Name | Slay the Spire | ||
Developer | Mega Crit Games | ||
Publisher | Mega Crit Games | ||
Tags | |||
Release | 2019-01-23 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  6737  | ||
Steam Rating | Overwhelmingly Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  1,000,000 .. 2,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 2986 | ||
Average playtime (last 2 weeks) | 102 | ||
Median playtime (forever) | 2819 | ||
Median playtime (last 2 weeks) | 117 | ||
Public Linux depots | Slay the Spire Linux [396.3 M] | ||
DLC | Slay the Spire - Soundtrack |
SYSTEMS
Alright, I think that rounds it up. There are a lot of small things that aren't listed here or features simply too far in the future or determined by other factors. Beta Branch We'll be setting up a beta branch (Beta in an Early Access? Yup, that's right) really soon so players who have a higher tolerance for unpolished content are welcome! Art will be a bit janky, certain relics or cards may be over or underpowered, and the game WILL implode at times. We take quality and balancing extremely seriously and so if you plan on being a beta tester, we thank you in advance. For the Beta Branch, patches will be pushed out much more frequently. Thoughts on Difficulty and Design Slay the Spire is intended to be a challenging game that takes time to master. That said, we will be taking a hard look at balance and especially looking for ways to improve underpowered cards and strategies that are too weak, while reigning in some of the more swingy enemies. Difficulty in video games is a tricky thing. We don't want to dilute the challenge and we certainly don't want to make the game feel impossible. It's a priority for us as designers that you never feel cheated when you lose. Though we gather data, numbers can't always reveal the nuances of gameplay. Because of this, if a scenario feels extremely broken or unfair, we recommend you let us know in the Steam discussions or our Discord channel. Going forward with your help, we think we can hone in even more on the sweet spot between challenge and power. Thank you for all the kind words and support so far! -Mega Crit Games |