Changelog v1.5
- New Halloween themed pet - New Speedrun mode with leaderboard - Custom missions can be shared via Steam Workshop + New items on mission editor - Optimization for low end configurations - Added Japanese Language
Additions: - New Halloween themed pet, with its matching graffity. - District A & B have been optimized - Adding new objects in the mission editor - Added support for Steam Workshop - Missions downloaded through the workshop now appear in the mission editor. - Added : A new tool to publish missions on the Workshop. - Added leaderboard for speedrun any% - Added speedrun mode - The game pauses in the menus and during some dialogs in solo-mode. - We can now electrocute cameras and drones with energy auras - Condensers are now charged with a single aura of energy. - The waterfalls now splash players’ screen. - Players can spray each other with graffitis now - Added a loading icon when the menu takes a long time to load. - Added Japanese language - Hover’s subtitle “Revolt of Gamers” got deleted because of the similarities with a group of crazy people on the internet. - Adding cables that connect the prison’s computers - The computers appear on the map. - On Red Avenue, one of the great buildings window has been changed to improve parkour fluidity. - In the Orbital Station, during the spydrone chase, some windows have been deleted to make the run less frustrating. - In Orbital Station, added anti-climbing security in some rooms. - Collisions deleted from the asian-inspired red round lamps. - Dance emotes have been added! - New Wanted posters added. Fixes: - Anisotropic option finally works. - Canceling item positioning doesn’t make the mission editor crash. - Chips menus use have been standardized. - Speed graphic effects (white speed lines) has been reactivated, they had stopped working properly over time. - In the character’s stats menu, values now can’t display more than 100%. - After loading an area, the character is correctly oriented. - Players no longer go through the floor after retrying a mission. - Gameballs no longer go through the floor after lauching some missions. - Added missing chips visuals. - Less deformation on 3D elements displayed in the menu. - Newly obtained chips no longer pop in the middle of the screen, they’re now displayed on the side. - Graffitis are now correctly displayed in the “JailGraffity” mission.
[ 2017-10-26 20:39:02 CET ] [ Original post ]
Patch will be live tomorrow 10/27/2017
Major Changes:
- New Halloween themed pet - New Speedrun mode with leaderboard - Custom missions can be shared via Steam Workshop + New items on mission editor - Optimization for low end configurations - Added Japanese Language
Full patch note:
Additions: - New Halloween themed pet, with its matching graffity. - District A & B have been optimized - Adding new objects in the mission editor - Added support for Steam Workshop - Missions downloaded through the workshop now appear in the mission editor. - Added : A new tool to publish missions on the Workshop. - Added leaderboard for speedrun any% - Added speedrun mode - The game pauses in the menus and during some dialogs in solo-mode. - We can now electrocute cameras and drones with energy auras - Condensers are now charged with a single aura of energy. - The waterfalls now splash players’ screen. - Players can spray each other with graffitis now - Added a loading icon when the menu takes a long time to load. - Added Japanese language - Hover’s subtitle “Revolt of Gamers” got deleted because of the similarities with a group of crazy people on the internet. - Adding cables that connect the prison’s computers - The computers appear on the map. - On Red Avenue, one of the great buildings window has been changed to improve parkour fluidity. - In the Orbital Station, during the spydrone chase, some windows have been deleted to make the run less frustrating. - In Orbital Station, added anti-climbing security in some rooms. - Collisions deleted from the asian-inspired red round lamps. - Dance emotes have been added! - New Wanted posters added. Fixes: - Anisotropic option finally works. - Canceling item positioning doesn’t make the mission editor crash. - Chips menus use have been standardized. - Speed graphic effects (white speed lines) has been reactivated, they had stopped working properly over time. - In the character’s stats menu, values now can’t display more than 100%. - After loading an area, the character is correctly oriented. - Players no longer go through the floor after retrying a mission. - Gameballs no longer go through the floor after lauching some missions. - Added missing chips visuals. - Less deformation on 3D elements displayed in the menu. - Newly obtained chips no longer pop in the middle of the screen, they’re now displayed on the side. - Graffitis are now correctly displayed in the “JailGraffity” mission.
Changelog v1.5
- New Halloween themed pet - New Speedrun mode with leaderboard - Custom missions can be shared via Steam Workshop + New items on mission editor - Optimization for low-end configurations - Added Japanese Language
Additions: - New Halloween themed pet, with its matching graffiti. - District A & B have been optimized - Added light setup for Razer peripherals - Adding new objects in the mission editor - Added support for Steam Workshop - Missions downloaded through the workshop now appear in the mission editor. - Added: A new tool to publish missions on the Workshop. - Added leaderboard for speedrun any% - Added speedrun mode - The game pauses in the menus and during some dialogs in solo-mode. - We can now electrocute cameras and drones with energy auras - Condensers are now charged with a single aura of energy. - The waterfalls now splash players screen. - Players can spray each other with graffitis now - Added a loading icon when the menu takes a long time to load. - Added Japanese language - Hovers subtitle Revolt of Gamers got deleted. - Adding cables that connect the prisons computers - The computers appear on the map. - On Red Avenue, one of the great buildings' window has been changed to improve parkour fluidity. - In the Orbital Station, during the spy-drone chase, some windows have been deleted to make the run less frustrating. - In Orbital Station, added anti-climbing security in some rooms. - Collisions deleted from the Asian-inspired red round lamps. - Dance emotes have been added! - New Wanted posters added. Fixes: - Anisotropic option finally works. - Canceling item positioning doesnt make the mission editor crash. - Chips menus use have been standardized. - Speed graphic effects (white speed lines) has been reactivated, they had stopped working properly over time. - In the characters stats menu, values now cant display more than 100%. - After loading an area, the character is correctly oriented. - Players no longer go through the floor after retrying a mission. - Gameballs no longer go through the floor after launching some missions. - Added missing chips visuals. - Less deformation on 3D elements displayed in the menu. - Newly obtained chips no longer pop in the middle of the screen, theyre now displayed on the side. - Graffitis are now correctly displayed in the JailGraffiti mission.
[ 2017-10-26 20:39:02 CET ] [ Original post ]
Major Changes:
- New Halloween themed pet - New Speedrun mode with leaderboard - Custom missions can be shared via Steam Workshop + New items on mission editor - Optimization for low-end configurations - Added Japanese Language
Full patch note:
Additions: - New Halloween themed pet, with its matching graffiti. - District A & B have been optimized - Added light setup for Razer peripherals - Adding new objects in the mission editor - Added support for Steam Workshop - Missions downloaded through the workshop now appear in the mission editor. - Added: A new tool to publish missions on the Workshop. - Added leaderboard for speedrun any% - Added speedrun mode - The game pauses in the menus and during some dialogs in solo-mode. - We can now electrocute cameras and drones with energy auras - Condensers are now charged with a single aura of energy. - The waterfalls now splash players screen. - Players can spray each other with graffitis now - Added a loading icon when the menu takes a long time to load. - Added Japanese language - Hovers subtitle Revolt of Gamers got deleted. - Adding cables that connect the prisons computers - The computers appear on the map. - On Red Avenue, one of the great buildings' window has been changed to improve parkour fluidity. - In the Orbital Station, during the spy-drone chase, some windows have been deleted to make the run less frustrating. - In Orbital Station, added anti-climbing security in some rooms. - Collisions deleted from the Asian-inspired red round lamps. - Dance emotes have been added! - New Wanted posters added. Fixes: - Anisotropic option finally works. - Canceling item positioning doesnt make the mission editor crash. - Chips menus use have been standardized. - Speed graphic effects (white speed lines) has been reactivated, they had stopped working properly over time. - In the characters stats menu, values now cant display more than 100%. - After loading an area, the character is correctly oriented. - Players no longer go through the floor after retrying a mission. - Gameballs no longer go through the floor after launching some missions. - Added missing chips visuals. - Less deformation on 3D elements displayed in the menu. - Newly obtained chips no longer pop in the middle of the screen, theyre now displayed on the side. - Graffitis are now correctly displayed in the JailGraffiti mission.
Hover : Revolt Of Gamers
Midgar Studio
The Sidekicks
2015-04-06
Indie Adventure Racing Singleplayer Multiplayer Coop
Game News Posts 46
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(1484 reviews)
http://www.hover-rog.com
https://store.steampowered.com/app/280180 
The Game includes VR Support
Hover_Alpha_Linux [2.8 G]
Hover: Revolt of Gamers is a fast-paced single and multiplayer Parkour game in a futuristic 3D Open World.
The game takes place in ECP17, a high-tech city also called Hover City by its inhabitants and located on a distant planet. The Great Admin cut the communication with the Galactic Union and established a strong dictatorship. Having fun has become illegal and entertainment is banished.
You're in charge of a team of young rebels, the Gamers, fighting against the new anti-leisure laws oppressing the city. Equipped with high-tech gears allowing amazing jumps and speed, they roam the city to sabotage the propaganda, help citizens, and find a way to reach the Orbital Station. This way they could warn the Galactic Union and put an end to the oppression.
Hover: Revolt of Gamers is both a single and multiplayer experience. At any time you can instantly switch from offline to online mode and join your friends or players from around the world and progress through the adventure by cooperating or playing against them. No matter where you are and what you’re doing, you’ll be able to connect. Hover: Revolt of Gamers is also a community-driven game offering many tools to players to create missions or mini games.
The game takes place in ECP17, a high-tech city also called Hover City by its inhabitants and located on a distant planet. The Great Admin cut the communication with the Galactic Union and established a strong dictatorship. Having fun has become illegal and entertainment is banished.
You're in charge of a team of young rebels, the Gamers, fighting against the new anti-leisure laws oppressing the city. Equipped with high-tech gears allowing amazing jumps and speed, they roam the city to sabotage the propaganda, help citizens, and find a way to reach the Orbital Station. This way they could warn the Galactic Union and put an end to the oppression.
Hover: Revolt of Gamers is both a single and multiplayer experience. At any time you can instantly switch from offline to online mode and join your friends or players from around the world and progress through the adventure by cooperating or playing against them. No matter where you are and what you’re doing, you’ll be able to connect. Hover: Revolt of Gamers is also a community-driven game offering many tools to players to create missions or mini games.
An Amazing City
Hover City is a huge futuristic colorful city. Its buildings offer breathtaking vertical playgrounds.Full Open World
Experience total freedom. Explore the city from its skyline to the underground while doing “parkour”, tricks and high-speed races.Build Your Team
10 playable characters are available to unlock. Improve their skills to create the perfect team. You can also customize their colors.Various Gameplays
The core action is based on nervous races and amazing tricks but the game also offers many alternative ways to play from stealth missions to sport matches with friends.Choose Your Experience
Instantly switch from single to multiplayer, whenever you want. Play first or third person or activate the auto camera that mixes both and offers you a dynamic experience.Create Your Own Challenges
Without leaving the game, use a very simple editor to create your own challenges playable solo or multiplayer.Crazy Movements
Equipped with high-tech suits, gamers are able to run at crazy speed, slide, bounce, push off walls and realize incredible jumps. As many ways to play with the City's verticality and escape the police.Tricks and Combos
Demonstrate your skills by realizing grinds and crazy tricks and prove you are worthy to become one of the Resistance's leaders. During a multiplayer mission, realize incredible combos to generate Stunning Auras which will lower your opponents' moral and boost your allies' statistics.Experience, Skill Grid and Chips
Gain experience and unlock chips that improve the aptitudes of your Gamers. You can trade your spare chips in order to get better ones through the E-Swap trading system.Online Multiplayer
Join your friends online at any time and continue the adventure together, whether you are cooperating or working against them. Participate in race, events or scoring battles created in real time by the community.
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+64-bit
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 650 / AMD Radeon HD 6870
- Storage: 2 GB available space
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