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LandTraveller Now Free to Play

Due to recent events in my personal life, I will have to place LandTraveller on hiatus for new content updates. Because the game is already nearly 4 years behind the projected completion date and it isn't known when there will be a new content update, I have decided to make LandTraveller Free to Play. There will be no micro-transactions or any in-app purchases. In recognition for those who have supported and followed this game over the years, everyone who had purchased the game will receive bonus content whenever the next content update is. During the hiatus, I will still provide basic support and collect feedback. Indeed with the game now open to a wider audience, I anticipate more feedback. This will surely make the first update post-hiatus a big one. It is unknown at this time what the new update schedule would look like, but it will continue to prioritize the completion of the story mode. Thanks again for your loyal support, and I welcome the new players. I hope you enjoy the game.


[ 2023-03-12 01:27:50 CET ] [ Original post ]

A New World

Across the ocean is a city known for being "The Capital of the World". There is where you'll get closer towards your ultimate destiny. You can now travel to this place with your ship and meet the ones who make the decisions that matter.. at least for those living in the city.

Anyone attempting to simply walk up to it is never heard from again. They tell of someone named Gina who frequents the area just outside Cobalt City, and survives. You'll need to prepare before you try it yourself, maybe she'll let you borrow her gun.
The Barrier Forest gets its name by being the only thing between them and the armies of creatures. Deep inside is a mysterious installation casting shadows with its bright lights. Is this the way in?
Apart from the continuation of Story Mode, there's a bunch of new blocks and parts for you to build a more proper house with. These include things like wall material, framed windows, indoor lighting, furniture, and more. Check out the housing district of the city if you'd like to get some ideas.

Some major gameplay adjustments are made with this update. First, you can now choose what sort of wanderer decides to move in during Explore or Multiplayer modes by placing specific patterns in living spaces. The new Fighter, Gatherer, Crafter and Trader patterns let you define these roles. Now you can plan out parts of your settlement in advance, put the fighters where you want to keep the monsters at bay or build a central hub for all the craftspeople. The knowledge system was modified to exclude cosmetics, decorations and other similar items. These were moved to the new designs that you can learn by finding them as loot. It works just like the existing recipes, and all the new fashion items and decorations can be learned there. As a consequence, the knowledge progress of each world was reset, but your characters will remember everything they had learned so you won't actually lose anything. The enemy encounter system has also been reworked to provide the same endless swarm of creatures to fight, but at your own pace. The details are in the changelog below but in general if you don't explore or wander then you won't be constantly found by stray enemies. You'll also find slightly less enemies out there in most areas. This will give you time to gather material, have lunch, or whatever you need before you head off into the next fight. This update introduces official Steam Deck support, includes a default control scheme and the ability to play through it without extra configuration, but feel free to edit the controls to your liking, there are many options with the Steam Deck! Its able to run LandTraveller smoothly for a great old-fashioned gaming experience.
Here's a full list of what is new: - [NEW] Added the Mollper, a creature with various poisons - [NEW] Added the Fer Gigran, an upgraded enemy that is both electrified and magnetized - [NEW] The capital city can now be traveled to in story mode - [NEW] Can now craft Explorer Clothes (which is an outfit), unlocked through designs - [NEW] Can now craft the Dragon Statue, unlocked through designs - [NEW] Can now craft the lantern box, a bigger light for outdoors (though you could put it anywhere) - [NEW] Added the Fighter, Gatherer, Crafter and Trader patterns, you actually use these to define who moves in now (outside Story Mode) - [NEW] Can now explore the Barrier Forest - [NEW] Added the Danger Pattern you can put on patternable props (its an exclamation mark) - [NEW] Added the Enforcer, a robotic soldier that can more easily hit you with its ranged attack - [NEW] Added the Sprite, a plant creature that attacks you directly with its foxfire - [NEW] Added the Induction orb as a discovery - [NEW] Added the Fog Robes as a discovery - [NEW] Added the Composite Armor as a discovery - [NEW] Can now learn how to craft the Flower Axe that does much more damage when used with special attacks - [NEW] Can now learn how to craft Ether Cloth for making some more special equipment - [NEW] Added the Armor Dummy for displaying items equipped on body - [NEW] Can now learn how to craft the Recycler and finally turn those Scrap Metal/Electronics into more useful items - [NEW] Added the hook LTH_environment_damage for altering the damage you take from lava, drowning, spikes, etc. - [NEW] Added special configuration script option to set engine variables (should only be done when absolutely necessary) - [NEW] Added the apron dress as a new fashion equip - [NEW] Added a carpet for the floor - [NEW] Can now change the color of the cushion prop, it isn't always red anymore - [NEW] Added the wide window for windows that have actual frames (instead of the undecorated glass panes) - [NEW] Added the floor lamp for lighting large indoor areas with - [NEW] Can now craft pieces of roofing to make roofs, especially the slanted kind - [NEW] Can now craft concrete and stucco blocks - [ART] Adjusted how depth brightness is applied to sloped blocks, matching the slope itself up better with adjacent slopes - [ART] Changed the building cursors to be extremely visible and more accurately reflect what they target - [QOL] Added a button to move slowly while holding a block or prop to make placement easier for characters who normally move really fast - [QOL] Automatic walk-around movement has been enabled for the player, you'll notice it if you move against a corner of some obstacle - [QOL] When placing a prop or block in a space you occupy, you'll automatically slide to get out of the way if you hold the button down to make placement easier - [QOL] If using alpha keys for movement (like WASD) then the mouse will be trapped in the window unless menus are open where the cursor is visible - [FIX] Fixed a bug where you could switch weapons while eating, causing strange behavior - [FIX] Fixed a bug where switching weapons with the mouse wheel might not work properly serverside when done during multiplayer - [FIX] Fixed a bug where pressing multiple directional keys at once while attacking could possibly divert your attack to an unintended direction - [FIX] Fixed a bug that allowed you to still run to the neutral area at the beginning of the map during a swarm to avoid most of the fight - [FIX] Boulders (and other terrain brushes) will no longer be applied in the same spot as a build, causing annoying results (like boulders in your way during story mode) - [FIX] Fixed the game getting soft locked if you're playing in big picture mode+steam controller (or on a Steam Deck) if you open control config menu in the middle of a game - [FIX] Fixed a bug where hiding at the right time during some boss's special moves and triggering their drop target causes them to freeze - [FIX] Fixed a bug where getting stuck against a wall when a conveyor belt shoves a prop into an enemy and the enemy into you causes you to get stuck into the level - [FIX] Fixed a bug where writing in the journal loses focus if you mapped movement to alpha keys (like if you set WASD to move) - [FIX] Fixed a crash that could sometimes happen when defeating parented enemies in multiplayer (ex: Phaseworm, head first) - [FIX] Fixed glyph support for PS5 controllers, Steam Controllers, and the Steam Deck - [FIX] Fixed some garbled audio issues on MacOSX - [FIX] Fixed a crash that occurs when buying all available stock of multiple kinds of items from an NPC and one of the kinds is the last one on their list - [FIX] Fixed a bug where soma was no longer working while IN the fog - [FIX] Fixed a crash that can occur when the API has to retrive integers from arrays (like from a blockpos argument) - [ADJ] If you use a tool to hit an enemy (axe, hammer) then it won't break blocks or props on the same swing making fighting with these easier - [ADJ] Can now attack rapidly by holding the button down with the knife, but now it can no longer cut tall grass - [ADJ] Conduit now heals EP in proportion to weapon attack rating instead of just 1 (with every strike on an electrified enemy) - [ADJ] Electrified enemies (like the Gigran) now emit spark effects to indicate they're electrified - [ADJ] You will now get stunned for a short time when attacking electrified enemies unprotected (in addition to the shock damage) - [ADJ] Gigran can now drop Cuprum Ore when defeated (some types of future enemies may also drop ore) - [ADJ] Adjusted the pathfinding limits for enemies to prevent the situation where running away from a whole group has the chance to cause tiny freezes - [ADJ] A lot less sand is now needed to find quartz or make glass - [ADJ] Reduced the engagement radius for some enemies (like the gun wielding robots) to be the same as any other enemy - [ADJ] Your projectiles now have a distance limit of 15 blocks, no more hitting random enemies in the far distance - [ADJ] Enemies outside a certain range of you (or anyone in multiplayer) will stop moving until you get closer - [ADJ] New enemies will no longer appear if you stay in one place (existing ones may wander toward you), you'll have to wander to encounter more - [ADJ] Reduced the enemy density limit from 8 enemies per zone (32x32x32 block area) to 6 - [ADJ] Moved decorations, patterns, and fashions that had to be unlocked via knowledge to being found in designs, an item like the recipe that teaches you a random recipe - [ADJ] Adjusted the lighting engine to reduce some artifacts - [ADJ] Changed how knowledge is stored and revised the unlockable items in each era, as a consequence, you will need to unlock them again on existing saves


[ 2022-12-31 22:48:06 CET ] [ Original post ]

Expression

Along with a large amount of bug fixes and game adjustments, this update gives you the ability to color or pattern certain objects. Some can even take on a combination of colors and patterns! Be it a cave, house, town, fortress, or city, you can stand out from all the rest.
Several existing places in Story Mode have been updated to give you a few ideas:

A variety of new furniture and other decorations are also included. You're able to make signs and write on them, or even fill pages in an entire book.
Gameplay should be a lot smoother now with all the fixes and adjustments in this update. Most notable are the material boxes and crates that allow you to store crafting material. When you craft near these objects, their contents can be used automatically. No more shuffling inventory or searching for what you need! Here's a full list of what is new: - [NEW] Added scroll scraps you can find, combine 4 for a complete scroll - [NEW] Can now split stacks of items in half by pressing the key assigned to 'seconary attack' ('aim up' currently takes only 1 at a time) - [NEW] Added an extra boon to meals (pikken stew and the breakfast combo) - [NEW] Added the pikken coop which allows you to keep pikken for producing eggs - [NEW] Added rurbi beans (to make coffee) and wind grain for making flour and bread - [NEW] Can now craft the stove as a new cooking station and along with it the ability to make bacon or egg toast - [NEW] Added the round table and metal seat for outdoor use - [NEW] Can now craft the display table, it will display a single item on it (even the ones you can't normally place on things) - [NEW] Added the Wood Sign that can be used to write short messages on, and a fancier display sign that also takes patterns and colors - [NEW] Added patterns and props that can have patterns put on them, some props can have both a color and pattern - [NEW] Added a whole set of pigments that can be used on colorable props and blocks to change their color - [NEW] Added material bins / crates that will have their contents available if you craft near them, consuming the materials directly out of them - [NEW] Can now learn how to craft 5 different colored lamps - [NEW] Added the ability to craft journals which let you write things down on them - [NEW] Can now learn how to craft rum and atte (from anmo fruit) using recipes you find - [NEW] Added fancier upgraded versions of tables, seats, hardword floor blocks, and candles along with a newer big table - [NEW] Can now craft a Tricorn and Officer Uniform as fashion items - [NEW] Added the new set of acc. equipment: Ruby, Sapphire, Topaz, Emerald, and Amethyst ornaments - [NEW] Can now craft Amethyst and Emerald in the gem cutter - [ART] Fixed a shading artifact that can occur with the depth brightness at night or in dark areas like caves - [ART] The name of the location shows up when you travel to new maps - [QOL] Talking to an NPC in explore mode lets you watch the state of their behavior afterwards and added more information about NPCs when they gain EXP or items from their tasks - [QOL] Added new crafting filters for fashion and furniture/decor - [FIX] Made the step-by-step prompts when building a boat clearer that you need to fuel the coal burners - [FIX] Fixed the bug where the client wasn't being properly notified of status effects when falling into stuff like poison in multiplayer - [FIX] Fixed a soft lock that might occur in multiplayer after naming a new fast travel point and travelling to an old one you made before - [FIX] Fixed a crash that occurs when moving away from an NPC in multiplayer far enough for them to despawn, moving back and giving them equipment to wear - [FIX] Fixed a bug where weapons and their effects were not being switched properly in multiplayer (i.e. ward not applying until you attack with the imbued weapon) - [FIX] Fixed a bug where the crystal cannonball attack from Piezo would spawn invalid copies of wisps in multiplayer - [FIX] Fixed a bug where phaseworms could aggro NPCs on entirely different maps - [FIX] Fixed a bug where you couldn't quick withdraw items at the end of a large crate properly in multiplayer - [FIX] Fixed the Scorch Bomb projectile from not properly doing splash damage in multiplayer - [FIX] Fixed a glitch where the wrong object gets displayed when notified of someone discovering clues about an ability in multiplayer (adept tome, etc.) - [FIX] Fixed a small glitch where recharging your shield orb (doing damage of a specific element) wasn't displaying the proper number in multiplayer - [FIX] Fixed some aspects of zones being generated improperly in multiplayer (minecart tracks and such) - [FIX] Fixed a crash that could occur in multiplayer in the coal mines if some pieces of a phaseworm are shown to a client before others - [FIX] Fixed various bugs with vehicles not properly matching state with client and server - [FIX] Various small fixes - [FIX] Fixed a bug where things like item boxes aboard vehicles weren't syncing properly as you travel to different items and edit their contents - [FIX] Fixed a crash that can occur when trying to exit from inside the game to the main menu (not by closing the window) - [FIX] Fixed a bug where you would still wind up special orb attacks when dumping liquid out of buckets, if a strong special orb was equipped while doing so - [FIX] Fixed a missing vehicle bug that could happen when resting in a bed aboard a ship in single player, driving elsewhere, and re-opening the game without resting in the new location - [ADJ] You can no longer enter the space above the map in indoor maps (like the coal mine) - [ADJ] The lion and fox banners have been converted into blank props for you to color and style after placement - [ADJ] Greatly improved the performance of handling projectiles - [ADJ] Its now impossible to down yourself with too many healing items (ex: tintcure) and an indicator shows your limit and remaining number you can handle - [ADJ] Redid alcohol (which was previously only Sun Beer) to use an attrition bar instead so it doesn't take up potion slots, and it now heals for a lot more - [ADJ] Changed how NPCs in explore mode choose crafting recipes, they may craft almost anything available from the entire tree now - [ADJ] As an alternative to giving NPCs in explore mode equipment, tools weapons and equipment can be placed in supply boxes for them to automatically equip things they need - [ADJ] New players are now warned about explore mode and it now starts you off with absolutely nothing - [ADJ] Modified the growth behavior of crops so that the zone they're in no longer needs to be loaded for them to grow all the way - [ADJ] Increased the crafting speed of boards - [ADJ] Reduced grass used in crafting twine from 4 to 2, rough cloth in wood bed from 4 to 3, and twine in rough cloth from 3 to 2 - [ADJ] Fog defense bar now flashes when its healed (when you defeat certain kinds of enemies or use soma) - [ADJ] Anyone staying on a vehicle while the first person to drive it goes somewhere will be brought along, and a message displays if this is about to happen to you or not - [ADJ] The equipment weight display under the stats is now colored by weight class


[ 2021-12-11 21:42:06 CET ] [ Original post ]

World Map Update

You've been used to exploring the land up until now, but its time to explore the rest of the world. Set out onto the ocean with your ship and explore islands. This update is just a small part of what is to come. In multiplayer, there's still one ship but its possible for anyone to travel the world map even if the ship isn't currently at their location. A prompt will appear in its place. This minor update also includes some fixes and greatly improves the usefulness of several imbue orbs, take a look: - [NEW] Can now learn how to craft Malice orbs to imbue weapons allowing them to stun upon inflicting status effects - [NEW] Can travel to Paradise Island and Birth Island - [NEW] Once your vehicle has been created, you can take it out onto the world map - [NEW] Added a new weapon mod that allows you to inflict corrosive damage - [NEW] Added a new type of arrow you can discover and craft that makes it easier to fight robotics - [NEW] Added metal railings you can craft (its a metal fence) - [NEW] Can now view a more detailed breakdown of performance when viewing diagnostics (press F11 to toggle) - [ART] Adjusted rain so its less visually obscuring - [ART] Updated how imbue effects are indicated on item icons to be glowing auras, looks better and is much more noticable - [ART] Updated the rarity indicators/borders/etc. to make them more noticable/appealing - [FIX] Examining a map now updates the fast travel landing point for it to your current location (in the case you have multiple maps for the same waypoint) - [FIX] Fixed the bug where when joining someone else using fast travel who hasn't seen you yet during their multiplayer session caused you to be invisible to them - [FIX] Fixed a bug preventing you from creating complex wires (ones with the steel tool) in multiplayer - [FIX] Fixed a crash that happens when examining ship wheels outside of vehicle zones - [ADJ] Existing enemies are erased in single player around the destination area when travelling between areas (so they don't ambush you suddenly) - [ADJ] Siphon orb now restores more EP based directly on weapon attack instead of just 1 point - [ADJ] Propel orb now increases attack speed by 15% for light weapons and 60% for heavy ones (was only 5% and 20% before) - [ADJ] Absorb orb now heals for more HP, based directly on weapon attack and fixed the bug where it still healed you while poisoned - [ADJ] Adjusted the audio engine to reduce popping on some systems, this has a side effect of a lower latency too


[ 2021-06-23 20:19:00 CET ] [ Original post ]

Chapter 4 Part 2

Chapter 4 continues as you explore the seaside to prepare yourself for a journey into the world. How will you travel the world? On your very own fire-powered ship of course! Recover the missing pieces of lost knowledge and construct your vessel bit by bit. You may have attained new power and have become stronger than ever, but new enemies have appeared that can challenge your new form. If you're feeling brave, you can even take on a nest of these creatures to discover how to craft the first legendary artifacts. This update also includes the official launch of the modding system. Creators can write new mods in the Squirrel language to access the LandTraveller API. Only a few features are available at the moment, but this system will be expanded in future updates. To get started, you can follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2070658285 The components in the base engine have been updated and the engine itself moved to a new compiler, so things should perform even better. Many other adjustments and useful features have been added as well, see the full list of changes: - [NEW] There's a new legendary sword, hammer, bow, and technique you can now craft after unlocking the material and knowledge - [NEW] Added a new quest "Shine in Darkness" - [NEW] Can now reserve an area around spawn that only moderators can modify using spawn-protect-size in server.cfg - [NEW] Added a demolition slot in your toolbar you can unlock, will swap tools automatically with whatever will break the block/object you want to break - [NEW] Added the gem cutter which allows you to upgrade raw gems - [NEW] Added the Scorch orb, Glacier orb, and Thunderclap orb as much more powerful versions of the previous three basic orbs - [NEW] Added the game's first legendary item, unlocked by defeating said foe. It's actually a new material you can make - [NEW] Added the abandoned Coal Mine, if you're good enough you can explore deep inside and defeat a powerful foe - [NEW] Added the Phaseworm, the game's first enemy that consists of multiple parts - [NEW] Added diamonds you can find in certain areas (like the coal mine) - [NEW] Can now craft tracks and minecarts to ride them on - [NEW] Added the Fruit Punch, Battu Wrap, and Pikken Skewer as new food you can make (requires finding the recipes) - [NEW] Can now craft a Dress (fashion item) - [NEW] Added LT_prop_create, LT_prop_destroy, LT_prop_get, and LT_prop_parameter for getting information about props and changing them - [NEW] Added LT_block_morph and LT_block_get for getting information about blocks and setting them - [NEW] Servers will now automatically serve addons that are put in their addon folder, users will download and mount them while joining - [NEW] Added LT_entity_scan for performing basic sphere-shaped tests for entities near a point - [NEW] Added LT_entity_inflict and LT_entity_has_condition commands for checking for and inflicting status effect conditions (includes any beneficial ones) - [NEW] Added the hook LTH_process which can be used any number of times to create process functions that run once each game engine frame - [NEW] Added 9 Squirrel functions for basic reading and writing extra save data associated with your addon - [NEW] Added the hook LTH_damage for modifying the base damage of attacks, and LTH_damage_final for final damage (after magnifications) - [NEW] The modding system has been in for quite some time, but its been cleaned up and being released as a public feature now - [NEW] You can now select which audio device is used and change mid-game (fixes several audio device selection bugs you might experince) - [NEW] Linux: sdl updated to 2.0.12, steamapi to 1.49 - [NEW] Windows: libpng updated to 1.6.37, sdl to 2.0.12, freetype to 2.10.2, steamapi to 1.49 - [NEW] Can now find fungi blocks in caves you can use to grow more mushrooms with - [NEW] Added the Warmth orb you can craft which reflects frost projectile attacks (costing EP for each hit) and recharges your EP for fire damage you inflict - [NEW] Added wood and iron ladders you can craft, letting you climb the walls you put them on - [NEW] Can build the first vehicle once you reach the spot to build it on, a ship to explore the sea with - [NEW] Added Sphalerite Ore you can find in a few areas (including seaside) along with Zinc and Brass - [NEW] Added the Aberrant Jelly and Aberrant Flower enemies - [NEW] Can now craft Window Doors, Solid Doors, and Sturdy Doors - [NEW] Can now craft Glass Panes for making shiny windows out of - [NEW] Can now make Red Brick blocks, a classic - [NEW] Can now craft steel Pole pieces for placing props atop of - [NEW] Can now craft a bright steel Lantern, good for street lighting - [NEW] Can now craft Salt, Soda Ash, Oil, and Glass - [NEW] Added Coal you can find and mine, starting in the new seaside area - [NEW] Added walkway style stone bricks you can craft - [NEW] Added the Tem Megrin, an upgrade of the normal Megrin that wields quake attacks - [NEW] Added the Culicoid enemy, a large insect like creature that becomes more powerful when it drains your blood - [NEW] Can now hunt Battu, a new prey that will actually try to run from you when it sees you - [NEW] Can now find and grow Anmo Fruit - [NEW] Added pink flowers (these ones emit faint light) - [NEW] Can now find sea shells on the sea shore - [NEW] Added Arca Trees which are like trees but drop edible Arca Berries - [ART] Doors next to each other will now form double doors (the one on the right will flip to meet the other) - [ART] Edited the game's font to make lower case letters taller and more legible - [ART] Menu background in startup main menu no longer auto scrolls - [QOL] Can now see an outline of the area you can protect for yourself when you see the prompt in multiplayer, and it self adjusts to find best location - [QOL] Possible future ability categories now show up so you can see the specializations before you choose them (chosen in yellow categories) - [QOL] Adjusted damage pop up numbers to make it easier to tell if something took multiple hits of damage all at one time - [QOL] Added an extra back button to the name entry screen when making a character - [QOL] Added a twice as efficient crafting recipe for wood board blocks that uses iron hardware as another option - [QOL] Added a faint light around you that shows up if you do not yet have a torch equipped, letting you at least see better for everything near you - [QOL] Added a hint that shows up when you look at a bed in explore mode letting you know what has to be done next to make it livable for an NPC - [FIX] Fixed a bug where the game has a chance to crash when digging at the bottom of tall sand/ash columns - [FIX] Fixed a bug where digging on the edge of a zone wasn't updating visibility for adjacent zones - [FIX] Fixed a bug where new characters made in explore mode weren't learning ALL the unlocked recipes when joining an existing world that has them - [FIX] Fixed a wide variety of issues with the NPC pathfinding system - [FIX] Fixed a bug where hidden enemies (ex: imps in the volcano) were putting you in danger while hidden - [FIX] Weather effects (rain sounds) now stop properly when quitting to main menu during them - [FIX] Fixed a bug when entering names in a text box clashes with some inputs mapped to alpha keys (WASD for example) - [FIX] Fixed a bug where you'll attack after ending dialog if using mouse buttons to attack - [FIX] Fixed the DPI awareness of the Windows version to fix a resolution scaling bug that occurs on some Windows settings - [FIX] Fixed a bug where on some audio hardware the game sound played really fast at a high pitch - [FIX] Fixed a bug where you would flee from item drops while afraid - [FIX] Fixed fast travel map waypoints not working properly in multiplayer if made across different maps - [FIX] Fixed a bug where a crash would occur when the game tries to play an undefined sound in multiplayer - [FIX] Fixed a crashing bug when talking to NPCs in multiplayer (its a different one than the older bug) - [FIX] Fixed some cases where the server would crash when players join or leave - [FIX] Fixed a bug where mobs and imbue orbs applied to weapons you give to NPCs weren't actually in effect as the NPC fights - [FIX] Fixed a bug where NPCs given ranged weapons when they didn't have them before caused several issues, including sometimes crashing - [FIX] Fixed a bug where the game sometimes crashes if it tries to bring back an NPC who wandered off on game restart but their bed has been destroyed or moved - [FIX] Fixed a quirk of the AI that causes everyone in the manufactory raid to run away at the start (they were trying to avoid the lightning but in the wrong way) - [FIX] Fixed a bug where the day/night time advancement speed was not adjusted for frame rate (would go fast or slow depending on system) - [FIX] Fixed the bug where flying enemies would halt in midair over water, bunching up until the player got near - [FIX] NPCs will now try getting out of water to avoid drowning, if they can - [ADJ] The ground affinity ability now slows down flying enemies targeting you a LOT more than it did before - [ADJ] Items you lose when you're defeated now persist even after the game is reopened/server restarted, you can always eventually reclaim them - [ADJ] Ammo recipes now give you much more ammo and stack size increased to 768 - [ADJ] Cobble steps were added to the beginning of the volcano in story mode in case the map generates with flowing lava at the start - [ADJ] Added a new Granite block and used it for some of the floors of the volcano to make things easier to see - [ADJ] Right click is no longer a synonym for stack split, this makes it easier to map drop item to right click - [ADJ] Improved the performance of prop handling (when lots of ore is around) and character handling (when many enemies exist) - [ADJ] Fiends will now only appear when you're doing good (defeating enemies while taking little to no hits) and reduced the damage of Metels - [ADJ] Tiny performance improvements to how props are queried and how light ray collision is queried


[ 2021-01-11 11:11:08 CET ] [ Original post ]

Chapter 4 Part 1

The abandoned manufactory at the top of the haunted mountain is waiting for you! Discover your destiny inside and find a new power that will help you challenge stronger foes. Or maybe you want to settle down for the time being, inviting many to build your lively community. Improve your arsenal with steel weapons and armor, and with rare material hunted from fiends- creatures stronger than usual. All of this and more have now arrived in Chapter 4 Part 1. The first part of Chapter 4 introduces a major character growth milestone in the form of hybrids. At level 7 you can become a hybrid, combining two animal types and gaining access to the abilities from both. Outside of story mode, the NPC system in explore/multiplayer mode has been replaced with a system based on various roles and things each character wants to do or desires to have. NPCs will now gather, hunt, and trade with one another to gather material for crafting. Traders will buy finished items from all nearby NPCs and sell them in their shop. You can help things along by giving material to NPCs directly through supply boxes, or by buying and selling with them yourself. Along with the batch of new content, many many fixes and adjustments have been made to reduce or eliminate crashes and other types of issues. The full list of changes and new content can be seen below. - [NEW] Added the Steel Bucket, it can carry twice as much liquid as a Wood Bucket - [NEW] Can now discover and learn the Aim ability, allowing you to target enemies to shoot directly at them and do more damage to flying enemies (which also become easier to hit) - [NEW] Can now craft Ward as an imbue orb, giving you additional resistance and making it possible to take 0 damage from special attacks - [NEW] Added the Chaperone enemy, a Fiend that can heal other enemies - [NEW] Added an Era 1 discovery that leads to learning about a new weapon mod - [NEW] Added the Metel enemy, the first Fiend which is a rare enemy encounter for a chance to earn a new rare material - [NEW] Added the quest "Let's Play Mouse" where you build a house for someone, giving you practice for doing so - [NEW] Added the Steel Crate for storing very large amounts of items - [NEW] Added the Steel Crossbow, the first "gun" in the game. High damage and attack speed, but requires slower reloading beforehand - [NEW] Added the Steel Sword, Steel Knife, Steel Axe, Steel Mace, Steel Spear, and Steel Arrows - [NEW] Added the Steel Boots, Steel Gauntlets, and Steel Visor to craft and add to your armor - [NEW] For heavy armor with great defense, can now craft Steel Armor. Be careful, its really heavy - [NEW] For medium armor with more defense, can now craft Chain Rings into Chain Armor - [NEW] Can now craft Travel Clothes, Travel Boots and Travel Gloves - [NEW] Added Nubi Grass which yields cloud balls you can process into soft cloth or thread at a tool bench with spinner addon - [NEW] Added the tool bench, a crafting workshop that can be combined with additions that let you craft specific things - [NEW] The translation engine has been updated, you can now target dialog and choices directly using references to make story translation much easier - [NEW] NPCs will now trade money and materials around so they can get more crafting material on their own from each other - [NEW] NPCs that are crafters will make anything they can with their available station, materials on hand, and anything you supply them with nearby supply boxes - [NEW] NPCs that are traders will be able to gather more money and are willing to buy a lot more things, and will even stay behind counters if you make one - [NEW] NPCs that gather with their hands will gather any material you could find scattered about (includes rare material like mushrooms too) - [NEW] NPCs that gather and use axes as tools will find trees to gather material from (they won't destroy them like you do, though) - [NEW] NPCs that are Fighters (in explore mode) will now periodically go out and actively hunt enemies and prey - [NEW] Logs and data recorded from crashed game sessions are now stored in an error reporting folder, view the last topic of help (F1) for details - [NEW] A variety of new props (Conveyor Belts, Lifeless Eggs, Video Monitor, etc.) are introduced in limited situations - [NEW] Added a "levelup" command to the server you can use to force a character to gain a level - [NEW] Added two new quests that revisit important people from chapters 2 and 3 along with the game's first swarm event at the end - [NEW] Added the Thrall enemy which is able to improve the speed and offense of its allies - [NEW] Added the Regulator enemy, a sort of riot control device that attacks with energy waves - [NEW] Added the Skeleton enemy that fires at enemies with its pistol - [NEW] Can now continue past the fiend at the top of the mountain to explore an abandoned manufactory - [NEW] Characters that reach level 7 can now become hybrids (combines two animal types together), if they can find out how.. - [ART] Redid the title screen - [ART] Modified weapons now have effects just for swinging/using them to make it more noticable you're using a modded weapon - [QOL] When you're exploiting a specific enemy weakness, you're now shown with yellow damage numbers - [QOL] Changed how leveling up proficiency is shown, giving you updates on experience every quarter bar in an indicator on bottom left - [QOL] If the enemy has too much armor for your damage, or is defending against an element, you'll now see grey damage numbers and a blocked sound effect - [QOL] Added a filter to the crafting menu to show only crafting stations themselves - [FIX] Fixed a bug where the server could crash when attempting to generate zones in the mountain cliff area around the top of the cliffs - [FIX] Fixed a bug where mandragora in multiplayer don't have proper deploy effects on their surprise attack and can even crash your client - [FIX] Fixed a bug where enemies can get stuck going after players who have already escaped to a different map - [FIX] Fixed a bug in multiplayer when one player activates a hidden imp alone and runs away that its invisible to all other players - [FIX] Fixed a glitch where someone curing themselves of a condition in multiplayer doesn't show up for the other players - [FIX] Fixed a bug in multiplayer where defeating wisps in unnerving fog wasn't restoring the fog meter - [FIX] Doors that are opened by NPCs in multiplayer now show up as being opened on clients instead of glitching - [FIX] Fixed a bug in getting updates about NPCs that was causing a variety of different crashes (happens after giving equipment, etc.) - [FIX] When entering scripted story events, nearby enemies will now vanish to clear things up and existing ones no longer wander into the scene - [FIX] Fixed a visual bug where more than 2 weapons can appear on a weapon rack - [FIX] Fixed a bug where the message about someone moving in would appear repeatedly with nobody showing up in multiplayer - [FIX] Fixed a bug where there's supposed to be a dead NPC (in story mode) but its standing up either sometimes or all the time, it should appear dead now - [FIX] Fixed a bug that wasn't letting you stack 512 of arrows/ammo in one space like it was supposed to - [FIX] Fixed an infinite jumping quirk that could occur for enemies that fit in 1 block and are trying to climb onto another with a block directly overhead - [FIX] Fixed a crash that occurs if you create a new waypoint without ever viewing the map beforehand for current play session - [FIX] Changed how the engine puts away zones from memory as the zone cache gets full, reducing the amount of crashing - [FIX] Fixed a very rare engine crashing bug that can occur when new zones are created as you explore and props get removed/pop out at just the right moment inside them - [FIX] Fixed a bug where environmental damage effects and pop-up damage numbers for such can appear out of absolutely nowhere (for NPCs in a different map than you) - [FIX] Fixed a bug where tails on other players you see in multiplayer won't show up if they've only just logged in for you - [FIX] Fixed a bug where, given multiple enemies in range, enemies were targeting the FURTHEST character instead of the closest - [FIX] Fixed a bug where enemies could target hidden story NPCs (NPCs that leave the scene) - [FIX] Fixed a crash that occurs when equipping the Vital orb while also having Valor - [FIX] Eliminated some situations where friendly AI causes too much pathfinding at once if they can see the enemy but not reach them (causing big slowdown) - [FIX] Various small fixes - [ADJ] Dyne is able to (attempt to) dodge the chill wave attack from the Frostbite now - [ADJ] The message about being out of arrows/ammo will now only appear once, not every time you try to fire weapon - [ADJ] Redid the weather so it doesn't rain so much and its possible for it to rain a bit or a lot in one day, no longer all day or no day - [ADJ] Can now carry double (512 of) grass, stick and twine and can craft twine twice as fast - [ADJ] Apocritoids (the flying dive bombing insects) now do less damage - [ADJ] Its now more obvious when the unnerving fog is inflicting fear on you and every time it forces you to run from an enemy - [ADJ] NPCs in explore mode will no longer offer random trades, they will buy and sell things out of their material inventory now - [ADJ] NPCs that stray far from their home (in explore mode) will now respawn back at their bed if they get stuck in an unloaded zone - [ADJ] Reduced the max HP of Min Jaten enemies - [ADJ] When you're about to place a larger prop (like the bed), the aiming cursor now gives you enough room when you are facing left or up - [ADJ] Light system now merges dynamic lights to reduce artifacts that appear when a lot of them are on screen at once - [ADJ] Drain now reduces target's damage output by an additional 20% (on top of reducing attributes) - [ADJ] Damage taken amplification when one is on fire reduced from 50% to 15%


[ 2020-04-19 07:58:00 CET ] [ Original post ]

Gameplay Adjustments, Fixes, Blueprint View, Better Food, and More

While you're all waiting for Chapter 4 (which will be a big one!) I've prepared a batch of gameplay adjustments and fixes to make the game play a lot more smoothly. There's a blueprint view that will show you everything on the same floor/height as you and the depth cue lighting has been increased making everything easier to visualize. The food and medicine has also been greatly powered up, it should be easier to heal outside of battle now. A separate category on the quick reference guide has been made so you can see what's possible to make and eat: http://landtraveller.com/quickref/food.htm A new track has been added you can opt into called "previous". If a new update prevents you from playing the game in some way, you can opt into that track to play on whatever was the previous version while the current one gets fixed. - [NEW] Can now force players back to spawn in multiplayer with the egress command on server console - [NEW] Can now see a blueprint grid view when a shovel, pick, or block is equipped - [QOL] Added a quick swap key that swaps between your currently selected tool and the one you had last selected - [FIX] It is now possible to get 100% exploration in the mountaintops area (the top left 3 zones are unreachable and are no longer counted) - [FIX] NPCs are now cured of conditions if they heal within a safe area and aren't in danger - [FIX] Fixed cases where the volcano can still generate with lava covering rest areas and such - [FIX] Fixed a bug where enemies could appear and build up even when the game is paused - [FIX] Fixed a soft lock that could happen if you open the menu right before certain story scripts start - [FIX] Fixed an issue where mapping back/examine to mouse left locks you out of the control configuration menu (you must click BACK now) - [FIX] Fixed a bug where mashing the examine key at scripted props would crash the game - [FIX] Field effect attack (like the magnet orb) will no longer apply while the game is paused - [FIX] Unobtainable loot boxes will no longer appear in areas that prevent you from collecting them - [FIX] Fixed a bug that was preventing you from opening doors and examining other props when there's a prop below your feet - [FIX] Fixed a bug where the potion/alcohol limit was not being reset after being defeated and respawning - [FIX] Updated the visibility algorithm so that skylights and other similar constructs won't cause the ground from appearing, obscuring the view suddenly - [FIX] Fixed a bug where some wandering NPCs will repeatedly attempt to jump ledges even if a block above their head prevents them from doing so - [FIX] Fixed a memory leak for when worlds are being generated for the first time and it takes a while - [ADJ] The Wireless now drops the spike traps near it so it doesn't walk on them and can repel ALL projectiles while its firing the dart traps - [ADJ] NPCs in explore mode will now have entirely new items to trade, removing old offers once a week - [ADJ] Can no longer place crops IN water making adjacent water pits/irrigation/channels/etc. the only way to provide water - [ADJ] Crops will now temporarily not require water while its raining, and will grow 5 times as fast - [ADJ] Jellies will no longer leave behind poison if they're obliterated by wandering into safe areas in story mode (or any future enemy that leaves hazards behind) - [ADJ] Greatly reduced the damage on Frostbite's chill wave attack (the one where it sprays all around itself) to 30% of what it used to be - [ADJ] Having any kind of electric defense (like with Adept Clothes) will now also make you immune to being shocked when melee attacking certain enemies - [ADJ] Food is now more effective, especially more complicated items like the stew - [ADJ] The strength of medicine (tintcure, nectar) has been increased - [ADJ] When a multiplayer server goes into pause mode (when nobody is on for a bit), it will now also remove all enemies from the game world - [ADJ] Drastically increased the strength of depth light, increasing the visual separation of blocks on different heights - [ADJ] Water will spread out a bit more now - [ADJ] The effect of weight has been adjusted to fit different weight classes and overall will not reduce your movement speed if you're within your limit


[ 2019-05-19 04:34:50 CET ] [ Original post ]

LandTraveller is on the Lunar New Year Sale!

If you've been waiting for a good moment to get LandTraveller, here it is! LandTraveller has joined the Lunar New Year Sale with a 35% discount. There's quite a bit more here than there was for the last sale. Become a little closer with your inner beast and embark on a journey of discovery. There's no telling what you'll find, so be brave!


[ 2019-02-04 22:55:27 CET ] [ Original post ]

Chapter 3 Fixes

This quick update includes some important fixes and a little bit of a difficulty decrease in chapter 3's area. - [QOL] Recommendations and explanations are now given as you highlight various options on the starting menu - [FIX] Fixed a multiplayer server crash that could happen when players craft bundles (4x Wood Rod etc.) - [FIX] Fixed a game crash that could happen sometimes if you explode yourself with a bomb - [FIX] Fixed a game crash that happens if an enemy is obliterated while another NPC was targeting it before it can be defeated normally - [FIX] Can no longer stick enemies in a frozen state by hitting them at just the right time when they prepare to do a major attack - [ADJ] The damage of the apocritoids has been reduced to about 5~6 (without armor) since they're harder to dodge - [ADJ] The damage of the artens has been reduced to about 29 (without armor) for their lightning bolt attack


[ 2019-01-10 03:37:31 CET ] [ Original post ]

Chapter 3 Is Here

Chapter 3 is here! Help the raccoon Dyne challenge the beast waiting for you atop a mysterious mountain. Prepare yourself with a new, more powerful set of equipment and abilities. Things get a bit tougher now, can you get closer to discovering what hides beyond? This update features more quests, equipment, abilities, weapon modifications, discoveries, and even a few recipes. Explosives have been added as a new proficiency and weapon type which do quite a lot of damage to enemies and terrain, but are harder to craft and require good timing. The wand type of weapon is also introduced. These weapons are like normal ones but let you use special attacks without spending EP if you have the same element of orb equipped as the wand weapon. Several fixes and a small performance upgrade are also included. Plenty of other things have been added, here's the full list: - [NEW] Added a quest "Exterminator" where you can help a strike team out of an ambush - [NEW] Added a quest "Shopping Spree" where you can loot a lot of valuable items from an ancient (but very very dangerous!) vault - [NEW] Another esoteric rarity acc. has been added, you can discover how to craft one if you find the star altar - [NEW] Added the Dark Charm you can learn how to craft to increase max EP and flux damage - [NEW] Can now discover a recipe for making Snow Treats - [NEW] Can now plant and grow Erica Berries - [NEW] Can now learn how to refine Sugar if you find the recipe for it - [NEW] Added the Siphon orb you can imbue weapons with to restore EP on kills - [NEW] Added the Void Charm you can use to mod new weapons with - [NEW] Added a new discovery where someone was able to brew a potion that restores EP - [NEW] Added a new discovery to find which leads to you learning how to use a variety wands and orbs together easily - [NEW] Added the wooden fence prop for decoration and for discouraging friendly creatures or NPCs that aren't in combat from jumping it - [NEW] Added an alignment for you to choose from for each animal at level 6 (total 16 new abilities, 2 per animal type) - [NEW] The powerful fiend near the top of the mountain now waits for you, defeat it to advance to the next era - [NEW] Added the mountain area you can access from the northeast of the highlands along with the rest of chapter 3 in story mode - [NEW] Added the Mandragora enemy which waits to ambush you with a shockwave - [NEW] Added the Min Jaten enemy, the first variant of an existing enemy and it can heal itself in snowy environments - [NEW] Can now learn and craft Impulse orbs to imbue a weapon, increasing its weight and attack rating - [NEW] Can now learn how to create Fire Powder and craft bombs, and explosives have been added as a new proficiency to level - [NEW] Added the Arten enemy that attacks enemies with lightning bolts - [NEW] Added the Jaten enemy with high HP and capable of healing self by absorbing the environment - [NEW] Added the Apocritoid enemy, a flying stinging insect that can inflict poison - [NEW] Added the highlands area along with several abandoned forts to explore - [NEW] It may also now sometimes snow if you're in the specific biome for it - [NEW] Added the Iron Gate and the cheaper static version Iron Grate - [NEW] Added the fox themed wall decoration Banner you can learn to craft - [NEW] Added a Wood Clock you can learn to craft and mount on a wall, simply looking at it will display the current hour and minute - [NEW] Can now craft Soma medicine which removes fear, removes daze, and lets you venture in the mysterious fog for longer - [NEW] Can now learn how to craft a Fang Charm that raises resistance - [NEW] Added the Crackling Spear, a wand weapon which allows you to use special lightning attacks without spending energy - [NEW] Added the Ember Knife, a wand weapon which allows you to use special fire attacks without spending energy - [NEW] Added Raw Padparadscha gems, a rare variant of sapphire that can be found in the highlands area - [NEW] Can now craft Padparadscha Charms that combine the damage of the Ruby Charm with the attack speed of the Emerald Charm - [NEW] A very rare and powerful acc. equip that increases your offense and resistance has been added for you to discover and craft, find the Proving Grounds - [NEW] Added the quest "Anything You Can Do" which involves discovering the game's first esotric rarity item - [NEW] Can now learn how to craft a pair of Gigran Paws for yourself, a fashion item that replaces your feet - [NEW] Can now learn how to craft Adept Clothes, these provide defense from lightning attacks and a higher resistance overall - [NEW] Can now adjust the brightness gamma under options, allowing you to adjust the game to your monitor - [NEW] Added the Frost Axe, a wand weapon which allows you to use special ice attacks without spending energy - [ART] Improved many of the instruments, improving the music in the process - [QOL] Reworked the knowledge menu to be more organized and easier to use now that there's plenty to find - [FIX] Fixed a bug where many copies of the same equipment flood your inventory in some situations when taking equipment out of a box - [FIX] Fixed a bug where silver and gold coin drops were giving you way more than labeled - [FIX] Sand no longer falls through solid props - [FIX] Fixed a bug where you'll get stuck in a boss arena if the boss is defeated by the environment first (spikes, etc.) and it also doesn't count the boss as defeated - [FIX] Fixed a bug that was allowing enemies to briefly appear in safe (green) zones in story mode - [FIX] Enemies can move much more easily around trees and other obstacles now - [FIX] "It's not Stealing" no longer requires you to save the tablet, you can study it and still complete the quest now - [FIX] Fixed an issue that occurs when a client connects to a server that no longer has an addon yet the client has a cached copy of, causing all sorts of possible errors - [FIX] Fixed a bug where the boss would float straight up in the air after all the player(s) in the fight have been defeated - [FIX] Fixed a bug where the server wasn't emptying user slots when paused (advert updates to tracker temporarily use a slot and occur even during pause) - [FIX] Fixed a bug where a vendor could sell some items at 0c in some situations (they should always sell things for at least 1c) - [FIX] Fixed a crash that can sometimes occur when using lightning spear weapons - [FIX] Fixed a few issues with translators not being able to change a few strings, and changed missing \\ markers in translations to a silent error instead of a crash - [ADJ] Gold ore is a bit more rarer now - [ADJ] Instead of requiring multiple sun beers, a new Ethanol item was added as intermediate for various potions - [ADJ] Can no longer resize the video in specific ways to make the resolution too thin, resulting in too large a view distance (causes bugs, visual glitches and performance issues) - [ADJ] The bottom of every map is no longer a void you wobble atop of, it has been replaced with an indestructible layer of a specific block type (defined per map) - [ADJ] Reduced visual glitches around tall grass when cutaway view is active, and the cutaway view should no longer flicker when walking under single blocks - [ADJ] Increased the performance of lighting overall by a little bit


[ 2019-01-06 08:18:23 CET ] [ Original post ]

Fixes and Fast Travel

A quick update was released to fix some issues introduced by the previous update, as well as add a much-needed fast travel system and the ability to equip NPCs in explore mode by giving them items. - [NEW] Can learn how to craft a large map that lets you plot waypoints and fast travel between them - [NEW] Replaced the old NPC role system with a new one, you can even give items to NPCs to help them get equipped - [FIX] The item trade menu for NPCs works properly with the mouse now - [FIX] Fixed a bug that caused problems trying to place some props, like doors that are tall but not wall mounted - [ADJ] NPCs will no longer die in explore mode, this is so you can give them good equipment without worrying


[ 2018-09-12 04:20:08 CET ] [ Original post ]

Fixes and Performance Upgrade

Chapter 3 might not be here yet, but quite a few fixes and performance upgrades had been developed in the meantime. These are important for improving the experience, especially since bugs have occurred for some players that have rendered the game nearly unplayable. With the help of a few players testing the beta branch, I can release these fixes for everyone. This update isn't without some new content. There are now some props that will display certain items that are placed in them such as books and orbs. There's also a set of new abilities for the higher level characters. There's also a lot of content being developed behind the scenes that won't be ready until Chapter 3 is released, so keep an eye out. - [NEW] Can learn and craft a Planner that tracks the day of week, this is useful because traders often restock on the 4th day (Fenir) - [NEW] Added the Wood Barrel, a container that is easier to build than the Iron Chest but has a lower capacity - [NEW] When you're in a cave low enough underground the cave theme now plays (unless in a special area) - [NEW] Added the rack container, a prop you can display weapons on - [NEW] Added the shelf container, a prop you can display some items on (books, orbs, etc.) - [NEW] Added the Iron Shovel - [NEW] Added five new abilities to learn starting at level 5 for specific weapons, selected as an alternative if you don't want the elemental affinity ones - [NEW] Added six new abilities to learn starting at level 5 for various elemental affinities - [NEW] Niter now generates in new worlds in the desert ruins area - [NEW] Sulfur now generates in new worlds at the volcano and at low depths in the first area - [NEW] Tall grass now generates all around the world in wild, unkept areas - [NEW] Added the Wisp which appears when you wander into the unnatural fog - [NEW] Added the Fae Jelly enemy, a version with a different kind of toxin - [NEW] Added an unnatural fog to the forest area, staying too long in the fog will inflict you with fear - [NEW] F5 will now save the current game manually, you will only need to do this if you often experience crashing issues - [NEW] You will now drown if you stay too long underwater, a higher endurance lets you hold your breath longer - [NEW] It may now sometimes rain - [ART] Edited the dialog at the end of chapter 2 to make it more natural and easier to read - [QOL] Sleeping outside of a safe area even if you claimed it in multiplayer won't heal you, and now the game will let you know this specifically when you try it - [QOL] If an item is equipped on your character in a specific slot, the item information now displays this hint - [FIX] Fixed a bug where conditions that wear off weren't wearing off of players that had Tough while they were low on HP - [FIX] Fixed a softlock that happened if you are defeated but gain HP on the same frame, now you'll get back up if you gain HP somehow after being defeated - [FIX] NPCs that get defeated in story mode before you enter a cutscene that involves them no longer softlocks the game from you being unable to defeat the threats - [FIX] Added a safeguard that prevents pathfinding from overloading the game if an obscure or unknown situation occurs that causes it difficulty - [FIX] The save data directory can now be moved by saving the new directory in a text file named 'savepath.cfg' next to the game executable - [FIX] Fixed a bug that could cause all sorts of strange issues after selecting a character in multiplayer and loading into server world (lv 1 bug, log in naked bug, crashing, etc.) - [FIX] Fixed a bug that could allow harmful liquid (lava) to generate in some areas where it shouldn't, especially areas important to cutscenes - [FIX] Fixed a bug where the game would throw Enemy 0 errors with the magnet orb equipped around an NPC village - [ADJ] Server will now eventually pause the game if nobody is on, saving power - [ADJ] Greatly decreased the engine load item drop objects had, a lot of them can exist in the world at one time now - [ADJ] If the block under a tree is destroyed, the tree is now destroyed too - [ADJ] It is now possible to tell if the Thermophile is going to breathe fire or attack with the obsidian cannonball in advance - [ADJ] Performance of the game increased overall, especially with handling dynamic lights - [ADJ] The desert ruins map will now generate desert consistently, some areas will always be in the desert biome - [ADJ] Greatly increased world creation and zone creation speeds - [ADJ] Added Prins to the desert ruins to make it easier to collect the needles to make antidotes, this will also reduce the difficulty of the area


[ 2018-08-08 06:33:28 CET ] [ Original post ]

Discoveries and The Iron Era

There are new discoveries to find! Hidden throughout the world are forgotten areas that contain records of what inhabited them. Before, it was enough to recover a tablet or scroll to unlock new crafting recipes, but for some you must uncover clues from these lost places first. While chapter 3 is still in the works, the full set of iron armor and weapons is out. You'll only find the iron you need under the forest in explore/multiplayer mode, but iron may creep back into existing parts of the world. Recipes to give you more options when cooking food have also been added. This update integrates the game further with controller support using Steam. If you've had controllers that didn't work quite right before, they may now. Big Picture support has also been added, the game is aware when you use it and lets you do things like reach the Steam controller configuration menu from inside the game. The engine running LandTraveller has received several performance upgrades and may run smoother. The actual speed of everyone has been increased as well. Remember, your enemies will be moving faster too! - [NEW] Information about a new weapon mod can be found if you discover the Battery Temple - [NEW] Added the Magnet orb that damages enemies near you automatically while your energy lasts - [NEW] Find the Desert Brewery to discover a useful tintcure - [NEW] Added Sun Beer, an ancient style beer you can brew. Don't drink too much - [NEW] There's now a Calm Oasis somewhere with hints on creating a new type of passive orb - [NEW] Added the Wave orb which lets you unleash quake damage into the ground with a hammer, or through the air with a sword - [NEW] Can now mint coins from metal, but you'll need to find the Lost Mint first to learn how - [NEW] Added the Cult Crater as a discovery, this one is a bit harder to find but the reward might be worth it - [NEW] Added the Ancient Fort as a discovery, it holds knowledge to something useful for special attacks - [NEW] Added the Moon Platform as the first discovery, once you find it recovering the unique tablet should be easy - [NEW] Some knowledge will now be initially hidden and you'll have to reveal it by finding clues in the world as discoveries - [NEW] Added old meteors to find in the first area - [NEW] Added the Egress technique. Techniques are orbs you use in your hands, this one send you back to the last rested location - [NEW] Added the Bloomery as the furnace for processing iron in - [NEW] Added the Sconce to provide more light than the existing lit sticks - [NEW] Added the Iron Pick, the first one to damage stone blocks more - [NEW] Added the Iron Chest with more capacity than before - [NEW] Added the Iron Boots, the Iron Visor and the Iron Gauntlets - [NEW] Added the Iron Anvil and the Iron Armor - [NEW] Added the Iron Sword, Iron Axe, Iron Arrows, Iron Spear, and Iron Mace - [NEW] Added the Tough Cloth and Glue as the next rank of basic crafting materials - [NEW] Can now make Cactus Juice, an item to restore EP with easier to find material - [NEW] Can now learn to make Pikken Stew and the Mushroom Stock needed for it, a stronger healing item - [NEW] Can now learn to make Aneth Tea, a stronger item to restore EP - [NEW] You can now find recipe notes sometimes in item boxes that teach you a new random food recipe when used - [NEW] Added Aneth Grass you can grow and consume for 1 EXP, however, it grows very slowly - [ART] Improved how characters use hammers/picks and lined the striking animation up properly with breaking blocks and props - [QOL] The Steam Controller API is now supported, Steam makes you use Big Picture mode to configure controllers - [QOL] Mentions of your character's name in chat will be highlighted and will notify you if your game is alt-tabbed - [QOL] Added notifications in the system tray if you get targeted or attacked while the game is alt-tabbed (Windows and Linux only) - [QOL] Adjusted the crafting menu to fit more on screen at once and removed the clutter from other things while the menu is open - [QOL] Added markers near edges of the map where you can travel to other maps to prompt you where and how - [FIX] Fixed a bug that was possible with item drops over multiplayer if one user drops an item while on a different map from another user, leading to potentially undefined behavior - [FIX] Fixed a bug where resistance wasn't reducing damage taken from special attacks (the fire fur clothes still had fire resistance, so it wasn't noticed before) - [FIX] Fixed an issue when trying to examine props or talk to NPCs near places you can travel to other maps from, causing you to travel instead - [FIX] The server was not updating sunlit/other information about newly placed blocks resulting in various bugs (like NPCs not moving in when they should) - [FIX] Fixed a bug where people and enemies on other maps could still prevent players on different maps from placing blocks in some situations - [FIX] Fixed the bug where bosses were able to somehow escape the arena, it was even possible for you to end up fighting two of the same boss at once - [FIX] Fixed EP and HP gains not showing up in multiplayer when using imbued weapons (you were still actually getting HP or EP) - [FIX] NPCs who were left homeless, but exist in an unloaded zone will no longer prevent new NPCs from moving in - [FIX] Fixed a bug in the crafting menu if you scroll all the way down while the filter is ALL and then changing filter, getting the scroll stuck - [FIX] Fixed a bug where your respawn location can be reset in some situations when replaying different seeds - [FIX] Fixed a bug where trap damage or healing bubbles could apply twice - [ADJ] Adjusted the value of copper, silver and gold ingots and made it so they're always bought and sold at the same price - [ADJ] Performance of querying object traits has been improved with a surprisingly large impact in some previously slow situations - [ADJ] Performance of culling offscreen agents has been improved - [ADJ] Performance of audio synthesis improved slightly when FM voice channels are used - [ADJ] Performance of loading/saving game data has been improved - [ADJ] Performance of rendering the world has been improved in locations without emissive blocks present - [ADJ] Clay can now be crafted with only 2 sand and 1 water (it was previously 6 sand) - [ADJ] Increased the attack speed of all the heavier hammers - [ADJ] Shopkeeper NPCs in story mode will now refresh the amount of money they can buy things from you every week - [ADJ] NPCs now refresh their trade/store stock once a week (a week is 7 days in the game world) - [ADJ] Increased the drop rate of Clear Gel, you're going to need it - [ADJ] Enemies will now appear more consistently, its less likely for a newly generated world to remain empty for a while - [ADJ] The speed of everyone has been increased, this includes enemies - [ADJ] Difficulty rating has little to no effect anymore (it once did years ago) so it is removed entirely - [ADJ] Increased the drop rate of healing bubbles


[ 2018-02-11 05:35:38 CET ] [ Original post ]

Discoveries and The Iron Era

There are new discoveries to find! Hidden throughout the world are forgotten areas that contain records of what inhabited them. Before, it was enough to recover a tablet or scroll to unlock new crafting recipes, but for some you must uncover clues from these lost places first. While chapter 3 is still in the works, the full set of iron armor and weapons is out. You'll only find the iron you need under the forest in explore/multiplayer mode, but iron may creep back into existing parts of the world. Recipes to give you more options when cooking food have also been added. This update integrates the game further with controller support using Steam. If you've had controllers that didn't work quite right before, they may now. Big Picture support has also been added, the game is aware when you use it and lets you do things like reach the Steam controller configuration menu from inside the game. The engine running LandTraveller has received several performance upgrades and may run smoother. The actual speed of everyone has been increased as well. Remember, your enemies will be moving faster too! - [NEW] Information about a new weapon mod can be found if you discover the Battery Temple - [NEW] Added the Magnet orb that damages enemies near you automatically while your energy lasts - [NEW] Find the Desert Brewery to discover a useful tintcure - [NEW] Added Sun Beer, an ancient style beer you can brew. Don't drink too much - [NEW] There's now a Calm Oasis somewhere with hints on creating a new type of passive orb - [NEW] Added the Wave orb which lets you unleash quake damage into the ground with a hammer, or through the air with a sword - [NEW] Can now mint coins from metal, but you'll need to find the Lost Mint first to learn how - [NEW] Added the Cult Crater as a discovery, this one is a bit harder to find but the reward might be worth it - [NEW] Added the Ancient Fort as a discovery, it holds knowledge to something useful for special attacks - [NEW] Added the Moon Platform as the first discovery, once you find it recovering the unique tablet should be easy - [NEW] Some knowledge will now be initially hidden and you'll have to reveal it by finding clues in the world as discoveries - [NEW] Added old meteors to find in the first area - [NEW] Added the Egress technique. Techniques are orbs you use in your hands, this one send you back to the last rested location - [NEW] Added the Bloomery as the furnace for processing iron in - [NEW] Added the Sconce to provide more light than the existing lit sticks - [NEW] Added the Iron Pick, the first one to damage stone blocks more - [NEW] Added the Iron Chest with more capacity than before - [NEW] Added the Iron Boots, the Iron Visor and the Iron Gauntlets - [NEW] Added the Iron Anvil and the Iron Armor - [NEW] Added the Iron Sword, Iron Axe, Iron Arrows, Iron Spear, and Iron Mace - [NEW] Added the Tough Cloth and Glue as the next rank of basic crafting materials - [NEW] Can now make Cactus Juice, an item to restore EP with easier to find material - [NEW] Can now learn to make Pikken Stew and the Mushroom Stock needed for it, a stronger healing item - [NEW] Can now learn to make Aneth Tea, a stronger item to restore EP - [NEW] You can now find recipe notes sometimes in item boxes that teach you a new random food recipe when used - [NEW] Added Aneth Grass you can grow and consume for 1 EXP, however, it grows very slowly - [ART] Improved how characters use hammers/picks and lined the striking animation up properly with breaking blocks and props - [QOL] The Steam Controller API is now supported, Steam makes you use Big Picture mode to configure controllers - [QOL] Mentions of your character's name in chat will be highlighted and will notify you if your game is alt-tabbed - [QOL] Added notifications in the system tray if you get targeted or attacked while the game is alt-tabbed (Windows and Linux only) - [QOL] Adjusted the crafting menu to fit more on screen at once and removed the clutter from other things while the menu is open - [QOL] Added markers near edges of the map where you can travel to other maps to prompt you where and how - [FIX] Fixed a bug that was possible with item drops over multiplayer if one user drops an item while on a different map from another user, leading to potentially undefined behavior - [FIX] Fixed a bug where resistance wasn't reducing damage taken from special attacks (the fire fur clothes still had fire resistance, so it wasn't noticed before) - [FIX] Fixed an issue when trying to examine props or talk to NPCs near places you can travel to other maps from, causing you to travel instead - [FIX] The server was not updating sunlit/other information about newly placed blocks resulting in various bugs (like NPCs not moving in when they should) - [FIX] Fixed a bug where people and enemies on other maps could still prevent players on different maps from placing blocks in some situations - [FIX] Fixed the bug where bosses were able to somehow escape the arena, it was even possible for you to end up fighting two of the same boss at once - [FIX] Fixed EP and HP gains not showing up in multiplayer when using imbued weapons (you were still actually getting HP or EP) - [FIX] NPCs who were left homeless, but exist in an unloaded zone will no longer prevent new NPCs from moving in - [FIX] Fixed a bug in the crafting menu if you scroll all the way down while the filter is ALL and then changing filter, getting the scroll stuck - [FIX] Fixed a bug where your respawn location can be reset in some situations when replaying different seeds - [FIX] Fixed a bug where trap damage or healing bubbles could apply twice - [ADJ] Adjusted the value of copper, silver and gold ingots and made it so they're always bought and sold at the same price - [ADJ] Performance of querying object traits has been improved with a surprisingly large impact in some previously slow situations - [ADJ] Performance of culling offscreen agents has been improved - [ADJ] Performance of audio synthesis improved slightly when FM voice channels are used - [ADJ] Performance of loading/saving game data has been improved - [ADJ] Performance of rendering the world has been improved in locations without emissive blocks present - [ADJ] Clay can now be crafted with only 2 sand and 1 water (it was previously 6 sand) - [ADJ] Increased the attack speed of all the heavier hammers - [ADJ] Shopkeeper NPCs in story mode will now refresh the amount of money they can buy things from you every week - [ADJ] NPCs now refresh their trade/store stock once a week (a week is 7 days in the game world) - [ADJ] Increased the drop rate of Clear Gel, you're going to need it - [ADJ] Enemies will now appear more consistently, its less likely for a newly generated world to remain empty for a while - [ADJ] The speed of everyone has been increased, this includes enemies - [ADJ] Difficulty rating has little to no effect anymore (it once did years ago) so it is removed entirely - [ADJ] Increased the drop rate of healing bubbles


[ 2018-02-11 05:35:38 CET ] [ Original post ]

Chapter 2 is Out

The biggest update yet! Chapter 2 is out along with a new foe to defeat in both story and explore/multiplayer mode. To help you defeat it, there's a variety of new weapons added along with the ability to imbue any weapon with special powers. Major changes were made to how NPCs work in explore/multiplayer mode. While new characters will only move into area you've already claimed, this area can now grow to take over the adjacent areas if enough people move in. Maybe you're looking to move somewhere nicer? You can build inside of caves, temples, and other places you had to clear to capture them. - [NEW] Added a new quest "Hair of the Dog" if you ask the mystic who lives in the eastern part of the ruined city - [NEW] Story mode is now playable through chapter 2 - [NEW] Added the Razor Knife that you craft from the feathers, it is twice as likely to inflict conditions than other weapons - [NEW] Added the Panacea Charm that prevents condition damage from being poisoned (you still need to cure poison before healing, though) - [NEW] Added chapter 2's boss and badlands as the stage - [NEW] Added a short introduction to bosses so its more obvious when you've walked into an arena for one - [NEW] Added the Sentry enemy that rolls around quickly, stopping to attack only when you get close - [NEW] Added the Arachnoid enemy that can spin chilling webs on the ground while evading in between its attacks - [NEW] Added the Propel orb that increases the attack speed of weapons, but much more so when the weapon is heavy - [NEW] Added the Conduit orb that allows you to hit electrified enemies without taking damage, restoring your EP at the same time - [NEW] Added the Absorb orb which is actually applied on a weapon to pernamently imbue it with the effect - [NEW] Added a give command for the server console that gives specific players items - [NEW] Added the Brewer, an upgraded version of the mortar pestle station - [NEW] Added Raw Quartz, something you can find in the sand after learning how - [NEW] Can now add +region objects to world specs for custom worlds (right now only defines music to play in those regions) - [NEW] Added the Mystic Hat to go with the robes - [NEW] Added the Mystic Robes, a fashion item for occultists or magicians - [NEW] Added the Silver Bow which raises the attack power of your special arrows - [NEW] Added the Silver Spear, also has an increased attack with specials - [NEW] Added the Silver Sword, a weapon that is normally weak except when used to perform special attacks - [NEW] Added the Brick Anvil as an upgraded anvil - [NEW] Added the oversized Cushion as a new furniture item - [NEW] Added spikes as a trap, they can even be retracted if connected to other props as a trigger - [NEW] Can now grow Sungrain, a type of cereal that doesn't need to be near lots of water to grow - [NEW] Added craftable overhanging shade, often seen in things like market stalls - [QOL] A prompt showing how the bucket works now appears when holding a bucket in hand - [QOL] You are now invulnerable for a short time after respawning (fixes some minor annoyances and bugs) - [QOL] Added an item ticker to the right to easily show the items you pick up (names and total amounts) - [QOL] Can now talk to NPCs from over tables - [QOL] Complete re-write of the system that moves new NPCs in, NPCs now directly appear next to beds and you see a message if the space can house NPCs - [FIX] Fixed a bug where newly spawned NPCs in a world past the first era did not always update on clients when they choose advanced roles during multiplayer - [FIX] Condition effects now fully wear off if they were cured by resting in a safe bed - [FIX] Arbitrary items no longer shown in description of the bucket when it contains liquid - [FIX] Fixed a visual bug in the drawing of blocks and slightly increased the performance when drawing them - [FIX] Fixed undefined era 1 trades in explore mode and fixed some bizarre trades that could occur in era 0 (like stone anvil for gems) - [FIX] Fixed a bug that could cause massive lag if an enemy attempts to continue chase into a room with a closed door in some situations - [FIX] Fixed a bug where a client could sometimes crash when joining multiplayer if the code that detects things like NPC suitable beds malfunctions - [FIX] Fixed a bug where some NPCs (usually citizens and villagers) in story mode sometimes vanished if the game was closed during a cutscene - [ADJ] The mortar pestle no longer needs mud in crafting, that part has been replaced with a wood bowl making it easier to get - [ADJ] Game will no longer be paused while crafting in single player, in-game time will pass - [ADJ] Item pickup sound and proficiency level up sounds were changed to be softer and easier on the ears - [ADJ] Replaced 48000 Hz audio option with 88200, the old option had some strange effects on the sound - [ADJ] Weakened the attack power of the flying Culler enemy and reduced its max HP a bit - [ADJ] Can now consume antidotes at any time, you no longer have to get out of danger - [ADJ] Removed the protection from the checkpoint rest stop in the middle of the volcano stage, and added a rest stop at the end immediately before the boss arena - [ADJ] Bosses now take 1/25th of the condition damage they used to, and the Thermophile and other robots/elementals are now immune to poison - [ADJ] Enemies that accumulate too much at the bottom of water will now be cleaned up - [ADJ] Ore no longer generates in NPC towns or other places where you would be unable to dig it up - [ADJ] NPCs will now regain their health if they're not in danger while inside a home area - [ADJ] Simulated blocks (water, sand, etc.) will no longer drain out the bottom of the world and be lost - [ADJ] Greatly increased the performance of the engine when a lot of effects are being played at once - [ADJ] Halved the maximum on total possible surface area that may be lava in the volcano level, the floor is no longer lava - [ADJ] Champions (bosses like the Thermophile) can no longer die from condition damage, but can be reduced to 1 HP - [ADJ] Home areas are now expanded when enough NPCs move into one zone at once - [ADJ] NPCs can now move into any place you've cleared (cave, altar, temple, etc.) and into abandoned houses regardless if there's a home area adjacent or not - [ADJ] Grass and other blocks that grow will no longer grow in some areas (villages, etc.) don't worry, these areas weren't yours to begin with


[ 2017-12-12 19:52:22 CET ] [ Original post ]

Chapter 2 is Out

The biggest update yet! Chapter 2 is out along with a new foe to defeat in both story and explore/multiplayer mode. To help you defeat it, there's a variety of new weapons added along with the ability to imbue any weapon with special powers. Major changes were made to how NPCs work in explore/multiplayer mode. While new characters will only move into area you've already claimed, this area can now grow to take over the adjacent areas if enough people move in. Maybe you're looking to move somewhere nicer? You can build inside of caves, temples, and other places you had to clear to capture them. - [NEW] Added a new quest "Hair of the Dog" if you ask the mystic who lives in the eastern part of the ruined city - [NEW] Story mode is now playable through chapter 2 - [NEW] Added the Razor Knife that you craft from the feathers, it is twice as likely to inflict conditions than other weapons - [NEW] Added the Panacea Charm that prevents condition damage from being poisoned (you still need to cure poison before healing, though) - [NEW] Added chapter 2's boss and badlands as the stage - [NEW] Added a short introduction to bosses so its more obvious when you've walked into an arena for one - [NEW] Added the Sentry enemy that rolls around quickly, stopping to attack only when you get close - [NEW] Added the Arachnoid enemy that can spin chilling webs on the ground while evading in between its attacks - [NEW] Added the Propel orb that increases the attack speed of weapons, but much more so when the weapon is heavy - [NEW] Added the Conduit orb that allows you to hit electrified enemies without taking damage, restoring your EP at the same time - [NEW] Added the Absorb orb which is actually applied on a weapon to pernamently imbue it with the effect - [NEW] Added a give command for the server console that gives specific players items - [NEW] Added the Brewer, an upgraded version of the mortar pestle station - [NEW] Added Raw Quartz, something you can find in the sand after learning how - [NEW] Can now add +region objects to world specs for custom worlds (right now only defines music to play in those regions) - [NEW] Added the Mystic Hat to go with the robes - [NEW] Added the Mystic Robes, a fashion item for occultists or magicians - [NEW] Added the Silver Bow which raises the attack power of your special arrows - [NEW] Added the Silver Spear, also has an increased attack with specials - [NEW] Added the Silver Sword, a weapon that is normally weak except when used to perform special attacks - [NEW] Added the Brick Anvil as an upgraded anvil - [NEW] Added the oversized Cushion as a new furniture item - [NEW] Added spikes as a trap, they can even be retracted if connected to other props as a trigger - [NEW] Can now grow Sungrain, a type of cereal that doesn't need to be near lots of water to grow - [NEW] Added craftable overhanging shade, often seen in things like market stalls - [QOL] A prompt showing how the bucket works now appears when holding a bucket in hand - [QOL] You are now invulnerable for a short time after respawning (fixes some minor annoyances and bugs) - [QOL] Added an item ticker to the right to easily show the items you pick up (names and total amounts) - [QOL] Can now talk to NPCs from over tables - [QOL] Complete re-write of the system that moves new NPCs in, NPCs now directly appear next to beds and you see a message if the space can house NPCs - [FIX] Fixed a bug where newly spawned NPCs in a world past the first era did not always update on clients when they choose advanced roles during multiplayer - [FIX] Condition effects now fully wear off if they were cured by resting in a safe bed - [FIX] Arbitrary items no longer shown in description of the bucket when it contains liquid - [FIX] Fixed a visual bug in the drawing of blocks and slightly increased the performance when drawing them - [FIX] Fixed undefined era 1 trades in explore mode and fixed some bizarre trades that could occur in era 0 (like stone anvil for gems) - [FIX] Fixed a bug that could cause massive lag if an enemy attempts to continue chase into a room with a closed door in some situations - [FIX] Fixed a bug where a client could sometimes crash when joining multiplayer if the code that detects things like NPC suitable beds malfunctions - [FIX] Fixed a bug where some NPCs (usually citizens and villagers) in story mode sometimes vanished if the game was closed during a cutscene - [ADJ] The mortar pestle no longer needs mud in crafting, that part has been replaced with a wood bowl making it easier to get - [ADJ] Game will no longer be paused while crafting in single player, in-game time will pass - [ADJ] Item pickup sound and proficiency level up sounds were changed to be softer and easier on the ears - [ADJ] Replaced 48000 Hz audio option with 88200, the old option had some strange effects on the sound - [ADJ] Weakened the attack power of the flying Culler enemy and reduced its max HP a bit - [ADJ] Can now consume antidotes at any time, you no longer have to get out of danger - [ADJ] Removed the protection from the checkpoint rest stop in the middle of the volcano stage, and added a rest stop at the end immediately before the boss arena - [ADJ] Bosses now take 1/25th of the condition damage they used to, and the Thermophile and other robots/elementals are now immune to poison - [ADJ] Enemies that accumulate too much at the bottom of water will now be cleaned up - [ADJ] Ore no longer generates in NPC towns or other places where you would be unable to dig it up - [ADJ] NPCs will now regain their health if they're not in danger while inside a home area - [ADJ] Simulated blocks (water, sand, etc.) will no longer drain out the bottom of the world and be lost - [ADJ] Greatly increased the performance of the engine when a lot of effects are being played at once - [ADJ] Halved the maximum on total possible surface area that may be lava in the volcano level, the floor is no longer lava - [ADJ] Champions (bosses like the Thermophile) can no longer die from condition damage, but can be reduced to 1 HP - [ADJ] Home areas are now expanded when enough NPCs move into one zone at once - [ADJ] NPCs can now move into any place you've cleared (cave, altar, temple, etc.) and into abandoned houses regardless if there's a home area adjacent or not - [ADJ] Grass and other blocks that grow will no longer grow in some areas (villages, etc.) don't worry, these areas weren't yours to begin with


[ 2017-12-12 19:52:22 CET ] [ Original post ]

Multiplayer Area Protection, NPC Roles, and New Abilities

Protecting your items and builds from other players is an essential feature when hosting a public game server, and this update adds a feature to LandTraveller that does just that. If you rest in a bed in an area that hasn't been claimed yet and is far enough away from other players' areas, you can now claim it for yourself. Claiming an area prevents other players from building, destroying, or taking your items. They can still open and close doors and interact with some props. The area is 16x16 blocks in size (spanning up and down), but you can adjust this size for your server in the configuration file. Story mode chapters will be added only when a complete draft is ready. In the meantime, I've added a new story quest to chapter 1 and gave NPCs roles in explore/multiplayer mode. Once you've advanced to the next era, some NPCs will even buy and sell things with you; that coin indicator at the bottom left of the menu wasn't just for show. The enemies in chapter 2 can be tough on you, so I gave you eight new abilities to choose from. These are based on what you picked before for combat. You don't need to unlock the next era for them either, so they can help you out if you're having trouble with the first boss. This game doesn't have complete darkness, but it might still be handy to have your own light source. This update includes a torch you equip in the top slot of your fashion items. It will emit a light in front of you when you have it on. With a lot of the supporting props, items, abilities, enemies, etc. added, chapter 2 should be coming soon! - [NEW] Added a new quest "Lost and Found" if you ask the deer in the village what's wrong - [NEW] Added the Clay Bowl and Clay Cup to add decoration - [NEW] Added the Clay Pot which stores fewer items than boxes, but is easier to make - [NEW] Added the Kiln, a hotter version of the Firepit - [NEW] Can now prepare clay material from either sand or mud - [NEW] Added Clear Hands which are actually a fashion item you can use to hide hand equipment, and the Clear Feet to hide feet equipment - [NEW] Added the Olivine Charm which raises your damage if you have a fire weapon or orb equipped - [NEW] Added the abilities Zeal and Lively for characters who chose the Vigor ability (for special attacks) - [NEW] Added the abilities Impact and Blaze for characters who chose the Draw ability (for bow users) - [NEW] Added the abilities Nimble and Combo for characters who chose the Honed ability - [NEW] Added the abilities Tough and Effort for characters who chose the Guard ability - [NEW] Added a new Culler enemy that flies around and dive bombs you at close range to attack - [NEW] Added a banner for some decoration - [NEW] Can now claim areas after resting in bed to protect them from other players in multiplayer - [NEW] Added the torch you can equip in the extra fashion slot to shine a light in front of you - [NEW] Added the brazier as another source of light - [NEW] Added information about the access any NPC has to crafting stations where they chose to live - [NEW] Can now buy items from various NPCs who have things to sell - [NEW] Can now sell items to some NPCs who are willing to buy them - [NEW] Can now see the value of items that have value, in coins (the game's currency) - [NEW] NPCs in explore/multiplayer now choose roles and select their default equipment differently - [NEW] Added the inspect command to see an NPC's stats, equipment, etc. in story mode (automatically shows up in explore/multiplayer) - [QOL] Added a background to multiplayer text chat at the bottom left to make them easier to read - [QOL] Can now split stacks of items, use Aim Up or Right Click to take 1 item off a stack at a time - [QOL] Story battles have been changed and the indicator for the number of remaining enemies has been added - [FIX] Fixed a bug that could result in you having negative EP in some situations on multiplayer - [FIX] Fixed several bugs which were causing the AI to lose its mind during story battles in some situations - [FIX] Fixed some issues preventing some systems from running multiple servers on the same machine on different ports properly - [FIX] Fixed a bug preventing you from changing filter in crafting menu using number keys or next/prev keys/buttons - [FIX] Fixed a bug where the strength of current ammo was being included when using special attacks with the bow - [FIX] Fixed the scoreboard no longer appearing when the button was held down (defaults to TAB) - [FIX] Fixed a bug where you could open the multiplayer chat after connecting but not yet joining the game world - [FIX] Fixed a bug where a new NPC might move in when placing a bed instead of an existing unassigned NPC claiming it first - [FIX] Fixed a bug where the game might crash if an NPC tries to return to a bed that is no longer there - [FIX] Fixed a bug where NPCs would sometimes continue walking away after you talk to them in multiplayer - [FIX] NPCs will now properly fight threats instead of just standing there and letting themselves get defeated - [FIX] Fixed a bug in the stats of newly created NPCs (explore/multiplayer mode) - [ADJ] Enemies can now enter and will attack you in your home area, but only in explore/multiplayer mode


[ 2017-09-18 03:27:05 CET ] [ Original post ]

Multiplayer Area Protection, NPC Roles, and New Abilities

Protecting your items and builds from other players is an essential feature when hosting a public game server, and this update adds a feature to LandTraveller that does just that. If you rest in a bed in an area that hasn't been claimed yet and is far enough away from other players' areas, you can now claim it for yourself. Claiming an area prevents other players from building, destroying, or taking your items. They can still open and close doors and interact with some props. The area is 16x16 blocks in size (spanning up and down), but you can adjust this size for your server in the configuration file. Story mode chapters will be added only when a complete draft is ready. In the meantime, I've added a new story quest to chapter 1 and gave NPCs roles in explore/multiplayer mode. Once you've advanced to the next era, some NPCs will even buy and sell things with you; that coin indicator at the bottom left of the menu wasn't just for show. The enemies in chapter 2 can be tough on you, so I gave you eight new abilities to choose from. These are based on what you picked before for combat. You don't need to unlock the next era for them either, so they can help you out if you're having trouble with the first boss. This game doesn't have complete darkness, but it might still be handy to have your own light source. This update includes a torch you equip in the top slot of your fashion items. It will emit a light in front of you when you have it on. With a lot of the supporting props, items, abilities, enemies, etc. added, chapter 2 should be coming soon! - [NEW] Added a new quest "Lost and Found" if you ask the deer in the village what's wrong - [NEW] Added the Clay Bowl and Clay Cup to add decoration - [NEW] Added the Clay Pot which stores fewer items than boxes, but is easier to make - [NEW] Added the Kiln, a hotter version of the Firepit - [NEW] Can now prepare clay material from either sand or mud - [NEW] Added Clear Hands which are actually a fashion item you can use to hide hand equipment, and the Clear Feet to hide feet equipment - [NEW] Added the Olivine Charm which raises your damage if you have a fire weapon or orb equipped - [NEW] Added the abilities Zeal and Lively for characters who chose the Vigor ability (for special attacks) - [NEW] Added the abilities Impact and Blaze for characters who chose the Draw ability (for bow users) - [NEW] Added the abilities Nimble and Combo for characters who chose the Honed ability - [NEW] Added the abilities Tough and Effort for characters who chose the Guard ability - [NEW] Added a new Culler enemy that flies around and dive bombs you at close range to attack - [NEW] Added a banner for some decoration - [NEW] Can now claim areas after resting in bed to protect them from other players in multiplayer - [NEW] Added the torch you can equip in the extra fashion slot to shine a light in front of you - [NEW] Added the brazier as another source of light - [NEW] Added information about the access any NPC has to crafting stations where they chose to live - [NEW] Can now buy items from various NPCs who have things to sell - [NEW] Can now sell items to some NPCs who are willing to buy them - [NEW] Can now see the value of items that have value, in coins (the game's currency) - [NEW] NPCs in explore/multiplayer now choose roles and select their default equipment differently - [NEW] Added the inspect command to see an NPC's stats, equipment, etc. in story mode (automatically shows up in explore/multiplayer) - [QOL] Added a background to multiplayer text chat at the bottom left to make them easier to read - [QOL] Can now split stacks of items, use Aim Up or Right Click to take 1 item off a stack at a time - [QOL] Story battles have been changed and the indicator for the number of remaining enemies has been added - [FIX] Fixed a bug that could result in you having negative EP in some situations on multiplayer - [FIX] Fixed several bugs which were causing the AI to lose its mind during story battles in some situations - [FIX] Fixed some issues preventing some systems from running multiple servers on the same machine on different ports properly - [FIX] Fixed a bug preventing you from changing filter in crafting menu using number keys or next/prev keys/buttons - [FIX] Fixed a bug where the strength of current ammo was being included when using special attacks with the bow - [FIX] Fixed the scoreboard no longer appearing when the button was held down (defaults to TAB) - [FIX] Fixed a bug where you could open the multiplayer chat after connecting but not yet joining the game world - [FIX] Fixed a bug where a new NPC might move in when placing a bed instead of an existing unassigned NPC claiming it first - [FIX] Fixed a bug where the game might crash if an NPC tries to return to a bed that is no longer there - [FIX] Fixed a bug where NPCs would sometimes continue walking away after you talk to them in multiplayer - [FIX] NPCs will now properly fight threats instead of just standing there and letting themselves get defeated - [FIX] Fixed a bug in the stats of newly created NPCs (explore/multiplayer mode) - [ADJ] Enemies can now enter and will attack you in your home area, but only in explore/multiplayer mode


[ 2017-09-18 03:27:05 CET ] [ Original post ]

Second Early Access Update

The engine has been upgraded to support other translations of the game! In multiplayer, the chat now uses a different system that supports text written in other languages. New translations can be made following the example template in the "trans" folder. A guide on that will come soon. Another major update is the ability to connect some objects to each other to form mechanisms and traps. I've got a video on this here: https://www.youtube.com/watch?v=TvET1k0JMgQ Of course some of the new content will require you to recover scrolls instead of tablets. In explore (or multiplayer) mode, the map has been extended to the north. Head to the top and you'll see an entrance to the next map. You'll find the scrolls if you dig around in the temple ruins, but look out for some tougher enemies! The movement speed has been re-balanced so you move faster with higher agility, but weight will burden you more. If you want to keep your speed, you'll have to avoid equipment with weight on it. Equipment to fill in the two empty slots have been added as well. A new short side-quest has been added to chapter 1 in story mode, just find the raccoon that's obsessed with gems. - [NEW] Added a new quest "The Walls Have Eyes" if you ask the gem-crazy raccoon in the village on how to get more gems - [NEW] Added the Pedestal, the Column, and the Capital you can craft and stack in many ways with themselves or other objects/blocks - [NEW] Added the lion Statue you can craft out of marble - [NEW] Added the Bronze Gate which can only be opened from connected objects (like pressure plates) and toggles its state - [NEW] Can now craft Wood Hammer, a lighter quicker hammer that's good if you just need it to break stone blocks - [NEW] Can now craft Hand Wraps as the first hand equip, they raise your minimum damage - [NEW] Can now craft Rough Sandals to increase movement speed a tiny bit - [NEW] Added the lizard-like Gigran that shocks anyone who strikes it with melee weapons - [NEW] Added the Dart Trap as the first trap, it will damage both you and enemies - [NEW] Added the Bronze Tool for linking props together (pressure plate to door, door to door, etc.) - [NEW] Added the sandstone pressure plate that activates when a character walks on it - [NEW] Can now do emotes in multiplayer: /love /happy /mad /worry /... /! /? - [NEW] Added Potent Essence, the first thing to unlock using scrolls - [NEW] Added the Temple POI on this new map so you can collect scrolls - [NEW] Appended explore/multiplayer with an entrance to the next era map located north - [NEW] Added Clear Gel as the uncommon material drop from the toxic jelly enemy - [NEW] Added the toxic Jelly enemy that inflicts poison and leaves behind toxic liquid when defeated - [NEW] Added poison liquid blocks that damage and poison anything that touches it - [NEW] Added a system that allows you to create and select game language translations - [NEW] Upgraded the multiplayer chat to support UTF-8 so you can read and write in any language - [QOL] The value for movement that is displayed with your stats is now more accurate and reflects final, actual speed - [QOL] Game now displays a warning if it drops to 25FPS or below (issues may occur that low) - [QOL] Added a black outline to all the POI icons to make them easier to see on the map - [FIX] Fixed a bug where sometimes NPCs will attempt to attack you instead during scripted battles - [FIX] Fixed a rare crash that was occuring with props that require suitable ground under them - [FIX] Fixed a bug that prevented you from getting out of bed in some situations - [FIX] Fixed a bug where you would sometimes heal for twice an amount or take damage for twice an amount in single player - [FIX] Improved the code around where music is chosen to prevent crashing when entering a multiplayer world - [FIX] Improved the code around where sound effects get played to prevent crashing - [ADJ] Increased the affect of higher agility on speed, but also adjusted burden to slow you down more - [ADJ] Enemies will no longer attack your placeholder while you sleep in a bed - [ADJ] Dropped items now float atop any liquid that hurts you (lava, poison, etc.) - [ADJ] Increased the maximum world size to 64 (from 24) which is more than 7 times larger (worlds over 32 will cause long save times)


[ 2017-07-24 17:24:26 CET ] [ Original post ]

Second Early Access Update

The engine has been upgraded to support other translations of the game! In multiplayer, the chat now uses a different system that supports text written in other languages. New translations can be made following the example template in the "trans" folder. A guide on that will come soon. Another major update is the ability to connect some objects to each other to form mechanisms and traps. I've got a video on this here: https://www.youtube.com/watch?v=TvET1k0JMgQ Of course some of the new content will require you to recover scrolls instead of tablets. In explore (or multiplayer) mode, the map has been extended to the north. Head to the top and you'll see an entrance to the next map. You'll find the scrolls if you dig around in the temple ruins, but look out for some tougher enemies! The movement speed has been re-balanced so you move faster with higher agility, but weight will burden you more. If you want to keep your speed, you'll have to avoid equipment with weight on it. Equipment to fill in the two empty slots have been added as well. A new short side-quest has been added to chapter 1 in story mode, just find the raccoon that's obsessed with gems. - [NEW] Added a new quest "The Walls Have Eyes" if you ask the gem-crazy raccoon in the village on how to get more gems - [NEW] Added the Pedestal, the Column, and the Capital you can craft and stack in many ways with themselves or other objects/blocks - [NEW] Added the lion Statue you can craft out of marble - [NEW] Added the Bronze Gate which can only be opened from connected objects (like pressure plates) and toggles its state - [NEW] Can now craft Wood Hammer, a lighter quicker hammer that's good if you just need it to break stone blocks - [NEW] Can now craft Hand Wraps as the first hand equip, they raise your minimum damage - [NEW] Can now craft Rough Sandals to increase movement speed a tiny bit - [NEW] Added the lizard-like Gigran that shocks anyone who strikes it with melee weapons - [NEW] Added the Dart Trap as the first trap, it will damage both you and enemies - [NEW] Added the Bronze Tool for linking props together (pressure plate to door, door to door, etc.) - [NEW] Added the sandstone pressure plate that activates when a character walks on it - [NEW] Can now do emotes in multiplayer: /love /happy /mad /worry /... /! /? - [NEW] Added Potent Essence, the first thing to unlock using scrolls - [NEW] Added the Temple POI on this new map so you can collect scrolls - [NEW] Appended explore/multiplayer with an entrance to the next era map located north - [NEW] Added Clear Gel as the uncommon material drop from the toxic jelly enemy - [NEW] Added the toxic Jelly enemy that inflicts poison and leaves behind toxic liquid when defeated - [NEW] Added poison liquid blocks that damage and poison anything that touches it - [NEW] Added a system that allows you to create and select game language translations - [NEW] Upgraded the multiplayer chat to support UTF-8 so you can read and write in any language - [QOL] The value for movement that is displayed with your stats is now more accurate and reflects final, actual speed - [QOL] Game now displays a warning if it drops to 25FPS or below (issues may occur that low) - [QOL] Added a black outline to all the POI icons to make them easier to see on the map - [FIX] Fixed a bug where sometimes NPCs will attempt to attack you instead during scripted battles - [FIX] Fixed a rare crash that was occuring with props that require suitable ground under them - [FIX] Fixed a bug that prevented you from getting out of bed in some situations - [FIX] Fixed a bug where you would sometimes heal for twice an amount or take damage for twice an amount in single player - [FIX] Improved the code around where music is chosen to prevent crashing when entering a multiplayer world - [FIX] Improved the code around where sound effects get played to prevent crashing - [ADJ] Increased the affect of higher agility on speed, but also adjusted burden to slow you down more - [ADJ] Enemies will no longer attack your placeholder while you sleep in a bed - [ADJ] Dropped items now float atop any liquid that hurts you (lava, poison, etc.) - [ADJ] Increased the maximum world size to 64 (from 24) which is more than 7 times larger (worlds over 32 will cause long save times)


[ 2017-07-24 17:21:43 CET ] [ Original post ]

First Early Access Update (Includes improved controller support!)

The first Early Access update (Rev. 40) is here! Quite a few fixes and adjustments are included. Along with them is improved support for controllers. There's the beginnings of stats and achievements and various things to grow. For the world generator, more was added and you'll now earn EXP for clearing out points of interest. Lastly, a handful of adjustments were made to make the interface easier to read in terms of actions you can take with props and when crafting something results in a bundle of items instead of just one. - [NEW] You will now gain some EXP every time you clear an area like an altar or a cave - [NEW] Added more to the world generator, especially for the volcano map - [NEW] Grass blocks will now grow onto adjacent dirt blocks over time - [NEW] Added the Ascor Fruit that you can also grow, but heals your EP instead of your HP - [NEW] Added the Toma Fruit you can find, trade for seeds with NPCs, plant and grow (requires water to be next to the plant) - [NEW] Can now collect saplings from trees and plant them for more trees (they won't grow if you're too close to them, however) - [NEW] Added an achievement for defeating the thermophile in single player mode - [NEW] Started steam stats by adding a few miscellaneous stats - [NEW] Added a new music track that plays during the daytime on a map 20 units in size or larger - [NEW] Added the Bronze Axe as an upgraded axe - [NEW] Added the Spark orb giving you lightning attacks with spears, bows, and hammers - [NEW] Redid the control config menu and controller support to work a lot better (properly functioning d-pads, etc.) - [ART] Edited dog's dialog (Changed parts I didn't feel were quite in character and made the whole scene easier to follow) - [ART] Edited Kati's dialog (Needed to show creature attacks are so frequent they're a chore to Kati) - [QOL] You're now shown more info and it's more obvious when a particular recipe will give you multiple of an item at once (bundles) - [QOL] Item stats are now simply displayed instead of projecting what changes, for this particular game it was getting dizzying - [QOL] Made the crafting menu easier to see if opened outside the menu (K key or at a station) - [QOL] Improved the readability of the interaction prompt (it no longer only says "check" for all props) - [QOL] Made the prompt to check (showing you what key you currently have set to examine) more noticeable - [QOL] Can now switch weapons and tools using the mouse wheel - [QOL] You can now craft things that require only your hands at any station without having to close the menu and reopen - [FIX] Fullscreen under Windows was changed to be full window mode, should be more stable now - [FIX] Fixed the ability for enemies to see you, they were seeing you through walls in some situations - [FIX] Characters and enemies should stop jumping so much in water now, was getting annoying - [FIX] Fixed prompt text being drawn over prompt text in the knowledge menu when you don't have any tablets/etc. - [FIX] Improved the code around where the inventory is opened during multiplayer to prevent crashing - [FIX] Fixed an occasional bug that was causing you to spend double EP in single player - [FIX] Re-adjusted how the various forms of special attacks (from orbs) calculate their damage - [FIX] The value for current ether damage (shown above your regular damage) was fixed to be more accurate - [FIX] Fixed the world generator as it was placing the ending exit to the volcano too high to reach - [FIX] Can now interact with props (doors, etc.) while standing on a ramp - [FIX] Fixed the bug in multiplayer where players weren't actually spending EP or ammo serverside - [FIX] Fixed a bug where doing more damage to a block than HP it has left wrap-around and gave it 200+ HP - [FIX] Various small fixes


[ 2017-06-23 17:27:14 CET ] [ Original post ]

First Early Access Update (Includes improved controller support!)

The first Early Access update (Rev. 40) is here! Quite a few fixes and adjustments are included. Along with them is improved support for controllers. There's the beginnings of stats and achievements and various things to grow. For the world generator, more was added and you'll now earn EXP for clearing out points of interest. Lastly, a handful of adjustments were made to make the interface easier to read in terms of actions you can take with props and when crafting something results in a bundle of items instead of just one. - [NEW] You will now gain some EXP every time you clear an area like an altar or a cave - [NEW] Added more to the world generator, especially for the volcano map - [NEW] Grass blocks will now grow onto adjacent dirt blocks over time - [NEW] Added the Ascor Fruit that you can also grow, but heals your EP instead of your HP - [NEW] Added the Toma Fruit you can find, trade for seeds with NPCs, plant and grow (requires water to be next to the plant) - [NEW] Can now collect saplings from trees and plant them for more trees (they won't grow if you're too close to them, however) - [NEW] Added an achievement for defeating the thermophile in single player mode - [NEW] Started steam stats by adding a few miscellaneous stats - [NEW] Added a new music track that plays during the daytime on a map 20 units in size or larger - [NEW] Added the Bronze Axe as an upgraded axe - [NEW] Added the Spark orb giving you lightning attacks with spears, bows, and hammers - [NEW] Redid the control config menu and controller support to work a lot better (properly functioning d-pads, etc.) - [ART] Edited dog's dialog (Changed parts I didn't feel were quite in character and made the whole scene easier to follow) - [ART] Edited Kati's dialog (Needed to show creature attacks are so frequent they're a chore to Kati) - [QOL] You're now shown more info and it's more obvious when a particular recipe will give you multiple of an item at once (bundles) - [QOL] Item stats are now simply displayed instead of projecting what changes, for this particular game it was getting dizzying - [QOL] Made the crafting menu easier to see if opened outside the menu (K key or at a station) - [QOL] Improved the readability of the interaction prompt (it no longer only says "check" for all props) - [QOL] Made the prompt to check (showing you what key you currently have set to examine) more noticeable - [QOL] Can now switch weapons and tools using the mouse wheel - [QOL] You can now craft things that require only your hands at any station without having to close the menu and reopen - [FIX] Fullscreen under Windows was changed to be full window mode, should be more stable now - [FIX] Fixed the ability for enemies to see you, they were seeing you through walls in some situations - [FIX] Characters and enemies should stop jumping so much in water now, was getting annoying - [FIX] Fixed prompt text being drawn over prompt text in the knowledge menu when you don't have any tablets/etc. - [FIX] Improved the code around where the inventory is opened during multiplayer to prevent crashing - [FIX] Fixed an occasional bug that was causing you to spend double EP in single player - [FIX] Re-adjusted how the various forms of special attacks (from orbs) calculate their damage - [FIX] The value for current ether damage (shown above your regular damage) was fixed to be more accurate - [FIX] Fixed the world generator as it was placing the ending exit to the volcano too high to reach - [FIX] Can now interact with props (doors, etc.) while standing on a ramp - [FIX] Fixed the bug in multiplayer where players weren't actually spending EP or ammo serverside - [FIX] Fixed a bug where doing more damage to a block than HP it has left wrap-around and gave it 200+ HP - [FIX] Various small fixes


[ 2017-06-23 17:25:13 CET ] [ Original post ]

LandTraveller has been released into Early Access

After many years, LandTraveller has finally made it into Early Access! This began as an idea back in the summer of 2012 and has been through three prototypes over the years before arriving at this final version. A lot of you had followed along the way, supporting the game with feedback and showing your friends. Being an Early Access title, this is still just the beginning. Bring your friends along and let's see where the game will take us! You can view the store page here: http://store.steampowered.com/app/522130/LandTraveller/


[ 2017-06-09 18:17:17 CET ] [ Original post ]

LandTraveller has been released into Early Access

After many years, LandTraveller has finally made it into Early Access! This began as an idea back in the summer of 2012 and has been through three prototypes over the years before arriving at this final version. A lot of you had followed along the way, supporting the game with feedback and showing your friends. Being an Early Access title, this is still just the beginning. Bring your friends along and let's see where the game will take us! You can view the store page here: http://store.steampowered.com/app/522130/LandTraveller/


[ 2017-06-09 18:17:17 CET ] [ Original post ]

LandTraveller
WolfCoder Workshop Developer
WOLFCODER WORKSHOP LLC Publisher
2017-06-09 Release
Game News Posts: 24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (67 reviews)
The Game includes VR Support
Become a kemonomimi and thrive in this action RPG! See a constructive world from a new perspective. Customize, battle, and grow with deep action RPG elements. Play through a story or explore with friends. Search for lost knowledge and rare material to craft powerful equipment. Challenge the powerful enemies waiting for you deep inside the dungeons. Invite NPC citizens to join your cave or village. Discover your inner beast and realize your full potential!

LandTraveller is a hybrid between a traditional action RPG and a modern indie sandbox combining interesting randomized environments with hand crafted world building. With different modes of play and online multiplayer, there's lots to explore.

MINIMAL SETUP
  • OS: SteamOS. Debian 8 Jessie (64-bit)
  • Processor: Dual Core / 64-bit / 2.5Ghz or betterMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 128MB Video MemoryNetwork: Broadband Internet connection
  • Storage: 250 MB available spaceAdditional Notes: A keyboard only or a game controller are recommended
RECOMMENDED SETUP
  • OS: SteamOS. Debian 8 Jessie (64-bit)
  • Processor: Quad Core / 64-bit / 3.2Ghz or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 256MB Video MemoryNetwork: Broadband Internet connection
  • Storage: 500 MB available spaceAdditional Notes: A keyboard only or a game controller are recommended
GAMEBILLET

[ 6046 ]

12.42$ (17%)
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43.94$ (12%)
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3.19$ (81%)
30.0$ (50%)
1.94$ (84%)
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19.99$ (20%)
9.99$ (50%)
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2.64$ (78%)
8.1$ (73%)
9.99$ (50%)
3.75$ (81%)
15.0$ (70%)

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