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LandTraveller
WolfCoder Workshop Developer
WOLFCODER WORKSHOP LLC Publisher
2017-06-09 Release
Game News Posts: 25
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (71 reviews)
The Game includes VR Support
Chapter 4 Part 2

Chapter 4 continues as you explore the seaside to prepare yourself for a journey into the world. How will you travel the world? On your very own fire-powered ship of course! Recover the missing pieces of lost knowledge and construct your vessel bit by bit. You may have attained new power and have become stronger than ever, but new enemies have appeared that can challenge your new form. If you're feeling brave, you can even take on a nest of these creatures to discover how to craft the first legendary artifacts. This update also includes the official launch of the modding system. Creators can write new mods in the Squirrel language to access the LandTraveller API. Only a few features are available at the moment, but this system will be expanded in future updates. To get started, you can follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2070658285 The components in the base engine have been updated and the engine itself moved to a new compiler, so things should perform even better. Many other adjustments and useful features have been added as well, see the full list of changes: - [NEW] There's a new legendary sword, hammer, bow, and technique you can now craft after unlocking the material and knowledge - [NEW] Added a new quest "Shine in Darkness" - [NEW] Can now reserve an area around spawn that only moderators can modify using spawn-protect-size in server.cfg - [NEW] Added a demolition slot in your toolbar you can unlock, will swap tools automatically with whatever will break the block/object you want to break - [NEW] Added the gem cutter which allows you to upgrade raw gems - [NEW] Added the Scorch orb, Glacier orb, and Thunderclap orb as much more powerful versions of the previous three basic orbs - [NEW] Added the game's first legendary item, unlocked by defeating said foe. It's actually a new material you can make - [NEW] Added the abandoned Coal Mine, if you're good enough you can explore deep inside and defeat a powerful foe - [NEW] Added the Phaseworm, the game's first enemy that consists of multiple parts - [NEW] Added diamonds you can find in certain areas (like the coal mine) - [NEW] Can now craft tracks and minecarts to ride them on - [NEW] Added the Fruit Punch, Battu Wrap, and Pikken Skewer as new food you can make (requires finding the recipes) - [NEW] Can now craft a Dress (fashion item) - [NEW] Added LT_prop_create, LT_prop_destroy, LT_prop_get, and LT_prop_parameter for getting information about props and changing them - [NEW] Added LT_block_morph and LT_block_get for getting information about blocks and setting them - [NEW] Servers will now automatically serve addons that are put in their addon folder, users will download and mount them while joining - [NEW] Added LT_entity_scan for performing basic sphere-shaped tests for entities near a point - [NEW] Added LT_entity_inflict and LT_entity_has_condition commands for checking for and inflicting status effect conditions (includes any beneficial ones) - [NEW] Added the hook LTH_process which can be used any number of times to create process functions that run once each game engine frame - [NEW] Added 9 Squirrel functions for basic reading and writing extra save data associated with your addon - [NEW] Added the hook LTH_damage for modifying the base damage of attacks, and LTH_damage_final for final damage (after magnifications) - [NEW] The modding system has been in for quite some time, but its been cleaned up and being released as a public feature now - [NEW] You can now select which audio device is used and change mid-game (fixes several audio device selection bugs you might experince) - [NEW] Linux: sdl updated to 2.0.12, steamapi to 1.49 - [NEW] Windows: libpng updated to 1.6.37, sdl to 2.0.12, freetype to 2.10.2, steamapi to 1.49 - [NEW] Can now find fungi blocks in caves you can use to grow more mushrooms with - [NEW] Added the Warmth orb you can craft which reflects frost projectile attacks (costing EP for each hit) and recharges your EP for fire damage you inflict - [NEW] Added wood and iron ladders you can craft, letting you climb the walls you put them on - [NEW] Can build the first vehicle once you reach the spot to build it on, a ship to explore the sea with - [NEW] Added Sphalerite Ore you can find in a few areas (including seaside) along with Zinc and Brass - [NEW] Added the Aberrant Jelly and Aberrant Flower enemies - [NEW] Can now craft Window Doors, Solid Doors, and Sturdy Doors - [NEW] Can now craft Glass Panes for making shiny windows out of - [NEW] Can now make Red Brick blocks, a classic - [NEW] Can now craft steel Pole pieces for placing props atop of - [NEW] Can now craft a bright steel Lantern, good for street lighting - [NEW] Can now craft Salt, Soda Ash, Oil, and Glass - [NEW] Added Coal you can find and mine, starting in the new seaside area - [NEW] Added walkway style stone bricks you can craft - [NEW] Added the Tem Megrin, an upgrade of the normal Megrin that wields quake attacks - [NEW] Added the Culicoid enemy, a large insect like creature that becomes more powerful when it drains your blood - [NEW] Can now hunt Battu, a new prey that will actually try to run from you when it sees you - [NEW] Can now find and grow Anmo Fruit - [NEW] Added pink flowers (these ones emit faint light) - [NEW] Can now find sea shells on the sea shore - [NEW] Added Arca Trees which are like trees but drop edible Arca Berries - [ART] Doors next to each other will now form double doors (the one on the right will flip to meet the other) - [ART] Edited the game's font to make lower case letters taller and more legible - [ART] Menu background in startup main menu no longer auto scrolls - [QOL] Can now see an outline of the area you can protect for yourself when you see the prompt in multiplayer, and it self adjusts to find best location - [QOL] Possible future ability categories now show up so you can see the specializations before you choose them (chosen in yellow categories) - [QOL] Adjusted damage pop up numbers to make it easier to tell if something took multiple hits of damage all at one time - [QOL] Added an extra back button to the name entry screen when making a character - [QOL] Added a twice as efficient crafting recipe for wood board blocks that uses iron hardware as another option - [QOL] Added a faint light around you that shows up if you do not yet have a torch equipped, letting you at least see better for everything near you - [QOL] Added a hint that shows up when you look at a bed in explore mode letting you know what has to be done next to make it livable for an NPC - [FIX] Fixed a bug where the game has a chance to crash when digging at the bottom of tall sand/ash columns - [FIX] Fixed a bug where digging on the edge of a zone wasn't updating visibility for adjacent zones - [FIX] Fixed a bug where new characters made in explore mode weren't learning ALL the unlocked recipes when joining an existing world that has them - [FIX] Fixed a wide variety of issues with the NPC pathfinding system - [FIX] Fixed a bug where hidden enemies (ex: imps in the volcano) were putting you in danger while hidden - [FIX] Weather effects (rain sounds) now stop properly when quitting to main menu during them - [FIX] Fixed a bug when entering names in a text box clashes with some inputs mapped to alpha keys (WASD for example) - [FIX] Fixed a bug where you'll attack after ending dialog if using mouse buttons to attack - [FIX] Fixed the DPI awareness of the Windows version to fix a resolution scaling bug that occurs on some Windows settings - [FIX] Fixed a bug where on some audio hardware the game sound played really fast at a high pitch - [FIX] Fixed a bug where you would flee from item drops while afraid - [FIX] Fixed fast travel map waypoints not working properly in multiplayer if made across different maps - [FIX] Fixed a bug where a crash would occur when the game tries to play an undefined sound in multiplayer - [FIX] Fixed a crashing bug when talking to NPCs in multiplayer (its a different one than the older bug) - [FIX] Fixed some cases where the server would crash when players join or leave - [FIX] Fixed a bug where mobs and imbue orbs applied to weapons you give to NPCs weren't actually in effect as the NPC fights - [FIX] Fixed a bug where NPCs given ranged weapons when they didn't have them before caused several issues, including sometimes crashing - [FIX] Fixed a bug where the game sometimes crashes if it tries to bring back an NPC who wandered off on game restart but their bed has been destroyed or moved - [FIX] Fixed a quirk of the AI that causes everyone in the manufactory raid to run away at the start (they were trying to avoid the lightning but in the wrong way) - [FIX] Fixed a bug where the day/night time advancement speed was not adjusted for frame rate (would go fast or slow depending on system) - [FIX] Fixed the bug where flying enemies would halt in midair over water, bunching up until the player got near - [FIX] NPCs will now try getting out of water to avoid drowning, if they can - [ADJ] The ground affinity ability now slows down flying enemies targeting you a LOT more than it did before - [ADJ] Items you lose when you're defeated now persist even after the game is reopened/server restarted, you can always eventually reclaim them - [ADJ] Ammo recipes now give you much more ammo and stack size increased to 768 - [ADJ] Cobble steps were added to the beginning of the volcano in story mode in case the map generates with flowing lava at the start - [ADJ] Added a new Granite block and used it for some of the floors of the volcano to make things easier to see - [ADJ] Right click is no longer a synonym for stack split, this makes it easier to map drop item to right click - [ADJ] Improved the performance of prop handling (when lots of ore is around) and character handling (when many enemies exist) - [ADJ] Fiends will now only appear when you're doing good (defeating enemies while taking little to no hits) and reduced the damage of Metels - [ADJ] Tiny performance improvements to how props are queried and how light ray collision is queried


[ 2021-01-11 11:11:08 CET ] [ Original post ]

Become a kemonomimi and thrive in this action RPG! See a constructive world from a new perspective. Customize, battle, and grow with deep action RPG elements. Play through a story or explore with friends. Search for lost knowledge and rare material to craft powerful equipment. Challenge the powerful enemies waiting for you deep inside the dungeons. Invite NPC citizens to join your cave or village. Discover your inner beast and realize your full potential!

LandTraveller is a hybrid between a traditional action RPG and a modern indie sandbox combining interesting randomized environments with hand crafted world building. With different modes of play and online multiplayer, there's lots to explore.

MINIMAL SETUP
  • OS: SteamOS. Debian 8 Jessie (64-bit)
  • Processor: Dual Core / 64-bit / 2.5Ghz or betterMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 128MB Video MemoryNetwork: Broadband Internet connection
  • Storage: 250 MB available spaceAdditional Notes: A keyboard only or a game controller are recommended
RECOMMENDED SETUP
  • OS: SteamOS. Debian 8 Jessie (64-bit)
  • Processor: Quad Core / 64-bit / 3.2Ghz or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 256MB Video MemoryNetwork: Broadband Internet connection
  • Storage: 500 MB available spaceAdditional Notes: A keyboard only or a game controller are recommended

GAMEBILLET

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MacGamestore

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