1.8.0
- Add new particle effects options in level editor
- Fixed bug causing treasure podiums with nine or more stars to display incorrectly
- Updated Steamworks SDK
[ 2019-01-10 01:58:53 CET ] [ Original post ]
1.7.6
- Added shininess option for materials in level editor
- Updated level editor camera to match game camera speed setting
- Fixed bug in the editor that could prevent a level from opening if many large meshes were added
[ 2018-10-30 01:23:27 CET ] [ Original post ]
1.7.5
- Players with Windows operating systems now use the 64-bit version of the game by default. This version has improved load times and has significantly improved performance on large levels.
- Fixed bug that could cause sound effects to play incorrectly on some hardware configurations.
- Fixed bug causing morphing shapes with attached objects to render incorrectly in the level editor.
[ 2018-08-06 02:25:31 CET ] [ Original post ]
Game
- Added optional Jump and Speed modifiers for Gyroball item.
- Added new Speed Shoes item for permanent speed boost.
- Added fix for screen tearing happening for some players with v-sync enabled.
[ 2018-02-10 16:34:31 CET ] [ Original post ]
1.7.1
- Added optional Jump and Speed modifiers for Gyroball item.
- Added new Speed Shoes item for permanent speed boost.
- Added fix for screen tearing happening for some players with v-sync enabled.
1.7.2
- Added option for transparent materials to use additive blending (useful for lighting effects).
1.7.3
- Fixed bug causing transparent voxel shapes marked as a trap to not reset the player correctly.
1.7.4
- Added overworld decorations for the Sunset Beach event lasting until June 27
- Fixed bug that caused music volume to be silent in some situations
- Fixed crash in level editor caused by painting a challenge button with a material
[ 2018-02-10 16:34:31 CET ] [ Original post ]
Update is required to play recently uploaded parks or with other players on 1.7.0. Players with older versions will be split into their own sectors.
Game
- Added a Lantern Festival event available until February 21. Complete the challenge to unlock a new hat! http://steamcommunity.com/sharedfiles/filedetails/?id=1294678755
- Added a Wild West event, available from March 7 - March 21.
- Added a message when trying to activate a zone portal that was configured to have no destination.
- Added a new Archived tag for parks in the Steam Workshop. Parks that are empty, unnamed, or broken may be marked as archived. Archived parks won't show up on the overworld signs or in the popular section of the park browser. They will still be accessible through the browse section and will show up in the park activity list if someone is in it. Updating the park will automatically remove the archived tag.
Editor
- Added a new teleport field object created from the teleport receiver. Touching the field will bring players to the receiver.
- Fixed bug where teleport sender material would be linked to the teleport receiver until the level was reopened.
- Fixed bug where prefabs containing an inside morph component wouldn't load correctly under some situations.
[ 2018-02-08 02:07:31 CET ] [ Original post ]
Update is required to play recently uploaded parks or with other players on 1.7.0. Players with older versions will be split into their own sectors.
Game
- Added a Lantern Festival event available until February 21. Complete the challenge to unlock a new hat! http://steamcommunity.com/sharedfiles/filedetails/?id=1294678755
- Added a Wild West event, available from March 7 - March 21.
- Added a message when trying to activate a zone portal that was configured to have no destination.
- Added a new Archived tag for parks in the Steam Workshop. Parks that are empty, unnamed, or broken may be marked as archived. Archived parks won't show up on the overworld signs or in the popular section of the park browser. They will still be accessible through the browse section and will show up in the park activity list if someone is in it. Updating the park will automatically remove the archived tag.
Editor
- Added a new teleport field object created from the teleport receiver. Touching the field will bring players to the receiver.
- Fixed bug where teleport sender material would be linked to the teleport receiver until the level was reopened.
- Fixed bug where prefabs containing an inside morph component wouldn't load correctly under some situations.
[ 2018-02-08 02:07:31 CET ] [ Original post ]
Update is required to play recently uploaded parks or with other players on 1.6.0. Players with older versions will be split into their own sectors.
Level Editor
- Added support for multiple spin components per object.
- Append and prepend time on timelines now allows for negative values to truncate time.
- Added UI button to show if attached objects move when the parent object is scaled.
- Creating a terrain shape while an object is selected will no longer convert the selected object into a terrain.
- Fixed mutate sound not applying correctly to the active sound.
- Fixed sounds in the scene not being updated until next refresh if source sound was modified.
- Fixed bug that could cause a prefab to be compiled incorrectly if it contained a teleporter.
[ 2017-12-18 17:36:00 CET ] [ Original post ]
Update is required to play recently uploaded parks or with other players on 1.6.0. Players with older versions will be split into their own sectors.
Level Editor
- Added support for multiple spin components per object.
- Append and prepend time on timelines now allows for negative values to truncate time.
- Creating a terrain shape while an object is selected will no longer convert the selected object into a terrain.
- Fixed mutate sound not applying correctly to the active sound.
- Fixed sounds in the scene not being updated until next refresh if source sound was modified.
- Fixed bug that could cause a prefab to be compiled incorrectly if it contained a teleporter.
[ 2017-12-18 17:36:00 CET ] [ Original post ]
Winterland
- Winter has come to Park Bound! Complete the event challenge to unlock a special hat. The event ends January 1st, 2018. http://steamcommunity.com/sharedfiles/filedetails/?id=1229972457
Editor
- Fixed bug causing prefabs to sometimes be painted with the wrong index.
- Fixed possible editor crash when trying to paint a particle.
[ 2017-12-13 01:14:32 CET ] [ Original post ]
Winterland
- Winter has come to Park Bound! Complete the event challenge to unlock a special hat. The event ends January 1st, 2018. http://steamcommunity.com/sharedfiles/filedetails/?id=1229972457
Editor
- Fixed bug causing prefabs to sometimes be painted with the wrong index.
- Fixed possible editor crash when trying to paint a particle.
[ 2017-12-13 01:14:32 CET ] [ Original post ]
Update is required to play recently uploaded parks or with other players on 1.5.0. Players with older versions will be split into their own sectors.
Editor
- Increased maximum star count per zone from 7 to 12.
- Added chat bubble object. Players can interact with the object to display a 3D chat message in-game and in the chat box.
- Added the option to set a zone to be secret. Secret zones have to be entered through the zone portal.
[ 2017-12-11 03:14:28 CET ] [ Original post ]
Update is required to play recently uploaded parks or with other players on 1.5.0. Players with older versions will be split into their own sectors.
Editor
- Increased maximum star count per zone from 7 to 12.
- Added chat bubble object. Players can interact with the object to display a 3D chat message in-game and in the chat box.
- Added the option to set a zone to be secret. Secret zones have to be entered through the zone portal.
[ 2017-12-11 03:14:28 CET ] [ Original post ]
Game
- Updated park browser menu to resize correctly with more than two rows of parks.
Engine
- Changed default audio sources from 16 to 128 to support more sounds playing simultaneously.
- Cached color picker menu to avoid recompiling shaders.
[ 2017-12-07 16:25:39 CET ] [ Original post ]
Game
- Updated park browser menu to resize correctly with more than two rows of parks.
Engine
- Changed default audio sources from 16 to 128 to support more sounds playing simultaneously.
- Cached color picker menu to avoid recompiling shaders.
[ 2017-12-07 16:25:39 CET ] [ Original post ]
1.4.9
- Fixed a bug where gamepad movement or camera actions could be ignored if the jump button was rebound to certain buttons.
1.4.10
- Fixed a bug where trying to activate a zone button configured to have no destination would close the application.
[ 2017-12-04 19:58:09 CET ] [ Original post ]
1.4.9
- Fixed a bug where gamepad movement or camera actions could be ignored if the jump button was rebound to certain buttons.
1.4.10
- Fixed a bug where trying to activate a zone button configured to have no destination would close the application.
[ 2017-12-04 19:58:09 CET ] [ Original post ]
Park Bound will be leaving Early Access and launching tomorrow at 17:00 GMT (11:00 AM CST). Thanks everyone who participated in Early Access. It has been great to play with you all in-game, see your screenshots/videos, and explore the community created parks. Hope to see you there on launch! Also, update 1.4.7 is released to include various editor fixes and improvements.
Game
- Updated park browser icons and overworld console.
Editor
- Fixed bug causing the select mode interface to sometimes show the incorrect mode after refresh.
- Fixed grid snapping not applying correctly when drag-translating if grid size was greater than one.
- Fixed bug causing global bounding box to be displayed incorrectly under some situations.
- Fixed bug causing interpolation menu to sometimes not close correctly when selecting new object.
- Fixed bug causing undo-redo system to work incorrectly after creating a new level.
- Re-ordered rotation hotkey menu controls. Removed confirm button icon until axis selected.
- Fixed bug causing objects created by a decompiling a prefab to be positioned incorrectly if they weren't previously attached.
- Decompiling a prefab will now add an undo save point.
- Updated color hex field to accept strings of 6 characters even if the field supports an alpha channel (8 characters).
- Fixed color hex field to maintain cursor position when typing.
- Fixed bug causing environment mixer menu to open when editing a prefab.
1.4.8
Editor
- Fixed bug introduced in 1.4.7 that would cause an error if a prefab was decompiled within another prefab.
[ 2017-11-29 16:21:17 CET ] [ Original post ]
Park Bound will be leaving Early Access and launching tomorrow at 17:00 GMT (11:00 AM CST). Thanks everyone who participated in Early Access. It has been great to play with you all in-game, see your screenshots/videos, and explore the community created parks. Hope to see you there on launch! Also, update 1.4.7 is released to include various editor fixes and improvements.
Game
- Updated park browser icons and overworld console.
Editor
- Fixed bug causing the select mode interface to sometimes show the incorrect mode after refresh.
- Fixed grid snapping not applying correctly when drag-translating if grid size was greater than one.
- Fixed bug causing global bounding box to be displayed incorrectly under some situations.
- Fixed bug causing interpolation menu to sometimes not close correctly when selecting new object.
- Fixed bug causing undo-redo system to work incorrectly after creating a new level.
- Re-ordered rotation hotkey menu controls. Removed confirm button icon until axis selected.
- Fixed bug causing objects created by a decompiling a prefab to be positioned incorrectly if they weren't previously attached.
- Decompiling a prefab will now add an undo save point.
- Updated color hex field to accept strings of 6 characters even if the field supports an alpha channel (8 characters).
- Fixed color hex field to maintain cursor position when typing.
- Fixed bug causing environment mixer menu to open when editing a prefab.
[ 2017-11-29 16:21:17 CET ] [ Original post ]
Game
- Fixed player explosion particles rendering one frame delayed.
- Fixed camera zooming incorrectly if player was reset while flying upwards with a glider.
- Changed default display mode to fullscreen.
- Updated the beach overworld (returning November 18th).
Editor
- Fixed chat color menu not loading correctly after refresh.
[ 2017-11-16 19:51:37 CET ] [ Original post ]
Game
- Fixed bug causing player model particles to display incorrectly over a transparent surface.
Editor
- Added ability to drag mouse in voxel editor to change blocks.
- Fixed bug causing attach mode to use inverse of grid snap setting (1 / value).
- Fixed bug causing crash when trying to scale a particle.
- Fixed bug when recursively editing prefabs where undo/redo could restore the incorrect prefab.
- Improved editor stability.
[ 2017-11-10 17:45:20 CET ] [ Original post ]
To The Skies
- The overworld has taken flight! Complete the event challenge to unlock a special hat. The overworld will land on the beach again on November 18th.
1.4.1
Editor
- If the camera is inside the selected object bounding box then it is no longer clickable (making it easier to select other objects).
- Capsules shapes now use tight bounds instead of maximum bounds for bounding box calculation when inside a prefab.
- Fixed bug that could cause the bounding box to become unclickable until the level was refreshed.
- Fixed rotating by global axis not giving correct output under some situations.
New Transform Menu
- Can drag the object bounds to translate, rotate, or scale. If scale mode is selected and object is unscalable it will default to translate (prefabs for example).
- Display for global vs local axis. Uses exiting hotkey for toggling axis (tab by default).
- Enable/disable grid snap. Can still hold toggle key to temporarily enable or disable (ctrl by default).
- Buttons for changing grid snap size and new hotkeys (left/right bracket by default).
- Advanced mode will show a smaller menu without labels.
1.4.2
Game
- Fixed bug allowing levels to place multiple treasure chests causing the game to freeze when opened.
Editor
- Fixed bug causing prefabs to distort the screen if shadows were disabled.
[ 2017-11-03 01:18:57 CET ] [ Original post ]
Park Bound will be leaving Early Access and launching November 30, 2017. Add the game to your Steam wishlist to receive a notification when the game launches. Thanks everyone who joined during Early Access and hope to see you there on launch day!
[ 2017-10-31 23:33:51 CET ] [ Original post ]
Update is required to play recently uploaded parks or with other players on 1.4.0. Players with older versions will be split into their own sectors.
Game
- Added new park activity object. The object will display the total number of players online in the park and can be interacted with to open the park activity menu.
- Zone buttons can now be configured to force the zone requirements regardless of the number of players online in the zone.
- Camera no longer avoids objects marked as invisible.
Editor
- Fixed exit screen text when in practice mode while editing a prefab.
Engine
- Updated libraries - changing display modes/v-sync may work without restarting the game.
[ 2017-10-30 20:06:37 CET ] [ Original post ]
Game
- Outfit menu addons are now sorted by type.
- Added support for automated overworld events (Halloween scheduled to end November 1st)
- Fixed jetpack landing animation sometimes playing incorrectly.
Editor
- Fixed error caused by removing spline component from an object.
Engine
- Fixed bug where prefabs with multiple detachable objects could spawn incorrectly.
[ 2017-10-26 19:11:48 CET ] [ Original post ]
Game
- Stepping on a zone button will show the player count if at least one player is in the zone.
- Players can now enter a locked zone if there is at least one other player active in the zone. If the zone is empty the requirements must be met before entering. The upcoming 1.4.0 update will add a level editor option that can make the requirements mandatory for specific zones.
- Added the ability to enter active zones in the park activity menu (must be in the park entrance).
- Added gamepad mouse simulation for menus (except level editor).
- Added an arrow showing how to enter parks in the overworld the first time the game is played.
Build
- Added the ability to copy a zone on the right-click menu. The copied level will receive a new internal ID, so if added to the park it will be considered a different level for zone completion.
[ 2017-10-19 17:10:58 CET ] [ Original post ]
Halloween
- Halloween decorations have brought ghosts to the overworld - complete the coin challenge to unlock a special Halloween hat!
Game
- Added support for overworld events where players can unlock unique outfit options.
- Updated the camera to avoid collisions with the ground and to adjust the zoom level if a collision with an object near the camera could be avoided.
- Added support for items with two button inputs. Default item auxiliary hotkey is shift for keyboard and left trigger for gamepads.
- Added interface showing the keyboard controls for an item when standing on the item pad.
- Changed glider activation to auxiliary item hotkey.
- Added new Speed Boost item - try it out in the main park where you can find it near Star Pier.
- Added gyroball collision sound effects.
- Added glider wind sound effects.
- Added text wrapping for notifications with long zone names.
Editor
- Major performance improvement when rendering prefab button previews.
- Added ability to rotate prefab buttons previews by right clicking and dragging. Prefab previews no longer spin continuously.
- Changed prefab buttons previews to use the default lighting.
- Added support to use zone generation when editing prefabs by using the destroy/generate action.
- Added ability to enter practice mode while editing prefabs.
- Added ability to modify spline points in the scene directly.
- Added sound object outlines when the sound panel is open.
- Added particle object outlines when the particle panel is open.
- Fixed crash in practice mode if the hotkey to show player names was pressed.
Engine
- Particles now render after transparent meshes providing better transparency sorting in most situations.
[ 2017-10-09 23:13:24 CET ] [ Original post ]
Update is required to play recently uploaded parks or with other players on 1.3.0. Players with older versions will be split into their own sectors.
Game
- Added Community section in park browser for voting and subscribing to parks.
- Changed overworld and browser park sorting to be based on the park score.
- Subscribing to a park now shows the total treasures collected in the park browser. Also, the browser will show a plus icon when a new zone is added to a subscribed park. Must to enter the park at least once after 1.3.0 to display new interface.
- Added text wrapping for 3D text above characters for long chat messages.
Build
- Added ability to revert a zone to the active version in the park by right clicking on zone button.
- Updated zone button style and added text wrapping for long level names.
Editor
- Added new level generation tool for new levels. See the forum post.
- Added dedicated menu for library selection on the add panel. If the library name starts with a number then number will be hidden on the library page.
- Separated engine objects (previously named core) to it's own button in the add menu.
- Library prefab buttons now show names on mouse-over (if a name was given). Names are also imported when adding to level.
- Added the option to make conveyors four sided.
- Added a hide UI hotkey (default CTRL+SHIFT+H).
- Added OpenSimplex terrain algorithm.
- Added edges/bottom options to terraced terrain.
- Changed the "Remove Unused" categories to be all be checked by default.
- Setting rocket fuel less than or equal to 0 will give now give player infinite fuel and hide fuel interface.
- Added help message when setting zone music if no music was subscribed or uploaded.
- Fixed environment gradient button not showing in simplified editor mode.
- Fixed bug causing surface-cloned objects to be positioned incorrectly under rare situations.
- Fixed painted prefabs not showing new materials until next refresh when "painted full".
- Fixed block terrain type not clamping correctly.
- Fixed conveyors not animating until next refresh when assigning new timeline.
- Fixed prefab panel rebuilding menu each time an object was added or removed in the scene.
- Fixed environment buttons not showing correct gradient if sky colors were recently re-ordered.
- Fixed back button sometimes returning to empty menu.
[ 2017-10-01 21:35:11 CET ] [ Original post ]
Game
- Added /wave emote.
- Updated treasure chest animation.
- Updated menus and chat to show a player's Steam ID if their username doesn't have any printable characters.
- Added option to disable camera shake.
- Reduced stuttering that was sometimes visible on other players characters when moving.
- Fixed other players position being one frame delayed when standing on moving platform.
- Fixed walking/standing on objects in treasure collection if they were marked as a trap.
- Fixed camera panning slower on Y axis when reseting to checkpoint.
- Fixed bug where character would continue to glide out of checkpoint if manually reset with glider activated.
- Fixed bug that could cause players in the overworld to appear in build/outfit mode in rare situations.
- Fixed collectibles flashing incorrectly when player resets to checkpoint.
Menu
- Added warning message if the browser is stuck preparing park.
Editor
- Fixed some engine objects (item buttons, challenge buttons, etc) not moving correctly when scaling the attached parent.
[ 2017-09-22 13:38:25 CET ] [ Original post ]
Three new zones have been added to Park Bound: Lava Keep, Cube Garden, and Lunar Station. Enjoy!
[ 2017-09-19 23:17:24 CET ] [ Original post ]
Game
- Added a new type of a zone requirement where a zone may be locked until a specific treasure is collected in the park.
- Fixed bug where camera could incorrectly lock onto character when double jumping.
- Fixed bug where the player could get stuck inside stationary objects.
- Fixed bug where ball velocity wasn't reset when respawning at checkpoint.
Engine
- Fixed bug causing major framerate drop when collecting a treasure or star for the first time.
Editor
- Fixed data object 3D previews not showing correctly when button was moused over.
[ 2017-09-12 13:46:09 CET ] [ Original post ]
Update is required to play recently uploaded parks or with other players on 1.2.x. Players with older versions will be split into their own sectors.
Game
- Increased default sector capacity to 250 players
- Added a create sector button to the park activity menu.
- Sector select box is now always shown, even if only one sector exists
- Added sound effect when opening glider
- Added zone button menu icons for outfit and build mode
- Fix camera not panning correctly on Y axis when using teleporter
- Fixed sliding and ball launched particles not displaying for other players
Gamepad
- Fixed bug where near-zero gamepad axis inputs could cause the player to slowly slide on the ground while standing still.
Editor
- Added field to specify number of segments on a curve for particle spawn shapes
- Added volume setting to zone music
- Added a search function to the scene tree in advanced editor mode
- Added filter options to 'remove unused' action
- Fixed 'remove unused' action not removing selected data entity
- Fixed orthographic camera view not being preserved on refresh
Build Mode
- Fixed items not displaying on other players in microworld
- Fixed particles not displaying for other players in microworld
[ 2017-09-09 15:10:33 CET ] [ Original post ]
Game
- Added voting for the parks in the park info menu.
- Added buttons to favorite and subscribe in the park info menu.
- Added offline menu for the park browser. It will load the last played version of a park without updating through Steam. If two or more players have the same offline version they can still play together as long as "Play Online" is checked in the social settings of the menu (assuming they are both connected to the internet). Collecting treasures and stars in this mode will be included in the live park.
- Restored two hairstyles that went missing in a previous update.
- Added hotkeys to toggle music, sound effects, and zone sound (default M, N, and B).
- Improved joining the same sector when entering an empty zone the same time as another player.
- Fixed treasure collection world dimensions when the number of zones in the park is a perfect square (1, 4, 9, 16, etc).
Build Mode
- Added library subscription interface. Prefabs in subscribed libraries are placable in the "Add" menu.
- Added library metrics the library tab.
- Added park metrics the manage tab.
- New interface to remove zones by right clicking on the zone's thumbnail in the build tab.
- Parks can now be uploaded with a description that will be displayed on the workshop page and on the park info page.
- Fixed first microworld loaded not being centered correctly in manage mode.
- Fixed treasure collection preview showing an extra star for each zone.
Editor
- Prevent invalid characters in zone/park names.
- Add icon to material thumbnail when material has non-detault visiblity or shadow settings.
- Add icon to thumbnail when a shape is marked as a trap.
- Fixed bug where painting treasure chest did not apply material to lid and vice-versa
[ 2017-09-06 16:05:27 CET ] [ Original post ]
1.1.6
Debug
- Modified debug launch configuration to print error messages to log.txt in the Park Bound Steam directory.
- A 'prefs' file will be created with default display settings even if application is unable to fully launch.
- Added advanced display settings options to prefs file. Generally should not be modified manually.
Editor
- Added missing scale lock for stars to match other collectibles (existing levels are unchanged).
1.1.7
- Changed default display mode to be windowed fullscreen (borderless windowed) for new players.
- Added logging (in debug mode) to show monitor and display mode information when starting in true fullscreen mode.
[ 2017-09-02 23:42:57 CET ] [ Original post ]
Four new levels have been added to Park Bound: Brier Falls, Tower Climb, Slime Machine, and Rapid Rollers.
[ 2017-08-31 00:01:13 CET ] [ Original post ]
Game
- The default player shadow for new players is now set to 'Scene and Blob'
- Fixed jump-cancel item displaying incorrectly on other players
Menu
- Added Shadow settings in the video panel. Intended for hardware that may not meet the minumum specs.
- Outfit menu sliders now indicate when one addon is preventing another from being displayed (multiple hats,etc)
Editor
- Editor closes treasure chest and hides start location when taking thumbnail screenshots
[ 2017-08-21 17:11:09 CET ] [ Original post ]
1.1.3
Game
- Added new option for player blob shadows
- Added new model for jump-cancel item
- Updated model for double-dump item
- Improved load time for treasure collections
Gamepad
- Fixed double-jump/glider controls when set to an analog trigger
- Added warning to gamepad settings when binding an action to a negative-axis
- Reduced analog threshold to use maximum run speed
Editor
- Fixed crash when previewing treasure collection if main menu was opened
1.1.4
Settings
- Added option to unlock mouse cursor. When unlocked the right mouse button rotates the camera.
[ 2017-08-17 18:44:55 CET ] [ Original post ]
Version 1.1.1
Game
- Fixed player not landing correctly on fast-falling platforms
- Fixed jittering caused when standing between two sloped surfaces
- Reduced stuttering for other players' characters when either player had a weak network connection
- Fixed double jump flames not activating on other characters
Menus
- Updated splash screen title text
Version 1.1.2
Game
- Fixed bug introduced in 1.1.1 causing gryoballs to not move correctly with platforms
Overworld
- Overworld billboards now fade-in park images if world loads before screenshots are available
[ 2017-08-13 07:15:14 CET ] [ Original post ]
New emote system, new hairstyles, and other fixes. Required update to play with other players on 1.1.x. Players with older versions will be split into their own sectors.
Character
- Added three new hairstyles
- Added a new emote system with the following emotes: /bow, /clap, /dance, /dance1, /dance2, /dance3, /dance4, /dance5, /no, /ready, /roar, /yay, /yes (/dance will select a random /dance# emote)
Gameplay
- Fixed platforms rotating the player incorrectly while standing still under some situations
- Fixed incorrect ground detection when on slide with a low ceiling (wasn't observable in any parks)
Menu
- Added the chat menu to outfit/build/practice mode to allow for emote typing
[ 2017-08-08 20:47:13 CET ] [ Original post ]
Park Bound is now available to play on macOS - see the system requirements section of the store page for details.
[ 2017-08-08 14:27:07 CET ] [ Original post ]
This update adds some minor improvements to double jumping.
Gameplay
- Fixed double jump not registering if triggered immediately after first jump
- Fixed jump (or double jump) sound effect being played if jump triggered after hit by a trap
- Updated double jump sound effect
[ 2017-08-07 14:04:24 CET ] [ Original post ]
Added default monitor and resolution settings, new star/lock interface, and a new outfit addon.
Menus
- Added graphics setting to choose default monitor when application starts. This applies for all display modes. Still uses primary monitor by default.
- Added graphics setting to allow using a non-default monitor resolution in fullscreen mode.
- Added interface to show if a challenge or chest is locked in the main menu. Mousing over the lock icon will show the requirements to unlock the challenge or chest.
- Added icon to show when a challenge deactivates on reset
Outfit
- Bunny ears!
Editor
- Added star/chest completion interface to practice mode main menu
Misc
- Minor tweaks to overworld zone. Players will require new version of the game to be in same overworld sector (park sectors are still backwards compatible).
[ 2017-08-04 19:42:01 CET ] [ Original post ]
This update fixes a few gameplay bugs and adds hotkey rebinding to the level editor.
Gameplay
- Fixed incorrect glider velocity when jumping off moving platform
- Treasure table 3D text now updates immediately after collecting treasure or star
- Fixed bug that would kick player out of level if standing on treasure when chest closed
Menu
- New park info button in main menu that shows the park author and the park version number. Displaying park author requires the park to be updated after 1.0.5.
Editor
- Full hotkey rebinding in level editor settings
- Added button to preview the new treasure collection of a park before uploading
- Can now hold down center key (spacebar by default) to follow select object
- Fixed grid snapping on graphs when using custom grid settings
- Option to hide hotkey table
- Added hotkey to delete object and keep attached children (ctrl+shift+x)
- Added hotkey to duplicate object and not attached children (ctrl+shift+d)
- Added button to unattach all children of selected object (ctrl+u) in advanced mode
- Added hotkey to remove parent and keep world transform (alt+c)
- Added hotkey to remove parent (alt+shift+c)
- Fixed directional light sphere incorrectly showing in bottom left of screen when selected in simplified editor mode
[ 2017-08-03 14:47:02 CET ] [ Original post ]
Three new levels have been added to Park Bound! Also be sure to check out the player created parks that have been added this week! Version 1.0.4 fixes park icons displaying incorrectly on the overworld signs.
Overworld
- Fix texture mapping for park icons shown on overworld signs
Menu
- Zone button menu will now show correct color of the star when locked by a star count (same color as the star in the main menu for the park)
Editor
- Added 3:4 aspect ratio bars to help taking thumbnail pictures for park overworlds
[ 2017-07-28 20:09:10 CET ] [ Original post ]
Gryoball improvements, conveyor fixes, and minor optimizations.
Gameplay
- Fixed conveyors moving the player incorrectly when using a non-zero prefab offset (not observable in existing levels)
- Gyroball airborne fixes and improvements - this was large enough for it's own post, see the Steam community forum post for details
Engine
- Optimized uncollidable morphing shapes (If all objects linked to a morphing shape are marked as uncollidable the engine can skip bounds recalculation for the underlying physics shape. The most common use-case is water-like morphing shapes that can use a simplified box shape for their collision in many situations)
[ 2017-07-27 18:47:12 CET ] [ Original post ]
This update brings a few minor gameplay fixes and some settings changes.
Gameplay
- Fixed active item not saving when leaving treasure room
- Tweaked hair/addon clamping algorithm to keep player model inside of the gyroball item
- Opening the main menu on the gamepad will now stop player movement
Menus
- New "Reset to start" hotkey that lets you go back to the start of the level without using the main menu button. Default key is set to "Y"
- Fixed controller configuration changes not being saved after game restarts
- Made "Exit Application" button in top right more visible and match other UI elements
Misc
- Updated Windows JRE files which may have caused the game to not start for some hardware configurations
[ 2017-07-22 02:52:41 CET ] [ Original post ]
The first update brings a few minor changes including aesthetic star fixes, new setting options, and menu functionality. New game builds are compatible online with older builds, unless otherwise mentioned. Star
- Stars now moves to the correct height offset above player hats/hairs
- Fixed star model lighting
- Corrected star spin above player when collected
- Gamepad setting "Rotate Speed" renamed "Camera Speed"
- Added game version number to settings panel
- Added new "shared" input panel for options that influence both keyboard and gamepad
- Added invert glider Y axis controls in shared input
- Added mouse camera speed option
- Added invert mouse first/third person options
- Added gamepad invert first person option
- Clarified "Display Names" and "Reset to Checkpoint" in settings menu
- Added "Reset to Checkpoint" to main menu in parks
- Remove restart menu items in overworld
- "Ball" item renamed to "Gyroball"
- New setting options use existing settings as defaults
[ 2017-07-19 19:25:07 CET ] [ Original post ]
The game should be available now, but the store page is still showing as "Coming Soon". There is a pending Steamworks support ticket to help resolve this issue. I will update this as soon as there is more information. Sorry for the delay.
[ 2017-07-18 18:43:15 CET ] [ Original post ]
- Linux JRE [111.27 M]
The Parks
The game is a continually growing ecosystem of parks created by both the community and the developer. Each park, managed by a single player, is its own self contained universe that offers consistent level quality as well as a place to return to as more levels are created. Parks can be visited by jumping into portals located throughout the hub world or by using the in-game park browser.
While every park shares common characteristics of 3D platformers, levels can be created with a variety of styles and objectives. Some levels may be an intense obstacle course requiring expert precision, analysis, and execution. Other levels may be open worlds with a variety of smaller challenges to be completed independently. Levels can have special rewards for taking difficult paths, finding secret locations, completing a section under a specified time limit, or gathering collectibles in a dangerous area. Some levels could even exist to showcase visually impressive scenes or simply be a comfortable environment to relax and socialize. Regardless of the type, each park is it's own living space intended to bring value to players who visit.
Level Editor
As a creator, the level editor gives you full control of everything in your park. Once the park is opened it is always online and accessible to anyone with the game. You can watch your park from above, play alongside visitors, and view real-time population metrics to gather valuable feedback about your levels.
The level editor gives the tools to create spaces efficiently without limitations. Using a visual interface creators build entire levels without any programming or scripting languages. The editor provides customizable shape primitives, terrain, voxels, materials, animations, lighting, music, sound effects, particles, prefabs, and more. Prefabs give designers the ability to create complex re-usable objects in discrete packages. Park Bound embraces an open design philosophy where creations can be shared and modified freely between authors. This atmosphere of collaboration allows authors to combine and improve existing ideas to create new worlds.
Trailer features music by Ozzed available under CC BY-SA 3.0
- OS: Ubuntu Linux 10.04+
- Processor: 64-bit 2 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.1 compatible. 512 MB VRAMNetwork: Broadband Internet connection
- Storage: 250 MB available space
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