Hi Everyone ! For this update, we are very glad to announce the addition of a new in-game feature : the Map! Also included, a volley of various tweaks and fixes that will improve the general game experience. More than ever, please continue enjoying Hover! NEW Added cross platform-multiplayer (PC / Xbox One / Switch or PC / PS4, the cross-platform mode can be switched on the option menu) New “Optimized Scene” mode option is now available in the menu. Button icons now appear in dialogs, codex and help entries. Added playstation controller icons. Main menu loading time has been significantly reduced. AI pathfinding significantly improved. Improved post effects and Added a VFX to show unavailable online missions. During the tutorial, on the character window, the suit’s stats are now replaced with a message showing that the suit is deactivated. The second of invulnerability when picking up a gameball doesn’t protect against bumps as much as before. A different sound is playing when a player bumps an other invulnerable player, or if they’re carrying a gameball. Prisoners and Warren skins have now been uploaded. Added an introduction text when creating a team to get an idea of the game’s background story. The Gameball’s light trails now have the color of the team who has it. Light VFX have been added when throwing the gameball. Rewind is deactivated when holding the gameball, a warning text pops up to warn the player about this but if players press the Action + Rewind buttons, the ball is simply released. Rewind now blocks the player for half a second before stopping to make it easier to use. Players no longer have to end a series of mission to do them again. Players now have to reach a specific score for Trick missions. Moving ads no longer bump the players on grind rails. Rewind animation has been improved. AI now throws the gameball to players more often. In third person view, the camera now automatically focus on the current mission objective. During races, the three best runners are now more precisely displayed on the screen. Three first runners of a race are now displayed after the race is over. Players can now use the right joystick and trigger buttons to navigate menus. Heaven District Map and Administrative District Map added. All characters stats have been changed. Added an energy cost when throwing the gameball, cost is less heavy if your character is specialized in strength. Hacking chips now slightly improve Hoverheat. Energy aura now takes away 5 times the amount of energy from opponents. Pet hunger bar now has a threshold, when you reach it the bar no longer goes down, therefore there’s no interest anymore to feed your pet during a mission. Added a small pause icon to show players the game is not frozen. Players can now add Breakers in custom missions. Special Pet E-Swap points now have an increased capacity from 6 to 12 chips. Players can now activate a locabox in each district of the game and can choose their spawn points when loading a character or teleporting. Containers respawn and E-Swap points restock time calculations have been tweaked and are now simpler. Mission winners now appear in general chat. The room for the grind missions in the Sewers have been modified. Option menu has been reworked. Added a “mission between players” visible online only. Added an option in settings to decrease physics frequency. DEBUG The end mission screen now appears when players leave during a mission. The bug report button doesn’t make the game freeze when playing solo mode anymore. Some collision issues were fixed. Added an alert pop up text when the player creates a new save file. Mission dialogs are now displayed on every participant’s screen during online missions. There’s no more text or frame displayed over loading screens. Drones now keep running even after players switch character. Character switch window doesn’t freeze anymore. Stars are now animated on the UI when pausing the game. Dialogs now load properly when unlocking a DNA kit. In District B, Locabox messages now load properly after scanning a Locabox. VFX when bumping players has been rectified. NPCs now have less chances to spawn in mission launchers or mission boxes. Grinding characters no longer have shaky feet when the game is paused. Game now properly registers input feedback during dialogs. One of the Dialog Logs in the Sewers HQ didn’t have the right text. Otello is no longer embedded in the bridge on the Orbital Station. Breakers’ and Otello’s skill grids have been correctly replaced. When connected in multiplayer, it is now impossible to launch a custom mission with a number of objects exceeding the maximum limit. It is still possible in solo mode, or with the friends only option. The console command “/unlimited objects in editor” allows to exceed the maximum objects limit. Added a pop up message when the owner of the mission has disconnected. Rebalanced several missions. Characters and camera movements is slightly more soft. Players no longer delete chips when pressing “Escape” or “Back” when warning window is active. Owners of the “E-Deki pet” dlc will automatically receive an “E-Deki” chip at the beginning of a game. Leaving a mission through the “Switch Teammates” menu doesn’t prevent scores from being displayed anymore. Bumpers in the Sewers Gameball Stadium have been improved.
Hi Everyone ! For this update, we are very glad to announce the addition of a new in-game feature : the Map! Also included, a volley of various tweaks and fixes that will improve the general game experience. More than ever, please continue enjoying Hover! NEW Added cross platform-multiplayer (PC / Xbox One / Switch or PC / PS4, the cross-platform mode can be switched on the option menu) New Optimized Scene mode option is now available in the menu. Button icons now appear in dialogs, codex and help entries. Added playstation controller icons. Main menu loading time has been significantly reduced. AI pathfinding significantly improved. Improved post effects and Added a VFX to show unavailable online missions. During the tutorial, on the character window, the suits stats are now replaced with a message showing that the suit is deactivated. The second of invulnerability when picking up a gameball doesnt protect against bumps as much as before. A different sound is playing when a player bumps an other invulnerable player, or if theyre carrying a gameball. Prisoners and Warren skins have now been uploaded. Added an introduction text when creating a team to get an idea of the games background story. The Gameballs light trails now have the color of the team who has it. Light VFX have been added when throwing the gameball. Rewind is deactivated when holding the gameball, a warning text pops up to warn the player about this but if players press the Action + Rewind buttons, the ball is simply released. Rewind now blocks the player for half a second before stopping to make it easier to use. Players no longer have to end a series of mission to do them again. Players now have to reach a specific score for Trick missions. Moving ads no longer bump the players on grind rails. Rewind animation has been improved. AI now throws the gameball to players more often. In third person view, the camera now automatically focus on the current mission objective. During races, the three best runners are now more precisely displayed on the screen. Three first runners of a race are now displayed after the race is over. Players can now use the right joystick and trigger buttons to navigate menus. Heaven District Map and Administrative District Map added. All characters stats have been changed. Added an energy cost when throwing the gameball, cost is less heavy if your character is specialized in strength. Hacking chips now slightly improve Hoverheat. Energy aura now takes away 5 times the amount of energy from opponents. Pet hunger bar now has a threshold, when you reach it the bar no longer goes down, therefore theres no interest anymore to feed your pet during a mission. Added a small pause icon to show players the game is not frozen. Players can now add Breakers in custom missions. Special Pet E-Swap points now have an increased capacity from 6 to 12 chips. Players can now activate a locabox in each district of the game and can choose their spawn points when loading a character or teleporting. Containers respawn and E-Swap points restock time calculations have been tweaked and are now simpler. Mission winners now appear in general chat. The room for the grind missions in the Sewers have been modified. Option menu has been reworked. Added a mission between players visible online only. Added an option in settings to decrease physics frequency. DEBUG The end mission screen now appears when players leave during a mission. The bug report button doesnt make the game freeze when playing solo mode anymore. Some collision issues were fixed. Added an alert pop up text when the player creates a new save file. Mission dialogs are now displayed on every participants screen during online missions. Theres no more text or frame displayed over loading screens. Drones now keep running even after players switch character. Character switch window doesnt freeze anymore. Stars are now animated on the UI when pausing the game. Dialogs now load properly when unlocking a DNA kit. In District B, Locabox messages now load properly after scanning a Locabox. VFX when bumping players has been rectified. NPCs now have less chances to spawn in mission launchers or mission boxes. Grinding characters no longer have shaky feet when the game is paused. Game now properly registers input feedback during dialogs. One of the Dialog Logs in the Sewers HQ didnt have the right text. Otello is no longer embedded in the bridge on the Orbital Station. Breakers and Otellos skill grids have been correctly replaced. When connected in multiplayer, it is now impossible to launch a custom mission with a number of objects exceeding the maximum limit. It is still possible in solo mode, or with the friends only option. The console command /unlimited objects in editor allows to exceed the maximum objects limit. Added a pop up message when the owner of the mission has disconnected. Rebalanced several missions. Characters and camera movements is slightly more soft. Players no longer delete chips when pressing Escape or Back when warning window is active. Owners of the E-Deki pet dlc will automatically receive an E-Deki chip at the beginning of a game. Leaving a mission through the Switch Teammates menu doesnt prevent scores from being displayed anymore. Bumpers in the Sewers Gameball Stadium have been improved.
Hover : Revolt Of Gamers
Midgar Studio
The Sidekicks
2015-04-06
Indie Adventure Racing Singleplayer Multiplayer Coop
Game News Posts 46
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(1484 reviews)
http://www.hover-rog.com
https://store.steampowered.com/app/280180 
The Game includes VR Support
Hover_Alpha_Linux [2.8 G]
The game takes place in ECP17, a high-tech city also called Hover City by its inhabitants and located on a distant planet. The Great Admin cut the communication with the Galactic Union and established a strong dictatorship. Having fun has become illegal and entertainment is banished.
You're in charge of a team of young rebels, the Gamers, fighting against the new anti-leisure laws oppressing the city. Equipped with high-tech gears allowing amazing jumps and speed, they roam the city to sabotage the propaganda, help citizens, and find a way to reach the Orbital Station. This way they could warn the Galactic Union and put an end to the oppression.
Hover: Revolt of Gamers is both a single and multiplayer experience. At any time you can instantly switch from offline to online mode and join your friends or players from around the world and progress through the adventure by cooperating or playing against them. No matter where you are and what you’re doing, you’ll be able to connect. Hover: Revolt of Gamers is also a community-driven game offering many tools to players to create missions or mini games.
An Amazing City
Hover City is a huge futuristic colorful city. Its buildings offer breathtaking vertical playgrounds.Full Open World
Experience total freedom. Explore the city from its skyline to the underground while doing “parkour”, tricks and high-speed races.Build Your Team
10 playable characters are available to unlock. Improve their skills to create the perfect team. You can also customize their colors.Various Gameplays
The core action is based on nervous races and amazing tricks but the game also offers many alternative ways to play from stealth missions to sport matches with friends.Choose Your Experience
Instantly switch from single to multiplayer, whenever you want. Play first or third person or activate the auto camera that mixes both and offers you a dynamic experience.Create Your Own Challenges
Without leaving the game, use a very simple editor to create your own challenges playable solo or multiplayer.Crazy Movements
Equipped with high-tech suits, gamers are able to run at crazy speed, slide, bounce, push off walls and realize incredible jumps. As many ways to play with the City's verticality and escape the police.Tricks and Combos
Demonstrate your skills by realizing grinds and crazy tricks and prove you are worthy to become one of the Resistance's leaders. During a multiplayer mission, realize incredible combos to generate Stunning Auras which will lower your opponents' moral and boost your allies' statistics.Experience, Skill Grid and Chips
Gain experience and unlock chips that improve the aptitudes of your Gamers. You can trade your spare chips in order to get better ones through the E-Swap trading system.Online Multiplayer
Join your friends online at any time and continue the adventure together, whether you are cooperating or working against them. Participate in race, events or scoring battles created in real time by the community.
- OS: Ubuntu 12.04+. SteamOS+64-bit
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 650 / AMD Radeon HD 6870
- Storage: 2 GB available space
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