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Park Bound 1.1.8 released
[ 2017-09-06 16:05:27 CET ] [ Original post ]
Game
- Added voting for the parks in the park info menu.
- Added buttons to favorite and subscribe in the park info menu.
- Added offline menu for the park browser. It will load the last played version of a park without updating through Steam. If two or more players have the same offline version they can still play together as long as "Play Online" is checked in the social settings of the menu (assuming they are both connected to the internet). Collecting treasures and stars in this mode will be included in the live park.
- Restored two hairstyles that went missing in a previous update.
- Added hotkeys to toggle music, sound effects, and zone sound (default M, N, and B).
- Improved joining the same sector when entering an empty zone the same time as another player.
- Fixed treasure collection world dimensions when the number of zones in the park is a perfect square (1, 4, 9, 16, etc).
Build Mode
- Added library subscription interface. Prefabs in subscribed libraries are placable in the "Add" menu.
- Added library metrics the library tab.
- Added park metrics the manage tab.
- New interface to remove zones by right clicking on the zone's thumbnail in the build tab.
- Parks can now be uploaded with a description that will be displayed on the workshop page and on the park info page.
- Fixed first microworld loaded not being centered correctly in manage mode.
- Fixed treasure collection preview showing an extra star for each zone.
Editor
- Prevent invalid characters in zone/park names.
- Add icon to material thumbnail when material has non-detault visiblity or shadow settings.
- Add icon to thumbnail when a shape is marked as a trap.
- Fixed bug where painting treasure chest did not apply material to lid and vice-versa
[ 2017-09-06 16:05:27 CET ] [ Original post ]
Park Bound
Bambastic Games
Developer
Bambastic Games
Publisher
2017-11-30
Release
Game News Posts:
51
🎹🖱️Keyboard + Mouse
Very Positive
(90 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux JRE [111.27 M]
Park Bound is a massively multiplayer playground featuring player crafted parks. Each park contains a variety of worlds to explore, play, and meet other players. Every world presents goals and challenges to overcome with unique collectible treasures that can unlock special worlds in the park. Players can pick up jetpacks, soar the sky with hang-gliders, and even roll inside balls to complete objectives.
The Parks
The game is a continually growing ecosystem of parks created by both the community and the developer. Each park, managed by a single player, is its own self contained universe that offers consistent level quality as well as a place to return to as more levels are created. Parks can be visited by jumping into portals located throughout the hub world or by using the in-game park browser.
While every park shares common characteristics of 3D platformers, levels can be created with a variety of styles and objectives. Some levels may be an intense obstacle course requiring expert precision, analysis, and execution. Other levels may be open worlds with a variety of smaller challenges to be completed independently. Levels can have special rewards for taking difficult paths, finding secret locations, completing a section under a specified time limit, or gathering collectibles in a dangerous area. Some levels could even exist to showcase visually impressive scenes or simply be a comfortable environment to relax and socialize. Regardless of the type, each park is it's own living space intended to bring value to players who visit.
Level Editor
As a creator, the level editor gives you full control of everything in your park. Once the park is opened it is always online and accessible to anyone with the game. You can watch your park from above, play alongside visitors, and view real-time population metrics to gather valuable feedback about your levels.
The level editor gives the tools to create spaces efficiently without limitations. Using a visual interface creators build entire levels without any programming or scripting languages. The editor provides customizable shape primitives, terrain, voxels, materials, animations, lighting, music, sound effects, particles, prefabs, and more. Prefabs give designers the ability to create complex re-usable objects in discrete packages. Park Bound embraces an open design philosophy where creations can be shared and modified freely between authors. This atmosphere of collaboration allows authors to combine and improve existing ideas to create new worlds.
Trailer features music by Ozzed available under CC BY-SA 3.0
The Parks
The game is a continually growing ecosystem of parks created by both the community and the developer. Each park, managed by a single player, is its own self contained universe that offers consistent level quality as well as a place to return to as more levels are created. Parks can be visited by jumping into portals located throughout the hub world or by using the in-game park browser.
While every park shares common characteristics of 3D platformers, levels can be created with a variety of styles and objectives. Some levels may be an intense obstacle course requiring expert precision, analysis, and execution. Other levels may be open worlds with a variety of smaller challenges to be completed independently. Levels can have special rewards for taking difficult paths, finding secret locations, completing a section under a specified time limit, or gathering collectibles in a dangerous area. Some levels could even exist to showcase visually impressive scenes or simply be a comfortable environment to relax and socialize. Regardless of the type, each park is it's own living space intended to bring value to players who visit.
Level Editor
As a creator, the level editor gives you full control of everything in your park. Once the park is opened it is always online and accessible to anyone with the game. You can watch your park from above, play alongside visitors, and view real-time population metrics to gather valuable feedback about your levels.
The level editor gives the tools to create spaces efficiently without limitations. Using a visual interface creators build entire levels without any programming or scripting languages. The editor provides customizable shape primitives, terrain, voxels, materials, animations, lighting, music, sound effects, particles, prefabs, and more. Prefabs give designers the ability to create complex re-usable objects in discrete packages. Park Bound embraces an open design philosophy where creations can be shared and modified freely between authors. This atmosphere of collaboration allows authors to combine and improve existing ideas to create new worlds.
Trailer features music by Ozzed available under CC BY-SA 3.0
MINIMAL SETUP
- OS: Ubuntu Linux 10.04+
- Processor: 64-bit 2 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.1 compatible. 512 MB VRAMNetwork: Broadband Internet connection
- Storage: 250 MB available space
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