As a result of it being the two year anniversary of this game's release, I made a bunch of fixes and made a fairly big announcement. To make sure none of you on Steam are left out, most of these anniversary updates have been pushed onto the Windows and Linux builds.
The main one is another update engine, this time to use improved 3D models and visual effects, as well as to prevent any technical issues in the event Steamworks is not found.
Thank you to all of you over the last two years to have a look and try out Gemstone Keeper. This was a long and massive project for me and I look forward to sharing more if its future, and hopefully newer projects as well.
Gemstone Keeper is a twin stick shooter where avid explorers go down into the Cistershire Caverns, a large, dangerous and mysterious set of caves and caverns that are filled with vast amounts of rare and valuable gemstones. This game combines the quick and reactionary feel of a shooter with the exploration and decision making of classic roguelikes.
Using an ASCII art aesthetic in its purest form, all visual assets are produced from a single text font file, software rendering and visual effects. The weapon and bullet system is fully interchangeable, over 150 gemstones to collect, several creatures and bosses, different game modes and a soundtrack that echoes through the open spaces in-between the rocky walls. Gemstone Keeper is the shooter that is both fun and eerie.
MINIMAL SETUP
OS: Ubuntu/Debian/Fedora based with Linux Kernel 4