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To The Skies event,1.4.1, and 1.4.2 released
[ 2017-11-03 01:18:57 CET ] [ Original post ]
To The Skies
- The overworld has taken flight! Complete the event challenge to unlock a special hat. The overworld will land on the beach again on November 18th.
1.4.1
Editor
- If the camera is inside the selected object bounding box then it is no longer clickable (making it easier to select other objects).
- Capsules shapes now use tight bounds instead of maximum bounds for bounding box calculation when inside a prefab.
- Fixed bug that could cause the bounding box to become unclickable until the level was refreshed.
- Fixed rotating by global axis not giving correct output under some situations.
New Transform Menu
- Can drag the object bounds to translate, rotate, or scale. If scale mode is selected and object is unscalable it will default to translate (prefabs for example).
- Display for global vs local axis. Uses exiting hotkey for toggling axis (tab by default).
- Enable/disable grid snap. Can still hold toggle key to temporarily enable or disable (ctrl by default).
- Buttons for changing grid snap size and new hotkeys (left/right bracket by default).
- Advanced mode will show a smaller menu without labels.
1.4.2
Game
- Fixed bug allowing levels to place multiple treasure chests causing the game to freeze when opened.
Editor
- Fixed bug causing prefabs to distort the screen if shadows were disabled.
[ 2017-11-03 01:18:57 CET ] [ Original post ]
Park Bound
Bambastic Games
Developer
Bambastic Games
Publisher
2017-11-30
Release
Game News Posts:
51
🎹🖱️Keyboard + Mouse
Very Positive
(90 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux JRE [111.27 M]
Park Bound is a massively multiplayer playground featuring player crafted parks. Each park contains a variety of worlds to explore, play, and meet other players. Every world presents goals and challenges to overcome with unique collectible treasures that can unlock special worlds in the park. Players can pick up jetpacks, soar the sky with hang-gliders, and even roll inside balls to complete objectives.
The Parks
The game is a continually growing ecosystem of parks created by both the community and the developer. Each park, managed by a single player, is its own self contained universe that offers consistent level quality as well as a place to return to as more levels are created. Parks can be visited by jumping into portals located throughout the hub world or by using the in-game park browser.
While every park shares common characteristics of 3D platformers, levels can be created with a variety of styles and objectives. Some levels may be an intense obstacle course requiring expert precision, analysis, and execution. Other levels may be open worlds with a variety of smaller challenges to be completed independently. Levels can have special rewards for taking difficult paths, finding secret locations, completing a section under a specified time limit, or gathering collectibles in a dangerous area. Some levels could even exist to showcase visually impressive scenes or simply be a comfortable environment to relax and socialize. Regardless of the type, each park is it's own living space intended to bring value to players who visit.
Level Editor
As a creator, the level editor gives you full control of everything in your park. Once the park is opened it is always online and accessible to anyone with the game. You can watch your park from above, play alongside visitors, and view real-time population metrics to gather valuable feedback about your levels.
The level editor gives the tools to create spaces efficiently without limitations. Using a visual interface creators build entire levels without any programming or scripting languages. The editor provides customizable shape primitives, terrain, voxels, materials, animations, lighting, music, sound effects, particles, prefabs, and more. Prefabs give designers the ability to create complex re-usable objects in discrete packages. Park Bound embraces an open design philosophy where creations can be shared and modified freely between authors. This atmosphere of collaboration allows authors to combine and improve existing ideas to create new worlds.
Trailer features music by Ozzed available under CC BY-SA 3.0
The Parks
The game is a continually growing ecosystem of parks created by both the community and the developer. Each park, managed by a single player, is its own self contained universe that offers consistent level quality as well as a place to return to as more levels are created. Parks can be visited by jumping into portals located throughout the hub world or by using the in-game park browser.
While every park shares common characteristics of 3D platformers, levels can be created with a variety of styles and objectives. Some levels may be an intense obstacle course requiring expert precision, analysis, and execution. Other levels may be open worlds with a variety of smaller challenges to be completed independently. Levels can have special rewards for taking difficult paths, finding secret locations, completing a section under a specified time limit, or gathering collectibles in a dangerous area. Some levels could even exist to showcase visually impressive scenes or simply be a comfortable environment to relax and socialize. Regardless of the type, each park is it's own living space intended to bring value to players who visit.
Level Editor
As a creator, the level editor gives you full control of everything in your park. Once the park is opened it is always online and accessible to anyone with the game. You can watch your park from above, play alongside visitors, and view real-time population metrics to gather valuable feedback about your levels.
The level editor gives the tools to create spaces efficiently without limitations. Using a visual interface creators build entire levels without any programming or scripting languages. The editor provides customizable shape primitives, terrain, voxels, materials, animations, lighting, music, sound effects, particles, prefabs, and more. Prefabs give designers the ability to create complex re-usable objects in discrete packages. Park Bound embraces an open design philosophy where creations can be shared and modified freely between authors. This atmosphere of collaboration allows authors to combine and improve existing ideas to create new worlds.
Trailer features music by Ozzed available under CC BY-SA 3.0
MINIMAL SETUP
- OS: Ubuntu Linux 10.04+
- Processor: 64-bit 2 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.1 compatible. 512 MB VRAMNetwork: Broadband Internet connection
- Storage: 250 MB available space
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