Game Update - Networking
There are more fixes and improvements as well - read the full changelog, or get some highlights below:Fixed a bug which could cause third person models to be at a different height to the first person view, particularly when prone (this stops other players appearing to be ‘buried’ in the ground).
Trade kill checks now take into account how far a bullet has travelled, which should improve trade kill accuracy for long range shots.
Improvements made to melee stabbing, with better locking on, better handling for stabs from above, and a slight speed boost during stabs.
After receiving feedback from both the in-game community and some dedicated reenactors from Romania (thank you Alex!) we adjusted the colours of the Roumanian uniforms. Firstly to match better with references (M.1912 green-grey pigment), and also to address several other points of feedback such as piping and helmet colours.
Green-Grey is quite distinctive from Pike-Grey. In addition, and this was a big point of feedback from the community, it is now easier to distinguish Roumanians from the Austro-Hungarian early war uniforms:
With the variety of lighting conditions in tannenberg, uniform colours appear different. Wernd vs Bogdan, 1916. If you spot issues in the game or have suggestions on gameplay or balance, you can post on our support website - vote up the topic if someone else has already made a post, or create one yourself! If you want to see what’s coming next for Tannenberg, we have a WIP roadmap at on Favro - it also includes the Verdun roadmap.
Finally, thanks to everyone who joined us this weekend for one of the two 128 player Tannenberg battles! It was great fun - we’ll certainly look into planning a few more events like this. We’ll see you on the (smoother) battlefield! YouTuber HylianVoice made a video of Sunday's event: https://youtu.be/TZXQuAECk8Q
[ 2018-09-05 09:54:33 CET ] [ Original post ]
We recently pushed live our improved networking code, which should mean smoother movement for players suffering from bad ping or packet loss. Player positions are more accurate, and some networking lag has been removed. The exact effect will vary depending on your connection, location, and which servers you typically play on. Please let us know if you notice changes!
A laggy player seen through the old networking code.
The same level of lag under the new networking code.
Key Changes
There are more fixes and improvements as well - read the full changelog, or get some highlights below:
Updated Roumanian Uniforms
After receiving feedback from both the in-game community and some dedicated reenactors from Romania (thank you Alex!) we adjusted the colours of the Roumanian uniforms. Firstly to match better with references (M.1912 green-grey pigment), and also to address several other points of feedback such as piping and helmet colours.
Green-Grey is quite distinctive from Pike-Grey. In addition, and this was a big point of feedback from the community, it is now easier to distinguish Roumanians from the Austro-Hungarian early war uniforms:
With the variety of lighting conditions in tannenberg, uniform colours appear different. Wernd vs Bogdan, 1916. If you spot issues in the game or have suggestions on gameplay or balance, you can post on our support website - vote up the topic if someone else has already made a post, or create one yourself! If you want to see what’s coming next for Tannenberg, we have a WIP roadmap at on Favro - it also includes the Verdun roadmap.
128 Player Weekend
Finally, thanks to everyone who joined us this weekend for one of the two 128 player Tannenberg battles! It was great fun - we’ll certainly look into planning a few more events like this. We’ll see you on the (smoother) battlefield! YouTuber HylianVoice made a video of Sunday's event: https://youtu.be/TZXQuAECk8Q
Tannenberg
Blackmill Games
M2H
2017-11-16
Action Indie Strategy Simulation Multiplayer Coop
Game News Posts 176
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(7234 reviews)
https://www.ww1gameseries.com/tannenberg/
https://store.steampowered.com/app/633460 
The Game includes VR Support
Tannenberg Linux [4.35 G]
Tannenberg - Supporter Edition Upgrade
Tannenberg is the latest entry in the 1914-1918 WW1 Game Series that started with WW1 FPS Verdun, expanding the focus to encompass the Eastern Front. Warfare on the border of the Russian Empire offers a fresh experience for new and veteran players alike, with new squads and weapons, open maps that give players tactical freedom, and a whole new 64 player game mode!
This historical game takes place across the lakes, forests, and snowy plains of the Eastern Front - it was inspired by the Battle of Tannenberg in 1914 where the Russian Second Army was dealt a heavy blow by the Germans. Tannenberg offers a range of game modes - including the exciting new mode reflecting the different nature of war on the Eastern Front - and a wealth of historical detail: realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on real battlefields, this time in the forests, plains and mountains along the border between the Russian Empire and the Central Powers.
Tannenberg key features include:
Experience World War One on the Eastern Front
It’s all-out war on the Eastern Front! From artillery barrages and poison gas to the deadly machinegun and humble rifle, there are many weapons to master. The battlefield is a dangerous place, and a little thought will help you stay alive – lead your shots, keep your eyes open, and be ready to engage in ferocious close combat at any moment.
Authentic Eastern Front Warfare
The development team is aiming to recreate the atmosphere of the Eastern Front with the same level of accuracy as in Verdun. Uniforms have been recreated to the tiniest detail, the weapons are modeled to exact references and the maps use realistic props and terrain layouts.
Follow us on Twitter and Facebook, or contact us via Discord.
This historical game takes place across the lakes, forests, and snowy plains of the Eastern Front - it was inspired by the Battle of Tannenberg in 1914 where the Russian Second Army was dealt a heavy blow by the Germans. Tannenberg offers a range of game modes - including the exciting new mode reflecting the different nature of war on the Eastern Front - and a wealth of historical detail: realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on real battlefields, this time in the forests, plains and mountains along the border between the Russian Empire and the Central Powers.
Tannenberg key features include:
- Realistic World War 1 gameplay
- Tactical squad-based FPS
- Warfare on the Eastern Front
- Majestic backdrops and map detail
- Variety of game modes for player counts of up to 64
Experience World War One on the Eastern Front
It’s all-out war on the Eastern Front! From artillery barrages and poison gas to the deadly machinegun and humble rifle, there are many weapons to master. The battlefield is a dangerous place, and a little thought will help you stay alive – lead your shots, keep your eyes open, and be ready to engage in ferocious close combat at any moment.
Authentic Eastern Front Warfare
The development team is aiming to recreate the atmosphere of the Eastern Front with the same level of accuracy as in Verdun. Uniforms have been recreated to the tiniest detail, the weapons are modeled to exact references and the maps use realistic props and terrain layouts.
Follow us on Twitter and Facebook, or contact us via Discord.
MINIMAL SETUP
- OS: Ubuntu 18.04+ 64bit only. Other distros will probably work. but are not officially supported.
- Processor: Intel CPU Core i5-2500K 3.3GHz. AMD CPU Phenom II X4 940Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 960M / Radeon HD 7750 or higher. 2GB video card memoryNetwork: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: Multiplayer only. make sure you have a stable and fast internet connection.
- Memory: 16 GB RAM
- Graphics: 4GB video card memoryNetwork: Broadband Internet connection
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