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Game Update - New loadouts, sectors, abilities and more!
Every sector will now have a special trait and advantage associated with controlling it! The key sectors will continue to increase the speed of enemy score drain. Ammunition and artillery sectors will reduce the cooldowns of their associated abilities by 10% - youll be able to use ammo crates and call in artillery strikes more frequently. Recon sectors will increase how long spotted enemies remain visible on the mini-map by 10%. Finally, reinforcement sectors will reduce respawn times by 10%.
Here you can see the new sector types as applied to Poland. There are recon and artillery sectors next to the HQs, the key sector at the Crossroads, and a reinforcement sector to the north with an ammunition supply sector to the south.
We have made a series of changes to squads, abilities and call-ins in order to make every squad more unique and interesting. To start with, each squad can now be broadly categorized as Infantry, Assault, or Support. NCOs from all squads can call in smoke shells to cover an advance, but artillery, gas and recon missions are now linked to specific squads.
Infantry squads are focused on long range combat, with plentiful long rifles, related role perks, and the ability to call-in artillery strikes. The K.u.K Trupp even have access to the superheavy 305mm koda 30.5 cm Mrser M.11!
Assault squads focus on offensive actions, with grenades, melee weapons, and abilities that can negate suppression or increase it in enemies. They also command gas call-ins. Every call-in now has multiple levels, generally along the lines of light / medium / heavy. The heavier call-ins have longer cooldowns, so NCOs have the choice of deploying support more often, or having more powerful support less frequently.
The support squads are capable defenders and can potentially recapture lost sectors faster than other squads - but dont underestimate their power in an attack, where they can act as mobile grenade and ammo supply points and use recon flights to identify enemy defensive positions or spot counter-attacks. Note: Right now only the Austro-Hungarian siege mortar is implemented, the other squad abilities are coming soon!
Support roles now each have one placement ability (put down ammo and grenade crates or field telephones anywhere) and act as a mobile source of ammo, grenades, or telephone connection! We will be looking forward to hearing your thoughts on all these changes - post your thoughts in the feedback thread on the hub!
This update also brings a collection of other changes and squashed bugs. Read some of the most significant below:Unity version updated to 2018.3.
Always allow sector spawns on all friendly sectors.
Faster mount/dismount time for HMGs.
Spawning is now a lot more responsive! Fixed cases of getting stuck in Spawning.
Cluster spawns within 50m of an enemy capzone is no longer possible.
Various new UI updates, performance optimisations and fixes.
Frommer Stop now has 7 bullets instead of 8.
Exposed spawns in center of Carpathians have been adjusted.
Fixed incorrect "Your NCO called in..." message for actions of other squads (now only display for your own squad call-ins).
Less chance of floating prone people.
Improved gasmask checking on spawn. This should resolve the 'spawning in gas' issues.
Network bandwidth optimisations.
As always, check out the full changelog on the forums and dont forget to brace yourselves for the upcoming release on February 13th!
Before we go, take a look at one more little teaser!
Not all of the new weapons coming at release are for the Bulgarians Cheers!
[ 2019-01-31 13:14:08 CET ] [ Original post ]
The first update of the year is here, and its a big one! We wanted to add more distinctiveness to both the squads and sectors in Tannenberg, and thats what this update is all about. But first, a teaser to get you hyped for the release on the 13th!
https://youtu.be/fhSr9ZMtk6kGet a closer look at the Bulgarians...
Sector types revamp
Every sector will now have a special trait and advantage associated with controlling it! The key sectors will continue to increase the speed of enemy score drain. Ammunition and artillery sectors will reduce the cooldowns of their associated abilities by 10% - youll be able to use ammo crates and call in artillery strikes more frequently. Recon sectors will increase how long spotted enemies remain visible on the mini-map by 10%. Finally, reinforcement sectors will reduce respawn times by 10%.
Here you can see the new sector types as applied to Poland. There are recon and artillery sectors next to the HQs, the key sector at the Crossroads, and a reinforcement sector to the north with an ammunition supply sector to the south.
Squads and abilities overhauled
We have made a series of changes to squads, abilities and call-ins in order to make every squad more unique and interesting. To start with, each squad can now be broadly categorized as Infantry, Assault, or Support. NCOs from all squads can call in smoke shells to cover an advance, but artillery, gas and recon missions are now linked to specific squads.
Infantry squads are focused on long range combat, with plentiful long rifles, related role perks, and the ability to call-in artillery strikes. The K.u.K Trupp even have access to the superheavy 305mm koda 30.5 cm Mrser M.11!
Assault squads focus on offensive actions, with grenades, melee weapons, and abilities that can negate suppression or increase it in enemies. They also command gas call-ins. Every call-in now has multiple levels, generally along the lines of light / medium / heavy. The heavier call-ins have longer cooldowns, so NCOs have the choice of deploying support more often, or having more powerful support less frequently.
The support squads are capable defenders and can potentially recapture lost sectors faster than other squads - but dont underestimate their power in an attack, where they can act as mobile grenade and ammo supply points and use recon flights to identify enemy defensive positions or spot counter-attacks. Note: Right now only the Austro-Hungarian siege mortar is implemented, the other squad abilities are coming soon!
Support roles now each have one placement ability (put down ammo and grenade crates or field telephones anywhere) and act as a mobile source of ammo, grenades, or telephone connection! We will be looking forward to hearing your thoughts on all these changes - post your thoughts in the feedback thread on the hub!
Many other improvements and fixes!
This update also brings a collection of other changes and squashed bugs. Read some of the most significant below:
Not all of the new weapons coming at release are for the Bulgarians Cheers!
[ 2019-01-31 13:14:08 CET ] [ Original post ]
Tannenberg
Blackmill Games
Developer
M2H
Publisher
2017-11-16
Release
Game News Posts:
178
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(7261 reviews)
The Game includes VR Support
Public Linux Depots:
- Tannenberg Linux [4.35 G]
Available DLCs:
- Tannenberg - Supporter Edition Upgrade
Tannenberg is the latest entry in the 1914-1918 WW1 Game Series that started with WW1 FPS Verdun, expanding the focus to encompass the Eastern Front. Warfare on the border of the Russian Empire offers a fresh experience for new and veteran players alike, with new squads and weapons, open maps that give players tactical freedom, and a whole new 64 player game mode!
This historical game takes place across the lakes, forests, and snowy plains of the Eastern Front - it was inspired by the Battle of Tannenberg in 1914 where the Russian Second Army was dealt a heavy blow by the Germans. Tannenberg offers a range of game modes - including the exciting new mode reflecting the different nature of war on the Eastern Front - and a wealth of historical detail: realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on real battlefields, this time in the forests, plains and mountains along the border between the Russian Empire and the Central Powers.
Tannenberg key features include:
Experience World War One on the Eastern Front
It’s all-out war on the Eastern Front! From artillery barrages and poison gas to the deadly machinegun and humble rifle, there are many weapons to master. The battlefield is a dangerous place, and a little thought will help you stay alive – lead your shots, keep your eyes open, and be ready to engage in ferocious close combat at any moment.
Authentic Eastern Front Warfare
The development team is aiming to recreate the atmosphere of the Eastern Front with the same level of accuracy as in Verdun. Uniforms have been recreated to the tiniest detail, the weapons are modeled to exact references and the maps use realistic props and terrain layouts.
Follow us on Twitter and Facebook, or contact us via Discord.
This historical game takes place across the lakes, forests, and snowy plains of the Eastern Front - it was inspired by the Battle of Tannenberg in 1914 where the Russian Second Army was dealt a heavy blow by the Germans. Tannenberg offers a range of game modes - including the exciting new mode reflecting the different nature of war on the Eastern Front - and a wealth of historical detail: realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on real battlefields, this time in the forests, plains and mountains along the border between the Russian Empire and the Central Powers.
Tannenberg key features include:
- Realistic World War 1 gameplay
- Tactical squad-based FPS
- Warfare on the Eastern Front
- Majestic backdrops and map detail
- Variety of game modes for player counts of up to 64
Experience World War One on the Eastern Front
It’s all-out war on the Eastern Front! From artillery barrages and poison gas to the deadly machinegun and humble rifle, there are many weapons to master. The battlefield is a dangerous place, and a little thought will help you stay alive – lead your shots, keep your eyes open, and be ready to engage in ferocious close combat at any moment.
Authentic Eastern Front Warfare
The development team is aiming to recreate the atmosphere of the Eastern Front with the same level of accuracy as in Verdun. Uniforms have been recreated to the tiniest detail, the weapons are modeled to exact references and the maps use realistic props and terrain layouts.
Follow us on Twitter and Facebook, or contact us via Discord.
MINIMAL SETUP
- OS: Ubuntu 18.04+ 64bit only. Other distros will probably work. but are not officially supported.
- Processor: Intel CPU Core i5-2500K 3.3GHz. AMD CPU Phenom II X4 940Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 960M / Radeon HD 7750 or higher. 2GB video card memoryNetwork: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: Multiplayer only. make sure you have a stable and fast internet connection.
- Memory: 16 GB RAM
- Graphics: 4GB video card memoryNetwork: Broadband Internet connection
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