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The abandoned manufactory at the top of the haunted mountain is waiting for you! Discover your destiny inside and find a new power that will help you challenge stronger foes. Or maybe you want to settle down for the time being, inviting many to build your lively community. Improve your arsenal with steel weapons and armor, and with rare material hunted from fiends- creatures stronger than usual. All of this and more have now arrived in Chapter 4 Part 1.
The first part of Chapter 4 introduces a major character growth milestone in the form of hybrids. At level 7 you can become a hybrid, combining two animal types and gaining access to the abilities from both. Outside of story mode, the NPC system in explore/multiplayer mode has been replaced with a system based on various roles and things each character wants to do or desires to have. NPCs will now gather, hunt, and trade with one another to gather material for crafting. Traders will buy finished items from all nearby NPCs and sell them in their shop. You can help things along by giving material to NPCs directly through supply boxes, or by buying and selling with them yourself.
Along with the batch of new content, many many fixes and adjustments have been made to reduce or eliminate crashes and other types of issues. The full list of changes and new content can be seen below.
- [NEW] Added the Steel Bucket, it can carry twice as much liquid as a Wood Bucket
- [NEW] Can now discover and learn the Aim ability, allowing you to target enemies to shoot directly at them and do more damage to flying enemies (which also become easier to hit)
- [NEW] Can now craft Ward as an imbue orb, giving you additional resistance and making it possible to take 0 damage from special attacks
- [NEW] Added the Chaperone enemy, a Fiend that can heal other enemies
- [NEW] Added an Era 1 discovery that leads to learning about a new weapon mod
- [NEW] Added the Metel enemy, the first Fiend which is a rare enemy encounter for a chance to earn a new rare material
- [NEW] Added the quest "Let's Play Mouse" where you build a house for someone, giving you practice for doing so
- [NEW] Added the Steel Crate for storing very large amounts of items
- [NEW] Added the Steel Crossbow, the first "gun" in the game. High damage and attack speed, but requires slower reloading beforehand
- [NEW] Added the Steel Sword, Steel Knife, Steel Axe, Steel Mace, Steel Spear, and Steel Arrows
- [NEW] Added the Steel Boots, Steel Gauntlets, and Steel Visor to craft and add to your armor
- [NEW] For heavy armor with great defense, can now craft Steel Armor. Be careful, its really heavy
- [NEW] For medium armor with more defense, can now craft Chain Rings into Chain Armor
- [NEW] Can now craft Travel Clothes, Travel Boots and Travel Gloves
- [NEW] Added Nubi Grass which yields cloud balls you can process into soft cloth or thread at a tool bench with spinner addon
- [NEW] Added the tool bench, a crafting workshop that can be combined with additions that let you craft specific things
- [NEW] The translation engine has been updated, you can now target dialog and choices directly using references to make story translation much easier
- [NEW] NPCs will now trade money and materials around so they can get more crafting material on their own from each other
- [NEW] NPCs that are crafters will make anything they can with their available station, materials on hand, and anything you supply them with nearby supply boxes
- [NEW] NPCs that are traders will be able to gather more money and are willing to buy a lot more things, and will even stay behind counters if you make one
- [NEW] NPCs that gather with their hands will gather any material you could find scattered about (includes rare material like mushrooms too)
- [NEW] NPCs that gather and use axes as tools will find trees to gather material from (they won't destroy them like you do, though)
- [NEW] NPCs that are Fighters (in explore mode) will now periodically go out and actively hunt enemies and prey
- [NEW] Logs and data recorded from crashed game sessions are now stored in an error reporting folder, view the last topic of help (F1) for details
- [NEW] A variety of new props (Conveyor Belts, Lifeless Eggs, Video Monitor, etc.) are introduced in limited situations
- [NEW] Added a "levelup" command to the server you can use to force a character to gain a level
- [NEW] Added two new quests that revisit important people from chapters 2 and 3 along with the game's first swarm event at the end
- [NEW] Added the Thrall enemy which is able to improve the speed and offense of its allies
- [NEW] Added the Regulator enemy, a sort of riot control device that attacks with energy waves
- [NEW] Added the Skeleton enemy that fires at enemies with its pistol
- [NEW] Can now continue past the fiend at the top of the mountain to explore an abandoned manufactory
- [NEW] Characters that reach level 7 can now become hybrids (combines two animal types together), if they can find out how..
- [ART] Redid the title screen
- [ART] Modified weapons now have effects just for swinging/using them to make it more noticable you're using a modded weapon
- [QOL] When you're exploiting a specific enemy weakness, you're now shown with yellow damage numbers
- [QOL] Changed how leveling up proficiency is shown, giving you updates on experience every quarter bar in an indicator on bottom left
- [QOL] If the enemy has too much armor for your damage, or is defending against an element, you'll now see grey damage numbers and a blocked sound effect
- [QOL] Added a filter to the crafting menu to show only crafting stations themselves
- [FIX] Fixed a bug where the server could crash when attempting to generate zones in the mountain cliff area around the top of the cliffs
- [FIX] Fixed a bug where mandragora in multiplayer don't have proper deploy effects on their surprise attack and can even crash your client
- [FIX] Fixed a bug where enemies can get stuck going after players who have already escaped to a different map
- [FIX] Fixed a bug in multiplayer when one player activates a hidden imp alone and runs away that its invisible to all other players
- [FIX] Fixed a glitch where someone curing themselves of a condition in multiplayer doesn't show up for the other players
- [FIX] Fixed a bug in multiplayer where defeating wisps in unnerving fog wasn't restoring the fog meter
- [FIX] Doors that are opened by NPCs in multiplayer now show up as being opened on clients instead of glitching
- [FIX] Fixed a bug in getting updates about NPCs that was causing a variety of different crashes (happens after giving equipment, etc.)
- [FIX] When entering scripted story events, nearby enemies will now vanish to clear things up and existing ones no longer wander into the scene
- [FIX] Fixed a visual bug where more than 2 weapons can appear on a weapon rack
- [FIX] Fixed a bug where the message about someone moving in would appear repeatedly with nobody showing up in multiplayer
- [FIX] Fixed a bug where there's supposed to be a dead NPC (in story mode) but its standing up either sometimes or all the time, it should appear dead now
- [FIX] Fixed a bug that wasn't letting you stack 512 of arrows/ammo in one space like it was supposed to
- [FIX] Fixed an infinite jumping quirk that could occur for enemies that fit in 1 block and are trying to climb onto another with a block directly overhead
- [FIX] Fixed a crash that occurs if you create a new waypoint without ever viewing the map beforehand for current play session
- [FIX] Changed how the engine puts away zones from memory as the zone cache gets full, reducing the amount of crashing
- [FIX] Fixed a very rare engine crashing bug that can occur when new zones are created as you explore and props get removed/pop out at just the right moment inside them
- [FIX] Fixed a bug where environmental damage effects and pop-up damage numbers for such can appear out of absolutely nowhere (for NPCs in a different map than you)
- [FIX] Fixed a bug where tails on other players you see in multiplayer won't show up if they've only just logged in for you
- [FIX] Fixed a bug where, given multiple enemies in range, enemies were targeting the FURTHEST character instead of the closest
- [FIX] Fixed a bug where enemies could target hidden story NPCs (NPCs that leave the scene)
- [FIX] Fixed a crash that occurs when equipping the Vital orb while also having Valor
- [FIX] Eliminated some situations where friendly AI causes too much pathfinding at once if they can see the enemy but not reach them (causing big slowdown)
- [FIX] Various small fixes
- [ADJ] Dyne is able to (attempt to) dodge the chill wave attack from the Frostbite now
- [ADJ] The message about being out of arrows/ammo will now only appear once, not every time you try to fire weapon
- [ADJ] Redid the weather so it doesn't rain so much and its possible for it to rain a bit or a lot in one day, no longer all day or no day
- [ADJ] Can now carry double (512 of) grass, stick and twine and can craft twine twice as fast
- [ADJ] Apocritoids (the flying dive bombing insects) now do less damage
- [ADJ] Its now more obvious when the unnerving fog is inflicting fear on you and every time it forces you to run from an enemy
- [ADJ] NPCs in explore mode will no longer offer random trades, they will buy and sell things out of their material inventory now
- [ADJ] NPCs that stray far from their home (in explore mode) will now respawn back at their bed if they get stuck in an unloaded zone
- [ADJ] Reduced the max HP of Min Jaten enemies
- [ADJ] When you're about to place a larger prop (like the bed), the aiming cursor now gives you enough room when you are facing left or up
- [ADJ] Light system now merges dynamic lights to reduce artifacts that appear when a lot of them are on screen at once
- [ADJ] Drain now reduces target's damage output by an additional 20% (on top of reducing attributes)
- [ADJ] Damage taken amplification when one is on fire reduced from 50% to 15%
[ 2020-04-19 07:58:00 CET ] [ Original post ]
🕹️ Partial Controller Support
LandTraveller is a hybrid between a traditional action RPG and a modern indie sandbox combining interesting randomized environments with hand crafted world building. With different modes of play and online multiplayer, there's lots to explore.
- OS: SteamOS. Debian 8 Jessie (64-bit)
- Processor: Dual Core / 64-bit / 2.5Ghz or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 128MB Video MemoryNetwork: Broadband Internet connection
- Storage: 250 MB available spaceAdditional Notes: A keyboard only or a game controller are recommended
- OS: SteamOS. Debian 8 Jessie (64-bit)
- Processor: Quad Core / 64-bit / 3.2Ghz or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 256MB Video MemoryNetwork: Broadband Internet connection
- Storage: 500 MB available spaceAdditional Notes: A keyboard only or a game controller are recommended
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