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FRONTLINE NEWS - The Merge!
You can now easily switch between Verdun and Tannenberg with an in-game menu if you own both games! This also means a big update for Verdun which includes improvements to graphics, gameplay, and more. You can read all about it on the announcement at the Verdun Steam Hub. If you encounter any issues following the update, uninstalling both games, restarting Steam, and then reinstalling is helpful. Tannenberg also received a small update which included a number of UI fixes, and made the bots more tenacious with their movement. The bots also have their vision range reduced in poor weather conditions now. You can read the full changelog on our forums. And, guess what? You can get get the whole set for a great price in today’s Steam Daily Deal! This is a great opportunity to introduce friends to the delights of WW1 FPS action!
So that’s an overall summary of how things are going with the WW1 Game Series - now, let’s talk more about the details of the Tannenberg update.
Work has been going well with the new sounds, some of which are already in the game. Where appropriate these new sounds will also be making their way over to Verdun to enhance the atmosphere and authenticity there.
Now that the Verdun and Tannenberg merge has been completed, we can move on to other things - such as the new weapon sounds for Tannnenberg (which will also be coming to Verdun in future). This includes firing, reloading and other handling sounds for a range of guns. In the future, we will be looking at things like footsteps, impact sounds, and other ambient noises.
Since the open beta began we’ve been making changes to the maps of Tannenberg based on feedback from players and our own observations. There’s been no drastic overhauls of course, and instead we’ve been focusing on carefully targeted modifications. We can broadly split the main changes into art, gameplay, and spawn location improvements.
Art updates include changes to the props and scenery appearance of maps (without altering elements like cover positions), as well as more general things like better shadow mapping and bringing a few floating objects back down to earth. There were a few changes to spawn positions, primarily to shift them to safer locations where you are less likely to get shot before you have a chance to get your bearings. This was of particular note for the German HQ in East Prussia, and one spawn too close to a troublesome chair was tweaked too.
In terms of gameplay, there has been cover added and removed from various positions as required for more balanced fighting - again often in or near HQ sectors. You may have noticed a hill trench in the Carpathians nudged a little towards the Entente HQ, and more cover added around HQ exits in Galicia. Also of note are the changes to collision detection with tree trunks to make them less climbable (you are playing as soldiers rather than squirrels, after all).
Keep an eye on our Steam news (follow us if you like) or watch for our announcements on Facebook or Twitter to hear about our next Frontline News post. And don’t forget that Steam Daily Deal ;) Until next time!
[ 2018-01-22 18:18:51 CET ] [ Original post ]
Greetings and welcome back to our first Frontline News of 2018. Happy New Year to everyone, and we hope you’re looking forward to it as much as we are! Let’s get started!
The Merge!
You can now easily switch between Verdun and Tannenberg with an in-game menu if you own both games! This also means a big update for Verdun which includes improvements to graphics, gameplay, and more. You can read all about it on the announcement at the Verdun Steam Hub. If you encounter any issues following the update, uninstalling both games, restarting Steam, and then reinstalling is helpful. Tannenberg also received a small update which included a number of UI fixes, and made the bots more tenacious with their movement. The bots also have their vision range reduced in poor weather conditions now. You can read the full changelog on our forums. And, guess what? You can get get the whole set for a great price in today’s Steam Daily Deal! This is a great opportunity to introduce friends to the delights of WW1 FPS action!
So that’s an overall summary of how things are going with the WW1 Game Series - now, let’s talk more about the details of the Tannenberg update.
Sounds
Work has been going well with the new sounds, some of which are already in the game. Where appropriate these new sounds will also be making their way over to Verdun to enhance the atmosphere and authenticity there.
Now that the Verdun and Tannenberg merge has been completed, we can move on to other things - such as the new weapon sounds for Tannnenberg (which will also be coming to Verdun in future). This includes firing, reloading and other handling sounds for a range of guns. In the future, we will be looking at things like footsteps, impact sounds, and other ambient noises.
Level Improvements
Since the open beta began we’ve been making changes to the maps of Tannenberg based on feedback from players and our own observations. There’s been no drastic overhauls of course, and instead we’ve been focusing on carefully targeted modifications. We can broadly split the main changes into art, gameplay, and spawn location improvements.
Art updates include changes to the props and scenery appearance of maps (without altering elements like cover positions), as well as more general things like better shadow mapping and bringing a few floating objects back down to earth. There were a few changes to spawn positions, primarily to shift them to safer locations where you are less likely to get shot before you have a chance to get your bearings. This was of particular note for the German HQ in East Prussia, and one spawn too close to a troublesome chair was tweaked too.
In terms of gameplay, there has been cover added and removed from various positions as required for more balanced fighting - again often in or near HQ sectors. You may have noticed a hill trench in the Carpathians nudged a little towards the Entente HQ, and more cover added around HQ exits in Galicia. Also of note are the changes to collision detection with tree trunks to make them less climbable (you are playing as soldiers rather than squirrels, after all).
See you next time!
Keep an eye on our Steam news (follow us if you like) or watch for our announcements on Facebook or Twitter to hear about our next Frontline News post. And don’t forget that Steam Daily Deal ;) Until next time!
[ 2018-01-22 18:18:51 CET ] [ Original post ]
Tannenberg
Blackmill Games
Developer
M2H
Publisher
2017-11-16
Release
Game News Posts:
178
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(7261 reviews)
The Game includes VR Support
Public Linux Depots:
- Tannenberg Linux [4.35 G]
Available DLCs:
- Tannenberg - Supporter Edition Upgrade
Tannenberg is the latest entry in the 1914-1918 WW1 Game Series that started with WW1 FPS Verdun, expanding the focus to encompass the Eastern Front. Warfare on the border of the Russian Empire offers a fresh experience for new and veteran players alike, with new squads and weapons, open maps that give players tactical freedom, and a whole new 64 player game mode!
This historical game takes place across the lakes, forests, and snowy plains of the Eastern Front - it was inspired by the Battle of Tannenberg in 1914 where the Russian Second Army was dealt a heavy blow by the Germans. Tannenberg offers a range of game modes - including the exciting new mode reflecting the different nature of war on the Eastern Front - and a wealth of historical detail: realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on real battlefields, this time in the forests, plains and mountains along the border between the Russian Empire and the Central Powers.
Tannenberg key features include:
Experience World War One on the Eastern Front
It’s all-out war on the Eastern Front! From artillery barrages and poison gas to the deadly machinegun and humble rifle, there are many weapons to master. The battlefield is a dangerous place, and a little thought will help you stay alive – lead your shots, keep your eyes open, and be ready to engage in ferocious close combat at any moment.
Authentic Eastern Front Warfare
The development team is aiming to recreate the atmosphere of the Eastern Front with the same level of accuracy as in Verdun. Uniforms have been recreated to the tiniest detail, the weapons are modeled to exact references and the maps use realistic props and terrain layouts.
Follow us on Twitter and Facebook, or contact us via Discord.
This historical game takes place across the lakes, forests, and snowy plains of the Eastern Front - it was inspired by the Battle of Tannenberg in 1914 where the Russian Second Army was dealt a heavy blow by the Germans. Tannenberg offers a range of game modes - including the exciting new mode reflecting the different nature of war on the Eastern Front - and a wealth of historical detail: realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on real battlefields, this time in the forests, plains and mountains along the border between the Russian Empire and the Central Powers.
Tannenberg key features include:
- Realistic World War 1 gameplay
- Tactical squad-based FPS
- Warfare on the Eastern Front
- Majestic backdrops and map detail
- Variety of game modes for player counts of up to 64
Experience World War One on the Eastern Front
It’s all-out war on the Eastern Front! From artillery barrages and poison gas to the deadly machinegun and humble rifle, there are many weapons to master. The battlefield is a dangerous place, and a little thought will help you stay alive – lead your shots, keep your eyes open, and be ready to engage in ferocious close combat at any moment.
Authentic Eastern Front Warfare
The development team is aiming to recreate the atmosphere of the Eastern Front with the same level of accuracy as in Verdun. Uniforms have been recreated to the tiniest detail, the weapons are modeled to exact references and the maps use realistic props and terrain layouts.
Follow us on Twitter and Facebook, or contact us via Discord.
MINIMAL SETUP
- OS: Ubuntu 18.04+ 64bit only. Other distros will probably work. but are not officially supported.
- Processor: Intel CPU Core i5-2500K 3.3GHz. AMD CPU Phenom II X4 940Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 960M / Radeon HD 7750 or higher. 2GB video card memoryNetwork: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: Multiplayer only. make sure you have a stable and fast internet connection.
- Memory: 16 GB RAM
- Graphics: 4GB video card memoryNetwork: Broadband Internet connection
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