Were super excited to announce that Isonzo is free to play for everyone on Steam & PlayStation until Monday, November 18th! Whether youve been meaning to give the game a go or are looking to introduce your friends (or foes) to Isonzo, this is the perfect time! All non-DLC content is available, including everything in this update.
The exact dates and times are as follows:
Steam: November 14th 2024, 7 PM CET to November 18th 2024, 7 PM CET
PlayStation: November 14th 2024 to November 18th 2024, 11 AM CET
For more information on this update, check out the announcement blog: https://store.steampowered.com/news/app/1556790/view/4449087870176591913 If you enjoyed playing Isonzo during the Free Weekend, be sure to check out your preferred store page for discounts! https://store.steampowered.com/app/1556790/Isonzo/ Also, be sure to join our community! Discuss the games, learn about history & stay up-to-date with all the news: X / Twitter YouTube Discord Reddit
The wolves have returned in time for the season of scares, and what's more scary than a pack of quadruped sets of teeth coming to tear you apart? Well, your actual foe sure isn't.
[previewyoutube=5X20SeHBIUk;full][/previewyoutube]
When the wolves enter the fray, a ceasefire will be called in. If you respect the ceasefire and defeat the wolves, everyone will receive the special Wolf Truce medal! If someone breaks the ceasefire however, you'll suddenly find yourself needing to fend off both those with and without opposable thumbs at the same time.
The Wolf Truce event is available from October 29th (right now) until November 5th.
A winter of death and hunger
The winter of 1917 was exceptionally harsh. Severe conditions and relentless battles between the Germans and Russians disrupted supply lines, leading to severe food shortages. Starvation became widespread, and many succumbed to malnutrition. The corpses of the fallen presented an opportunity for some, however. This brutal winter had left the wolves hungry as well and they were drawn to the bloodshed. Details are unknown, but these wolf attacks apparently grew so severe that it is believed the two armies called a ceasefire, so they could both deal with the wolves first and continue fighting each other later. It's difficult to say how much if this is true, as the main sources on the Wolf Truce are American newspapers reporting on battles between the German and Russian Empires. Who knows, maybe they made up a story to sell more newspapers.
Best of luck out there!
Remember these aren't good boys...
Last Monday, 110 years ago, the German order was given to attack the Russian forces, which would start one of the most decisive battles of World War I: The Battle Of Tannenberg. The following day, the battle officially commenced.
This battle is renowned for demonstrating the effectiveness of the German military strategies and highlighting the Russians weak command structures and poor logistics.
These differences in leadership and logistics became even more apparent after the battle had concluded. The Russians had suffered heavy losses, with up to 50,000 killed and 92,000 taken prisoner. The Germans in the meanwhile lost only about 20,000 men.
In-game event
In-game, the Central Powers still haven't managed to snag a victory in the campaigns. However, their difference is starting to shrink. Last year, they had around 50,000 more casualties. In the Battle of Verdun Campaign, the difference was only about 7000. Starting today until September 5th, you can play participate in The Battle Of Tannenberg campaign. All casualties in Frontlines & Maneuver game modes in both Verdun and Tannenberg will be added to the total losses. The winning side will be whichever side suffers the least amount of killed and wounded soldiers! So, will the Central Powers come out victorious this time, or will Entente walk away with yet another victory?
News from the Italian Front
Next week, Isonzo receives the Solstice Update! The Austro-Hungarians will charge the town of Nervesa della Bataglia from the banks of the Piave. Montello features many burning forests, trenches, farms and ends in urban warfare for control over the train station. Alongside Montello, included are the M.91 Russisches Repetier-Gewehr (Mosin-Nagant), Schwerhandgranate and the Shellshocked Units Pack DLC with all the blood and bandages you would never wish for. Check out the full announcement: https://store.steampowered.com/news/app/1556790/view/4249790899170884237
We made some improvements to the TAA Anti-Aliasing setting, making edges of objects (including foliage) look more smooth. The patch download size is expected to be around 17 mb.
This Sunday 110 years ago, the first World War had officially begun. At the time, no one could've predicted just how large and significant this conflict would become, how many lives would be lost or changed forever. Every year we commemorate this day, and as customary we've enabled the Film Memoir mode for free on PC. While normally exclusive to the owners of the Supporter Pack DLC, everyone on PC can now enable the Film Memoir mode in the popup window or by going to the Options, then Graphics. It'll be available until August 5th! [previewyoutube=U_tVvpUxUKw;full][/previewyoutube]
Film Memoir Screenshot Contest
This year however, there's more! Let's take a moment to stay away from the bloodshed and instead put our focus on the footprint of WW1. This war left a mark on the continent, much still visible to this day. We invite you to take the best possible Film Memoir screenshots of the environments in Verdun, Tannenberg and Isonzo that show both the beauty of the many theaters of war and the marks WW1 left behind. Think trenches, barbed wire, craters, destroyed trees, you name it! Remember that Film Memoir needs to be turned on and we highly recommend you disable the UI. You get two entries for this contest: 1 by posting a screenshot on Discord in the dedicated channel and 1 by posting a screenshot on Reddit with the Memoir Contest flair. These should not be the same screenshots! We'll select 5 winners on Discord and Reddit each, who'll win a DLC pack for Isonzo or the game itself if they don't own it yet. One person cannot win on both platforms and the contest will be closed on August 5th. Good luck!
Montello Teaser
As a little extra, here's a small preview of the flyover for Isonzo's next map: Montello! [previewyoutube=qKfmEhA4G88;full][/previewyoutube]
So ends another campaign. It was a closely fought battle, with 538,375 Central Powers casualties to 528,779 Entente losses - a difference of less than 10,000. The Entente came out on top again, but not by a huge margin. In the historical battle there were probably somewhat more losses for the Entente, but the overall outcome of the battle was complicated. Parts of the French army actually made some of the largest advances since trench warfare began in earnest, but nothing close to what General Nivelle described before the battle. He claimed that a breakthrough could be achieved within two days, which absolutely did not happen.
A village devastated by fighting during the Second Battle of the Aisne.
The morale impact of this failure, alongside heavy casualties, led to French mutinies and Nivelle's replacement. While the new commander-in-chief General Petain immediately established a more defensive posture and took time to restore morale among his troops, the British continued offensive action for the rest of 1917. Later in the year there were some limited French offensives such as the successful Battle of La Malmaison, which built on ground captured during the Second Battle of the Aisne.
Good luck out there soldiers!
New Campaign Event in Verdun & Tannenberg
From today until next Friday 24th, the Second Battle of the Aisne Campaign will be running in Verdun and Tannenberg. Will the Entente or the Central Powers emerge victorious in this epic battle of attrition?
What is a campaign event?
For those who havent fought before, our campaign events are special multi-front battles in Verdun and Tannenberg, where every kill is tallied up, and the side which manages to lose the least troops wins. You can earn a medal for participating in the campaign, with a shinier medal for fighting on multiple fronts. The Second Battle of the Aisne Campaign will run from Friday May 17 and end on Friday May 24.
The Second Battle of the Aisne
French General Nivelle planned the Second Battle of the Aisne as a breakthrough offensive for early 1917, following the major battles of Verdun and the Somme in 1916. He expected the German Army to be exhausted. His vision was for a decisive victory in 48 hours, and he put his reputation on the line by threatening to resign if the offensive wasn't approved. It involved a massive coordination of troops, starting with British attacks towards Arras, then French forces beginning their assault further south in the direction of the Aisne river. Ultimately the battle was not a clear defeat for the French, but Nivelle's grandiose claims about achieving a decisive victory made it feel like that for the soldiers suffering massive casualties in the battle. Morale fell throughout the French Army, with units starting to mutiny - often taking the form of holding a defensive position but refusing any orders to attack. Desertions also increased.
Nivelle was fired and replaced with General Ptain, who moved quickly to stamp out mutinous sentiment with a combination of carrot and stick - though mostly carrot. A small number of soldiers were shot for mutiny, but he mostly put effort into improving food, providing better equipment, increasing pay, and allowing for more leave. This worked, and the morale crisis was defused.
Quiet on the Eastern Front
In the East, the Russians were no longer fighting under a Tsar - the February revolution had dethroned Tsar Nicholas II, and since March 2 the country was governed by the Russian Provisional Government. There would be no grand Russian offensive until the Kerensky Offensive in June, intended to knock Austria-Hungary out of the war. Instead it would effectively break the back of the Russian Army. But that's a story for another time.
The Tsar blessing troops earlier in the war. However, it wasn't all revolution and disaster in the East. The Romanians successfully fought off a major German - Austro-Hungarian offensive from July to September, halting the Central Powers advance and inflicting heavy casualties.
Good luck soldiers!
Join the limited-time Ascent Event in Isonzo!
[previewyoutube=qYpI6wixcfc;full][/previewyoutube] Experience first person mountain climbing in the Ascent game mode in our Italian Front FPS Isonzo! A team of Alpini must scale a sheer cliff face to capture an Austro-Hungarian outpost. Climbing is freeform so you can choose your own route up the mountainside - and you'll need to make use of that to try and catch the defenders by surprise! The Austro-Hungarians will need to stay vigilant against sneaky climbers assaulting or bypassing their forward positions lower down the mountain. Piles of rocks will provide excellent improvised weapons to use in situations where a rifle might not be handy.
Get all the details about how Ascent mode works in the recent Isonzo blog. The Ascent event is free for all Isonzo players to join, and will run until April 24th. If you don't own Isonzo yet, now's the perfect time because it's on discount! https://store.steampowered.com/app/1556790/Isonzo/
Gear up for altitude!
We'll see you on the cliff face, soldiers.
This update should make your connection less prone to third party outages.
- Fixed certain connectivity issues with Epic Games Services.
The Weekend Campaign is Over
Historically with the Battle of Verdun the Germans hoped to inflict heavy casualties on the French by taking vital ground and then smashing their counter-attacks. This plan failed, with both sides suffering enormous losses over the course of one of the longest battles in history. In our games, so far the Entente always win the campaigns, so we challenged the community to see if they could give the Central Powers an ahistorical victory, with the potential prize a teaser about the upcoming new Isonzo game mode. The result
Entente Victory! Again.
Its not so easy to change the course of history. But, if you look at the numbers below youll notice the Central Powers only lost around 7000 more troops during the campaign. In previous campaigns the difference would usually be closer to 40-50,000 more Central Powers casualties.
The final results from the campaign. Its still a good performance, and while you couldnt quite beat our challenge weve still decided to share a very mini-teaser with you:
You can see part of the combat area of the new map from the most recently released map in Isonzo: Marmolada.
There will be a bigger teaser coming in next weeks Isonzo blog! If you don't own Isonzo yet and want to explore some higher altitude environments, including the famous Ice City of Marmolada, the game is currently on sale: https://store.steampowered.com/app/1556790/Isonzo/
Have a great week, soldiers!
Its the 21st of February, 1916. The German 5th Army has commenced their assault on the fortifications in the region of Verdun, after a small delay due to bad weather conditions. They moved for Fort Douaumont, the largest and highest fort of the region. This attack kicked off the longest single battle of WW1, lasting 9 months, 3 weeks and 6 days until December 18th. A true battle of attrition.
source: https://www.iwm.org.uk
In the end, the Battle of Verdun resulted in a combined total of an estimated 714,231-976,000 casualties, about 306,000 of which did not survive. It ultimately resulted in the victory of the French over a weakened and spread-thin German army. The French forces managed to retake much of the lost ground and key points during their counteroffensive in late 1916.
source: https://wereldoorlog1418.nl
In-game event
Now, during the Battle of Verdun, heavy fighting was happening on all fronts. Starting Friday, February 23rd a weekend campaign will start in Verdun and Tannenberg. The Allied Powers versus the Central Powers, all casualties will be kept track of and added to the total losses. Whichever side suffers the least amount of casualties during the campaign will be victorious!
However, the Central Powers havent been able to secure a win so far! So, to give them a little bit of a push, lets up the stakes a bit this time around: if the Central Powers manage to come out on top, well give you your first big teaser for the upcoming new game mode in Isonzo! The campaign will run through the weekend, until Monday morning. Time is of the essence, so get ready to head for the frontlines!
Join the campaign in your game of choice:
https://store.steampowered.com/app/633460/Tannenberg/ https://store.steampowered.com/app/242860/Verdun/
Time sure does fly. Its already been five years since the official release of Tannenberg! The Maneuver game mode was a big departure from the gameplay we knew from Verdun, and the Early Access period really helped us nail that down. With several content updates during EA and after the full release including new maps like Dobrudja and new squads like the Latvian Riflemen plus all the feedback from you, Tannenberg has been the complete Eastern Front experience for the past 5 years.
To celebrate the occasion, we invited some very special guests. Just a word of warning though: they always get a bit grumpy when theyre hungry, and were all out of cake.
The wolves are back on the prowl
As if one enemy isnt enough, another one bares its teeth. A temporary ceasefire is set in place between you and your usual enemy, so you can both focus on dealing with the new threat: a hostile pack of very hungry wolves. [previewyoutube=5X20SeHBIUk;full][/previewyoutube] If you manage to fend off the wolves while respecting the ceasefire, everyone will receive a special Wolf Truce medal. Break the ceasefire however, and youll be fighting in a one versus one versus (ca)nine battle of life and death. You wont even receive a medal to show for it! The Wolf Truce event will be available from February 13th (right now) until February 19th.
A desperate winter
The winter of 1917 was an especially cruel one. Harsh conditions and extensive battles between the Germans and Russian resulted in issues with supply lines and serious food shortages. Hunger was rampant and many perished from malnourishment. The corpses of the fallen provided a prime opportunity for the locals, however. The wolves too were hungry this winter and were attracted to the bloodshed of the war. Exact numbers are unknown, but the wolf attacks may have been so fearsome at one point that the German and Russian troops called for a temporary ceasefire to join arms in fighting off this new threat. To what degree these stories are true remains a debate to this day however, as the only sources are a handful of US newspapers.
Good luck out there!
Remember dont try to pet the dogs
As the year draws to a close, we take a look back at everything that's happened this year! From the special Christmas Truce and Wolf Truce events in Verdun and Tannenberg, plentiful free updates for Isonzo, all the way to Verdun appearing in a French museum exhibit, it's been a busy year. We also celebrated the 10 year anniversary of the WW1 Game Series - Verdun entered Early Access all the way back in 2013! Our Italian Front title Isonzo has received several free expansions adding maps and weapons, alongside a number of paid cosmetic DLC packs. Thanks to support from the community, it also won the IndieDB Indie of the Year 2022 award! Let's take a look at everything that's been added to the game this year... - 4 Huge New Maps! - 8 New Weapons! - 2 Cosmetic DLC Packs! - Mac Support! - Much more! If you haven't yet felt the crunch of Alpine snow beneath your boots, Isonzo iscurrently 67% off with DLC up to 30% off until January 4th. https://store.steampowered.com/app/1556790/Isonzo/
Four New Battlefields for Isonzo!
Piave - Caporetto Offensive
Grappa - Caporetto Offensive
Piana - Mountain War Offensive
Marmolada - White War Offensive
Upwards and onwards!
We completed a lot of our roadmap milestones in 2023 just as planned, and there are plenty more coming in 2024! There'll be a new map, more weapons, additional cosmetic DLC packs... and a special game mode! We're maintaining radio silence about the new game mode for now, but keep your ears to the ground and you might pick up some teasers.
Marmolada Video Dev Blog
Go behind the scenes with map designer Kian as he discusses the creation of Marmolada in this YouTube video - including almost 1000 reference images! [previewyoutube=9Y1Is925m4c;full][/previewyoutube]
Verdun at the Museum
In the aisles of the History Center of the Notre-Dame-de-Lorette Memorial'14-18 youll be able to find a special exhibition! The War games. Playing with History exhibit allows visitors to immerse themselves into WW1 history, by having 10 games available to play. Were very pleased that Verdun is one of those games! The exhibit runs until May 2024, and entry to the museum and exhibition are both free. If youre in the area, check it out!
Christmas Truce
The Christmas Truce is live once again in Verdun, and youre able to participate in multiple activities together with other soldiers who joined the Christmas Truce. Join a friendly match of football, have a snowball fight or just take a nice relaxing stroll and enjoy the winter scenery. The Truce event runs until January 7th!
https://store.steampowered.com/app/242860/Verdun/
Wolves in Tannenberg!
In October, the wolves returned to the forests of Tannenberg, asking the question: would you cease fire with your human foes to battle a new enemy? Some of you will have managed to hold a successful truce to fight off the canine aggressors, and others, not so much.
Last but definitely not least... thank you!
We're extremely grateful for all the support from our great community this year, and it's been wonderful to see people enjoying themselves with our games. We can't wait to show you what we have planned for 2024! On that note, we'll end with a little Isonzo WIP image...
Hello everyone, The Christmas Truce has returned to Verdun! For the 11th time, you can participate in this historical event on Western Front. Starting today (Dec 21) until January 7th, you can join by simply choosing the Christmas Truce option from the Play menu in the game. [previewyoutube=LqSbWDa-RyU;full][/previewyoutube]
Experience Christmas on No Mans Land
On the Christmas Truce map in Verdun, there are multiple activities you could do with your fellow truce holders. Play a match of football (soccer), have a snowball fight, and attend a burial for the fallen.
Gather around the bonfire and listen to classic Christmas Carols in-game and dont forget to send your Christmas greetings to your loved ones right from Verdun!
Send postcards!
On the Christmas Truce map you can find post offices that allow you to send people outside the game digital Christmas cards, which might feel like you're throwing them a life-line!. There are several post offices on the map for you to find, and if you decide to send some Christmas cards, you'll automatically join our giveaway raffle!
Join the Chrismas Truce now!
Currently Verdun is on sale with 80% off! Right in time for you to join the Christmas Truce or gift a friend the game so you can both experience this historical event together in-game. https://store.steampowered.com/app/242860/Verdun/ Or you can join the latest Italian Front in Isonzo! Last month, we released a free expansion and theres still more to come in 2024. You can find it with a 67% discount. https://store.steampowered.com/app/1556790/Isonzo/
Happy Holidays everyone!
Hello Soldiers,
Autumn has arrived onto the Steam store and you know what that means, it's time for sales! You can now get Tannenberg with 70% off!
https://store.steampowered.com/app/633460/Tannenberg/
At the other Fronts...
Isonzo joins the Autumn Sale as well! You can get our latest game with a 67% discount, so you can still join the White War that dropped in hot recently! https://store.steampowered.com/app/1556790/Isonzo/
And our first game Verdun is also on sale wit the same discount as Tannenberg! https://store.steampowered.com/app/242860/Verdun/
See you at the front soldiers!
Hello Soldiers!
We hope many of you enjoyed Isonzo's Free Weekend & overall content over the +year of free content we've added since its release. We would like to kindly ask you to nominate Isonzo for the Labour of Love Steam Awards
-isonzo announcement link-
Additionally, we have sales going for the WW1 Game Series as well during the Autumn Sale here on Steam.
You can find Isonzo still discounted with 67% off & Verdun with a 70% discount.
https://store.steampowered.com/app/1556790/Isonzo/
https://store.steampowered.com/app/242860/Verdun/
Thank you for nomination & see you at the Fronts!
Today is November 11th - Armistice Day. Also known as Poppy Day, Remembrance Day and Veterans Day. A special memorial day dedicated to remember those who gave their life during WW1. Held by several countries, moments of silence fall over several areas all over the world.
As more countries follow this tradition of remembering those whove fallen in their line of duty, November 11th is known under many names, but all with the same idea in mind. This tradition grew out of Armistice Day, which marks the signing of the armistice between the Allies and Germany. In the USA, it is also known as Veterans Day.
A moment of silence in Tannenberg
In Tannenberg, but also Verdun & Isonzo, youll be able to remember those who have fallen as well. There's 2 minutes of silence when you start up the game, just as it would be during an IRL memorial. If you choose to participate, youll receive a Remembrance medal afterwards.
Furthermore, weve also enabled the Film Memoir mode for today as well. You find these settings at Settings -> Graphics.
Remember together
Additionally, we have a special poppy flower emote in our Discord , specially for this day. Feel free to use it in your Discord bio, status and share with others. If you want to, you can share with us as well who and/or how you remember on this day in our dedicated armistice channel. Other activities that you could do to remember on this day are:
- Visit a WW1 museum, stand still by the stories that are being told through the exposition
- Read a WW1-related book. Fiction or nonfiction, whatever has your preference. As long as you feel compelled and touched by the story.
- Watch a WW1 movie and/or series. Your streaming service might have a special dedicated section for today. Watch a movie you enjoy or try something new.
Lest We Forget
Soldiers at the Eastern Front!
You can get transferred to the Italian Front for free! Yes thats right, until November 13th (7PM CET), you can play Isonzo for FREE! Which means you try our newly released map, Marmolada, as well try out the new weapons! Fight on the beautiful white snowy Marmolada mountain and fight in the ice tunnels of the Ice City.
[previewyoutube=0Bhh96UcM8s;full][/previewyoutube]
If you would like to continue your service at the Isonzo Front (after your free period has ended),, you can now purchase Isonzo at the 67% discount
https://store.steampowered.com/app/1556790/Isonzo/
If you want to know more about the map, be sure to read the latest devblog.
https://store.steampowered.com/news/app/1556790/view/3791528713024015694?l=english
If youre interested in getting cosmetic DLC for your game, some are currently discounted as well! Heres an overview of what is included in each edition of the game and DLC waves. One those is the newely released Glacial Units! This pack contains over 40 items, surely to keep your soldiers warm as they fight the White War in the Ice City.
https://store.steampowered.com/app/2214670/Isonzo__Glacial_Units_Pack/
See you in Italy soldiers!
Hi wintery soldiers from the Eastern Front!
A new cold battlefield has arrived. The snowy Marmolada and ice trenches of the Ice City awaits you!
[previewyoutube=0Bhh96UcM8s;full][/previewyoutube]
The new Marmolada map is now available for free! This expansion also includes 3 new weapons and a new cosmetic DLC unit as well; the Glacial Units! Havent played Isonzo yet, make sure to keep reading for some exciting news...
To give you some information, For Marmolada in Isonzo, the Italians will be the attacking side, which means the Austro-Hungarians will be defending the mountain and their Ice City. Starting off, the Italians will be placed on the mountain side in the open, surrounded by snow. Fighting for objectives outside on the snowy mountain top, making your way through the tunnels of the Ice City to eventually make your way to the final objective; This map is unlike any other in the game.
If you would like to read more in-depth information about this map, you can find it in our latest devblog.
https://store.steampowered.com/news/app/1556790/view/3791528713024015694
Join the Italian Front for free!
Yes, thats right! For the first time, Isonzo will have a free weekend! Starting today at 7PM CET until November 13, you can join the battles in Isonzo for free, right in time to join the White War!
Become a permanent recruit
Want to continue playing Isonzo after the Free Weekend, or looking to update your DLC collection, we got a sale going on later today! Isonzo is at its highest discount ever, 67% off and several DLCs are discounted, alongside our new Second Wave. https://store.steampowered.com/app/1556790/Isonzo/
See you at the Italian Front!
Hello soldiers at the Eastern Front!
Ready for more fighting in the snow? Isonzos upcoming map will be Marmolada!
[previewyoutube=2CSDteHZjlg;full][/previewyoutube]
The map will be released next week on November 9th for free alongside new weapons and a paid cosmetic DLC pack.
https://store.steampowered.com/app/2214670/Isonzo__Glacial_Units_Pack/
You can read more about the maps history in our announcement.
https://store.steampowered.com/news/app/1556790/view/3737484245038187268
Want to be sure youre ready for the battle in The Ice City? You can now get Isonzos Deluxe Edition with a 55% discount!
https://store.steampowered.com/app/1556790/Isonzo/
See you at the Italian Front!
Soldiers! Its time to put your strengths together and fight a shared enemy. On this cold front, the icy and winter weather has made it hard to survive, but not only for you. The wolves are hungry, and you all seem like the perfect meal [previewyoutube=5X20SeHBIUk;full][/previewyoutube]
Winner winner, wolfs dinner
The annual Wolf Truce has returned to Tannenberg! Starting today, October 18th, until November 1st you can participate in this unique Tannenberg event. When you hear the wolves howl on the battlefields*, the wolf pack will soon charge in to make their attack on you and your enemy. Both sides of the battlefield have the opportunity to cease fire and fight the hungry wolves together. If everyone is able to eliminate the pack of hungry beasts without hurting anyone on the opposing team, youll all earn a special medal. *These events randomly trigger on snowy maps
Historical background
During the third winter in 1917 of the Great War, the region between the Baltic Sea and the Black Sea was the battlefield for the German and Russian Armies. Having to fight each other often in brutal conditions and harsh environments resulted in negative effects on the soldiers supply lines, leading to some serious food shortages.
However, the soldiers werent the only ones who were hungry. The wolves who were native to the region faced an increased difficulty in hunting their normal prey. They already started feasting on the livestock in nearby villages, but it wasnt enough to quell their hunger.
The wolf attacks might at one point have been so fearsome that the German and Russian troops called a temporary cease-fire toward each other and formed a brief alliance to jointly fight the lupine threat (although reports do come from US newspapers, so take them with a pinch of salt).
Price-hungry wolves
Seems like the wolves started to nibble on some things here in the Steam store. Tannenberg will be on sale later today with a 75% discount (7pm CEST)! Join the Eastern Front and save yourself (and your enemies) from becoming dinner. https://store.steampowered.com/app/633460/Tannenberg/ Additionally, to celebrate Isonzo winning the Best Audio award you can find Tannenbergs soundtrack on sale as well! https://store.steampowered.com/app/1239620/Tannenberg__Original_Soundtrack/
Southern Europe Getaway
Want to change out the icy cold of the Eastern Front for the sunny Italian landscapes (and the occasional snowy mountain top)? Then be sure to get our latest game Isonzo! https://store.steampowered.com/app/1556790/Isonzo/
Stay alive soldiers!
Today marks the anniversary of the WW1GameSeries, as today Verdun went into Early Access 10 years ago! We want to thank all our soldiers who have joined the fronts over the years. Did you make your way from the Western Front, towards the Eastern one and ended up high in the mountains in Isonzo? Or are you a new recruit who recently joined any of the fronts? No matter what, we thank you for playing our games! Here are some fun facts for each games, that you might not know.
- The first ideas and concepts for Verdun were made back in August 2006, 17 years ago!
- For Tannenberg, the team considered for a long time to make a Cossacks soldier the main promo banner character
- Isonzo's well beloved OST 'Rinascereme Insieme' wasn't planned at the beginning, but more a place holder song. It really grew on the team and they decided to make it into a full song that you now know and love today
- Combined, the games have 29 maps. Here they are from west to east, north to south:
- Flanders, Artois, Picardie, Aisne, Champagne, Argonne, Vauquois, Douaumont, st. Mihiel, Vosges, Cengio, Fior, Dolomiti, Piana, Grappa, Piave, Caporetto, Sabotino, Gorizia, Carso, Baltic, East Prussia, Galicia, Poland, Carpathians, Prsemysl, Ukraine, Roumania, Dobrudja
Thank you for everything soldiers!
Hello soldiers!
Campaign results
The Battles of August 1914 event has ended and here are the results. Central: 1,595,930 Entente: 1,531,553 Thank you all for participating. We hope to see you again for the next event in the future.
News from the Italian Front
The Monte Piana map is now available for free in Isonzo! [previewyoutube=XAWS13O7bWs;full][/previewyoutube] A lot has happened since Isonzos release almost a year ago, and were not stopping anytime soon! Be sure to join the Italian Front. https://store.steampowered.com/app/1556790/Isonzo/
Hi soldiers!
The new, free map; Monte Piana is releasing next week on September 7th!
If you would like to read more about the map and the battle its based on, be sure to read our two latest devblogs about it.
https://store.steampowered.com/news/app/1556790/view/3667672110007215602?l=english
https://store.steampowered.com/news/app/1556790/view/3668799277521916727?l=english
https://store.steampowered.com/app/1556790/Isonzo/
See you at the Italian Front!
August 26, 1914; the start of The Battle Of Tannenberg. The battle took place in Allenstein, Prussia, which is located in current day Poland. Here, the German army and Russian army fought each other for 5 days (until August 30th), which led to the almost full destruction of the Russian Second Army. Its commanding general, Alexander Samsonov, took his own life.
Encyclopdia Britannica, Inc.
The German success was brought to them by Field Marshal Paul von Hindenburg, along with his staff-officer Erich Ludendorff.
The battle got his suggested name to avenge the Teutonic Knights defeat, who fought the first Battle of Tannenberg 500 years prior. The Teutonic Knights were part of a Christian military order, who aided Christians on their pilgrimages on the way to the Holy Land, Jerusalem.
In-game event
Starting today until September 1st, you can play our latest campaign. All casualties in Frontlines & Maneuver game modes in Verdun and Tannenberg will be added to the total losses. The winning side will be whoever suffers the least amount of killed and wounded soldiers. Too many First World War battles essentially became meat grinders (or were even conceived as such from the start) and so it is for our campaigns.
A new battle awaits at the Italian Front
The Monte Piana map for Isonzo is coming closer! Want to know more about the battle it's based on? Read the latest devblog here: https://store.steampowered.com/news/app/1556790/view/3667672110007215602?l=english
Hello soldiers,
You might all be aware of what today is. On this day in 1914, the first World War had officially begun. What many initially thought as a 'short' conflict, turned into an international battlefield for 4 years and changed the world forever.
To commemorate this, we've enabled the Film Memoir mode for you all to experience for free, even if you don't own a Supporter Pack DLC. This provides a new experience in the game, so be sure to check it out! You can use this feature for free until August 4th. You can enable the feature by going to Options > Graphics.
[previewyoutube=U_tVvpUxUKw;full][/previewyoutube]
You can share your screenshots and video clips with us in our Discord or on our social media when using the filter!
Other ways to remember
Additionally, weve arranged a list of activities you could do remember this important day in history
- Visit a memorial monument Depending on where you live, there might be a WW1 memorial monument nearby. See if you could visit and pay your respects.
- Visit a museum with a WW1 exposition Again, this is depending on where you live, but potentially worth going there. Visit a museum with a WW1 exposition brings you a little closer to the events that took place. There might be even a special tour regarding this important day in history.
- Read a book regarding the Great War Books can be important means of media to remember history, but they can also be used for entertainment purposes. Fiction or nonfiction, there are many books regarding the subject of WW1. Here are a few you could read on this day. - A Mad Catastrophe: The Outbreak of World War I and the Collapse of the Habsburg Empire by Geoffrey Wawro. Delving into the dark heart of Vienna, Wawro shows how it goaded Serbia and Russia into war, before tracing the wavering fortunes of the Royal and Imperial Army as it faced off against two strong opponents and, ultimately, nearly collapsed after just three months of fighting. - The White War: Life and Death on the Italian Front, 1915-1919 by Mark Thompson. Featuring many well-known characters of the Italian front such as General Luigi Cadorna, Ernest Hemingway and Gabriele DAnnunzio, it shows us what happened when Italy joined the First World War and fought so hard for a victory that was, in the end, a mutilated one that would poison her body politic for generations. - Death of a Hero by Richard Aldington. Semi based on the authors own experience during World War One, the story follows George Winterbourne, who enlists in the British Expeditionary Army during the Great War and gets sent to France. After a rash of casualties leads to his promotion through the ranks, he grows increasingly cynical about the war and disillusioned by the hypocrisies of British society
- Watch a movie/series centering WW1
You might not have much free time to read a book or visit a place. Movies/series are also a great media to remember what happened and experience stories of what (couldve) happened. Here are a few recommendations
- All Quiet on the Western Front (1930/1979/2022). All based on the novel with the same title by Erich Maria Remarque, its for many a must-watch if youre interested in history and World War One. You mightve only seen one movie adaptation. Now is a good time to give others a chance too!
- 1917 (2019), directed by Sam Mendes. You follow the story of Blake & Schofield. The date is April 6th, 1917 and an infantry battalion assembles to wage war deep in enemy territory. Its up to them to deliver a message that will stop 1,600 men from walking straight into a deadly trap. - Apocalypse la 1re Guerre mondiale (2014). Originally a French, mini documentary tv series, it is highly acclaimed as it doesnt solely focuses on the the relatively known Flanders and France battles, but also the generally unknown Italian-Austrian, German-Polish-Russian, Japanese-German, Ottoman Empire- Allied and African German Colonies, and other unknown or forgotten fronts and battles. Later translated into English for international audiences as World War 1: The Apocalypse. - Play a World War One game Fully immerse yourself and experience World War One for yourself (to a certain extent of course). Join the Western-, Eastern and/or Italian Front in our games. Hold a moment of silence before you start the battle with your fellow soldiers* in a match. Or play any other WW1-inspired game in your library. *this not referring to a moment of silence thats triggered by the game, more a suggestion of what you can do as players yourself.
Anniversary Sale
Additionally to the free Film Memoir mode, you can now find our other games Verdun (-75%) & Isonzo (-50%) discounted. https://store.steampowered.com/app/1556790/Isonzo/ https://store.steampowered.com/app/242860/Verdun/
Lest We Forget
Hello everyone! The latest Offensive in both Verdun & Tannenberg has come to an end. The final results are Central: 896650 Entente: 860533 We thank you all for participating. Perhaps the tides will turn next time!
Isonzo News
Lately, we've been sharing some news and insights on our dev team and what they're working on for Isonzo! We just released a new devblog, be sure to read it here! https://store.steampowered.com/news/app/1556790/view/3667669664005207731?l=english Additionaly, Isonzo is currently on sale as well with 50% off! https://store.steampowered.com/app/1556790/Isonzo/ We've released a lot of new content since Isonzo's launch and there's still a lot more to come! We hope to see you at the front o7
Hello everyone!
Tannenberg is now on sale as part of the Steam Summer Sale! You can now get the game with 75% discount!
https://store.steampowered.com/app/633460/Tannenberg/
Other Fronts
Additionally, you can join the Western Front ni Verdun with also 75% off and/or join the latest battle on the Italian Front in Isonzo with a 45% discount
Special Event
It's the perfect time to join the Eastern Front with the Summer Retreat Offensive currently going on! You can participate until July 5th, be sure you don't miss out. https://store.steampowered.com/news/app/633460/view/3649652637295970394
Good luck at the front!
On 24 June, the Russian Tsar Nicholas II met with his senior leaders in Baranovichi, where it was agreed to no longer defend the Polish salient. The new Russian line would run from Riga, Kovno, Grodno, Brest-Litovsk, along the upper Bug, and then along the Dniester into Romania. The Third and Fourth Armies were also placed under the control of Mikhail Alekseyev's Northwest Front, consisting of the Second, First, Twelfth, Tenth and Fifth Armies, deployed south to north. Alekseyev then planned a slow withdrawal from the salient.
Following the German success with their GorliceTarnw offensive, Hans von Seeckt proposed that August von Mackensen's Eleventh Army should advance north towards Brest-Litovsk, with their flanks shielded by the rivers Vistula and Bug.
This would be the start of The Great Retreat, strategic retreat and evacuation on the Eastern Front. The Russians gave up the salient in Galicia and the Polish Congress Kingdom (called the Vistula Land by the Russian occupiers).
In-game Event
Starting today until July 5th, you can play our latest campaign.All casualties in Frontlines- & Maneuver game modes in Verdun and Tannenberg will be added to the total losses. The winning side will be whoever suffers the least amount of killed and wounded soldiers. Too many First World War battles essentially became meat grinders (or were even conceived as such from the start) and so it is for our campaigns.
Steam Summer Sale
The Steam Summer Sale will start tomorrow! Youll be able to get Verdun & Tannenberg with 75% off and Isonzo has a 45% discount
Hello soldiers!
The long anticipated Monte Grappa map is now live for everyone in Isonzo!
[previewyoutube=QKW15_J7ENQ;full][/previewyoutube]
This is the third map of the overall Caporetto Expansion, as part of the German Empire in the game.
You can now find Isonzo & some cosmetic DLC packs with a nice discount in celebration of the maps release!
https://store.steampowered.com/app/1556790/Isonzo/
We hope to see you at the Italian Front!
Hello soldiers!
Were happy to announce that the Monte Grappa map will be released for Isonzo next week on May 17th!
[previewyoutube=WgX_ECJolLU;full][/previewyoutube]
Alongside the Grappa map, we will also introduce new weapons & new cosmetic DLC to the game.
If youre looking to get Isonzo, be sure to keep an eye open on the store next week.
https://store.steampowered.com/app/1556790/Isonzo/
See you at the Italian Front next week!
Hello soldiers!
Today marks the release anniversary of Verdun! You can now find the game with a 70% discount, the soundtrack with 50% off & the Film Memoir mode is available for all for a timely period.
https://store.steampowered.com/app/242860/Verdun/
Be sure to share your screenshots and footage in Discord or on Twitter with the #Verdunversary hashtag.
You can also find a special Verdun Bingo card in the Verdun announcement.
See you at the Western Front!
The morning of March 18, 1916. Russian artillery bombardment commenced at the northern and southern areas of Lake Naroch. The Lake Naroch offensive has begun by the Russians. Requested by Marshal Joseph Joffre, it was intended to relieve some of the pressure on French forces that was given by the Germans.
The Lake Naroch offensive was unsuccessful due to a lack of adequate reconnaissance. This resulted in the Russian artillery's failure to destroy the well fortified German positions, which in return led to direct infantry attacks against the German line that had minimal chance of success.
In-game
Starting today until the 26th you can play our latest campaign. All casualties in Frontlines- & Maneuver game modes in Verdun and Tannenberg will be added to the total losses. The winning side will be whoever suffers the least amount of killed and wounded soldiers. Too many First World War battles essentially became meat grinders (or were even conceived as such from the start) and so it is for our campaigns.
Steam Sale
All the WW1 Game Series games are part of the Steam Spring Sale ! You can find both Verdun & Tannenberg with a 75% discount and our latest game Isonzo with 40% off. This sale will start at 7PM CET.
Hello soldiers !
The Piave map is now available for you to play for free in Isonzo ! Fight on this continuous battle after the Caporetto battle !
[previewyoutube=mqy6Jeu6CiI;full][/previewyoutube]
Additionally, you can now find Isonzo with a 40% discount.
https://store.steampowered.com/app/1556790/Isonzo/
Later today, February 28 at 8PM CET/11AM PST/4AM JST (Wed), a few dev members will be live, playing and talking about Isonzo !
See you at the Italian Front !
Hello soldiers,
A new free map update is coming to Isonzo!
On February 28 , your battle at the Piave river begins! An exciting new battlefield for the Germans and Italians to fight on this beautiful landscape.
You can read more about the battle in the latest Isonzo Intel
https://store.steampowered.com/news/app/1556790/view/3632752093411262805?l=english
https://store.steampowered.com/app/1556790/Isonzo/
The Christmas Truce has returned to Verdun ! For the 10th time, you can participate in this historical event on Western Front. Starting today (Dec 22) until January 5th, you can join by simply choosing the Christmas Truce option from the Play menu in the game. [previewyoutube=LqSbWDa-RyU;full][/previewyoutube]
Experience Christmas on No Mans Land
On the Christmas Truce map in Verdun, there are multiple activities you could do with your fellow truce holders. Play a match of football (soccer), have a snowball fight, and attend a burial for the fallen.
Gather around the fireplace and listen to classic Christmas Carols in-game and dont forget to send your Christmas greetings to your loved ones right from Verdun !
Send postcards and you could win prizes
On the Christmas Truce map you can find post offices that allow you to send people outside the game digital Christmas cards. Every card you send counts as one entry in a Christmas raffle, where you could win game keys or merch from peppermint cans to flower grenades! So be sure to share your Christmas wishes and get rewarded. Well contact the winners in the 2nd week of January. Be sure to share your screenshots with us as well in our Discord or Twitter #ChristmasTruce.
Join the Christmas Truce now !
Verdun will be on sale with 70% off later today at 7PM CET! Right in time for you to join the Christmas Truce or gift a friend the game so you can both experience this historical event together in-game. https://store.steampowered.com/app/242860/Verdun/ Or you can join the latest Italian Front in Isonzo! Earlier this month we released a free expansion and more is coming next year. You can find it with a 20% discount https://store.steampowered.com/app/1556790/Isonzo/
Happy Holidays everyone!
Hello soldiers !
The FREE Caporetto expansion for Isonzo is now available for all! To celebrate this release, you can get Isonzo with a 20% discount and the DLC packs for the Italians & Austro-Hungarians with 10% off at 7pm CET. Or if you need a soldier on the eastern front with you, Tannenberg will be available with a 70% discount!
https://store.steampowered.com/app/1556790/Isonzo/
With this expansion comes the German Empire as a new playable faction, alongside the Caporetto map and much more!
[previewyoutube=s2V38TymG34;full][/previewyoutube]
Additionally with the German Empire comes their own cosmetic pack. The Royal Units Pack is available for $9.99 and holds over 40 cosmetic items for you to customise your soldiers with
https://store.steampowered.com/app/2197970/Isonzo__Royal_Units_Pack/
Upcoming AMA
On December 7 at 9pm CET founder and creative director Jos (BlackMill Games) & producer Thomas will hold an AMA (ask me anything) here on Steam! You can submit your question in our Discord in the ama channel. Be sure to join our server to send in your question and just chat with us in general while youre there! https://store.steampowered.com/news/app/1556790/view/3632745751430720171?l=english
See you on the Italian Front soldiers
Hello soldiers !
The big Caporetto Expansion update is coming to Isonzo on December 5! This update will bring the new Caporetto map, the addition of the German Empire faction, new weapons & the Prestige levelling for our veteran soldiers! and the Prestige levelling for our veteran soldiers!
https://store.steampowered.com/app/1556790/Isonzo/
Additionally, there will be cosmetic DLC available for the Germans! The Royal Units Pack will be available on the same day and includes a diverse set of items; the distinctive uniforms of 2 major states within the Deutsches Reich: Bavaria and Wrttemberg. It contains 2 sets of uniforms for all classes, plus a special officer uniform. Overall, the DLC will include 40 items!
Dont forget your hungry enemy
You can still participate in the Wolf Truce! Hold the truce and earn a special medal.
Hello soldiers, It has gotten cold on the Eastern Front. The winter and snow have made it a difficult terrain to battle on, the soldiers are struggling to survive, let alone fight their enemies. But theyre not the only ones being affected by the cold season and the war. Like a soldier, the wolf awaits his moment to attack his prey in the woods... [previewyoutube=5X20SeHBIUk;full][/previewyoutube]
Hunger drives the wolf out of the woods
The Wolf Truce has returned to Tannenberg! From November 18-28 youll be able to participate in this unique Tannenberg experience! When you hear the wolves howl on the battlefields, the wolf pack charge their attack on you and your enemy. Both sides of the battlefield have the opportunity to cease fire and fight the hungry wolves together. If everyone is able to eliminate the pack of hungry beasts without hurting anyone on the opposite team, youll all earn a special medal.
The wolves are running closer to their prey...
During the third winter of The Great War in 1917, the region between the Baltic Sea and the Black Sea was the battlefield for the German and Russian Armies. Having to fight each other often in brutal conditions and harsh environments resulted in negative effects on the soldiers supply lines, leading to some serious food shortages. However, the soldiers werent the only ones who were hungry. The wolves who were native to the region faced an increased difficulty in hunting their normal prey. They already started feasting on the livestock in nearby villages, but it wasnt enough to quell their hunger. The wolf attacks might at one point have been so fearsome that the German and Russian troops called a temporary cease-fire toward each other and formed a brief alliance to jointly fight the lupine threat (although reports do come from US newspapers, so take the reports with a pinch of salt).
Germany is coming to the Italian Front
Have you been enjoying your battles on the Italian Front? Be sure you're well prepared for when the Germans join the game soon! Be sure to read our latest devblog to read and see a bit more about the German riflemen! https://store.steampowered.com/news/app/1556790/view/5179730422863721435
Don't become dinner soldiers!
Today is November 11th - Remembrance Day. Also known as Poppy Day, this memorial day is observed by Commonwealth members since the end of World War One. A special day to remember those who have fallen in their line of duty. Other non-Commonwealth countries started to follow this tradition and have their Remembrance Day on November 11th.
This tradition grew out of Armistice Day, which marks the signing of the armistice being signed between the Allies and Germany.
In the United States, this day is better known as Veterans Day.
The common British, Canadian, South African, and ANZAC tradition includes a one- or two-minute silence at the eleventh hour of the eleventh day of the eleventh month (11:00 am, 11 November), as that marks the time when the armistice took effect (EU time).
The signing of the Armistice
As stated previously, this day is also known as Poppy Day. The poppy flower is a common symbol of Remembrance Day. It became the symbol of the Royal British Legion, a veterans organisation. They sell paper Poppy flowers which one can wear on their clothing, in memory of those whove fallen. The proceeds will go towards supporting war victims and families whove lost a family member during war.
Remember together with the WW1 Game Series
In our games, youll be able to remember those who have fallen as well. There's 2 minutes of silence when you start up the game, just like the IRL tradition. If you choose to participate, youll receive a Remembrance medal afterwards. Furthermore, weve also enabled the Film Memoir mode for everyone for a timely period. You can enable it by going into settings -> graphics.
Remember with the community
Additionally, we have a special poppy flower emote in our Discord , specially for this day. Feel free to use it in your Discord bio, status and share with others. If you want to, you can share with us as well who and/or how you remember on this day in our dedicated armistice channel.
Lest We Forget
Hi soldiers! Your service at the Italian Front has begun, Isonzo is OUT NOW! The game is now available with a 10% discount! [previewyoutube=LYmuhQmRb4M;full][/previewyoutube] https://store.steampowered.com/app/1556790/Isonzo/
Customise your soldier
With a lot of exciting new aspects in our new game, such as game-mode, weapons, maps etc. Isonzo also brings customization! One of the DLC Packs is the Avanti Savoia Pack! You get this one for free by purchasing Isonzo during the first release week !
Furthermore, we have special Editions of Isonzo that include various other elements! Please see this image below to see what is included in each edition of Isonzo.
Exclusive look at the weaponry in Isonzo
Gamespot took an exclusive look at some of the weapons in Isonzo! Be sure to check the video [previewyoutube=WqwQ767avbM;full][/previewyoutube]
Good luck on the Italian Front! Avanti!
Hello soldiers! This week we're full of surprises!! We hope you are enjoying the Free to Try Week! Tannenberg is on sale just a few more days with a 80% discount, so be sure to get it on time. And if that's not all, we just released a WW1 collab video with some familiar faces for you all to see! Be sure to watch it! [previewyoutube=cZKegBMBWCA;full][/previewyoutube] For this special occasion, were joined with our friends from the famous metal band Sabaton and World Wars historical Indy Neidell! With our shared passion and interest for the First World War, this was a super fun experience!
Latest Isonzo Intel
You can find our latest Isonzo Intel here! We've dedicated two devblogs to the Fior Map, so be sure to read up on them! https://store.steampowered.com/news/app/1556790/view/3359142561385795518
The mountains await you!
In case youve forgotten to wishlist Isonzo, be sure to do so to be ready to conquer the mountains on September 13! Pre-order isn't available for Steam but if you get the game during the first week of its release, you'll receive the Avanti Savoia pack! [previewyoutube=H8S3xigIgCg;full][/previewyoutube] The Avanti Savoia pack introduces two iconic uniforms to Isonzo with the Maggiore General for the Italians and the Generalmajor for the Austro-Hungarians. There are also two impressive mustaches and two facial items, plus one face for each faction. https://store.steampowered.com/app/1556790/Isonzo/
Avanti!
Hello soldiers!
The release of Isonzo is two weeks away! To get you all more excited to fight on the Italian front, were releasing some new Isonzo footage soon; on August 30th!
But were not going to do this alone. Our friends from the metal band Sabaton and historical expert Indy Neidell are taking a look at Isonzo together with us! This video will be released on our YouTube channel so be sure to follow if you havent already!
Check out our previous collab video with Indy when we've talked about Verdun and visited some important locations!
[previewyoutube=hnou6szKDEc;full][/previewyoutube]
Isonzo at gamescom
Currently, members of the WW1 Game Series team is at gamescom, Germany. Here at the Netherlands Pavillion, our members get to talk to other developers in the industry, as well as let media and content creators know about Isonzo. Furthermore we had an exclusive interview with IGN that showed some footage of Isonzo. Check it out! [previewyoutube=7Bd2vlaIf5c;full][/previewyoutube] Or if you want to see more gameplay footage of each class, then you can't miss this video! [previewyoutube=8_kcoGPz1dY;full][/previewyoutube]
To arms! To the mountains
You can find our latest Isonzo Intel here! We've dedicated two devblogs to the Fior Map, so be sure to read up on them ;) https://store.steampowered.com/news/app/1556790/view/3359142561385795518 In case youve forgotten to wishlist Isonzo, be sure to do so to be ready to conquer the mountains on September 13! https://store.steampowered.com/app/1556790/Isonzo/
Avanti!
Hello soldiers!
Queue up and be ready to fight on the Eastern Front for free this week! Starting today, August 26, people are able to play Tannenberg for an entire week (until September 2nd).
If you want to continue fighting on the Eastern Front after the free week, make sure to get the game straight away with a 80% discount!
Tannenberg Remembrance
Today marks also the start of The Battle Of Tannenberg in 1914. The battle took place in Allenstein, Prussia, which is located in current day Poland. Here, the German army and Russian army fought each other for 5 days (until August 30th), which led to the almost full destruction of the Russian Second Army and its commanding general, Alexander Samsonov, took his own life. The Germans success was brought to them by Field Marshal Paul von Hindenburg, along with his staff-officer Erich Ludendorff.
The battle got his name as an avenge to the Teutonic Knights defeat, who fought the first Battle of Tannenberg 500 years prior. The Teutonic Knights were part of a Christian military order, who aided Christians on their pilgrimages on the way to the Holy Land, Jerusalem.
Isonzo is coming soon!
Isonzos release is not far away! We recently shared some new footage as a premier during gamescom! Be sure to check the IGN video! [previewyoutube=7Bd2vlaIf5c;full][/previewyoutube] If you havent already, be sure to wishlist Isonzo to be notified when the game is out! https://store.steampowered.com/app/1556790/Isonzo/
Good luck on the Eastern Front soldier!
Hello soldiers,
As the anniversary of the start of the Great War nears, combined with release anniversaries for our game series, we've enabled the Film Memoir mode for you all for free starting today, July 21st until the 28th! This option is normally included in the supporter edition, but now you can all experience the Eastern Front in a different setting!
[previewyoutube=U_tVvpUxUKw;full][/previewyoutube]
On top of that, Verdun and Tannenberg are both on sale, so if you haven't fought on the Western Front yet, now's a great time to try it out:
https://store.steampowered.com/app/242860/Verdun/
Be sure to play the game and share your screenshots/videos with us! We would love to see them. Tag us on Twitter or share them in our Discord .
Good luck at the front soldiers!
Don't forget to wishlist our upcoming Italian Front game Isonzo! https://store.steampowered.com/app/1556790/Isonzo/
If you hadn't heard, our Italian Front game Isonzo has got a release date: September 13th, 2022!
A lot has been happening on the Italian Front as Isonzo gets closer to release, and we've been chronicling the development with a series of blogs over on the Isonzo Steam Hub! While we'd highly recommend checking them all out, today we'll highlight a few of the most exciting and interesting. You can already wishlist Isonzo! https://store.steampowered.com/app/1556790/Isonzo/
The Engineer Class and Construction System
One of the new features in Isonzo is the freebuilding construction available to certain classes - in particular the Engineer. Lay down sandbags and barbed wire to fortify your positions or try and establish some cover for attacking allies. Full blog post here!
An engineer built sandbag position.
The Gorizia Map
Gorizia is the third map in the Sixth Battle of the Isonzo Offensive, featuring urban combat and a river crossing. Read all about it in parts one and two!
Comparison of the in-game train station to historical photo. [previewyoutube=me8MiAeW8mQ;full][/previewyoutube]
Officer Call-ins - Artillery, Gas, and Aviation
In Isonzo the Officer class has access to three areas of support, which are targeted on flares fired by Officers or Mountaineers. Each type of support has a separate cooldown, and you can use weaker call-ins more frequently, or wait to deploy the most powerful abilities. Read more about artillery, gas, and aviation.
A 6x speed version of a creeping barrage in action. These can be truly devastating
Gas spreading after shells land.
Heavy bombers in action!
The Dolomites Map
Mountain warfare as the Italians battle uphill to capture the Sasso di Sesto! Read parts one and two. [previewyoutube=QJeJnoAL6ws;full][/previewyoutube]
Enlist to fight on the Italian Front!
Finally, we wanted to share a new competition to celebrate Isonzo's release date announcement! You can win a game key and other Isonzo goodies by entering our raffle - all you have to do is sign up for the WW1 Game Series newsletter on our website to enter the raffle and get all the latest news from the development frontlines! Who knows... maybe one of youll be the lucky soldier wholl be receiving an Isonzo goodie pack, including one of the first Isonzo game keys and a special Isonzo poppy grenade! You'll also find WW1 inspired Isonzo propaganda posters! You can download them and use them as your wallpaper, banner or even print them out and hang them up!
Hello soldiers, Today ends the Marines at War campaign which was available for Verdun & Tannenberg. Thank you all for participating ! The final results of the campaign are here:
- Central Powers: 1,222,643
- Entente: 1,181,200
Wishlist Isonzo
The game will be released on September 13! Be sure to wishlist the game if you haven't already. https://store.steampowered.com/app/1556790/Isonzo/
Marines at War - Eastern Front
While US Marines were fighting to recapture Belleau Wood from German forces on the Western Front, Russia was no longer playing a part in the First World War following the Treaty of Brest-Litovsk. Even while Russia was still fighting, Russian marines would not play a major part in the war. It was late 1916 by the time any dedicated marine divisions were formed, and these mostly conducted defensive operations by the Baltic Sea against the Germans and around the Caspian Sea against Ottoman forces. This is a stark contrast to the Second World War, where the Soviet Union would raise so many naval infantry units that around 350,000 sailors would take part in land battles.
Imperial Russian battleship Gangut in the Baltic, 1915.
Marines at War in-game
Our latest campaign event will run until June 27. All casualties in Frontlines and Maneuver game modes in Verdun and Tannenberg will be added to the total losses, and the winning side will be whoever suffers the least killed and wounded. Too many First World War battles essentially became meatgrinders (or were even conceived as such from the start) and so it is for our campaigns. Read the FAQ for more info!
Hello soldiers!
Be ready for your dispatch to the Italian Front this Summer Our 3rd game Isonzo will be released on September 13 ! This summer, youll be able to fight up in the mountains, alongside the Isonzo river, rural areas & more!
[previewyoutube=JYv8KyNRFQM;full][/previewyoutube]
Of course, well continue to provide you with Isonzo Intel as well! The upcoming devblog will focus on the new Dolimites map! Be sure to keep an eye out for it!
Ooh and be sure to wishlist Isonzo if you haven't already!
https://store.steampowered.com/app/1556790/Isonzo/
See you soon in Italy!
- Fix for map voting
- Fix for displaying DEV/MOD tags
- Fixes for Play Now when there are no active matches
Hello everyone! We would like to let you know that we have a patch addressing the most recent issues with loss of save game data. In case you've lost some of your data since the update in March where we made changes to the save system, please update and let us know if your data is restored. Please inform us in our Discord #techsupport channel if this update has fixed the issue, and of course, if you run into any problems. Thank you for patience and playing our game!
Hello soldiers!
Today marks the 8 year anniversary of Verdun! The first game in the WW1 Game Series. To celebrate this, we have multiple things going on!
To start of with, Verdun is playable for free starting today until May 2nd! Join the Verdun battlefield once more and bring in that fresh new recruit! We can always use more soldiers!
Furthermore, Verdun is on sale with an 80% discount! Alongside the 4-pack 75% and the soundtrack also has an 80% off!
https://store.steampowered.com/app/242860/Verdun/
Test your Verdun knowledge & Win!
It doesn't stop here! We prepared a quiz to test your Verdun knowledge! If you're amongst the people who answered all the questions correctly, you might win a WW1 Game Series goodiebag! Be sure to participate here.
Isonzo Intel
More reason to celebrate, as the news surrounding Isonzo keeps coming! We're sharing more news about the Gorizia map! We can hear you thinking, " but wait, wasn't last dev blog about Gorizia already?" Yes but there's more! It's a big map so be sure to not miss out on any intel! https://store.steampowered.com/news/app/1556790/view/3199254625398454172
Thank you and good luck soldiers
WW1 Game Series Team
We have a new patch for Verdun and Tannenberg for you today! This will improve the save system and additional connection improvements. You might have heard of the patch to the "opentesting" branch that we did earlier this month. This required all players who wanted to test our changes to the save system, as well as improvements for the connection issues, to opt-in by switching branches. We really wanted to be sure that there would be no longer term issues, so we are very happy that many of you switched. We received positive feedback, so today we are rolling out the changes to the main versions of Verdun and Tannenberg.
The update affects two major systems:
Save System
If this update works as intended, you should not notice anything. This update is meant to stop the progression loss and progression inflation (suddenly having billions of XP/level/prestige) from happening again. If you are currently suffering from this "Billions Bug", this might revert your stats to the correct ones, but we cant guarantee anything. If you have suffered from progression loss (data getting set to an earlier state, or nothing at all), this update will sadly not bring back your stats. We made a rigorous reimplementation of our saving and loading structure so that we hopefully never have these issues again. In the unlikely case that there are still issues with this, your old data will stay in place for now. This means that you would still have access to your old data if we need to revert anything, so you won't lose all your data by updating.
Connection issues
This should mark an improvement across the board, please let us know if this is better after the update! We don't expect it to be fully solved yet, and again, we have improved our diagnostics, so if you send us your logs we will be able to track the issues more closely. Best case scenario it will make a big difference right off the bat, and otherwise it will give us more information to continue our efforts. If any of you do experience any issues, please be sure to share your logs with us in the #techsupport channel in our Discord. These will help us address and fix the problems you might come across. [hr][/hr] For everyone on the opentesting branch, thank you again for helping us make sure these changes were safe. You can stay on the opentesting branch if you want, but you will have the same version as everyone. We don't plan on keeping it in active use, unless we have something experimental to test.
Hello soldiers! The Dual Spring Offensive has ended yesterday! At first, the Entente were ahead with almost 40.000 casualties, and this is the end results..
- Central Powers casualties: 1,402,259
- Entente casualties: 1,330,804
Isonzo Intel
Have you read our latest Isonzo Intel? In our 11th dev blog, we discuss different mortars! We provide some historical background, combined with in-game footage. Be sure to read it if you havent already! https://store.steampowered.com/news/app/1556790/view/3109179464630950184
Until the next campaign soldiers!
Dual Spring Offensive Update
So far Entente are ahead by almost 40,000 casualties, with almost a million total losses across both sides. The campaign ends on March 27, which means about three days where things could change. Read the event FAQ here!
Isonzo Intel #11 - mortars!
A new Isonzo Intel is out, and this time we're talking about mortars! Learn about how the mortars will work in our upcoming game, and take a closer look at the Italian Bettica and the Austro-Hungarian M14!
Read the dev blog here!
The unusual Italian Bettica mortar.
Austro-Hungarian M14 mortar firing.
Wishlist Isonzo now!
Spring Offensive - Eastern Front
Under the Chantilly Agreement of December 1915, Russia, France, Italy and Great Britain were committed to simultaneous attack against the Central Power in the summer of 1916. The Lake Naroch offensive is related to this, as it was launched by request of the French Marshal Joseph Joffre. It was intended to relieve pressure on the French troops fighting in Verdun on the Western Front. The offensive was launched on March 18 1916. The Lake Naroch offensive was unsuccessful due to a lack of adequate reconnaissance. This resulted in the Russian artillery's failure to destroy the well fortified German positions, which in return led to direct infantry attacks against the German line that had minimal chance of success.
Dual Spring Offensive in game
Our latest campaign event will run until March 27. All casualties in Frontlines and Maneuver game modes in Verdun and Tannenberg will be added to the total losses, and the winning side will be whoever suffers the least killed and wounded. Too many First World War battles essentially became meatgrinders (or were even conceived as such from the start) and so it is for our campaigns. Read the event FAQ here!
Isonzo Intel
In case youve missed, we released some Isonzo Intel for you about the Assault Class in Isonzo! Be sure to read it here if you havent already: https://store.steampowered.com/news/app/1556790/view/4712459761454927252
https://store.steampowered.com/app/1556790/Isonzo
Hi everyone! I'm Thomas, the producer of the WW1 Game Series team. We have a patch for you all that hopefully fixes the progression issues (removed/inflated XP) for Verdun and Tannenberg, as well as a high chance of helping with the disconnect issues. For further investigation we added more logging to provide us with more details on the issue going forward. These changes are experimental so please read the following instructions carefully!
UPDATING THE GAME
To update your game to fix the previously named issues, we updated the opentesting branch for both games. This means that the games won't update automatically, you have to switch yourself. We want to be absolutely sure that our changes for data saving dont influence your progression, so that's why we treat it like an experimental patch. How to switch:
- In Steam, right click the game in your list
- Press Properties (the lowest option)
- Navigate to the Betas tab
- Select opentesting from the list.
RISKS
When you switch to the opentesting branch, your current progression will not be at risk. However, if something turns out to be wrong with our fixes, you might lose the stats you gathered since switching. We did some internal testing, enough to deem it safe enough to deploy it here, but we never know for sure until we test at scale. If you switch to the opentesting branch and encounter any disconnection and progression issues, please make sure to:
- Notify us in our community Discord, find the #techsupport channel. You can share it here on Steam as well, but on Discord things go a lot faster!
- Include your player.log and player-prev.log (how to find them)
This patch has new measures to alleviate disconnect issues. Let us know if you experience changes after updating the game. Menu version 318.33151
- Attempted fix for getting random disconnects while playing
- Additional logging to help us get to the bottom of any remaining issues
This patch should help with a certain type of disconnect issues that has been reported frequently. Let us know if you experience changes after updating the game. Menu version 318.33004
- Improvements to joining matches that are ending or in the process of transitioning to next match
- Attempted fix for getting random disconnects while playing
- Possible improvements for getting stuck in loading screen when switching to next map
- Additional logging to help us get to the bottom of any remaining issues
[previewyoutube=LqSbWDa-RyU;full][/previewyoutube] The Christmas Truce is live in Verdun! From today until January 5, you can call a truce and enter No Mans Land by choosing the Christmas Truce option from the Play menu. The event was inspired by the real Christmas Truces of 1914 on the Western Front. You can read more about the history and process of building the Christmas Truce in this article.
Snowballs, football, and much more!
In the Christmas Truce, the only teams that matter are football teams. Instead of guns, you can throw snowballs at other players, maybe play a friendly game of football on an improvised pitch, or just walk around and enjoy all the little details and scenes the truce map has to offer.
Witness a handshake ceremony yourself in-game. Relax at the bonfire, listen to recordings of some old Christmas Carols, attend a burial in the temporary peace, and of course
Send postcards and you could win prizes
In the Christmas Truce map you can find post offices that allow you to send people outside the game digital Christmas cards. Every card you send counts as one entry in a Christmas raffle, where you could win game keys or merch from peppermint cans to chocolate and coffee!
Isonzo Progress!
The time to engage in some Alpine warfare is drawing ever closer! Dont forget that you can already wishlist Isonzo on Steam! In case you missed it, our last Isonzo dev diary revealed character customization, including some fine mustache options! [previewyoutube=9HNh5vj5p7c;full][/previewyoutube] https://store.steampowered.com/app/1556790/Isonzo/
Merry Christmas everyone!
Tannenberg has been nominated for an Indie of the Year award over on IndieDB, in the Released Games: FPS category. It would be amazing if you could vote for our game there are three days left.
Wed love to get your vote!
You can also vote for Isonzo, which was nominated for the Upcoming: FPS category! Don't forget that you can already wishlist Isonzo!
https://store.steampowered.com/app/1556790/Isonzo/
Hello soldiers,
Winter has arrived on the Eastern Front and with that, hunger and cold amongst the soldiers on the battlefield. But theyre not the only ones being affected by the cold season and the war. Just like a soldier, the wolf awaits his moment to attack his prey in the woods. https://www.youtube.com/watch?v=5X20SeHBIUk
Hunger drives the wolf out of the wood
The Wolf Truce has returned to Tannenberg! From today until December 5, youll be able to participate in this unique Tannenberg experience! When you hear the wolves howl on the battlefields, the wolf pack will be coming for you. Both sides of the battlefield have the opportunity to cease fire and fight the hungry wolves together. If you and other players are able to eliminate the pack of hungry beasts without hurting anyone on the opposite team, youll all earn a special medal. All your questions are answered in the FAQ!
As the wolves ran, drawing nearer to their prey...
During the third winter of The Great War in 1917, the region between the Baltic Sea and the Black Sea was the battlefield for the German and Russian Armies. Having to fight each other often in brutal conditions and harsh environments resulted in negative effects on the soldiers supply lines, leading to some serious food shortages. However, the soldiers werent the only ones who were hungry. The wolves who were native to the region faced an increased difficulty in hunting their normal prey. They already started feasting on the livestock in nearby villages, but it wasnt enough to quell their hunger. The wolf attacks might at one point have been so fearsome that the German and Russian troops called a temporary cease-fire toward each other and formed a brief alliance to jointly fight the lupine threat (although these reports do come from US newspapers, so take them with a pinch of salt).
If one runs with the wolves, one must howl with the pack
Join the pack and fight the wolves together! You can get Tannenberg - and Verdun - now with 65% discounts in the Steam Autumn Sale! The Wolf Truce event is only available on the Eastern Front, so be sure to get it if you havent already and gather your (human) pack together! https://store.steampowered.com/app/633460?snr=2_9_100015
Isonzo News
An announcement for Isonzo is coming soon too, with a new dev diary as well! Wishlist and follow on Steam to get all the latest updates. The moment you'll be able to experience some mountain warfare for yourselves is drawing ever nearer... https://store.steampowered.com/app/1556790/Isonzo/
Be careful out there!
Today is Remembrance day. A memorial day observed by Commonwealth member states and often marked by many other countries it grew out of Armistice Day, which was a tradition until during the Second World War, when the name was changed. The Commonwealth of Nations chose Remembrance Day, while the United States chose Veterans Day.
Armistice Day was so named for the Armistice of Compigne which went into effect on the eleventh hour of the eleventh day of the eleventh month November 11, 1918. For many, this marked the end of World War One.
The signing of the Armistice.
Of course, on the Eastern Front the fighting had ended earlier that year. The Treaty of Brest-Litovsk was signed by the Bolshevik government following the devastating Operation Faustschlag, where Central Powers forces captured huge swathes of territory to little or no resistance. The Russian Revolution and civil war in Russia had left the country unable to muster any serious defence.
German General Max Hoffmann wrote in his diary on 22 February: "It is the most comical war I have ever known. We put a handful of infantrymen with machine guns and one gun onto a train and rush them off to the next station; they take it, make prisoners of the Bolsheviks, pick up few more troops, and so on. This proceeding has, at any rate, the charm of novelty."
Following this, the Russians had little choice but to sign a treaty and end the fighting on the Eastern Front. In the end, the Treaty of Brest-Litovsk would be annulled by the Armistice of November 11th, and Germany's surrender.
The signing of the Treaty of Brest-Litovsk.
The Poppy is a common symbol of Remembrance Day, hence why its sometimes also referred to as Poppy Day. It became the symbol of the Royal British Legion, a veterans organization. They sell paper Poppy flowers which one can wear on their clothing, in memory of those whove fallen. The proceeds will go towards supporting war victims and families whove lost a family member during war.
In Verdun & Tannenberg, youll be able to commemorate the Armistice as well. There will be 2 minutes of silence when you start up the game, rewarding you with a special Remembrance medal afterwards if you choose to participate.
Furthermore, we have a special poppy emote in our Discord especially for this day. Feel free to share in our Discord if youre remembering anyone special and how youre planning to do so.
For the Facebook users, theres a special Poppy filter that you can use for your profile picture. You can click here to be directed to the filter.
Lest we forget.
Water and Blood 1914 is over
Another campaign, another Entente victory: Central Powers casualties: 1,933,610 Entente casualties: 1,819,664
The Entente win with a lead of 113,946.
For our next campaign, we might just have to shake things up a bit and offer some kind of reward to see if it's possible for the Central Powers to even come close to winning...
Isonzo Intel Teaser
We're still hard at work on Isonzo, and we have plans for a new dev blog soon. Here's a little teaser for what kind of subject you might expect.
Movember
For those who don't know, Movember is a charity for men's health, which started out in 2003 as two Australian friends growing mustaches to see if they could bring them back into fashion. A year later, inspired by how the mustaches could start conversations, they started a website and made a drive for charity, raising $40,000. By 2006 they were raising millions for charity each year, and it's only grown since then. Since 2003, Movember has funded more than 1,250 mens health projects around the world, challenging the status quo, shaking up mens health research and transforming the way health services reach and support men. Read more on the [url=https://us.movember.com/?home]official Movember website. Of course, the First World War was back when moustaches were still in fashion - take a look at these four below! We're running a poll on Twitter to see who has the greatest moustache...
Vote now on Twitter!
Vote now on Facebook!
By the way, this vote isn't just for fun - the outcome will influence something with the WW1 Game Series as well, so think carefully before you click! Keep your eyes open, we have more plans for Movember and the WW1 Game Series this month...
On the Eastern Front in October, in the fortress of Przemyl the Austro-Hungarian defenders were enjoying a temporary respite after a brutal period of siege and assault from Russian forces. Earlier in the month, troops from the Austro-Hungarian Third Army had forced the Russians to withdraw. But this would only be a brief respite.
By November 10, a second siege would begin following the withdrawal of both German and Austro-Hungarian armies. That winter would be a grim one for the Austro-Hungarians. The fortress would be bombarded ceaselessly and conditions would steadily worsen. Outside the fort, almost a million soldiers would be killed and wounded trying to force a way through the Carpathian mountains to relieve Przemyl many from hideous weather conditions and disease.
Part of Przemyl today.
The last relief effort was in February, and after that failure the commander at Przemyl was told that there would be no help coming. The garrison maintained their resistance until March 22, first destroying anything of value within the city. When there was nothing more they could do, more than 110,000 men surrendered, including nine generals. The loss of Przemyl and the disastrous attempts to save it might have broken the back of the Austro-Hungarian army barely 8 months after the war had begun and it would be more than three years before it ended.
The Designer and the Professor
Last year, Tannenberg designer Jos Hoebe sat down with Professor Alexander Watson from Goldsmiths, University of London to discuss the history of Przemyl and the operations surrounding it. You can watch the full discussion on YouTube! [previewyoutube=fEmoc9JV-6M;full][/previewyoutube]
Four days remain
The Water and Blood 1914 campaign will be running for another three days, until October 31st. Currently the Entente have a lead of 91,000 casualties - will they manage to increase that to a lead of 100,000 by the end of the campaign? It's in your hands!
On the Western Front, Belgian forces are putting up a stiff fight against the German Fourth Army in the Battle of the Yser. Here on the Eastern Front, the first Siege of Przemyl has been broken by an advancing Austro-Hungarian army but it wont last. By November 10, 1914, a second siege will begin following the withdrawal of both German and Austro-Hungarian armies. By March 1915 the fortress will have surrendered.
The ruins of Przemyl after the siege.
Water and Blood 1914 Campaign
Water and Blood 1914 is our latest campaign event, and it will run until October 31, when intentional flooding by Belgian forces left the Germans with no choice but to withdraw. Which side will be able to win this battle of attrition? All casualties in Frontlines and Maneuver game modes in Verdun and Tannenberg will be added to the total losses, and the winning side will be whoever suffers the least killed and wounded. Too many First World War battles essentially became meatgrinders (or were even conceived as such from the start) and so it is for our campaigns. Read the Campaign FAQ here!
Isonzo Dev Blog #6
There has been a new Isonzo Intel blog talking about rifle grenades and a few other weapons that will be in our upcoming new game. The rifle grenades used in WW1 were early ones, and each nation often came up with very different, interesting designs. You can read the sixth Isonzo Intel here!
#1: Italian Benaglia Rifle Grenade, #2 Austro-Hungarian Zeitznder Gewehrgranate, 1st Variant.
Good luck with the campaign soldiers!
We just released a new dev blog for Isonzo! This time it's all about our new class system, which will allow you more freedom in how you equip yourself. Read the basics below, or get all the juicy details in the full blog: https://store.steampowered.com/news/app/1556790/view/2967296416598907677
Class System
In Isonzo we wanted to tailor the class selection to the nature of the fighting on the Italian Front and to reflect the new gameplay features we are introducing such as construction. We want to put a larger focus on non-combat roles for players to shape the battlefield and help their team members fight more effectively. The focus is on working together and advancing as a team, and the selection of classes reflects this. The classes we have follow a generic class archetype, but for both the Kingdom of Italy and the Austro-Hungarian Empire there will be different weapons and uniforms based on actual historical units that fulfilled these roles. There will be more info in future blogs about the specifics of each class and how these are implemented per faction. The below images are from our brand-new UI that is still very much Work In Progress (some icons are still a bit crusty). As you can also see weve significantly upped the level of detail on our characters as well. Well talk more about what that means as we draw closer to launch!
All factions have classes based on historical units, such as the Italian Alpini as mountaineer versus Austrian Kaiserjagers. [url= https://store.steampowered.com/news/app/1556790/view/2967296416598907677]Read the full article on the Isonzo Steam Hub!
The First World War began 107 years ago today, with Austria-Hungary declaring war on Serbia on July 28th, 1914. By that time, Serbia, Russia and Austria-Hungary had all already begun mobilizing their military forces, in response to the assassination of Archduke Franz Ferdinand by Gavrilo Princip. It was a turbulent affair, and only a series of wild chances led to the death of the Archduke. Gavrilo Princip was a Bosnian Serb, and Austria-Hungary quickly capitalized on the assassination as an excusefor war, presenting Serbia with a series of intentionally unreasonable demands. Things spiralled from there.
The Russian Tsar Nicholas II holds an icon and blesses troops about to depart for the frontlines in 1914.
Following the Austro-Hungarian declaration of war, Germany mobilized and declared war on Russia. On the Western Front, Luxembourg was occupied by German troops on August 2nd, and they declared war on France the day after. The invasion of Belgium began on August 4th, and Britain sent a demand to Germany to cease their attack under threat of war - predictably there was no response, and so Britain was at war with Germany by midnight of the 4th. The First World War had begun in earnest.
Campaign Event - The War Begins 1914
This months campaign is inspired by the fighting seen at the start of the war. The Russians led an advance into Galicia far more quickly than expected - the Germans had been assuming that Russian mobilization would be slow. However, famed general Hindenburg was recalled and shortly afterwards the Battle of Tannenberg was fought, with disastrous consequences for the Russians. On the Western Front things were roughly mirrored: the Germans made rapid gains and approached Paris, before ultimately being halted during the First Battle of the Marne in September. All casualties in Frontlines and Maneuver game modes in Verdun and Tannenberg will be added to the total. Too many First World War battles essentially became meatgrinders (or were even conceived as such from the start) and so it is for our campaigns. The Central Powers have lost all recent campaigns, often by large margins. Will it be different this time? Read the Campaign FAQ here!
WW1 Commemoration Event
Furthermore, to commemorate the start of World War One, were holding a Commemoration Event on our social media and Discord channel. From today, July 28, until August 8 well be posting in black and white! Every day we will focus on something else, so be sure to check in every day to see what were up to. Want to go more in-depth with fellow players, mods and possibly the devs? We have a special channel in our Discord in relation to our Commemoration Event as well. If you havent already, be sure to join our Discord server by clicking here.
Film Memoir Mode
Alongside these events, the Film Memoir mode will be available for free for everyone on PC! Be sure to join us in the black and white posting by sharing your screenshots and clips while using this mode. Dont forget to use the special hashtag #RememberWW1 on Twitter so we can easily find the content you create while using this feature!
Welcome new players!
Last but not least, Verdun and Tannenberg were released on the Epic Games Store last Thursday, along with Verdun being free to claim there for a week. Youve likely seen many new players in-game, lets all welcome them to the WW1 battlefields!! Thats all the news from the trenches for now! Wishing you all the best from the WW1 Game Series team!
Soldiers on the Eastern Front!
News from the Italian Front
The devs on the Italian Front are reporting new Intel on Isonzo for you! In our first dev blog, we mentioned that Isonzo will have a new gamemode: Offensive. We shared more insights on this new aspect of the game, combined with new visuals.
Be sure to read up on the latest Isonzo Intel fore more information! https://store.steampowered.com/news/app/1556790/view/2981928042027184445 Thank you all for your continious support and excitement for Isonzo. And if you haven't already, be sure to wishlist Isonzo! https://store.steampowered.com/app/1556790/Isonzo/
Free Weekend
Welcome to all the new players who joined us during the free weekend! We saw a great number of new players after the weekend. New recruits and veteran players, thank you for your support and love for the game!
The beginning of WW1
Furthermore, The Great War's start anniversary is approaching later this month. We can't share any details now, but we'll have something planned for you all. Please keep an eye out here and on our social media! See you on the battlefield!
Greetings soldiers of the Eastern Front! This weekend, June 17-20-, Verdun & Tannenberg will be part of a free weekend! Were celebrating the release of Verdun & Tannenberg on the latest current gen consoles. [previewyoutube=uJyWIapNe_w;full][/previewyoutube]
Verdun & Tannenberg on Sale
We welcome all recruits, new and veterans! The battlefield can always use more soldiers. For those who dont own Verdun and/or Tannenberg yet, we have a special deal going now, combined with the free weekend! You can get the game with 60% off each or get both games together in the bundle with 65% off! https://store.steampowered.com/bundle/5227/WW1_Game_Series/
Isonzo Intel
Verdun and Tannenberg have laid the foundation for the WW1 Game Series and made it possible for us to continue and create Isonzo! Your continuous support and enthusiasm for our games and excitement for Isonzo is very much appreciated! Currently, we have a closed Alpha test running for Isonzo for PC players here on Steam! We dont have a scheduled deadline for now, as we want to test the game thoroughly. Be sure to enlist via the form by clicking here! So far in the Isonzo Intels we have discussed the challenges of recreating historical locations, and announced a new game mode - the Offensive - combined with teasers for the San Michele map! We talked about this in more detail and on location in our video dev blog, be sure to check it out if you havent already: [previewyoutube=UrFOSvYZh8c;full][/previewyoutube] And we recently released a new dev blog too. This time, we talk weapons! There are some fascinating Italian guns revealed - check it out: https://store.steampowered.com/news/app/1556790/view/4986028794973970850 If you havent already, please make sure you wishlist Isonzo! https://store.steampowered.com/app/1556790/Isonzo/ Good luck on the battlefield soldier! -WW1 Game Series team
The Entente wins again with 22,754 less casualties than the Central Powers, although with almost 1,000,000 casualties it would be a horrifically expensive victory.
Even the highly successful GorliceTarnw offensive by the Central Powers only resulted in around 300,000-400,000 Russians captured, killed or missing in action - a vast number, but not even half of what we've seen from about nine days of frontline combat in Verdun and Tannenberg. On the Western Front, the French and British attackers in the Second Battle of Artois suffered around 50,000 more casualties than the defending Germans.
Isonzo Intel
Don't forget to check out the latest Isonzo Intel dev blog, all about the challenges of recreating historical landscapes! https://steamcommunity.com/games/1556790/announcements/detail/3041597566481848340
The ruins of San Martino del Carso, that you will find yourself battling through in Isonzo. See you next time!
Following the initial military disaster of the Battle of Tannenberg in 1914, the Russian Army had been doing better, particularly against the Austro-Hungarians. A Russian counter-attack routed their opponents in the south and allowed them to besiege the fortress city of Przemyl. The Germans launched a number of attacks to try and distract the Russians, but despite some minor successes they were unable to deal serious damage.
Central Powers troops on the march.
This would change in May 1915. A combined German and Austro-Hungarian force was assembled with more than 700 artillery pieces, including 159 heavy guns and 96 mortars such as the 305 mm Skoda siege howitzers. They were attacking Russian defenders with only 145 artillery pieces, of which a mere 4 were heavy guns. It did not go well for the outgunned Russians, and what was intended as a distraction quickly became a huge offensive, with the Russians unable to organize a meaningful resistance. What counter-attacks there were only added to the Allied losses. The offensive would continue until June 22, and triggered the Russian withdrawal known as the Great Retreat.
Austro-Hungarian 305 mm heavy mortars the Central Powers advantage in artillery numbers gave them a significant advantage. Image from Imperial War Museum.
Two days of campaigning remain
In the current campaign, the balance of casualties currently stands at 794,025 vs 772,397 in favour of the Entente. Once again the Central Powers are on the back foot... but the West to East 1915 campaign will continue until this Friday 4th.
Isonzo Intel
In case you missed the latest Isonzo Intel, it was all about the challenges of recreating historical landscapes in a videogame. Aside from the technical side of things, you first have to find good reference materials, and remember that landscapes can change a lot over the years... https://steamcommunity.com/games/1556790/announcements/detail/3041597566481848340 Until next time!
Which side will suffer less casualties in this months campaign? West to East is named after two major offensives that began in May 1915: the Gorlice-Tarnw offensive and the Second Battle of Artois. Both aimed eastward, but only one was a real success.
The Germans intended the Gorlice-Tarnw offensive to be a relatively minor operation to take some pressure off their Austro-Hungarian allies, but it would turn into a major assault that collapsed Russian lines. The Second Battle of Artois had the goal of capturing Vimy Ridge, and while the French would take the heights, they would not be able to hold them.
Artwork depicting fighting during the Gorlice-Tarnw offensive.
How do campaigns work? Its fairly simple: all Entente and Central Powers casualties in the Frontlines and Maneuver game modes in Verdun and Tannenberg will be tallied up, and the victors will be the ones with least losses. The Central Powers have not won a campaign in a while. That doesnt mean they cant do so this time.
Read the Campaign FAQ here!
Isonzo Dev Blog #2
Furthermore, we're still working hard on Isonzo! Please be sure to wishlist our upcoming game if you haven't already! Last week, intell was shared on the creation of historical maps in Isonzo, which of course included some new screenshots and a teaser for the next blogpost..! You can read our second Isonzo Intel here!
The carso landscape Good luck out there...
The Poison Prince 1915 Campaign has ended
When the dust settled, the Entente were well ahead, having suffered 50,280 less casualties than the Central Powers. It certainly seems like the Entente are the favored faction among the player base, as they keep coming out on top. A new campaign will be coming soon, so maybe things will be different next time. The total casualties once again cleared 2,000,000 total, almost reaching 2,500,000. There were more casualties than the German military suffered during the entirety of WW1. An important reminder that games like Verdun and Tannenberg represent particularly intense frontline combat, of a kind that generally wasn't sustained for very long.
German troops releasing gas from canisters on the Western Front.
New Isonzo intel is released!
Last year we made a small road trip down to Italy for some on-site research. Three of us made the trip: series creative director Jos, together with producer Thomas and level designer Robin. While there, we made a few videos too... [previewyoutube=UrFOSvYZh8c;full][/previewyoutube]Developer Jos on location in Italy, discussing the Sixth Battle of the Isonzo. Alongside the video, we've released an extensive dev blog going into more detail about the multi-map Offensive game mode! Check it out: https://store.steampowered.com/news/app/1556790/view/3059609427948758060
A new campaign will be coming soon - stay sharp!
On the morning of January 31st, 1915, a German soldier on the Eastern Front might have looked towards the town of Bolimw hoping to see an experimental German weapon in action for the first time. The weapon in question was a number of 15cm artillery shells loaded with tear gas. Once the shells met a charge of TNT, they would be blasted open and the canisters would transform into a large cloud of xylyl bromide tear gas. Russian soldiers would suffer extreme irritation to their eyes, noses and ears. Once blinded and suffering, they would be unable to prevent a German attack breaking through their lines.
That German soldier would have been terribly disappointed - the contents of thousands of gas shells blew back towards German lines instead of towards the Russians. Ultimately, an even greater debacle was only avoided because the gas froze due to the cold temperatures on the battlefield, which minimized German casualties.
Sturmtruppe geht vor unter Gas - etching and aquatint by Otto Dix.
(Stormtroopers Advance Under a Gas Attack)
Although the attempt went poorly (to say the least), the new German innovation in their usage of poison gas did not go unnoticed by the Russians. But the failure did mean that the news was not widely spread to Russias allies in the west, which set the stage for a more effective gas attack the following year at the Second Battle of Ypres. Read about that here!
The Poison Prince Campaign Continues
At the time of writing, the Central Powers have suffered around 22,000 more casualties than the Entente, which would be a significant loss compared to previous campaigns, where the differences were often less than 10,000. The campaign will end on April 30, this Friday.
The Entente and Central Powers clash again in our latest campaign event: the Poison Prince campaign. Casualties from both Verdun and Tannenberg on PC will be tallied up until April 30, and the side which loses the least men will emerge victorious.
Poison gas was first used on the Eastern Front at the Battle of Bolimw in Russia, by the Germans. It failed (badly) but poison gas would be used again on the Western Front during the Second Battle of Ypres. It would be far more successful there well share more about these two moments in history during the course of the campaign!
Russian soldiers wearing gas masks.
The Poison Prince campaign is named after the German commander for the second, more effective gas attack. Albrecht, Duke of Wrttemberg was the crown-prince of the Kingdom of Wrttemberg, part of Germany which would cease to exist in 1918.
Read the Campaign FAQ here!
Good luck out there
Our new game Isonzo is coming later this year! The Great War had many battlefields with a vast variety of landscapes and warring nations - and later this year you will be able to fight on the Italian Front. Although youre used to fighting in the cold in Tannenberg, high up in the mountains of Isonzo will be a new experience! The rivers and charming Italian towns create an entirely new environment for you to conquer! [previewyoutube=aMNh0_Q7Nss;full][/previewyoutube]
Read all about Isonzo!
Check out the special announcement post we made on the Isonzo page, and wishlist the game too while you're there! https://store.steampowered.com/app/1556790
Thank you
For now, we want to thank you all for your love and support for Verdun and Tannenberg! Were definitely not forgetting the games that brought us here - were excited for the next step in our WW1 Game Series adventure and hope youll join us! Arrivederci, hope to see you all in Italy later this year! - The WW1 Game Series team
And so the latest campaign comes to a close, with 945,395 casualties for the Entente and 982,641 for the Central Powers. That's 37,246 more losses for the Central Powers. So far the Entente have generally come out on top in the campaigns - albeit by a small margin. Perhaps people prefer playing for the Allies?
The first Austro-Hungarian counter-offensive aimed at relieving the Prsmsl Fortress consisted of 175,000 men in total, so these losses are vastly greater than any week long battle during the war. As you'd expect, considering that Verdun and Tannenberg are about frontline combat at an intensity that could never be maintained for long in real life.
Thanks to everyone who took part. We hope you had fun and found the history interesting!
The Winter War 1915 campaign continues for a couple more days - have you earned a gold medal yet? On the Eastern Front there were Austro-Hungarian troops trying to break through to relieve Przemyl Fortress, meanwhile on the Western Front an important observation point was being contested.
Photograph from the summit of Hartmanswillerkopf in 1915.
January 1915 saw mountain warfare centered on the Hartmanswillerkopf peak in the Vosges mountains. German and French troops fought intermittently from 1914-1916 to control the heights, which offered both sides potential observation of strategic railways. The operations were costly (though nowhere near as brutally harsh as in the Carpathians) and troops were often pulled from the Hartmanswillerkopf conflict to reinforce other areas of the front. Ultimately both sides would go on to accept a stalemate in early 1916, and the situation became stable until 1918.
Hartmanswillerkopf memorial.
The campaign will end on February 4th. So far the Entente are ahead with almost 30,000 less casualties than the Central Powers. Will things change before the 4th?
New seasonal event with new medals!
A brand new Winter War 1915 campaign is starting soon, this Thursday 28th! Fallen soldiers will be tracked throughout the event, except for battles where only bots are involved. The 'winner' will be whichever faction suffers the least casualties at the end of the event. It is not required to serve one side during the entire campaign. But surely you'll still be inclined to pick a side? The amount of kills earned by each faction can be seen on the main menu. You can earn special medals during this event. All you have to do is to participate in the battles of Tannenberg to earn one! You can upgrade your medal by fighting battles in our Western Front shooter Verdun as well - if you fight 5 battles in both games, you'll earn the gold medal! You have until February 4th to do so... https://store.steampowered.com/app/242860/Verdun/
A little history
The Eastern Front saw a very bloody winter in 1915. In an ill-conceived attempt to relieve the besieged Przemyl Fortress, the Austro-Hungarian command launched an offensive through the Carpathian Mountains in the depths of Winter. Around 175,000 men were committed to a grueling slog through impossible conditions with deep snow and night temperatures that could reach -25F. A horrific 75% would become casualties through freezing, exhaustion, suicide, and more rarely combat. After some initial success against outnumbered Russian defenders, counter-attacks quickly drove back the Austro-Hungarian effort. They never got close to relieving Przemyl.
A painting of Russian troops marching through the mountains.
Good luck out there!
The harshness of the Holidays
Many will know what happened at the Western Front during Christmas of 1914. German and British soldiers would lay down their weapons and celebrate the holidays together. But how was spending Christmas on the Eastern Front? Thats a little more complicated than you might think This has to do with the different calendars used. Nowadays, we mostly refer to the Gregorian calendar. However, the Russians still used the Julian calendar. There are a few reports that Germans would seek out a truce during Christmas, but these arent as widely spread or well known as what occurred in 1914. For soldiers in the trenches of the Eastern Front, it would have been business as usual, although that is a weird statement considering they were at war... One of the important Russian offensives is named the Christmas Battles and took place on the second and third weeks of January 1917, if we go by our current calendar. The battle took place in a swampy, frozen landscape and stood out because of the partial victory for the Russian Empire. In particular the Latvian Riflemen earned their reputation as very capable combatants based on this offensive.
The Christmas Truce in Verdun
In Verdun, our WW1 Game that takes place on the Western Front, the Christmas Truce event returns! From December 22nd 2020 until January 5th 2021, you can join the Christmas Truce and even win a special medal for doing so! Jump into a special map where all players have the same loadout. Stories to tell, snowballs to pick up and a football to kick. Celebrate Christmas in a unique way with your fellow soldiers and earn the Christmas Truce medal by participating in the festivities. [previewyoutube=LqSbWDa-RyU;full]https://youtu.be/LqSbWDa-RyU[/previewyoutube]
What makes a truce?
Co-founder of M2H Studios and developer of the WW1 Game Series, Mike Hergaarden, has written an interesting behind the scenes article about including different truces and other lesser known historic events in games. The common factor in these truces is a shared human experience. To get some more insights, read the article here.
A cold winter sale
If you are looking to enlist on the battlefields of World War I, now is the perfect time! Tannenberg is -60% off and could be gifted to a fellow soldier. Looking to head over to the Western Front and join the Christmas Truce? Verdun is -70% off as well! https://store.steampowered.com/app/242860/Verdun/
From the development team of the WW1 Game Series, we wish you a merry Christmas and a healthy new year!
The wolves have left...
...for now! Which means that the Wolf Truce has ended. Did you manage to get your special Wolf Truce medal? If you have somehow missed it, don't worry! The beasts are likely to return for some fresh meat sometime in the future. Here are some community highlights of the truce from players 'Matthias' and 'SadAlice'
Crossing the borders on consoles
Just a quick note today to let any console fans among you know that we have released an update allowing Xbox and PlayStation gamers to play Verdun and Tannenberg together! Sadly we couldnt add cross-play for PC users due to differences in their game versions, such as 64 player matches rather than the 40 player games on console, and other cross-platform balance issues like controller auto-aim. It's also a free weekend on consoles from December 11-13, meaning Verdun and Tannenberg are open to everyone to try out!
Celebration giveaways!
Even if you dont own a console, you might be interested in the giveaways running on our Twitter youve got a chance to win some tasty mints!
Holidays are coming to the Western Front
With temperatures and snowflakes that are starting to fall, we do not only remember those who have fallen or the conflict they were involved in, we also remember the rare moments of humanity during the war. But more on that later....
[previewyoutube=5X20SeHBIUk;full][/previewyoutube]
The Pack approaches
Winter is drawing near. And when the world is at war, wild beasts are more desperate for food than ever. Hungry packs of wolves are looking for some fresh meat and the only tasty things around are you, your squadmates, and your enemies! When you hear the wolves howl on the battlefields of Tannenberg, a massive pack of wolves will approach. At this moment, both sides have the opportunity to uphold the truce and fight together against the hungry beasts. If you manage to eliminate the pack without hurting anyone on the enemy team, all players involved will earn the special medal! The event runs from November 25 to December 2!
A cold howl The Wolf Truce is based on accounts of Russians and Germans on the Eastern Front holding this unique truce in 1917 to fight off ravenous wolves. Although some have found reasons to debunk this, the stories the soldiers told each other made their way into American newspapers such as the New York Times. There are also more sober accounts in Russian history books noting that hungry wolves certainly were a threat, though they generally suggest it was to civilians or isolated soldiers.
A Russian squad in 1914 on the Eastern Front, in the midst of a forest where wolves might be likely to strike a few winters later. The Eastern Front awaits! Want to go wolf hunting with your squadmates? Now is the best time to enter the frontlines of World War One, because the entire WW1 Game Series is part of the Steam Autumn Sale! The Western Front of Verdun is open to new recruits with a 50% discount. However, the Wolf Truce only takes place on the Eastern Front of Tannenberg, which is now available for -70% off! https://store.steampowered.com/app/633460/Tannenberg/
The war in the palm of your hands
For enthusiasts of physical video game releases, we also have some great news! Both Tannenberg and Verdun have a limited boxed release on PlayStation 4. For now, we have a release in selected German and Austrian retail stores. However, you are able to get a international shipment from Amazon DE: https://amzn.to/3lGEX4j We are looking at having a international physical release, but we require your feedback. Would you be interested in a PlayStation 4 boxed release of the WW1 Game Series titles? Vote here to let us know: https://strawpoll.com/gvabxxyqz
Happy Hunting!
Always Remember
At 11 am on November 11th 1918, the Armistice of Compigne went into effect and ended World War I. A good moment to remember those who have fallen during this long and bloody worldwide conflict. In Tannenberg (and Verdun, our Western Front World War I game), you have an optional way to commemorate the Armistice. Watch the poppy flower turn red in two minutes of silence and you earn a special remembrance medal. There is also a filter overlay for your Facebook profile picture to show your compassion. You can simply add the filter on you Facebook profile image by clicking here: https://bit.ly/3iCMVcq
Learning from the terrors of war
The Armistice was a strange event for the soldiers still fighting. The last soldier to officially be declared KIA in the war, a minute before the Armistice came in effect was US Sergeant Henry Gunther. He was demoted from the rank of Sergeant to private. Seeking to reclaim his rank, he rushed into battle and fell, just a minute before the fighting stopped. It teaches us that life is more important than ambition.
Revolutions and Civil Wars
For the Eastern Frontmost of the fighting stopped earlier on March 3rd 1918, when the Germans and Russians reached an Armistice. However, Russia had a tumultuous year with the Russian Revolution and the start of the Russian Civil War, another conflict that would once again claim over a million lives. It is therefore even more upsetting to see these Russian and German soldiers pictured sharing a hug after the fight on the Eastern Front stopped, only for both sides to be reassigned to fight in different wars.
Life during the war
What it must have been like to be a part of World War I is something that generations born after the conflict ended have been wondering. We have records, diary entries and other accounts to remember what it was like to fight in the trenches or forts. Something we try to share with all of you on a daily basis. More information on the Armistice can be found on our socila media channels!
Lest we Forget!
A very Bloody Autumn indeed
The Bloody Autumn event has come to an end in Tannenberg. This seasonal event was based on the Siege of Przemyl 1914. During the actual siege, the Russians obliterated the Austro Hungarian armies, which resulted in the Central Powers believing that a massive Russian push towards Germany took place, yet it never did. During our Seasonal event the Entente suffered 1.537.161 casualties while the Central Powers lost even more with 1.604.116 fallen soldiers, which makes the Entente faction the winner of the Bloody Autumn 1914! The actual Siege had a total of over 252.000 casualties with both sides combined. However, these also include the wounded soldiers. It seems we ended up calling this seasonal event Bloody Autumn 1914 for a very good reason The number of casualties counted during the event includes the struggles on the Western Front as well as the Siege of Przemyl on the Eastern Front of Tannenberg. For this event we only counted the kills that involved a player, so bots vs bots fights have not been counted. Look out for more Seasonal events coming soon where you can earn more special medals across Verdun & Tannenberg!
Tannenberg player Runa is holding the position!
Remembering the end of WW1
On the 5th of November 1918, allies agreed to take up negotiations for a truce. French general Ferdinand Foch would be writing up one of the most important documents in human history soon after. The Armistice of Compigne was signed on November 11th 1918 and went into effect a couple of hours later. A day to be remembered, but we will have more on that next week
Siege of Przemysl 1914
In the summer of 1914, the Third Russian Army advanced on Przemysl and began their siege on the fortresses protecting the city not long after. The battles are known for their seemingly unending barrages of artillery fire. Life in Przemysl during these attacks could be a horror story on its own with diseases like syphilis and gonorrhea bringing in new patients daily. Despite these circumstances, both Austrian Hungarians and Russians lost significant numbers during these battles.
Tannenberg developer Jos sat down with historical professor Alexander Watson to go into detail about the Siege itself, what exactly happened and how it impacted the Eastern Front of World War I. Check it out on our YouTube channel! [previewyoutube=fEmoc9JV-6M;full][/previewyoutube]
New seasonal event, new special medals, new rules!
As with our previous seasonal events, all fallen soldiers from each faction will be tracked throughout this campaign! However, we made a big change that will affect the number of kills. This time, whenever a fight only involves bots, this will not count towards the faction total of the campaign. Only when a player is involved with a kill or is being killed, it will count. It is not required to serve one side during the entire campaign. But that still remains the question, are you Team Central Powers or Team Entente? The amount of kills earned to each faction can be seen on the main menu. You can earn a special medal during this event. All you have to do is to participate in the battles of Tannenberg to earn one! You have until November 2nd to do so! There is a way to upgrade your special medal as well, but more on that in a bit...
Patching the front
Along with the campaign, the latest update for Tannenberg also fixed a few minor issues. These changes are applicable to version 314.22671
- Changed artilley arc calculation to include target height artillery may be slightly more precise as a result
- A fix for AI being stuck in farmhouses in map Carpathians
- Fixed an issue that would cause Campaigns to appear without them being active
- Fixed first-person melee animation on Sabre 1861 and Shaska swords
- Fixed campaign medals potentially being awarded during 'coming soon' time
- Fixed a bug that let LMG players teleport across the map
- Fixed jitters on MLE1892
- Added trunctation on very long player names, although this shouldn't be very noticeable on PC
- Campaigns After-Action Report now displays separate casualty stats for match and campaign totals
- Fixed first-person melee animation for swords
- Fixed motion impacting bullet impact effects
The Western Front and Halloween
The Bloody Autumn seasonal event is also active on the Western Front! The campaign in Verdun is based on the First Battle of Ypres. Participating on both fronts will earn you upgraded special medals, so make sure you are equipped for both the Siege of Przemysl nd the Battle of Ypres! Last but not least, we wanted to share this amazing screenshot ReallyRiles55 on the WW1 Game Series subreddit, who found something that might remind you of a spooky event
The Relief Offensives have ended...
The battle is over, so who won? Well, we tracked the casualties of both sides to see who was taking fewer losses. At some points in the war, commanders were reduced to this kind of attritional combat, simply trying to drain the enemy of soldiers and will to fight. The Entente quickly gained a lead in the casualty advantage (meaning they had this many less casualties), and held onto it throughout the campaign. Between days 6-8 there was a pause as the Central Powers rallied a little, but it didn't last and by the end the Central Powers had suffered 69,817 more losses than the Entente.
However, in the overall context of the campaign, this number is tiny. With both sides combined there were more than 11 million casualties. In our previous campaign, there were less than 9 million casualties over a similar length of time, suggesting the battlefields were more active than previously. If you want to read more about how these numbers stack up against historical figures (TL:DR they're enormously higher, even compared to some heavy losses taken by the Russian army) you can take a look at the post when the last campaign ended. These losses would have been devastating for both sides, and the difference is so small as to give neither side a meaningful advantage. Tragically this sort of battle was far from rare during the First World War.
Giveaway winners coming soon!
We'll be announcing winners from the Facebook giveaway very soon! Tins of mints and game keys will be finding their way to lucky winners. Keep an eye on our Facebook page to be the first to hear who won! The campaign is over. Take a well deserved rest... or head straight back out to the trenches!
Today in 1914, the Battle of Tannenberg began. This is the battle we named the game after, and had huge consequences for the war as a whole. It ended with the destruction of not one but two Russian armies, almost 100,000 prisoners captured, and hundreds of artillery pieces taken. It also inspired our Maneuver game mode and the ability to encircle enemy positions. However, the Battle of Tannenberg was actually fought 30km away from Tannenberg, near what is today the town of Olszytn in Poland. So why the name? We'll give you a clue... it has something to do with Teutonic Knights.
These fellows are re-enactors, of course.
Basically, it was the choice of general and statesman (and arguably, celebrity) Paul von Hindenburg or to give him his full name, Paul Ludwig Hans Anton von Beneckendorff und von Hindenburg. When the First World War broke out, Hindenburg was retired from the military, but a faster than expected mobilization and initial Russian advances led to hasty calls for his return to service. Hindenburg obliged, and was sent east.
Although the German victory at Tannenberg wasnt entirely his work, his presence was highly significant, and as a public figure he got almost all the credit. He wanted to name the battle Tannenberg to link it to a battle 500 years earlier, where Teutonic Knights were defeated by a Polish-Lithuanian coalition. His idea was that his Battle of Tannenberg was vengeance served for the defeated Teutonic Knights. After the war, Hindenburg would go on to become President of the Weimar Republic.
For anyone who takes issue with me describing Hindenburg as a celebrity, I present to you this silver memorial medallion, featuring naked Hindenburg swinging a sword at the Russian bear.
Presented without comment.
Win a ration of peppermints, or a Steam key!
As part of the Entente Relief Campaigns event, were running a giveaway! If you want a chance to win a can of peppermints or a key for Verdun or Tannenberg, march over to our Facebook page and reply with a comment saying whether you choose the Central Powers or the Entente, and why. Our favorite responses will win prizes!
Which would you choose?
Campaign Update
And how is the campaign itself going? The latest reports from the front indicate that Central Powers losses have risen to 3,740,890 while Entente casualties have reached 3,690,430. That's a difference of 50,000 in favor of the Entente. Meanwhile, were drawing closer to the end - the offensives will cease on Sunday 30. Theres still time to change the end result Credit to player Fafnir for the great screenshot we used as a thumbnail!
At the time of writing, Central Powers casualties are 2,437,263 while Entente casualties are at 2,403,869. That's a difference of 33,000 in favor of the Entente. But there are more than six days to go, and things can change quickly.
The Brusilov Offensive
At this time in 1916, Aleksai Brusilov was advancing again. After a pause, his attack continued on July 28th and he was well on his way towards the Carpathian Mountains - despite a lack of supplies! His success was impressive enough that his superiors began transferring additional troops to his command, but Brusilov was not appreciative of the gesture. His opinion was that there was no space for extra men in his theater and that more manpower would hinder rather than help him. Meanwhile, General Evert was not making any significant progress, while suffering high casualties. The difference could be attributed to tactics - Brusilov was using the same kind of techniques that German storm troopers would utilize later in the war, with specialist units to break holes in the enemy line and the main body of the army to follow. Evert's more conventional assaults led to more conventional failures and costly victories.
Japan in WW1
The Japanese declared war on the Central Powers on August 23rd in 1914, and moved against German territories in their sphere of influence. They also sent teams of nurses to France, Russia and Britain. As the war continued, Japan would export large quantities of war material to Entente nations. They also exported a number of rifles - one of which you can use in Tannenberg. The first Arisaka Type 30s were built in 1899, and were the standard issue Japanese rifle until 1905 when they were replaced by the Type 38 - however, a lack of supply meant that some units kept using Type 30s until into the Second World War. Desperate for weapons, Russia bought around 300,000 Type 30s from Japan, and they received more from the British who had ordered them from Japan to arm troops until production of the Lee-Enfield could ramp up. It's possible that a number of these rifles would have been present in some capacity during the Brusilov Offensive.
The battle goes on... since this post was begun, casualties have risen to 2,450,007 Central Powers and 2,416,463 Entente. There are six days remaining.
Our new in-game campaign begins part way through the real offensives that inspired it. The Brusilov Offensive began more than two and a half months before this date in 1916, and had another month left to go. The main successes of the Brusilov Offensive were seen early in the battle, following General Aleksei Brusilov's initial attack on June 4th.
Innovative tactics led to a major breakthrough, and the Austro-Hungarian defenders were forced into a hasty retreat. Unfortunately Brusilov's attack was only meant to be a diversion from a separate main attack, which was to be led by General Evert. This main attack was not nearly as well prepared as Brusilov's effort, and Evert was a naturally cautious leader. His part of the offensive began too late and quickly became bogged down as the Germans rushed reinforcements to the Eastern Front to support their beleaguered Austro-Hungarian allies.
Worse still, after the battle ended the Russians failed to learn the lessons of Brusilov's success. While German, French and British commanders would independently develop and improve the kind of breakthrough tactics Brusilov employed, Russian commanders never did so.
Steam Daily Deal!
Get 60% off Verdun and Tannenberg until August 24. If you know someone who hasn't played either game yet but might love both, you can point them to the WW1 Game Series bundle, which is 15% off - taking the total discount on everything in there to 75% off normal price! https://store.steampowered.com/app/242860/Verdun/ As the campaign runs we'll be posting updates along with some history facts, but in Tannenberg and Verdun you can see current casualty rates in the main menu and after each battle ends. Good luck!
The summer can be a good time for launching an offensive. Dryer weather and less harsh conditions make supplying your forces and maintaining morale easier. Which is not to say that summer in the trenches was by any means pleasant. The summer of 1916 saw an Entente effort to relieve pressure on the French at Verdun with two major offensives, and we will be running our own campaign event this summer as well...
A new campaign...
This campaign is inspired by the Battle of the Somme on the Western Front, and the Brusilov Offensive on the Eastern Front. These were major operations for the Entente forces in 1916, and had mixed results. While the Brusilov Offensive was a great success, smashing the Austro-Hungarian army and gaining territory, the Battle of the Somme was a bloodbath that didn't lead to any major change to the front lines. There's more to it than that, of course - but we'll get into details later this week.
How does it work?
Every fallen soldier on the Western and Eastern Fronts will be tracked. If you fight in a public Frontlines or Maneuver match, your actions will contribute to the campaign casualty totals. While the campaign is running, you will be able to see whether the Central Powers or the Entente are currently faring better. The campaign begins on Thursday. Earn a campaign medal! Everyone can earn a special campaign medal by fighting in battles during the event. You can earn a bronze, silver or gold medal. To get gold, fight in five battles on each front - five battles on the Western Front, and five on the Eastern front. In our last campaign the Entente suffered slightly less casualties, but the difference was so minor as to be effectively a draw - like many major battles of the First World War, in fact. Perhaps this time will be different? We'll be running a giveaway during the event and posting some interesting history facts. You can read the Steam news right here on the hub, or follow our Twitter, Facebook or Discord!
Check your gas mask and attach bayonets... the battle begins soon.
The battle for Przemyl begins today! This intimidating brick fortress boasted numerous gun emplacements, bunkers and barracks. Austro-Hungarian defenders held the fort in the face of Russian assaults and siege for 133 days. They were forced to surrender, but German troops recaptured it later with the aid of super-heavy artillery pieces that left the fortress a broken ruin with minimal strategic significance.
Surrounding the town of the same name, the Przemyl fortress was a series of defenses originally planned to include 41 distinct fortifications. However, construction proceeded in stops and starts depending on the diplomatic relationship between Austria-Hungary and the Russian Empire from 1854 until the start of the First World War.
Nonetheless it was still a formidable position, as the Russians found when they tried a direct assault on October 7, 1914. Ten thousand of the attackers became casualties, with around 3,500 killed. The Russian siege held until March 22, 1915, when the remaining defenders chose to surrender. As food ran out and morale plummeted, 119,000 men were taken prisoner after a failed breakout attempt - though not before destroying the remaining artillery.
Now you can explore some parts of this famous fortress yourself, as you fight for control of two key forts along with their surrounding trenches and gun pits!
Theres more
Although the highlight of this update is the free new Przemyl map, there is more. Read the full changelog on the Steam Hub. A few things of particular note:
- Przemyl map added!
- Updated sandbags to have more accurate colliders.
- Improved checks to limit climbing exploits.
- Fix for instant respawning bug.
- Fix for HMG desync issue.
Share your experiences with the new map on our Discord or in the Steam hub! And even more Tannenberg has been released for consoles! You can now get Tannenberg for Xbox One and PlayStation 4! We can't wait to see what console fans make of Eastern Front warfare. The development of the console versions has been done entirely in-house, like the Verdun Remaster. Everything has been optimized and adjusted for consoles, and the game will make the most of the Xbox One X and PlayStation Pro for those who have them. If they might be interested, don't hesitate to share the word with your historically inclined console pals ;) [previewyoutube=UQlDiL0bxds;full][/previewyoutube]
Thats all the news - now time to hold that fortress!
The new map is almost here! We're really looking forward to seeing what you think of this one. It's been fun watching everyone's guesses as well. Some of you guessed it, as always!
Przemyl
Our console release date trailer shows off the new map - check it out... [previewyoutube=qUU5rueLeIo;full][/previewyoutube] The new map is called Przemyl! Przemyl was a fortified town that was the site of the longest siege during WW1. For 133 days the defenders held out against the Russian army, but were ultimately forced to surrender. In-game, you'll be able to fight around the bunkers and gun positions of the fortress.
Tannenberg on consoles
We can announce the release date for Tannenberg on Xbox One and PlayStation 4: July 24th. Like the Verdun Remaster, we've handled the development of Tannenberg for consoles entirely in-house, and it's shaped up very nicely. If any of your console owning friends might enjoy some WW1 action, let them know! The release will also be optimized to make full use of the extra power offered by the Xbox One X and PlayStation Pro. You can already pre-order Tannenberg for Xbox One.
Steam Summer Sale!
Tannenberg is 60% off, and Verdun is 65% off! If youve been waiting to complete your WW1 Game Series collection, or introduce a friend with a gift, now is the perfect time.
Come discuss the new map on our Discord!
It was this day 105 years ago that Bosnian Serb Gavrilo Princip fired two shots that would be the spark to ignite the First World War. His first shot hit the Archduke Franz Ferdinand of Austria in the neck, his second hit the Archduke's wife Sophie, Duchess of Hohenberg, in the abdomen. Both died.
It was June 28th, 1914. A month later, the Austro-Hungarian invasion of Serbia on July 28th would mark the start of the First World War.
Painting of the assassination.
Princip only had the chance to attack the Archduke because of a series of unlikely coincidences. He was one of six assassins organized by a secret society called the Black Hand. They were posted along the route of Franz Ferdinand's drive, which was published beforehand, and armed with pistols or bombs. The first two assassins that the motorcade passed chose not to try an attack. The third assassin was Nedeljko abrinovi, who threw a bomb. It bounced off the roof of the Archduke's car, disabling a car behind and injuring about 20 people. The Archduke disembarked to examine the damage before the motorcade continued. abrinovi took a cyanide pill and jumped into the Miljacka river, but the cyanide was expired and the river was shallow - he was apprehended by police shortly afterwards.
Colorized photograph of Archduke Franz Ferdinand.
From this point the speed of the car prevented any further attempts, including from Princip as the motorcade passed him. Even with blood from the injured still on his clothes, the Archduke proceeded to give a speech as planned at the city hall, but then decided to visit those injured by the attack in hospital. His driver was not properly informed however, and took a wrong turn leading down a street where Princip was still standing. Even this might not have been fatal, but on being informed of his mistake the driver stopped the car, then stalled it while trying to reverse... practically in front of Princip, who drew his pistol and opened fire. His third shot was intended to kill himself, but he never had a chance to pull the trigger before being captured.
Both Princip and abrinovi suffered from tuberculosis, and had already known they didn't have long to live before joining the assassination attempt. After his capture, Princip said: "I am a Yugoslav nationalist, aiming for the unification of all Yugoslavs, and I do not care what form of state, but it must be freed from Austria."
Gavrilo Princip in prison.
They were both were sentenced to 20 years in prison. However, their tuberculosis along with harsh prison conditions meant that abrinovi died in 1916, and Princip in 1918. Four of their co-conspirators were hanged, and others imprisoned.
It seems likely that even without the assassination of the Archduke, something would have triggered the First World War. Tensions were high in Europe, and although the assassination served as a reason for Austria-Hungary to issue the July Ultimatum - a series of demands, some outrageous - to Serbia, no doubt they would have found another reason in time. The Serbian response to the ultimatum, which accepted many points but not all, led to the recall of the Austro-Hungarian ambassador, and ultimately war.
Another teaser for the new map...
Enjoy the rest of your weekend everyone!
Summer Offensive 1915 Concludes
Almost four million losses for both sides. After a little more than a week of action, the total campaign casualties come out to 4,210,058 from the Central Powers and 4,167,371 on the side of the Entente. Of course, Verdun and Tannenberg only simulate intense front line combat, which was not the standard state of affairs during the war. A week's hard fighting since we last posted on June 15th has increased the total count from around 1,000,000 per side to 4,000,000. How does that tally up with the actual battles? Well, for comparison, France had roughly 1,000,000 killed in action during the entire war, with 4,000,000 wounded. Germany ended the war with closer to 2,000,000 killed to 4,000,000 wounded, while Russia had somewhere in the region of 2,000,000 killed to almost 5,000,000 wounded. These numbers also don't account for captured soldiers taken prisoner, which were huge numbers in some cases - for instance around 92,000 at the Battle of Tannenberg, or perhaps as many as 250,000 during the Gorlice-Tarnw Offensive.
If we use a 1:4 ratio of killed vs wounded, and count perhaps 20% of the Central Powers 'kills' as captured troops with a smaller value for the Entente (as mentioned, a large number of Russian soldiers were captured during the Gorlice-Tarnw Offensive), the following numbers might emerge: [table] [tr] [th][/th] [th]Entente[/th] [th]Central Powers[/th] [/tr] [tr] [th]KIA[/th] [td]640,000[/td] [td]800,000[/td] [/tr] [tr] [th]WIA[/th] [td]2,560,000[/td] [td]3,100,000[/td] [/tr] [tr] [th]POW[/th] [td]800,000[/td] [td]100,000[/td] [/tr] [/table]
Historically...
In the actual battles, the total losses were closer to 480,000 for the Entente compared to 220,000 Central Powers casualties. If you missed it before, you can read a bit more about the history of the Second Battle of Artois or the Gorlice-Tarnw Offensive in our previous news posts.
As for the balance of losses for each side, historically the Germans lost far fewer troops, despite their very successful offensive in the East. In contrast, in our campaign, the Central Powers have actually suffered about 37,000 more losses than the Entente. Maybe the Germans committed less of their artillery to the Eastern Front, and the Russian defenders were better able to hold their positions - it's even possible that the fortifications at Przemyl would have proved more consequential if the Germans hadn't brought up their super-heavy guns. Alternately, the Tsar was more decisive in ordering an initial withdrawal alongside urgent fortification of rear areas. The Russians fell back in good order to solid defensive lines, and the Germans overextended their strength, at the limit of their supply lines and unable to capitalize on their huge advantage in artillery pieces due to supply issues. There might have been a good deal of land captured, and the pressure on Austria-Hungary would still have been lifted, but Central Powers could have been far greater and Russian losses far less. Probably still a Central Powers victory, but not nearly as decisive as historically. Do you have any theories about how the battles could have gone differently to explain this almost 1:1 casualty rate? I haven't touched on the Western Front here, but there are surely possibilities there as well! We hope you all enjoyed this surprise event! It's been great to see people chatting about the event and the history of the two battles we were inspired by. Remember you can always visit the #history channel on our WW1 Game Series Discord to talk to other fans about WW1. There are some cool images and facts to be found there! We'll end with congratulations to everyone who earned a Gold Summer Offensive 1915 Veteran medal! And credit to player GoldenHelmet for the rare peaceful screenshot below.
Summer Offensive 1915 Update
At the time of writing, there have been 1,137,028 Central Powers losses, to 1,143,957 Entente casualties. Almost a 1:1 ratio, with a minor lead for the Central Powers... it could still easily go either way. The Summer Offensive 1915 campaign will continue to run until Monday 22nd of June. We'll see how the battle went historically on the Eastern Front below, but how were things on the Western Front? Find out on our Verdun Steam Hub.
The Gorlice-Tarnw Offensive
On the Eastern Front the Austro-Hungarians had done poorly in their battle against the Russians, losing territory including the fortified town of Przemyl in an extended siege. They demanded support from their German allies, threatening to make peace if no aid was forthcoming. General August von Mackensen was tasked with leading the newly formed Eleventh Army in supporting the Austro-Hungarians. What was intended to be a relatively minor relief effort quickly became a major offensive. The Russians facing the Eleventh Army had 141 light artillery pieces and four heavy guns at their disposal. This was woefully insufficient compared to Mackensen's 457 light guns, 159 heavy pieces, and 96 mortars. The German artillery advantage would prove decisive. From disrupting Russian infantry and counter-battery fire to the heavy mortars used to demolish the defenses of the recently captured fortress at Przemyl, the German guns were significant everywhere.
The pattern became familiar - the Central Powers would begin with a heavy artillery barrage, and follow up with infantry that would capture the Russian positions. Any Russian counterattack would likely be ill-supported and suffer heavy casualties. The Russian Tsar was slow to authorize any withdrawal, and chose not to start work on constructing better fortifications in the rear. Russian reinforcements were brought in, but were devastated by the German artillery. Today in 1915 the Russians were only a matter of days away from the Grand Duke Nicholas ordering a complete abandoning of Galicia on 21st of June. Total casualty estimates for the Russian forces range between 250,000 and 400,000, compared to about 216,000 total soldiers deployed to the fight by the Germans and Austro-Hungarians. They would go on to lose around 80,000 to 100,000 men, while advancing hundreds of kilometers. In Tannenberg and Verdun, the Summer Offensive 1915 is still very much undecided. You have until the 22nd - the battle rages on!
The Summer Offensive 1915 begins!
The First World War saw fighting around the world on a scale previously unimaginable for many people. Gains or losses in any individual battle could ultimately have consequences for entire theaters, no matter how minor they might seem at the time. You can experience this yourself today in the WW1 Game Series, as we begin the Summer Offensive 1915 campaign! In short, every fallen soldier on the Western and Eastern Fronts will be tracked. If you fight in a public Maneuver or Frontlines match, your actions will contribute to the campaign casualty totals. While the campaign is running, you will be able to see whether the Central Powers or the Entente are currently faring better. The campaign begins today: the Summer Offensive 1915. The name of this campaign refers to the Gorlice-Tarnw Offensive on the Eastern Front, and the Second Battle of Artois on the Western Front. Overall these two operations did not end well for the Entente factions - will things pan out differently this time?
The German led Gorlice-Tarnw Offensive lasted from 2 May to 22 June, 1915. It was intended to reduce pressure on Austro-Hungarian forces who had taken a beating from the Russians. The Austro-Hungarians even threatened the Germans that they might seek an individual peace agreement if they didn't offer any military assistance! In the event, the German attack was so successful that they kept pushing and it became a major offensive effort, ending in a German victory and forcing the Great Retreat back to Russia by Russian forces.
On the Western Front, the Entente were launching the Second Battle of Artois, which ran from 9 May to 18 June, 1915. The French aimed to capture Vimy Ridge and cut off German railway supply to a large part of the front. The British Expeditionary Force launched a supporting attack to increase pressure on the Germans. After initial success and capture of Vimy Ridge, French forces were forced back by a German counterattack. The British attacks did divert two German divisions, but were otherwise failures with high casualties despite heavy bombardments.
What do you think?
Were looking forward to seeing how this campaign turns out! Common questions are answered in this FAQ post. While the campaign is running, you can earn a unique medal for taking part in battles as well. The most prestigious award being given to those who fight at least five battles on both fronts! The campaign will run until Monday 22nd of June, when the Gorlice-Tarnw Offensive ended. Casualties will be tallied until then - in reality, the Entente suffered about three times as many casualties as the Central Powers. The battle awaits - how will events compare to history? Thats down to how you fight. Good luck!
Mapping new places
A little update for you all today, mainly to say that work on the upcoming new map is going excellently. In fact, here's a little teaser!
It probably doesn't give much away, but hopefully it will whet your appetite for a new battlefield. It's a very cool location with some significant terrain features that make it stand out from the other maps in the game already. We'll be teasing more as we lead up to the release!
Update V312.20578
We released a small update yesterday with a few nice fixes. Previous changelogs can be found on the Steam Hub.
- Fixed being able to spawn in contested sectors
- Fixed film memoir and motion blur
- Fixed call-ins being displayed as mustard gas
- Disabled the squad menu while spectating
- Prevented future bans due to higher rate-of-fire from HMGs
- Updated engine version
Tannenberg on consoles
Speaking of releases, the Xbox One and PlayStation 4 releases of Tannenberg are also in sight. We'll share more information with you as soon as we can confirm release dates! Of course our Twitter and Facebook are also great sources of the latest news.
Details, details...
Player spotted this little bit of environmental detail in the game. If it seems a little silly, consider...
...this photo uploaded by Runcible to the artwork section - allegedly German cycle troops in 1914. Personally, we'd prefer the ladder-chair system to bike-shoulders! That's all for now. But rest assured, more news is coming soon!
The Film Memoir event has finished, and there has been some amazing stuff made -thanks to everyone who took part and especially those who shared what they made. If you really enjoyed playing with Film Memoir mode and want to give us some extra support, the aptly named Supporter Edition DLC includes permanent access to Film Memoir, along with some other nice extras from wallpapers and artwork to the game soundtrack. Now to the competition - first off, thank you all for participating! There were lots of great moments captured on camera, but some stood out. A drumroll please as we announce our three competition winners! Congratulations to...
Best Short Film
[previewyoutube=qD4W2THZGfo;full][/previewyoutube] Tommies in Flanders, a stirring patriotic film of British troops in action. By Liam.
Best Image
A rare moment of quiet in Verdun, captioned: 'British soldiers in the trench. Year 1915.' By Tanya Degurechaff.
Best Story
The body on the ground suggests this is real combat photography rather than being taken during a training exercise! Captioned: 'German officer leading troops to charge enemy positions during the Battle of Tannenberg, in 1914.' By Wise Wolfie. The winners will receive a Supporter Edition, a hefty can of refreshing mints, and one of these delightful roly-polys:
If you won, look out for a Steam friend request from one of our mods so we can get in touch to arrange sending out your prize!
Tannenberg console news update
The console versions of Tannenberg for PlayStation 4 and Xbox One are making solid progress, despite some slowdown due to the ongoing coronavirus situation. We aren't quite ready to announce a release date yet, but rest assured that as soon as we know, you'll know! Stay safe out there everyone!
Experience WW1 like in the movie reels made in those times, or try your hand at producing your own First World War film! Partly inspired by Peter Jackson's They Shall Not Grow Old, where historical footage of the Great War was colorized, we're excited to introduce the reverse: a black and white movie reel like experience as a visual filter in both Tannenberg and Verdun. Film Memoir will be available for all players until April 26, and after the event ends it will still be available for everyone who owns a Supporter Edition. [previewyoutube=U_tVvpUxUKw;full][/previewyoutube]
Film Memoir
Don't worry, you haven't gone back in time to April 1st - today Film Memoir mode became part of the game for real! War photography came of age during the First World War, and we often think of it as a dark, bland conflict because the photos and film we see are in black and white. However, a recent trend for colorizing WW1 photos (for instance in They Shall Not Grow Old) has shown more people what you could already know from playing Tannenberg or Verdun - WW1 was grim for many reasons, but it was not bland and colorless. Now you can see how scenes and landscapes you're familiar with in the games would appear to cinema audiences of the time. With Film Memoir mode, gameplay is represented in high contrast black and white, with an old movie filter on top and subtle audio details. In addition to the authentic old movie experience this provides. it will give players quite a new and unique challenge to fight without color cues on the battlefield.
Show off your journalistic skills and win prizes!
We will be giving away prizes for creating impressive content with Film Memoir mode - merch and a Supporter Edition! TIP: Don't forget to turn off the UI with the F8 key before making your films or photos! We will pick one winner for each of these three categories:
- Best short film
- Best image
- Best story
Photography on the Eastern Front
Compared to many other countries in the war, Russia had a very limited official photography organization. The Tsar had court photographers, but other photos taken on the Eastern Front were generally done by private professionals attached to army units, or soldiers or nurses who happened to own personal cameras. There was less encouragement by Russian media for soldiers to provide photographs, because the state controlled media were highly limited in what they were allowed to publish. Finally, the military collapse in 1917 and the revolution of the same year put paid to whatever official structure was present.
This photograph of an artillery position was taken by an Austro-Hungarian photographer. The situation was different in Germany and Austria-Hungary, but the sheer scale of the war and the limited technology of the time means that it was never going to be fully documented in every possible way. We can still be grateful for the images we do have, and all the photographers - amateur or professional - who took them. Try your hand at WW1 film making with Film Memoir mode! We look forward to seeing what you come up with.
We have a small update for you today, with various improvements and adjustments. Plus, new options for custom Maneuver matches, a tweak to the Carpathians church, and an achievement fix:
- Added new Custom match option for Maneuver to set the number of resource points per faction /setscoreentente [number] /setscorecentral [number]
- Added new Custom match option for Maneuver to remove point drain and allow the game to be won only by HQ capture /sethqcaponly [true/false]
- Fixed not being able to get the Gavrilo Princip achievement
- Fixed Carpathians church entrance being too tight
The First World War was one of the first major conflicts where photography and film were highly significant, due among other things to smaller and improved cameras. The nations involved also began to realize the value of photography and film for propaganda purposes. We thought it would be interesting to give players a chance to experience some of the challenges faced by early filmmakers, working with black and white on top of other technical limitations.
Florence Farmborough, a British nurse who went to the Eastern Front in 1914. She carried a large camera with her and took photographs of the Eastern Front.
Amateur photographers were able to take cameras with them to the front (sometimes smuggling them against regulations), and press outlets sometimes put out calls for photos from these amateurs when the officially released images didn't satisfy their desire for images from the front.
Soon you'll be able to try recording your own black and white war footage, with our upcoming 'Film Memoir' mode! If they say a picture paints a thousand words, a video must be even more... so check this out:
[previewyoutube=PVdQxrnFHxA;leftthumb]LINK TO VIDEO[/previewyoutube]
The wolves are on the prowl, and they are more hungry than ever! The thrilling Wolf Truce event is back, and this is your chance to take part of this ten day event until March 29th!
Wolves! Wolves
When a battle starts, there is a chance that a number of wolf packs join the fray, attacking any who stand in their way. In the face of this canine threat, players will have the option to call on a temporary truce in order to deal with this new hungry foe.
There are many historical reports and stories about the danger wolves posed on the Eastern Front. Driven from their habitats due to the war, they attacked civilians and soldiers alike! Soldiers often took precautions, trying to drive them off with machinegun fire and even poison gas.
The Wolf Truce event has been inspired on these accounts and gives players a unique dilemma on the battlefield; do you call on a truce to face this new foe, or do you use the chaos to press on?
[previewyoutube=5X20SeHBIUk;full][/previewyoutube]
Whats new?
For the third iteration of this event, weve made a number of improvements on the UI pertaining the grace period and the truce timer. In addition, the wolves are more aggressive than ever, killing you in 2 bites instead of 3 and you cant outrun them that easily anymore...
Thats not all, aside from the truce we also made several fixes and improvements such as a more lenient AFK time in private and public matches. For a full overview of all changes and fixes be sure to check out the changelog here.
How to earn The Wolf Truce medal
When the wolves attack, players can enact a Wolf Truce in order to deal with this threat. If they manage to fend off this attack without killing or injuring anyone on the opposing team, they all earn the Wolf Truce medal! But earning this medal is harder than it sounds as the game will not enforce any truce.
When the wolves attack, there will be a minute warning before the truce period starts. A timer shows how long the wolves will continue to attack both sides. The game will notify players if the truce has been broken by someone who injured or killed anyone of the opposite side during this period. If players maintain this truce until the timer ends, they will all earn a Wolf Truce medal!
Want to join in on the fray? Tannenberg is now at a 55% discount!
Good luck and be wary of the eyes in the forest!
New Update
We have fixed various exploits concerning the formatting of in-game usernames, including but not limited to the recoloring issue! Today's fix follows on from a Wednesday update which adjusted MG firing for slower PCs, among other things. Full changelogs here!
Happy Valentine's Day!
Is it just us, or is his expression a little creepy actually?
We got new splash screen and logo art! What do you think?
We've been hard at work this year on Tannenberg for consoles. The Verdun remaster for consoles went great, and we are channeling that same energy for the Tannenberg release. More on that hopefully soon!
We might not have a lot of game news to share, but we had some interesting film discussion on our Facebook and Twitter pages, plus a couple of nice screenshots from players!
Tannenberg player Panzerjger II P (which made us think of this cute vehicle, though it's probably a reference to the rather chunkier Elefant) took this moody screenshot of an artillery position surrounded by smoke clouds.
Too colourful?
It appears that some people have been able to give their in-game names bright colors by using a Steam formatting trick. This isn't intentional, and we are planning to fix this with an update soon. January already saw us release one update with a collection of fixes. You can read the changelog here.
1917
How many of you have had a chance to see 1917 in cinemas? It's an amazing experience, in particular because it was filmed in such a way as to give the impression of one continuous shot without cuts.
We had some discussion on Facebook and Twitter, with people recommending a whole host of interesting WW1 films. In particular there were a couple of foreign films which sounded intriguing, put forward after one person said that they found another film from an allied perspective rather dull and uninspired. One of those films from a Central Powers perspective is the Hungarian movie Szrke senkik (Grey Nobodies). Thanks to Gyrgy for that tip! Meelis suggested something a bit different with Names in Marble, about the Estonian War of Independence after WW1. They do caution that it's perhaps not the most historically accurate film! Finally, Markus suggested Westfront 1918, a German film from 1930 that he thought had similar vibes to All Quiet on the Western Front.
A still from Westfront 1918: Vier von der Infanterie. There are even more recommendations on the Facebook post itself if you're in need of new films to watch! We'll leave you with this nice shot by player OPA_ZIGOTA that looks like two Bulgarian soldiers waiting for the order to attack as dawn breaks.
Until next time!
Tannenberg coming to consoles
Next year will see Tannenberg released on Xbox One and PlayStation 4, which were hugely excited about. We also just released the Verdun remastered update on PlayStation 4 as a nice early Christmas present!
The Christmas Truce turns seven
Its the seventh year that were running the Verdun Christmas Truce, which is inspired by the true events of the Christmas Truce in 1914. Players will be able to experience this unexpected moment of peace and common humanity amidst the horror and chaos of the First World War. In-between normal matches, players will find themselves on a special Christmas Truce map where they can play football matches, have snowball fights and send Christmas cards from the trenches by email or social media.
There were not such widespread truces on the Eastern Front, but the Christmas spirit was present in places nonetheless. In Galicia, Austrian troops were even ordered not to fire unless forced to. Their Russian adversaries also held their fire. At the fortress of Przemyl, some Russian troops left Christmas trees in No Mans Land along with a complimentary note for the defenders. This led to a meeting between the sides, with men reportedly exchanging tobacco and schnapps for bread and meat.
Winter Sale deals
Tannenberg is 60% off during the Steam Winter Sale, and Verdun has an even larger 80% discount! Its a great opportunity to complete your WW1 Game Series collection, or embrace the spirit of giving and introduce a friend the to the series. Also check out our new logos and promo banners were very pleased with how theyve turned out!
All of us at the WW1 Game Series team wish you a happy holiday!
Merry Christmas
We'd like to thank you all for a great year! We released Tannenberg from Early Access, launched several updates with new content, and another map is on the way! 2019 also saw Tannenberg start its journey towards console release.
Next year will see Tannenberg released on Xbox One and PlayStation 4, which were hugely excited about. It will also see the release of Verdun remastered on PlayStation 4.
The Christmas Truce on the Western Front
Its the seventh year that were running the Verdun Christmas Truce, which is inspired by the true events of the Christmas Truce in 1914. Players will be able to experience this unexpected moment of peace and common humanity amidst the horror and chaos of the First World War. Players will be able to visit a special Christmas Truce map where they can play football matches, have snowball fights and send Christmas cards from the trenches by email or social media.
[previewyoutube=LqSbWDa-RyU;full][/previewyoutube]
There were no such widespread truces on the Eastern Front, but the Christmas spirit was present in places nonetheless. In Galicia, Austrian troops were even ordered not to fire unless forced to. Their Russian adversaries also held their fire. At the fortress of Przemyl, some Russian troops left Christmas trees in no mans land along with a complimentary note for the defenders. This led to a meeting between the sides, with men reportedly exchanging tobacco and schnapps for bread and meat.
All of us at the WW1 Game Series team wish you a happy holiday!
Wolves at War!
In 1917, several newspapers reported about a truce between the Germans and Russians on the Eastern Front. Big packs of wolves were starving and in their desperation, would kill soldiers that were resting and become more and more aggressive, prompting a truce to take out the wolves together. [previewyoutube=dwDXkextcWg;full][/previewyoutube]
Earn a special truce medal
When you play a match in Tannenberg from November 26th until December 3rd, you might hear a powerful howl throughout the battlefield. This means the wolves have gathered and are ready to hunt for you, your fellow soldiers and your enemy. If you decide to only attack the immediate threat - the wolves - you will earn a special Wolf Truce medal! The Wolf Truce is based on newspaper reports and other documents which described the danger wolves could pose to soldiers on the Eastern Front. These range from sober warnings about the dangers wolves could pose to displaced civilians and the injured to this report in a US newspaper:
Improvements
The in-game event in Tannenberg has seen some improvements over the previous event we held in March. Here are some of the improvements:
- Wolf spawning now distributes them depending on which sectors are occupied
- Pathfinding has been improved, wolves don't chase unreachable players
- The start of the Wolf Truce event within a match has been made more clear
Tannenberg on Sale!
If you have friends that would like to join the Wolf Event, now is definitely the time to recruit them for service on the Eastern Front. Tannenberg is 60% off from November 26th until December 3rd as well!
The wolves are hungry... get ready!
After agreeing the terms of the armistice at the Forest of Compigne.
One hundred and one years ago today, the Armistice was signed between the allied powers and Germany. At this point, the war on the Eastern Front had been effectively over for some time since the Russian Revolution and the Russian-German armistice of 1917, although there were still moments of fighting (see Operation Faustschlag). The Armistice of November 11th, 1918 finally ended all major fighting in WW1 for good. It would be extended three times before the Treaty of Versailles officially ended the war.
In Tannenberg (and our Western Front WW1 game Verdun) there is an optional two minute silence to commemorate this important day in history. Those who observe it will earn a medal in-game. For those of you on Facebook, we have created an overlay which you can apply to your profile picture. Just follow this link.
The lasting costs of war
Today we celebrate the end of World War One which lasted more than four years. But we also commemorate the 15-19 million who died, and the over 20 million wounded that survived the war - although with a cost. Wounds could be physical or mental; shell shock being perhaps the most well known mental effect of the war. Shell shock encompassed a wide range of mental reactions to the horror of combat, which were poorly understood at the time. What soldiers in WW1 were experiencing would likely be classified as either combat stress reaction (for temporary effects), or if it was a longer term effect, posttraumatic stress disorder (PTSD).
A soldier captured by the Germans in 1918, who was diagnosed with shell shock. The term shell shock was coined because early analysis suggested that mental disorders might be caused by shockwaves from shells. Of course, this was not the case - physically uninjured soldiers could still suffer posttraumatic stress disorder. War correspondent Philip Gibbs wrote of soldiers suffering from shell shock: [quote=Philip Gibbs]Something was wrong. They put on civilian clothes again and looked to their mothers and wives very much like the young men who had gone to business in the peaceful days before August 1914. But they had not come back the same men. Something had altered in them. They were subject to sudden moods, and queer tempers, fits of profound depression alternating with a restless desire for pleasure. Many were easily moved to passion where they lost control of themselves, many were bitter in their speech, violent in opinion, frightening.[/quote] The breakdowns which could be caused by experience of war were often conflated with cowardice or a 'lack of bravery'. During the First World War, this was encouraged by some leaders due to an increasing shortage of manpower and also the unforeseen costs of disability payments to all those suffering mental injuries. After all, if a man was 'only suffering from a momentary loss of heart' he could be sent back into battle. A dismissive attitude towards shell shock could also be caused by simple ignorance. Royal Fusilier William Holbrook said: [quote=William Holbrook]I was reading some time ago where some general said, Theres no such thing as shell shock. He ought to have, he should have been there. I mean its ridiculous to say things like that. You get a man, even if he was a strong man, you get a terrific burst from a shell within say three or four yards of you, you know. It does, it does upset them. Shell shock, oh my god yes.[/quote]
Some doctors advocated the use of cruel 'treatments' like electric shocks to attempt to bring shell shock victims back to fighting condition. The Cambridge History of the First World War estimates that 20% of soldiers may have been affected by shell shock - but these numbers are uncertain, in part because the doctors at the frontlines may have avoided labelling injured men with psychological conditions that would not be considered worthy of a disability pension. One man who did receive a pension was Thomas Olive: [quote=Thomas Olive]I used to have little breakdowns now and then and my wife used to be very frightened. It more or less used to happen at night, when I was in bed. I used to spring up off the bed, you know; it used to frighten her. My daughter, incidentally, is terribly nervous, shes terribly nervous. My wife says its all my fault. Well I had shell shock, you see. I got blown up, you see, and it affected my whole system. I got a pension for about oh, what was it, about 9 shillings a week.[/quote] Its worth noting that the 9 shillings a week was roughly equivalent to about 26 pounds / 30 euros / 33 dollars today. As mentioned before, many of those who suffered mental disorders as a result of their wartime experiences wouldnt even get that. When you pause to remember the Armistice today and think back of all those who fell during the war, also remember those who survived but were still scarred by their experiences, whether physically or mentally.
Lest we forget...
Halloween is creeping up on us like a serial killer, which means it's time for a sale! Don't question the logic, just go with it. Tannenberg is 50% off for a limited time - don't delay!
Here are some *haunting* screenshots by players.
See what we did there?
A drunken vampire, by Cpt.DoeJohnson?
A letter never sent, by 42nd|LostPyro.
Death stalks this dark forest... but in the form of man or beast?
Our Western Front game Verdun is also on sale over Halloween! There's even a creepy conversion of the main menu... check it out:
https://store.steampowered.com/app/242860/Verdun/
Have a great Halloween!
Two Small Updates
We're happy to say that following the Ukraine update, on average users have been seeing a 9% improvement in FPS, and more stable framerates. This week we have released two more small updates for Tannenberg (and Verdun). This includes a fix for the issue where you could be removed from a game due to 'disconnected due to ServerLogic'. If it still happens to you even after updating, let us know! We are still working on some issues, including grenades hanging around in the first person view, and medals sometimes not being awarded. We'll let you know when these are solved as well. Thanks to everyone who has reported stuff to us! Read below for a summary of both updates, or check the changelog for the full list.
- Fixed 'ServerLogic' issues
- Firearms now correctly animate melee attacks whilst sprinting
- Fixed esc sometimes not working.
- Fixed some squad points not being awarded
- Fixed running from crouch/prone sometimes not working
- When using a controller, you can now go through custom match option by tapping A/X on it
- Fixed a spot where players could go through undercarriage of locomotive in Galicia
- Fixed shiny square blood decals
- Added check to prevent duplicate maps in map-vote
- Fixed footsteps sometimes being silent
- Optimised bandwidth usage
Here's a posed screenshot from a community event held in Verdun - by all accounts a fierce battle!
Rifle Deathmatch community event this Saturday!
If you fancy a change of pace with your Tannenberg experience, you might want to join this all vs all battle organized by our community this Saturday! Event thread is here, but all you need to do to join is start up Tannenberg at 9pm CEST join the busiest Rifle Deathmatch game!
Player Flack found this sort of easter egg on the new map :)
Good luck out there!
The new Ukraine map is out now!
[previewyoutube=d-EY1Jib1kA;full][/previewyoutube]
In short, it's relatively open ground with good sight lines for HMGs. Fortunately there are more extensive trench networks which will offer you some cover: smoke and trenches are your friends! If you want to read more about it, check out the 'making of' post we released yesterday:
https://steamcommunity.com/gid/103582791458421449/announcements/detail/3031411293978850698
Dev stream
Developer Leo will be streaming a battle on the Ukraine map tonight via Steam broadcast, bringing more details on the development of the map and perhaps answering other questions you might have about Tannenberg. Make sure to join us in battle or in the Steam broadcast chat around 9 PM CEST!
..and more!
Apart from the new map, we also released several fixes and improvement to the game. You can read the full changelog on the forum. A few highlights below:
- Chemical Grenade M1917 and NebelBombe Type N now available in Attrition
- Bots using HMGs will stop shooting when they can no longer see their target
- Pre-load HMG assets so it no longer lag spikes when first entering a HMG
- Fixed tree stump climbing in the Baltic map
- Health regeneration adjustments:
- Health no longer regenerates while sprinting
- Health regeneration is spread out over time now
- Medium and Heavier damage require additional time to fully heal
- Various performance optimizations
- Verdun and Tannenberg split into two separate .exes. This will enable separate updating and reduce update time, as well as resolving some issues including achievements and voice chat when switching fronts from in-game
- Fixed a bug where you could unbalance the game by swapping squad to the opposite faction
- Fixed a case where you were able to join larger team when joining a game
- Game will add new squad to opposite faction rather than revert to imbalanced team where possible
- The Voice Commands menu can now be navigated with the keyboard numbers like before
- We now save XP when a disconnect kicks you
- New settings and functionality for controllers (14 changes, complete list in full changelog)
A quiet fortification, soon to be filled with the sounds of battle. [/td][td]
Ukraine in the snow - you can see some of the trenches and an abundance of shell craters. [/td][/tr][/table]
We'll see you on the battlefield! Let's get stuck in.
Our latest free update to WW1 FPS Tannenberg adds a new Ukraine map to the game. As always its the result of extensive research and design, with the goal of establishing an authentic environment that also creates exciting gameplay. We focused specifically on the trench maps from the Battle of Zborov, with the goal of immersing players in the perspective of soldiers who fought on the vast plains and endless steppes on the edge of the continent. At first glance, those wide plains of Ukraine might seem like they lack distinctive details to build a map around, but once you dig a little deeper theres a wealth of inspiring information.. Lets start with a little history.
During the years of the First World War, Ukraine was not an independent nation - the term referred to territory Western Ukrainian land had been split between Austria and the Russian Empire since the 1700s. Known as the breadbasket of the Empire the area had a troubled history, with uprisings, religious conflict between Ukrainian peasantry and Polish or Lithuainian land owners, and suppression of the Ukrainian language by Russia.
Ukrainians fought on both sides in the conflict, with 3,500,000 fighting for Russia and 250,000 for Austria-Hungary. A great cost was paid by the civilian population, who were distrusted by both Russia and Austria-Hungary. They often became victims of harsh reprisals for opposition real or imagined. There was heavy fighting in the Ukraine during the Brusilov and Kerensky offensives, and major counter-attacks by the Central Powers. Conflict in the area didnt end with the collapse of the Russian Empire, either.
After the 1917 Russian Revolution several factions fought for control of Ukraine. A number of Ukrainian states were established, but most collapsed quickly. The Polish army invaded and captured much of Western Ukraine, but Bolshevik forces defeated a drive on Kiev. An anarchist group called the Black Army held the southern regions from 1918 against the tsarist White Army, but were defeated by the Red Army in 1921. In December 1922, Ukraine became a founding member of the Soviet Union.
When building the Ukraine map for Tannenberg, one of the key elements was (surprise surprise) trenches! You might think that we would get bored of researching and modelling trenches, but in fact the variety of trenches used during the First World War is something most people dont fully understand. You can see typical trenches of the type most people would imagine in our Western Front game Verdun. On the Eastern Front though, there were several different styles of wooden trenches - in the Ukraine, these wattle trenches (seen in the images above and below) were common.
As you can see from the next comparison shot, the landscape is largely flat except for the trenches and dugouts prepared by the opposing armies. This gives heavy machine guns good sight lines across large areas of the map. Of course when its your boots on the ground youll be able to find small slopes and depressions to gain some cover while advancing, but it would be highly recommended to encourage your NCOs to make use of the smoke shell call-ins!
Representing artillery is essential to creating an authentic WW1 game. The artillery players use in combat (calling in barrages from field telephones) is a long way outside the battlefield - but that doesnt mean that you wont see any big guns up close. Gun pits like those shown in the next image illustrate the sort of defensive positions that might be established by artillery crews. In-game, the fighting has reached too close of a range for these guns to be fired. But the fortifications they are emplaced within provide invaluable cover, as can the guns themselves if it comes down to it.
We think the Ukraine map will offer players fresh challenges and the opportunity to develop new tactics as they battle across the trench lines and rolling plains. Dont forget to make use of those smoke barrages!
We're excited to announce that the new Ukraine map will be released next week on Thursday 17th! We've got a collection of screenshots and a GIF below for your viewing pleasure!
Eastern Front trenches on the Ukraine map.
Ukraine has many open stretches of ground between the distinctive wattle trenches, and there are heavy machine guns placed to cover many of these exposed areas. Luckily shell craters and hastily built battlefield emplacements will provide some cover - otherwise make sure your NCOs are making use of their smoke barrage ability!
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A gun battery in a real life reference photo, and how it looks in-game!
Community events - you love to see it!
There are two exciting events coming up, one for Verdun and one for Tannenberg. Tannenberg, Saturday October 26th - All vs. All Join a thrilling free for all battle featuring every rifle option in Tannenberg. Enemies could be anywhere so youll need to stay sharp. Choose your weapon, customize it with elements like scopes, bayonets, or stripper clips, and get ready to fight for your life. Its a WW1 rifle deathmatch! Get all the details here!
A group photo from a previous community event. Verdun, Sunday October 20th - First Battle of the Marne 1914 Poilus will battle Landser squads in this organized event. There will be grand charges, valiant defenses, and more organized fighting than you'll get in a public game! Youll need to let the organizer Ranjid know that you would like to attend, and be willing to follow a few basic rules on weapon usage and taking orders. Rules include no grenades, LMGs or melee weapons - its all about the rifles, bayonets, and artillery from commanders. Oh, and check your targets - friendly fire will be on! Sign up for the event here!
Defenders hurry to their posts on the new Ukraine map.
Another game vs. reference comparison. You can see how we take some key aspects of the photo and then adjust other details to create an authentic scene which is also well suited for gameplay purposes. Well see you on the battlefield next Thursday!
New battlefield announced! Tannenbergs next expansion will include a large new map set in Ukrainian territory!
The new Ukraine map is inspired by a key section of the Eastern Front which saw heavy fighting during the Brusilov Offensive, Kerensky Offensive, major counter-attacks by the Central Powers, and more. Often referred to as the breadbasket of the Empire, Ukraine was not an independent country when the First World War broke out. Instead the territory was partially owned by Russia, and partly by the Austro-Hungarian Empire. Nationalist sentiment was growing, but when the war began there were Ukrainians on both sides of the conflict. Some 250,000 Ukrainians fought for Austria-Hungary, but far more fought for the Russian Empire 3.5 million.
Have a look at one of our reference images and how it came out in-game.
In-game youll find Ukraine to be a largely open map, with the open plains broken up by the distinctive wattle trenches, a few bunkers, and shell craters.
Heavy machineguns are particularly well positioned with good lines of sight, so youll want to remember that all NCOs can call in smoke barrages, regardless of squad type.
Finally, dont forget Tannenberg is 65% off for just a few more hours, along with everything else in the M2H publisher sale!
That's right, its what many of you have been waiting for Tannenberg is free to try this weekend on Steam! Invite all your friends who haven't tried the game yet, or just hop online to join the action. Anyone who likes what they see can get the game for a 65% discount as part of the M2H publisher sale. Check out all the games available for 65% off here! In short:
- Thursday 8pm
- Friday 5pm
- Saturday 8pm
- Sunday 3pm
New battlefield getting closer!
Its teaser time with this new screenshot of the upcoming new map! We hope to be able to give you a more precise release date soon
Where could it be set?
Don't delay! Join the battle now...
Things have been fairly quiet on the Eastern Front, at least to the casual observer. Rest assured that we're busy behind the scenes! Today we bring you details about an upcoming community event, some of our favorite recent screenshots by players, and... a teaser image of the new map that's on the way!
Mist and fog galore in these player screenshots!
We werent thinking of any particular theme when we chose our favorite recent combat photography, but it looks like we had vapor on our minds. Enjoy these gas and smoke filled screenies - let us know which you like most in the comments!
Gas amidst the trees in this screenshot by Lt. Melon.
Mist and gas by the water in this shot by sebalechef.
A close encounter, taken by Tom Grump.
First Battle of the Marne 1914 (13rd October 2019)
Epic bayonet charges, leaving trenches on command, artillery preparations before an attack, execution rules and more await you at this event! If you're looking for something a little more organized than your regular match, these community run re-enactment events are the way to go! Read more and how to sign up in this thread!
A team shot of some of the players from a previous event!
And, last but not least...
...a gunners eye view of the new map!
The free Latvia expansion is live!
Join the Latvian Riflemen defending their homeland or attempt to break their defensive positions in the sand dunes and marshes of the new Baltic map! To celebrate todays release, Tannenberg is 50% off on Steam! https://youtu.be/WsfSaPbK5QQ
Face the Latvian Riflemen
The Latvian Riflemen are a support squad equipped primarily with the Type 30 and Type 38 Japanese import rifles and older repeating Winchesters. They are renowned for their composure under fire, and their NCO ability can remove weapon sway for 30 seconds, allowing perfect shots by skilled players in the squad at key moments in battle. For trench assaults they carry plenty of grenades and a few squad members carry the iconic US M1911 pistol.
Welcome to The Baltic
Sand dunes, marshes, and swamps form the environs of the new Baltic map. Wooden fortifications and sandbag positions line the water edges, overlooking pontoon bridges and fords. The land is mostly flat, so youll need to make good use of cover to avoid enemy fire.
New rifles, special grenades, and a pistol
The Entente factions get three new non-native weapons in this update - the Japanese Type 38 rifle is more modern than the Type 30 already in the game, the Vetterli M1870/87 is a 4 shot Italian rifle converted from the single shot version, and the M1911 pistol needs no introduction! In addition to these firearms, there are two new types of grenade - the German Nebelbombe smoke grenade and Russian M1917 Chemical grenade. These can be used to deploy smoke or gas clouds while attacking or defending without the need for a telephone to call in a barrage from artillery.
NCO leadership abilities
Another exciting feature in the expansion is NCO command powers. They can already use field telephones to call in support from artillery or aircraft, and to give movement orders, but now they can also activate special leadership boosts for a limited time. Here are two examples from the new Latvian Riflemen and the last squad we added - the Bulgarians.
Squad levelling overhaul
Todays update significantly changes how squad levelling works. The system we had in place did not feel right as it was unclear why/how your level increased and for some users it was difficult to achieve and stay at a high level. To counter this we have chosen to overhaul the system and replace it with something that is more clear and rewarding. Previously, you earned co-op squad XP with each squad member which resulted in the final squad level. Under the new system, every player has an individual squad level for each type of squad. The level of a squad in-game is simply equal to the combined squad levels of each player in the squad - so a Tommies squad with two players who have a Tommy squad level of 10 and two players who have a Tommy squad level of 15 would have a total level of 10+10+15+15 = 50. This also means that you can reach a level 100 squad playing by yourself, and if there is any player within your squad who has level 100, the squad will be level 100. For those who have worked hard to reach a high level in the legacy system, have no fear! We've also made sure that the stats of the legacy system still function as well - anybody who reached a level 100 squad with their friends under the previous system will still see a level 100 squad when they play with those same friends, even if their squad level under the new system would be lower! The legacy system kicks in after a legacy squad level of 10+. It is, however, no longer possible to level through the legacy system.
Unity version update, and more.
The update also brings an update to the latest version of Unity (2019.1) and some other bits and pieces - you can read the full changelog on the forums. A few of the most interesting updates include:
Let us know what you think of the new content!
Five days left...
Mark your calendars and get ready to jump into the fray on a new battlefield with a new squad and new weapons! With less than a week to go, it's time to ramp up the teasers. Without further ado:
German troops in battle but who are they fighting?
A comparison image from one of the new rifles in-game (left) and a reference photo (right).
A screenshot from the new map. What do you think of the terrain?
NCO abilities
Another new feature of the expansion will be NCO abilities for each squad! In addition to calling support via field telephones and giving movement orders, the NCO of each squad will have a special leadership power which can aid their team or will boost their squad for a short time. Take a look...
Well leave you with another comparison image, this time of the map itself.
A new squad is on the way
As you probably all know by now, a new squad is going to be added to Tannenberg in the next update, along with a new map and more weapons - if you missed it, we showed off some new grenades in this Frontline News post from a few weeks ago. Today were looking at the human element of the coming expansion...
Its important to keep your head warm, even under threat of gas attack.
For this image, weve censored his collar patches - we wouldnt want to make things too easy for you all! If you couldnt tell from the above images, the new squad will join the Entente faction. They will be a support squad making generous use of imported rifles and a rather famous pistol. As a fighting unit, they didnt exist at the start of the war, but formed quickly once given permission to do so. Combined with teasers on our Twitter and Facebook pages, were sure you can figure out the squad.
Good luck!
Full Controller Support
Today brings a new update for Tannenberg which implements full controller support (controller fans let us know how it feels!) as well as adjustments to team balance. Some of the most notable changes below:
Team Balance
The community has let us know there are sometimes issues with team balance when players join the team thats already winning. In this update we have fixed a bug which allowed people to switch to the smaller team via the scoreboard when in-game, and implemented a change which will prevent people joining the larger team, limiting the maximum difference in human players to 2.
Where is this?
Hmm
New types of grenade and the Steam Summer Sale!
The next free expansion which will soon be arriving for Tannenberg will introduce some new types of grenade which will provide new tactical options, which were excited to reveal below. You can see our update plans in our roadmap! Plus, dont forget that Tannenberg is 50% off right now in the Steam Summer Sale, and Verdun is 60% off! Now, on to the grenades!
German Type N Nebelbombe. Smoke is often overlooked as a battlefield tool. When your job is to capture a location, you dont need to kill every enemy present before moving in - when sniping at range the position will usually be reinforced anyway by the time you get there. Its often better to aggressively take the point, then defend against counter-attacks while clearing out any stragglers. This is where smoke can be very useful! Use it to cover your advance on a trench, block the line of sight of an enemy HMG, or just sow a little confusion in the enemy lines.
The M1917 Chemical grenade. Gas is also very useful in an attack to disorient and weaken defenders, but it can be challenging to coordinate the artillery barrage with the attack itself. Carrying gas in grenade form allows you to more easily surprise your enemies and make sure you advance just as they are hurrying to fit their gas masks.
This screenshot by The Lion Sachiko nicely features both gas and smoke - fired from artillery for now! Better watch out for a flanking attack from that right hand side... Thats all for today! Feel free to come chat about possibilities for the upcoming new grenades on our Discord channel!
See you next time!
Today brings another update for Tannenberg! We also have a nice new video to share with you...
New Maneuver mode tutorial video
We made a tutorial video to explain how the Maneuver game mode works. Great for new players, or if you want to explain the game to a friend. Check it out: https://youtu.be/zTDb4VGZZ10
In-Game Tutorials
There are also new tutorials added which show up as you play, explaining the basics of things like squad loadouts, NCO abilities, and the server browser.
One of the new tutorials in battle!
Custom Match Settings
To make life easier on folks setting up custom matches, we have now added menu UI for some gameplay options which were previously only available via console commands, including bot difficulty!
Updates
Today sees the release of a new update for Tannenberg, with a bundle of tweaks and fixes. A few of the main points are:
Console releases announced
We recently announced that Tannenberg will be coming to Xbox One and PlayStation 4. It will be after the major update coming for Verdun on consoles. We almost have full controller support in the Steam version of the game! Well release more details soon...
Farewell to wolves!
It's been a few weeks since the end of the Wolf Truce event. Many soldiers were eaten, many wolves were slain. Now the survivors have retreated to their dens. Will they return? Who can say...
How many of you managed to get the Wolf Truce medal? In the past, most of our special event medals were awarded for being present, or for something outside the game such as the two minute silence. This time, you needed to call and hold a truce in an actual battle. We knew this would be a challenge, but perhaps still underestimated things! Lots of people tried to organize the truce, but one stray shot (or uncommunicative loose cannon) ended many truces within the first minute! Perhaps a little more grace to allow a few shots before declaring the truce failed would be a good idea Speaking of good ideas, thanks to everyone who posted suggestions and comments on the wolves. While we dont know exactly what the future will hold, wed certainly like to see the wolves return to Tannenberg at some point in the future, and there are lots of good ideas on how to improve the experience.
Tannenberg on console!
We can reveal that the Eastern Front is coming to consoles! It will be released on both Xbox One and PlayStation 4. More details will follow closer to release! The Verdun console update is also progressing nicely and will be arriving in Q3 of this year, before Tannenberg is released on consoles.
Wildlife Photography
There were a whole lot of nice screenshots taken from the event - weve picked out just a few of our favorites below:
This screenshot of utter carnage by kill_me.
Incredible action shot by Natu!
Helloooooo! By Kolbasnik98.
And finally one more pile of wolves by DumpTruck. Did he move in to take the screenshot afterwards, or did he actually stand his ground as the wolves came at him from all directions? Thats all for today! Progress continues at a steady pace on the map and squad featured on our dev roadmap, and work on the big Verdun console updates and the new UI are also going well. Until next time!
Today's Deal: Save 60% on Tannenberg!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Monday at 10AM Pacific Time
The Wolf Truce Event begins!
Do you hear that howling in the woods? If you've been keeping an eye on our social media this won't come as a complete surprise, but aggressive wolf packs will be making their way into Tannenberg for the duration of this special event! https://www.youtube.com/watch?v=dwDXkextcWg From today until April 21 you should keep an eye out for wolves encroaching on the battlefield. Forced by hunger to seek human prey, packs of wolves are dangerous predators. Over the weekend canine interlopers will appear in any battle, and after that they will only appear on winter maps until the end of the event. 'Wolf Truces' were described by various books and newspapers, with Eastern Front combatants sometimes calling temporary ceasefires to deal with particularly aggressive groups of wolves.
For instance this article from the New York Times. While some details are likely exaggerated, it speaks to the real threat wolves could pose.
Earn a special Wolf Truce medal!
You will be able to earn a special Wolf Truce medal if you can survive a wolf attack without killing or injuring anyone on the opposing team. The game will not enforce any truce, though it will tell you when a wolf attack begins, and exactly when you will need to cease fire in order to earn the medal. Over the weekend, there will be one wolf attack event in every battle. After that, there will be one wolf attack event in every battle on a winter map. There will be a minute of warning before the suggested truce period starts (which you will need to respect if you want to earn the medal). Finally, a timer will indicate how long wolves will continue to be attacking. Maintain the truce until that timer ends to earn the medal! You can also see whether or not the truce has already been broken.
Get Tannenberg in a Daily Deal!
Tannenberg will be on sale for 60% off this Saturday 13th!
Updates!
Yesterday's update fixed a range of issues, polished various aspects of the UI, and made improvements to bot behaviour. Here are some of the most notable:
- General Features
- Players can now report others for cheating / toxic behaviour in-game, and add them to a personal ban list.
- Fixed third person choke animation not playing after dying by gas. Menu Adjustments
- Now when you try to join a full squad, instead of attempting to load, no action is taken.
- Front selection can now be done via a sub-panel in the main menu, instead of an overlaid menu.
- Replaced Private Match banner button with Custom Match game mode button.
- Added LOW/MED/HIGH server population indicators. Will also display ping if we have pinged this session. Bots
- Fixed bots not dying from gas.
- Bots will take of their gas mask after exiting gas.
- Fixed issue where bots would still know where their target is if it went hidden by smoke/gas after acquiring the target. The first target acquisition was already never possible through smoke/gas.
- Fixed bots sometimes not spawning.
Reporting!
There is also a new report function which will allow players to report others for cheating, chat harassment, voice harassment and offensive names. Data is gathered from the match, processed, and passed on to administrators who may then take manual action based on multiple reports. Note that we will not apply automatic bans based on reports.
The new report function.
Join the Wolf Truce now!
Good luck out there...
We are very excited to announce plans for a new deadly weapon in Tannenberg! Check out the teaser below: https://youtu.be/yUFx1BBxUNk
Smoking Mechanics
Based on flawless advice from reliable 100% unbiased sources, we have implemented the following mechanics related to the new cigarette weapon:
We have recently put together a historical trailer, showing off the many battlefields featured in Tannenberg now that its released, along with the historical battles that inspired each map. Feast your eyes on it here:
https://youtu.be/lv1aKJrosU8
We have some cool things in the works and were also working out plans to get more players into the game! Well share more about that once we have something to show off. For now, here are a few nice screenshots from our community:
Assaulting a trench following a gas barrage by player M@sterMasco.
An offensive towards the church on the Carpathians, by player Anonim K.
Taking cover for a moment, by player Ssoldat.
We hope to have more to share with you all soon!
Chinese and Japanese translations!
We have added both Simplified Chinese and Japanese translations to both Tannenberg and Verdun! This brings our total supported languages up to twelve - check out these screenshots from the game in different languages:
Flakfire Keeping It Real
Flakfire produced a great video on how we approach the historical aspects of Tannenberg, including some commentary from our very own Jos Hoebe. Maps, guns and uniforms are discussed along with where we get our information from, which can range from books and diaries (one from a young German officer by the name of Erwin Rommel) to reenactors and YouTube channels like C&Rsenal which are dedicated to weapons or history. Check it out: https://www.youtube.com/watch?v=vEPaXsYdpCI
A Warm Reception!
Tannenberg has been out for almost 2 weeks, and were very pleased with the response weve had so far. Reviews from GameWatcher and Destructoid, YouTuber BreakTheVices enjoying the new Bulgarian squad, as well as Spanish YouTuber Taison TV battling it out on Poland. Over the weekend we also saw Westie play, enjoying the new Martini-Henry rifle: https://www.youtube.com/watch?v=KJwWeflONSU&feature=youtu.be We also have more content on the way, with a new squad and two new maps in the pipeline. There will be a new tutorial hint system added and full controller support as well! Also dont forget the upcoming Spring event you can check out the roadmap for Verdun and Tannenberg for more. We are still looking into getting Tannenberg on console - we cant confirm anything yet!
Give us your feedback!
If you're a new player we'd love to hear your feedback after trying the game. You can post in our Bugs and Suggestions sub forum or on our Discord channel! We want to hear from everyone else too, but we're particularly interested in new user feedback. See you next time!
https://youtu.be/9RW4pfqNyeg
We hit the release button, and Tannenberg has officially left Early Access!
Theres a new map, a new squad, new weapons, more improvements and a secret event announced for this Spring...
Welcome the Bulgarian Army
Those following our posts here will have seen several teasers for the new Bulgarian squad, but for everyone else... they bring a number of iconic weapons like the Mannlicher M90 carbine and the venerable Martini-Henry rifle! They can call in flyovers by recon planes to spot concentrations of enemy forces, and enjoy balanced loadout options with rifles, pistols and grenades.
Visit delightful Dobrudja
A new map is set in the Dobrudja region between Bulgaria and Roumania which has erupted into conflict. With the strategically important waters of the Danube river visible in the distance, there is a central hilltop position to contest, with small fortifications scattered around the hillside leading down to a valley in the north.
After an Early Access period full of updates, gameplay tweaks, and useful feedback, we made sure that every squad has their own distinctive loadouts, and every map has a mix of strategic sectors, each offering their own advantages to the side strong enough to take control.
Translations
With the full release comes a great set of translations! Tannenberg now supports the following languages:
Thank you!
Many thanks to everyone who has played the game during Early Access, provided feedback, and supported us! Enjoy the launch and get ready for the special event - we can reveal it is a sort of truce event but nothing like the Christmas Truce. Owners of our Western Front game Verdun will get a 25% loyalty discount voucher - make sure to check your inventory!
So what are you waiting for? Get yourself a squad together, the Eastern Front awaits!
Five days, to be precise.
The Tannenberg release is less than a week away, so what better way to pass the time than a recap of all the teasers weve released so far? Lets start with the new squad.
Bulgaria
The Bulgarians are a support squad for the Central Powers. As with the Roumanians, it means that every member of the squad carries extra HMG ammo, and their squad roles have a good mix of rifles and grenades, with some pistols available. The Bulgarian NCO will have access to the special Na Nozh! ability which allows spawning in cut-off sectors, and faster recapturing of a target sector.
A Bulgarian squad posing.
Bulgarian troops in action.
Weapons
Weve seen rifles, a shovel, and more so far. Here are some of the new weapons coming with the release:
In order:
Dobrudja
We havent shown off too much of the new map yet so today there are three new screenshots for you to admire below:
The road leads on to one sides headquarters on the right, and you can see one of the cornfields near the abandoned supply wagons.
You can see there are many smaller trenches and pieces of cover to break up the slope.
Here were looking over one of the small fighting positions at the view outside the battlefield. The Danube is visible in the distance! Finally, anyone who hasnt seen the feature trailer yet should check it out: https://www.youtube.com/watch?v=fhSr9ZMtk6k See you in five days!
The first update of the year is here, and its a big one! We wanted to add more distinctiveness to both the squads and sectors in Tannenberg, and thats what this update is all about. But first, a teaser to get you hyped for the release on the 13th!
https://youtu.be/fhSr9ZMtk6kGet a closer look at the Bulgarians...
Sector types revamp
Every sector will now have a special trait and advantage associated with controlling it! The key sectors will continue to increase the speed of enemy score drain. Ammunition and artillery sectors will reduce the cooldowns of their associated abilities by 10% - youll be able to use ammo crates and call in artillery strikes more frequently. Recon sectors will increase how long spotted enemies remain visible on the mini-map by 10%. Finally, reinforcement sectors will reduce respawn times by 10%.
Here you can see the new sector types as applied to Poland. There are recon and artillery sectors next to the HQs, the key sector at the Crossroads, and a reinforcement sector to the north with an ammunition supply sector to the south.
Squads and abilities overhauled
We have made a series of changes to squads, abilities and call-ins in order to make every squad more unique and interesting. To start with, each squad can now be broadly categorized as Infantry, Assault, or Support. NCOs from all squads can call in smoke shells to cover an advance, but artillery, gas and recon missions are now linked to specific squads.
Infantry squads are focused on long range combat, with plentiful long rifles, related role perks, and the ability to call-in artillery strikes. The K.u.K Trupp even have access to the superheavy 305mm koda 30.5 cm Mrser M.11!
Assault squads focus on offensive actions, with grenades, melee weapons, and abilities that can negate suppression or increase it in enemies. They also command gas call-ins. Every call-in now has multiple levels, generally along the lines of light / medium / heavy. The heavier call-ins have longer cooldowns, so NCOs have the choice of deploying support more often, or having more powerful support less frequently.
The support squads are capable defenders and can potentially recapture lost sectors faster than other squads - but dont underestimate their power in an attack, where they can act as mobile grenade and ammo supply points and use recon flights to identify enemy defensive positions or spot counter-attacks. Note: Right now only the Austro-Hungarian siege mortar is implemented, the other squad abilities are coming soon!
Support roles now each have one placement ability (put down ammo and grenade crates or field telephones anywhere) and act as a mobile source of ammo, grenades, or telephone connection! We will be looking forward to hearing your thoughts on all these changes - post your thoughts in the feedback thread on the hub!
Many other improvements and fixes!
This update also brings a collection of other changes and squashed bugs. Read some of the most significant below:
Not all of the new weapons coming at release are for the Bulgarians Cheers!
Welcome to the first Frontline News of the new year! Were going to start by taking a look back on everything which has happened over 2018, and then see whats coming up in 2019.
2018 in Summary
We started the year of 2018 by merging the code bases for Verdun and Tannenberg. Although there were a few challenges at first, it set the stage for some big graphical upgrade for Verdun and shared progress for both games. In April players voted on whether they wanted to see Romanian or Bulgarian troops next. It was a close run thing, but the Romanians just won out in the end. By the end of May the Romanians were ready to join the fighting, and they brought the new Mount Cosna map with them!
Last year's April Fools joke was taking a gentle dig at the Battle Royale craze. Battle Royal: Northern Front would have featured booty crates, jetpacks, and more wild stuff
The focus was on performance through to September, with a ton of things fixed or tweaked and a big networking update released. As well as general improvements, particular attention was paid to the movement of other players so that they would move smoothly even when experiencing moments of substantial lag. Meanwhile in Verdun the first new squad on the roadmap was released: the ANZACs!
In November we implemented the first version of a new user interface in Tannenberg, revamping everything from the menus to the in-game maps and command wheels. It's still work-in-progress and we have more improvements planned before full release! Once everything is smoothed out, it will be put in Verdun too. The trailer below shows off the changes: https://www.youtube.com/watch?v=xfnOYoBHcK4 In October we updated and improved many of the sound effects in the game, and added a new prestige system allowing veteran players to gain prestige ranks in exchange for resetting their level to one and starting over. Heres a video demonstrating a few of the new sounds that were added: https://youtu.be/VyIZ2TCCwAQ It was a special Armistice Day last year, being the 100th anniversary of the day the fighting ended. We posted short stories about 100 people who were killed in the fighting or otherwise died as a consequence of the war.
Looking forward to 2019 and the Tannenberg release!
We also announced that Tannenberg will be released on February 13th, 2019 - and that players could expect a surprise to arrive at launch... we're tight-lipped about details for now, but it's less than two months away now! The trailer for that also teased the Bulgarians who will be arriving with the release. Bonus points to the keen eyed fans who got the movie reference! Check it out: https://www.youtube.com/watch?v=iyUjCk03a0Q&feature=youtu.be
Heres a newer teaser image can you identify the gun? We will finalize the UI in Tannenberg, release a tutorial, and apply more polish in the upcoming months. For more details, you can sign up for our newsletter!
Happy New Year from M2H and Blackmill Games! Heres some Banitsa, a Bulgarian New Years Eve specialty!
We have released a new update for Tannenberg bringing a number of improvements to the UI, along with some gameplay changes, bot improvements and a new feature!
Map voting
Tannenberg will from now on feature a map voting system, allowing you to vote after a match ends where to fight next!
Example of a map vote
Barbed Wire Rework
From now on barbed wire will no longer kill you! Barbed wire will be an obstacle that can reduce your health and stamina while limiting your movement speed, making you a sitting duck if you get caught up for too long without killing you.
UI improvements
First off, thank you for all the feedback given on the new UI! We have made several fixes to the (localization) text overlaps, made sure that avatar images show up on all occasions, fixed a few hud elements and more. Other notable fixes in this update are:
- Fixed FPS counter not updating
- Fixed bots being able to walk into forbidden sectors
- Improvements to spawning; the HQ and sectors, when contested, are not spawnable anymore
Verdun Free Expansion
https://youtu.be/vnAjYsLD9NE We have also released a huge update for Verdun today! Along with the new 64 player Frontlines mode, there is the new map set on the St. Mihiel Salient, the Tirailleurs Sngalese squad, new weapons, plus many other gameplay improvements.
Tirailleurs Sngalese ready to fight. Read the full update on our Verdun Steam Hub!
Today is the 100 year anniversary of Armistice Day. In 1918, on the 11th of November at the 11th hour the fighting finally ended after 4 years, 3 months and 2 weeks as the armistice came into effect. Although the war would not be officially over until the Treaty of Versailles took effect on January 10th 1920, the armistice ended combat on land, sea and in the air between Germany and the Allies.
The war on the Eastern Front had already ended with the Treaty of Brest-Litovsk signed on March 3rd, 1918 and the earlier Focani Armistice which ended fighting between Romania and the Central powers on December 9th of 1917. However, Russia would remain embroiled in civil war until October 1922.
To mark Armistice Day, we are allowing players to participate in a two minutes silence in Verdun and Tannenberg, have produced a Facebook frame, and we will be posting one hundred stories of people who died during the war or as a consequence of it. Over 40,000,000 soldiers and civilians were killed or injured, and countless more would have their lives changed by the war and the aftermath.
The community organised today two events as well to commemorate:
- https://steamcommunity.com/groups/verdx64#announcements/detail/1698314631049440738
- https://steamcommunity.com/app/242860/discussions/7/1735469327934698504/
Release date set for February 13th
After seeing a great update on the User Interface today, Tannenberg marches towards release from Early Access - and coming reinforcements for the Central Powers make their first appearance in the announcement trailer! https://youtu.be/iyUjCk03a0Q Bulgaria will officially join the game at release! There will be more updates to the game as we get closer to release of course, as well as more sneak peaks and we have a special launch event planned! Mark your calendar for February 13th and prepare yourself for a very special Winter Offensive!
New User Interface
The new UI has arrived - download the update now and try it out! Everything both in the menus and in battle has been revamped - these screenshots and video will give you a taste. It creates a far better feeling of WW1 atmosphere than the old UI, as well as bringing several improvements! For instance, we have adjusted and streamlined the spawning interface based on your feedback.
New map and spawning UI! The UI overhaul comes with new audio feedback - those all important clicks and thunks as you navigate around have been refined too! https://www.youtube.com/watch?v=xfnOYoBHcK4 We have also adjusted how player names work - your name will now be your Steam name, and you can add clan tags via the options screen.
Here you can see the clan tags used to identify Mike as a dev. Another take was made on the order interface as well, check it out:
The new UI is here not only to increase the feeling of immersion, we also want to make sure the game is more intuitive for players to play. It was a lot of work and although this is a good first pass, were not done yet. For the squad and weapon selection for example we still want to improve the newbie experience.
New squad selection interface! We already have some ideas ourselves, but we would love to hear your feedback as well on all of it! Tannenberg is in Early Access until February 13th, which means that in these last months you can expect lots of changes - also in the gameplay - in order to capture the true Eastern Front warfare experience. Your opinion matters, so please share it in the hub or our Discord! You can report bugs on our support website. Join the war on the Eastern front and let's get in shape for a surprising winter offensive on February 13th Cheers!
Both Tannenberg and Verdun enjoy an update today, including loads of fixes, improvements and sound tweaks but also a brand new prestige system! On top of that, Tannenberg also sees exciting changes to maps, call-ins, and spawn flow!
Prestige System
The highlight in this update is the next step on our roadmap: the new prestige system! When our veteran players reach level 100, they can now choose to increase their prestige rank. This earns a new icon emphasizing their veteran status. Then, while keeping all accumulated XP, their player level is set back to one, along with resetting their unlocks and squad roles specialization. They can then level up to 100 again and there is more than one prestige rank to unlock for the truly dedicated!
Map Adjustments
We had a close look at the issue of lone-wolfing and a feeling of emptiness in the maps. Looking at the map size, most Tannenberg maps had an average width of around 350 meters. In Verdun the biggest map called Flanders has a width of around 220 meters, and playing this with 32 players can feel rather empty. When playing this map with 64 players however there is a lot more action going on and less lone-wolfing. This is why we came to the conclusion that Tannenberg maps are simply too big and required an overhaul in size to bring more action to the game. All maps have now been adjusted to be around a width of 200 meters. This change also streamlines the maps so it is more obvious to the users which direction they should go in order to be part of the battle.
Roumania
East Prussia
Call-In Adjustments
The old call-in system had a few issues such as phone camping, artillery spam, and overpowered artillery when owning two artillery sectors. We have revised the system of call-ins with the following changes:
Spawn Flow
The previously introduced spawn flow wasnt yet achieving what we intended. Therefore in this update weve addressed some of the annoyances with the current spawn flow:
- You can now spawn alongside all squadmates.
- You can now spawn in all sectors.
- A spawn is picked by default.
- A fallback is added when a spawn becomes invalid.
- Allow spawning in friendly sectors that are being capture (if the spawn is safe).
- When all clusters in a sector are unsafe: then allow the edges of a next friendly sector as spawn so that there is always 1 frontline spawn.
- When the HQ is being captured, always allow "safest" spawn (even when all are unsafe).
- Visualization of spawns that are not/no longer possible because they are unsafe (they were completely invisible).
- Double Clicking on spawn should spawn you in.
Survey and Giveaway!
Were running another small survey, this time on your playing habits around Verdun and Tannenberg. Once again its a 5 minute questionnaire, and by taking part youll be entered into a giveaway with a chance to win a key for Verdun or Tannenberg. Take part in the survey!
More updates
Of note are several improvements to bot behaviour, a rework of the telephone system, and better selection of multiplayer game hosts. Some other key changes in this update are:
The three new guns we showed off in last week’s Frontline News are now in-game for you to play with!
The Austro-Hungarian Frommer Stop and Roth-Steyr M1907 are available for the K.u.K Trupp squad, while the Russian S&W No.3 is available for both Russian squads.
With a long bolt and integral magazine loaded from the top with 10 round stripper clips, the Roth-Steyr stands out on the battlefield. Despite the name, Steyr didn't contribute much to the produced design, instead primarily providing production facilities that Roth didn't have.
Firing a .44 cartridge, the Russian S&W No.3 revolver offers greater firepower and a faster reload (as you can see below), but the downside is that you need to manually work the hammer each time you want to fire.
The Frommer Stop is a Hungarian pistol, unusual in using a long-recoil operation more commonly found in shotguns. It also saw limited use by the Ottoman Empire.
New Sounds
While already live in Tannenberg for a bit we wanted to show what progress has been made on this front. Our audio engineering team at Game Audio Squad has been working in parallel to redesign the audio from scratch. Since April this year the community was brought and has been polished since. For the weapon audio they were working from recordings supplied by our friends over at C&Rsenal (Thank you Othais & Mae), who fired and reloaded most of the available weapons, which have found their way ingame. Check out a large selection of fired weapons here There are many features in the new system, some are tied heavily to the gameplay such as:
Our work on the new user interface continues apace, but to tide you over until then we have several new guns for you to play with, to be released soon!
New guns
Following up from the recent networking update, we're going to be adding more firepower to the game with the Frommer Stop, Roth-Steyr M1907, and the Russian S&W No.3!
The Roth-Steyr M1907 was the first self-loading (semi-automatic) pistol adopted by a major army.
The Frommer Stop is unusual in using a long-recoil operation more commonly found in shotguns.
The Russian S&W No. 3 was designed by Smith & Wesson under contract to the Imperial government, but then reverse-engineered by Russian gunsmiths and produced in European arsenals for a substantially lower price.
Three different styles of reloading!
We recently pushed live our improved networking code, which should mean smoother movement for players suffering from bad ping or packet loss. Player positions are more accurate, and some networking lag has been removed. The exact effect will vary depending on your connection, location, and which servers you typically play on. Please let us know if you notice changes!
A laggy player seen through the old networking code.
The same level of lag under the new networking code.
Key Changes
There are more fixes and improvements as well - read the full changelog, or get some highlights below:
Updated Roumanian Uniforms
After receiving feedback from both the in-game community and some dedicated reenactors from Romania (thank you Alex!) we adjusted the colours of the Roumanian uniforms. Firstly to match better with references (M.1912 green-grey pigment), and also to address several other points of feedback such as piping and helmet colours.
Green-Grey is quite distinctive from Pike-Grey. In addition, and this was a big point of feedback from the community, it is now easier to distinguish Roumanians from the Austro-Hungarian early war uniforms:
With the variety of lighting conditions in tannenberg, uniform colours appear different. Wernd vs Bogdan, 1916. If you spot issues in the game or have suggestions on gameplay or balance, you can post on our support website - vote up the topic if someone else has already made a post, or create one yourself! If you want to see what’s coming next for Tannenberg, we have a WIP roadmap at on Favro - it also includes the Verdun roadmap.
128 Player Weekend
Finally, thanks to everyone who joined us this weekend for one of the two 128 player Tannenberg battles! It was great fun - we’ll certainly look into planning a few more events like this. We’ll see you on the (smoother) battlefield! YouTuber HylianVoice made a video of Sunday's event: https://youtu.be/TZXQuAECk8Q
We’ve been making good progress on the networking update, which should make the game smoother and reduce the amount of stuttering characters, especially for those with weak internet connections. Our data currently suggests that player positions are now twice as accurate compared to the old networking, which should reduce the chance of being shot while behind cover and ping advantages.
A laggy player seen through the old networking code.
The same level of lag under the new networking code.
There are also a range of other bug fixes on our open testing build, which you can help out by testing right now - of particular note:
128 player battles this weekend!
There are two historically themed 128 player events happening this weekend! Join us around 7pm CEST on Saturday 1 and Sunday 2 for the Kerensky Offensive, 1917 and the Battle of Lemberg, 1914. Players will be limited to particular squads and uniforms, but there will be no weapon restrictions. All you have to do to join is hop on the maneuver game we’ll convert specially for the occasion - no password or anything required! Read more here.
We’ve been working hard over the last few weeks to focus on bug fixing, and today’s update with 60+ fixes is the result of that! Many of these will be familiar to those of you trying out our open testing branch.
Key Changes
There are too many fixes to list in full here, but these are a few of the most significant:
- Fixed bug where you would spawn with a gray screen
- Fixed case where you could get stuck in ADS
- Fix two achievements that were never achievable: "Before the Leaves Fall" and "Strength in Numbers"
- Fixed bug where ammo crates in HQ of your own side were hidden untill you switched side
- Spawn time penalty for when the teams are unbalanced is now correctly displayed in Maneuver mode
- Fixed a specific syncing issue where calling in an ability was not allowed
- Fixed a case of third person machine gun animations not playing correctly which resulted in weapons being held wrong
- Allowed more trade-kill time for melee hits which should make close combat more reliable.
Visual Polishing Changes
Smoothed out first person weapon movement
Tweaked distance shadows and overlap with realtime
Tweaked gasmask goggle FX and how light falls into the mask
Thanks to everyone submitting reports to our bug tracker!
This wouldn’t have been possible without the reports made to our UserEcho site where we’ve been managing feedback. Many of the fixes seen on the full changelog link back to UserEcho cases, so you can see how helpful the reports are! We are aware there are still some unanswered bugs and feedback but we are working on this and we will catch up soon. Thanks everyone!
A small Frontline News, but a big testing update today! Our current open testing branch already contained a substantial number of fixes and improvements, but we’ve just added another large batch. The open testing branch is open for all players to try out. Here’s some highlights from among the 79 changes and fixes currently on open testing:
- Fix two achievements that were not achievable: "Before the Leaves Fall" and "Strength in Numbers".
- Allowed more trade-kill time for melee hits which should make close combat more reliable.
- Fixed various first person weapon animation bugs/stutters.
- Fixed ghost colliders appearing in standalone builds blocking areas that ought to be walkable.
- Fixed being able to access the roof of a house on Poland, and a sometimes deadly pole roof in Prussia.
How do I join the open testing branch?
It’s a very simple process which is part of Steam itself, so it’s also easy to switch back to the regular version of the game. Here’s a guide: https://steamcommunity.com/sharedfiles/filedetails/?id=572388553
Everyone’s had time to try out the new Roumanian map that recently arrived in Tannenberg, and we’ve had a lot of positive feedback about it. In particular, people liked that it’s quite different from the other maps in the game so far. Let’s talk a bit about our process for building new maps and where we get our inspiration and reference materials. But that’s not all - read on for topics from sounds to spelling!
Researching Roumania
Our latest update added the new Roumania map to the game. We put a lot of time and effort into creating maps that capture the reality of WW1, while often bringing together elements from several different places in a cohesive whole. This culminates in the ‘moodboard’ you see above! But how is the overall concept of the map formed, and where do those images come from? We started out with the goal of making a map which would be different from the others in Tannenberg so far. The Roumanian front in 1917 was ideal for this, since it had effectively become classical trench warfare - something that wasn’t represented in Tannenberg yet. That meant we could include trenches and heavy destruction of the surrounding area. Videos and images are very useful for both inspiration and reference, of course. Here are a few example posts.
However, written reports (by contemporary historians or memoirs) can also be highly effective at giving a sense of what it was like to fight in particular battles or areas. This excerpt from Erwin Rommel’s Infantry Attacks talks about fighting for Mount Cosna. He mentions details like grenades thrown down against attacking Romanian troops rolling further than intended, or how to shoot down you needed to expose your head and upper body which was far from ideal. This might not help with creating props or creating authentic trench lines, but it’s invaluable for understanding what kind of situations you are trying to create with your map design.
A sketch made by Rommel. Stories and accounts of significant combat actions are often a great starting point for deciding what to include in a map. The fighting for Mount Cosna provided the starting point for the Roumania map, which meant putting the peak of the mountain at the center of the battlefield. From there the rest of the map could be planned based on ‘mini-themes’ like the trench lines, an artillery position, the clear slope leading up to a treeline, and so on.
Finally, we base our maps on other maps… meaning paper maps, of course. Well, some more modern online maps too. Everything from plain maps showing height and terrain to detailed battle plans can be useful in different ways.
What do you think of the new Roumania map?
New sounds in Tannenberg
The FMOD sound effects were implemented in the main release version of Tannenberg in the same update as the Roumania squad and map. As well as improved individual sounds, the sound system itself changed in a few subtle ways. The most notable difference is probably being able to hear which directions sounds are coming from more clearly, as well as having a better sense of the distances between sounds. We’ve had feedback from the Romanian community that our current voices are too ‘commercial’ sounding and we will look in to re-recording the Romanian voices so it does not break the immersion. Thanks to the native speakers who let us know their thoughts! Testing of the FMOD sound update for Verdun is ongoing - you can try it yourself and leave feedback via this thread on the Steam Hub.
Romania or RoUmania?
We’ve had a lot of questions about the spelling on our new Roumanian squad and map. The issue comes from the difference in how various foreign countries spelt the name during the early part of the 20th century. Of course the modern day spelling is Romania, we aren’t arguing that. However, during World War One, it was commonly spelled differently outside of Romania itself, alternating between Rumania and Roumania, as discussed in this thread. Names change over time, and we thought that using the older spelling would create a better sense of period than using the modern spelling. We didn’t intend any offense, and if you think it should be changed, please vote on the topic we’ve made on our support website.
War Correspondent Winners
Our first War Correspondent competition finished earlier this week, and we had a lot of good entries! But there could only be two winners… here they are: Player Votes Winner: Thomas Friedrich Grump
"War Correspondent: Today the German High Command announced plans to combat recent British gains in Ypres with Unrestricted Submarine Warfare" Mods and Devs Choice Winner: SOVIETDOGE
"OUR WAR CORRESPONDENT IN FRANCE - Our French allies have commenced their attack to retake the fort of Douamont. Over the top mon amis!" Another War Correspondent contest will be starting soon - keep an eye on our social media or Steam Hub to find out when. For now, check out both entries on our Facebook album.
The latest update brings the Roumanian Infantry squad and a brand new map! On the 100 year anniversary of Roumania signing the Treaty of Bucharest with the Central Powers in May 1918, their valiant efforts against the odds are now represented within Tannenberg. Download the new content now!
https://www.youtube.com/watch?v=1q7mzfUizDE&feature=youtu.be
Roumania joins the war
The centerpiece for this update is the new Roumanian Infantry squad and their accompanying map. You voted for them to be the next squad in Tannenberg, and here they are!
Roumanian Infantry squad: Subofițer (officer), Puşcaş (rfleman), Vânător (gunner) and Grenadier (grenadier). Their weapons include the Mannlicher M1893 rifle and carbine, the Revolver de 8 mm modèle 1892, and the Grenade Mle 1916 Billant F1.
A fine weapon! Although the equipment of the Roumanian troops is fascinating, their geographical location is also significant. With that in mind, we produced a new Roumania map. Inspired by the fighting around Mount Cosna at the Battle of Oituz, as well as western and northwestern Roumania in general, it features trench lines on the slopes, oil wells, and blasted trees and rocks.
Roumanian oil fields - a potentially valuable prize for the Central Powers. Join the Roumanians at war today!
FMOD sound system
Improved sounds are something we’ve been working on for a while - you may have tried out the beta versions of our new sound system. We have now implemented this new system in Tannenberg for everyone. It includes new sounds, but it also makes faraway noises sound better and makes it easier to tell where sounds are coming from. The new sound system will be implemented in Verdun later - there’s already an open beta for you to test with launch command FMOD FMOD_WIP! You can test out the beta version and give feedback on this thread in our forums.
Verdun & Tannenberg bug fixes
The new squad, weapons and map for Tannenberg isn’t the only thing we’ve been working on - our programmers have been dedicated to fixing issues reported by all of you on our support website. This means a big update with a ton of bug fixes and gameplay improvements for both games. Take a look at the Verdun news post for the highlights there, or check out the full Tannenberg changelog on the hub. And don’t forget to continue posting your bugs and suggestions on our UserEcho support website as this is the best way for us to track your input and respond to it. If issues aren’t posted we can’t effectively reproduce and fix them.
Cheers!
The First World War was the original modern industrial war. It was also one of the earliest wars where cameras were small enough and quick enough to reliably capture unposed scenes of battle. But even with the very best equipment, actually capturing an outstanding image in the chaos of combat is very challenging.
Our question to you is: do you have what it takes to be a War Correspondent in Verdun and Tannenberg! After all, taking a screenshot is just one quick tap of F12 (after hiding the HUD with F8), and then adding an enticing 140 character description. So how hard could it be? ;)
Long story short, we’re starting a competition to see who can produce the best combat news report. Share your best story and screenshot from a battle and get featured in the official Steam Hubs and on our social media!
Want to join the competition?
Make sure to upload all images and info in our Steam Hub - Screenshots section. All content shared on other social media platforms won’t count as an entry.
To enter the competition please include:
Painting of Roumanian infantry.
Work is under way!
Thanks to everyone who voted on Facebook and Twitter on which new squad will be added to Tannenberg. If you didn't hear yet, the winners were the Roumanians! We will bring you more information about the new squad as soon as possible. We’ve got some ideas of our own, but we’d love to hear yours as well on the hub.
We've made a start on the models!
Wednesday Update
Last Wednesday we released a new update for the WW1 Games Series, followed by some more fixes that Friday. Read all about it (including changelog) here.
FMOD Beta Sound System
We have been working on improving the sounds in Verdun and Tannenberg. You can already try them out and give us feedback in this thread on the Verdun hub! You can join the testing by adding the following to your launch options: FMOD FMOD_WIP Note: make sure you are on the latest version! How to add launch options: https://gyazo.com/142bc5d7db202d57b67addd377b2e167
UserEcho Support Site
We are moving all bug reports and suggestions (except for particular things such as the FMOD beta sound feedback thread linked above) to our UserEcho support site. We have recently made some changes to the system there so that we can answer reports more easily. It's a great tool which:
Reenactment Battles
The people behind the Verdun x64 and Tannenberg x64 group have recently reorganized their events into the three following categories, which should make things easier if you've not joined one before! - Casual x64 Friday Matches (fun events) - Historical Scenarios (themed public events) - Reenactment Events (invite list only) This Sunday they are running a Tannenberg Battle of Lemberg 1914 event. You can read more in this post!
A handsome Roumanian soldier, don't you think?
Programmer Vacancy
We are looking for an experienced Unity C# Programmer, who can work remotely on freelance basis. If you think that might be you, get in touch!
Screenshot by player Thomas Friedrich Grump.
Update News
We have released a new update to Verdun and Tannenberg. Notable items include:
Sound Effects
We’ve made a number of adjustments here based on the new sound system feedback thread, and it would be great if you could try it out and let us know what you think! How to activate the new system for testing is in the post above.
Full Changelog
Community highlights
- New ambience layers added (people felt alone on the map)
- Barbed wire volume fix (was too low)
- Grenade pull volume fix (was too low)
- Hitmarker sound removed
- New reload sounds + added layers to beef it up
- New layers to gunshots (beef up the gunshots)
- New tail layer gunshots
- New sounds: Fall damage + Ammo pickup + Bush/tree rustle
- Skull crack fix
- Vocal effects added (distance equalizing + delay)
- Gramophone effect
- New artillery explosions
- Mosin reload - recharge fix
- Overall mix changes
We ran a survey a few weeks ago to get community feedback on Tannenberg, and the results have been very interesting. One finding was that most of you want to see more squads in Tannenberg. Now that the full release is going to be delayed as we polish up the new UI and everything else, we’re going to offer you a choice...
Which new squad do you want to see next?
Romanian or Bulgarian, that’s the question! We are running a poll on our Facebook page to decide which squad will be added to the game next! Go vote :)
Survey Results
We had an amazing 400 people answer our survey questions, so a big thank you to everyone who took the time to fill it out! There’s a lot of data to work with and we want to make sure to make wise decisions. That said, we can already see some interesting details jump out at us:
Haybales in the mist by (T.G.E) SpiderWarrior (G3R).
The first tank battle in history took place in the Battle of the Avre, which began 100 years ago today. German troops successfully attacked Villers-Bretonneux, with their ultimate goal being to secure ground from which they could use artillery to devastate the town of Amiens and the strategic railway junction there. However, a surprise counterattack by Australian and British troops entirely recaptured Villers-Bretonneux - this also marked the end of the German March Offensive.
But what about that tank battle? Many of you probably know the details, but as a quick summary three British tanks met and engaged three German A7Vs. Two of the British tanks were only armed with machine guns, so weren’t able to decisively damage the A7Vs. They were damaged and had to fall back. The third British tank was armed with 6 pounder guns, which enabled it to knock out one of the A7Vs and then force the others to withdraw.
It's easy to imagine that a realistic video-game take on WW1 tanks might not be as thrilling as people would like. Interesting perhaps, but low speeds, limited sight lines, and sometimes mismatched weaponry would make it more of a curiosity than an enjoyable experience for many players. But perhaps you disagree?
At the WWI game series HQ we have been quite busy with wrapping up Tannenberg for its launch whenever the new UI system is finished (It will be better, we promise).
Of course, weve not been sitting still on other fronts! While watching the latest games industry trends weve spotted a relatively unexplored niche in the market. There are a few games appearing in the survival genre, but we have a most unique twist: Just like the movie Highlander there can only be one victor. Im sure youve never heard of such a game idea before, but we are sure its going to be popular. We even came up with a name for it:
We all know the bitter Northern Front is the ideal place for such a scenario.
Our concept would include a starting sequence in which players are parachuted out of a monoplane onto the vast Northern Front theater, where they will have to fight wolves, rats and other players for survival. All this will be set in a post-apocalyptic alt-right universe.
After our last cooperation with EADICE() in 2016 on the crossover, vehicles are no problem for us! Well if you have the correct DLC that is.
Beside the innovative gameplay, we would also include community-requested features - one example being the ability to shoot,reload, or pretty much do anything while jumping as high as possible for maximum 1337-skill levels. All inspired by early 20th century Thunderbirds-style jetpack tech.
FAB looking Thunderbird l33t player, moments before recking your last loot crate!
Last but not least we have taken a look at the most successful features of similar games and came to the conclusion that additional bragging and gambling features are the way to forward, if we want [strike]that 4th house in Cabo for our shareholders[/strike] to ensure a sense of pride and accomplishment for players as they collect different mustaches.
WIP of our booty crate system.
That pretty much wraps it up for this April first. An exciting step forwards for the franchise, if not the entire industry. Have a great Easter!
At the WWI game series HQ we have been quite busy with wrapping up Tannenberg for its launch whenever the new UI system is finished (It will be better, we promise).
Of course, we’ve not been sitting still on other fronts! While watching the latest games industry trends we’ve spotted a relatively unexplored niche in the market. There are a few games appearing in the survival genre, but we have a most unique twist: Just like the movie Highlander “there can only be one victor”. I’m sure you’ve never heard of such a game idea before, but we are sure it’s going to be popular. We even came up with a name for it:
We all know the bitter Northern Front is the ideal place for such a scenario.
Our concept would include a starting sequence in which players are parachuted out of a monoplane onto the vast Northern Front theater, where they will have to fight wolves, rats and other players for survival. All this will be set in a post-apocalyptic alt-right universe.
After our last cooperation with EADICE(™) in 2016 on the crossover, vehicles are no problem for us! Well… if you have the correct DLC that is.
Beside the innovative gameplay, we would also include community-requested features - one example being the ability to shoot,reload, or pretty much do anything while jumping as high as possible for maximum 1337-skill levels. All inspired by early 20th century Thunderbirds-style jetpack tech.
FAB looking Thunderbird l33t player, moments before recking your last loot crate!
Last but not least we have taken a look at the most successful features of similar games and came to the conclusion that additional bragging and gambling features are the way to forward, if we want [strike]that 4th house in Cabo for our shareholders[/strike] to ensure a sense of pride and accomplishment for players as they collect different mustaches.
WIP of our booty crate system.
That pretty much wraps it up for this April first. An exciting step forwards for the franchise, if not the entire industry. Have a great Easter!
This week we have another new weapon, a survey for Verdun players, and a delay…
Launch Delay
We’ll be blunt, we’ve got some unfortunate news today. The full release of Tannenberg is going to take a bit longer than planned - we want to have the UI overhaul in place before leaving Early Access, and that is taking longer than expected. We also want to make some adjustments based on the feedback we got from the hundreds of you who took the time to fill out our survey. We can’t give you a new release date right now, but we hope to share the new plan once it’s fully worked out! Until then, regular updates will continue as usual.
Meet the Roth–Steyr M1907
We’re not going to be coy about the identity of today’s new weapon reveal - the Roth-Steyr M1907 has a very distinctive appearance! Almost 100,000 of these pistols were produced up to 1914, after it won a k.u.k. Army pistol competition in 1906. It became the first semi-automatic service pistol adopted by a major army.
With a long bolt and integral magazine loaded from the top with 10 round stripper clips, it stands out on the battlefield. Despite the name, Steyr didn't contribute much to the produced design, instead primarily providing production facilities that Roth didn't have.
Historical Battle
The community has been busy setting up and running more historical battles, including the first in Tannenberg! Last Sunday saw the Battle of Lodz. The next big event will be in Verdun, to be held next Sunday, April 8. Read about the details and sign up in this thread. Here’s a GIF one of our developers took in a previous Verdun historical battle:
If you’re not familiar with these historical battles, the basic concept is that players sign up and agree to follow rules about using certain roles and weapons, and most importantly following orders from superiors. This allows more organized and focused ‘set-piece’ battles, which you can maybe get a sense of from the GIF above.
Verdun Survey
We were so pleased with the results of our Tannenberg Survey that we put one together for Verdun players as well! A few of you were already asking for this, so here you go :) Follow us on Facebook or Twitter for news and interesting history snippets until our next Frontline News post, or talk with us on Discord!
Big news this week is an update which should bring some notable performance improvements alongside other adjustments and fixes, but there’s also something new in the screenshots throughout the rest of this post...
New Update
Unity Update We recently released new updates for Verdun and Tannenberg - now that they share the same code base it allows us to do these kinds of simultaneous updates much more easily. Both games will benefit from our move to the latest version of Unity - in our tests we’ve seen low-end machines getting around a 10% performance boost, and some high-end machines get up to a 25% improvement. Sprinting You will also be able to stop to aim or crouch while sprinting, then return to sprinting without needing to repress the sprint key - we’re hoping this and similar changes in the future can make movement feel more natural and fluid. Let us know your thoughts once you’ve tried out this change!
Bots Bot aiming behaviour has been tweaked so they should be less ‘jittery’, and they won’t be aiming down the sights unless they can see an enemy. Tannenberg specific bot improvements include being more likely to use HMGs and adjusted movement so they shouldn’t get momentarily stuck so often. And more! There have also been audio improvements to some weapon sounds, and HMG placement on Poland, the Carpathians and Galicia has been reworked, with new HMGs being placed and some existing HMGs having their positions shifted. We also switched to Fullscreen Windowed rather than Fullscreen Exclusive, which fixes a freeze issue, improves alt-tabbing, and solves a Unity screen focus problem. You can read the full changelog here.
Thanks for the responses!
More than 300 of you have taken the time to fill out our survey or offer your feedback and comments in other places. We’d like to say thank you, and remind anyone who missed it before that the survey is still open, so you can have your say if you have five minutes to spare. If you run into any bugs, please do submit them here: https://verdun.userecho.com/ It helps us keep everything organized and lets us focus on the most serious bugs which are affecting the most people!
So, did you spot the new gun in the screenshots above? And if so, do you know what it is? Follow us on Facebook or Twitter for news and interesting history snippets until our next Frontline News post, or talk with us on Discord!
We’ve been heavily focused on performance improvements lately, but of course our non-coding team members haven’t been idle, so we have some fun teasers for you today alongside the coding talk ;)
New Weapons In Progress!
A little weapon teaser today, with this fine example of a gun: the Russian S&W No.3. Firing a .44 cartridge, this revolver offers greater firepower and a faster reload (as you can see below), but the downside is that you need to manually work the hammer each time you want to fire. Smith and Wesson produced these revolvers for Russia by special order, and incorporated design requests from the Russian Ordnance Inspector following Models 1 and 2, leading to the Model 3. However, the Russian government then reverse-engineered the gun, and started producing their own version and even contracting production out to other European countries. These copies were good quality, and cheaper than the S&W version. Although this was somewhat common at the time, it still almost bankrupted Smith and Wesson when the Russian government cancelled orders and delayed or refused payment for shipments of the S&W produced revolvers.
Unity Engine Update
If you didn’t know, Verdun and Tannenberg are made in Unity. This means that when Unity releases updates, both good and bad things can happen with our code - luckily, this time it’s all good! In short, the latest Unity update fixes some issues and makes some improvements which should have a big impact on performance. Combined with work we’ve been doing on how ragdolls are handled, we’re looking at perhaps a 20-25% improvement in performance - this will depend on the exact combination of hardware you’re using, of course. There is still more work to be done to get everything ship-shape, but we’re hoping to be able to roll out this update soon!
Sound System
We have talked before about the new sounds that we’re working on, but the sound system itself will also be getting an update. The main thing this means in practical terms is that the audio gives a better sense of distance and of being in a large environment, though it also just makes things sound *nicer*. Check out the video below for a little teaser with five of the new weapon sounds (some for Verdun, some for Tannenberg, some for both). These are recorded from real weapons! https://www.youtube.com/watch?v=HNODFxU7YHw&feature=youtu.be
Online Questionnaire
After the last Frontline News we had a lot of useful feedback, so thanks to everyone who spoke up. That said, forum debates aren’t for everyone. So, we’ve put together an online survey focusing on our (and your) main topics of interest - you can fill out the survey now. Please do take a few minutes for the survey even if you’ve already expressed your thoughts on the forums or elsewhere, since it’s especially useful for us to have some hard data to work with when planning for the future.
Steam Live Stream!
This Friday at 4:00 PM CET we are going to be trying out a new feature on Steam - live streaming from our Steam Store page! If you’re interested in watching us play and chat about Verdun, just visit the Verdun Store Page. Both through a web browser or inside the Steam app itself will work fine. We hope you found this Frontline News interesting, and we’ll see you next time! Keep an eye on our Steam news (follow us if you like) or watch for our announcements on Facebook or Twitter to hear about our next Frontline News post.
Hi everyone, it’s time for another Frontline News post! Today we’ll update you on what we’re working on after the big merge last month.
Our five main focuses
Performance improvements are still a major focus of course, and we continue to make progress there. At the same time there are four big gameplay aspects that we’re working on at the moment - in no particular order:
Working to improve gameplay in areas like this is one of the key reasons we chose to do a beta launch before a full release. It also means we can take into account the thoughts of some of our most dedicated players! On the topic of which...
Give us your feedback!
We are asking to hear from all of you in the community in this State of Tannenberg thread on our Steam forums. People are usually very vocal in Early Access games, but we haven’t had that many comments on specific things in Tannenberg outside what we mentioned earlier in this post. With the above thread we’d like to see specific suggestions of what you think could be improved or polished in the game. We also have a second Steam topic with a poll, asking your opinions on how bots should fill servers. There are three options ranging from bots filling every slot to there being no bots in the game at all once at least 32 players have joined. Check the post for more info on the options and a link to the poll to cast your vote!
That’s it for now. The screenshots in today’s post have been made by our player echo1, a very talented frontline photographer! If you have some cool shots of your own, upload them on Steam, or post them on our Twitter and tag us so we can retweet our favorites! Keep an eye on our Steam news (follow us if you like) or watch for our announcements on Facebook or Twitter to hear about our next Frontline News post.
Greetings and welcome back to our first Frontline News of 2018. Happy New Year to everyone, and we hope you’re looking forward to it as much as we are! Let’s get started!
The Merge!
You can now easily switch between Verdun and Tannenberg with an in-game menu if you own both games! This also means a big update for Verdun which includes improvements to graphics, gameplay, and more. You can read all about it on the announcement at the Verdun Steam Hub. If you encounter any issues following the update, uninstalling both games, restarting Steam, and then reinstalling is helpful. Tannenberg also received a small update which included a number of UI fixes, and made the bots more tenacious with their movement. The bots also have their vision range reduced in poor weather conditions now. You can read the full changelog on our forums. And, guess what? You can get get the whole set for a great price in today’s Steam Daily Deal! This is a great opportunity to introduce friends to the delights of WW1 FPS action!
So that’s an overall summary of how things are going with the WW1 Game Series - now, let’s talk more about the details of the Tannenberg update.
Sounds
Work has been going well with the new sounds, some of which are already in the game. Where appropriate these new sounds will also be making their way over to Verdun to enhance the atmosphere and authenticity there.
Now that the Verdun and Tannenberg merge has been completed, we can move on to other things - such as the new weapon sounds for Tannnenberg (which will also be coming to Verdun in future). This includes firing, reloading and other handling sounds for a range of guns. In the future, we will be looking at things like footsteps, impact sounds, and other ambient noises.
Level Improvements
Since the open beta began we’ve been making changes to the maps of Tannenberg based on feedback from players and our own observations. There’s been no drastic overhauls of course, and instead we’ve been focusing on carefully targeted modifications. We can broadly split the main changes into art, gameplay, and spawn location improvements.
Art updates include changes to the props and scenery appearance of maps (without altering elements like cover positions), as well as more general things like better shadow mapping and bringing a few floating objects back down to earth. There were a few changes to spawn positions, primarily to shift them to safer locations where you are less likely to get shot before you have a chance to get your bearings. This was of particular note for the German HQ in East Prussia, and one spawn too close to a troublesome chair was tweaked too.
In terms of gameplay, there has been cover added and removed from various positions as required for more balanced fighting - again often in or near HQ sectors. You may have noticed a hill trench in the Carpathians nudged a little towards the Entente HQ, and more cover added around HQ exits in Galicia. Also of note are the changes to collision detection with tree trunks to make them less climbable (you are playing as soldiers rather than squirrels, after all).
See you next time!
Keep an eye on our Steam news (follow us if you like) or watch for our announcements on Facebook or Twitter to hear about our next Frontline News post. And don’t forget that Steam Daily Deal ;) Until next time!
Merry Christmas!
Christmas is almost here, so it’s going to be a fairly brief Frontline News for today. Since last time there have been more tweaks to performance, networking and gameplay, along with the usual bug fixes. Of particular note are the addition of HMG shields (currently using placeholder graphics while we decide on the right balance of cover vs sight), safer German HQ spawn points on Prussia, and changes that should reduce the incidence of shots or other attacks which fail to register. The full changelog can be found here.
We’re looking forward to continuing our work on Tannenberg in the New Year, improving the performance, implementing the new user interface, producing new sound effects, and more. A big thank you to everyone who has submitted or voted on issues on our bug tracking forums.
The Verdun Christmas Truce
In memory of the Christmas Truce of 1914 on the Western Front, the Verdun Christmas Truce event is running from today until January 4. Players will be able to throw snowballs, play football, send Christmas cards, and listen to carols in a special in-game map appearing between every few normal matches. Verdun is 60% off during the event, and a temporary DLC allows people to easily donate to War Child UK, who work to support and protect children in conflict zones around the world. https://youtu.be/oPj5-J_6mQY All the best over the holidays, and we’ll see you again for our next Frontline News in the new year!
Your favorite maps!
We held a vote a few weeks ago for your favorite map in Tannenberg, and things came down pretty close between the Carpathians and Poland! These two maps are very different, with Poland being flat and mostly featureless aside from the ruined village at the center, while the Carpathians have large height differences and forests. The typical Polish landscape seen below makes attacking a risky proposition, though you’re far more likely to get away with it at night or when there isn’t as much snow on the ground. Don’t forget how your uniform will blend in (or stand out) against your background.
Any discussion of Poland wouldn’t be complete without mention of the crossroads at the center of the village. The houses offer much needed cover, along with some farm carts and gullies running alongside the road, but anyone fighting here can still be vulnerable to attacks from the other sectors all around. Without securing those surrounding sectors, trying to hold the middle may turn into a costly meatgrinder.
Here we have the views from a hilltop trench looking down towards the central Church sector...
And here is a view from the graveyard looking up towards the hilltop trench. Being on top of that hill gives you a big height advantage, but it’s a long, mostly exposed way down.
Past the church to the north of the map, you have a mix of buildings, trees, trenches and slopes. Although there might seem to be a lot of cover, you always have to remember that someone might be looking down on you.
There’s also a discussion going on in our forums about people’s favorite maps, so if you have an opinion we’d love to hear it. On a similar note, if you have a screenshot of a key location, or just a really beautiful image, please upload it!
A new update
Earlier this week we put out a new update which included some map improvements, better bot behaviour when fighting to capture points (they’ll look for defensive positions once they reach the point, and will try not to leave the capture zone while fighting), and other small fixes. Squad creation and matchmaking has also been adjusted to allow squads in the lobby to merge into squads in a match being played, which should help fill servers and make it less likely that people will join empty matches. Read the full changelog on our forums.
WW1 Returns with Tannenberg
Luetin09 has released a video on YouTube which offers a great explanation of what Tannenberg is, how it compares to Verdun, and what newer players can expect with the game. If you have friends who might be interested in Tannenberg, you should link them this video: https://www.youtube.com/watch?v=7yU8JdU079U
Maneuver Tutorial Video
The basics of the new Maneuver game mode aren’t complex, but there are some nuances that can be the difference between victory and defeat. We made an Early Access tutorial video that explains it all! https://youtu.be/eM-t5x6QUxM One interesting thing to remember is that you can win the match by capturing the enemy HQ, if you’ve cut if off from any other sectors they control. How many of you have done this so far, or gotten close to achieving it?
Can you collect them all?
Trading cards are coming to Tannenberg! There are eight cards to collect, each one focused on a different soldier type. Check them out:
Improvements and Fixes
You can see in our changelog thread that we’ve been working hard on the game since the open beta went live. On launch day we already increased the chances of seeing gas barrages when you call for artillery in response to player feedback - so sights like this one (captured by player Wendigo) have become less rare. Keep your gas mask close to hand!
There have been changes to all maps to move unsafe spawn location to better positions, a host of UI improvements and polish, we fixed a bug allowing people to walk around with an HMG, and… we also made climbing trees harder. So you should see less of this (captured by player jaKster):
Finally, if you have feedback we’d love to see it posted on our support website. You can also post bugs there, and vote on which issues you think are most important.
Tannenberg has been released! The launch is going great so far, and we know people are having a lot of fun with the game.
We’ve already got plenty of useful feedback, and combined with our plans from before the launch, here is a rough roadmap of what we are planning to work on next:
- New user interface - this was part of our plan before the release, and we can see from various comments that you agree that it’s important.
- Tweaks to the Maneuver game mode - we want to hear from you what works and what doesn’t so we can refine the mode and the maps to provide the best possible gameplay.
- Sound improvements - we have already implemented some new ambient sound effects, and there are more to come!
- General performance - this is definitely a big priority for us.
- Matchmaking - we want to make sure the system for creating and assigning players to games when they choose to automatch is as efficient as possible in connecting players.
- Making the bots better - overall, we’ve had positive reactions to the bots, and we want to make them even more fun to play with and against. Don’t forget that when you play an NCO role, bots in your squad will follow your orders!
- Looking into ‘clunkiness’ - this is a fairly common complaint regarding the movement and sometimes the game in general, and we want to spend some time trying to address it.
Updates
Since Tannenberg entered open beta we have already put out several small patches addressing problems and improving performance. You can read the full patch changelogs here. If you run into glitches in the game, or just have good ideas for suggestions, you can post them to our issue tracking system. You can use the same system to upvote problems you’ve encountered that someone else has reported, or to show support for someone else’s suggestion.
Heavy Machine Guns
One of the new features in Tannenberg are the heavy machine guns present around the map. They work well in Tannenberg’s Maneuver game mode because of the different sectors - if a particular HMG is holding up an advance, you have options depending on the map. You can capture adjacent sectors to flank them, find high ground to let you shoot down at the HMG gunner, or sometimes use cover to get close enough to throw a grenade. As exciting as it sounds, the frontal charge is not the best strategy! [url=http://steamcommunity.com/sharedfiles/filedetails/?id=1209742379]
Verdun is on sale, and Verdun owners get a 20% discount on Tannenberg
There is a 50% off sale for Verdun on Steam as part of the Autumn Sale! Plus, don’t forget that owners of Verdun can get a 20% discount on Tannenberg until December 1st.
And last but definitely not least...
Thank you all for making the Tannenberg open beta launch such a success! We have 92% positive reviews on Steam, and we’re very happy with the number of players who have joined us so far. As we said earlier, we’re working hard on fixing the issues you’ve spotted and considering the feedback you’ve given so far. If you haven’t left a review already, please do so - it helps us a lot!
Never in our wildest dreams did we imagine that we would get the support and success that we did with Verdun, and that on top of that we would get the opportunity to develop a second WW1 game. Today the unexpected happened… we just released our second entry in the WW1 Game Series into open beta, set on the Eastern Front: TANNENBERG!
https://youtu.be/IR6k2MagQbs
The game is available for $17.99, with a 20% discount for Verdun players until December 1 2017.
The open beta is feature complete, and we will be using the time until release in Q1 2018 to work on improving the performance sounds, and game balance, adding an in-game switch between the two fronts, and implementing a new user interface.
Sneak peak of the new UI
There will also be a special in-game medal for those playing the game in open beta, and some release celebration events on the Steam hub, Facebook and Twitter where a few lucky individuals will be able to win keys! Stay tuned...
Don’t forget that you can report bugs for Tannenberg (or Verdun) on our support website at support.1914-1918series.com. Again a huge thank you to all our Tannenberg alpha and closed beta testers, as well as the Verdun players who have already been submitting issues there!
We’re very excited to hear what you think about Tannenberg, so make sure to join us in the Steam Hub and/or Discord.
Stay warm!
Cheers, M2H & Blackmill Games
Interesting links:
Tannenberg is Now Available on Steam Early Access!
Experience authentic First World War action with 64 player battles of maneuver on the Eastern Front. Warfare between the Russian Empire and the Central Powers is a tense battle for dominance – stay close to your squad to survive!
Just one more day until the open beta of Tannenberg!
Before we hit this milestone we’d like to take a moment to thank all of the alpha and closed beta testers who have helped the game get there. All the helpful bits of feedback and reported bugs make a big difference to the final quality of the product, so we have a gift...
This medal has been issued to all alpha and closed beta testers today. Thank you all for your help!
Cheers,
The WW1 Game Series team
What a year we’ve had so far! Looking back at all the Frontline News editions we’ve posted shows just how much has happened. And now that we’re about to enter the next phase in the development of Tannenberg, we wanted to look back at some of the most noteworthy features and new elements we’ve revealed over the last few months.
The Fighting Men of Tannenberg
We started by showing you the German Infantry back in June, together with the Mosin 91/07 Carbine. Later we also introduced you to our brand new K.u.K Trooper and officers, also showing off their gear, detailing some of their outfits, weapons, and tools.
The game could have been relatively peaceful with just those two in there, but the Russian Cossacks changed that. They jumped into the spotlight in September, bringing their Dragoon variant of the Mosin-Nagant and Shashka sword for close-range encounters. Do you already have a favourite?
New Maps To Explore
We also featured some of the new maps you will be fighting on, including Galicia, East Prussia, and Poland. We haven’t given you the complete story yet, but we hope you enjoyed your first previews of the Eastern Front and some of the new scenery being introduced, including some nice set pieces. For your reading pleasure, we have the official in-game map description for Galicia for you. Official Galicia map description While taking the initiative during the opening stages, with several successful advances pushing North, the Austro-Hungarians quickly found themselves driven out of Eastern Galicia. The front collapsed and moved, interrupted by an Austrian counterstroke to the San river, into the Carpathian mountains and towards Krakow in the west. This started the 133-day siege of the Przemyśl fortress. The Combined Austro-German Gorlice-Tarnow offensive, launched from the west in May, sweeped through Galicia, recapturing Przemysl and Lemberg and pushing towards the Tarnopol. During the massive Brusilov offensive in june 1916, the line was once again pushed back towards Lemberg, stabilizing only after one of the costliest battles in history. A year later, in July of 1917, with their army discipline diminishing, the Russians made one last effort to push towards Lemberg in the so-called ‘Kerensky Offensive’. When the attack faltered, the resulting counter-attack broke the line, and the Russians were driven out of Galicia into Ukraine.
Maneuver Your Way To Victory
A big reveal obviously was the name and premise of the new main game mode featured in Tannenberg. Although there are trenches to be found on the Eastern Front as well, they are a lot less dominant, and the focus shifts towards strategic movement and positioning. The tactic of enveloping and surrounding your enemy, as employed during the famous battle at Tannenberg, played an important part in military warfare. This will be reflected on our 64 player battlefields as well, where outflanking the enemy and capturing tactical positions on the map such as signal stations and ammo dumps will increase your chances of success by rewarding you with in-game benefits.
Raining Bullets
We’ve also given you a first glimpse of our brand new weather system. This will present you with very different looking versions of our new maps every time you set foot on them, keeping things visually fresh while you learn the nuances and layouts of the new environments. One thing to take into account while learning your way around is that gunfights now feature bullet penetration. This adds a brand new dynamic to taking cover and using your surroundings - be careful where you find safety. You may not be as well protected as you think you are.
That’s it for now, but soon you’ll be able to experience the game for yourself! If you’re still on the fence, take a look at some of the first impressions from YouTuber EvilViking at our recent preview event. https://youtu.be/kRLHEBmGuZ8 More YouTuber preview videos can be found in this thread: http://steamcommunity.com/app/633460/discussions/0/1483235412200762893/
Armistice Campaign in Verdun
Tomorrow is November 11th, the day the Armistice was signed in 1918. Verdun is currently on sale to support War Child, a charity working to support children in conflict zones. 50% of the net revenue from this sale will go them. There will also be a remembrance event in-game, where you can spend two minutes in reflection to unlock a unique medal. Check the Verdun Hub for more information.
Countdown
We are now officially less than one week from the release. We hope you are as excited about all the new features and content as we are! Don’t forget to add it to your wishlist now! Have a good weekend!
Over the months we’ve shown you many new visuals, ranging from the new squads, maps and set pieces, to the new weather system en weapons. But developing Tannenberg, we didn’t just focus on the visuals, taking into account all the small details the 1914-1918 WW1 Game Series is known for. We’re also quite proud of our sound and music. Responsible for the tunes is composer Bart Delissen, who shared some insights with us on the creative process.
A Dark, Modernistic Sound
When I compose for media, I always force myself to motivate my musical choices from a design perspective and to have a clear concept of what kind of music a given project needs. The audience of Verdun cares a lot about historical accuracy and realism. The people from M2H and Blackmill Studios said they would like to have quotes from WW1 era military marches in the spawn/win/lose stingers for each nationality. https://www.youtube.com/watch?v=z0ERxyObaGQ Belgians Squad Anthem Most of these marches are very brisk, uplifting pieces of music. They wouldn’t instantly fit the tone and atmosphere of Verdun when used ingame. I transcribed those musical quotes to fit into a heavier, darker symphonic sound, reminiscent of the output from classical composers during the war period, who were all traumatized in some way or another. This concept resulted in a dark, modernistic sound that was very suitable for the trailers as well. https://www.youtube.com/watch?v=gh8hsH9P9xE Alpenjäger Squad Anthem, You Can Find More On Our Channel
More Musical Weight
For Tannenberg, we didn't only translate the voice acting scripts into Russian & Hungarian, but the entire musical language and atmosphere as well. We wanted to give Tannenberg more musical weight, so the musical and orchestral material is more extensive. I listened to Eastern European war songs, Orthodox hymns and the music of the great Russian composers from the late tsarist era. These three elements have brought me to write the main theme to Tannenberg, where I wanted the horns to sound like a big threatening bell, to be followed by a soaring choir melody that would reflect both hope and misery of the Cossacks in battle. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=1181163518]
Halloween Sale
All Hallows’ Eve isn’t just about scares and candy, there are also some great deals to be found. Joining the festivities is Verdun, which is available on Steam during Halloween at a 50% discount! And the horrors of war will also be reflected during this time on our channels, so keep an eye out for themed posts!
Tannenberg Alpha Testing at full steam!
With the Early Access release drawing nearer we are still hard work testing the current builds, for which we still need more help. We have already been getting a lot of new testers on board. Recently another group of 1,400 soldiers has been released into Tannenberg so we are picking up speed. But we have more room so if you haven’t already, you can join Tannenberg Alpha Testing using the link below. We do ask you to have at least 20 hours of Verdun playtime. We need experienced soldiers! Join the Tannenberg Alpha: http://steamcommunity.com/app/633460/discussions/0/2217311444342949200/ Do realize, testing games in such an early state is a delicate matter. We don’t only require your valuable feedback, but also your secrecy. Signing an NDA is a serious matter so please don’t post anything from your Alpha Testing experience. And if you find a bug you’d like us to squash, let us know here: http://bugs.verdungame.com/forums/4-alpha-testing/
Q&A With Artist Jim ‘Volcol’ Chilton
We started things off in June with the first Frontline News, featuring a video the devs did with The Great War on Youtube, with some additional information courtesy of Lead Artist Jim ‘Volcol’ Chilton. Since then we have shared a lot of new in-game action and items with you, showcasing a lot of new assets. A good occasion to get some additional information on the art process, straight from the source! How have the last month been progressing? The last few months have (expectedly) been pretty busy. There’s been a lot of finalisation of assets and general little tweaks and edits here and there, to make the scenes, weapons, and characters better before launch. A lot of fixes have been approached based on feedback from the community. There’ll always be improvements going on behind the scene. Any notable changes in certain models or items that we have only seen in an older state, that you are really proud of? The weapons have seen a set of new textures created, now with a higher texture resolution. Doubling the texture resolution has allowed for much a much better result, with rifles having much nicer wood stocks, and metals. I’m particularly pleased with the Cyrillic markings on the Russian pieces. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=1166239525]
Mosin Carbine and m95 Stutzen example The maps have some serious set pieces. Do you have personal favourites you would like to put in the spotlight? The buildings in Poland are some of the first I’ve ever done, and with the aforementioned strict technical limitations (the amount of materials we use being one major performance factor). All In all I’m super pleased with the results. I’ll never think something is perfect, but as an artist it will always be a learning process. I’m really happy with the weapon art I’ve produced also, some of the items were a joy to create but not so much to research. Which changes in the engine allowed you to do new things with the art and design you are really happy (or surprised) with? We’ve been keeping up with Unity's 2017 new features with each patch. The art process is pretty standard but in terms of visuals, I’m really pleased with the improvements to environmental effects (not my area). The new fog and weather system works exceptionally well, and can make for a whole different feel from round to round. Is there a particular part of the higher graphical fidelity you are especially impressed with? Has the new weather system had any effect on creating the art and assets? The environmental and weather changes haven’t really impacted the art process too much – but have presented a few challenges in getting snow to work well from model to model. Which of the new units had the most challenging outfits or weapons to model? Great coats are difficult to approach. We don’t utilise cloth based physics/simulation – so including them in game and getting them to look reasonable is quite frustrating. The characters in general saw a few issues highlighted in previous Tannenberg updates, we’ve since then fixed what we can easily (uniform colouring etc) as well as general improvement. The weapon rigging for the HMG’s was quite a challenge, getting machine gun belts working well for the mounted guns took quite a while to rig. And which kind of assets in general have been the most challenging to create? Everything presents its own challenge. I suppose the three areas that have been the biggest challenges for me as of late are the Panzerzug rework – I haven’t done much in the way of vehicle artwork before. The church was also a challenge, given technical limitations and the scale of the asset. Foliage, I had never approached before, so working on new trees (from an existing base) was extremely frustrating and time consuming but rewarding. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=1166240660]
Winter trees example Is there a particular weapon or item you especially enjoyed working on for Tannenberg, as someone genuinely interested in WW1? Personally I’m really pleased with the Mannlicher m88/90. It was quite a simple item to approach but a really rewarding project and unusual weapon, one that I hadn’t been familiar with until it’s inclusion into Tannenberg.
Stay Tuned!
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1166241363]
As the release is getting closer we are able to share more and more inside information, so as always, keep an eye out for upcoming posts and editions of Frontline News. We have more interesting topics coming up!
In order to do justice to the different strategies employed on the Eastern Front we have created a brand new game mode for Tannenberg, which reflects the different terrain and movement. Read on for extra information on Maneuver!
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1150792774]
Positioning and movement are all important in Maneuver
Positioning obviously plays an extremely important part in military strategy. Enveloping and surrounding your enemy is a tried and tested tactic, cutting them off from their supply line and creating great tactical and strategic advantages. This is also known as Kesselschlacht, or Cauldron Battle for those less versed in German. The Western Front also had its fair share of encounters where this strategy played a role (the famous Von Schlieffen plan used this strategy at a large scale), but on the Eastern Front this was the bread and butter on nearly every occasion. The battle at Tannenberg itself is a prime example for the deployment of this strategy at the Eastern Front. That’s not to say there wasn’t any static fighting of course, but enveloping and surrounding was the backbone of military strategy during the war.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1150793843]
The Von Schlieffen plan, strategic movement at a grand-scale
With Maneuver we combine the strategic nature of the fighting on the Eastern Front that people are familiar with the operational and tactical nature of encounters in those environments. Based on the term Maneuver-warfare, we bring the mindset of trying to envelop your enemies in pockets of resistance to the (64-player) online battlefield.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1150794618]
Knowing the layout of the new maps will go a long way
Outflanking the enemy, capturing important tactical positions around the enemy will yield the players in-game benefits, and will lead to victory faster by cutting them off from their Headquarters. In addition, we wanted to give a more thematic context to capturing certain points, which is why we included signal stations and ammo dumps to further extend the focus on the logistical challenges of war, as one would expect in an RTS rather than FPS scenario.
Tannenberg Alpha
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1150795336]
No pressure, but we really want you!
And finally another reminder that the Tannenberg Alpha testing is still going strong. Signing up doesn’t guarantee an invite but we are doing our best, and we’re about to send out a new batch of invites.
https://docs.google.com/forms/d/e/1FAIpQLSdIlKCIbNkW7fjrDv2eRWnbtCjP03hF5KEP7vk6XNMfmwXtIw/viewform
Have a good weekend!
As the winter draws closer, we’re happy to say it’s time for Frontline News once again. Yesterday saw the exciting announcement that Tannenberg will be launching on November 16th, and also revealed the new 64 player Maneuver game mode - check out the FAQ for more info, and expect a more detailed preview of the Maneuver mode soon.
Today though, we’ll be talking about weather variants for maps and focusing on the Russian Cossack squad. Enjoy!
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1135501239]
A fearsome adversary in close quarters.
New Squad: Russian Cossacks
The Cossacks are here! In Tannenberg they serve as the Russian assault squad, with a focus on close combat and taking ground. Although trenches are a rarer sight on the Eastern Front this doesn’t mean that melee weapons and grenades are less valuable. Of course a straight charge across an open field into machine guns isn’t going to end well no matter how sharp your sword is, but the maps in Tannenberg also feature thick forests, buildings and ruins. This is where the Cossack Shaska can give you the edge against opponents with bayonets or entrenching tools. Alternatively, a well placed grenade can take them out from a safer distance.
Before they get in that close, the Cossacks have several primary weapon options, but the most common will be the Dragoon variant of the Mosin-Nagant M1891 rifle. Longer than the carbine version but shorter than the infantry rifle, the Dragoon variant would serve as the base for the later M1891/30 rifle which was the standard issue rifle from 1930 to 1945. Most of the Dragoon rifles would be retooled into M1891/30s.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1135502549]
The Dragoon variant of the Mosin-Nagant used by the Cossacks.
The Shashka, and other weapons
The Cossacks aren’t the only troops in Tannenberg to carry a blade - the image below also shows off the Austrian M61 Sabre (available in one of the loadouts for the K.u.K officer), the Russian M81, and the Shaska itself.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1135503759]
All elegant weapons, but it’s the soldier wielding it who really makes the difference.
Weather conditions may vary
One of the graphical improvements in Tannenberg is a wider range of more atmospheric weather conditions, from summer sunshine to winter snows. The weather won’t change during the playtime of a match, but the range of possibilities will provide variation and some subtle gameplay challenges - spotting enemy soldiers in dark forest undergrowth will be more challenging when there is fog hanging in the air and clouds overhead, while a blanket of snow will make targets stand out more than usual as they cross open fields. As with Verdun, the range of weather options for a map will be appropriate considering the conditions seen during historical battles in the area.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1135504759]
Don’t just take our word for it, see for yourself how much difference the weather makes!
Westie’s Youtube
If you’re looking for a summary of everything we’ve revealed so far, Youtuber Westie did a nice video on Tannenberg where he discusses the preview content we’ve released so far. You can check it out here: https://www.youtube.com/watch?v=BNTS2OPrkyY
That’s it for this edition of Frontline News, but we’re already looking forward to seeing your reactions to the next preview. Stay tuned!
Prepare yourselves for a winter offensive! Tannenberg is going to be released November 16 on Steam Early Access. Watch the announcement trailer: https://youtu.be/zL7cEuh4nF8 This will be your chance to experience Tannenberg’s new Maneuver game mode, which sees up to 64 players engage in an unpredictable battle to outflank and encircle enemy positions. Bigger maps, more players and multiple objectives create deep and engaging matches where the tide of battle can turn quickly thanks to smart infiltrations, tenacious defenses, and the occasional last-ditch assault! Tannenberg is expected to be in Early Access from November 16 until sometime in Q1 2018, and the focus will be on polishing and balance. The price will be $17.99, with a discount for Verdun owners. Until then, watch this space for more previews and informative Frontline News posts! You can expect a more detailed post on the mechanics of the Maneuver game mode quite soon. If you have other questions, check out the FAQ. Grab your shashka, wrap up warm, and get ready for battle on November 16!
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1125243043]
Though not as dominant as on the Western Front, there are some trenches
We have a new edition of Frontline News for you, to keep you warm during your first encounters with the cold and harsh Eastern Front. This time we are looking more closely at another new map, located in Poland, so read on!
New Map: Poland
We have more up our sleeves when it comes to the new maps that Tannenberg will introduce to the 1914-1918 WW1 Game Series. But for now we are focusing on the third map reveal, joining the ranks of East Prussia and Galicia. Poland will offer a harsh and gritty setting, with its open landscape, scorched earth and burned villages. It is set in the central Polish plain, an area of vast flatland around Warsaw, the capital of Russian Poland.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1125244230]
Another nice set piece, but you won’t be taking to the skies obviously
The Stage Is Set
The 64 player map features a rural farming hamlet set around a crossroads. The scenario depicts an overextended Russian Army, in the north-east corner, applying the principle of scorched earth. In the south-west corner, 400 meters down the road, we find the German Army stationed around an abandoned farmhouse. In this map you'll find destroyed buildings, war-battered chimneys in piles of rubble, an improvised Russian airstrip with Morane-Saulnier airplanes, Russo-Balt armored cars and much more!
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1125244938]
Finding your way through the fog using burning houses isn’t the best of times
Poland features a range of different combat locations, such as intense building-to-building fighting in entrenched and fortified wooden dwellings, creeping tactical gun fights along hedges and firewood stacks or long distance engagements over ploughed fields and fenced meadows. The wooden buildings are a first in the 1914-1918 WW1 Game Series.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1125245992]
The wooden houses look safe, but don’t forget there is bullet penetration now!
Eye For Detail
Much attention to detail was put in researching the different styles of fences, haystacks, wells and unadorned interiors. These cultural features really sell the feel of an early 20th century impoverished Polish village, while also providing abundant cover and movement options to keep the map fun! We hope you are ready for the fight in this barren and flat landscape. All the characteristics of the terrain and environment will require new strategies and insights, so you will need to bring your A game to be victorious.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1125247339]
Always, always, ALWAYS... bring your gasmask
Thanks for reading and keep a close eye on all our channels. We have more previews coming up this month!
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1114050531]
In the wrong place, at the wrong time
Welcome back to your (usually) bi-weekly dose of news from the front. This edition of Frontline News starts with some additional info on the Galicia map, which we have previewed in the recent weeks. We want to provide you with some backstory of the map, giving some weight to the region’s history. By popular demand we also have a more technical reveal for you, showing off the bullet penetration mechanic we are working on! To round things up we have a link for you, allowing you to register for Tannenberg alpha playtesting.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1114055198]
Nothing like a morning charge over a frozen field
Galicia, A Map With A Variety Of Challenges
The map Galicia is set in the historic and geographic region of Galicia, which includes parts of present day southern Poland and western Ukraine. It lies to the north and east of the Carpathian mountains. The map features cultivated land, and wild forests on sloping hills and rock faces. A small rural village with a monastery is set in stark contrast to a destroyed forest and improvised revetments. In the north east corner the K.u.K. troops have set up an improvised HQ. From here, following the adjacent meandering creek, lies a rigged railway with the Austro-Hungarian armored train pinned down between the woods and a large cliff. Uphill we find outflanked Russian field artillery, which leads us to an overrun Russian encampment. Arriving over the crest of the hill - in the south west corner - we meet The Tsarist troops at a deserted farmhouse.
Galicia offers the most variety of challenges in the line up of maps. The steep terrain promises interesting situations, and the dense disorienting forest provides the potential setting for a deadly ambush. There are revetments and trenches to navigate with saber drawn, and open fields to lead your squad through. We pay a lot of attention to detail in the maps. A lot of work has gone into new props that bring the history of this unique conflict to life. Keep an eye out for anything ranging from artillery carts and signal lights to tents, outhouses and boats. Another eye catcher here is of course the massive armored train, a prominent stationary set piece in Galicia. These ‘hero assets’ create an amazing atmosphere in the maps!
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1114083049]
The stationary armored train in all its glory (the smoke effect is still being worked on)
New Gunplay Mechanic: Bullet Penetration
Our Eastern expansion will introduce new maps - such as the recently shown region of Galicia - in which you’ll no longer be confined to the muddy trenches. Instead combat is moved to vast open plains, dense forests, abandoned villages and destroyed churches. To facilitate this new dynamic gameplay we are also introducing new gunplay mechanics. One of these new mechanics that we’re is including Bullet Penetration.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1114087667]
Duck and cover, works like a charm
When bullets hit soft objects, like wood, dirt or flesh, they will penetrate the object and continue to do damage beyond the initial impact. As you can imagine, this change has quite a substantial impact on the 1914-1918 WW1 Game Series’ ecosystem. It adds another layer of strategy to the game and we feel it also adds to the realism of the gunfights.
Tannenberg Alpha Testing
To close things off we wanted to share a link with you, giving you the option to sign up for Tannenberg Alpha testing.This is a traditional test phase though, not just some PR stunt in disguise, or chance for you to play the game for free. We’re hard at work perfecting the game so we need testers who are willing to take an active role in testing and hunting for potential bugs, in order to make Tannenberg the game we all want it to be.
Signing up doesn’t guarantee an invite but if you’re interested we hope you’ll take the time to register.
https://docs.google.com/forms/d/e/1FAIpQLSdIlKCIbNkW7fjrDv2eRWnbtCjP03hF5KEP7vk6XNMfmwXtIw/viewform
Thanks for reading and till the next Frontline News!
For this latest edition of Frontline News we wanted to give the stage to our recently revealed Austro-Hungarian soldier, and showcase some of the details of his equipment and weaponry we’ve been working on.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1090490803]
Early war officer and squad in Pike-Grey (Hechtgrau)
As is always the case during our development of both Verdun and Tannenberg, we greatly value realism. Not only when it comes to gameplay, but also in visual details of any size. Maps, characters, or gear, we want it all to look authentic. This also holds true in regards to the recently revealed K.u.K. Trooper. And now that our Austro-Hungarian cat is out of the bag, so to speak, we wanted to highlight some of the realistic weapons and gear we have fitted him with.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1100122977]
Late-war squad in Field-Grey (Feldgrau)
Some troopers are wearing the Austrian M1917 helmet. This was a domestically made update to the well-known German M16 helmet, of which the Austro-Hungarian forces initially received 500.000 units. At the end of the war, another 500.000 local versions were added, which differed in colour, chinstrap, and placement of rivets.
Late-war KUK squad Equipment
The M1910 Entrenching tool’s main difference to its predecessor is the pointed tip. By the end of 1915 this model ruled them all, and replaced all previous models in the field. It was so sturdy, some were even reissued to the Wehrmacht in WWII. All shovels came with a carrier and were traditionally carried on the left hip, often strapped together with a bayonet (appropriately called the ‘German manner’). The most commonly encountered bayonet is the M1895 Mannlicher rifle version, which originally came with a black painted scabbard. Some scabbards were repainted however at a later stage of the war.
Close up of in-game backpack
The unofficially named M1888/15 canteen came from different manufacturers, which was only reflected in name and date stamps. When it comes to weapons, Many Steyr-Mannlicher rifles saw use. But as shown by our recent Facebook poll, the M95 is amongst the most popular.
In-game first-person view of inserting an en-bloc clip in the m95
So there you have it. The K.u.K. Trooper in all his glory. What do you think? No, seriously, what do you think? We are always looking for constructive feedback. Everything we have shown so far is work in progress, so we genuinely value your feedback if you feel a certain model could be improved. Thanks and we hope you enjoyed this edition of Frontline News!
And if you can’t get enough of the Steyr-Mannlicher rifles, check out the video’s from C&Rsenal, who helped us with getting the in-game audio sounding as realistic as possible.
http://www.youtube.com/watch?v=4xeeE1E9Wwk
History of the M95
East Prussia Map - Extended Preview
More news from the Front! This latest edition of Frontline News focusses on the East Prussia map, giving you a closer look and inside information. For the occasion level designer Sjors Janssen takes to the stand, to share his experience in recreating this area for Tannenberg:
‘’East Prussia is the first map we developed with Tannenberg's new 32 vs 32 playstyle in mind. Its setting is inspired by the area of northern Poland. What really sets this map apart is the vast amount of forest. The forest offers a lot of variation, with its bordering managed woodlands, meadows, lakes, simple country roads and the odd farm. Following the frontline of the depicted scenario, there are heavily guarded and partially overrun positions of the Central Powers, heavily bombarded sectors with torn up trees, and collapsed trenches.
What's been really new to the development of this map within the 1914-1918 WW1 game series are the open ranges and the scale of the environment. We've spent a lot of time improving the look and feel of the natural environment with the creation of indigenous vegetation and new rendering tech.
We always look closely at the photo sources available from that time, to try and recreate the types of defensive structures that were designed during WW1. What has been really exciting to me personally is our stride to include recognisable elements of local culture close to the front line. We've been careful to select building styles, ways of harvesting grass, livestock, hedges and styles of fencing to provide a more authentic feel to what the cultural landscape would have been like historically.’’ - Sjors Janssen, Level Designer
We hope you enjoy these posts with our personal stories and experiences, from different members within our team. Frontline news will return early next month with a brand new extended preview, focussing on another aspect of our upcoming Tannenberg release.
Tannenberg Hub: Frontline News June
Welcome to the first edition of Frontline News! We wanted to include you in some of the hard work going on behind the scenes, by adding personal stories to the content that we share. Below you’ll find additional intel relating to the two most recent Tannenberg previews that we posted, provided by Jim ‘Volcol’ Chilton, lead artist and newborn YouTube celebrity (thanks to the video video from The Great War)!
German Infantry 1914 Germany entered the Great War in 1914 with a well-equipped and quite substantial force. Able to mobilise up to 4.5 million men (including reserves) in 1914 alone, the German army was a formidable force. The uniforms and equipment in 1914 somewhat mimed the uniform and equipment used in previous conflicts on the European battlefields. Like most armies, the German regular was largely issued with aging equipment – which included often impractical headgear and uniform colour schemes. The famous pickelhaube for example being a common sight on European battlefields for decades. The infantryman shown also has equipped a Gewehr 88 rifle, instead of the Gewehr 98 rifle. The scale of the European armies in WW1 often saw many units equipped with older rifles. In creating the new artwork, we have drawn from our experiences with Verdun and how our character art techniques have changed down the line. Using a new approach from the start of Tannenberg character creation has enabled us to get much better material definition, with next to no performance impact. The creation of the new artwork has also allowed us to further improve the visuals of the equipment and uniforms, as well as open up doors to more improvements in the foreseeable future.
Mosin 91/07 carbine Like many nations around the turn of the century, there was an increase in demand for a common weapon design that could be easily converted between infantry and carbine variants. Russia was no exception to this trait, and upon adopting the Mosin Nagant M91 for the Russo/Japanese war, limitations were recognised. Seeing the urgent need for a more compact weapon for machine gun units, sappers or even artillery crews, the carbine was commissioned. With around 300,000-350,000 of the rifles produced, this seemingly high number (enough rifles to equip the British Expeditionary Force at least twice) is dwarfed by the millions of M91 rifles produced. Coming from Verdun, weapon artwork should also see great improvements with new texture/material processes and game engine upgrades. Audio improvements - with historical accuracy guaranteed by C&Rsenal - and a more accurate representation in animations should help provide a much more immersive experience with the new weapons. The Mosin carbine is already proving to be a formidable weapon in the right hands. Feel free to join us on Discord , if you want to chat some more about this subject (or any other subject for that matter). Cheers!
Experience intense First World War infantry combat on the Eastern Front with the upcoming Tannenberg!
https://youtu.be/sE32n9kUddU
This is a standalone expansion to Verdun, the first realistic World War One FPS. As the second entry in the 1914-1918 WW1 Game Series, Tannenberg will be packed with the same historical accuracy, attention to detail and meticulously designed combat as Verdun, applied to a lesser known but no less intense theater of WW1.
Tannenberg features scenarios inspired by battles from throughout the war, in locations ranging from dark forests near the Russian border to snowy plains and burned villages. This is not the trench warfare of the Western Front! Expect to fight across open fields, and adjust your tactics accordingly. Choose your role from a variety of squads and weapon loadouts, and unlock more as you play!
More details will be released as we get closer to release. Make sure to add Tannenberg to your Steam wishlist now!
Tannenberg
Blackmill Games
M2H
2017-11-16
Action Indie Strategy Simulation Multiplayer Coop
Game News Posts 176
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(7234 reviews)
https://www.ww1gameseries.com/tannenberg/
https://store.steampowered.com/app/633460 
The Game includes VR Support
Tannenberg Linux [4.35 G]
Tannenberg - Supporter Edition Upgrade
This historical game takes place across the lakes, forests, and snowy plains of the Eastern Front - it was inspired by the Battle of Tannenberg in 1914 where the Russian Second Army was dealt a heavy blow by the Germans. Tannenberg offers a range of game modes - including the exciting new mode reflecting the different nature of war on the Eastern Front - and a wealth of historical detail: realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on real battlefields, this time in the forests, plains and mountains along the border between the Russian Empire and the Central Powers.
Tannenberg key features include:
- Realistic World War 1 gameplay
- Tactical squad-based FPS
- Warfare on the Eastern Front
- Majestic backdrops and map detail
- Variety of game modes for player counts of up to 64
Experience World War One on the Eastern Front
It’s all-out war on the Eastern Front! From artillery barrages and poison gas to the deadly machinegun and humble rifle, there are many weapons to master. The battlefield is a dangerous place, and a little thought will help you stay alive – lead your shots, keep your eyes open, and be ready to engage in ferocious close combat at any moment.
Authentic Eastern Front Warfare
The development team is aiming to recreate the atmosphere of the Eastern Front with the same level of accuracy as in Verdun. Uniforms have been recreated to the tiniest detail, the weapons are modeled to exact references and the maps use realistic props and terrain layouts.
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- OS: Ubuntu 18.04+ 64bit only. Other distros will probably work. but are not officially supported.
- Processor: Intel CPU Core i5-2500K 3.3GHz. AMD CPU Phenom II X4 940Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 960M / Radeon HD 7750 or higher. 2GB video card memoryNetwork: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: Multiplayer only. make sure you have a stable and fast internet connection.
- Memory: 16 GB RAM
- Graphics: 4GB video card memoryNetwork: Broadband Internet connection
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