





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Only a few days left to pick Hover at a sunny special price
https://store.steampowered.com/app/280180/Hover/
Enjoy our Valentine's week with the Steam Weeklong Sale: Hover up to 80% off
https://store.steampowered.com/app/280180/Hover/?snr=2_groups_partnerevents_
Celebrate the Year of the Tiger with Savings: Hover is to 80 % off
https://store.steampowered.com/app/280180/Hover/
Hi slider's folks!
Grab the game with a 70% off until May 31st to join us in our fighting against the new anti-leisure laws oppressing the city of ECP17.
https://store.steampowered.com/app/280180/Hover/
Hello Dear Villagers,
If you currently live in the US, in Europe or in many other countries facing the Covid 19 crisis, you are (and you should be) stuck at home. Our Dear Villagers team is also staying safe home since last Monday, working remotely on our upcoming projects.
Many of you are taking advantage of this very strange times to play games, so are we! So we decided to bring a tiny bit of support and start a special Stay Home Sale in order to grant access to our games at a very affordable price including:
https://store.steampowered.com/app/523210/A_Normal_Lost_Phone
https://store.steampowered.com/app/689910/Another_Lost_Phone_Lauras_Story
https://store.steampowered.com/app/573110/AWAY_Journey_to_the_Unexpected/
https://store.steampowered.com/app/573070/BAFL__Brakes_Are_For_Losers/
https://store.steampowered.com/app/808090/Bury_Me_My_Love
https://store.steampowered.com/app/573120/Dead_In_Vinland
https://store.steampowered.com/app/269190/Edge_Of_Eternity/
https://store.steampowered.com/app/280180/Hover
https://store.steampowered.com/app/398030/Old_School_Musical/
https://store.steampowered.com/app/446840/Splasher
And also Aurion: Legacy of Kori-Odan, Impulsion, Pankapu, Post Human W.A.R, Spitkiss & Strikers Edge.
We hope you will enjoy playing our games or any other to be honest as long as you keep safe, #StayHome!
Hi everyone!
We are currently quite busy with various productions, and because of all those works in progress, we are sorry to announce that Hover DLCs are not quite ready yet. The Xbox One version is lagging behind and preventing us from releasing the DLCs on others platforms.
A corrective patch for PC is also planned!
We are sorry for the delay, and are trying our best to release the DLCs as soon as possible!
Thank you for the support,
Midgar Studio team
Band Together, Dash, Slide and Bounce Freely in a Futuristic Open-world and Help the Citizens of Hover City Defeat Oppression!
Along with our publisher Playdius, we just announced that Hover will finally make its debut on consoles starting on Sept. 18, 2018. Precisely, Hover will be available on PlayStation®4 on Sept. 18, on Xbox One on Sept. 19 and on Nintendo Switch™ on Sept. 20.
And we are proud to announce that cross-platform will be available:
- Xbox One and Nintendo Switch™ players will be able to play together along with PC players.
- PlayStation®4 players will be able to play with PC players.
- PC Players will be able to choose between PlayStation®4 and Xbox One/Nintendo Switch™ servers in the game.
A few links:
Hover on Nintendo Store
Hover on Playstation Store
Hover on Xbox Store
This console release is not an end! We still plan to update Hover a few more times, but most importantly we still listen to your feedbacks and we are actively working on new projects. We hope to be able to talk about those soon. Stay tuned.
Hello!
We are happy to announce a partnership with Gamepedia to open an official wiki of Hover!
It's now open & is already starting to grow from your contributions! If you need a place to look for informations about Hover or if you have lots of informations of the game to share to the community, that's the place to be!
https://hover.gamepedia.com/Hover_Wiki
Give it a look & don't hesitate to contribute!
Hi Everyone ! For this update, we are very glad to announce the addition of a new in-game feature : the Map! Also included, a volley of various tweaks and fixes that will improve the general game experience. More than ever, please continue enjoying Hover! NEW Added cross platform-multiplayer (PC / Xbox One / Switch or PC / PS4, the cross-platform mode can be switched on the option menu) New “Optimized Scene” mode option is now available in the menu. Button icons now appear in dialogs, codex and help entries. Added playstation controller icons. Main menu loading time has been significantly reduced. AI pathfinding significantly improved. Improved post effects and Added a VFX to show unavailable online missions. During the tutorial, on the character window, the suit’s stats are now replaced with a message showing that the suit is deactivated. The second of invulnerability when picking up a gameball doesn’t protect against bumps as much as before. A different sound is playing when a player bumps an other invulnerable player, or if they’re carrying a gameball. Prisoners and Warren skins have now been uploaded. Added an introduction text when creating a team to get an idea of the game’s background story. The Gameball’s light trails now have the color of the team who has it. Light VFX have been added when throwing the gameball. Rewind is deactivated when holding the gameball, a warning text pops up to warn the player about this but if players press the Action + Rewind buttons, the ball is simply released. Rewind now blocks the player for half a second before stopping to make it easier to use. Players no longer have to end a series of mission to do them again. Players now have to reach a specific score for Trick missions. Moving ads no longer bump the players on grind rails. Rewind animation has been improved. AI now throws the gameball to players more often. In third person view, the camera now automatically focus on the current mission objective. During races, the three best runners are now more precisely displayed on the screen. Three first runners of a race are now displayed after the race is over. Players can now use the right joystick and trigger buttons to navigate menus. Heaven District Map and Administrative District Map added. All characters stats have been changed. Added an energy cost when throwing the gameball, cost is less heavy if your character is specialized in strength. Hacking chips now slightly improve Hoverheat. Energy aura now takes away 5 times the amount of energy from opponents. Pet hunger bar now has a threshold, when you reach it the bar no longer goes down, therefore there’s no interest anymore to feed your pet during a mission. Added a small pause icon to show players the game is not frozen. Players can now add Breakers in custom missions. Special Pet E-Swap points now have an increased capacity from 6 to 12 chips. Players can now activate a locabox in each district of the game and can choose their spawn points when loading a character or teleporting. Containers respawn and E-Swap points restock time calculations have been tweaked and are now simpler. Mission winners now appear in general chat. The room for the grind missions in the Sewers have been modified. Option menu has been reworked. Added a “mission between players” visible online only. Added an option in settings to decrease physics frequency. DEBUG The end mission screen now appears when players leave during a mission. The bug report button doesn’t make the game freeze when playing solo mode anymore. Some collision issues were fixed. Added an alert pop up text when the player creates a new save file. Mission dialogs are now displayed on every participant’s screen during online missions. There’s no more text or frame displayed over loading screens. Drones now keep running even after players switch character. Character switch window doesn’t freeze anymore. Stars are now animated on the UI when pausing the game. Dialogs now load properly when unlocking a DNA kit. In District B, Locabox messages now load properly after scanning a Locabox. VFX when bumping players has been rectified. NPCs now have less chances to spawn in mission launchers or mission boxes. Grinding characters no longer have shaky feet when the game is paused. Game now properly registers input feedback during dialogs. One of the Dialog Logs in the Sewers HQ didn’t have the right text. Otello is no longer embedded in the bridge on the Orbital Station. Breakers’ and Otello’s skill grids have been correctly replaced. When connected in multiplayer, it is now impossible to launch a custom mission with a number of objects exceeding the maximum limit. It is still possible in solo mode, or with the friends only option. The console command “/unlimited objects in editor” allows to exceed the maximum objects limit. Added a pop up message when the owner of the mission has disconnected. Rebalanced several missions. Characters and camera movements is slightly more soft. Players no longer delete chips when pressing “Escape” or “Back” when warning window is active. Owners of the “E-Deki pet” dlc will automatically receive an “E-Deki” chip at the beginning of a game. Leaving a mission through the “Switch Teammates” menu doesn’t prevent scores from being displayed anymore. Bumpers in the Sewers Gameball Stadium have been improved.
Hi Everyone ! For this update, we are very glad to announce the addition of a new in-game feature : the Map! Also included, a volley of various tweaks and fixes that will improve the general game experience. More than ever, please continue enjoying Hover! NEW Added cross platform-multiplayer (PC / Xbox One / Switch or PC / PS4, the cross-platform mode can be switched on the option menu) New Optimized Scene mode option is now available in the menu. Button icons now appear in dialogs, codex and help entries. Added playstation controller icons. Main menu loading time has been significantly reduced. AI pathfinding significantly improved. Improved post effects and Added a VFX to show unavailable online missions. During the tutorial, on the character window, the suits stats are now replaced with a message showing that the suit is deactivated. The second of invulnerability when picking up a gameball doesnt protect against bumps as much as before. A different sound is playing when a player bumps an other invulnerable player, or if theyre carrying a gameball. Prisoners and Warren skins have now been uploaded. Added an introduction text when creating a team to get an idea of the games background story. The Gameballs light trails now have the color of the team who has it. Light VFX have been added when throwing the gameball. Rewind is deactivated when holding the gameball, a warning text pops up to warn the player about this but if players press the Action + Rewind buttons, the ball is simply released. Rewind now blocks the player for half a second before stopping to make it easier to use. Players no longer have to end a series of mission to do them again. Players now have to reach a specific score for Trick missions. Moving ads no longer bump the players on grind rails. Rewind animation has been improved. AI now throws the gameball to players more often. In third person view, the camera now automatically focus on the current mission objective. During races, the three best runners are now more precisely displayed on the screen. Three first runners of a race are now displayed after the race is over. Players can now use the right joystick and trigger buttons to navigate menus. Heaven District Map and Administrative District Map added. All characters stats have been changed. Added an energy cost when throwing the gameball, cost is less heavy if your character is specialized in strength. Hacking chips now slightly improve Hoverheat. Energy aura now takes away 5 times the amount of energy from opponents. Pet hunger bar now has a threshold, when you reach it the bar no longer goes down, therefore theres no interest anymore to feed your pet during a mission. Added a small pause icon to show players the game is not frozen. Players can now add Breakers in custom missions. Special Pet E-Swap points now have an increased capacity from 6 to 12 chips. Players can now activate a locabox in each district of the game and can choose their spawn points when loading a character or teleporting. Containers respawn and E-Swap points restock time calculations have been tweaked and are now simpler. Mission winners now appear in general chat. The room for the grind missions in the Sewers have been modified. Option menu has been reworked. Added a mission between players visible online only. Added an option in settings to decrease physics frequency. DEBUG The end mission screen now appears when players leave during a mission. The bug report button doesnt make the game freeze when playing solo mode anymore. Some collision issues were fixed. Added an alert pop up text when the player creates a new save file. Mission dialogs are now displayed on every participants screen during online missions. Theres no more text or frame displayed over loading screens. Drones now keep running even after players switch character. Character switch window doesnt freeze anymore. Stars are now animated on the UI when pausing the game. Dialogs now load properly when unlocking a DNA kit. In District B, Locabox messages now load properly after scanning a Locabox. VFX when bumping players has been rectified. NPCs now have less chances to spawn in mission launchers or mission boxes. Grinding characters no longer have shaky feet when the game is paused. Game now properly registers input feedback during dialogs. One of the Dialog Logs in the Sewers HQ didnt have the right text. Otello is no longer embedded in the bridge on the Orbital Station. Breakers and Otellos skill grids have been correctly replaced. When connected in multiplayer, it is now impossible to launch a custom mission with a number of objects exceeding the maximum limit. It is still possible in solo mode, or with the friends only option. The console command /unlimited objects in editor allows to exceed the maximum objects limit. Added a pop up message when the owner of the mission has disconnected. Rebalanced several missions. Characters and camera movements is slightly more soft. Players no longer delete chips when pressing Escape or Back when warning window is active. Owners of the E-Deki pet dlc will automatically receive an E-Deki chip at the beginning of a game. Leaving a mission through the Switch Teammates menu doesnt prevent scores from being displayed anymore. Bumpers in the Sewers Gameball Stadium have been improved.
- Friends only mode is working again. - Extract zone baskets now work again properly. - Random baskets are now available again in the mission editor. - Checkpoints and gameballs can be placed in the air now (you have to maintain the “crouch” key while you place them). - Graffiti targets now work again properly during missions. - Mission objects now disappear further away on low graphic settings. - Pirates (yarrrrr) are no longer renamed in the player list. - Changing scenes between the sewers and District B doesn’t make players spawn in the air anymore. - Some clipping issues have been fixed. - Some pets description have been made clearer. - It is now easier to find a custom mission position after it has spawned. - The player who now spawns an online mission must participate in it (to avoid some bugs, like gameballs going through wall or mission items).
- Friends only mode is working again. - Extract zone baskets now work again properly. - Random baskets are now available again in the mission editor. - Checkpoints and gameballs can be placed in the air now (you have to maintain the crouch key while you place them). - Graffiti targets now work again properly during missions. - Mission objects now disappear further away on low graphic settings. - Pirates (yarrrrr) are no longer renamed in the player list. - Changing scenes between the sewers and District B doesnt make players spawn in the air anymore. - Some clipping issues have been fixed. - Some pets description have been made clearer. - It is now easier to find a custom mission position after it has spawned. - The player who now spawns an online mission must participate in it (to avoid some bugs, like gameballs going through wall or mission items).
Among all the new stuff that have been added and corrected, here are the big lines about today’s Halloween themed update:
- New Halloween Pet to find in the game (along with its own graffiti)
- New Speedrun mode
- New objects on the mission editor (walls, launching pads, bumpers, boosters, grinds)
- General game optimization in dense areas
- Japanese localization: Check
Check out the full patch note below!
Additionally, as you can see the game is 25% off until November 1st, the end of the Halloween period on Steam! If you haven’t already… go get it!
Among all the new stuff that have been added and corrected, here are the big lines about todays Halloween themed update:
-New Halloween Pet to find in the game (along with its own graffiti)
-New Speedrun mode
-New objects on the mission editor (walls, launching pads, bumpers, boosters, grinds)
-General game optimization in dense areas
-Japanese localization: Check
Check out the full patch note below!
Additionally, as you can see the game is 25% off until November 1st, the end of the Halloween period on Steam! If you havent already go get it!
Check out the full changelog here:
http://steamcommunity.com/games/280180/announcements/detail/1444953615141957009
Patch will be live tomorrow 10/27/2017
news: Fixed some bumpers and boosters in Haven District. Bug: Tweaked the number of points to reach during the final boss to unlock medals. Credits were corrected, some people were credited for the wrong things. Pet animation in menus isn’t static anymore. E-cops don’t teleport directly on the player in the orbital station anymore. Added additional information about pets’ satisfaction. Pets now properly give stat bonus. Some posters didn’t link to the correct codex entry, this has now been fixed. E-swap points now give the right type of chips even if you get a bad deal. The Rabot now has its avatar displayed correctly during dialogs. Hack Containers are now slightly more difficult to hack. It’s now impossible to tag a mission objective multiple time. Liff’s first grid slot is now unlocked at level 0, which allows players to finish the tutorial by taking the long way out. Bringing all the pizzas to Picasso in the sewers now correctly unlocks the following Gamer Ninjas quest line.
Here's the details of the latest update with the 1.4 version of Hover.
New
As you have noticed we made a few updates since we launched the game. Here's the change logs:
For version 1.0 to 1.3
New Content
As you have noticed we made a few updates since we launched the game. Here's the change logs:
For version 1.0 to 1.3
New Content
Here's a first episode of our short Introduction to Hover: Revolt of Gamers
Backstory
ECP17 is a huge extraterrestrial futuristic city where a resistance crew contests the dictatorial powers of the new Great Administrator.
The Great Admin decided to cut all communications with the Galactic Union and others space colonies. But the worse part is that having fun was made illegal, and all kind of entertainment including video games have been banished.
With the help of high tech gears, the rebels roam the city to sabotage the anti-leisure propaganda, help the citizen, and find a way to reach the Orbital Station in order to call the Galactic Union for help and put an end to oppression.
You can explore the world and the game’s storyline through different ways.
During the main missions you will learn more about the Resistance’s heroes and their plans for saving the City. You can also find many codices into the city which allow you to learn about the political and technological context.
You can also spend some time to decipher posters in extraterrestrial language, even find some Easter eggs and many secrets hidden everywhere in town.
You can read more about Hover on our website.
Have fun Gamers!
Here's a first episode of our short Introduction to Hover: Revolt of Gamers
Backstory
ECP17 is a huge extraterrestrial futuristic city where a resistance crew contests the dictatorial powers of the new Great Administrator.
The Great Admin decided to cut all communications with the Galactic Union and others space colonies. But the worse part is that having fun was made illegal, and all kind of entertainment including video games have been banished.
With the help of high tech gears, the rebels roam the city to sabotage the anti-leisure propaganda, help the citizen, and find a way to reach the Orbital Station in order to call the Galactic Union for help and put an end to oppression.
You can explore the world and the games storyline through different ways.
During the main missions you will learn more about the Resistances heroes and their plans for saving the City. You can also find many codices into the city which allow you to learn about the political and technological context.
You can also spend some time to decipher posters in extraterrestrial language, even find some Easter eggs and many secrets hidden everywhere in town.
You can read more about Hover on our website.
Have fun Gamers!
We added 10 achievements last night.
Fusty Game, Midgar Studio and The Sidekicks are proud to announce that after a successful Kickstarter in 2014 and a very fertile Early Access period, Hover : Revolt of Gamers is now released on PC, Mac and Linux.
It’s a real achievement for the Fusty Game team, composed of only 3 young developers who received the support of Midgar Studio on the home stretch of the early access.
Hover: Revolt of Gamers offers an unique experience based on a fast-paced gameplay yet without violence, guns or blood. It’s all about “Parkouring” an incredible city, high speed racing, mega jumps, tricks and combos in a wide futuristic open world.
Hover takes you to ECP17, also called Hover City, a high-tech city built on a distant planet where the Great Admin established a strong dictatorship and banned any kind of entertainment.
Players are in charge of a team of young rebels, the Gamers, equipped with high-tech gears allowing amazing jumps and speed. They roam the city to fight against the new anti-leisure laws, sabotage the propaganda, help citizens, and find a way to put an end to the oppression.
Hover’s buildings offer breathtaking vertical playgrounds where you will have to prove your value. Deride the security forces, rise up to many challenges, assemble the best possible, upgrade your gear and experience the adrenaline of speed and height.
Hover : Revolt of Gamers is both a single and multiplayer experience. At any time you can switch from offline to online mode and join your friends or players from around the world. You can progress through the adventure by cooperating or play against them. Hover : Revolt of Gamers is a community-driven game offering many tools to players to create missions or mini games.
Today’s launch comes with an impressive update that doubles the game content compared to Early Access.
Here’s the full game content overview :
The unique experience offered to the players is strengthened by a colorful sci-fi world, full of Easter eggs, and, on the top of it, an amazing electro soundtrack including exclusive tracks from Jet Set Radio composer Hideki Naganuma. By the way the full OST is also now available as a DLC.
Hover : Revolt of Gamers is released today in 7 languages : English, German, French, Spanish, Russian, Chinese and Korean.
Hover: Revolt of Gamers will be officialy released on PC/Mac/Linux at 7 PM GMT+1
Enjoy the new trailer and get ready!
https://www.youtube.com/watch?v=Zr6KUgYj6-k
Big news today, Hover : Revolt of Gamers will be officially released on May 31st on PC, Mac & Linux.
Expect a big release update with a lot of new content including the Administrative District, the Orbital Station and Krow the new playable character !
We will publish detailed posts about the release content in the coming days.
Note that consoles release is expected Q4 2017!
We released today a major patch for the Early Access on Steam. It brings many new cool stuff into the game and solves a bunch of minor issues.
New Stuff :
Hello everyone !
This last update allows you to unlock medals according to your performance after each mission. Soon, your scores will be saved and uploaded to leaderboards online.
We’ve added the first part of the main quest. Different areas are now unlocked by progressing through the story.
We’ve improved the graphic render of the game on many aspects :
-Wether you play on low or high graphic settings, environments are brighter, with better colors and more beautiful VFX.
-The day/night cycle now offers several atmospheres.
http://www.youtube.com/watch?v=8JgfVBkt_7w
For more information : http://steamcommunity.com/games/280180/announcements/detail/254853879771425806
There are still many more things to come in future updates, in particular a new great area : The Administrative District.
New Render! Skybox, post-effects, and shaders have been updated and improved to make the game brighter. Performances have improved on low and high graphic settings. Added unlockable medals after each mission. Player HUD improvements : -team player choice menu -E-swap points -graphic settings and other small improvements… Added a new mission type : drone pursuit. Main quest has been added, areas like the sewers and prison must now be unlocked. Completing missions and objectives now give Rank to your team, rank is infinite and will unlock titles in the future. It is now easier to try a mission again. Bug fix : E-swap points status is now correctly updated. Time doesn’t speed up during the night and is now displayed in sewers and other interiors. Black and any other dark color can be used for custom sprays. Map exits and E-Swap points are now displayed on the HUD when scanning. Catching traitors and items now require you to touch them 3 times. Jump height increased. Completing objectives now rewards you with chips. The gameball in Watabax’ third mission doesn’t go through the ground anymore. Races against AI don’t have a timer anymore. AI doesn’t participate in races in the sewers anymore. Online gameball synchronization fixed...Yet again...
Happy new year everyone! The fix of the last version is now available. We invite you to have a look at the explanation of the last features here : http://www.fustygame.fr/forum/index.php?/topic/1283-chips-chests/ Change log: Added a message from developers on start menu. Fixed a lighting issue in the sewers. If a player leaves or disconnects from the game with a gameball, the gameball isn’t untouchable anymore. Player’s colors and stats are now properly synced online. Containers item quality isn’t capped anymore. It used to be capped until players entered the prison. Very low graphic settings have a warmer atmosphere, even with shadows disabled the sunlight stays. Bugs related to the latest update : Character animations are now less shaky. Grind detection height has been capped. Grinding vibrations are gone and don’t make the player lose speed in some situation anymore. Sun flare texture is now sharper.
Hello there, and Merry Christmas :) !
We’ve just updated Hover !
The main change is the arrival of the new skill system.
Now you will be able to complete your character's skillgrid with all sorts of skill chips.
You can find these chips in chests that are scattered across the city, they also come as rewards from missions.
You'll be also able to use the E-Swap points to gamble your cheap chips and take a chance to get a better quality chip.
Other kinds of chips will be added in future updates.
For more infos concerning this update have a look at the changelog : http://steamcommunity.com/games/280180/announcements/detail/282996938559684691
New skill and item grid have been added to increase character’s stats . Containers have been scattered accross the map and contain new items. E-shop points now let you exchange chips for a chance to grab better ones (use with caution, don’t develop a gambling addiction). Missions now rewards players with chips. All characters traits have been recreated and balanced. Fewer vibrations during grind. Fixed Watabax’s deformed back. In game time has been debugged, sometimes it used to accelerate a lot and broke the timer during missions. Walljumps don’t trigger if your character can grab an edge. Balance on grind has been tweaked.
News: Anon Breaker now available to unlock! New game mode : Gameball races! 3 new missions have been added in the Haven District (the actual main map) given by Gally ( > DNA-Kits of the Breaker Girl and Boy). The Pet sensations mission (given by Potate) was changed into a solo gameball race. A new difficult Gameball race mission was added in the Sewers. AI was improved for better pathfinding. It will keep being improved in the next updates. Some objects were added in the haven District to fill some empty areas. New bumpers and laser doors were also added. Most laser doors - that activate when we are detected by cameras - are now breakable (a different texture will be added in a next update to distinguish the unbreakable ones better) Graphics: Chat and object list are now colored and way more easy to read. During missions with multiple teams, they each have their own chat color to differentiate them. The UI energy bar was visually improved, now there is lightning effects on the bar on Hoverheat. The frame font was changed. E-Deki material is more metallic now. Improvement of some player animations : running, grinding, waiting. Characters don't have bent legs anymore. IKs (procedural placement of foot) are now smoother and stable. They also follow grinds way better. Spydrones are now looking at the direction of their next move to let you anticipate their moves. They also stay in panic animation when they have no more energy. Debug: Shadows can now be abled/disabled in the menu (they weren't since the UI update). It's a big performance gain for weaker PC configurations. You can't cheat anymore by manipulating a custom mission save to make objects that are normally not available spawn. The "-" character is now authorized in characters/teams/missions names. The mission editor has been cleaned up : - you now get an alert when the name of the mission you are creating contains a special characters. - the maximum time for a custom mission is now 720 seconds (240 before). - small arrows were added to setup the time and score in a more precise way. - the small flag icon in the object list is not displayed when the object belongs to no team. - the automatic camera rotation is disabled when placing an object in the editor. - objects now have the same numbering in editor and ingame. - the sliders in the menu lists don't reset anymore when something is modified, when an object is added in the editor for example. Balls are not frozen during 3sec if they spawn on the ground. Missions are no longer lost if the timer reaches zero and AI has less points than the player. You can't do a super jump on a bumper anymore, and some bumper chains are now easier to take. Checkpoint texture was improved, and will surely be again in further updates. You can't escape from an arrest anymore by quitting the game or by changing characters before being sent into prison. (Take that you delinquents!) Balls and NPCs don't draw attention to cameras anymore. The Mento guy giving a grind advice in Korupa got his dialog modified. The DNA-Kits are now stocked in the general save (it was by team before). If a Kit is unlocked by a team, all your teams can access it too. The E-Cop is now unlockable again (it wasn't since the new UI update). The first dialog of Otello in Korupa has been changed to let players know what he expects of you. Minor model changes on characters to enhance animations (Watabax still needs a fix). The 3 big waterfalls in Garbage Village now wet the player when passing through. In the characters selection page, the names of the characters can't hang over their square anymore. NPCs skills got tweaked.
News: Sound effects added in the menus (new UI). Debug: Double point bug happening on extract zones has been solved (for good this time, hopefully…) Default control templates can't be altered by another template anymore. Mission registering areas now work immediately after connecting to a server. Delay to start chatting after pressing “Enter” has been reduced. Player list is now correctly displayed online.
Hover: Revolt of gamers gets a major update today with two additions that will change your ingame experience.
New User Interface
First of all, we are releasing the brand new user interface. We took advantage of your feedbacks to improve every aspect of our UI. The new one is a lot nicer visually but also offers a smoother and more intuitive navigation through menus and options.
We changed everything from the design and the settings. We hope you will like it.
As you will see this new UI displays quite some “WIP” features. You can see there’s a lot more coming on the statistic and equipment side!
Team based gameplay
This may change quite a bit the way you play Hover: Revolt of Gamers.
Starting from this update, you can manage your playable characters and create teams of 5. Ingame you will now be able to switch from one character to another when ever you like without going back to the main map. You even have an Hotkey to do so (“T” by default).
This change also affects the way you are progressing in the game as you now progress with your team instead of having a different progression for each character.
Please, give us your feedback on these two changes to the game, it’s an important improvement to us.
Other changes
Fusty Game is happy to announce the release today of a big update for Hover: Revolt of Gamers. It includes a full new map: Hover City Sewers.
The sewers are a vast underground map full of secret places to find and explore and also new goals to achieve. In addition to this new large area to explore, this update unveils a large part of the storyline with a focus on the Gamer Resistance.
News: - New zone available! The sewers and the Gamers' HQ, with new missions and musics. - Characters we still didn't talk to have a question mark in their bubble - Now, when you go inside a waterfall, your energy bar is drained - Now, Potatox has his own skin - Great Admin's Orbital Station is now visible - The Grind skill effect was a lot increased. - Infos Points, as well as Codex, are now displayed in the objectives lists. - A new object for the mission editor that determinate limits for the balls. Debug: - Some objects were deleted in the mission editor, like quadbots for example, as well as other ones that can generate bugs. - Non Playing Characters have now idle animations. - Missions created by players don't give XP anymore. - You can't charge your energy anymore by staying on spot while crouching, it allowed to pass trough some walls. - The slide sound effect can't be heared as far as before, it was really annoying online. - Checkpoints collider had been fixed, before we could go just under without getting it. Multiplayer: - We have lightened the datas that are sent online. - Better synchronisation for physical objects online.
Corrected a bug that was preventing player from launching custom missions. Some prison traps have been tweaked. Some dialogs have been corrected, missing apostrophes have been added. No more FPS drop when failing to go online. Online rooms capacity limited to 14 players (This number might change in the future). Tutorial introduction animation has been reactivated. Camera collision has been corrected because it had jerky movements in some particular cases. VR mode is no longer automatically activated. A popup now asks you to activate it or not. Players are now given an alert when creating an invalid character or mission. Controller key icons have been rectified, triggers have been reversed. Fixed a bug that was slowly stopping citizens from moving. NPCs don’t appear on the player list except during missions. Data sent online when characters appear have been decreased. Other players’ end mission text won’t appear on everybody else’s screen anymore. Characters’ avatars have been resized. Less background lights should disappear when walking away. At the prison entrance, Otello finally shuts up and doesn’t ask you to hack computers when the mission is over. Potatox now has his own avatar. New sound when deactivating red holograms. Dynamic FOV toned down.
Hi everyone!
A new big update is now available!
In this update, you’ll have access to a brand new playable character: Liff, and the Gameball matches are coming back.
We took your feedbacks into account and we modified the game to be more understandable (especially for newcomers) thanks to a new controls scheme and a more intuitive interface.
In the process of making the game more understandable, we simplified the mission editor and the multiplayer network code has been redone from scratch.
Also, each missions of the game has been revamped and new missions have been added.
The NPCs that are participating to the missions are now driven by a new AI system instead of pre-recorded path.
More details are available on Kickstarter:
https://www.kickstarter.com/projects/midgarstudio/hover-revolt-of-gamers/posts/1581713
Others: Liff, the Gameball Champion was added as well as missions to unlock him. Added a new citizen, let’s welcome the momo! Added the first AI version in Hover! It sucks a bit at running and chasing players but is slightly too strong at Gameball matches, this will be corrected in the future! :) Netcode has been reworked. Some new prison rooms have been added. Prison & tutorial have been optimized. Graphics: When approaching an interactive element an icon is now displayed at the bottom of the screen for the main and secondary keys Background added to the city’s surroundings. All information frames have been tweaked. Color code and distances are clearer and more adapted. New auto-aim when throwing balls; a line showing the exact trajectory is now displayed when aiming. Players can now use customized graffitis (not synchronized online). New introduction animation during the tutorial, the old one created too many bugs. Some corrections for characters’ avatars. Some corrections for characters’ textures. Fog isn’t blinding anymore when looked from far away. No more shaking when using an elevator (this will work for cars soon too). Spyrdones now have the amound of energy left displayed on their frame. All citizen are now given random colors. After a successful mission, the next one is displayed on the HUD. Various dialog were added and corrected. GamePlay: All missions have been improved and redesigned. It is now not needed to accurately look at an item or character to scan and talk to them. Graffiti system has been reworked, controls and animation redesigned. It is now possible to charge energy by standing still and repeatedly pressing the “crouch” key. New mission launcher, clearer and less restrictive. Gameball Match missions are back! Mission editor has been simplified, interface is still a work in progress. Propaganda satellite dishes have been added to the city. Bumpers and boosters now take away less energy. New bumpers and other elements have been placed around district A. Grinding is now more agreable and less glitchy. After some dialogs and opening doors, the camera will automatically go towards the path to take. After teleporting, the camera is now placed in the right direction.
Hi everyone!
Here’s a few insights of what we are currently working on for Hover: Revolt of Gamers.
New Character
We are proud to introduce a new challenger in Hover City: Liff
Liff is an athlete who loves to play outdoors. He is the local Gameball champion.
Nice and Always smiling, he knows how to be patient with newcomers. He also trains Watabax on his free time, who dreams of becoming a Gameball champion. He also spends a lot of time with Otello.
Incoming new special stage
After the prison, a new special stage will make its apparition in Hover : The sewers. This new location will give you access to new races, which will test many of your skills.
One of those races will put your speed to the test:
Another, the Grind:
And finally, another will train your jumping skills :
Some Music
Here is a brand new music, that has been composed for the Sewer:
https://soundcloud.com/c-dric-menendez/hover-ost-sewer-runnin
New Graffiti System
Now check this sneak peek of the new graffiti system with new animations and sounds.
https://youtu.be/buRJGfhVOHQ
About Key Issues
We noticed many of you got problems with the early access Steam Key. Please remember this is not the final product key, it’s a gift for all backers, not the final product you ordered from Kickstarter. When the game is ready for release, we will send a new survey with the option to choose the platform you want.
Anyway we made some adjustments on our team to respond more quickly. Still, if you haven’t received an early access key or have a duplicate key problems, please send a word with your backer mail on this new email hover@thesidek.com
Hey everybody Here is the changelog for the new patch with some minors fixes and debug things.
Hello Hover community!We wanted to share with you some news and behind the scene for the game. First of all, in case you missed it, we made a few days ago a minor update to the alpha 5.
Check the full patchnotes here: http://steamcommunity.com/games/280180/announcements/detail/79177344803403698
That being said lets introduce this update’ highlithgt, our next special stage: The Sewer and the Secret base of the Gamer Resistance.
After a few missions, you will unlock the access to The Sewer. This is the playground of the Gamer Resistance and that is where their secret base is hidden. The Resistance HQ is well hidden deep inside the Sewers and the player will have to prove his skills by passing a climbing test before he can enter.
Inside the headquarters, the player can learn more about the personal stories of the main characters, their relationships or their lifestyle.
In the other areas of the Sewers, the player will find various themed events such as different races or Gameball games. In order to clear all the challenges offered by this special stage, you will need several characters with different specializations (speed, strength, grind etc).
And, here is a work in progress of the Anonymous Breaker, a new playable character.
Anonymous Breaker WIP
And also Liff, a new playable character you will find ingame soon.
Liff WiP
See you soon for a new update. ;)
Hey there, Here is the changelog for the new patch. Some minors fixes and debug things.
Here is the change log for a new Christmas patch!
For Christmas only:
-Added a christmas hat for all gamers !
-The graffiti is now a snowman !
Debug :
-Occulus is working again ! (Hurray)
-Some collisions have been fixed.
-Footsteps sounds play even when running at high speed.
-Jumping from an edge doesn’t change the jumping direction and angle anymore.
And on behalf of the entire team, Fusty Games, Midgar Studio and The Sidekicks, we wish you a merry Christmas!
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