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Chinatown Detective Agency, our 2nd game, is on Kickstarter

Chinatown Detective Agency is a cybernoir point and click adventure inspired by the classic Carmen Sandiego games, blending stunning retro design with innovative mechanics. Manage your detective agency and use real world research to solve cases as you unravel a global conspiracy.
About 3 days ago, we launched our Kickstarter campaign to amazing support from both those who have been following the game's development the past year, as well as from the game industry. Right now, we're sitting at 43% funded! If you like the idea of the game, please do visit our Kickstarter page where you can watch our trailer, check out screenshots and learn about the world and the characters of the game! We've also got links to our free alpha demo on itch.io and to our Discord server where you can join in the conversation. Thank you all for the continued support! MARK


[ 2020-03-29 12:47:58 CET ] [ Original post ]

Big Update: Terroir 2.5

Happy Holidays, winemakers! We bring you new content and tweaks -- behold! A quick note to our Chinese and German speaking players: we are currently localizing the new content as I'm writing this, so please stay tuned for updates.

New Grape Varieties


The game now has two new grapes - one red and one white - that you can try planting for quick and massive profits. They're grapes from beyond the traditional winemaking regions of France and neighboring countries, and will require some patience to grow. Zinfandel is a grape that is more popularly known as one of the most important in the California wine-growing regions.
Rkatsiteli is one of the most important grapes grown in the country of Georgia, where winemaking can trace its very early roots to.
Now, here's the thing with these "Non-Native" varieties -- when you plant them, they won't produce harvestable fruit immediately. You need to give them time to develop as it adapts to the soil and the weather. Zinfandel will have to develop for 18 months on a Loam tile, while Rkatsiteli will have to develop for 22 months on a Loam tile. During this period, you'll have to tend to them just like any vine, because repeated exposure to Overexposure and Fungal Rot will kill the vine (and you'll have to start over). More information is provided in the Grape Varieties section of the tutorial. While a non-native variety is developing on a tile, an icon will appear above it to indicate its status.
After the mentioned developmental period has passed, your vine will become a regular one, producing grapes just like the rest. Why go through all the trouble to grow these non-natives? Well, because they're not common in your home region, they start out with maximum negative market saturation. That means that, at least for a time, they can make the most expensive wines in the game and are very cheap to buy and maintain. However, their market saturation does increase and decrease at a higher level than the other varieties, so the best course of action is to use them as ways to make quick profits -- you won't be able to rely on them sustainably in the long term.

Other Additions & Changes


We've also made other tweaks and additions:
  • We tweaked the Market Saturation mechanics so that they're slightly more unstable -- selling large quantities of wine will have more visible effects on the market and the price of wine.
  • A new award called "Best Non-Native Varietal Wine", which can be won by either a Zinfandel or a Rkatsiteli.
  • New achievements tied to the new grape varieties.

OST Will Be Available Soon For Free


We're also making the official soundtrack a downloadable DLC that's completely free -- we're just waiting for approval from Steam for the page to go up, which could happen any time in the next week or so. So do make sure you grab the tracks when they come out.

One Thing On Our Wishlist


As you guys know, little indie devs like us rely hugely on your support. Your positive reviews on Steam mean a lot to us, and it helps Terroir gain exposure, and makes continued work on the game on our part much easier. So please, if you can spare us a minute or two of your time, and if you enjoy the game, please don't forget to leave a positive review. Please continue to sound off in the forums, as we're listening even when it isn't apparent. And do keep those awesome uploads, screenshots and guides coming, we love them! Whether you're celebrating the festive season or not, we wish all of you lots of awesomeness. Cheers to another great year, and we hope to continue producing new content in the coming year! High five, MARK et JENNY


[ 2018-12-20 03:00:28 CET ] [ Original post ]

Oh, We're Also Releasing The Soundtrack

We've been getting a lot of positive feedback about the music, so we decided to release the soundtrack to you: absolutely free of charge. We'll make it so that you can either download the tracks via our Steam store page, or a link to our website for a direct download. A lot of work went into the soundtrack -- it was composed and recorded by a quintet of very talented musicians just for the game, so of course we'd be super happy to let you include the tracks in your music library! Just another way to show how much we appreciate you guys! MARK et JENNY


[ 2018-12-19 04:59:12 CET ] [ Original post ]

A New Update (And New Content) Coming This Week

Winemakers! We missed you! We apologize for such a long period of silence. We were busy working on another project which took more time than we planned. But even during those months, we had the community page perpetually open on our screens. We continue to read your suggestions, and we continue to enjoy keeping track of your screenshots, guides and videos. And what we've done is we've taken a few of those suggestions and made tweaks to some in-game mechanics -- things we felt would improve the game and make it more competitive. And we have also created two new grape varietals which offer a new challenge -- we won't spoil it, but let's just say they'll take a little more patience and work (much like how Semillon and Grenache introduced a new way to make wine). We'll release the update by the end of this week, so do stay tuned! Very many thanks to all of you! MARK et JENNY


[ 2018-12-19 04:12:45 CET ] [ Original post ]

Update: Terroir Version 2.4.2

Hello winemakers! It's been a while since we last spoke, and as usual, it's because we've been scouring through the forums on the lookout for bugs or errors, and other areas of improvement. In this new update, we've got the following changes:

  • Fixed a financial report bug that displayed cash flow incorrectly.
  • Fixed an issue with barreling (monthly barrel change reduces to lowest possible value correctly now).
  • Fixed tooltip flicker that occurred with some resolutions.
  • Fixed a bug in German wherein the character "ß" didn't display correctly.
  • Fixed award mission length.
We'll continue to read through the discussion boards and continue to improve the game moving forward. Your feedback has, and always will be, extremely valuable to us. Also, Terroir turned 1-year old in May (which was when we released in Early Access). It's so amazing to see so many players enjoy the game. It has really come far, in no small part to your amazing feedback and support. Speak soon! MARK et JENNY


[ 2018-07-06 14:25:09 CET ] [ Original post ]

Hotfix: Terroir Version 2.4.1

Winemakers! It is so encouraging to see our community grow larger everyday. Please note that Jenny and I are always listening in at the discussion boards and reviewing your feedback. We learned early today that there was a bug affecting the CIVO menu, causing it to not function properly -- it had to do with our last update to the Unity engine. We've managed to fix this issue, and thr menu should be fully functional. Should you continue to experience any problems, please let us know at the discussion boards or at dev.team@generalinteractive.co We also added more tweaks and fixes to the German localization, which we are progressively trying to improve. Thank you all so much for your continued support! MARK et JENNY


[ 2018-05-01 13:06:59 CET ] [ Original post ]

Untitled


[ 2018-04-30 09:19:54 CET ] [ Original post ]

Version 2.4: Terroir is now in German!

Hello, German-speaking winemakers! At long last, we have finally finished German localization of Terroir. You can now choose German as an option in your language settings. We are continuing to improve on the localization, with a few minor additions and possibly tweaks in the next coming weeks, but by and large, it's now playable in German. Danke! Mark und Jenny


[ 2018-04-30 09:15:06 CET ] [ Original post ]

Hotfix: Terroir Version 2.3.3.2 (Mac Issues)

Hello winemakers. We've been receiving a small number of reports of a bug that affects certain players who play on Mac systems, which shows large random text all over the screen, rendering it non-interactable. One of our players managed to send us an output log file, which points to the root of the problem: a Unity bug related to a the engine's video decoder, which is unable to play the tutorial videos. We've reached out to Unity, who have admitted that it is indeed a bug within the game engine, and have asked us for help with sorting it out. Since we can't really do anything much about that bug, we did manage to create a workaround. When the game detects that Unity can't play the tutorial videos, they will be disabled, and only the text and voice over will appear in the tutorial pop-ups. Also, if it's taking too long for the videos to load, they will also be disabled (the threshold for this is set quite high, so it will only affect the small number of players experiencing problems with Unity). We're hoping that once Unity sorts this out, the problem will be fixed with a simple update on our part, and the tutorial videos will play normally for the unfortunate number of Mac players experiencing this problem. In the meantime, thank you for your patience and continued support! Happy gaming, MARK et JENNY


[ 2018-04-10 16:38:32 CET ] [ Original post ]

Hotfix: Terroir Version 2.3.3.2 (Mac Issues)

Hello winemakers. We've been receiving a small number of reports of a bug that affects certain players who play on Mac systems, which shows large random text all over the screen, rendering it non-interactable. One of our players managed to send us an output log file, which points to the root of the problem: a Unity bug related to a the engine's video decoder, which is unable to play the tutorial videos. We've reached out to Unity, who have admitted that it is indeed a bug within the game engine, and have asked us for help with sorting it out. Since we can't really do anything much about that bug, we did manage to create a workaround. When the game detects that Unity can't play the tutorial videos, they will be disabled, and only the text and voice over will appear in the tutorial pop-ups. Also, if it's taking too long for the videos to load, they will also be disabled (the threshold for this is set quite high, so it will only affect the small number of players experiencing problems with Unity). We're hoping that once Unity sorts this out, the problem will be fixed with a simple update on our part, and the tutorial videos will play normally for the unfortunate number of Mac players experiencing this problem. In the meantime, thank you for your patience and continued support! Happy gaming, MARK et JENNY


[ 2018-04-10 16:38:32 CET ] [ Original post ]

Update: Terroir Version 2.3.3.1 (A Few Fixes)

Hello Winemakers! I'll keep this brief: some players have reported a few bugs, and we've released the fixes to smoothen those out in this new version. They include:

  • Fixed a bug preventing players from scrolling back through their grape varieties in the winemaking process menus.
  • Fixed a bug wherein having a controller plugged in (other than your mouse or keyboard) made players unable to interact with the game.
  • Changed the way A.I. decides how to accept bids from Players trying to buy their tiles. An A.I. winemaker will now accept a bid if it has less than 3x the amount of money placed in the bid.
We hope these changes improve your gaming experience, and as always, keep the feedback coming in the discussion boards. Many thanks, MARK et JENNY


[ 2018-02-23 02:57:40 CET ] [ Original post ]

Update: Terroir Version 2.3.4 (A Few Fixes)

Hello Winemakers! I'll keep this brief: some players have reported a few bugs, and we've released the fixes to smoothen those out in this new version. They include:

  • Fixed a bug preventing players from scrolling back through their grape varieties in the winemaking process menus.
  • Fixed a bug wherein having a controller plugged in (other than your mouse or keyboard) made players unable to interact with the game.
  • Changed the way A.I. decides how to accept bids from Players trying to buy their tiles. An A.I. winemaker will now accept a bid if it has less than 3x the amount of money placed in the bid.
We hope these changes improve your gaming experience, and as always, keep the feedback coming in the discussion boards. Many thanks, MARK et JENNY


[ 2018-02-23 02:57:40 CET ] [ Original post ]

Update: Terroir Version 2.3.3

Hello once again, winemakers! Good to see our community continue to grow and interest in the game continue to spread to every corner of the known world. While you guys were trying to keep your estates afloat amid a somewhat unpredictable market and against competing wine estates who think they've got you figured out, we've been working on some minor tweaks, as well as straightening out a few more bugs. Here's the full change log:

  • Added scroll bars to the Save and Load menu
  • Fixed the scroll areas, so you can click in between items to scroll
  • Amended tutorial information regarding the Wine Awards and the Steel Vats, as well as information on the Wine Awards menu
  • Fixed the way non-player estates win awards for a more competitive playing field
  • Fixed a bug where having the Noble Rot status effect took away one star from the wine's final review
  • Fixed an error where characteristics would be overridden for bottling the same wine multiple times
  • Added credits
We continue to look for ways to improve the game, and though we aren't active on the boards, we read them regularly. May your vines grow bountiful! MARK


[ 2018-02-06 03:03:33 CET ] [ Original post ]

Update: Terroir Version 2.3.3

Hello once again, winemakers! Good to see our community continue to grow and interest in the game continue to spread to every corner of the known world. While you guys were trying to keep your estates afloat amid a somewhat unpredictable market and against competing wine estates who think they've got you figured out, we've been working on some minor tweaks, as well as straightening out a few more bugs. Here's the full change log:

  • Added scroll bars to the Save and Load menu
  • Fixed the scroll areas, so you can click in between items to scroll
  • Amended tutorial information regarding the Wine Awards and the Steel Vats, as well as information on the Wine Awards menu
  • Fixed the way non-player estates win awards for a more competitive playing field
  • Fixed a bug where having the Noble Rot status effect took away one star from the wine's final review
  • Fixed an error where characteristics would be overridden for bottling the same wine multiple times
  • Added credits
We continue to look for ways to improve the game, and though we aren't active on the boards, we read them regularly. May your vines grow bountiful! MARK


[ 2018-02-06 03:03:33 CET ] [ Original post ]

Update: Terroir Version 2.3.2.1

Hello, winemakers! First thing's first - a belated happy new year to everyone! Both Jenny and I have been very busy taking care of our year-end stuff (including, at least on my part, the consumption of copious amounts of wine!), but continue to keep tabs on all your feedback in the discussion boards. As soon as we got back to work, we hit the ground running, and have released a new patch last night that was meant to address some of the issues you've encountered recently. There are still a few issues that we're doing our best to get to the bottom of, and in those cases, we've enabled more information to be printed onto the output_log so we can get a better understanding of an issue or bug. Here's a more detailed list of all the new changes in this week's update:

  • Allowed panning when game is paused
  • Fixed a bug with AI that caused the AI to stop earning money when player has lots of 5 star wines.
  • Improved info logging for an issue concerning the C&C chest (sometimes not appearing)
  • Made a small change that will hopefully solve an issue wherein the harvest button doesn't appear for some players (plus some logging for if it doesn't solve it)
There's still some work to do, but we hope you'll bear with us as we sort these things out. Rest assured we're working on it. In the meantime, we hope that you can continue to run your vineyard without any issues - and should anything else crop up, please let us know in the discussion boards! Happy winemaking! MARK et JENNY


[ 2018-01-16 14:01:37 CET ] [ Original post ]

Update: Terroir Version 2.3.2.1

Hello, winemakers! First thing's first - a belated happy new year to everyone! Both Jenny and I have been very busy taking care of our year-end stuff (including, at least on my part, the consumption of copious amounts of wine!), but continue to keep tabs on all your feedback in the discussion boards. As soon as we got back to work, we hit the ground running, and have released a new patch last night that was meant to address some of the issues you've encountered recently. There are still a few issues that we're doing our best to get to the bottom of, and in those cases, we've enabled more information to be printed onto the output_log so we can get a better understanding of an issue or bug. Here's a more detailed list of all the new changes in this week's update:

  • Allowed panning when game is paused
  • Fixed a bug with AI that caused the AI to stop earning money when player has lots of 5 star wines.
  • Improved info logging for an issue concerning the C&C chest (sometimes not appearing)
  • Made a small change that will hopefully solve an issue wherein the harvest button doesn't appear for some players (plus some logging for if it doesn't solve it)
There's still some work to do, but we hope you'll bear with us as we sort these things out. Rest assured we're working on it. In the meantime, we hope that you can continue to run your vineyard without any issues - and should anything else crop up, please let us know in the discussion boards! Happy winemaking! MARK et JENNY


[ 2018-01-16 14:01:37 CET ] [ Original post ]

Very Big Update: Terroir v2.3

To our amazing Terroir players, We hope that the holiday season finds you well (and if you don't subscribe to the relevant belief system, we hope you're doing just as well). We've got a huge update for you, and one that we kept under wraps this whole time. See, we've announced in the past that the next update after the last was going to have one simple addition: the Blending feature. But Jenny and I really thought this one through - sure, adding the Blending feature would add another activity in the winemaking process, but would it really enrich the game beyond just having new choices and decisions to make? Actually, yeah, maybe. But what we felt would truly add a whole new dimension to Terroir, and bring much more replayability and value to the game was to introduce some form of competition - it would be more fun to run your own wine Estate while competing with others. So, after 2 weeks of nearly non-stop work (except for the occasional lunch break), we present to you Terroir 2.3. Let's begin with the biggest new feature: A.I. competitors. Yes, that's right, you can now choose to play with up to 3 A.I.-controlled winemakers (or none at all). You can choose how many to play against in the difficulty settings menu that pops up before you start a new game.
A.I. competitors will spawn near your own vineyard, and will compete with you for new land. You can buy their tiles at a cost (or buy them off completely by purchasing their estate tile), and they can send you offers to purchase your own tiles. They grow at a steady rate, depending on the weather (too much rain and their Yields will suffer), and once they've accumulated enough money, they will purchase a new tile every year to add to their vineyard. Playing against A.I. competitors will give you a bonus to your final score. Another new feature in 2.3 is Market Saturation. Simply put, it's a measure of how much supply of a particular wine there is in the market. This affects that wine's base price - too much of a certain wine, and its base price drops. Too little, and it increases. A player directly affects Market Saturation by the amount of wine he sells, and random small changes occur every year to the market saturation levels of each wine type. Noble Rot Semillon and Grenache Rose are exempted from the effects of Market Saturation.
You can open the Market Saturation window by clicking on the newest icon in the icon tray, shown below:
In addition to this, we've made a few more tweaks and fixes:

  • Fixed bugs in the financial reporting system.
  • Fixed bugs in the Full Time Vineyard Workers system.
  • Improved load times by introducing custom splash screens.
  • Updates to the text tutorial.
We really hope you enjoy these new features. We also hope that your year's end is filled with happiness, gaming and multiple glasses of wine of various varieties. Happy winemaking! MARK et JENNY


[ 2017-12-22 00:22:26 CET ] [ Original post ]

Very Big Update: Terroir v2.3

To our amazing Terroir players, We hope that the holiday season finds you well (and if you don't subscribe to the relevant belief system, we hope you're doing just as well). We've got a huge update for you, and one that we kept under wraps this whole time. See, we've announced in the past that the next update after the last was going to have one simple addition: the Blending feature. But Jenny and I really thought this one through - sure, adding the Blending feature would add another activity in the winemaking process, but would it really enrich the game beyond just having new choices and decisions to make? Actually, yeah, maybe. But what we felt would truly add a whole new dimension to Terroir, and bring much more replayability and value to the game was to introduce some form of competition - it would be more fun to run your own wine Estate while competing with others. So, after 2 weeks of nearly non-stop work (except for the occasional lunch break), we present to you Terroir 2.3. Let's begin with the biggest new feature: A.I. competitors. Yes, that's right, you can now choose to play with up to 3 A.I.-controlled winemakers (or none at all). You can choose how many to play against in the difficulty settings menu that pops up before you start a new game.
A.I. competitors will spawn near your own vineyard, and will compete with you for new land. You can buy their tiles at a cost (or buy them off completely by purchasing their estate tile), and they can send you offers to purchase your own tiles. They grow at a steady rate, depending on the weather (too much rain and their Yields will suffer), and once they've accumulated enough money, they will purchase a new tile every year to add to their vineyard. Playing against A.I. competitors will give you a bonus to your final score. Another new feature in 2.3 is Market Saturation. Simply put, it's a measure of how much supply of a particular wine there is in the market. This affects that wine's base price - too much of a certain wine, and its base price drops. Too little, and it increases. A player directly affects Market Saturation by the amount of wine he sells, and random small changes occur every year to the market saturation levels of each wine type. Noble Rot Semillon and Grenache Rose are exempted from the effects of Market Saturation.
You can open the Market Saturation window by clicking on the newest icon in the icon tray, shown below:
In addition to this, we've made a few more tweaks and fixes:

  • Fixed bugs in the financial reporting system.
  • Fixed bugs in the Full Time Vineyard Workers system.
  • Improved load times by introducing custom splash screens.
  • Updates to the text tutorial.
We really hope you enjoy these new features. We also hope that your year's end is filled with happiness, gaming and multiple glasses of wine of various varieties. Happy winemaking! MARK et JENNY


[ 2017-12-22 00:22:26 CET ] [ Original post ]

Big Update: Terroir Version 2.2 (New Grapes, New Features, New Fixes)

Winemakers! It's so good to see our community grow day by day. In our journey to providing you with as rich and fulfilling a game as we can make, we are happy to announce a big new update in Terroir v2.2 today. So here's a quick rundown of what you'll find in this new version:

New Grape Varieties


We've got 2 new grape varieties: Sémillon and Grenache. Sémillon is a white wine grape variety, and Grenache makes reds. They're perfectly fins on their own, and you can make 5-star wines out of them. But to really make the most out of them, you'll need an extra step in the winemaking process.
Sémillon can be made into a sweet wine (inspired by the famous sweet wines of Sauternes and Barsac) that, if rated by the most prestigious wine critics, is the most expensive wine in the game. To create it, you'll have to do something most of you dread - allow Fungal Rot to infect the grape. At the end of every month, the Fungal Rot has a chance to turn into Noble Rot. When you harvest Sémillon with the Noble Rot status effect, your wine turns into sweet wine, and if the ideal characteristics are met, you're all set.
Grenache allows you to make the world-famous Rosé types of wine. The process is simpler - all you need to do is make sure you select the Vin Gris Crushing method in the crushing stage of the winemaking process. Sémillon and Grenache have their own categories at the Wine Awards, while Grenache Rosé and Noble Rot Sémillon can be entered into Best in Craft.

Uprooting Vines and Selling Tiles


You can now uproot planted vines in your Planting Tiles by clicking on the tile and pressing the UPROOT button. Please bear in mind that the vine will be gone for good, and you won't get money for it. You can also sell any of your owned tiles (except your Estate, of course). You'll get 50% of what you paid for the tile back, and the newly-sold tile will have its re-roll history reset.

Other Additions


There's a new Wine Log, which can be accessed by clicking on its icon in your upper icon tray. The icon is shown below:
The Wine Log will show you all the wines you've ever bottled, their characteristics, flavors, rating and price. This will make it easy to keep track of your winemaking progress. We've also added a progress bar below the month on your right hand panel. This will show you how much time is left before the month is up, therefore making it easier to manage your canopy as you'll know when a weather cycle is about to happen (remember, a weather cycle happens at the beginning and middle of each month). We've added new Steam achievements as well, which you'll find in the game's Steam client page.

Updates and Fixes


We've updated the text tutorial to include all of these new changes - it's still the best way to learn about the game's mechanics and features, so make sure you use it often. We've updated the weather system once again to lessen the chances of rain during the summer months. We've also fixed a few minor bugs, including one involving the Automated Tile Worker. Well, that's it from us - we're looking forward to hearing what you think. Let us know on the discussion boards, and if you run into any difficulties or issues, please let us know. If you like the game so far, please don't forget to leave us a review! Happy gaming, winemakers! MARK et JENNY


[ 2017-11-22 03:42:45 CET ] [ Original post ]

Big Update: Terroir Version 2.2 (New Grapes, New Features, New Fixes)

Winemakers! It's so good to see our community grow day by day. In our journey to providing you with as rich and fulfilling a game as we can make, we are happy to announce a big new update in Terroir v2.2 today. So here's a quick rundown of what you'll find in this new version:

New Grape Varieties


We've got 2 new grape varieties: Smillon and Grenache. Smillon is a white wine grape variety, and Grenache makes reds. They're perfectly fins on their own, and you can make 5-star wines out of them. But to really make the most out of them, you'll need an extra step in the winemaking process.
Smillon can be made into a sweet wine (inspired by the famous sweet wines of Sauternes and Barsac) that, if rated by the most prestigious wine critics, is the most expensive wine in the game. To create it, you'll have to do something most of you dread - allow Fungal Rot to infect the grape. At the end of every month, the Fungal Rot has a chance to turn into Noble Rot. When you harvest Smillon with the Noble Rot status effect, your wine turns into sweet wine, and if the ideal characteristics are met, you're all set.
Grenache allows you to make the world-famous Ros types of wine. The process is simpler - all you need to do is make sure you select the Vin Gris Crushing method in the crushing stage of the winemaking process. Smillon and Grenache have their own categories at the Wine Awards, while Grenache Ros and Noble Rot Smillon can be entered into Best in Craft.

Uprooting Vines and Selling Tiles


You can now uproot planted vines in your Planting Tiles by clicking on the tile and pressing the UPROOT button. Please bear in mind that the vine will be gone for good, and you won't get money for it. You can also sell any of your owned tiles (except your Estate, of course). You'll get 50% of what you paid for the tile back, and the newly-sold tile will have its re-roll history reset.

Other Additions


There's a new Wine Log, which can be accessed by clicking on its icon in your upper icon tray. The icon is shown below:
The Wine Log will show you all the wines you've ever bottled, their characteristics, flavors, rating and price. This will make it easy to keep track of your winemaking progress. We've also added a progress bar below the month on your right hand panel. This will show you how much time is left before the month is up, therefore making it easier to manage your canopy as you'll know when a weather cycle is about to happen (remember, a weather cycle happens at the beginning and middle of each month). We've added new Steam achievements as well, which you'll find in the game's Steam client page.

Updates and Fixes


We've updated the text tutorial to include all of these new changes - it's still the best way to learn about the game's mechanics and features, so make sure you use it often. We've updated the weather system once again to lessen the chances of rain during the summer months. We've also fixed a few minor bugs, including one involving the Automated Tile Worker. Well, that's it from us - we're looking forward to hearing what you think. Let us know on the discussion boards, and if you run into any difficulties or issues, please let us know. If you like the game so far, please don't forget to leave us a review! Happy gaming, winemakers! MARK et JENNY


[ 2017-11-22 03:41:42 CET ] [ Original post ]

Roadmap: What to expect in the coming month

Hi everyone, We are extremely happy at the positive feedback we've been getting from players and the press, and incredibly motivated to keep making the game better thanks to the critical feedback from some players. To anyone who has stayed with us since the early days when the game was still on Early Access, you'll know that we are committed to making Terroir better through your feedback and continued support. Having said that, we believe you guys deserve at the very least a sneak peek into the content we're working on for future updates. First thing's first - the next update. Some time next week, hopefully before the 21st or 22nd of November, we'll be releasing a very large update with a lot of new content and features. These include:

  • A Wine Log, which will show you details of all the wines you've ever bottled, their rating, their price and their characteristics and flavors.
  • A progress bar showing the passing of time per month - that means you'll get an indication of how long you have left before the next month arrives.
  • Two new grape varieties, which are Semillon and Grenache. These two varieties aren't just new grapes with new ideal characteristics - they will be used to create wines that require an additional step or decision in the winemaking process. I won't spoil it for you, but we will get into the details in the update announcement upon release.
  • New achievements and wine awards tied in to the new grape varieties.
  • The ability to uproot vines in owned Planting Tiles.
  • The ability to sell owned tiles.
In addition to next week's update, we're also working on this year's final update and the last batch of new content for the forseeable future, which will feature the long awaited Blending mechanic. This will come with a new grape variety (potentially two), as well as a new C&C mission and corresponding Steam achievements and Wine Awards. I would also like to address the possibility of localization. We have been in touch with localization agencies and volunteers in the past, yet things have always come along that have made it difficult to pursue for our very small team. In the case of professional localization, the costs were always a little outside our budget. In terms of volunteers, the sheer volume of text needed to be translated is huge, and as volunteers are generously donating their free time, we expect it to take many weeks or months before we can get the game completely localized in one language. However, we do hope to at least localize the game in one language (the frontrunner is German) before the end of the year. We cannot promise this as we are still hoping to scrape together the funds to pay for the localization, but if we can find the means, rest assured we will get it done. As usual, thank you all very much for your continued support. We wouldn't be here without you. I would like to humbly ask that if you enjoy the game so far, you would be doing us an incredibly huge favor by giving us a positive review, if you believe we deserve it. As a small indie studio, we don't have the PR power of larger teams, and we rely solely on word of mouth. When you tell other players that our game is worth a try, it's more valuable than an advertising campaign. When you leave us a positive review on Steam, it helps us beyond words. We hope you'll enjoy the upcoming new content, and we look forward to hearing your thoughts on it next week. Many thanks, and may your grapes grow fat and your wine age gracefully. MARK See post history


[ 2017-11-18 14:30:01 CET ] [ Original post ]

Update: Terroir Version 2.1.3

Hello winemakers, We hope you're having an awesome halloween. Jenny and I continue to grapple with the forces of evil (late nights and never enough coffee) as we introduce more optimizations and features to Terroir, and are happy to share with you the latest version. In version 2.1.3, you will find the following changes and additions:

  • You can now assign hotkeys for all Worker Actions - that means easier access to all your tools and actions.
  • Added text feedback over your Estate that shows cash flow - that means you'll know how much money you earned or spent at the end of each month.
  • Made changes to the probabilities of rain during the summer - expect a little bit less rain during the summer months now.
  • Added more debt cushioning - you can go further below the previous negative limit, and you can use this cushion to bottle your wines (previously, once you go into the negatives money-wise, you can no longer spend).
  • Fixed an error with renaming Taverns - call them what you will now!
  • Added a new splash screen More of these updates coming your way! Hope you enjoy them. Talk soon, MARK


    [ 2017-10-31 02:05:41 CET ] [ Original post ]

Minor Update: Terroir Verson 2.1

More updates and fixes! Aright, so we've got 2 new additions:

  • Added support for 21:9 screens
  • Video players are now turned off when not in use
That last point was done in an effort to improve performance, as previously, the video players were always in a ready-to-play state. Hopefully this will result in some improvement in overall performance. Many thanks, talk to y'all soon! MARK


[ 2017-10-11 03:46:00 CET ] [ Original post ]

Quick-Fix Update

Hello everyone, Jenny and I have been working on some more new content, but have recently made some fixes to some issues that were spotted in the release version. Here's a list of them:

  • Fixed a bug wherein a player is unable to build a Tavern for free after drawing a Chance card that allowed them to
  • Amended display text associated with this bug
  • Amended display text issues with the "Repay Loan" dialogue box
  • Amended the Financial Report by adding in the maintenance costs associated with buildings built on Empty Lot tiles (Tavern, Workers' Office and Castle Ruins)
We've also been receiving a lot of feedback about how some Players aren't getting money from selling their wine. This isn't a bug - selling wine to a distributor does not earn you money instantaneously, but rather, is earned over time as it takes time for the distributor to sell the wine. The better rated the wine, the faster it sells. So if you are selling wine below 3 or 4 stars, you don't earn a substantial amount, so the change in your funds may not be noticeable. Keep working on getting the best rating out of your wine, and you'll start to see your funds ballooning. Look out for more updates and new content coming your way in the weeks ahead. MARK


[ 2017-10-06 03:52:04 CET ] [ Original post ]

Terroir Demo Now Available

Thinking about getting Terroir but can't decide until you try it? Well, good news - we've just released a demo where you can play a game for up to 5 in-game years, which is ample time to get an idea of the gameplay and the features on offer. Do give it a try if you need a little more information before diving into the world of Terroir full on. Happy winemaking! MARK


[ 2017-09-29 15:08:51 CET ] [ Original post ]

Terroir Version 2.0: Out of Early Access and Into Exciting Territory

Hello everyone, We are happy to announce that Terroir has left Early Access with the current version 2.0 build. This build introduces quite a lot of new features, the most important being the new in-game tutorial, with VO and video - which complements the more detailed text tutorial already introduced in an earlier version. Another major new feature is the introduction of Automated Tile Workers, which allow you to set your vines to automatically be trimmed according to your settings by assigning a worker to a Planting tile. There also a few other changes, some of which are tweaks that improve balance, as well as other features that help the Player progress - namely, the tip that comes with wine reviews of less than 5 stars, which will tell the Player what went wrong with their wine. Here's a complete list of the changes in the build:

  • Automated Tile Workers mean that you can now set your vines to be trimmed automatically according to your preferences by assigning a worker to a Planting tile.
  • Fully voiced-over in-game tutorial.
  • Tips given in the wine review when wine receives a rating of less than 5 stars.
  • Players can now only accomplish each Circumstance mission once - when all missions are complete, Players simply gets a monetary and renown bonus every time they choose a Circumstance card.
  • Changes to how wine price is calculated, as well as tweaks to renown cost for all technologies and maintenance costs for some types of grapes and tiles. The calculation for the final score has also been updated to include missions accomplished and wine awards won.
  • New SFX.
We hope you enjoy this new build, and as always, please do drop by the discussion boards if you have any questions, feedback or bug reports. Good luck and happy winemaking! MARK


[ 2017-09-20 15:16:51 CET ] [ Original post ]

Thank You For An Amazing Early Access

Dear winemakers, On September 20, Terroir v2.0 will be released and the game will leave Early Access. In just 4 months, what was a very basic, buggy and frustratingly unbalanced game has turned into one that has improved to the point where we feel we have met our objectives for the base game. Terroir is much tighter, less buggy and is much richer with new content. Yes, there's more that can be improved upon - there always is, no matter how far you've come in developing a game. But in whatever way Terroir can improve now will simply be us building upon a foundation. And of course, we have plans for releasing new updates even after launch (not just bug fixes, but actual new content). Terroir has always been a long-term project for us, and there's so much more ground we want to cover. All the new stuff coming your way in the coming months are all from you, our players. Your suggestions and feedback will always be an integral part of Terroir's continuing development. So this is us saying thank you. Thank you all for supporting us and sticking by Terroir through the thick and thin. The game will release some time on the morning of the 20th of September in Europe, the Americas and Africa (afternoon in our part of the world). It will retail for $14.99. It will continue to be updated - our priorities are:

  • Localization in more languages
  • More content for Chance & Circumstance
  • More Steam Achievements
  • More game features (we're thinking of shifting our focus to wine blending) It wouldn't be prudent of us to give hard deadlines for these updates, but as we have always done in the past, we'll release them in batches so that the improvement is gradual but steady. So, we hope you'll enjoy v2.0 - we hope more than anything that you'll continue to lend us your support, and continue to lend a hand in the discussion boards as we anticipate a new wave of players. We got here because of you - and we'll continue to strive to make the game better with you in mind. See you at the vineyard, MARK


    [ 2017-09-19 05:32:12 CET ] [ Original post ]

  • Big Update: Terroir Version 1.10 (Wine Awards, Text Tutorial and More)

    Hello winemakers! Long time no see, and for good reason. We've been working on several new features that are sure to add some depth to the game. Firstly, there's the Wine Awards organized by the Castelfiore Institute of Viticulture and Oenology. It happens every four years, and awards the best wines across several categories. Winning awards grants an increase in the price of your wine, as well as Renown bonuses. And also, medals!

    The other major addition is, finally, a text tutorial! All you need to do is click on the Text Tutorial icon (seen below) in your icons tray at the upper edge of the screen, and you can access a full tutorial that teaches you everything you need to know about succeeding in Terroir.
    Also, the full soundtrack has now been integrated into the game -- 4 pieces inspired by each of the first seasons, as well as new ambient tracks to set the mood. Here's a full breakdown of the new additions and fixes:

    • Added the CIVO Wine Awards
    • Added the Terroir Text Tutorial
    • Added new music and ambient SFX
    • Fixed a minor issue with vineyard naming -- you can now use special characters in your vineyard name without running into issues with saving games
    We hope you enjoy these new additions, and as usual, we're busy working on new ones! Many thanks, MARK


    [ 2017-08-30 16:42:54 CET ] [ Original post ]

    Join Our Competition. Oh, and Version 1.09!

    Winemakers, hello again! Okay, some cool stuff. First thing's first -- a new patch. Biggest thing about this patch is the game now has difficulty options. You are given the chance to choose your difficulty when you start a new game. You get three modes: Easy, Normal and Challenging. Each mode will give you a different starting budget, and the chances that pests, rot and overexposure occur also differ from mode to mode. The modes will, however, affect your final score. Playing on Easy will apply a penalty to your final score, while playing on Challenging gives a boost to your final score (playing on Normal means your final score will be calculated in the regular way). Here's the patch notes:

    • Difficulty settings added. Accessible when starting a new game.
    • Trees are now synchronized with the wind turbines.
    • Right-clicking while a Worker Action is active (you know it's active when an icon follows your cursor) deactivates the action.
    • You lose 1 relationship rating with a distributor if you sell that distributor less than 30% of your available stock of one variety. Previously, you only lose 1 point if you sell a distributor less than 10% of your available stock of one variety.
    • When you reach a relationship rating of 5 with a distributor, you are immune to deductions in the rating unless you sell them a wine with a rating of less than 4 stars.
    Okay, the other thing: we're holding a competition!
    More information is available in the thread dedicated to the competition in the discussion boards. We hope you'll take part! Talk to you in the next update, MARK


    [ 2017-08-04 18:28:24 CET ] [ Original post ]

    Update: Terroir Version 1.08 - Missions!

    Hey everyone, I was testing the latest build earlier today just before Jenny uploaded it to Steamworks, and I was just amazed at how far the game has come. I was testing out the new major update, Chance & Circumstance, and as I watched the wooden chest animate and the two cards jump out, I felt just a slight pinch of pride -- pride in the continuous evolution of Terroir, and thanks in no small part to you, our Players.
    The Chance & Circumstance feature is the game's mission system. I guess you could compare it to Monopoly's Chance and Community Chest (and I'd be lying if I didn't say we were inspired by it), but replace the latter with missions. These missions can lead to some pretty great rewards if accomplished within the deadline, or significant penalties if you fail them. The Chance card, on the other hand, simply spawns a random instant event with either a positive or negative outcomes. We're really excited to hear what you think. We'll be introducing more missions in the future, and we're even thinking of opening up a call for entries for missions in our discussion boards - we'd love to include maybe two or three player-made missions in the game. Here's a full list of features and changes that come with this new update:

    • The Chance & Circumstance mission system with a handful of missions and a few random events.
    • Adjustable font sizes (finally!) -- please go to options, and you'll find it under the "Video" sub-menu. We've reorganized the contents of the settings menu into "Video", "Audio" and "General", with the last one referring to gameplay options.
    • We've made it so that the barrels in the cellar under the Chateau tile roughly reflect how much wine you actually have stored.
    • Notification icons now shake, to call your attention to them.
    • Disabled controllers (Unity has a weird quirk with controllers, but the gist of it is that we sorted it out for some players who were having issues with it in the past).
    And that's version 1.08 for you. As usual, we hope you'll enjoy the new stuff, and let us know what you think in the discussion boards! Talk to you in our next announcement! MARK


    [ 2017-08-01 14:41:27 CET ] [ Original post ]

    Help Us Test the Chance Circumstance Mission System

    Hey winemakers, So good to be back -- such an awesome sight to see our player base growing every day and our discussion boards humming with activity. Well, after a week of reacquainting ourselves with the Chance & Circumstance mission system, we're glad to announce we've finished it! As Jenny and I are are pretty much the only ones actively testing the new build, we felt we need more testers to try it out across all the platforms. Usually, we'd turn to our Reddit community for testers, by we'd rather go straight to our gamers this time around. So, if you're interested in testing the Beta build with the C&C feature, by all means, please do. Activating it is simple: go to your Steam Library, right-click on "Terroir" in your games list, click on Properties, then proceed to the "Betas" tab. Select "openbetas" in the drop-down menu, and you're all set! I'm starting a new sticky thread in the discussion boards for any comments on crashes, bugs and other stuff. We hope you enjoy the new mission system - it was a lot of fun designing the missions. And do note that with the system in place, we'll be introducing more missions and random events in the future! Many thanks and happy gaming, MARK


    [ 2017-07-26 15:02:13 CET ] [ Original post ]

    Update: Version 1.07 and Linux!

    Hi winemakers! Great news: version 1.07 is here and it brings lots of small but nice new features. Least among them is Steam Achievements -- finally, some extra challenge to your virtual winemaking career. We've also done quite a few improvements for performance, and *drum roll* are now releasing the Linux build! We've also added a new wine distributor: Kruppe Foods. This new distributor is more like a bulk buyer, and was a suggestion from our awesome community of gamers.
    Made a bad batch of wine? Don't clog your other distributors with bottles that they'll struggle to sell -- just sell it to Kruppe, who will buy it at a reduced rate of 15% of your wine's Retail Price. Here's a complete list of tweaks, changes and additions (many of which are suggestions straight out of our discussion boards):

    • Steam achievements added
    • Bulk distributor added (Kruppe Foods)
    • Added animated trees
    • Added ambient occlusion
    • Linux version!
    • Changed the way the cellar works: the game pauses first, then the animation plays so that the calendar doesn't change after they've clicked, thereby changing the characteristics of the stored wines
    • Added wine price to the Reviews window
    Let us know what you think of all the new content in the discussion boards, and may your grapes avoid the dreaded Fungal Rot! Many thanks and cheers! MARK


    [ 2017-06-22 15:47:22 CET ] [ Original post ]

    Update: Terroir Version 1.06

    Hello everyone, In this new update, we see yet another new building.
    The Caste Ruins building is the latest addition, and is meant to be a support building for your Tavern(s). Any Tavern that is adjacent to Castle Ruins has its bottle purchase limit increased to 1,000 from 600. This bonus doesn't stack, so a Tavern adjacent to two Castle Ruins will still have a bottle limit of 1,000. A player can only have 2 Castle Ruins. This update also has a few other changes, the most important of which is the way wine price is calculated. Previously, this was how a wine's price was calculated (after it's initial retail price was determined after a wine review): Final Price = Retail Price + [Retail Price * (.20 * Distributor Relations)] This means that at maximum distributor relations, the final wine price could be double the actual retail price. We've had to adjust this to: Final Price = Retail Price + [Retail Price * (.05 * Distributor Relations)] This now means that the maximum price for a wine with a distributor will be considerably reduced. With Manhattan, it will still be a considerable discount. But to truly maximize a wine's price, you'd have to take it to the Tavern. Here's the rest of the updates:

    • Added a notification for when a distributor is available to sell wine to.
    • Fixed a bug with Fungal Rot that took away 20% of the yield per tile, rather than 20% in total.
    • Added new icons, including colored distributor logos.
    • Wine price at Tavern has been increased to 40% more than the Retail Price.
    • Fixed a bug with the Tavern that allowed Players to sell more than 600 bottles by closing and reopening the Tavern menu.
    And that's that for this week. Hope you enjoy the new additions! MARK


    [ 2017-06-19 13:45:51 CET ] [ Original post ]

    Another Major Update: Terroir Version 1.05

    Hi everyone, Every time we roll out a new update, it's always exciting to see how the players will react. We spend every day working on new features, new tweaks and new content, and we only release the ones we personally love. In version 1.05, the Tavern building has finally arrived. It's an alternative means of earning money -- you can sell your wine directly to Tavern customers, which are priced higher than selling to the larger distributors, but the maximum quantity one can sell to a single Tavern is much lower. Well, then just build more Taverns! Oh, and they also generate Renown if you sell high quality wine - something I'm sure many of you will be happy about.
    We've also introduced a start screen, which has been a long time coming. Aside from that, there are also several significant additions and changes. Here they are:

    • Lowered the cooldown times for some of the Worker Actions.
    • Increased the monetary costs of the Workers' Office techs.
    • Players can now delete their save files in the Save and Load menus.
    • Added a Market button in the Cellar Manager menu.
    • Added an animation for vines that are infected with Phylloxera.
    • Added a new model for the Heavy Foliage vine, which is now easier to distinguish from the Optimal Foliage vine.
    • Discarding barrels in the Cellar Manager now allows Players to decide the quantity to be discarded.
    • Discarding bottles will also allow Players to decide the quantity to be discarded.
    • Players can now decide how many bottles to produce when bottling barreled wine.
    • Added option to turn off Autosave in the settings menu.
    We hope you enjoy version 1.05, and as always, should you encounter any bugs or have any feedback, sound off in our discussion boards! Many thanks and happy winemaking! MARK


    [ 2017-06-13 16:37:21 CET ] [ Original post ]

    Major Update: Terroir Version 1.04

    Dear Winemakers, We are excited to share our latest and largest update so far -- one that includes new features and changes that were requested by you, our incredible gamers.

    The Rural Development Bank


    First thing's first -- the bank loan system. Prior to this new features, there wasn't a lot of financial flexibility for players that were just starting out and were experiencing difficult years. As players of Terroir will know, the weather is the game's X-Factor. The unpredictability of the weather is the greatest challenge, and allowing players to loan money from the Rural Development Bank will help them get through tough years.
    The banking system in the game is a simplified version of real life -- you can get a loan based on your Renown and choose a repayment plan. Monthly repayments are deducted automatically from your account. But just like in the real world, if you miss your payments, it will cost you (in the most extreme cases, it may even cost you the game).

    Mac Version Now Available


    Good news for our followers who are Mac users: Terroir is now available on OSX. As you might expect from an Early Access title, there may be some bugs or errors, but the current version of the game has been considerably refined throughout the past few weeks.

    Terroir Demo to Release by Mid Next Week


    We've also made a demo available to those who'd like to try out Terroir without committing to a purchase. It will be capped to 5 in-game years, but it should be ample time for players to explore the features and mechanics of the game to determine whether joining our E.A. journey is right for them. The demo will only be available in Windows for now.

    Other Additions and Fixes


    Here are some other things that changed with Version 1.04:
    • Added Worker Action costs to icon tooltips.
    • Reduced the maximum quantity of wine distributors will accept to 75% of your total stock, thereby adding a real benefit to Hougang's distributor bonus (they will buy up to 100% of your stocks while relations are maxed).
    • Added new wine bottle packaging options -- these are aesthetic for now and have no effect on the game, but new mechanics will be introduced in the future which will give each bottle a different effect.
    • Fixed a bug wherein researched technologies would remain unlocked when loading old saved games -- please note that the fix will only take effect with new games, and loading old games with this error in effect will remain so.
    As always, we're eager to hear your thoughts, feedback and suggestions in our discussion boards. We hope this new update gives you a better and more enjoyable experience with Terroir, no matter how small. We also hope that this update -- along with the numerous others released since our E.A. launch -- is testament to our commitment to building Terroir around your feedback and experiences. Have a great weekend, everyone -- cheers! MARK


    [ 2017-06-02 18:11:10 CET ] [ Original post ]

    Update: Terroir Version 1.03

    Hey everyone! While we continue to fine tune the balance of the game, we also thought of giving you the means to customize your wine estate. So we're rolling out the "Ambient Items" feature, which allows you to buy decorative objects to personalize your estate -- you work hard to keep your company afloat, so it's just right that it at least looks the way you want it to. Two of the objects, the Wind Turbine and Lake Lighthouse, even give you instant Renown, but come at a pretty hefty cost.
    Please use the Z and X keys to rotate. You may pick up a placed object by clicking on it. You can sell it by clicking on it and pressing the Right Mouse Button. We've also introduced a few changes:

    • Changed Chateau Level 1 Maintenance Costs of each owned tile from $200 to $150.
    • Removed the yearly depreciation of Distributor Relations.
    Next up: the Rural Development Bank feature, as well as the Mac and Linux versions. Stay tuned for more updates! MARK


    [ 2017-06-01 01:00:28 CET ] [ Original post ]

    Update: Terroir Version 1.02.6

    Hi everyone, Six updates in ten days -- the game is evolving at a head-spinning pace, and we like it that way. We like to think the game gets incrementally better with each new version. In this new update, we're responding to player feedback by easing the difficulty of the game quite a bit. We're getting a few reports about the unmanageable onslaught of Fungal Rot, so we're introducing a few adjustments that should make managing your vineyard a bit more forgiving. Here are the patch notes:

    • Reduced Fungal Rot's effect from eliminating 50% of current yield every month to 20%.
    • Reduced the probability of acquiring Fungal Rot, depending on variety (For Cabernet Sauvignon, Chardonnay and Sauvignon Blanc: 75% if Ripeness is 1, 60% if 2 and 40% if 3; for Merlot: 75% if 1, 60% if 2 and 3; for Syrah and Pinot Noir: 75% at 1 and 2, and 65% at 3).
    • Fermentation now takes half the time than before (instead of increments of 1 month, it is now measured in increments of 2 weeks, with 2 months being the maximum).
    • A scored playthrough now only takes 70 years instead of 100.
    We hope these new changes will improve your experience with Terroir. As always, we look forward to your feedback in our discussion boards. Many thanks, MARK


    [ 2017-05-27 15:30:18 CET ] [ Original post ]

    Update: Terroir Version 1.02.5

    Hi everyone, After an entire week spent on trying to figure out a major bug that caused the wine distributors to get stuck, we figured it would just be easier to re-write the whole thing. So we re-wrote the code, tested it, and so far, the bug hasn't re-appeared... so far. Aside from that, we also made a few more fixes and a few changes here and there. Here are the patch notes:

    • Fixed the stuck distributors bug.
    • Fixed a bug wherein fungal rot or overexposure persisting after harvest.
    • Fixed a text positioning mistake which involves the message that appears when a vine dies.
    • Stopped allowing shears to be used on vines with No Foliage (in previous versions you could do this, but it had no effect anyway.
    • Disallowed planting when a Player left a tile's menu open past the planting phase.
    • Increased the storage capacity of Barrels (150/220/400) and Bottles (7,000/10,000/15,000).
    • Changed the starting funds for a new game to $35,000.
    We hope these fixes are permanent. Next stop: finishing off new features, including the Bank and a customization feature that will allow you to add aesthetics improvements to your vineyard. Thank you for continuing to support us and never losing faith! We really appreciate it! MARK


    [ 2017-05-26 18:37:22 CET ] [ Original post ]

    Update: Terroir Version 1.02.3

    Hi everyone, In light of some new bugs that popped up with the last patch, we've managed to fix a few more issues:

    • Fixed a distributor bug that had wine waiting to be sold stuck. This is observed in old saved games from past versions being loaded in the new version.
    • Fixed weirdly rotated tiles when loading saved games.
    • Fixed a bug that had some technology re-locked after unlocking. Please note that Players will have to unlock the technologies upon starting a game or loading one up, but the tech shouldn't re-lock when loading games anymore.
    • Fixed fermentation taking longer than stated -- this was due to progress bars taking longer to finish loading than they should.
    • Fixed a relationship rating error that had distributor rating drop if Player kept opening and closing the market menu.
    • Changed starting funds from $25,000 to $30,000.
    One of the major bugs encountered involves the Cellar Manager menu not popping up when the icon is clicked -- we cannot find anything wrong with the code, so our best guess is that this is most likely a Unity error. We've updated our Unity version in the hopes that this should fix any issues. If problems persist and you still experience difficulties with the Cellar Manager not popping up, we will rebuild this part of the game. We highly recommend starting a new game after your Terroir updates. We know most of you have made considerable progress with some of your games, so we hope you won't encounter any more of the previous errors when you load them up. But in case you continue to experience pre-existing errors, do try starting a new game while you wait on us to come up with fixes. Thank you all so much for your continued support and lively discussions! MARK


    [ 2017-05-24 18:00:56 CET ] [ Original post ]

    Update: Terroir Version 1.02.1

    Our dear winemakers, We know you've been waiting for this, so we finished it up as soon as we could. Here are the patch notes: BUG FIXES

    • Fixed a distributor bug that was caused by selling less than 24 bottles of wine to a distributor.
    • Fixed a bug involving cork/screwcap selection wherein bottling cost did not change no matter the chosen option.
    • Fixed a bug involving some tooltips that persisted if icon disappeared while cursor was on it.
    • Fixed a bug that ignored bottle type choice.
    • Fixed a bug that showed Yield as "%" in certain instances, often observed when planting a third grape variety.
    • Fixed a bug that caused Lifetime Revenue not being reset when starting a new game.
    • Finalized camera panning, fixing the "stuck camera" Players experienced when scrolling to the edge of the screen.
    ADDITIONS & AMENDMENTS
    • Added audio settings.
    • Added keyboard shortcuts for Pause, Play and 2x Speed.
    • Added simple indicators showing game's state.
    • Added Hotkey chart (key mapping to be included in a future update).
    • Revamped the Renown earning system.
    • Added option to turn off background rotation.
    • Added the Barrel and Bottle quantity count in the Cellar Manager.
    • Reduced Renown cost of upgrading to Chateau Level 2 to 50 Renown
    • Increased the monthly maintenance cost of each owned tile under a Level 2 Chateau and Level 3 Chateau.
    I'll start a discussion in the community boards explaining how the new Renown system works -- it was inspired by your suggestions, as is most of the new changes and additions in this first update. Why? Because you're all awesome and we want to make sure you get the game you envision playing in Terroir (well, not all your suggestions - we are not, I repeat not, going to introduce zombies). We hope everything works just fine -- please report any bugs you encounter in this new version to us, and if possible, send us the output_log and save game files to dev.team@generalinteractive.co -- that'll help us fix the bug sooner. Again, thank you all very much for your incredible support! You can expect more updates and additions as we work towards making Terroir better in the coming months. MARK


    [ 2017-05-23 13:24:41 CET ] [ Original post ]

    A Message To Our Awesome Players (E.A. Roadmap)

    Dear Terroir Players, I'm Mark, one of the members of the team working on Terroir. It's been an incredibly busy week leading up to the launch day, but we made it, and in just under 24 hours, we've already got a great community of Terroir Players. I'd like to tell you what to expect in the coming weeks, but first just a short message on behalf of General Interactive Co: Thank you. All of you. You took a chance on Terroir, and are very understanding of the works-in-progress in many of the game's mechanics and features. Your support means we get to continue making this game better. We've got massive plans for Terroir (oh, if you only knew...), and it's your incredible feedback and patronage that will make it possible. So, with that out of the way, and while we're on the topic of plans, we'd like to share with you a roadmap for Terroir in the coming months. First, let's talk about some immediate fixes and additions you can expect in the next week or so:

    • Music and volume settings
    • Game speed indicators
    • A bank loan feature
    • Fixes to the camera that have some players getting stuck
    • Customization options that allow you to add ambient objects to your vineyard; these objects also generate Renown
    • Embedding the tutorial (which is currently hosted on YouTube) into the game, with more detailed information on certain mechanics
    Once we've got these fixes and additions sorted, we'll then move towards introducing more of the features we've promised you since early development. These include:
    • Steam Achievements
    • A random event and mission system (CHANCE & CONSEQUENCE)
    • New buildings such as the "TAVERN" which allows you to sell wine directly to customers, and "WINE MAKER'S WORKSHOP" which generates tips on how to make good wine (per variety)
    • More wine varieties
    • More original music
    That's our scope for Terroir so far, and we have every intention of seeing everything through before a final release. We are accountable for every shortcoming of Terroir, and we take your feedback very seriously. We may not be very active on the Terroir Discussion Boards in the next week or two as we work on fixes, but I want to assure you that I am reading everything you write -- your feedback is crucial to making this game better. We hope you'll continue to enjoy Terroir -- that alone makes all of our work worth it. Many thanks, and cheers, MARK


    [ 2017-05-18 11:41:25 CET ] [ Original post ]

    Terroir
    General Interactive Co. Developer
    General Interactive Co. Publisher
    2017-09-20 Release
    Game News Posts: 41
    🎹🖱️Keyboard + Mouse
    Mostly Positive (334 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Terroir Linux Depot [466.77 M]
    • Terroir Linux 64 Depot [785.45 M]
    Available DLCs:
    • Terroir: Official Soundtrack
    Terroir is a 3D tile-based tycoon game where you manage your very own vineyard. In Terroir, you grow a variety of different grape varietals, craft your wine, and expand and manage your Chateau. You'll also have to deal with factors such as weather and random events, which can either make or break your business.

    Features


    Some of the game's features and mechanics include:

      [/h2]
    • Choose from a selection of different grape varieties, each with their own demands
    • Dynamic weather system patterned after the Bordeaux wine region's climate.
    • Each complete playthrough lasts 70 in-game years, but Players can continue playing without contributing to their final score.
    • Craft wine through the game's 4 winemaking processes: Crushing, Fermentation, Pressing and Ageing. Each type of grape needs to be crafted a certain way to achieve the best results, so you'll have to learn and master each one.
    • Start out with a single planting tile, then expand your Chateau to up to 33 tiles, using 6 different tile types. Some tiles affect the ones around it, so placement is key.
    • Coming Soon: CHANCE & CIRCUMSTANCE: Terroir's random event and mission system. Players can open the Mystery Box and choose between CHANCE (a random event that could either have a positive or undesirable outcome) or CIRCUMSTANCE (a mission that a Player completes for rewards, or gets penalized for failing).
    • Clean, minimalist design and gorgeous low-poly 3D models.
    • Original soundtrack composed and performed by Singapore's CLARQuinet ensemble.
    • Mac and Linux versions to be released in the coming weeks after EA release.

    Put on your field gloves, grab a pair of pruning shears and build your Chateau literally from the ground up. Good luck, and cheers!


    MINIMAL SETUP
    • Processor: Intel Core2 Duo 2.4 GHz / AMD 3 GHz or betterMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Minimum of 2 GB Video RAM
    • Storage: 2 GB available space
    GAMEBILLET

    [ 6084 ]

    8.39$ (16%)
    33.17$ (17%)
    33.19$ (17%)
    25.34$ (16%)
    0.40$ (90%)
    8.17$ (18%)
    3.93$ (21%)
    17.79$ (11%)
    4.50$ (85%)
    9.59$ (36%)
    2.54$ (15%)
    5.21$ (13%)
    12.42$ (17%)
    4.20$ (65%)
    17.54$ (12%)
    25.47$ (15%)
    17.79$ (11%)
    21.99$ (27%)
    50.39$ (16%)
    1.50$ (90%)
    21.21$ (15%)
    50.97$ (15%)
    12.74$ (15%)
    1.10$ (90%)
    16.96$ (15%)
    6.79$ (15%)
    3.51$ (12%)
    16.59$ (17%)
    5.21$ (13%)
    8.89$ (11%)
    GAMERSGATE

    [ 559 ]

    3.48$ (83%)
    1.13$ (77%)
    18.4$ (54%)
    15.93$ (36%)
    2.63$ (62%)
    1.19$ (83%)
    1.7$ (91%)
    6.79$ (32%)
    3.38$ (62%)
    26.99$ (10%)
    2.4$ (70%)
    0.68$ (89%)
    3.4$ (83%)
    34.99$ (50%)
    0.85$ (91%)
    7.5$ (70%)
    0.51$ (74%)
    11.99$ (20%)
    44.15$ (26%)
    1.5$ (85%)
    0.93$ (81%)
    1.0$ (80%)
    0.51$ (83%)
    0.9$ (92%)
    2.0$ (90%)
    5.63$ (62%)
    0.37$ (63%)
    6.38$ (57%)
    13.49$ (10%)
    1.5$ (85%)

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