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Tannenberg is the latest entry in the 1914-1918 WW1 Game Series that started with WW1 FPS Verdun, expanding the focus to encompass the Eastern Front. Warfare on the border of the Russian Empire offers a fresh experience for new and veteran players alike, with new squads and weapons, open maps that give players tactical freedom, and a whole new 64 player game mode!
This historical game takes place across the lakes, forests, and snowy plains of the Eastern Front - it was inspired by the Battle of Tannenberg in 1914 where the Russian Second Army was dealt a heavy blow by the Germans. Tannenberg offers a range of game modes - including the exciting new mode reflecting the different nature of war on the Eastern Front - and a wealth of historical detail: realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on real battlefields, this time in the forests, plains and mountains along the border between the Russian Empire and the Central Powers.
Tannenberg key features include:
  • Realistic World War 1 gameplay
  • Tactical squad-based FPS
  • Warfare on the Eastern Front
  • Majestic backdrops and map detail
  • Variety of game modes for player counts of up to 64
Experience World War One on the Eastern Front
It’s all-out war on the Eastern Front! From artillery barrages and poison gas to the deadly machinegun and humble rifle, there are many weapons to master. The battlefield is a dangerous place, and a little thought will help you stay alive – lead your shots, keep your eyes open, and be ready to engage in ferocious close combat at any moment.
Authentic Eastern Front Warfare
The development team is aiming to recreate the atmosphere of the Eastern Front with the same level of accuracy as in Verdun. Uniforms have been recreated to the tiniest detail, the weapons are modeled to exact references and the maps use realistic props and terrain layouts.
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Tannenberg
Blackmill GamesDeveloper
M2HPublisher
2017-11-16Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (3600 reviews)
VR Support
Public Linux Depots:
  • Tannenberg Linux [4.35 G]
Available DLCs:
  • Tannenberg - Supporter Edition Upgrade
Gallipoli - Major Improvements to Gun Play

Some of the biggest changes in Gallipoli compared to the previous games can be found in the gunplay. It has received a major set of improvements and reworks to really improve the realism and pacing of the game, while also making it more satisfying. Youll feel greater differences between the weapons in the game.

\nBefore we get into the actual changes, lets discuss our reasoning!

Note: if you can\'t see the images, try the blog on Reddit!

Pacing & Immersion

While we believe our previous games were a good showcase of what fighting in WW1 was like, we really wanted to take it to the next level with Gallipoli. For this, we took a close look at pacing and immersion, how we could more closely capture what combat was like as a soldier on the front. We hope to push teamwork and smart decision making more in Gallipoli and make battles feel more realistic. Every weapon should have their own challenges, yet be fun and rewarding to use.

Now, thats easier said than done. Theres no immersion slider we can tweak a little. So to achieve this, weve made some major improvements in all kinds of different areas of the game. A lot of these are related to weapon handling and player status, how a soldier would react in the heat of combat. Lets take a look at some of the improvements weve made!

[img src=\"https://i.imgur.com/XyrQ313.gif\"][/img]

Reloading

Reloading got a lot of love in Gallipoli. All of the reloading animations are upgraded massively and are completely unique for each and every single weapon! Reloads and bolting are a bit slower and methodical in Gallipoli to better reflect real life, which also requires you to be more tactical with when and where you reload.

[img src=\"https://i.imgur.com/MLAElVJ.gif\"][/img]

Each weapon in Gallipoli has their reload split into three stages: unloading, reloading and closing the bolt. For single-round reloaded weapons like rifles, every round inserted functions as an extra stage.

Completing a stage essentially functions as a checkpoint in case you need to interrupt the reload. Its more realistic that way; once you put a round into the weapon, you wont have to do so again after getting interrupted.

[img src=\"https://i.imgur.com/57BPkKs.gif\"][/img]

Suppression

One of the other biggest changes is how suppression works and affects you at the receiving end. In Isonzo, getting suppressed was mostly a visual effect, restricting your vision. In Gallipoli however, it triggers your fight or flight instinct!

Being suppressed initially increases sway and recoil. As you continue to get suppressed, youll start to panic and the effects get much more severe. Your vision darkens and you lose color perception. Your hands start shaking, making it very difficult to aim and return fire. Near misses from bullets cause you to flinch and throw off your aim.

If youre heavily suppressed, you may also struggle to properly close the bolt, the last stage of a reload. Its not a gun jamming mechanic that requires manual input. You will always succeed in reloading, but it takes a second longer than usual. Of course, this comes with another unique animation!

[img src=\"https://i.imgur.com/chNwoeO.gif\"][/img]

Suppression by bullets happens when bullets are whizzing past you. Machine guns have the easiest time suppressing others due to the volume of fire, and doing so should be the main priority. Bullet suppression is stronger at longer ranges, to make sure you dont get all shaky in one-on-one close-quarters combat.

Explosions also suppress. The strength and range depends on the size of the explosion. Explosives that are designed to stun instead of destroy, like certain types of grenade, cause relatively more suppression. Explosions and stunning are a big topic on their own, so more on that in a later blog!

The best way to combat suppression is to go prone, preferably behind cover. Lying on the ground makes you partially resist the effects of suppression and helps you recover quicker.

[img src=\"https://i.imgur.com/ZGPwuix.gif\"][/img]

Weapon Handling

Once you spawn in, weapon in hand, youll first notice some general changes we made to handling. Weve built on the systems used in Isonzo to add more layers of depth and realism to the weapons in Gallipoli.

Drag & weight

Drag is a new feature in Gallipoli and determines how quickly your weapon follows your movement, based on its weight. Lightweight weapons like pistols respond only slightly slower to turning around, aiming down sights and the end of a sprint. Heavy weapons like machine guns take a bit longer to do all of that. Overall we balanced it to make it a bit more challenging to snap on target, but not take 3-5 business days to do so either.

[img src=\"https://i.imgur.com/eGXcmiK.gif\"][/img]

Weapon modifications do affect a weapons weight, so an SMLE MK.III without bayonet or scope will be snappier than one with.

Sway

Weapon sway has gotten a lot of attention and now more closely reacts to your status! The basic breathing sway pattern has been completely reworked to match reality more closely, but weve also added two new factors: hand wobble and arm fatigue. Both add a bunch of little movements that come with handling a weapon of different weight classes.

Hand wobble is the inaccuracy that comes with handling lighter weapons like pistols, while arm fatigue is the strain on your arms from carrying around a big chunk of metal like a machine gun. Of course, holding your breath to focus on aiming massively reduces all sway for a limited time.

[img src=\"https://i.imgur.com/3FwpQBF.gif\"][/img]

Surface Resting

You can now rest any weapon on any surface! Previously only an option for weapons with bipods, its now extended to all weapons in various degrees.

If youre aiming from behind cover or are lying prone on the ground, youll have an easier time aiming your weapon. Unlike bipods, theres no setup required to benefit from it. Bipods are still available on some weapons and do still require deployment, but have a way stronger effect on aim than surface resting.

[img src=\"https://i.imgur.com/K5KGjSX.gif\"][/img]

[hr][/hr]

Thats all for now! There are a bunch more improvements that really elevate the immersion, but well show those another day. If youd like to stay up to date, be sure to wishlist and follow Gallipoli on Steam!

If youd like to learn more about the history of the Middle Eastern theater of WW1, be sure to check out our new video with Dr Chris Kempshall!

[ 2025-11-13 15:01:50 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 18.04+ 64bit only. Other distros will probably work. but are not officially supported.
  • Processor: Intel CPU Core i5-2500K 3.3GHz. AMD CPU Phenom II X4 940Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher. 2GB video card memoryNetwork: Broadband Internet connection
  • Storage: 8 GB available spaceAdditional Notes: Multiplayer only. make sure you have a stable and fast internet connection.
  • Memory: 16 GB RAM
  • Recommended Setup

    • Graphics: 4GB video card memoryNetwork: Broadband Internet connection
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