Hi everyone,
We are extremely happy at the positive feedback we've been getting from players and the press, and incredibly motivated to keep making the game better thanks to the critical feedback from some players. To anyone who has stayed with us since the early days when the game was still on Early Access, you'll know that we are committed to making Terroir better through your feedback and continued support.
Having said that, we believe you guys deserve at the very least a sneak peek into the content we're working on for future updates. First thing's first - the next update. Some time next week, hopefully before the 21st or 22nd of November, we'll be releasing a very large update with a lot of new content and features. These include:
- A Wine Log, which will show you details of all the wines you've ever bottled, their rating, their price and their characteristics and flavors.
- A progress bar showing the passing of time per month - that means you'll get an indication of how long you have left before the next month arrives.
- Two new grape varieties, which are Semillon and Grenache. These two varieties aren't just new grapes with new ideal characteristics - they will be used to create wines that require an additional step or decision in the winemaking process. I won't spoil it for you, but we will get into the details in the update announcement upon release.
- New achievements and wine awards tied in to the new grape varieties.
- The ability to uproot vines in owned Planting Tiles.
- The ability to sell owned tiles.
In addition to next week's update, we're also working on this year's final update and the last batch of new content for the forseeable future, which will feature the long awaited
Blending mechanic. This will come with a new grape variety (potentially two), as well as a new C&C mission and corresponding Steam achievements and Wine Awards.
I would also like to address the possibility of localization. We have been in touch with localization agencies and volunteers in the past, yet things have always come along that have made it difficult to pursue for our very small team. In the case of professional localization, the costs were always a little outside our budget. In terms of volunteers, the sheer volume of text needed to be translated is huge, and as volunteers are generously donating their free time, we expect it to take many weeks or months before we can get the game completely localized in one language.
However, we do hope to at least localize the game in one language (the frontrunner is German) before the end of the year. We cannot promise this as we are still hoping to scrape together the funds to pay for the localization, but if we can find the means, rest assured we will get it done.
As usual, thank you all very much for your continued support. We wouldn't be here without you.
I would like to humbly ask that if you enjoy the game so far, you would be doing us an incredibly huge favor by giving us a positive review, if you believe we deserve it. As a small indie studio, we don't have the PR power of larger teams, and we rely solely on word of mouth. When you tell other players that our game is worth a try, it's more valuable than an advertising campaign. When you leave us a positive review on Steam, it helps us beyond words.
We hope you'll enjoy the upcoming new content, and we look forward to hearing your thoughts on it next week.
Many thanks, and may your grapes grow fat and your wine age gracefully.
MARK
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[ 2017-11-18 14:30:01 CET ] [ Original post ]