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FRONTLINE NEWS: What We’re Working On

Hi everyone, it’s time for another Frontline News post! Today we’ll update you on what we’re working on after the big merge last month.

Our five main focuses


Performance improvements are still a major focus of course, and we continue to make progress there. At the same time there are four big gameplay aspects that we’re working on at the moment - in no particular order:
  • Heavy Machine Guns Yep, we’re still experimenting and working out how to best position these weapons in the maps, and how to make them useful while not being overpowered. The addition of MG Shields had mixed results, with many players liking the change but not really noticing any big difference in how useful it made the HMGs. Several of you have also been helpful in pointing out particular HMGs in the maps which you think are badly positioned.
  • Bot Behaviour The intelligence of the bots and believability in how they act is an on-going project - as anyone who has worked on AI will know, it’s no easy thing. Thanks to everyone who has described specific bot behaviours which they do or don’t like!
  • Filling Servers We have already made several changes to how players join squads when they search for a game, and how squads themselves are distributed within matches, but there is still more that can be done to improve your chances of joining a more busy server when you choose the auto-matcher.
  • Recon Plane Call-in Like the HMGs, the recon planes can feel underpowered compared to some of the other tools in the game (hello artillery!) so we are investigating options to make them more useful.
    Working to improve gameplay in areas like this is one of the key reasons we chose to do a beta launch before a full release. It also means we can take into account the thoughts of some of our most dedicated players! On the topic of which...

    Give us your feedback!


    We are asking to hear from all of you in the community in this State of Tannenberg thread on our Steam forums. People are usually very vocal in Early Access games, but we haven’t had that many comments on specific things in Tannenberg outside what we mentioned earlier in this post. With the above thread we’d like to see specific suggestions of what you think could be improved or polished in the game. We also have a second Steam topic with a poll, asking your opinions on how bots should fill servers. There are three options ranging from bots filling every slot to there being no bots in the game at all once at least 32 players have joined. Check the post for more info on the options and a link to the poll to cast your vote!
    That’s it for now. The screenshots in today’s post have been made by our player echo1, a very talented frontline photographer! If you have some cool shots of your own, upload them on Steam, or post them on our Twitter and tag us so we can retweet our favorites! Keep an eye on our Steam news (follow us if you like) or watch for our announcements on Facebook or Twitter to hear about our next Frontline News post.


    [ 2018-02-09 19:03:17 CET ] [ Original post ]

  • Tannenberg
    Blackmill Games Developer
    M2H Publisher
    2017-11-16 Release
    Game News Posts: 178
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    Very Positive (7261 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Tannenberg Linux [4.35 G]
    Available DLCs:
    • Tannenberg - Supporter Edition Upgrade
    Tannenberg is the latest entry in the 1914-1918 WW1 Game Series that started with WW1 FPS Verdun, expanding the focus to encompass the Eastern Front. Warfare on the border of the Russian Empire offers a fresh experience for new and veteran players alike, with new squads and weapons, open maps that give players tactical freedom, and a whole new 64 player game mode!

    This historical game takes place across the lakes, forests, and snowy plains of the Eastern Front - it was inspired by the Battle of Tannenberg in 1914 where the Russian Second Army was dealt a heavy blow by the Germans. Tannenberg offers a range of game modes - including the exciting new mode reflecting the different nature of war on the Eastern Front - and a wealth of historical detail: realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on real battlefields, this time in the forests, plains and mountains along the border between the Russian Empire and the Central Powers.

    Tannenberg key features include:
    • Realistic World War 1 gameplay
    • Tactical squad-based FPS
    • Warfare on the Eastern Front
    • Majestic backdrops and map detail
    • Variety of game modes for player counts of up to 64

    Experience World War One on the Eastern Front
    It’s all-out war on the Eastern Front! From artillery barrages and poison gas to the deadly machinegun and humble rifle, there are many weapons to master. The battlefield is a dangerous place, and a little thought will help you stay alive – lead your shots, keep your eyes open, and be ready to engage in ferocious close combat at any moment.

    Authentic Eastern Front Warfare
    The development team is aiming to recreate the atmosphere of the Eastern Front with the same level of accuracy as in Verdun. Uniforms have been recreated to the tiniest detail, the weapons are modeled to exact references and the maps use realistic props and terrain layouts.

    Follow us on Twitter and Facebook, or contact us via Discord.

    MINIMAL SETUP
    • OS: Ubuntu 18.04+ 64bit only. Other distros will probably work. but are not officially supported.
    • Processor: Intel CPU Core i5-2500K 3.3GHz. AMD CPU Phenom II X4 940Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher. 2GB video card memoryNetwork: Broadband Internet connection
    • Storage: 8 GB available spaceAdditional Notes: Multiplayer only. make sure you have a stable and fast internet connection.
    RECOMMENDED SETUP
    • Memory: 16 GB RAM
    • Graphics: 4GB video card memoryNetwork: Broadband Internet connection
    GAMEBILLET

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    17.49$ (30%)

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