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News: Anon Breaker now available to unlock! New game mode : Gameball races! 3 new missions have been added in the Haven District (the actual main map) given by Gally ( > DNA-Kits of the Breaker Girl and Boy). The Pet sensations mission (given by Potate) was changed into a solo gameball race. A new difficult Gameball race mission was added in the Sewers. AI was improved for better pathfinding. It will keep being improved in the next updates. Some objects were added in the haven District to fill some empty areas. New bumpers and laser doors were also added. Most laser doors - that activate when we are detected by cameras - are now breakable (a different texture will be added in a next update to distinguish the unbreakable ones better) Graphics: Chat and object list are now colored and way more easy to read. During missions with multiple teams, they each have their own chat color to differentiate them. The UI energy bar was visually improved, now there is lightning effects on the bar on Hoverheat. The frame font was changed. E-Deki material is more metallic now. Improvement of some player animations : running, grinding, waiting. Characters don't have bent legs anymore. IKs (procedural placement of foot) are now smoother and stable. They also follow grinds way better. Spydrones are now looking at the direction of their next move to let you anticipate their moves. They also stay in panic animation when they have no more energy. Debug: Shadows can now be abled/disabled in the menu (they weren't since the UI update). It's a big performance gain for weaker PC configurations. You can't cheat anymore by manipulating a custom mission save to make objects that are normally not available spawn. The "-" character is now authorized in characters/teams/missions names. The mission editor has been cleaned up : - you now get an alert when the name of the mission you are creating contains a special characters. - the maximum time for a custom mission is now 720 seconds (240 before). - small arrows were added to setup the time and score in a more precise way. - the small flag icon in the object list is not displayed when the object belongs to no team. - the automatic camera rotation is disabled when placing an object in the editor. - objects now have the same numbering in editor and ingame. - the sliders in the menu lists don't reset anymore when something is modified, when an object is added in the editor for example. Balls are not frozen during 3sec if they spawn on the ground. Missions are no longer lost if the timer reaches zero and AI has less points than the player. You can't do a super jump on a bumper anymore, and some bumper chains are now easier to take. Checkpoint texture was improved, and will surely be again in further updates. You can't escape from an arrest anymore by quitting the game or by changing characters before being sent into prison. (Take that you delinquents!) Balls and NPCs don't draw attention to cameras anymore. The Mento guy giving a grind advice in Korupa got his dialog modified. The DNA-Kits are now stocked in the general save (it was by team before). If a Kit is unlocked by a team, all your teams can access it too. The E-Cop is now unlockable again (it wasn't since the new UI update). The first dialog of Otello in Korupa has been changed to let players know what he expects of you. Minor model changes on characters to enhance animations (Watabax still needs a fix). The 3 big waterfalls in Garbage Village now wet the player when passing through. In the characters selection page, the names of the characters can't hang over their square anymore. NPCs skills got tweaked.
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