- Fixed gem allocation bug that made it impossible to get all the achievements. - Engine updated - UI optimisations carried over from Nintendo Switch build
As a result of it being the two year anniversary of this game's release, I made a bunch of fixes and made a fairly big announcement. To make sure none of you on Steam are left out, most of these anniversary updates have been pushed onto the Windows and Linux builds. The main one is another update engine, this time to use improved 3D models and visual effects, as well as to prevent any technical issues in the event Steamworks is not found. Thank you to all of you over the last two years to have a look and try out Gemstone Keeper. This was a long and massive project for me and I look forward to sharing more if its future, and hopefully newer projects as well.
Major Graphical Overhaul in this update! [img=https://i.imgur.com/i4123Rq.gif][/img] As well as numerous underlying updates, a lot of work has been put in re-doing most of the rendering. So while the game may not look much different, it should perform much better and be much more stable than before.
First of all, I'd like to say thank you to those who have supported the game up to this point, including those who have either provided feedback or let me know directly about any bugs or issues you have found with the game. It can be difficult for myself to find all of them, but people's descriptions of such events help a lot in finding solutions. The Steam Winter Sale especially proved troubling as being away for the holidays meant I couldn't provide immediate solutions, so I appreciate the patience some of you had. The main issues which have been resolved in the patch released today included runtime errors at the start of boss battles late into the game as well as crashes in the Linux build which were caused by the random number generator. Hope you enjoy the improved build of 1.0.4 and hope for the best of 2018!
First of all, I'd like to say thank you to those who have supported the game up to this point, including those who have either provided feedback or let me know directly about any bugs or issues you have found with the game. It can be difficult for myself to find all of them, but people's descriptions of such events help a lot in finding solutions. The Steam Winter Sale especially proved troubling as being away for the holidays meant I couldn't provide immediate solutions, so I appreciate the patience some of you had. The main issues which have been resolved in the patch released today included runtime errors at the start of boss battles late into the game as well as crashes in the Linux build which were caused by the random number generator. Hope you enjoy the improved build of 1.0.4 and hope for the best of 2018!
Hope everyone has a happy holiday this winter, maybe some of you will pick up some really cool games or play ones currently in your library! (hint hint :P)
Gemstone Keeper has been updated to Version 1.0.4, the changes made are as follows:
- VFrame Engine Update: The underlying engine of Gemstone Keeper had been updated during the development of a new project. Some changes are optimisations but there have been more additional functionality for graphics and tilemaps.
- Weapons and Bullets Added: Specifically, a gun that will shoot in all directions, big bullets and shrinking bullets. The count of both gun and bullet types is now seven, meaning there are now a total of 49 weapon types!
- Transitions Between Levels: This was a fun addition since I want more excuse to work on visual effects.
If you wish to continue playing Gemstone Keeper as the previous version (1.0.3), you can set the game go to Properties -> Betas and opt into Legacy.
Hope everyone has a happy holiday this winter, maybe some of you will pick up some really cool games or play ones currently in your library! (hint hint :P)
Gemstone Keeper has been updated to Version 1.0.4, the changes made are as follows:
- VFrame Engine Update: The underlying engine of Gemstone Keeper had been updated during the development of a new project. Some changes are optimisations but there have been more additional functionality for graphics and tilemaps.
- Weapons and Bullets Added: Specifically, a gun that will shoot in all directions, big bullets and shrinking bullets. The count of both gun and bullet types is now seven, meaning there are now a total of 49 weapon types!
- Transitions Between Levels: This was a fun addition since I want more excuse to work on visual effects.
If you wish to continue playing Gemstone Keeper as the previous version (1.0.3), you can set the game go to Properties -> Betas and opt into Legacy.
It's been a while, but a new build is here with some significant improvements!
- Two new creatures found in the caverns, Scorpions and Crabs.
- Mouse Input additions and improvements, particularly in menus.
- Laser bullets had issues which made them overpowered, this has been fixed to avoid easy kills, particularly with bosses.
- Additional text in transitions and the base hub.
- The Terminal Guide will now appear with controls during gameplay and the base hub menus (including the gallery and shop) at the press of a button. Bring it up with the H key on keyboards or the X Button on gamepads.
- Low Level engine updates to improve performance and memory usage.
It's been a while, but a new build is here with some significant improvements!
- Two new creatures found in the caverns, Scorpions and Crabs.
- Mouse Input additions and improvements, particularly in menus.
- Laser bullets had issues which made them overpowered, this has been fixed to avoid easy kills, particularly with bosses.
- Additional text in transitions and the base hub.
- The Terminal Guide will now appear with controls during gameplay and the base hub menus (including the gallery and shop) at the press of a button. Bring it up with the H key on keyboards or the X Button on gamepads.
- Low Level engine updates to improve performance and memory usage.
Just a small fix after someone reported to me outside of Steam. There was a crash that occured after the final boss in the main game mode. The crash has been resolved. Thank you all for purchasing the game, including those who bought it on the Steam Summer sale! Please write a review of the game on the Steam Store page when you get the time to. It's a great feeling as a games developer to see people play something you made and take the time and effort to give their feedback.
Just a small fix after someone reported to me outside of Steam. There was a crash that occured after the final boss in the main game mode. The crash has been resolved. Thank you all for purchasing the game, including those who bought it on the Steam Summer sale! Please write a review of the game on the Steam Store page when you get the time to. It's a great feeling as a games developer to see people play something you made and take the time and effort to give their feedback.
Sorry for the confusion any Linux users were having. I thought I followed the correct steps to get the Linux depot available to everyone but I missed one along the way. Thank you to the GamingOnLinux editors for letting me know and I apologise to you all for the error.
Sorry for the confusion any Linux users were having. I thought I followed the correct steps to get the Linux depot available to everyone but I missed one along the way. Thank you to the GamingOnLinux editors for letting me know and I apologise to you all for the error.
Gemstone Keeper for Linux is FINALLY here! It's been a while but I'm glad to present the newest patch for Gemstone Keeper, as well as introducing Linux users to the game. The Linux build should have a similar feel to the Windows build, but with some minor visual changes. Gamepad support is also featured in Linux, but only XInput devices are naively supported, Steam Controllers should be usable through Mouse/Key Bindings. There are other changes also featured in this build: - Fixed a crash when using a grenade against certain bosses - Last seed in a main game will now be saved in the event of a crash, so you can return to the last level you played. - Numerous updates to VFrame that will hopefully improve stability and performance Enjoy!
Gemstone Keeper for Linux is FINALLY here! It's been a while but I'm glad to present the newest patch for Gemstone Keeper, as well as introducing Linux users to the game. The Linux build should have a similar feel to the Windows build, but with some minor visual changes. Gamepad support is also featured in Linux, but only XInput devices are naively supported, Steam Controllers should be usable through Mouse/Key Bindings. There are other changes also featured in this build: - Fixed a crash when using a grenade against certain bosses - Last seed in a main game will now be saved in the event of a crash, so you can return to the last level you played. - Numerous updates to VFrame that will hopefully improve stability and performance Enjoy!
Due to some bugs addressed by players in the Community Hub, I have uploaded some fixes early so the major issues are dealt with. I still plan to have v.1.0.2 be the build which will also include Linux support, and some minor changes The key bugs fixed are as follows: - Achievements for defeating bosses not being awarded. All boss achievements should now work as expected. - Daily Run Scores being merged. Each leaderboard entry should appear on a separate line. - Title Screen Menu. Uncommon but a small amount of players were unable to select options. Other small changes: - Gamepad API has been changed. Very little affect for Windows users but will mean Linux gamers will get gamepad support. - Minor menu fixes to avoid mouse input conflicting with other devices. - Fixes made during Insomnia Games Festival. Thank you to the players for addressing issues when they appear, and to those who patiently wait for them to be fixed. I understand there are some other issues, which I'm working through to address.
Due to some bugs addressed by players in the Community Hub, I have uploaded some fixes early so the major issues are dealt with. I still plan to have v.1.0.2 be the build which will also include Linux support, and some minor changes The key bugs fixed are as follows: - Achievements for defeating bosses not being awarded. All boss achievements should now work as expected. - Daily Run Scores being merged. Each leaderboard entry should appear on a separate line. - Title Screen Menu. Uncommon but a small amount of players were unable to select options. Other small changes: - Gamepad API has been changed. Very little affect for Windows users but will mean Linux gamers will get gamepad support. - Minor menu fixes to avoid mouse input conflicting with other devices. - Fixes made during Insomnia Games Festival. Thank you to the players for addressing issues when they appear, and to those who patiently wait for them to be fixed. I understand there are some other issues, which I'm working through to address.
Thank you to all those who have bought or checked out Gemstone Keeper during first week of launch. This update mostly fixes some minor issues (mainly input related) following feedback from players: - Mouse Input should now work on almost all menus, including the pause menu and shop menu. - Directional-Pad when using controllers should now function correctly. - Player sprite should no longer appear transparent after being hit. - Minor animation fixes - Score Mode should now display the best score achieved by the player on the menu page, with the seed they play with. In addition to fixes, there has been extra input functionality which most players have not been made aware of. There will be opportunity to explain these in game, but in the meantime: - In the Pause Menu, on audio options, you can use the scroll wheel for the volume controls. - In the Score Mode Menu, you can manually enter the seed number using either the number keys or the numpad on your keyboard. This makes it much easier to get a certain seed value. More to come soon, including a Linux build in the near future!
Thank you to all those who have bought or checked out Gemstone Keeper during first week of launch. This update mostly fixes some minor issues (mainly input related) following feedback from players: - Mouse Input should now work on almost all menus, including the pause menu and shop menu. - Directional-Pad when using controllers should now function correctly. - Player sprite should no longer appear transparent after being hit. - Minor animation fixes - Score Mode should now display the best score achieved by the player on the menu page, with the seed they play with. In addition to fixes, there has been extra input functionality which most players have not been made aware of. There will be opportunity to explain these in game, but in the meantime: - In the Pause Menu, on audio options, you can use the scroll wheel for the volume controls. - In the Score Mode Menu, you can manually enter the seed number using either the number keys or the numpad on your keyboard. This makes it much easier to get a certain seed value. More to come soon, including a Linux build in the near future!
Gemstone Keeper
Gamepopper
Gamepopper
2017-03-31
Indie Adventure Singleplayer
Game News Posts 19
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
6 user reviews
(6 reviews)
http://gamepopper.co.uk/
https://store.steampowered.com/app/522080 
The Game includes VR Support
Gemstone Keeper Linux [17.49 M]
Using an ASCII art aesthetic in its purest form, all visual assets are produced from a single text font file, software rendering and visual effects. The weapon and bullet system is fully interchangeable, over 150 gemstones to collect, several creatures and bosses, different game modes and a soundtrack that echoes through the open spaces in-between the rocky walls. Gemstone Keeper is the shooter that is both fun and eerie.
- OS: Ubuntu/Debian/Fedora based with Linux Kernel 4
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