





Features
Some of the game's features and mechanics include:[/h2]- Choose from a selection of different grape varieties, each with their own demands
- Dynamic weather system patterned after the Bordeaux wine region's climate.
- Each complete playthrough lasts 70 in-game years, but Players can continue playing without contributing to their final score.
- Craft wine through the game's 4 winemaking processes: Crushing, Fermentation, Pressing and Ageing. Each type of grape needs to be crafted a certain way to achieve the best results, so you'll have to learn and master each one.
- Start out with a single planting tile, then expand your Chateau to up to 33 tiles, using 6 different tile types. Some tiles affect the ones around it, so placement is key.
- Coming Soon: CHANCE & CIRCUMSTANCE: Terroir's random event and mission system. Players can open the Mystery Box and choose between CHANCE (a random event that could either have a positive or undesirable outcome) or CIRCUMSTANCE (a mission that a Player completes for rewards, or gets penalized for failing).
- Clean, minimalist design and gorgeous low-poly 3D models.
- Original soundtrack composed and performed by Singapore's CLARQuinet ensemble.
- Mac and Linux versions to be released in the coming weeks after EA release.
Put on your field gloves, grab a pair of pruning shears and build your Chateau literally from the ground up. Good luck, and cheers!
Hello everyone,
In this new update, we see yet another new building.
The Caste Ruins building is the latest addition, and is meant to be a support building for your Tavern(s). Any Tavern that is adjacent to Castle Ruins has its bottle purchase limit increased to 1,000 from 600. This bonus doesn't stack, so a Tavern adjacent to two Castle Ruins will still have a bottle limit of 1,000. A player can only have 2 Castle Ruins.
This update also has a few other changes, the most important of which is the way wine price is calculated. Previously, this was how a wine's price was calculated (after it's initial retail price was determined after a wine review):
Final Price = Retail Price + [Retail Price * (.20 * Distributor Relations)]
This means that at maximum distributor relations, the final wine price could be double the actual retail price. We've had to adjust this to:
Final Price = Retail Price + [Retail Price * (.05 * Distributor Relations)]
This now means that the maximum price for a wine with a distributor will be considerably reduced. With Manhattan, it will still be a considerable discount. But to truly maximize a wine's price, you'd have to take it to the Tavern.
Here's the rest of the updates:
- Added a notification for when a distributor is available to sell wine to.
- Fixed a bug with Fungal Rot that took away 20% of the yield per tile, rather than 20% in total.
- Added new icons, including colored distributor logos.
- Wine price at Tavern has been increased to 40% more than the Retail Price.
- Fixed a bug with the Tavern that allowed Players to sell more than 600 bottles by closing and reopening the Tavern menu.
And that's that for this week. Hope you enjoy the new additions!
MARK
Minimum Setup
- Processor: Intel Core2 Duo 2.4 GHz / AMD 3 GHz or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Minimum of 2 GB Video RAM
- Storage: 2 GB available space
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