It's the November Neowsletter!
Unsurprisingly, work continues on Slay the Spire 2. Though we're not quite ready to reveal gameplay footage yet, let's have a sneak peek at some quality of life and UI changes that come with StS2. Do keep in mind that the Early Access release is still a bit off (it's not going to be released January 1, 2025). Any screenshots and the contents within are a work in progress.
Shinier Shinies
Okay, so it sounds obvious, but rare things should be shiny! Working in a fancier game engine allows us to make effects easier so that's been fun. VFX work is behind as it's lower priority and rarely introduces bugs (we tend to work on scarier/buggier things first) but I felt inspired .
I warned you about work in progress; these two new cards have already been reworked...
Map Changes
One day, I tried playing Slay the Spire on my phone and it was hard to click on the little icons on the map. Differentiating some of the room types was also quite hard on these tiny screens. As I don't play video games on the phone, I wasn't aware of this... until now (or about 4 years ago, to be exact). So we slapped some color on there and bumped up the size of the icons. There's a Colored Map mod for Slay the Spire 1. Somebody showed me that you can also draw on maps and I said, That's a fun idea. Let's steal it. That's right modders, that's what you get for not filing Game Mechanic Patents (that is a joke, don't actually do that).
Top Bar Changes
Sure, this is in the screenshots of the game but there are some small changes here. The height of the bar has gone from 64px -> 80px. That's a 25% increase in hitbox size for things in the top bar, making it easier to select potions, open the map, etc. We also made it less wordy. Goodbye names, people were censoring their names in screenshots anyways. We like privacy too! There will be more things in this top area but for now, keeping it nice and roomy feels good. Oh oops, let's censor these relics for now
The icon next to the stair icon indicates what type of room you're in
Run Info Panel
A nice little pop-up to let you know what run you'll be continuing! Neato.
Enemy Preview Time
This month we show off a cute little gummy bear looking creature. How adorable :). We hope everyone will love this cutie. Definitely not an enemy that will upset you in the future.
Translators Update
We're starting to onboard some translators but it's been a bit slow as it's the season of sickness. Apologies for the lack of response to many of you. The amount of responses to the localization sign up form has been quite a lot more than expected. This has been great, but a lot of work. I'm trying my best! As some non-English speakers will noticethis Neowsletter is translated on Steam! Wahoo!! How do you translate "Wahoo"? Also, we're also getting some translations of our previous Neowsletter up as well :). If that's been helpful do let us know, even if we can't read your comments (lol).
So Much Merch
Ok, now Demis section begins! First things first, weve got some big merch drops to tell you all about!
This plushie of The Champ may be tiny, but he is also MIGHTY!! Hes also VERY limited edition; theres less than a week left on the campaign, so be sure to grab your own from Makeship here before November 12!
Also, The Yetee recently released a bunch of stickers, including sticker sheets of EVERY relic in the game and some very boss-looking boss stickers! And (as their namesake would imply) the drop also includes a t-shirt, featuring Neow and the Corrupt Heart in a metal concert tee style! Get your hands on these and lots of other items from our Yetee collection here.
StS Connections
Another Neowletter, another Slay the Spire Connections puzzle! Last months was on the easier side, so lets see if we can up the difficulty rating a little with this one
Community Roundup
If you tuned in last month, youd know that we just held our annual Mega Crit-or-Treat event! We got LOTS of spooky submissions via Discord and Twitter, and while we couldnt possibly show them all, here are just some of the highlights of what our community created last month!
Another resplendent rendition of The Ironclad in his fiery, spooky Demon Form by @JoQuerol
A very cute illustration of a Halloween costume party at the Spire by @chizifsd
A super detailed Ironclad cosplay, featuring a belt of homebrewed potions and glowing eyes by TheGuyFromThatThing Thats it for this Neowsletter, tune in next month for more details on this years Mega Critmas event and, as always, more behind-the-scenes looks at Slay the Spire 2s development!
Happy spooky month everybody :)
As fall descends upon us and I'm eating strange mushrooms found in the forest, we're still hard at work on Slay the Spire 2. This month, let's touch on the art direction and how we're planning on changing things up when working on our sequel. But first, a brief progress update.
Slay the Spire 2 Dev Update
September was a festive month as some of us got together to meet in Seattle, WA during PAX West. However, this meant that everyone got COVID so I'm not sure if that was worth it. Three of us work out of an office and we're moving offices. Only a mile away, but a move is a move. Besides those drawbacks, we're still focused on getting core content into the game. Content like REDACTED and also REDACTED. There have also been significant changes to REDACTED. Interestingly enough, we implemented in-game patch notes so you'll be able to visit the archive of changes one day! All of our secrets and development pacing will be revealed. Now that a lot of the tools for our trailer editor is complete, there's clean up happening for our core VFX.
On Aesthetics Driving Game Design
Last month we discussed why we're working on a sequel instead of adding on to Slay the Spire 1 and this week we're diving into the visual changes we're bringing in! While we hinted at this topic briefly in the past Neowsletter, let's look into what the problems were with the visual style. The first and most important one was that I'm (Casey) bad at art. Now, being bad at art doesn't necessarily mean bad at drawing or having poor taste. It's that I haven't spent enough time in my life to cleanly translate what I'm imagining onto paper. It's a frustrating experience trying to capture a damned knight powered by demonic energy as a sprite in a video game. In the end, I gave up on the Ironclad. That's correctthe Ironclad you see today in Slay the Spire 1 is a character I gave up working on.
Various ideas, poses, concepts, etc. Plus a bonus resting Ironclad shot! After 3 - 4 weeks total of on and off ideating, drawing, redrawing, sketching, etc. I drew a character in a pose that I liked thinking it would give me better ideas. Those with a keen eye probably realized that the Ironclad has the same pose as Hakumen from the BlazBlue series. I found this character with a long thin blade with weighty attacks so cool (he's my main)! On top of this, the faceless nature of the character and this posture was really menacing. I sketched out a character that felt like it would fit in the world of Slay the Spire in this same pose. It was supposed to be a This is the feeling I want! Hopefully an artist redraws this later. but ended up being the final sprite so it felt a little unoriginal due to the pose :(. Still, I'm happy with the outfit and color scheme. After I had a character with the right feel, now I had to animate it as well? This was daunting, as there was a lot of other work to do (like programming). Already frustrated with how much time was spent on the Ironclad, I decided he can just elbow strike the enemy.
In the end I didn't use this sprite. The irony... The Silent's concept came to me much quicker. But it still took a long time to draw the sprites that exist for her and animating what I drew was also out of the question for my technical ability. A scary skeleton donning assassin. If you can see anything but her cape, it's probably because you've been assassinated. Very cool concept. Great job, Casey. Now give her a wobbly knife because wobbly knives are scary (Kris Dagger).
The little purple knife was a placeholder. Also, the pose makes no sense. A lot of the art for the Ironclad, Silent, and other humanoid enemies didn't read well to a lot of people due to the size of the sprites on screen and my lack of experience here. There were misunderstandings on what a character was doing. How they were standing. How they are holding something. Whether they were supposed to look happy or angry even. After all of this, I ended up drawing considerably less humanoid characters into the game. This in turn made me incorporate less narrative mechanics. A lot of intrigue and power struggles tend to occur between humanoid races for a reason; we're able to relate more to things that are human than the foreign or abstract. You can see remnants of this from the existence of other humanoid adventurers, slavers, thieves, and so forth! As the game's fun was found in the deckbuilding and core game loop, this felt like an opportunity to reduce the game's scope and rescind a lot of the narrative and story elements which were loosely planned. Today, I ask myself, But what if those limitations were gone? Hmm...
Marlowe Dobbe x Mega Crit
A visual representation of Mega Crit and Marlowe Dobbe coming together, featuring The Silent from Slay the Spire and The Thief from Dicey Dungeons, which Marlowe was the artist for. While a lot of my time post-release and during the pandemic was spent on improving my artistic abilities, learning bass guitar, and making various game prototypes in Unity, I also knew there would be too much work for me to be the primary on all things visual if we were to do a sequel. I wanted an Art Person who could draw small things that were clear and concise while also inviting playfulness, creativity, and expressiveness. I emailed a bunch of industry friends to see if they knew anybody interested in such a job and we talked a great deal (is this an interview?) and brought her onboard as Art Director. Welcome, Marlowe (3 years ago that is)! We've been working together for the majority of the project and we continue to hone the visual identity of Slay the Spire 2 based on what I think, what Marlowe thinks, what the rest of our team thinks, and what our internal playtesters think. There's a lot of thinking overall. Our style and philosophy is merging together and I'm always pushing for UX snappiness and speed while ensuring that the game's vibes don't stray from the original. On top of this, we've also hired a full-time animator, Chris Gortz, and Slay the Spire 1's card and event illustrator, Anailis Dorta (see our full team here: https://megacrit.com/about/). Working together for a long time allows us to mind meld and I think the harmony you'll see in the game is a sight to behold!
Changes
If I were forced to make a bulleted list of high level changes, it would look something like this:
- Playful:While we still retain some dark themes, the tone is more playful through its visual language and world.
- Crisp:Creatures, items, cards, backgrounds are all a bit more crisp, as the style is less painterly.
- Liveliness:Considerably more animations and transitions make the game feel livelier.
- Cinematic:More whole-screen art stuff. Compared to before, this makes the game feel more epic rather than intimate.
- Colorfuler:Everything is more colorful! This improves the legibility of various screens as well.
Some words from our Art Director
Working on developing the visual style for Slay the Spire 2 has been a really interesting and unique challenge that Im unsure Ill ever get to experience again as a game developer. Coming into work on a sequel of a very beloved game has a whole new set of rules from working on a new concept or property. While we want to update the visuals and make it feel new and fresh, we also want to ride that line of it being recognizable as the Slay the Spire world.
Some early explorations for The Silent for StS2. Perhaps there is a universe in which we ended up going in this more cartoony direction. Myself and the art team have done what I can only describe as visually dissecting what parts made up the vibe of Slay the Spire 1. What motifs, repeating visuals, creatures, races, architecture, etc. all add up to the unique, kind-of-creepy-but-kind-of-fun energy of the first game. Were all big fans of the first installment and I at least have spent an embarrassing amount of my time playing it. When Im approaching it as a fan and also someone in charge of steering the visuals of the sequel, you start to pick up on things like yeah theres not a lot of uncovered faces in Slay the Spire 1, this character were working on wouldnt fit cause you see too much of their face. or This is a cool monster, but is it WEIRD enough? (I have spent a lot of time iterating on enemy designs to make them weirder.) In the end, our goal is to make it feel bigger than the first game with new sets, new characters and enemies, more full-screen-art, way more animation, and a LOT of VFX (insert sparkles and fire and sparks here.) Of course itll look different and new, but I think its going to be a place that old and new StS players will feel comfortable and familiar in! And in the ~spirit~ of the season, heres a spooky StS2 sneak peek
oooOooOoo its a new, ghostly, knight-looking enemy
Translating the Neowsletter
As we've started posting the Neowsletter on Steam, our viewership has increased significantly. It may be time to start translating these announcements... If you have worked on Slay the Spire translations in the past and/or interested in translating announcements, please contact devs@megacrit.com or DM me on Discord @caseyyano. As an FYI: We're not yet starting on STS2 translations.
Mega Crit-or-Treat Returns!
Our art director Marlowes own beautiful Cultist-themed pumpkin carving from last Halloween. ........BOO!!! Hey, its Demi the Community Manager nowdid I scare ya?! In any case, it's spooky season again, and you (might) know what that means: Mega Crit-or-Treat is back from the dead! For those who don't know, last year we held the first annual Mega Crit-or-Treat event, where the community was encouraged to share any Halloween-themed Slay the Spire content, be it drawn, written, modded, cosplayed, cooked, carved, crocheted, interpretively danced, whatever! And this year we're doing it all again, this time with a new prize for participants! From now until Sunday, November 3, post your beautiful and/or terrifying creations in our Discord server and we will bestow upon you a treat: the limited time Creepy Cultist role! If you want to join in on the frightening festivities but don't know where to begin, check out these official StS pumpkin carving stencils made by our art director (and honorary Mayor of Halloween) Marlowe! Also, if you post any spooky Spire content on Twitter or Bluesky, be sure to spread the eerie cheer by tagging us @MegaCrit!
Slay the Spire Connections
Since so many of you enjoyed the last one, weve got another official unofficial Slay the Spire Connections puzzle this month! Having a regular puzzle section almost makes this feel like a real publication, huh? This one may be slightly easier but, hey, its also slightly spookier too so it balances out maybe.
Community Roundup
And, as always, lets close this out with some of our communitys wonderful creations from the past month:
A beautifully composed poster of the Spires many inhabitants by @h0lysarthole
A big, beautiful, beefy Demon Form Ironclad by @ultimatept0812 [previewyoutube=vZXxf5jXY7E;full][/previewyoutube] A hilariously animated and insanely catchy song by Finger Pickin Good Wow, you made it to the end of this months Neowsletter! See you in the next issue, Slayers!
New month, new Neowsletter :)
As all of us at Mega Crit are hard at work on Slay the Spire 2, we figured wed start shifting these posts towards news about the game.
Starting this issue, we're also posting on Steam! If you're reading this on Steam, know that on our new and updated website you can sign up to receive these monthly Neowsletters straight into your email inbox (if that's your preference).
Okay, on with it!
Slay the Spire 2 Dev Update
Most of the team is hard at work making the game better while I slack off and write this announcement. Speaking of announcements, we're working on something called a "Gameplay Trailer". Hopefully, we'll be able to show it off this year, but if not I apologize! Trailer-making is not really our forte but we've enlisted some help to make sure that everyone gets to see a lot of exciting gameplay soon enough. In the development department, we've been running private playtests for about 4 months now and the game has been ported to Godot and stabilized. Currently, our core focus is on adding more content so the game is packed full of interesting enemies, choices, and the silliest of situations. In parallel, we've been improving performance and increasing compatibility on a wide range of devices (at least for our desktop release). We have high confidence that we'll be entering Early Access with a PC, MacOS, and Steam Deck(tm) compatible build. Yes, Linux is also likely. We see you! There are currently no plans for Slay the Spire 2 to run on VR/XR/AR or any other R-ending piece of hardware on Early Access launch. I'm sure nobody is surprised by this news but that's okay.
Why a Sequel?
This is a question we get often and I'm happy to answer! Why are you working on a sequel? Why not expand Slay the Spire instead? Let's get into it! For those not in the know, the first Slay the Spire was developed over 2.5 years before we hit Early Access. Myself (Casey Yano) and Anthony were programming, designing, and arting (this is the official term for making art in video games). We enlisted the help from a handful of contractors to polish up the rough edges and hide some of our shortcomings. This was done by various illustrators, animators, trailer editors, and of course our composer, Clark Aboud who's been with us the whole way and now Slay the Spire 2! It's difficult to fully explain how quickly and chaotically we scrapped together Slay the Spire. There's no guarantee that any indie game with no reputation will sell more than 10,000 copies. Spending time writing clean, editable, and maintainable code for such a project seemed foolish. Commented code was sparse, issues were hastily patched, systems were cut or completely redone often. This happens in games with exploratory game mechanics. Big shocker! On top of this, only about half of my time was spent programming the game, with the rest spent in technical art, QA (my former job!), UX design, and writing things like this. Strangely, writing blogs comes the most naturally to me. It's not beautiful prose but I enjoy the process. With this in mind, I'll fire off some quick bullet points to the "Why a Sequel?" question:
- Undoing many of my sins in the codebase
- Cleaner and more expandable architecture
- Improving the game's performance so we can add more stuff
- Migrated to a higher compatibility game engine
- Forming and growing a team to avoid working 60+ hours for 5 years straight
- Giving the game a visual refresh (Art and UI)
- Experimenting with various mechanics we always wanted to
- New Stuff
(Teaser of a silly fellow with an orby lookin head.) Do note that I'm trying to compress 4 hours of ranting into a handful of paragraphs. For your burning non-spoiler inducing questions, you're always free to ask us questions at our Official Discord Server where we have an #ask-the-devs channel! In case you missed it, answers to common questions can be found at our FAQ.
Board Game Updates
If you havent yet nabbed a copy of Slay the Spire: The Board Game, another round of pre-orders are open now and will ship in October! Contention Games will also be at BGG.CON from November 13-17 where theyll be running demos and selling Collectors Editionswhile supplies last!!
(A glimpse of the Slay-tastic action at Contention Games booth from last weekend at PAX West.)
The Office
Did you know? Mega Crit is currently around ~10 people and while the majority of us work remotely, half the team is in Seattle, WA. After 3 years in our current office, we're moving... 1 mile away. We'll be closer to a donut shop, so productivity should improve by 0%.
Activity Corner
We noticed that some of our community members have been making custom Slay the Spire Connections puzzles and our Community Manager, Demi (thats me writing this section, hi), was inspired to make an official unofficial StS Connections puzzle for you all to try, too! Maybe this will become a regular thing??
Fan Art Roundup
And last but not least, here are some of the past months fan art highlights:
A serenely vigilant Watcher by @ElesDecroisa
An incredible and slightly ominous pixel animation of The Silent by @DankShamwow
Even MORE pixel animation, this time featuring rare footage of Neows body off-screen by @ktwfc That concludes the September 2024 issue of The Neowsletter. Tune in next month for more StS2 behind-the-scenes looks and community updates!
Looking to eat up the time until Slay the Spire 2 comes out? We have just the thing!
While away the hours with your very own limited edition Time Eater plush from Makeship by your side! Plus, the next time Time Eater ruins one of your runs you'll have a healthy, squeezable outlet for your frustration ^-^
Get yours here now--before time runs out!!
It's time for us to reveal what we've been working on for the last 3+ years! Could it be!? A sequel to Slay the Spire? Yes, it is! https://www.youtube.com/watch?v=krDFltgjLtE While it's not available until we figure out a good launch window in 2025, we can say for certain that it's coming to Steam, it will be launching with a ton of stuff, and it will be very very fun to play. Check out the store page with screenshots and information here: https://store.steampowered.com/app/2868840 We'll be revealing more information on the Slay the Spire 2 store page as we near launch so be sure to Wishlist, Follow, or whatever to keep up-to-date if you want to know more. You can also follow us on social media if that's your preference:
- Twitter: https://twitter.com/megacrit
- Discord: https://discord.gg/slaythespire
Everybody's favorite geometric duo are here and softer than ever!
It's time for another merch drop: the limited edition Deca and Donu plush campaign from Makeship is now live!
If you've ever wanted to squeeze these iconic Slay the Spire bosses (whether out of love or frustration) now is your chance!! But don't wait, because the pre-order campaign ends in 21 days--and after that they're gone for good!
Disclaimer: DONU IS NOT EDIBLE... OFFICIALLY.
PS - The Mega Crit team knows you're all looking forward to news of our next game, and while we can't give you an ETA on that just yet... be sure to stay tuned!
You'll never have to Slay the Spire alone again once you have these adorable, limited edition figures of the Ironclad and the Silent by your side!
Our friends over at Youtooz are bringing you all the first ever official Slay the Spire vinyl figures!! They're available to pre-order NOW, so get yours here before they're gone for good!
And since this is our last announcement of 2023, we want to take this opportunity to wish you all a Mega Crit-mas and a happy new year! It's been a busy year for our team: working on our new game, learning a new engine, migrating said game to said engine, etc. We're happy we've been able to partner with other companies that can bring our fans cool merch like this in the meantime, and we're so excited for you all to see what we here at Mega Crit have been cooking when the time comes!
Until then: slay on, Slayers.
tu-thump, tu-thump, tu-thump...
A deep glowing dread can be felt throughout the room...
It's the heart of the Spire! Looking considerably... squishier than usual?
That's right, we've teamed up with Makeship once again to bring you another exclusive, limited edition plushie: the glow-in-the-dark Corrupt Heart!!
And bonus--this plush doubles as a stress reliever that you can squeeze every time you fail to slay the Heart ^-^
As a reminder, Makeship plushies are limited run only, meaning once the pre-order campaign ends in 21 days they'll be gone for good! Be sure to nab yours soon so you don't miss out!
Get ready to rumble to the rhythm in Dancing Duelists, a deckbuilding autobattler dance off with a cast of fantastical characters and a BUMPIN' soundtrack!
Due to recent events, the Mega Crit team has been looking for an engine to migrate our next big game to from Unity, so we've been working on this little game for a few weeks now to acquaint ourselves with Godot, our new official engine of choice! It also just so happens to coincide with the Jump Ship Jam, an event that encourages game developers to branch out and create something with new engines & tools!
We're super proud of how this project turned out in such a small timeframe, and we'd love for you to check it out!
You can download Dancing Duelists now for free on itchi.io here!
Buckle up, a Neow plushie PRE-ORDER page is available right now! We teamed up with Makeship to do a limited plushie production. Once the campaign is over, you won't be able to get this plushie ever again .
A plushie isn't simply a lifeless husk filled with cotton. For instance, you can ask Neow to give you advice and you can choose which one of three choices will impact the rest of your [strike]run[/strike] day.
"Choose... wisely..."
Wow, very useful. Thanks Neow! You can get one of your own by simply clicking on any of these high quality drawings of Neow:
Help Neow explore social media!
We're uploading Neow with a transparent background to explore the world outside the Spire!
"I... want... to be... free" Just download the image and make your own!
Some High Quality Examples
Let us know via e-mail (devs@megacrit.com) or our Twitter (@MegaCrit) and we'll give you a shoutout even if you're evil! That's all for now, have a nice day. Oh, are you still scrolling? Well, here's Neow exploring the overgrowths.
Little known fact. Neow is also a ruthless mahjong shark.
Okay, we took all these pictures for you. Be sure to buy one!
Greetings! We found a fix for a longstanding issue where the game didn't launch for non-English PC usernames without a workaround. Patch Notes
- BUG FIX: Fixed crash on start for Windows usernames with non-English characters
Hello! Hope everyone's enjoying the winter season. Here at Mega Crit we've been working on another game. BUT... there's been reports of the Steam Deck controller inputs acting up if you touch the screen so here's a fix for that. Happy Holidays! Patch Notes
- BUG FIX: Fixed skills/powers becoming unplayable if you enter/exit controller mode during combat
Hey everyone,
We've teamed up with Contention Games and have been secretly working on Slay the Spire: The Board Game for the past few years.
Unlike the video game, the board game features cooperative deckbuilding where 1 - 4 players can go on an adventure to Slay the Spire!
We've got stretch goals, playmats, shiny real metal coins, and all sorts of other goodies in the various pledge tiers.
There's even a spooky beta art box~
What? Claw is law??
Anyways. The board game is initially launching for English, French, and German and ships wherever Kickstarter ships things (most places). *Chinese (Simplified) and Korean versions will be available later in a separate crowdfunding campaign Why are you still here? Go to the Kickstarter page now!
Hey everyone, its been a while! Just a small update fixing some OSX crashes that were introduced in a recent Apple update. Please let us know if anyone still has issues running Slay the Spire on OSX! BUG FIX: Fixed crash introduced in OSX 12.6. LOC: Updates for FIN, SPA.
Hey there, We updated the game to address a problem where players using 32bit operating systems were unable to play. This should show up as V2.3: 03-07-2022. Sorry about that!
Hello, long time no announcement! Slay the Spire is getting an update for Steam Deck compatibility and a handful of language updates. It's also a good opportunity to discus what we've been up to.
Steam Deck
The newly added Steam Deck compatibility means that we're enabling Steam Input, allowing users to use a wider variety of controllers and customize input settings through Steam's Controller Configuration. This couldn't be done without the help of the steamworks4j project, thank you! The upcoming Steam Deck hardware utilizes Steam Input so Slay the Spire will work nicely out of the box. The Steam Deck is currently compatible with the latest default and beta branch versions of the game. Be sure that Steam Input is enabled for the game and that you're using the Official Configuration. Those who want to use the old controller logic can also disable Steam Input. As before, all of our previous builds are available and accessible by switching branches. Learn more about branches here.
If you experience any issues, don't hesitate to contact us at support@megacrit.com
What's up with Mega Crit?
We've been secretly hiring people and have begun developing secret projects. Do not ask us what these projects are. They are secret so we cannot tell you. Our team size has grown quite a bit with the addition of 4 new Mega Critters:
- Zach Lindblad: Coding
- Jose Pacio: Even more coding
- Jake Card: Even more coding
- Marlowe Dobbe: Art
Finnish & Serbian Support
Thanks again to all of our translators and testers that keep this game up-to-date and so accessible to many people. The game now supports 21 languages, woo. On top of the new languages, we've also received some updates to improve Dutch, Esperanto, Italian, Japanese, Polish, Russian, Serbian, Spanish, Turkish, and Vietnamese.
Soundtrack Update
We've updated the Slay the Spire Soundtrack page to use Steam's Music template so this should make it easier for people to find the songs and they're now playable through Steam's Music Player.
Downfall Expansion Mod
One of Slay the Spire's most extensive and popular mods, Downfall, has gotten its own store page! The mod comes with an original new 5th Hero character, The Hermit while also allowing you to play as the Slime Boss, Guardian, and more bosses. This time you'll be defending the Spire against the Ironclad, Silent, and more.
See the events and denizens of the Spire from a new angle, such as:
- Retaliate against the Woman in Blue for all those times she punched you!
- Hire the Red Bandit gang to work for you!
- Save a baby Snecko from a horrible owner! (even villains love baby Sneckos)
Hang out with more Slayers (Climbers?)
Having trouble poisoning a ghost? Lasers aren't lasery enough? Interested in making mods? You just have a lot questions that need answering? Then stop by the Official Slay the Spire Discord server and say hi.
Happy post-Holidays!
As the title of this post suggests, we're bringing in Steam Input in the beta branch in anticipation of the Steam Deck release. We're also updating some languages and adding Finnish!
Patch Notes
UI and Effects
- Added Steam Input support for better compatibility with upcoming Steam Deck.
Localization
- Added Finnish language.
- Serbian language support for main branch (beta already had them on).
- Updates for DUT, EPO, ITA, JPN, POL, RUS, SPA, SRB, SRP, TUR, VIE.
Bug Fixes
- Removed excessive display config loading.
Security
- Updated log4j to 2.17.0 to prevent any future issues.
A patch has been pushed to address some ultrawide issues with controllers and some improved resolution selection options.
Bug Fixes
- Fixed button placements for confirmation and rename popup UI in Ultrawide.
- Fixed button prompt to open shop screen rendering behind merchant.
- Fixed crash when pressing select button on controllers twice when selecting boss chest relics/blights.
- Fixed LB/RB buttons in card library screen misplaced in Ultrawide.
- Fixed placement for button prompt to access Map Legend.
- Fixed save slots looking kinda tall.
UI and Effects
- Allowing fullscreen resolutions to change the monitor's resolution. Previously, fullscreen was only for the current resolution.
- Fullscreen resolutions now show the aspect ratio which the game will change to.
- Resolution dropdowns now show all available resolutions based on which display mode you're toggled to.
Localization
- Updates for POL.
Happy Holidays! We've got exciting collaborations, support for wider aspect ratios, performance improvements, and made a few balance changes to some cards.
Improvements! Tweaks!
While we're awaiting news from our publishing and porting teams for the Android mobile release, we're bringing some more of the under-the-hood improvements to PC! This includes support for ultrawidescreen up to 21:9 and various hitbox and font size improvements for our touchscreen mode and general performance improvements.
The Watcher joins Fraymakers
The Watcher is making an appearance in McLeodGaming's upcoming title: Fraymakers. Check them out and maybe pitch in to their Kickstarter if you want to see a crossover fighting game starring indie characters and a character creator. We think it's pretty cool!
SteelSeries Game Sense Support
We collaborated with SteelSeries to bring lighting effects to your gaming peripherals. Very shiny stuff.
Run Data
Our approximation of what the charts will look like. We've been receiving a lot of requests for Slay the Spire run histories for data analysis projects. We've heard you! Our kind moderator and helper Jake/ilikeshiny (who's working on his own game PogoChamp by the way) has rounded up 27gb of data and pinned it to our #data-analysis channel at the Slay the Spire Discord server. Do you want to see which cards are chosen most often in Act 2? Which cards are picked more often for experienced players non-experienced players? What's the winrate for Ascension 20? All of these answers and more can be found in this archive of 77 million [strike]DEATHS[/strike] runs of Slay the Spire.
Community Fan Art
Deck the Spire by Amanda Klein
Ironclad in Demon Form by /u/polyamorous_axolotl
This cultist engraving by /u/wildgearsart Patch Notes
Hotfix (11/30/2020)
Fixed crash when playing game in aspect ratios taller than 4:3 (such as 5:4 resolutions like 1280 x 1024).
Balance
- Accuracy card buffed. Damage increased from 3 -> 4.
- Accuracy+ card buffed. Damage increased from 5 -> 6.
- Aggregate card buffed. Energy gained every 6 -> 4 cards.
- Aggregate+ card buffed. Energy gained every 5 -> 3 cards.
- Blade Dance card buffed. 2 -> 3 shivs.
- Blade Dance+ card buffed. 3 -> 4 shivs.
- Bloodletting card buffed. Energy gain increased from 1 -> 2.
- Bloodletting+ card buffed. Energy gain increased from 2 -> 3.
- Dramatic Entrance card buffed. Damage increased from 6 -> 8.
- Dramatic Entrance+ card buffed. Damage increased from 8 -> 12.
- Eviscerate card buffed. Damage increased from 6 -> 7.
- Eviscerate+ card buffed. Damage increased from 8 -> 9.
- Good Instincts card buffed. Block increased from 5 -> 6.
- Good Instincts+ card buffed. Block increased from 8 -> 9.
- Hemokinesis card buffed. Damage increased from 14 -> 15.
- Hemokinesis card buffed. HP loss decreased from 3 -> 2.
- Hemokinesis+ card buffed. Damage increased from 18 -> 20.
- Phantasmal Killer card buffed. Cost reduced from 2 -> 1.
- Phantasmal Killer+ card buffed. Cost reduced from 1 -> 0.
- Reflex card buffed. Card draw increased from 1 -> 2.
- Reflex+ card buffed. Card draw increased from 2 -> 3.
- Reprogram card Focus loss decreased from 2 -> 1.
- Reprogram+ card changed. Focus loss, Strength, and Dexterity changed from 1 -> 2.
- Rupture+ card buffed. Strength gain increased from 1 -> 2.
- Rupture+ card nerfed. Energy cost 0 -> 1.
- Sadistic Nature card buffed. Damage increased from 3 -> 5.
- Sadistic Nature+ card buffed. Damage increased from 4 -> 7.
- Scrape card draws 3 -> 4 cards.
- Scrape+ card buffed. Damage increased from 9 -> 10.
- Scrape+ card draws 4 -> 5 cards.
- Slice card buffed. Damage increased from 5 -> 6.
- Slice+ card buffed. Damage increased from 8 -> 9.
- Sneaky Strike card buffed. Damage increased from 10 -> 12.
- Sneaky Strike+ card buffed. Damage increased from 14 -> 16.
- Storm of Steel card buffed. Cost lowered from 2 -> 1.
- Storm of Steel+ card buffed. Cost lowered from 2 -> 1.
- Swift Strike card buffed. Damage increased from 6 -> 7.
- Swift Strike+ card buffed. Damage increased from 9 -> 10.
Bug Fixes
- Bursts can now be Bursted properly.
- Fixed Dropkick card not glowing under some conditions.
- Fixed Foreign Influence card messing up card rewards by affecting the seed.
- Fixed Grand Finale card not glowing under some conditions.
- Fixed Heel Hook card not glowing under some conditions.
- Fixed issue where the line below scores were always rendered (instead of fading in).
- Fixed issue where Watcher couldn't receive Stuffed or Well Fed bonus scores.
- Fixed No Block power allowing players to gain Block with Dexterity.
- Fixed Sneaky Strike card not glowing under some conditions.
- Fixed Spirit Shield's Block value not changing under some conditions.
- Keys for the final act could be skipped if you proceed extremely fast.
UI and Effects
- Increased line spacing in events when bigger text mode is on.
- Main menu panel buttons now have a wider space for bigger and localized text to fit.
- Adjusted various fonts to improve legibility.
Performance
- Merged and adjusted fonts to improve performance and memory usage.
- When closing a Single Card popup or Single Relic popup, the font texture is cleared to save memory.
- When closing the Leaderboard screen, the font texture is cleared to save memory.
- Some code cleanup/sharing for death and victory screens.
Localization
- Updates for DEU, EPO, FRA, JPN, POL, SPA, TUR, VIE.
Hello hello, While we're still working with our porting team to improve the mobile UX and prep for Android release, we've also addressed some MacOS compatibility issues and received many updates to localization. It's incredible to see Slay the Spire become so widely available on so many platforms and in so many languages (19 total!).
MacOS Notarization and Mod Support
The game should no longer crash when playing on MacOS Catalina 10.15. The libgdx199 and libgdx199.main branch no longer has modding support. For those wanting to run mods, please run the game on either the main branch or beta branch.
Community Fan Art
Crossover edition!
Slay the Spire x Animal Crossing by /u/loganlcs
Slay the Spire x Helltaker by Victorformat
Slay the Spire x Hades by lunchplus
Slay the Spire x Human Skin(??) by /u/SingleOrigin
Slay the Spire x Wall by /u/brunior
Twitch plays Slay the Spire
You can now play Slay the Spire via chat commands and voting (beta)! https://www.twitch.tv/telnetthespire Patch Notes
Bug Fixes
- Fixed bug where continuing a save at the event after the 3rd boss would resume the game timer if not going to the final act.
- Fixed bug where Controlled Chaos mod would give you Unknown cards.
- Fixed issue where Watcher data may not delete properly upon deleting a profile slot.
- Fixed letterboxing asset placed above Gremlin Wheel spin button at certain resolutions.
- Fixing highlight asset for View Upgrade button in card library when using controllers.
- If Bigger Text mode is on, the main tutorial's text raised so it's not hidden by the Next button in certain aspect ratios.
UI and Effects
- Adding support for ultra high resolutions for various aspect ratios. NOTE: Font textures scale to resolution, increasing memory use.
- Dropdowns in Run History screen are now left aligned so it works with Bigger Text mode better.
- Locked characters are now grayscale in custom mode screen.
- Re-adding longpress support for mouse and touchscreen modes (enabled in Settings), off by default.
- Seed shown in the Run History Screen is now anchored in a specific location.
- Shifted much of the Run History screen slightly right so it's more spacious for some languages.
- Updating credits screen timing as there's more credits.
- Updating Gremlin Wheel event so arrow is placed better based on aspect ratio.
- Updating rich presence string so that Ascension and Floor number can be seen.
- In touchscreen mode, certain strings now say tap instead of click.
- In touchscreen mode, main menu text buttons are now larger and spaced twice as far apart.
- In touchscreen mode, target-based cards are in targeting mode, they are now rendered larger and slightly higher.
- In touchscreen mode, when dragging cards- the cards are now offset from the touchpoint.
Localization
- Indonesian language support added.
- Increasing card width space for CJK languages in Bigger Text mode.
- Updates for DEU, DUT, EPO, FRA, IND, FRA, ITA, JPN, KOR, PTB, RUS, SPA, THA, TUR, UKR, VIE, ZHS, ZHT.
Hey everyone, Weve got some great news to share. Were happy to announce that Slay the Spire will be in your pockets this month on iOS! When specifically? Well have that news very soon, but as a hint, you should try to tune in to the Guerrilla Collective show on June 6th.
What about Android?
The Android version is still in the works but were not quite ready to talk about release yet. As we know a large part of our community are excited to play Slay the Spire on mobile we took the decision to launch the iOS version first.
How much?
Slay on iOS will cost $9.99 at launch and is the complete, spire-climbing experience you have already enjoyed on PC (okay, no anime mods, you got us).
Screenshot Time!
Recently captured, hot off the iPhone.
Stay tuned for more updates @MegaCrit
Hey everyone, We're adding a few tweaks and fixes to improve compatibility for certain resolutions, devices, and operating systems that have been trickling in while working with our porting teams.
MacOS Notarization and Mod Support
Mod support for MacOS will become incompatible starting v2.1 due to updated notarization requirements. To play modded Slay the Spire, the game must be played on v2.0 branches. This can be accessed via Steam's branches. Patch Notes
Compatibility
- More MacOS notarization-related updates so future builds will run on MacOS Catalina and beyond.
Bug Fixes
- Fixed bug where continuing a save at the event after the 3rd boss would resume the game timer if not going to the final act.
- Fixed bug where Controlled Chaos mod would give you Unknown cards.
- Fixed issue where Watcher data may not delete properly upon deleting a profile slot.
- Fixed letterboxing asset placed above Gremlin Wheel spin button at certain resolutions.
- Fixing highlight asset for View Upgrade button in card library when using controllers.
- If Bigger Text mode is on, the main tutorial's text raised so it's not hidden by the Next button in certain aspect ratios.
UI and Effects
- Re-adding longpress support for mouse and touchscreen modes (enabled in Settings), off by default.
- Adding support for ultra high resolutions for various aspect ratios. NOTE: Font textures scale to resolution, increasing memory use.
- Dropdowns in Run History screen are now left aligned so it works with Bigger Text mode better.
- Locked characters are now grayscale in custom mode screen.
- Seed shown in the Run History Screen is now anchored in a specific location.
- Shifted much of the Run History screen slightly right so it's more spacious for some languages.
- Updating credits screen timing as there's more credits.
- Updating Gremlin Wheel event so arrow is placed better based on aspect ratio.
- Updating rich presence string so that Ascension and Floor number can be seen.
- While in touchscreen mode, certain strings now say tap instead of click.
Localization
- Fixing issue with Fairy Potion displaying incorrect value for VIE.
- Increasing card width space for CJK languages in Bigger Text mode.
- Updates for DEU, DUT, FRA, IND, ITA, JPN, KOR, RUS, SPA, TUR, VIE, ZHT.
- Updates for DEU, IND, ITA, JPN, RUS, SPA, THA, TUR, and VIE.
- Updating credits for SPA, TUR.
Hey everyone, Turkish language support was added last hotfix but wasn't enabled in the Settings and caused some other issues. This is quite embarrassing, but now it's fixed. Hooray! As always, feel free to contact us at support@megacrit.com if you run into issues or have suggestions.
Fixes and Changes
- Fixed Vietnamese displaying Ukrainian in the main branch.
- Fixed Turkish not showing up in main branch.
- Removing Upgraded tooltip from Cunning Potion as the Upgraded keyword isn't in the description.
- Adding updated logic so Fasting power's description works properly in various languages.
- Updated the main English font from Kreon v1 to Kreon v2.
- Updates for languages ITA, POL, PTB, TUR.
We've added a new branch, fixed some things, updated some translations, and more!
macOS Notarization
The mac version of Slay the Spire is now notarized so it won't expire on newer versions of macOS (Catalina) come February.
Libgdx199 Version for Main Branch
We added a separate branch "libgdx199.main". This is the updated engine version of Slay the Spire using the main branch save files. The other libgdx199 branch utilizes your beta save files. This version is incompatible with some older devices; this may be preferred for some users as it comes with a few features, fixes, and performance improvements:
- Mapping support for much more controllers. Such as the Steam controller.
- Improved display resolution recognition, preventing an annoying screen offset bug.
- Screenshake support for non 16:9 resolutions.
- Multi-monitor support, pick which monitor you want Slay the Spire to use from the Settings.
Gameplay
Previously, fighting the Act 4 boss was not possible unless you cleared a standard run. As this is not the case with the Watcher, some players unlocked Amethyst+ without Amethyst. How peculiar! This fix remedies this issue.
- Amethyst achievement now unlocks if you achieved Amethyst+ via opening Stats screen.
- If Amethyst+ achievement is unlocked, Amethyst is now also unlocked simultaneously.
- [strike]Weave card is now locked for the Watcher as the second set of unlocks contained a deprecated card. If this was unlocked previously, it will unlock when starting the game.[/strike] Nope, apparently it's already Foreign Influence.
New Power Icons
We've updated the Fasting and Pressure Points power icons with suggestions from the community!
Bug Fixes
- Fixing total unlock count for cards and relics on the stats screen (didn't account for Watcher).
Moddability
While many mods will still need to be updated to be compatible with V2.0, we restored some old functions to make it easier.
- Adding back old ExhaustAction constructors (backwards mod compatibility).
- Adding getColor() helper method for CardHelper.
Localization
We received an updated translation for Brazilian Portuguese and Turkish! A big thanks to Felipe "Xcution" Requejo, Ertrk Ylmaz, and anyone who helped out with feedback and further refinement for those translations.
- Brazilian Portuguese is now available in main branch.
- Turkish is now available in main branch.
- Updates for Thai, translating the Strike and Defend cards for Watcher.
- Updates for Russian.
Hey everyone, Patch 2.0 is finally here, hooray! This patch brings new cards, relics, potions, balance changes, reworks, bug fixes, performance improvements, and a 4th character. The previous version of the game can still be played by selecting "v1.1 - 2019-17-07" found in the BETAS tab within Steam.
The 4th Character
The Watcher has arrived to evaluate the Spire. She brings her training in the divine stances and a seeing staff to cast judgment upon the wicked Spire spawn. Like the other characters, the Watcher comes with her own set of cards and a handful of unique relics. A huge thanks to all the players who helped test the 4th character on the beta branch. All of your feedback, data, and reading various discussions really helped us test out new ideas and tweak the character rapidly!
Potion Lab
We added many potions this time around so we also created a screen that allows you to view all the potions! This can be found in the Compendium section of the main menu as the Potion Lab. You can even look up the rarities of all the new and existing potions.
Modding
This patch brings many changes to the main game along with some improvements for modding support. Mods compatible with V1.1 will likely need to be updated to continue working for V2.0. Update those mods! If you need assistance with updating or want to get into modding yourself, come visit the #modding channel at the Slay the Spire Discord Server!
Community Fan Art
Art is all around us. But there's also some fan art here, too!
This reimagining of the Defect by Alexander Coadou
The Silent by [url=https://steamcommunity.com/linkfilter/?url=https://www.reddit.com/user/AzoryKeron/]/u/AzoryKeron Patch Notes
Content
In addition to a new character, many new relics and potions were added as well.
- Lots of Watcher cards.
- Watcher only, Starter Relic: Pure Water
- Watcher only, Common Relic: Damaru
- Watcher only, Uncommon Relic: Duality
- Watcher only, Uncommon Relic: Teardrop Locket
- Watcher only, Rare Relic: Cloak Clasp
- Watcher only, Rare: Relic Golden Eye
- Watcher only, Boss Relic: Holy Water
- Watcher only, Boss Relic: Violet Lotus
- Watcher only, Shop Relic: Melange
- Common Relic: Akabeko
- Common Relic: Ceramic Fish
- Uncommon Relic: Horn Cleat
- Uncommon Relic: Ink Bottle
- Uncommon Relic: Strike Dummy
- Rare Relic: Tungsten Rod
- Rare Relic: Captain's Wheel
- Boss Relic: Sacred Bark
- Boss Relic: Slaver's Collar
- Ironclad only, Uncommon Potion: Elixir
- Ironclad only, Rare Potion: Heart of Iron
- Silent only, Uncommon Potion: Cunning Potion
- Defect only, Uncommon Potion: Potion of Capacity
- Defect only, Rare Potion: Essence of Darkness
- Watcher only, Common Potion: Bottled Miracle
- Watcher only, Uncommon Potion: Stance Potion
- Watcher only, Rare Potion: Ambrosia
- Common Potion: Blessing of the Forge
- Common Potion: Colorless Potion
- Uncommon Potion: Distilled Chaos
- Uncommon Potion: Duplication Potion
- Uncommon Potion: Liquid Memories
- Rare Potion: Cultist Potion
- Watcher completion achievements: Amethyst and Amethyst+
Balance
Rarity changes, number tweaks, and overhauls!
- Calling Bell relic reworked.
- Hovering Kite relic reworked.
- Tiny Chest relic reworked.
- Shop rarity relics base price reduced from 200 -> 150.
- Black Blood relic buffed. Heal incrased from 10 -> 12.
- Eternal Feather relic rarity changed from Boss -> Uncommon.
- Lizard Tail relic rarity changed from Boss -> Rare.
- Meal Ticket relic rarity changed from Shop -> Common.
- Orrery relic rarity changed from Boss -> Shop.
- Toolbox relic buffed. Choose 1 of 3 Colorless cards instead of obtaining a random one.
- Toy Ornithopter relic rarity changed from Shop -> Common.
- White Beast Statue relic rarity changed from Boss -> Uncommon.
- Wrist Blade relic buffed. Additional damage increased from 3 -> 4.
- Fire Breathing card reworked.
- Reprogram card reworked.
- Sever Soul+ card buffed. Damage increased from 20 -> 22.
- Well-Laid Plans card cost increased from 0 -> 1.
- Powers that gain Block at end of turn activate before cards like Burn play themselves.
- Common potion droprate decreased from 70% -> 65%.
- Rare potion droprate increased from 5% -> 10%.
- Snecko Oil reworked.
- Blood Potion healing buffed from 10% -> 20%.
- Blood Potion rarity changed f rom Uncommon -> Common.
- Fairy in the Bottle healing buffed from 10% -> 30% HP.
- Focus Potion rarity changed from Uncommon -> Common.
- Ghost in a Jar rarity changed from Uncommon -> Rare.
- Poison Potion is now Silent only.
- Face Trader event can no longer appear past Act 2.
- Neow Colorless card choices now let the player choose 1 of 3 colorless cards.
- Plated Armor power now caps at 999.
- Mods for Custom Mode have been updated to account for the Watcher.
- Eternal One achievement now require Amethyst & Amethyst+ achievements.
UI and Effects
- 4:3 aspect ratio support has been added.
- Adding SFX for Spit Web attack by Louse enemy.
- Bigger Text mode is now available in the Settings. This increases the font size slightly everywhere.
- Card preview tips now allow you to see cards such as Dazed when viewing Reckless Charge.
- Cards/powers/potions that generate Upgraded Cards now just describe them with a + in their name.
- Champ boss now recognizes if you have his belt.
- Fatal keyword added for cards which have effects upon killing a non-Minion enemy.
- Increased font size of tip text when unlocking cards/relics.
- Increased scroll speed by 3x when using mousewheel to scroll for Input Settings screen.
- Peek button has been added, allowing you to peek at the combat while a selection screen is up.
- Pressing 0 - 9 keys in some relic view screens now play some SFX.
- Pressing ESC no longer exits the card reward screen from another menu.
- Relics whose effects only trigger once per combat or run now gray out when inactive.
- Repositioned the 'Restart game for changes' text when changing various options in Settings screen.
- Scrollable dropdowns such as Run History can now be scrolled using scrollwheel and arrow keys.
- Several potions now have updated potion bottle assets.
- Some potions are rainbow colored now. It's groovy.
- Uncommon potions now have small circle particle effects.
- Rare potions now have gold sparkly visual effects.
- Several power icons have been cleaned up.
- Several relic assets have been cleaned up and have high resolution versions when viewing them.
- Speed of several cards/relics have been increased and normalized across similar items.
- Various cards with special requirements now emit a gold glow (like Dropkick).
- When hovering Map Legend icons, tips now appear in a fixed position, no longer obscuring the map.
- Wording updated for several relics, cards, potions, and powers to improve clarity.
Bug Fixes
- Custom Mode now unlocks even if you play a Daily Climb offline now.
- Dropkick card now resolves its actions in order of its description.
- Egg relics now update card rewards in reward screens upon pickup.
- Egg relics update card previews on Pandora's Box confirmation screen.
- Entropic Brew can now be used outside of combat.
- Fixed Armaments card not updating descriptions of upgraded cards.
- Fixed bug where after defeating certain enemies, Block would not work against thorn-like powers.
- Fixed Card Library scrolling up slightly when opened initially.
- Fixed cards sometimes glowing even when they cannot be played.
- Fixed Confirm/Cancel buttons requiring two taps in touchscreen mode for Rename Panel.
- Fixed Discovery card showing skip button when reopening screen from another menu.
- Fixed double-played Sunder gaining energy twice on Darklings and Awakened One.
- Fixed egg relics not upgrading card received from A Note To Yourself.
- Fixed elites slain scores not showing up properly in Endless mode.
- Fixed Entropic Brew filling potions slots with Sozu.
- Fixed ESC buttons causing unusual behavior on card reward screens (blank maps, hiding the reward screen).
- Fixed Escape Plan gaining Block when card drawn is blocked by No Draw power.
- Fixed Fear No Evil + Mental Fortress not gaining Block before Beat of Death.
- Fixed Juggernaut damage not changing targets if original target is dead.
- Fixed Mayhem, Havoc, Distilled Chaos, and Omniscience sometimes not playing cards if original target is dead.
- Fixed memory leak when initializing Merchant assets.
- Fixed memory leaks when initializing blights for Endless mode.
- Fixed on-enter-room relics activating again when loading a game to a post-combat rewards screen.
- Fixed Pocketwatch relic activating too early for effects like Foresight.
- Fixed Rebound card not working with Strange Spoon relic.
- Fixed Tingsha relic damage not changing targets if original target is dead.
- Heel Hook card now resolves its actions in order of its description.
- Slime and Heart enemy SFX no longer play when game is backgrounded.
- Stasis move from Bronze Automaton's Orbs is now seeded.
- Transmorgrifier event's options are now seeded.
- The Designer event's options are now seeded.
Performance
- Fixed card descriptions being initialized twice. Improving game start up time.
- Deleted several unused font files, reducing memory usage and start up time.
- Relics which gray out are now grayed out using a shader, rather than a grayscale image.
Localization
Again, a big big thanks to all of the translation help that kept the game translated while we patched and updated the beta builds for several months.
- Slay the Spire is now available in Vietnamese!
- Several strings such as time/date formatting is now localized.
- Added various logic to improve card descriptions for CJK languages.
- Patch V2.0 has been translated into the following languages!
- Dutch
- Esperanto
- French
- German
- Italian
- Japanese
- Korean
- Polish
- Russian
- Chinese (Simplified)
- Chinese (Traditional)
- Spanish
- Thai
- Ukrainian
- Vietnamese
Happy New Year! We hope you had a pleasant holiday season, after a nice break- we're gearing up to release our 4th character.
January 14th
Is when the 4th character will be in the main branch for PC/Steam! Ported versions of this content will take a little longer as we merge the content in and have it fully tested.
Community Fan Art
This adorable X-mas card from /u/gazingforth. Also check out more of the calendar here
The Watcher by /u/slasher_lash
This impressive painting of Apotheosis by /u/Yainegva Patch Notes
UI and Effects
- Speed of various card manipulating actions are now the same and are affected by fast mode (if not before).
- Adding a light bulb VFX whenever you play an Insight card.
Bug Fixes
- Title casing fix for Flurry of Blows.
Moddability
- Returning functionality of any number select for grid select screens (auto-confirms when count is reached).
- Heartbreaker score bonus no longer appears/calculates for modded Act 4s.
Localization
- Updates for EPO, ITA, JPN, POL, SPA, UKR, VIE, ZHS.
- Updating UKR credits.
Happy holidays! Things are merry and rainy over in Seattle and we're just moving forward with bug fixes and visual flourishes in preparation to release the fourth character.
Steam Awards!
We've been nominated alongside other great games for Most Innovative Gameplay this year! If you agree, give us a vote and also be sure to vote in all the other categories, too!
Holiday Break
We're going to take a short break- and you should, too! The next report will be January 3rd, 2020.
More Official Merch
We teamed up with the fine folks at The Yetee and we've got some Slay the Spire shirts and pins up for pre-order!
Community Fan Art
Speaking of excellent community fan art, have you checked out the Slay the Spire subreddit? There's always an influx of art, videos, and Top Quality Memes.
The Silent by /u/Eduriane
These pixel art slayers by /u/flameblast12
Gameplay
- Eternal One achievement now requires Amethyst & Amethyst+ achievements.
UI and Effects
- Adding VFX for Watcher Empty cards if the effects trigger.
- Adding VFX to Wreathe of Flame card.
- Flame Barrier card resolves 0.4s faster in fast mode.
- If Follow-Up card effect triggers, there's an additional blue glow VFX + SFX.
- When Sanctity card triggers a yellow border effect also appears.
- Thanks to BDWSSBB for the following:
- Egg relics now update card rewards in reward screens upon pickup.
- Egg relics update card previews on Pandora's Box confirmation screen.
- Sneaky Strike glows yellow when the player has discarded a card this turn.
Bug Fixes
- SFX will play if the game is backgrounded now (if the option is on of course).
- Slime and Heart enemy SFX no longer play when game is backgrounded.
- Thanks to BDWSSBB for the following:
- Fixed double-played Sunder gaining energy twice on Darklings and Awakened One.
- Fixed egg relics not upgrading card received from A Note To Yourself.
- Fixed Establishment card not reducing cost of cards that cost 0 for turn.
- Fixed Establishment not working with Well-Laid Plans and Equilibrium.
- Fixed Eviscerate card having the wrong cost when drawn during enemy turn.
- Fixed Eviscerate card not setting its cost when generated in combat.
- Fixed Omega power vfx appearing on dead enemies.
- Fixed Rebound card not working with Strange Spoon relic.
- Stasis move from Bronze Automaton's Orbs is now seeded.
Localization
- Updates for ITA.
Greetings, This week we now have all the card assets for the Watcher in the game! A surprise trip to The Game Awards, ongoing sickness, and the general holidays has made it a slower week.
Console Patches
Good news however for our console friends, a patch for Switch, PS4, and Xbox should be out now or in the VERY near future, bringing the game version up to V1.1 + some console specific fixes and some features that are a part of the beta! This includes, Bigger text mode, an improved Game Settings screen, and Long Press options for the End Turn button. For the rest of the patch notes for the V1.1 patch, please see our previous announcement here.
Community Fan Art
This showdown of the Defect against the Awakened One by "A Plant"
Shrug It Off by u/DaNaDaN5
A Cultist on a skateboard!!! Also, Hyper Light Drifter (left)!! by u/Lordoficewrack Patch Notes
UI and Effects
- Added new Watcher cutscene assets upon completing Act 4.
- Adding a portrait for Study card.
- Updating Slaver Collar asset + adding an info file to explain how outlines are created.
- Updating SFX used during Watcher Act 4 victory scene.
Bug Fixes
- Fixed elites slain scores not showing up properly in Endless mode.
- Fixed Watcher victory screen VFX blinking fps dependent.
Localization
- Updates for DEU.
Hey everyone, We hope everyone's having a good holiday season so far. While still jet lagged and recovering from sickness, we're getting back to work. The Watcher is nearly complete. Just a few more finishing touches before it's ready for the main branch!
Status Update on Slay the Spire Mobile
I know you are all very excited about the upcoming mobile version of Slay the Spire. We are too! We've hit a playable version of the game and it's looking great, you'll be able to play the full Slay the Spire experience on your phone very soon. But, we need to do another QA pass this month to ensure things are clean for the mobile launch. The good news is that thanks to the console ports we completed earlier this year all the difficult engine work is already implemented, so don't expect the unpredictable delays we had earlier this year. We had hoped to get mobile out by the end of the year but development with a custom engine can be a tricky thing. We are close, and will have another status update for you in early 2020.
The Watcher Translations
Watcher content has been translated by the community into the following languages:
- German
- Dutch
- Esperanto
- French
- Italian
- Korean
- Polish
- Russian
- Spanish
- Thai
- Vietnamese
- Simplified Chinese
- Traditional Chinese
- Greek
- Indonesian
- Japanese
- Norwegian
- Portuguese Brazilian
- Serbian (Cyrillic)
- Serbian (Latin)
- Turkish
- Ukrainian
Community Fan Art
Slay the Spire playing cards! by /u/MrMulk
The Silent Redesign by Alexandre Coadou
The Ironclad Resting by /u/AzoryKeron Patch Notes
UI and Effects
- Updating asset for Duality relic to match flavor better.
- Updating Violet Lotus relic asset to be polished.
- Adding a VFX for attacking the Heart when playing the Watcher.
- Adding a VFX for Carnage card.
- Adding a VFX for Omega power when it deals damage.
- Adding SFX for Spit Web attack by Louse enemy.
- Adding VFX for Devotion card.
- Adding VFX for Flying Sleeves card.
- Adding VFX for Through Violence card.
- Cloak Clasp relic asset updated.
- Creating a VFX for the Watcher's heart victory screen.
- Duality relic asset adjustments.
- Gremlin Horn relic now has polished art asset.
- Mushroom relic asset enlarged + polished.
- Oddly Smooth Stone relic gets updated to be smoother + high-res version when clicked.
- Updating assets for Golden Eye relic.
- Thanks to BDWSSBB for the following:
- Barrage card resolves 0.25s faster.
- Bite card VFX resolves 0.2s faster in fast mode.
- Charon's Ashes resolves 0.15s faster per hit in fast mode.
- Claw card resolves 0.25s faster.
- Feel No Pain power resolves 0.15s faster per exhaust in fast mode.
- Fiend Fire card resolves 0.25s faster and 0.15s faster per card exhausted in fast mode.
- Fission card resolves 0.25s faster.
- Healing resolves 0.25s faster in fast mode. Blood Vial resolves 0.5s faster.
- Looter death speech bubble before combat end resolves 1.5s faster in fast mode.
- Recursion card resolves 0.15s faster in fast mode.
- Sneaky Strike card resolves 0.25s faster.
- Talk to the Hand power resolves 0.15s faster per hit in fast mode.
Balance
- Powers that gain Block at end of turn activate before cards like Burn play themselves.
Bug Fixes
- Fixed Flurry of Blows card typo.
- Fixed Unknown keyword being misspelled in French.
- Removing 3 unused sound assets.
- Thanks to BDWSSBB for the following:
- Adding hand update after card and potion use to fix general card information and glow issues.
- Fixed Confusion card not affecting cards reduced by Setup or Forethought.
- Fixed Judgement card not bypassing Intangible and Invincible powers.
- Fixed Necronomicon not activating on cost-X cards when played from effects (e.g. Mayhem).
- Fixed Tantrum card not exhausting when played by Omniscience.
Localization
- Updates for DEU, DUT, FRA, ITA, SPA, ZHS, ZHT.
Moddability
- Putting back old constructor of GainBlockAction.
- Ascension level increments even if you lose on Act 4+ instead of specifically Act 4 as mods may allow higher Acts.
Hello! We've been working on polish this week. Many bugs were fixed while several cards got some visual effects! We also added controller support for some of the features brought in during this beta test.
Excursions, Vacations
The team will be out of town next week and Casey will be on vacation (that's me) so there won't be a progress report until December 6th while there may still be some updates to the beta branch.
Community Fan Art
This incredible fan redesign by Alexandre Coadou
This great rendition of The Silent by The Halret
The Defect by /u/AzoryKeron Patch Notes
UI and Effects
- Adding polished card portrait for Blasphemy.
- Adding polished card portrait for Deceive Reality.
- Adding polished card portrait for Deus Ex Machina.
- Adding polished card portrait for Establishment.
- Adding polished card portrait for Fear No Evil.
- Adding polished card portrait for Foreign Influence.
- Adding polished card portrait for Indignation.
- Adding polished card portrait for Perseverance.
- Adding polished card portrait for Pressure Points.
- Adding polished card portrait for Protect.
- Adding polished card portrait for Rushdown.
- Cleaning up icon for Heatsinks power.
- Updating beta art for Omniscience card.
- Updating icon for Master Reality power.
- Updating icon for Mental Fortress power.
- Adding VFX for Vault card.
- Adding VFX for Fasting card.
- Adding VFX for Foresight card.
- Adding VFX for Pressure Points card.
- Adding VFX for Ragnarok card.
- Adding VFX for Sanctity card.
- Adding VFX for Third Eye card.
- Adding VFX for Wallop card.
- Pressing 0 - 9 keys in some relic view screens can now play some SFX.
- Bag of Marbles relic no longer grays out when its effect is triggered.
- Bag of Preparation relic no longer grays out when its effect is triggered.
- Become Almighty and Live Forever cards get updated VFX.
- Blood Vial relic no longer grays out when its effect is triggered.
- Bowling Bash now plays a special sound if 3 or more enemies are present.
- Damaru relic now has a special SFX when opening up the relic popup.
- Disabling scrollbar for Potion Lab screen as no scrolling is required.
- Lantern relic no longer grays out when its effect is triggered.
- Mutagenic Strength relic no longer grays out when its effect is triggered.
- Ninja Scroll relic no longer grays out when its effect is triggered.
- Nuclear Battery relic no longer grays out when its effect is triggered.
- Red Mask relic no longer grays out when its effect is triggered.
- Thanks to BDWSSBB for the following:
- After Image card's Block gain effect resolves 0.15s faster in fast mode.
- Catalyst card resolves 0.25s faster.
- Heel Hook card resolves 0.25s faster.
- Powers reducing themselves resolve 0.15s faster in fast mode.
- Storm of Steel card resolves 0.25s faster.
Bug Fixes
- Fixed controller support for Potion Lab screen.
- Utilizing 4:3 offset y in scene render.
- Thanks to BDWSSBB for the following:
- Fixed Escape Plan gaining Block when card drawn is blocked by No Draw.
- Dropkick card now resolves its actions in order of its description.
- Fixed cards sometimes glowing even when they cannot be played.
- Fixed Entropic Brew filling potions slots with Sozu.
- Fixed exiting Divinity from last turn if Damaru makes the player enter Divinity again.
- Fixed Fear No Evil + Mental Fortress not gaining Block before Beat of Death.
- Fixed Ink Bottle drawing a card when activated by playing Battle Trance or Bullet Time.
- Fixed Juggernaut damage not changing targets if original target is dead.
- Fixed Mayhem, Havoc, Distilled Chaos, and Omniscience sometimes not playing cards if original target is dead.
- Fixed on-enter-room relics activating again when loading post-combat.
- Fixed Wave of the Hand removing itself too early for effects like Like Water and Plated Armor.
- Heel Hook card now resolves its actions in order of its description.
- Transmorgrifier and The Designer transform options are now seeded.
Localization
- Fixing purple text not working for some languages.
- Updates for DEU, DUT, EPO, ITA, JPN, KOR, SPA, VIE.
Hey everyone, It's November! I hope that everyone is enjoying some nice fall weather! At least, it's my favorite time of year here in Seattle. In this week's patch, our focus has been on incorporating fit and finish by adding missing flavor text and incorporating more assets. We'll continue adding more art and effects next week as well. We also received a bunch of bug fixes from a fellow modder! See below in the Bug Fixes section for more info.
4:3 Aspect Ratio
We're experimenting with a 4:3 aspect ratio mode which enables the following resolutions: 1024x768, 1280x960, 1400x1050, 1440x1080, 1600x1200, 2048x1536, 2224x1668, 2732x2048
More Merch!
We've got some new pins over at Fangamer! Get some before they run out and pin them on to stuff!
Community [strike]Fan Art[/strike] Halloween
We saw a bunch of great Slay the Spire costumes for Halloween this year! Slay the Spire players are good people.
Someone setup shop during Halloween! by [url=https://www.reddit.com/user/Castle13/]/u/Castle13
Slime Boss Jack-o-Lantern by /u/leviathanfelix
This Silent cosplay (and costume!?) by /u/Kallado Patch Notes
Content
- Brilliance card reworked.
Balance
- Cloak Clasp is now Watcher only.
- The new Fatal keyword applied to Ritual Dagger, Lesson Learned, Hand of Greed, and Feed means that the effect of these cards now trigger upon killing non-Minion enemies.
UI and Effects
- An experimental 4:3 aspect ratio is now available. Just set the resolution to utilize.
- Adding asset for Damaru relic.
- Adding beta art for Live Forever and Pressure Points cards.
- Adding about 20 polished card portraits.
- Adding flavor text for Damaru relic.
- Adding flavor text for Golden Eye relic.
- Adding flavor text for Holy Water relic.
- Increased font size of tips when unlocking cards/relics.
- Moved the 'Restart game for changes' text reminder as tabs for settings screens are taller.
- Mutagenic Strength relic now grays out after it's used in combat.
- New Fatal keyword used by Feed, Lesson Learned, Hand of Greed, and Ritual Dagger.
- Singing Bowl's button changed from Y to RB, allows players to inspect cards and Skip card.
- Unlock tip text is now larger for relic unlock screens.
- Yang relic renamed to Duality.
Bug Fixes
- Battle Hymn typos fixed.
- Fixed Bigger Text option not being available mid-run.
- Fixing up Live Forever and Like Water card portraits not showing up.
- Plated Armor text on Live Forever is now gold color.
- Updated map assets to work with all aspect ratios better.
- Thanks to BDWSSBB for the following:
- Fixed Discovery showing skip button when reopening screen from another menu.
- Pressing escape no longer exits the card reward screen from another menu.
- Fixed Stance Potion and Wish sometimes not showing the Peek button.
- Fixed stance SFX lingering on death and returning to main menu.
- Fixed infinite energy exploit with Slaver's Collar and save and load post-combat.
- Slaver's Collar now works in event-based Elite and Boss combats.
- Fixed Armaments and Blessing of the Forge not updating descriptions of upgraded cards.
- Fixed Pocketwatch activating too early for effects like Foresight.
- Fixed Tingsha relic damage not changing targets if original target is dead.
- Tingsha relic now resolves 0.1s faster per hit.
Localization
- Updates for DEU, DUT, ITA, KOR, POL, RUS, THA, VIE, ZHS, ZHT.
Greetings!
It's progress report time. This week we added some more potions, made Watcher balance changes, and revisited some non-Watcher content such as cards, relics, and events.
Because of the addition of new potions we've made some new potion bottle shapes and colors so they can be more easily differentiated.
We're also testing out an accessibility feature that increases the size of text by 20%. This may be updated to affect specific UI such as tips and card descriptions. While the larger text won't always fit in the UI, we think the trade-off for legibility will more than make up for it. This option can be toggled on in the Miscellaneous section in the Game Settings.
We would also like to thank our community members BDWSSBB and JohnnyDevo for improving modding support and fixing a plethora of bugs (most of them in the Bug Fixes section)!
If any or all of the bug fixes bring you joy, maybe visit our Discord channel and give them a thank you.
Community Fan Art
It's so interesting to see Slay the Spire characters drawn in other art styles or interpreted in a different light! Always happy to post these :). If you want any fan art to be featured here, just ping us @MegaCrit!
The original trio by /u/princeshoutoku
The Fat Gremlin by /u/charleseasleyart
Hexaghost by /u/AzoryKeron Patch Notes
Content
- New common Watcher relic - Damaru.
- New common potion - Blessing of the Forge.
- New common potion - Colorless Potion.
- Tiny Chest relic has been reworked.
- Reprogram card has been reworked.
Balance (Watcher)
- Chimera mod now accounts for the Watcher.
- Evaluate card rarity changed from Uncommon -> Common.
- Foresight+ card changed from gaining Innate to upgrading Scry amount from 3 -> 4.
- Mental Fortress card block increased from 3 -> 4.
- Mental Fortress+ card block increased from 4 -> 6.
- My True Form mod now accounts for the Watcher.
- Nirvana card block lowered from 4 -> 3.
- Nirvana+ card block lowered from 6 -> 4.
- Sanctity card rarity changed from Common -> Uncommon.
- Scrawl card cost lowered from 2 -> 1.
- Scrawl card rarity changed from Uncommon -> Rare.
- Scrawl+ card cost lowered from 1 -> 0.
- Spirit Shield and Spirit Shield+ now gain 1 more Block per card.
- Spirit Shield card rarity changed from Uncommon -> Rare.
- Wish's Live Forever option now gives Plated Armor (instead of Plated Armor each turn).
Balance (Non-Watcher)
- Corruption card rarity changed from Uncommon -> Rare.
- Dark Embrace card rarity changed from Rare -> Uncommon.
- Dodecahedron relic deprecated.
- Eviscerate card cost lowered from 4 -> 3.
- Knowing Skull event HP costs increase as the same option is continuously chosen. Additionally, the starting HP cost is now 6.
- Mind Bloom event now gives less gold 100 -> 50 when fighting the boss and 25 gold above Ascension 13+.
- Nunchaku relic is now Common.
- Well Laid Plans card cost increased from 0 -> 1
UI and Effects
- Testing out Bigger Text. Can be toggled on/off in Game Settings.
- Adding VFX for Miracle card.
- Adding beta art for 3 cards.
- Ambrosia is now eye-shaped.
- Cultist potion is now moon-shaped.
- Cunning potion is now spiky-shaped and gray.
- Distilled Chaos is now rainbow color.
- Duplication potion is now rainbow color.
- Entroic Brew is now flask-shaped and rainbow color.
- Essence of Darkness is now moon-shaped.
- Essence of Steel is now anvil-shaped and teal color.
- Liquid Bronze is now spiky-shaped.
- Liquid Memories is now eye-shaped.
- Poison potion is now flask-shaped.
- Path to Victory card renamed to Pressure Points.
- Damage value for Fire Breathing power's description is now blue.
- Horn Cleat and Captain's Wheel relics now display turn numbers until triggered.
- Meat on the Bone now pulses when it will trigger at the end of combat.
- Red Mask relic now grays out when its effect is triggered.
Bug Fixes
- Bouncing Flask's effects now happen in order.
- Expunger card description now correctly works when upgraded.
- Fixed Bouncing Flasks's VFX location starting at the wrong place.
- Fixed Burns and related cards changing last card played for Crush Joints and similar cards.
- Fixed card tips not showing up correctly when the left card is hovered during card upgrade.
- Fixed Liquid Memories not updating damage and block values on card descriptions.
- Fixed Mayhem and Distilled Chaos making certain cards disappear if end turn effects are called.
- Fixed Storm of Steel prompting to discard cards after Ink Bottle draws a card.
- Fixed Tungsten Rod relic not affecting Shelled Parasite's lifesteal heal amount.
- Fixed Velvet Choker not interacting correctly with Curses.
- Go For the Eyes and Spot Weakness cards no longer have a gold border on the first turn of combat.
- Fixed bug where Horn Clear relic would trigger at the start of the second Colosseum fight.
- Picking up Sacred Bark relic now updates Power/Skill potion descriptions properly.
- Removing Pressure Points beta art as it was for Path To Victory.
- Toolbox relic's card selection is now seeded.
Localization
- Updates for DEU, DUT, EPO, ITA, JPN, KOR, RUS, THA, VIE, ZHS, ZHT.
Moddability
- Overload damage calculation methods to pass instance of AbstractCard.
- In-combat card selection screens now use a generalized method (Codex, Discovery, Attack Potion, etc)
Hello hello, It's another Friday and another progress report! We made a few potions and increased the rare potion drop rate, cleaned up some UI elements, improved performance, and balanced several cards. Lots of stuff in lots of categories. We'll be looking at adjusting some non-Watcher stuff next week, stay tuned!
Call for Translators
Slay the Spire is available in several languages due to community translations. Helping out is easy, just come say in our localization channels in the Slay the Spire Discord server. Our official Discord is also the best place to interact with us directly, file bug reports, and help suggest improvements to the game!
Community Fan Art
I should have participated in Inktober, gotta up my art game to match these talented folks.
Scry... by @Densetsu_VII
Slime Boss by @AzoryKeron
Teamwork Makes the Dream Work by @VictorTatkowski Patch Notes
Content
- New Rare Potion - Cultist Potion.
- New Uncommon Potion - Distilled Chaos.
- New Uncommon Potion - Liquid Memories.
Balance
- Common potion drop rate decreased from 70% -> 65%.
- Rare potion drop rate increased from 5% -> 10%.
- Beta+ card now costs 1 and generates Omega (not Omega+)
- Blasphemy+ card now gives Retain on upgrade, cost remains at 1.
- Carve Reality card damage buffed from 5 -> 6.
- Carve Reality+ card damage buffed from 9 -> 10.
- Conjure Blade+ and Expunger+ get slight rework.
- Empty Fist card damage buffed from 8 -> 9.
- Empty Fist+ card damage buffed from 12 -> 14.
- Evaluate+ card block buffed from 9 -> 10.
- Like Water card nerfed Block 7 -> 5.
- Like Water+ card nerfed Block 9 -> 7.
- Reach Heaven card damage buffed from 8 -> 10.
- Reach Heaven+ card damage buffed from 12 -> 15.
- Toolbox relic buffed. Choose 1 of 3 Colorless cards instead of obtaining a random one.
UI and Effects
- Adding polished card portraits for 20 cards.
- Adding a new power icon for 7 powers.
- Adding pulsing and particle VFX for Peek button during peek.
- Fame and Fortune card gets a VFX.
- Champ boss now recognizes if you have his belt.
- Bag of Marbles relic now grays out when its effect is triggered.
- Bag of Preparation relic now grays out when its effect is triggered.
- Blood Vial relic now grays out when its effect is triggered.
- Centennial Puzzle relic now grays out when its effect is triggered.
- Fossilized Helix relic now grays out when its effect is triggered.
- Lantern relic now grays out when its effect is triggered.
- Ninja Scroll relic now grays out when its effect is triggered.
- Nuclear Battery relic now grays out when its effect is triggered.
- Anchor relic now grays out when its effect has triggered.
- Captain's Wheel relic now grays out when its effect has triggered.
- Horn Cleat relic now grays out when its effect has triggered.
- Stone Calendar relic now grays out when its effect has triggered.
- Adding controller support for Peek UX (Left Analog Stick down).
- Adding hotkey for Peeking (Spacebar) which can be reassigned in the Input Settings.
- Increased scroll speed by 3x when using mousewheel to scroll for Input Settings screen.
- Reckless Charge card now utilizes the card preview UX to show Dazed.
- Halt card wording improvements.
- Cleaned up spacing on Deva Form for improved legibility.
Bug Fixes
- Fix for Distilled Memories potion description typo.
- Fixed Confirm/Cancel buttons requiring two taps in touchscreen mode for Rename panel.
- Fixed Evaluate+ card giving Insight+ when it shouldn't be.
- Fixed rare instances of Wrist Blade affecting cost X cards.
- Fixed Reach Heaven+ incorrectly upgrading Through Violence.
- Fixed Swivel and cost 2+ attacks triggering Necronomicon.
- Fixed Swivel and freeToPlayOnce cards bypassing effects like Velvet Choker and Entangled.
- Fixed Swivel spending energy with cost X attacks.
- Fixing Reach Heaven card portraits not fitting in card templates correctly.
- Inner Peace card is no longer incorrectly capable of drawing itself.
- Nilry's Codex now correctly works with Master Reality.
- When using Wish card, cards shown in the Choose One screen are now marked as seen (for Card Library).
Performance
- Rendering grayscaled relic assets using a shader now. Deleted grayscale assets.
- Rendering grayscaled rest site assets using a shader now. Deleted grayscale assets.
Localization
- Localizability added for Statistics screen's fastest and total playtimes.
- Updates for DEU, EPO, ITA, JPN, KOR, POL, RUS, SPA, THA, VIE, ZHS, ZHT.
Hey everyone! This week we worked on some non-beta stuff but still made some card changes and also a peek button has been added so players can make more informed choices while utilizing Scry, Skill potions, or any other card selection screen during combat.
Peek Button
This handy GIF should show off how it works! Improved visuals, bug fixes, and controller/hotkey support are still coming.
VOTE
If you haven't voted for us in the Golden Joystick Awards, do so now! But on a serious note, recognition for working on games and exposure through these events can really help out game developers so vote for your favorite games in all the categories!
We'll nerf your favorite card if you don't vote.
Community Fan Art
All this Watcher art is sooooo great :D.
Deva Form by /u/AzulCrescent
The whole cast by /u/MochaSNotsosweet
The Watcher by @Victor_Sama Patch Notes
Content
- Adding Like Water card.
- Adding Study card.
Balance
- Discipline card is deprecated.
- Flow State card is deprecated.
- Reworked Path to Victory card.
- Foreign Influence card upgrade changed.
- Beta card gets buffed. Now shuffles Omega into the draw pile, rather than bottom of draw pile.
- Brilliance+ card buffed 4 -> 5.
- Carve Reality card damage buffed 4 -> 5.
- Carve Reality+ card damage buffed 7 -> 9.
- Flurry of Blows and Weave cards have their rarity swapped.
- Follow Up+ damage increased by 1.
- Master Reality card cost lowered from 3 -> 1.
- Master Reality+ card cost lowered from 2 -> 0.
- Prostrate card gets buffed 1 -> 2 Mantra.
- Prostrate+ gets buffed 2 -> 3 Mantra.
- Safety+ card block buffed from 15 -> 16.
- Scrawl card cost nerfed from 1 -> 2.
- Scrawl+ card cost nerfed from 0 -> 1.
- Smite+ card damage buffed from 15 -> 16.
- Through Violence+ card damage buffed from 25 -> 30.
- Wish card gets nerfed. Cost 2 -> 3.
- Akabeko relic nerfed 9 -> 8.
- Ceramic Fish relic gets a buff 7 -> 9 gold.
- Ink Bottle relic is now Uncommon (was Common).
UI and Effects
- Peek feature. Should work for several selection-based screens during combat
- Akabeko relic assets updated.
- Ceramic fish relic asset updated.
- Sacred Bark relic asset updated.
- Teardrop Locket relic asset updated.
- Path To Victory card gets improved wording.
- Vault card description updated to clarify its effect.
Bug Fixes
- Entropic Brew now gives all potions outside of combat.
- Fear No Evil now correctly switches stances even if the attack causes the intent to change (eg slime split)
- Master Reality now works with Foreign Influence, Nilry's Codex, and Dead Branch.
- Potential fix for Expunger card not always working.
- Retro-active check to make sure The Ending achievement unlocks is triggered upon opening the Stats screen.
Localization
- Updates for DEU, DUT, EPO, ITA, JPN, KOR, RUS, SPA, THA, VIE, ZHS, ZHT.
Moddability and More Bug Fixes
Thanks to BDWSSBB, Reina, and Blank The Evil for the following!
- Modding flexibility for Stances + onEndTurn trigger.
- Vampire event now uses a standardized remove card function.
- Fix end of turn relics activating twice if Conclude card and Time Eater's ability triggers at same time.
- Fixed Omniscience card making some cards disappear on use.
- Fixed several double card play interactions.
- Wrist Blade was affecting attacks from double-play effects like Necronomicon.
Happy Friday, This week we've been continuing work on art polish and card design via some A/B testing! While we'll still be doing some card work, more efforts will be put into UX and bug fixes + some work on non-card content.
Physical Edition Delay
The physical editions for Slay the Spire have been delayed from 11/8 -> 11/15. Sorry for the delay :(.
Community Fan Art
Ironclad Word Art by /u/WInchesterB
This super hype Watcher art by @m_a_p_p_u Patch Notes
Content
- Adding new Discipline card.
Balance
- Reworked Fasting card.
- Reworked Scrawl card.
- Reworked Vault card.
- Reworked Wave of the Hand card.
- Reworked Weave card.
- Battle Hymn+ gains Innate instead of more Smites.
- Blasphemy card now exhausts when played.
- Carve Reality card upgrade reworked.
- Deceive Reality card upgrade reworked.
- Devotion and Pray card rarities swapped.
- Evaluate card upgrade reworked.
- Intangible now affects both attacks and HP loss as before (revert).
- Master Reality card reworked.
- Nirvana card rarity is now uncommon.
- Pray card upgrade reworked.
- Reach Heaven card is now Uncommon (was Rare).
- Reach Heaven card upgrade reworked.
- Rushdown card rarity is now Uncommon.
- Signature Move card rarity changed from Rare -> Uncommon.
- Tantrum card now deals 3 damage 3 times to the same target.
- Unraveling card is removed from the game.
- Wallop card damage nerfed from 10 -> 9.
- Wallop+ card damage nerfed from 13 -> 12.
- Wish card no longer loses HP, costs 2, and its effects are reduced.
Bug Fixes
- Custom Mode now unlocks even if you play a Daily Climb offline now.
- Fixed + at end of upgraded cards not being colored yellow.
- Fixed bug where players could not return to Choose One screen (Stance Potion/Wish) after looking at map/deck/settings.
- Fixed ESC buttons causing unusual behavior on card reward screens (blank maps, hiding the reward screen).
- Fixed Omamori not affecting certain card obtain types including Curse of the Bell.
- In touchscreen mode, choose one card option now works.
- Omamori relic now interacts with Calling Bell as intended and fixes controller crash.
- Plated Armor power now caps at 999.
- Wheel Kick card was incorrectly affected by Strike Dummy/Perfected Strike.
UI and Effects
- Adding beta art for 10 cards.
- Adding polished art for 19 cards.
- Cards/powers/potions that generated Upgraded Cards now just describe them with a + in their name.
- Deleting two unused font files.
- Ink Bottle gets shiny new art.
- When hovering Map Legend items, the tips now appearing in a fixed position not blocking the map.
Localization
- Updates for DEU, DUT, EPO, ITA, JPN, KOR, THA, VIE, RUS, ZHS, ZHT.
- Fixing asterisk/coloring issue for JPN/ZHS/ZHT card preview words.
The Watcher has been available on the beta branch for about 18 days now! This patch continues balance and design work while also integrating new and polished artwork to various assets! We're still tweaking cards to improve the overall flow and have increased the Watcher's base health as the low health made non-combat interactions unnecessarily punishing. Lots of great feedback from various communities! We encourage discussion and we're most active at our Discord server but we read all the feedback in our inboxes and sites like Reddit even when we aren't responding to everything.
Art Updates
While we know that our beta testers enjoy placeholder artwork, artwork is getting cleaned up and polished as we continuously get improved card portraits in.
Details!
Some relics get polished and others get shiny assets
Community Fan Art
Watcher by /u/NightmareRoach who also did the beta art for Sash Whip!
This pixel Snecko and Merchant by @BstojaGraphics
We can't really link to the source for the safety of the artist. Patch Notes
UI and Effects
- Beta art added to about 20 cards.
- Adding art for Horn Cleat relic.
- Adding asset for Captain's Wheel relic.
- Adding polished art for Tungsten Rod.
- Cleaning up the Watcher's corpse asset.
- Updating art for Watcher campfire asset.
- Updating Empty Fist, Mind, and Body cards to have more recognizable silhouettes.
- Remove GlowColor Enum to allow mods to have custom card glow easier.
- When a card is in Stasis by Bronze Automaton, the card name is now Gold color in the power tip.
- Added VFX for Just Lucky card.
Content
- Adding Rare Watcher relic: Golden Eye.
Gameplay and Balance
- Watcher's Max HP Increased from 65 -> 72.
- Mantra in excess of 10 now rolls over when you enter Divinity instead of being lost.
- Adaptation card removed and replaced by Rushdown.
- Cleanse Evil card removed and replaced by Conjure Blade.
- Metaphysics removed and replaced by Indignation.
- Step and Strike card removed and replaced by Wheel Kick.
- Master Reality card reworked.
- Tantrum card reworked.
- Wave Of The Hand card reworked.
- Wish card's effects are now on Omniscience card.
- Wish card reworked.
- Conclude card damage increased 10 -> 12.
- Conclude+ card damage increased 14 -> 16.
- Establishment card rarity changed Uncommon -> Rare.
- Face Trader event can no longer appear past Act 2.
- Halt card additional Block increased from 7 -> 9.
- Halt+ card additional Block increased from 9 -> 14.
- Intangible nerfed for the player. Now only affects Attack damage.
- Melange relic rarity changed from Common -> Shop.
- Neow Colorless card choices now let the player choose 1 of 3 colorless cards.
- Omega card buff. Now deals its damage at end of turn.
- Pray now gives Insight instead of Miracle.
- Step and Strike unlock is now Foreign Influence card unlock.
- Windmill Strike card damage decreased from 8 -> 7.
- Windmill Strike card ramp increased from 2 -> 4.
- Windmill Strike+ card damage decreased from 12 -> 10.
- Windmill Strike+ card ramp increased from 3 -> 5.
Bug Fixes
- Centennial Puzzle and Tungsten Rod relics now interact correctly.
- Colorless card option at Neow will no longer contain duplicates.
- Fixed memory leak in Blight initialization. Thanks to Quincunx.
- Fixed memory leak in Merchant initialzation. Thanks to Quincunx.
- Fixed Rare Potion sparkles not occurring in some instances.
- Fixing Path to Victory beta art not showing up.
- Fixing typo in Master Reality power tip description.
- Plated Armor and Tungston Rod now correctly interact.
- Purple Cards custom/daily mod now actually adds purple cards.
- Runic Cube and Tungsten Rod relics now interact correctly.
- Rupture and Tungsten Rod relics now interact correctly.
- Self Forming Clay and Tungsten Rod relics now interact correctly.
- Storm of Steel+ card now shows upgrades Shivs for the card preview.
- True Grit card now Exhausts randomly again.
- Tungsten Rod and Emotion Chip relics now correctly interact.
- Typo fix in Golden Eye relic.
Localization
It's quite incredible that we have community translators that make the game available for so many people by keeping the beta branch translation updated daily in 11 languages.
- Updates for DEU, DUT, EPO, FRA, ITA, JPN, KOR, RUS, VIE, ZHS, ZHT.
Time for another progress report,
We're still working on compositionally and thematically adjusting the Watcher's cards but we also brought in a slew of new potions & sparkles!
Next week we'll probably still be changing a lot of cards, make some visual effects for cards, and maybe polish up some relic arts.
Shiny!
Golden Joystick Awards
We're on the shortlist for Best Indie Game and PC Game of the Year! Vote for Slay the Spire on the Golden Joystick Awards :)
Community Fan [strike]Art[/strike] COSPLAY?!
The Silent looking really menacing by @xiaozhuo_wu
A short break from fan art to appreciate some hard work on these costumes by @MissMariaCos Patch Notes
Content
- New Defect Rare Potion - Essence of Darkness.
- New Defect Uncommon Potion - Potion of Capacity.
- New Ironclad Rare potion - Heart of Iron.
- New Ironclad Uncommon Potion - Elixir.
- New Silent Uncommon Potion - Cunning Potion.
- New Watcher Common potion - Bottled Miracle.
- New Watcher Rare potion - Ambrosia.
Balance
- Adaptation card is now rare.
- Adaptation nerfed. Cost increased by 1. No longer upgrades to Innate.
- Battle Hymn reworked.
- Block Actions now still occur post-combat, allowing Blocking of Beat of Death and others.
- Blood Potion is now Common.
- Blood potion nerfed from 25% -> 20%.
- Brilliance card is now Ethereal.
- Brilliance card reworked.
- Cloak Clasp relic Block lowered to 1.
- Collect card reworked. Now gives Miracle+ instead of energy.
- Crush Joints card damage lowered by 1.
- Deva Form card reworked.
- Empty Mind card is now Uncommon.
- Eruption+ no longer gets a damage buff. Costs 2 -> 1 instead.
- Flow State card is now Uncommon.
- Focus Potion is now Common.
- Ghost in a Jar is now Rare.
- Master Reality card reworked.
- Meditate card reworked.
- Mental Fortress card values nerfed from 4(6)->3(4).
- Nirvana card reworked.
- Poison Potion is now Silent only.
- Sash Whip card damage lowered by 1.
- Through Violence card now retains.
UI and Effects
- Beta art added to 50+ cards.
- Polished art added to 20+ cards.
- Class-specific potions now render a colored outline in the Potion Lab screen.
- Outlines for both relics and potions in the compendium are now more visible.
- Potions hovered in Potion lab screen now have their tips displayed in a fixed position (rather than cursor).
- Updating Windmill Strike, Sands of Time and Perseverance card descriptions to be shorter.
- Uncommon and Rare potions now emit particles in card reward and shop screens.
Localization
- Enable manual and auto line breaking mode for ZHT.
- Fixed NL clashes with auto line breaks for ZHS, JPN font rendering.
- Implementing more logic to remove period-only lines from CJK languages.
- Scrawl only uses UPGRADE_DESC if it's not empty now.
- Updates for DEU, ITA, JPN, KOR, POL, RUS, VIE, ZHS, ZHT.
Bug Fixes
- Card Library screen no longer scrolls up on first open.
- Card Library screens cards were smaller for Purple, Colorless, Cursed. Fixed.
- Fix for Power tips being offset when there are a lot of Powers.
- Fixed Just Lucky card doing its effects out of order.
- Fixed Spirit Shield card applying wrong values when played in non-standard ways (eg Wish).
- Halt card's additional Block is now affected by Powers.
- Lesson Learned card can no longer spawn from card generating effects mid combat.
- Potential fix for stance potions + touchscreens not interacting correctly.
- Removing Truth and Wisdom cards from Card Library as they're deprecated.
- Swapping action orders for Empty Mind so it follows the card's description.
Hey everyone, It's been a week since the 4th character came to the beta branch. Things are still pretty chaotic in terms of design and balance work and we thank you for your continuous support and feedback. We'll be continuing work on core design and balance this week and we'll also be accepting beta art (see below) so that players can more easily differentiate cards! Please see the patch notes section at the bottom to see a list of all the changes since the last report.
Beta Art Submissions
We're now accepting beta art submissions for new cards implemented for this set of content! However, please keep in mind that we're undergoing many changes and this may result in cards being cut or reworked. Please see our initial Beta Art submission guidelines post for templates and general information regarding beta art submissions
Community Fan Art
We're getting Watcher fan art!!! Very exciting.
The Watcher by /u/AzoryKeron
The Watcher in action by /u/MaltyCrab Patch Notes EDIT: A hotfix was also pushed out to fix a crashing issue.
Content
- Adding Captain's Wheel relic. Rare.
- Adding Sash Whip card. Common attack.
- Adding Horn Cleat relic. Uncommon.
- Reworked Brilliance card.
- Reworked Flurry of Blows card.
- Reworked Inner Peace card.
- Reworked Prostrate card.
- Reworked Vengeance card -> Simmering Fury.
- Reworked Vigilance card.
- Reworked Tungsten Rod relic.
Balance
- Akabeko damage buffed from 3 -> 9.
- Carve Reality card gets slightly reworked.
- Clarity card Deprecated.
- Consecrate deals +1 damage.
- Consecrate+ deals +2 damage.
- Deceive Reality card gets slightly reworked.
- Follow Up card damage increased from 6 -> 7.
- Follow Up+ card damage increased from 8 -> 10.
- Horn Cleat block icnreased to 14.
- Sancitity card gains 2 less Block but draws 1 additional card.
- Slight rework of Path To Victory.
- Smite card buffed from 10 -> 12 damage.
- Snecko Oil reworked.
- Tranquility (Previously Clear The Mind) buffed to Retain.
- Tungsten Rod is now a rare relic.
- Wallop card is now Uncommon, costs 2, and deals 2 less damage.
- Wireheading now triggers at start of turn to better interact with Weave.
- Worship upgrade changed from giving Innate to Retain.
Bug Fixes
- Beta, Omega, and other new cards now appear in the Card Library.
- Brilliance card no longer gets stuck when played with 0 cards.
- Curse removal shrine will no longer incorrectly appear when you have Curse of The Bell.
- Fix for Attack/Skill/Power potion extras not having its cost set to 0.
- Fixed Discovery card giving two cards.
- Mental Fortress power now displays the correct name.
- Re-adding a font that caused some text to not appear in some languages.
- Smite card now appears in Card Library.
- Snecko Oil potion no longer displays the confused keyword.
- Tantrum's Cannot Change Stance power now correctly flagged as a debuff.
- Tungesten Rod no longer stops Blasphemy from killing you.
UI and Effects
- Removed double initialization of card descriptions on game load.
- Wireheading card renamed to Foresight.
- Cards which have Mantra now show the Divinity tip as well.
- Talk To The Hand card wording updates.
- Watcher leaderboards should now be working.
- Wording improvements for 10+ cards.
- Worship card now also contains Divinity keyword tip.
- Adding a VFX for Judgement card.
- Lightning strikes down the Blasphemer.
- Clear the Mind renamed to Tranquility to better differentiate from Empty Mind.
- Fixed spelling error in Judgments name.
- Typo Fix for Watcher's memory in the Sensory Stone event.
- Wireheading power now states start of turn.
Localization
- Credits for VIE updated (not in-game yet).
- Manual and auto line break mode for card descriptions enabled for JPN/ZHS languages.
- Updates for DEU, DUT, ITA, JPN, KOR, RUS, SPA, THA, VIE, ZHS, and ZHT.
Hey everyone! In these reports we will be writing up what we've changed, what's going to be changing and probably what we're working on every week or so. The main focus of this week is fixing all of the new issues and interactions. Second of all, we'd like to thank our community members and /u/ForgottenArbiter for making a post with all that's changed in the game outside of the 4th character! It's formatted beautifully on the reddit post. This summary is posted here:
Cards
- Fire Breathing: New effect: Cost 1, "Whenever you draw a Status or Curse card, deal 6 (10) damage to ALL enemies."
- Sever Soul: Now deals 22 damage when upgraded (was 20)
- Fiend Fire: New wording (same effect): "Exhaust your hand. Deal 7 (10) damage for each card Exhausted. Exhaust."
- Reprogram: New wording (same effect): "Scry 4 (6)."
- Curse of the Bell (new card): "Unplayable. Cannot be removed from your deck.
- Various Cards: "upgraded" has been capitalized
- Various Cards: Tooltips for temporary cards created in combat have been added to existing cards like Immolate and Blade Dance
Relics
Shop Relics now cost 150 gold (down from 200)
- Pure Water (Starter, Watcher): At the start of each combat, add a Miracle into your hand.
- Akabeko (Common, all classes): Your first attack each combat deals 3 additional damage.
- Ceramic Fish (Common, all classes): Whenever you add a card to your deck, gain 7 gold.
- Ink Bottle (Common, all classes): Whenever you play 10 cards, draw 1 card.
- Melange (Common, Watcher): Whenever you shuffle your draw pile, Scry 3.
- Tungsten Rod (Common, all classes): At the start of your turn, if it is before turn 6, gain Block equal to the current turn.
- Strike Dummy (Uncommon, all classes): Cards containing "Strike" deal 3 additional damage.
- Teardrop Locket (Uncommon, Watcher): Start each combat in Calm.
- Yang (Uncommon, Watcher): Whenever you play an Attack, gain 1 temporary Dexterity.
- Cloak Clasp (Rare, all classes): At the end of your turn, gain 2 block for each card in your hand.
- Holy Water (Boss, Watcher): Replaces Pure Water. At the start of each combat, add 3 Miracles into your hand.
- Sacred Bark (Boss, all classes): Double the effectiveness of potions.
- Slaver's Collar (Boss, all classes): During Boss and Elite combats, gain [E] at the start of your turn.
- Violet Lotus (Boss, Watcher): Whenever you exit Calm, gain an additional [E].
New Wording
The Abacus: "Whenever you shuffle your draw pile, gain 6 block."
Balance Changes
- Meal Ticket: Now Common (was Shop)
- Toy Ornithopter: Now Common (was Shop)
- Eternal Feather: Now Uncommon (was Boss)
- White Beast Statue: Now Uncommon (was Boss)
- Lizard Tail: Now Rare (was Boss)
- Black Blood: Now heals for 12 HP (was 10)
- Calling Bell: New effect: "Upon pickup, obtain a unique Curse and 3 relics." (see Curse of the Bell, above)
- Hovering Kite: New effect: "The first time you discard a card each turn, gain [E].
- Wrist Blade: Now adds 4 additional damage (was 3)
- Orrery: Now Shop (was Boss)
Other
- New Character: The Watcher
- New Mod: Purple Cards
- New Potion: Stance Potion (Watcher Only)
- New Potion: Duplication Potion
- Fairy in the Bottle: 10% HP -> 30% HP
- New Achievement: Amethyst (This achievement is currently bugged, though, and you get Sapphire instead)
- New Achievement: Amethyst+
Since release we've made a couple of changes already- and we're pushing out a patch today, too! Patch Notes 09-10-2019
Gameplay and Balance
- Consecrate and Consecrate+ deal 1 more damage.
- Exiting a stance via cards like Empty Mind now count as stance change for cards like Adaptation and Controlled Change.
- Followup and Folloup+ card deal 1 more damage.
- Halt card's Wrath bonus increased by 1.
- Halt+ card's Wrath bonus increased by 2.
- Lesson Learned card deals 2 less damage.
- Lesson Learned+ card deals 3 less damage.
- Path to Victory+ now exhausts.
- Protect card gains 2 less Block.
- Protect+ card gains 3 less Block.
- Sacred Bark now works with Attack, Skill, and Power potions.
- Sacred Bark relic now works with Duplication potion.
- Weave card deals 1 more damage.
- Weave+ card deals 2 more damage.
Bug Fixes
- Fix for banner text not showing up for JPN/KOR/ZHS/ZHT.
- Fixed 10+ Devotion power not entering Divinity every turn.
- Fixed issue where stance related idle sounds weren't stopped if you abandoned a run.
- On grid card select screens. Picking the maximum anount of cards you can choose no longer auto confirms your selection.
- Scrying Weave with a full hand now discards the extra Weave cards.
UI and Effects
- Empty Mind now draws cards before exiting stance to be consistent with other Empty cards.
- Scrollable dropdowns now supports scroll wheel and arrow keys.
- Completing a run -> Winning a run for Watcher unlock.
- Tantrum description updated wording.
Audio
- Applying the Mantra power now has a unique SFX.
- Updating all Watcher-related SFX (pitch/volume/etc).
Localization
- Updates for DEU, DUT, ITA, KOR, RUS, ZHT.
Hello!
The 4th character is now available in the beta branch. Beating the game and having the Defect unlocked will unlock this character. If these requirements are already met, the character will be available as soon as you start the game!
This update comes with one new character, new relics, new potions, balance changes, and other unnamed goodies will be added during this test period. Also, the Fire Breathing card was reworked.
Participating in the beta is easy! Opt into the beta through the BETAS tab for Slay the Spire. For more info, see here.
Can I use my saves from the main branch?
Yep. Open the game properties and under the LOCAL FILES tab select BROWSE LOCAL FILES... and create a copy of your preferences folder and rename it betaPreferences (case sensitive). If you run into issues, we recommend asking the nice folks at the Slay the Spire Discord server or reach us at support@megacrit.com.
Physical Editions?!
We worked with our publisher, Humble Bundle, to release on other platforms and now physical editions are available for pre-order! Physical editions are available for PS4, Xbox One, and Nintendo Switch.
Slay the Spire Soundtrack on Vinyl?!??
Our composer Clark Aboud is releasing a special vinyl edition of the Slay the Spire soundtrack! The cover also features unique artwork by our illustrator Anailis Dorta. It's up for pre-order now! Check it out at Ghost Ramp.
Community Fan Art
Sometimes I think about posting all the memes. However, we must remain professional. Take a look at some art!
The Ironclad looking pretty JAXXed by @arkalpha
This great rendition of all the characters in cubism by /u/MochaSNotsosweet
Hexa-Ghost by [url=https://www.reddit.com/user/NightmareRoach/]/u/NightmareRoach That's all for now, we'll be using Steam's new Event system to push out minor patch announcements so be sure to Follow us on Steam or our twitter (@megacrit) if you want to stay on top of updates.
Hey everyone, We've got a few things to share!
Character Four Steam Beta
Testing and balancing for the 4th character will be available on the Steam Beta branch on September 9, 2019. As much as we would love to test it out on all the platforms, the logistics and patching process is only possible through Steam. Once testing and polishing is complete, this free DLC will be available on Steam and all the other platforms!
Now Available on Xbox One
Speaking of platforms, we're now available on Xbox One through either the Xbox Game Pass or the Microsoft Store!
LibGDX 1.9.9 Version
We're pushing out a special build of Slay the Spire with a game engine update. This build upgrades our game from LibGDX 1.9.2 -> LibGDX 1.9.9. This update gives multi-monitor support, DPI scaling fixes, improved performance, updated controller support, and allows screenshake to perform correctly in 16:10 aspect ratios. Due to a few backwards compatibility issues we're pushing this build out in a separate branch titled LibGDX199 and this build will be updated alongside the beta branch until we confirm it's safe to merge into the beta branch. This can be found in the game's BETA tab in the same way you would access the beta branch. Note: Save files for the beta branch are shared with the saves in the LibGDX199 branch.
Hey everyone,
It's been quite a while since release. The past few months have been pretty busy with ports and the patching of those ports but we wanted to update the PC version to contain all of the fixes, optimizations, and quality of life changes we worked on during this process.
Whats in the Works?
- All the ports! Eventually, you'll be Slaying the Spire on your smart fridge (not really, but never say never).
- Additional translations.
- Free DLC containing a 4th character and additional content.
Official Merchandise!?
Whoa, did we team up with Fangamer and now you can get an awesome Slay the Spire shirt by Nina Matsumoto? Yes. Get one here! We'll be getting more merch soon. Stay tuned!
Touchscreen Compatibility
A lot of work has been put into ensuring that players who use touchscreen computers (or Steam Link on mobile) can enjoy the game fully! Two-step confirmations have been added to several screens so you can review options before you choose a card/boss relic/shop item. To turn this on, toggle the Touchscreen Mode option found at the bottom of the Input Settings screen.
Community Fan Art
The amount of fan art we received since release is outrageous and were happy to have inspired so many brilliant works of art! Lets take a look:
The Silent by Fausuto
Demon Form and Wraith Form by selemina
r... rain? by bluehightoptrainers
Chibi Silent by LuriaHirai
This shiny portrait of The Champ by @fraudulentyoshi
The Silent Fire by Densetsu VII
A fusion of the Act 1 Bosses: Hexaslimedian! by /u/Dragonclaude
This gritty rendition of the Silent by @TheHalret
Gremlin Leader except I get lazier the further right the pictures goes by /u/pulfian
This cute Silent by @ewilio
Modding
While weve tried our best to keep backwards compatibility as stable as possible, many performance and UX improvements that were added will inevitably break some mods. For this release we worked a lot closer with our modding community and very grateful for sharing their insights in making the game more modder friendly, bug free, and generally helping the community stay informed of upcoming changes. These kind folks include (but arent limited to) BDWSSBB, Blank The Evil, brianfubar, Evil Pickle, and kiooeht. They have done tons of optimizations, fixes, moddability improvements, and even features like the sort bar in deck view screen! As always, if you have questions about modding or want to get into modding yourself, visit the Slay the Spire Discords #modding channel! Maybe just stop by to thank a modder for all their hard work :).
Archived Versions
Version 1.0 of Slay the Spire (January 23, 2019) will be archived in the Steam branch: [V1.0] can be found in the BETAS tab for the game (Similarly to how you would access the beta branch). Patch Notes
Content
- Added Eternal One achievement, unlocked when all other achievements are unlocked.
Balance
- Berserk card buffed. Self Vulnerable 3 -> 2.
- Blood Potion buffed to heal 10% -> 25%.
- Bottled Flame no longer appears if all of your Attacks are starter cards.
- Bottled Lightning no longer appears if all of your Skills are starter cards.
- Heel Hook+ card buffed. 7 -> 8 damage.
- Bullseye card buffed. Lock-On 1 -> 2.
- Bullseye+ card buffed. Damage 10 -> 11.
- Colosseum event now appears only at the top half of Act 2.
- You no longer run into The Cleric or Beggar events if you do not have enough gold.
UI and Effects
Many quality of life changes such as a larger potions menu, a long-press End Turn option, sorting options for your deck, improved rendering for tips, and a condensed top panel have been added.
- Patch Notes screen is back.
- Touchscreen Mode can now be enabled in the Input Settings (at the bottom).
- End Turn button can now utilize long-press confirmations for controllers and keyboard (not mouse). Turn on/off in Game Settings.
- Improved trackpad support for laptops.
- Potion menu is way bigger now (easier to click on for mouse/touchscreen).
- Top panel's floor number indicator is now an icon + number.
- Top panel gold icon, health icon, potion slots, and modifiers now scale up when hovered.
- Top panel elements gets their spacing updated.
- Adding a right stick button asset when highlighting volume sliders via controller.
- Ascension description tips are now numbered in English.
- Ascension level is now an icon + number in the top panel (gold when max level).
- Black screen when viewing a grid of cards (such as removing a card from deck) is now darker (50% -> 70% opacity).
- Boss node on map now has a hover reticle when using controller.
- Campfire sleep VFX is now slightly darker.
- Cards with glowing effects now have a border that appears instantly along with the VFX.
- Cleaning up the tick asset used on various checkboxes and dropdowns.
- Combat reward screen's items now get a reticle when hovered/highlighted. Much more noticeable.
- Completion percentages in save slot view do not show tenths place if 0% or 100% now.
- Confirm buttons now place the controller prompt icon dynamically, preventing text overlap.
- Credits screen can now be scrolled up/down using controller.
- Custom Mode screen's modifiers are now more obviously hovered/highlighted.
- Defect gets a glow-version asset at Rest Site like Ironclad/Silent.
- Disabling particle effects now disables the particles which appear upon applying buffs/debuffs.
- Fixing some grammar and typos in Potion popup text.
- Game and Input Settings tabs get larger hitboxes.
- Game Saved VFX now appears below the top panel if more than 3 game modifiers are enabled.
- Grand Finale card is now 0.3s faster in Fast Mode.
- Highlight box now resizes so text isn't blocked when highlighting view upgrade option in Card Library.
- Highlighted cards in RunHistoryScreen are now more obvious when using controllers.
- Letterboxing for unsupported aspect ratios no longer have a 1px gap.
- Line spacing in Menu Panel headers reduced by 15%.
- Lose HP action is now much faster in Fast Mode.
- No Run Histories found text is now centered and has improved line spacing.
- Offering card is now faster in Fast Mode.
- Options in Custom Mode screen are now more obviously highlighted.
- Plated Armor power description is more accurate now.
- Removed the 'Build:' text on version number as it's unnecessary.
- Rich Presence now contains Ascension level (unless 0).
- Seek card now organizes cards by rarity and alphabetically.
- Silent's starting Strikes are put before Defends (to be consistent with other characters)
- Sort button's highlight UI when using controllers are now dynamically sized based on text length.
- Static Discharge card now clarifies that it triggers when you receive unblocked attack damage.
- Text in Game Preferences settings now aligns better with checkboxes.
- Tips for boss relics are now offset so they can no longer cover a relic when hovered/highlighted using controller.
- Tips for potions now show up when hovered in Reward screens and Shops (not just in the Potion panel after acquisition).
- Vampires and Council of Ghosts events now show how much Max HP is lost (rather than showing %)
- Well-Laid Plans card plays slightly faster now.
- When hovering various tips in the Game Settings, they're now rendered on the left side instead of at cursor position.
- When previewing card for upgrade via controller, the upgrade result is now hovered, no longer obscuring your view.
- When viewing your deck, you can now sort it by obtained order, alphabetical, rarity, and cost.
- With controllers, end turn now disables cards from being hovered, so cards don't obscure enemies.
Performance
A lot of work was done to improve boot time, rendering performance, and to find and fix memory leaks which led to crashes when playing for extended periods of time.
- Card UI elements now utilize a texture atlas (uses less VRAM and improves performance)
- Compressed lots of images.
- Fixed memory leaks in several monsters, events, ui, and other objects.
- Flame Particles and Lightning Orb VFX assets are now pre-loaded.
- Font generators are now cached better, improving load time and reducing memory usage.
- Hexaghost and Lagavulin enemies now pre-cache music so there's no lag when music starts mid-combat.
- Improving render performance of several UI, VFX, and Fonts.
- Merged 3 identical fonts, reducing memory usage and improving load up time.
- Removed dual initialization of several assets.
- Removed a lot of unused assets.
- Many VFX assets are now pre-cached, preventing stutter when certain cards or moves occur.
Code Cleanup
Most of this improves moddability, extensibility, and future-proofing various functions and objects within the game.
- Confusion and Corruption cards utilize improved hooks.
- Improved lifesteal logic for Reaper and Shelled Parasite.
- Refactored Hologram card to not have to verify number of cards in the card itself.
- Specimen relic now uses the same code as other relics for applying its effect.
- Unhardcoded various cards, relics, and enemies.
Bug Fixes
- Fixed card and relics unlocking earlier than they're supposed to.
- All-Out Attack, Madness, and Reboot cards no longer affect Card Rewards when used (rng issue).
- Astrolabe relic now works even if your deck contains 3 cards or less.
- Back button is now hidden in Save Slots screen if all saves are deleted.
- Blank The Evil's bug fix for Card Reward screen non-skip issue.
- Bottled Cards upgraded from Mind Bloom event have their description updated correctly.
- Can no longer accidentally bring up the rename screen with controller when navigating through Settings.
- Changed Input settings are now correctly retained when changing save slots.
- Darkstone Periapt relic now works with Hoarder mod.
- Empty Cage relic now works with 1 or less valid cards in your deck.
- Envenom's Poison is now applied immediately after the damage occurs.
- Fix for Cost X cards utilizing extra energy when playing quickly.
- Fix for crash when pressing RIGHT using controller when viewing 5 cards in grid card select screen.
- Fix for Map and View Deck top panel buttons sometimes skipping card rewards.
- Fix for part of the map UI remaining on the screen after hitting Return in certain circumstances.
- Fix for thank you message in credits displaying prematurely.
- Fixed Automaton's orbs preventing scaling of Genetic Algorithm and Ritual Dagger.
- Fixed Bag of Preparation not drawing cards affected by Confusion power.
- Fixed bug where a certain set of actions could disable tips for a card for the rest of combat.
- Fixed bug where deleting a save slot would generate dummy files in a ghost slot.
- Fixed bug where dialog bubbles moved faster if higher resolution.
- Fixed bug where Exhaust Pile can be viewed using controller even if it's empty.
- Fixed bug where screenshake and SFX were played when navigating to locked character select option via controller.
- Fixed card tips that remained on screen when you died.
- Fixed certain Status and Curses triggering their end of turn effects by playing them normally with Medical Kit or Blue Candle under specific circumstances.
- Fixed crash when attempting to hover view upgrade in Card Library using controller.
- Fixed crash when highlighting mods in top panel using controller.
- Fixed crash when navigating left on controller when colorless cards are sold out.
- Fixed crash when opening deck view if you have 0 cards (e.g. when you start a run with the Draft modifier)
- Fixed crash when pressing down on controller on 3rd option at Rest Site if you have 4 options.
- Fixed crash when pressing right on controller in Run History with 0 runs.
- Fixed damage and block values showing green increased values when the end value was the same.
- Fixed enemies not applying powers if they died in the process (e.g. Thorns).
- Fixed enemy order issues in Slime Boss, Gremlin Leader, and Reptomancer encounters.
- Fixed Enlightenment+ not reducing cost of cards with 1 or 0 cost for turn.
- Fixed errors with moving around relic compendium screen with a controller for Event relics.
- Fixed exploit of playing Normality while already having played 3+ cards.
- Fixed Fission+ evoking Orbs in reverse order.
- Fixed non-Steam platforms showing 0 total damage dealt on the victory screen.
- Fixed inability to inspect relics when Shopscreen is open via controller.
- Fixed incorrect scaling on draw and discard piles making them very large on high resolution.
- Fixed Invincible power with interactions such as The Boot and Block.
- Fixed issue where ending turn with Retain while hovering the player could make the leftmost card act strangely via controller.
- Fixed issue if cards are queued and turn is ended after an enemy dies, Nilry's Codex can open and cause issues.
- Fixed issue where map can be opened during room transitions, cancelling certain functionality.
- Fixed issue where moving cursor to bottom of window would cause cards in hands to bounce indefinitely.
- Fixed issue where Rest Site option text wasn't placed correctly (scaling).
- Fixed issue where tips weren't appearing correctly in single relic popup view.
- Fixed issue where up/down on controller in potion drink/discard also navigated to monsters/cards during combat.
- Fixed issue where you briefly see the map when you start a run due to its default transparency.
- Fixed lingering campfire sounds from rest sites.
- Fixed Machine Learning card affecting hand size even when negated.
- Fixed Meal Ticket not working on Shops from ? rooms.
- Fixed Nemesis gaining Intangible too early and messing up damage from Thorns.
- Fixed Normality card not stopping cards affected by Setup and Forethought.
- Fixed Regret causing less HP loss than normal if other cards played themselves first.
- Fixed Reptomancer not triggering some important logic after death.
- Fixed Rip and Tear, Sword Boomerang, and Thunder Strike continuing its hits over Thorns and Shifting powers.
- Fixed Second Wind doing its effects in reverse and only gaining one instance of block.
- Fixed slash attack VFX used by some enemies being the wrong size in high resolutions.
- Fixed Spit Web move's VFX appearing from wrong spot in high resolutions.
- Fixed the opening of Input Settings allowing skipping of unskippable screens and potentially getting to an unplayable state.
- Fixed the seedSet flag not resetting, preventing Achievements from unlocking in subsequent runs before game is reloaded.
- Fixed Wrist Blade not affecting Sword Boomerang, Rip and Tear, and Thunder Strike.
- Game and Input Settings panels are now taller so the input rows stay within the panel.
- Improved precision of volume sliders with a controller so that values can be set precisely back to 50%.
- Knowing Skull event can no longer give you a potion if you have the Sozu relic.
- Leaderboard filters labels are now displayed for the options selected when opening the screen.
- Library event can no longer contain duplicate cards.
- Neow's Lament relic now grays out when it is used up.
- No longer possible to interact with the map with a controller while single card view screen is open.
- Relic Collection menu no longer scrolls erratically in some cases when using controller.
- Removed note about Leaderboards being reset weekly as Early Access is over.
- Reptomancer no longer creates daggers with more HP than intended.
- Reset To Defaults option in Option Menu now resets all controller mappings properly.
- Run History screen's cards and floor nodes can navigated easier with controllers.
- Shop and Boss BGM now correctly mutes when game is minimized with the Mute While in BG option on.
- Slider in the Character Stats menu no longer gets stuck before reaching the bottom with a controller.
- Torch particles in Exordium now rise at the same speed on all resolutions.
- Twitch plugin now works if language isn't English and system encoding isn't set to UTF-8.
- Various card selection effects that don't update RNG are now seeded.
- When a dropdown menu is open in RunHistory screen, the controller up/down no longer affects selection outside the dropdown menu.
- WobblyLine VFX used in Snecko's glare is now larger and scales correctly with resolution.
Localization
Thai and Turkish languages are now available. Big thanks to our community translators :D. New languages and localization improvements, hooray!
- Portuguese Brazilian was out-of-date so it has been removed from main branch.
- JPN translation overhaul by Kakehashi Games.
- JPN and THA now have translated Merchant Shop images.
- THA fonts updated.
- Updated credits for JPN, POL, THA, and TUR.
- Added logic to disallow periods to cause line breaks in Asian languages.
- Rewrote how Asian languages are rendered, fixing several formatting issues.
- Asian languages now utilize lineSpacing variable in renderSmartText.
- Asian languages no longer have A~Z sorting filters in Card Library screen.
- JPN renders card descriptions from left to right.
- Rest Site options' rest option info text now uses localized period character.
- Run History and Daily Screens now use YEAR/MONTH/DAY by default for dates except in English.
- Run History date format in JPN utilizes localized AM/PM.
Its Finally Here!
You can now play Slay the Spire wherever you want, and we think thats pretty sweet. We know it took awhile but thank you so much for your patience, without your support this wouldnt exist.
Check it out: https://www.nintendo.com/games/detail/slay-the-spire-switch/
Slay the Spire is now On-The-Go
Its been a while, but we finally have a 100% locked-in date for the release date of Slay the Spire on Switch! We know this has been pretty heavily anticipated, so we cant wait to get this thing out the door for you all. Get ready to climb the Spire on the bus/train/plane/automobile (passenger side please). Go click this link in a few weeks: https://www.nintendo.com/games/detail/slay-the-spire-switch/
Rejoice!
Today is the day we officially spread beyond our PC roots to our console friends! You can now play Slay the Spire on your couch, with a controller in hand. This is just the first step to bringing Slay the Spire across more platforms to reach an even wider audience, and we could not have done it without the support of our PC players. Here is a store link to check it out on the PS4.
One last thing.
Now, this may bring up questions about the Switch port, and all we can say is that were close SO close. Once again, we want to err on the side of caution before announcing anything but a lot of progress has been made and we hope to have some official news soon enough.
Hey everyone,
Slay the Spire is out of Early Access now. Look! A new trailer!
https://youtu.be/9SZUtyYSOjQ
Weekly Updates
With the full release of the game, we'll be taking a break from weekly updates and spend some time to re-prioritize our efforts and coordinate releases onto other platforms. Rest assured, Slay the Spire will be available to as many people as possible!
Future Content
Yep, more content is coming to Slay the Spire! There are a few more PC-specific features we couldn't squeeze in but that will come as an update later on. Also, more "content" will be coming... No spoilers today.
What's changed since Early Access?
Slay the Spire was released into Early Access on November 14, 2017. We compiled a list of highlights from all of our weekly patches. It's been a productive year!
- A Third Character
- The Final Act
- Ascensions
- Daily Climb
- Custom Mode
- Seeded Runs
- Beta Card Portraits
- Twitch Voting Integration
- Upgradeable Colorless Cards
- Fast Mode
- Save Slots
- Boss Map Icons
- Steam Leaderboards
- Steam Workshop Support
- Steam Trading Cards
- Run History
- Card Library Tabs
- Rich Presence Support
- Controller Support
- 32-bit Builds
- Official Soundtrack
An art update that was done on the Red Masked Bandits
Content added during Early Access
Lots of little things were changed to ensure that each run felt fair, each card has its purpose, and there was the right amount of variety to force interesting decisions. We read through more than 17,000 suggestions, bugs, and ideas during development!
- 0 -> 15 Additional Languages (Community translated!)
- 189 -> 283 Cards
- 109 -> 161 Relics
- 40 -> 52 Events
- 10 -> 28 Potions
- 54 -> 64 Enemies
- 1,300+ issues were fixed
- 500+ gameplay balance and tweaks were made
- 500+ UI or VFX were created, modified, or overhauled
- 50+ SFX were added or modified
A Big Thank You
This journey in Early Access has been tremendously gratifying for us and we would like to thank everyone who helped us in getting Slay the Spire where it is today. Slay the Spire was developed a little over 3 years. The first 2 years through a tiny and private internal test group and of course publicly on Steam in the last year. The constant support in both private and public testing fueled us to work hard and we hope that anyone who plays the game before and after the release can see all the work that we and various contributors poured into the game.
Early Prototype footage from August 25, 2015 For all of the people who have written reviews, found issues diligently, sent us e-mails of support, retweeted or liked us, modded before and after it was officially supported, made top notch memes, praised and/or criticized us in articles, graced us with beautiful beta art, streamed, created YouTube content, and helped us make connections with various people I say "Thank You" and apologize if anybody was missed.
Community Fan Art
Is it Fan Art or Fanart? We won't be posting these for a while without weekly patches :(. It has been motivating to see these each week and it made our weekly patches so colorful!
Ironclad Portrait by @MoronisMcDude
Doom and Gloom by u/Ziggymcfly
The Defect by @nicxanbrooks
The Chosen by u/Cweeperz
Hotfix
Something's always broken on release. Classic game development.
- Fixed issue where Run History Screen's rooms weren't recording properly.
Patch Notes
Balance
- Colossuem Nob fight ordering swapped so that the Nob can apply Vulnerable.
UI and Effects
- Early Access and Beta popups removed from the game.
- EARLY_ACCESS -> V1.0 (Version 1.0) for version number string.
- Increasing scroll bounds by 150px in stats screen for the bottom.
- Main Menu items appear 0.25s faster (reducing wait).
- The post-credits Neow cutscene can now be sped up if you click 5 times during the cutscene.
- Swift Strike's VFX is now a blunt VFX rather than slice VFX.
Bug Fixes
- Fixing a rare crash that happens under unknown circumstances in the relic view screen.
- Adding safety logic to prevent hand size from going over >10 in rare cases.
- Fixed issue where Prismatic Shard can return cards which were not yet unlocked.
- Fixed issue where upon launching the game, the next unlock level's content was available for all characters.
- Fixing rare crash on startup caused by modified save files.
- Fixing rare crash when using controllers on death and victory screens.
- Obtaining keys are now faster so they can't fail to be obtained if the players leaves very quickly.
- Preventing a rare act transition crash most likely linked to old saves.
Localization
- Updates for POL, PTB, SPA.
Slay the Spire is Now Available on Steam!
We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Hello!
We're going into full release in just under a week so we have been hard at work finishing up Steam Trading cards, making some final balance adjustments, and ensuring that the game is as stable as possible.
Reddit AMA
We're holding an AMA on Reddit on January 23 at 5pm (PST)! For those not in the know, it means we'll be answering any questions you may have about the game or the team. When it's up, we'll link it from our subreddit page:https://www.reddit.com/r/slaythespire/
Price Increase
The price of the game is increasing shortly before full release. Last chance to get the game at our Early Access rate!
Incomplete Languages
As many of you know, Slay the Spire was graciously translated by the community. Unfortunately, not all languages were fully translated or became outdated over time. The following languages will become unavailable in the full release (but available in the beta branch):
- Greek
- Norwegian
- Thai
- Turkish
- Serbian (Cyrillic)
- Serbian (Latin)
Community Fan Art
Oh nooo, where are we going to showcase art when the weekly updates stop?! Actually, we recommend the artwork community on Steam:
The Defect by @Mezlocillin
Wholesome Gremlins! by u/Sofreen
Sleepy Silent by u/bakuhakudrawsthings Patch Notes
Balance
- Book of Stabbing enemy's multi-stab attack strikes 1 less time on Ascension 18.
- Colosseum event's second fight is now a Gremlin Nob + Taskmaster (rather than 2 Gremlin Nobs)
- Gambling Chip relic now triggers after card-draw based relics such as Ring of Serpent.
- Spire Growth's constrict power nerfed 15 -> 12 on Ascension 18.
- Writhing Mass' strong hit damage nerfed 34 -> 32. 40 -> 38 (Ascension 2)
UI and Effects
- Adding a VFX for cards when they are removed from your deck.
- A Thousand Cuts now activates 0.3s faster in Fast Mode and 0.2s faster without.
- Adding controller support for death and victory screens. Allows players to see score bonus info.
- (Controllers) Button prompt for Singing Bowl's +2 Max HP button now dynamically placed so it doesn't overlap text.
- Cards now fade out slightly faster when they're removed from decks (0.5s -> 0.33s)
- Draw and Discard piles are now visible during hand card select screens as they can be interacted with.
- Map Legend no longer moves slightly upon scrolling.
- Map Legend placed slightly higher so cursor doesn't hover Map Legend icons after pressing Proceed to open a map.
- Piercing Wail card is now 1.2s faster with Fast Mode.
- Rest option now becomes disabled if you can't Rest (Coffee Dripper relic).
- Smith option now becomes disabled rather then disappearing when using Midas mod or Fusion Hammer relic.
- Updated assets for the Wheel of Change event.
Bug Fixes
- Fixed issue where card rewards via Prismatic Shard could contain duplicates.
- Fix for crash issues with Note For Yourself event and modded cards.
- Fixed issue where certain game modes became unavailable after switching profiles until restarted.
- Fixed issue where opening map during death fadeout starts the next run with an empty map on screen.
Localization
- Updates for EPO, DEU, DUT, IND, POL.
Hello!
This week's patch brings Rich Presence support, VFX, bug fixes.
Full Release January 23
In preparation for the full release and ports coming later this year, we're spending time to ensure that the game is stable. Ports are being worked on and we'll be announcing those dates as soon as we get them!
Hemokinesis!
Price Increase
Will be on January 21, 2019. Again, a big thank you to all of our Early Access testers!
Rich Presence
Now you can see what game mode, floor, or character your friends are playing as in Slay the Spire.
Only Dinosaurs (Hey, that's me) has Rich Presence here! We've added support for this feature in Steam and will be expanding support to other platforms such as Discord.
Community Fan Art
Feeling artsy?! Want something featured? Just ping us at @MegaCrit on Twitter or @Developers at our Discord server.
Jaw Worm by NightmareRoach
Ironclad camping out by @BlueStorm4WG
Ironclad being exhausted by u/Dragonclaude Patch Notes
Gameplay
- Meal Ticket relic buffed. Heals 10 -> 15.
- Meal Ticket relic no longer spawns beyond floor 48 (unless Endless mode).
- Reaper card now heals the correct amount if the player has The Boot relic.
- Stone Calendar relic buffed. Damage 50 -> 52 for flavor.
- The Bomb card damage buffed from 30 -> 40.
UI and Effects
- Adding VFX for the Heart's buff move.
- Adding VFX for Heart's debuff move.
- Adding VFX for Hemokinesis card.
- Adding VFX for Reaper card.
- Draw, Discard, and Exhaust piles can now be viewed during Codex/Discovery card selection.
- Improvements to counter on Stone Calendar to make it more obvious when it will trigger.
Bug Fixes
- Fixed issue where facing too many elites causes a crash (due to modifiers/Endless).
- Fixed issue where restocked cards via Courier were hard to select using controller.
- Fixed issue which allowed you to cancel selecting a card to bottle by interacting with the top menu.
- Fixed evoked Orbs affecting card reward outcome (affects seeded runs).
- Shifting power no longer triggers when Transient receives 0 damage.
Localization
- Updates for DEU, DUT, EPO, ITA, JPN, RUS, SPA, ZHS, ZHT.
Happy New Year!
This week's patch brings Steam Workshop support, bug fixes, and a few touch-ups here and there.
Steam Workshop
Utilizing and keeping up-to-date with community-made mods are now easier as we're enabling Steam Workshop support today. Have you wanted more cards, relics, characters? Many hardworking players have been modding Slay the Spire for quite a while and they can now be easily accessed through the workshop. Check them out here! Browse the Workshop page, subscribe to some mods, and upon launching the game, choose the "Play with Mods" option.
Now you are a professional mod user For support and info on installation, bug reporting, or creating mods, join the modding community at our Official Discord channel at #modding. We want to play your mods!
Community Fan Art
Some excellent renditions to kick off the year
The Ironclad by nathanj
The Silent by u/khazan0
The Defect by @Nicxan Patch Notes
Hotfixes
- Fix for Card Reward screens sometimes not dismissing, causing duplicate card selection issues.
Gameplay and Balance
- A Note For Yourself event is now available if you aren't playing your highest ascension AND the ascension level is 14 or less.
- If you have unlocked The Ending achievement, you can now enable the final act in custom mode.
- Stone Calendar relic damage buffed 40 -> 50.
- The Specialized Daily Mod now allows Alchemize (was restricted because the mod Brewmaster used to exist)
UI and Effects
- Improved controller navigation of Rest Site options when there are 5 options.
- Recall option now appears in Run History screens when hovering a rest site room node.
- Removed flame VFX that appeared when Reptomancer was defeated.
- Smiling Mask relic stops flashing if Card Removal Service has been utilized.
- The Input Settings menu button now utilizes a different image.
- The Standard play menu button now utilizes a different image.
- Updated relic asset for Blood Vial.
- Credits updated and improved timing for the Thanks for Playing message.
Bug Fixes
- Adding a check for a Cancel button (Safer for Modders!)
- Adding a check for a potential game exit crash instead of returning to menu.
- Adding logic so Beyond elites score increments more accurately in case of future/custom Acts.
- Blight rolling now increments relic rng seeds correctly (consistency on save/load)
- Fix Run History corruption due to save/load (again).
- Fixed card randomization inconsistencies caused by save/load.
- Fixed events which sometimes rerolled when loading a save after an event-based combat.
- Fixed instances where certain screens could be opened while on that screen, causing visual issues.
- Fixed issue where a non-dismissable Map could be dismissed by navigating menus in a specific order.
- Fixed issue where Blood Potion wouldn't heal the player if used immediately after combat.
- Fixed issue where City and Beyond Elites killed score bonuses weren't showing up if you won/lost in The Ending.
- Fixed issue where Entropic Brew did not give players potions if used post-combat.
- Fixed issue where opening deck/map/settings and returning would enable cancelling out of certain screens (like choosing cards for bottles).
- Fixed issue where opening deck/map/settings during Card Removal Service caused the card to not remove unless you access the shop again.
- Fixed issue where potion seeds weren't persistent on save/load.
- Fixed issue where Toy Ornithopter relic wouldn't trigger outside of combat.
- Fixed issues where navigating from screen -> map/deck -> settings would dismiss some screens such as Sealed Deck.
- Fixed issues where some monsters dealt the incorrect damage with Philosopher's Stone on turn 1.
- Note For Yourself event no longer crashes with modded cards.
- Opening Settings during Draft mod now properly hides the top banner.
- Potential fix for Prismatic Shard returning duplicate cards on rare occasions.
- Prevent Run History corruption when loading saves in Event rooms.
- The Specialized Mod now gives you 5 of a random card and works with mods Draft and Sealed Deck.
- Tingsha, Sword Boomerang, Bouncing Flask, Rip and Tear, Thunder Orbs, Havoc, and Juggernaut now utilize seeded enemy target randomization.
Performance
- Reduced some unnecessary saving when encountering bosses.
Localization
- Adding shop assets for EPO.
- Updates for EPO, DEU, DUT, EPO, FRA, ITA, KOR, SPA, UKR, ZHS, ZHT.
Happy holidays!
While things are slower due to winter festivities and gatherings, we're pushing ahead with bug fixes and visual improvements! Steam Workshop support is almost ready but we're taking a few days off for the holidays.
The next patch will be on January 3, 2019.
As a reminder, there will be a price increase after the current Winter Sale as detailed in last week's patch.
Beaaaaam
Community Fan Art
Praise Snecko by @Albino_bat
Ironclad by /u/khazan0
a Sandy Stormfield Defect by @Koda_Ellipsis Patch Notes
UI and Effects
- Updated relic asset for Bird-Faced Urn.
- Updated relic asset for Eternal Feather.
- Adding a VFX for Entangle by Red Slaver (NON-Fast Mode only)
- Adding a VFX for Sweeping Beam card.
- Busted Crown relic now flashes when its effect is triggered.
- Hovering over an icon in the Map Legend now highlights all rooms of that type on the map.
- Made in-game tips pop in from the bottom instead of just being there so it's slightly more noticeable.
Bug Fixes
- Ascension 20 achievement not unlocking if you die on Act 4 on A20.
- Beat of Death Power now damages you after a card's actions completely resolve.
- Clicking two cards quickly when choosing one to discard will no longer discard the wrong card.
- Crash fix when looking at Deck, Map, or Settings after getting Pandora's Box at Neow.
- Fix for Egg relics causing an issue with cards in the Library event screen.
- Fixed issue where a pre-battle action would sometimes not trigger when continuing a run.
- Fixed issue where evoked Dark Orbs wouldn't switch targets if the first target died when multi-casting.
- Fixing black map bug when pressing ESC in certain situations.
- Invincible Power tooltip now correctly matches the icon and shows the correct amount.
- Opening map/deck/setting on certain screens no longer forfeits an upgrade, boss relic, or blessing.
- Spire Spear was incorrectly buffed on Ascension 17 instead of 18.
- Timer no longer stops at the end of Act 3 if you meet the conditions to reach Act 4.
- You can no longer Toke bottled cards.
Localization
- Updates for DEU, EPO, ITA, SPA, and ZHT.
- Updates for DUT and credits updates for DUT.
Hello everyone,
This week's patch brings further visual polish and improvements to controller support while we continue work on Steam Trading Cards and Workshop support. We also have some announcements!
Release Date
Slay the Spire will be out of Early Access on January 23, 2019. We'll reveal more on the future of Slay the Spire and Mega Crit Games on release.
Price Increase
Anybody reading this probably owns the game. With the upcoming full release, there will be a price increase shortly after the upcoming Winter Sale so if you were planning on buying or gifting, it's a good time to do so!
Community Fan Art
The Defect by @MoronisMcDude
These excellent monster drawings by @RedDyeNo5
The Silent facing off against The Guardian by Marce Ricardo Patch Notes
Balance
- Maw Bank relic will no longer spawn at Shops.
- Enchiridion relic now triggers earlier so its card is prioritized over some other relics.
UI and Effects
- Updated relic asset for Ancient Tea Set.
- Updated relic asset for Pandora's Box.
- Updated relic asset for Red Skull.
- Updated relic asset for Regal Pillow.
- Updated relic asset for Strange Spoon.
- Updated relic asset for Sundial.
- Updated relic asset for The Specimen.
- Updated relic asset for Toolbox.
- Updated relic asset for Tough Bandages.
- Adding VFX for Clash card.
- Adding VFX for Feed card.
- ESC button can cancel out of several screens again.
- Twitch integration icon moved to a location that does not overlap the Timer.
- Adding support for LS, RS button assets when remapping controller inputs.
- Adding support for Right Stick up down left right assets when remapping controller inputs.
- Inputs that have crossover between keyboard/controller can now be remapped without crashing.
Bug Fixes
- Duplicate cards will no longer appear on reward screens with Prismatic Shard.
- Fixed crashes when reassigning various hotkeys.
- Fixed issue that allowed player to throw Smoke Bomb in some rooms to no effect.
- Fixed issue that caused Frail and Dexterity to inconsistently interact with each other.
- Fixed issue that caused Shovel, Girya, and Peace Pipe to incorrectly spawn when they should not.
- Fixed issue where Beta Art toggle sometimes appeared in the incorrect spot.
- Fixed issue where Beta Art toggle was available for cards which did not have Beta Art access.
- Fixed issue where cards from Unceasing Top were offset on the far left if using a controller.
- Fixed issue where highlighted room in map screen changed if you scrolled up using controller.
- Fixed issue where navigating up/down on the dungeon map using controller can move your cursor out of the game window.
- Fixed issue where Pandora's Box relic couldn't transform cards to Rare.
- Fixed issue where Save & Quit via controller also ended the turn if you were in combat.
- If you Save & Quit then immediately continue using a controller, the audio no longer bugs out.
Localization
- Updates for DUT, FRA, IND, JPN, KOR.
doot doot
Greetings,
This patch brings some balance tweaks, visual flourishes, bug fixes, and support for Dutch!
We're also working on Steam Trading Cards and Steam Workshop support but they aren't ready just yet.
The Beyond's background now has some animated objects
Community Fanart
Various silly enemies of the Spire by @RedDyeNo5
Defect lost in thought by @BlueStorm4WG
The Silent taming a beast by @noestringfound Patch Notes
Balance
- Ascension no longer increments if the run was seeded.
- Writhing Mass enemy's attacks deal slightly less damage.
- Darkstone Periapt relic no longer spawns beyond floor 48 (excludes Endless mode).
- Dream Catcher relic no longer spawns beyond floor 48 (excludes Endless mode).
- Egg relics no longer spawn beyond floor 48 (excludes Endless mode).
- Girya relic no longer spawns beyond floor 48 (excludes Endless mode).
- Juzu Bracelet relic no longer spawns beyond floor 48 (excludes Endless mode).
- Matryoshka relic no longer spawns beyond floor 40 (excludes Endless mode).
- Maw Bank relic no longer spawns beyond floor 48 (excludes Endless mode).
- Old Coin relic no longer spawns beyond floor 48 (excludes Endless mode).
- Omamori relic no longer spawns beyond floor 48 (excludes Endless mode).
- Peace Pipe relic no longer spawns beyond floor 48 (excludes Endless mode).
- Potion Belt relic no longer spawns beyond floor 48 (excludes Endless mode).
- Prayer Wheel relic no longer spawns beyond floor 48 (excludes Endless mode).
- Preserved Insect relic no longer spawns beyond floor 52 (excludes Endless mode).
- Question Card relic no longer spawns beyond floor 48 (excludes Endless mode).
- Regal Pillow relic no longer spawns beyond floor 48 (excludes Endless mode).
- Shovel relic no longer spawns beyond floor 48 (excludes Endless mode).
- Singing Bowl relic no longer spawns beyond floor 48 (excludes Endless mode).
- Smiling Mask relic no longer spawns beyond floor 48 (excludes Endless mode).
- The Courier relic no longer spawns beyond floor 48 (excludes Endless mode).
- Tiny Chest relic no longer spawns beyond floor 40 (excludes Endless mode).
UI and Effects
- Playtester Art toggle added in Settings menu (Accessible after "The End?" achievement is unlocked).
- Adding beta art for Bane, Charge Battery, Fission, Choke, Corpse Explosion, and Equilibrium.
- Updated relic art for Bag of Preparation.
- Updated relic art for Mark of Pain.
- Updated relic art for Orichalcum.
- Updated relic art for Ring of the Serpent.
- Updated relic art for Ring of the Snake.
- Updated relic art for Whetstone.
- Added a max cap of 2 for bg objects that float around in the Beyond.
- Floating background objects in the Beyond are now animated.
- Floating background objects in the Beyond are now colored similarly to the bg's color randomization.
- Capitalization consistency improvements for messages when choosing cards from hand.
- Capitalization consistency improvements for some run mods.
- Capitalization fixes for Magnetism power description.
- Courier relic description clarified.
- Disabling particle effects now hides the runic objects in the Beyond.
- Foreground elements for the Beyond's bg are now colored similarly to the bg's color randomization.
- If a high res beta card portrait is missing, now the low res version is rendered scaled up in single card view screens.
- Increasing distance between bonus label and its amount in score screen to accommodate wordier languages.
- Minor text cleanup for Augmenter event.
- Minor text cleanup for Face Trader event.
- Minor text cleanup for Vampires event.
- No longer rendering a relic's counter when viewing them on a Reward screen.
- Plated Armor power wording improved when enemies have the power.
- Removed extra space on flavor description for Eternal Feather.
- Reworded Emotion Chip relic to be more accurate with its actual behavior.
- Upon sorting by A-Z, the first click is now ascending order.
- Wording improvements when relics or UI mention the Merchant.
Bug Fixes
- Accuracy power now correctly works with Shivs played from the top of the deck via cards like Mayhem or Havoc.
- Burn cards no longer trigger Time Eater's ability at end of turn.
- Fix crash issue when viewing run history if a run utilized the the deprecated Colossus modifier.
- Fix some situations where run history would display incorrect rooms.
- Fixed a false Unlock option which appeared on death if Defect was not yet unlocked.
- Fixed Corpse Explosion card's portrait using incorrect card type.
- Fixed issue when Writhing Mass enemy would sometimes not change its intent when hit.
- Fixed issue where Black Star relic was always returning two relics of the same rarity.
- Fixed issue where Jaxxed achievement was obtained when enemies gained 50 Strength.
- Fixed issue where stacked Thorns on Spiker enemies was not interacting correctly with relics and powers.
- Fixed issue where starter cards weren't be marked as seen.
- Fixed Panache Power not exhausting.
- Fixed Self-Forming Clay relic triggering incorrectly off of prevented damage from Buffer power.
- Fixing memory leak caused by undisposed textures for several VFX.
- Medical Kit relic will no longer cause Slimed cards to glow as if they could be played when you have no energy.
- Medical Kit will no longer allow the player to sometimes play Slimed when out of energy.
- Muzzle blight was applying twice to Lizard Tail and Fairy Potion.
- Negative Strength power typo fix.
- Nloth's Gift was flashing at incorrect times.
- Rebound card no longer puts Burns on top of your deck.
- Reptomancer's Daggers and Philosopher's Stone relic now correctly interact.
- Secret Portal event no longer says Ignored in run history. Run history rows capped at 20 elements.
- Spire Shield's intent was incorrect for one of its moves. Attack -> Attack + Debuff.
- Throwing a Smoke Bomb at the Final Act boss no longer crashes the game.
- Typo fix in Augmenter event.
- Wing Boot relics were still spawning beyond certain floors when they should not.
Optimization
- Compressing a few card ui assets.
Localization
- Adding Dutch language (DUT) + credits.
- Portrait frames now dynamically resize if the card type name is long (affects non-English).
- Updates for EPO, DEU, DUT, EPO, FRA, ITA, POL, RUS, SPA, UKR, ZHS, ZHT.
The final act is now available.
For those who wish to avoid spoilers, simply skip over the section below.
This week's patch also includes some other news!
The Final Act
[spoiler]This content is accessible in Standard and Ascension runs after completing the game with each character (not including retroactive completions). [/spoiler] [spoiler]This content includes:[/spoiler]
- [spoiler]A special Final Act beyond Act 3[/spoiler]
- [spoiler]1 Elite[/spoiler]
- [spoiler]1 Boss[/spoiler]
- [spoiler]4 Achievements[/spoiler]
- [spoiler]Special endings for each character[/spoiler]
- [spoiler]Bonus card portraits used during playtesting and extras by the community[/spoiler]
Updates to the Official Soundtrack
Because new music was added into the game, it is now also available in our Official Soundtrack. Newly added tracks include:
- Mind Bloom
- The Ending
- The Heart
- The Spire Slain
- Bonus (Launch Trailer)
One Year Anniversary! Hooray!
Did you know Slay the Spire was released into Early Access November 14, 2017? We're aware that in our Early Access blurb it said the game would be released by now. Well, too bad- we decided to add much more than initially planned. Also, thank you for playing the game, spreading the word, and being genuinely awesome.
Vacation
I'm taking a vacation so the next patch is December 6.
Community Fan Art
So many drawings! It's really great to see all these characters drawn in different ways, doing different things. We're going to keep sharing it with everyone else :).
The Ironclad by /u/VaultHunt3r
The Cultist, Slime, and a Slaver by Red Dye No. 5
Neow by Marce Ricardo Patch Notes
Content
- Lots of Final Act related content.
- A Note For Yourself event is now out of beta.
Bug Fixes
- Ascension 20 now correctly works on Endless mode.
- Awakened One and Orb Walkers were not shuffling their status cards into the player's draw pile, but into a fixed position.
- Damage taken per turn checks for cards like Masterful Stab were not correctly resetting.
- Fix for Mummified Hand relic targeting cards with costs lowered by Setup or Forethought.
- Fixed issue where Nloth's Face relic consumed both relics from Matryoshka.
- Fixed issue where the seed wasn't displaying after it was set in Char Select and Custom Mode screens.
- Fixed issue where viewing relics with Nilrys Codex' popup caused issues with controllers.
- Fixed softlock caused if you can't remove cards in: Back to Basics, Cleric, and Living Wall events.
- HP loss amount is now blue for Neow's Lament relic description.
- Red Skull relic's Strength gain is now correctly applied to the cards in your hand at start of combats.
- Turnip and Ginger relics now prevent Artifact from triggering when they nullify debuffs.
Balance
- Daily mods that alter the starting deck like Sealed Deck and Draft now eliminate Pandora's Box as it does nothing.
- Wing Boots relic no longer appers after floor 40 (except with the Endless mod on).
UI and Effects
- Controllers can now view Exhausted cards during combat.
- Controllers have better behavior when navigating up/down when viewing card screens like Draw and Discard piles.
- Energy icon now rendered on Single Card View screen for Curses with energy costs.
- ESC key now closes the map and deck view screens again (if able).
- Exhaust Pile now uses a scroll bar when there are enough exhausted cards.
- Hovering room elements in Run History now make them 2x size rather than 1.5x.
- Icons used in Run History screen's path nodes are now sharper.
- Regret card wording improved to clarify interactions with cards like Rupture.
- The term Orb Slot(s) within descriptions is now lowercased to Orb slot(s).
- Title capitalization for Cloak And Dagger -> Cloak and Dagger.
- Title capitalization for Hand Of Greed -> Hand of Greed.
- Title capitalization for Riddle With Holes -> Riddle with Holes.
- Updating elite path node icon in Run History screen. Now color blind accessible.
- Claw card gets VFX.
- Maw enemy's bite attack gets VFX.
- Rip and Tear card gets VFX.
- Scrape card gets VFX.
- The Champ's sword attacks get VFX.
Localization
- Reorganizing RUS credits a bit.
- Updates for DEU, EPO, FRA, JPN, IND, POL, RUS, SPA, ZHS, ZHT.
Hey everyone,
This week we spent time finishing and tweaking up some content while sorting through and incorporating beta art.
Final Content
This will be available in the main branch next week. The additional music brought in with this content will also be added to the Slay the Spire - Soundtrack next week, along with the special track used in the Mind Bloom event.
Beta Art
A ton of submissions were received, thank you! The beta art submissions will be open for 1 more week as we identified some cards with missing portraits. For information on participation and what this entails, please see the previous weekly announcement.
Community Fan Art
Full Heal! by /u/Zixzs
a Transient redesign by MrKrane
Gremlin Leader by @l3w15911 Patch Notes
Balance
- Philosopher's Stone buffed: Enemies gain 2 Strength -> 1 Strength.
- Removing Careless daily mod.
Bug Fixes
- Adding a new line so Innate keyword is on its own line for Machine Learning+.
- Colorless card mod now correctly interacts with Shiny mod.
- Colorless card mod was causing colorless cards to be added to the card pool twice as often as they should.
- Dead Adventurer event was not giving the gold correctly (just showing the effect).
- Fix for boss treasure rooms incorrectly showing in the run history screen.
- Fixed cards like Blood for Blood and Masterful Stab being affected outside of combat.
- Fixed issue where Ambient SFX in the main menu played double upon loading a profile.
- Fixed issue where you couldn't Retain if it was your only card (controllers).
- Fixing several display issues with the run history screen.
- Mind Blast card now correctly works with Controlled Chaos mod.
- Minor Snecko Eye description fix.
- Painful Stabs power will no longer give wounds if the damage was prevented by Buffer.
- Potential fix for card + end turn button hover causing an annoying sound issue.
- Preventing crashes for saves that used deprecated run mods like Careless or Colossus.
- Reptomancer enemy was receiving the Ascension 18 boost at Ascension 17.
- The Flight daily mod now properly works with controllers.
- Top Panel heal effect will no longer play when enemies heal or gain max HP.
- Wheel of Change event no longer makes you stuck if the only removable cards in your deck are bottled.
UI and Effects
- Philosopher's Stone wording improvements.
- Can now open the Settings menu while in special card obtaining screens like from Calling Bell or All Star daily mod.
Localization
- Updates for DEU, EPO, FRA, IND, ITA, KOR, POL, RUS, ZHS, and ZHT.
- Updating credits for RUS, and ZHS.
Happy Halloween (yesterday)!
This week we mainly worked on the final content which is now being tested in the beta branch! However, various fixes and improvements while working on this has carried over as well.
Final Content
It's currently being tested in the beta branch. It's on track to make it into the main branch this month (November)!
Beta Art!
When implementing cards throughout the development of Slay the Spire we drew and received a lot of placeholder art before our talented artists gave us finalized artwork. We've decided to share this artwork in the game but there's a problem: Not all of our cards have placeholder art.
We need your help to fill in the missing art or the beta art feature may not make it into the full release :(. To help us resolve this crisis, please take a look at this secret document which indicate what cards are missing beta art. For contributions, we need a 500 x 380 PNG image that match a card template based on the card's type (templates below). Anything outside of the template will be removed. Note: Status and Curse cards utilize the Skill template.
Attack template
Skill/Status/Curse template
Power template Submission Guidelines Though we encourage any kind of art, please keep in mind that suggestions may be rejected for the following reasons:
- Suggestive or offensive content.
- Too little effort.
- Too much effort, you're making us look bad.
- Too many submissions from a single person (let other people have fun, too!)
- There's already art for that card, we can only have one slot. Sorry :(.
- The art is not related to the card at all.
- It's too late (noooo).
Community Fan Art
The characters cosplaying each other by /u/Dragonclaude
The Silent by @nick_jeez
Deca and Donu Redesign by Mr. Krane Patch Notes
Balance
- Removing the Colossus mod to be reworked.
UI and Effects
- Adjust margin for run history's path elements to match relics and cards.
- Blizzard gets improved size, velocity, and SFX pitch scaling logic (now up to 50 Frost).
- Checkbox to view upgrade in single card view is now much larger.
- Improved Dagger Spray VFX readability and no longer flashes a sprite for 1 frame at the start.
- Thousand Cuts power' now displays its VFX faster (0.25s -> 0.2s and 0.25s -> 0.1s FAST MODE).
Bug Fixes
- Added logic to remove the Strike tip from Pandora's box (attempt 2).
- Bonfire Spirits event now works if the only remaining cards are bottled.
- Capitalization fix: Jack Of All Trades -> Jack of All Trades.
- Certain enemies no longer gain extra strength when removing Piercing Wail or Dark Shackles from themselves.
- Electrodynamics' passively triggered Orbs now resolve in the correct order and flash the orbs
- Fixed issue where Bottled icon wasn't showing in card upgrade screens.
- Fixed issue where Dagger Spray VFX wasn't spawning in the right spot for some resolutions.
- Fixed issue where Maw enemy was considered elite in the back end.
- Fixed issue where relic outlines were rendered twice in reward screens.
- Fixed issue where seeds stopped working after completing a run until restarting client.
- Fixed several events modifying eventRNG values, causing future events to be inconsistent.
- Fixing some errors with event logging in Run History.
- Gold Shrine was logging an incorrect amount of gold received on A15+ for Run History.
- Grammar: Aside -> Beside for Black Star's flavor text.
- Insanity and Diverse mods now work together.
- Resolution fallback now affects Fullscreen only, allowing higher resolutions for vertical multi-monitor setups.
- Shiny mod and Diverse now work together correctly.
- The Lab event now shows up correctly in the Run History.
Optimization
- Compressing various over-the-shoulder and character corpse assets.
- Removed various unused assets.
Localization
- Adding a name to DEU credits.
- Updates for DEU, EPO, FRA, IND, ITA, JPN, KOR, POL, RUS, SPA, ZHS, and ZHT.
- Updating REFERENCES.txt
Greetings,
This week's focus was on prepping the final content for next week, visual updates, and bug fixes.
Final Content?! (BETA)
It's coming to the beta branch on Monday! (October 29). We won't be giving out too much details in order to prevent spoilers. However, localization for this content will be available 1 or 2 days prior. For information on the beta branch, click here! Keep in mind that save files must be transferred manually if you switch to the beta branch. This is to prevent save file incompatibilities.
Visual Updates
We're incorporating more visual effects!
Community Fan Art
Fat Gremlin and Ice Cream by by Katie Daniel
This amazing Donu patch by /u/JonChinaMan
Deca & Donu by Patch Notes
Hotfixes
- Fixed issue where incorrect RNG was utilized to create reward cards.
- Fixed issue where daily scores weren't uploading.
Balance
- Council of Ghosts event now only gives 3 Apparition on Ascension 15+.
- Prismatic Shard now sets your max orbs to 1 only if you have 0 max orbs and you aren't the Defect.
- Smiling Mask relic will no longer spawn on Hoarder daily mod.
- Standard Runs with set seeds now always give you Neow's Blessing.
- Wing Boots relic will no longer spawn on Certain Future daily mod.
UI and Effects
- Adding a hit react animation for the Ironclad.
- Adding an updated idle animation for the Ironclad.
- Adding VFX for Blizzard Card (scales with Frost channeled).
- Ironclad's combat sprite updated (more color and contrast).
- Updating VFX for Searing Blow card (now scales with upgrade count).
- Adding 0.1s animation blend between Hit and Idle animations for Ironclad, Silent, and Defect.
- Closing out of a Card Reward screen using controller will now reset your selection position for combat reward screens, hand position, etc.
- Custom mods no longer have overlapping hitboxes, this allowed the player to select two at once.
- Evoking Orbs is now 0.15s faster per orb in Fast Mode.
- The Silent's idle animation speed is slowed by 10%.
- Updated description for Preserved Insect for clarity.
Bug Fixes
- Adding more information to bottled card saves to prevent incorrect card being bottled when loading a save.
- Defect and The Silent unlocks now reuse existing character instances.
- Fix for a scenario which upgrading cards affected by Snecko Eye would sometimes give negative cost cards.
- Fixed a memory leak whenever player returned to the main menu.
- Fixed bug where playing Mayhem card would alter your card rewards.
- Fixed issue where displayed seed value was calculated every frame.
- Fixed issue where Neow did not give anything to players who first encountered her.
- Fixed issue where seeded runs allowed ascension unlocks and uploading to leaderboards.
- Fixed issue where The Specimen's Poison transfer failed if the target died before the transfer.
- Fixed issue where True Grit card was not behaving correctly with seeded runs.
- Fixing issues with Writhing Mass displaying the incorrect intent on turn 1.
- Game now handles monitor resolution changes more gracefully.
- Mind Bloom event combat now correctly gives appropriate gold for the battle.
- Poison transfer target for The Specimen is now seeded random.
- Random Curse generating effects were marking the wrong curse as seen in the card library.
- Reboot and Deep Breath cards no longer trigger shuffle-based relics twice.
- Relics with counters like Pen Nib and Girya no longer display the counter offset incorrectly when the player has too many relics.
- Thank you message in the credits was appearing at the wrong time.
- The discard pile will no longer incorrectly shuffle into the draw pile when having a full hand prevents all of the card draw.
- Typo fixed in Colossus mod's name (extra space)
- Typo fixed in We Meet Again event.
- Updated energy orb rendering logic on cards to scale properly for high res monitors.
- Vintage modifier now correctly drops cards on bosses.
Optimization
- Fusion card works better for modders now
- Removed rendundant dungeon scene foreground rendering.
Localization
- Updates for DEU, EPO, ITA, KOR, POL, RUS, SPA, TUR, ZHS, and ZHT.
Hello!
This week we updated and added some enemies in Act 3, added various visual effects, made Neow changes, and worked on some performance improvements.
Act 3 Enemies
Several changes were made in Act 3. Some stronger jaw worms and a wriggly monster have been introduced into the enemy pool.
Reptomancer has been buffed and designated as an elite monster. The elite encounter featuring 2 orb walkers have been removed from the elite pool and are the new guards for an Act 3 event.
Visual Effects?!
Yep. Various cards and an enemy attack have received some special effects to make them feel better to use! Some animations were added and improved for The Silent and Defect as well. More animations and effects will be coming!
Neow Updates!
We created Neow with the intent to foster creative deckbuilding. However, many have felt that the game was considerably harder without a blessing from Neow and the threshold to receive her blessing was too high (especially in higher Ascensions). To compensate, we've added a fixed set of choices for those who don't reach the Act 1 boss (Neow's Lament or HP bonus). Additionally, two new Colorless Card-based blessings were added as these cards weren't seeing much play as they only appeared in shops and certain events.
Community Fan Art
Such amazing art. I will try to get better, too! If you want to be featured, just mention @MegaCrit on Twitter!
Silent with a Treat by Lunamazey
Ironclad by Zan the 35th
YOU CALL THAT A WEAPON? by Cweeperz Patch Notes
Content
- A Writhing Mass wriggles into Act 3.
- A horde of Jaw Worms can now be encountered in Act 3.
- Two new Neow starting bonuses involving Colorless cards.
Balance
- Ascension 16 shop price increase lowered from +15% -> +10%.
- Colorless cards price decrease. 1.3x -> 1.2x price compared to regular cards.
- Deflect+ card buff: 6 -> 7 Block.
- Double Orb Walker elite encounter removed from the game.
- Experimenting with how Neow reacts to the player not reaching the boss.
- Good Instincts card buff: 4 -> 5 Block. Good Instincts+: 7 -> 8 Block.
- Grand Finale card buff: 40 -> 50 damage. Grand Finale+: 50 -> 60 damage.
- Hand Of Greed card buff: 15 -> 20 damage. Hand of Greed+: 20 -> 25 damage.
- Reptomancer and her daggers receives various buffs and is now an Elite encounter.
- Reptomancer's heal move is replaced by a high damage attack.
- Swift Strike card buff: 5 -. 6 damage. Swift Strike+ buff: 8 -> 9 damage.
- The Bomb+ card buff: 36 -> 40 damage.
- The Mysterious Sphere event in Act 3 now uses the Double Orb Walker combat.
Bug Fixes
- Energy orb now rotates at fast speed when it has energy.
- Feed now correctly works on the Awakened One when it is in its second form.
- Fix for proper behavior when duplicating cards like Rampage and Genetic Algorithm with effects like Echo Form.
- Fix for Saving and Loading on Elites in event rooms with Deadly Events mod.
- Fixed issue where health bar of bosses remain after they're defeated.
- Fixed issue where Transient had HP/damage buffs at incorrect Ascension levels.
- Fixed punctuation in Augmenter event.
- Fixed various save bugs when saving and loading at Neow.
- Hitting ESC with Singing Bowl no longer automatically chooses the Singing Bowl option on card select screens.
- Hitting ESC with Singing Bowl when viewing an upgraded card in a reward screen no longer causes softlock.
- Preserved Insect and Sling should now work in all elite combats including elite battles from events (like dead adventurer event).
- Purchasing Bottle relics after removing the last possible card to bottle out of your deck will no longer softlock.
- The Bomb card's buff icon now correctly displays numbers in blue.
- The game is no longer stuck in a continue/abandon loop after changing slots and winning a run.
- When viewing old run histories of runs with Brewmaster, the game will no longer crash.
Performance
- Improved performance for text rendering. (Greatly reduces idle CPU load)
UI and Effects
- Adding VFX for Adrenaline card.
- Adding VFX for Grand Finale card.
- Adding VFX for Offering card.
- Adding VFX for Rainbow card.
- Adding VFX for Searing Blow card.
- Adding VFX for Spit Web attack by Louse enemy.
- Adding VFX for Whirlwind card.
- Forethought card wording improvements.
- Heart icon in top panel now pulses if HP < 25%.
- Purity card wording improvements.
- Run History can now show what happened in events. (Only for future runs)
- Run History path now displays 1 Act per row.
- Sped up boss death timings in fast mode.
- The Defect gets a hit react animation.
- The Silent gets a hit react animation.
- The Silent gets an updated idle animation.
- When the Colossus daily mod is active, enemies are rendered 30% larger.
- When using Preserved Insect, affected enemies are rendered 30% smaller.
- Whenever the player heals, the heart icon in top panel now flashes green.
Localization
- Updates for DEU, EPO, IND, ITA, KOR, POL, RUS, SPA, UKR, ZHS, ZHT.
- Updating POL credits.
Hey again,
This week's focus was on refining upcoming content, prepping for mod support, various bug fixes, and a new option to disable particle effects for low performance machines.
Disable Particle Effects
We added a new option that removes particle effects from backgrounds and various effects. This should improve performance for slower devices and decrease battery consumption for laptops.
Final Call for Translations
When we leave Early Access, outdated translations will need to be removed. If there are any outdated languages that you want to see in the game, support and instructions for translation is always available at our Discord channel.
Community Fanart
The Merchant by inkywavves
The Silent by /u/cubey1234
The Silent Fire by Nick D. Patch Notes
UI and Effects
- Midas mod wording made to be more consistent with Fusion Hammer relic.
- Particle effects can now be disabled in the Settings. (disables environmental effects)
Bug Fixes
- All Out Attack card's discards now utilize seeds.
- Confusion power will now work on Curses and Status cards that have costs.
- Defect's starting relic is marked as seen.
- Diverse mod and Colorless Cards mod now can correctly work together in Custom Mode and Dailies.
- Draw Pile no longer indicates that it is a shuffled view order when viewing it with Frozen Eye.
- Fix a bug where setting a card's cost to 0 wouldn't work on 0 cost cards.
- Fix for colorless cards appearing too frequently for Colorless Cards mod.
- Fixed exploit that allowed player to circumvent hand card confirmations (like Survivor).
- Fixed issue that made enemies more common in ? rooms since some new mods were introduced.
- Fixed Run History screen crash if the run contained 0 relics.
- Fixes for how Eviscerate incorrectly worked with cost reduction effects like Enlightenment.
- Flight's power description now correctly resets at the start of turn.
- Neow max HP gain and take damage option no longer overlap (dealt lots of damage).
- Neow's transform options now utilize seeds.
- Some events like Pleading Vagrant did not correctly remove remaining event choices when selecting the leave option.
Localization
- Improvements for rendering energy orbs and icons for JPN, ZHS, and ZHT (notable Run History)
- Updates for DEU, EPO, ITA, KOR, SPA, UKR, ZHS, ZHT.
Hello!
This week brings a few more daily mods, several bug fixes, and we worked with a few people to update the wording for many many cards, relics, and powers. Also, some content is still planned to come into beta this month :).
Daily Mods
This week brings 3 new daily mods! Combined with last week's mods, we think this brings in quite a lot more variety into Daily Climbs and more options for Custom Mode.
Wording Improvements
So this will be a bit of a long one. We received a huge list of suggestions and feedback pointing out inconsistencies and potential improvements to wording. While it would be hilarious to list them all out, listing out the general rules and style changes would probably be best for all of us. So here it goes:
- Cards, Powers, and Relics that have a recurring effect or applies a recurring buff have been changed from "At the start of your turn" -> "At the start of each turn" for clarification.
- The term "attack damage" is now lowercase, this differentiates it better from Attacks, which refers to the card.
- Attack and Skill cards are referred to as Attacks and Skills in descriptions. However, when referring to a specific card, cards of a specific color, cards of a specific rarity, or specific types that aren't Attacks or Skills, they now have the word "card" appended to the end. e.g. Power cards, Status cards, Colorless cards, Uncommon cards.
- Keywords are now always gold in descriptions. Block, Vulnerable, etc.
- Boss and Elite are now capitalized in any descriptions
- Card, Cards, Relic, Relics, Buffs, and Debuffs are now lowercase and not colored in descriptions.
- If a relic that has counters is used up, it now has a consistent message across all relics, "This relic is used up."
- Certain keywords on cards are now ordered so they're easier to identify. This order is: Unplayable > Innate > Ethereal > Card Description > Exhaust.
- The word "all" is all-caps in certain scenarios. These scenarios are: When it refers to all enemies and when referring to cards that are outside of your hand (Apotheosis).
- Updated instances of "take damage" vs "receive damage" based on who the target is, how the description is formed (condition vs effect), and a few special cases. e.g. "Whenever you receive damage, do X." is now common for player Powers and Relics.
- Draw Pile, Exhaust Pile, Deck, and Discard Pile are now lowercase in descriptions.
- Numbers and percentages should always be blue when seen in power and relic descriptions. However, numerical multipliers like twice and double should not be.
Community Fan Art
Inktober brought us some Poisonous fanart. Don't forget to tweet us @MegaCrit or ping us on Discord if you want to be featured!
Poisonous by @Augustanna
Poisonous by /u/Dragonclaude
Flying Poison Daggers by /u/ScruffyHuski Patch Notes
Content
- New Custom Mod - Daily Mods. Allows starting a run with 3 random daily mods.
- New Daily Mod - Colossus. Enemies have bonus HP but drop better rewards.
- New Daily Mod - Controlled Chaos. Start with Frozen Eye. At the start of your turn, add 10 random cards to the bottom of your draw pile.
- New Daily Mod - Deadly Events. ? Rooms can now contain Elites but Treasure room chance is increased.
Balance
- All sources of random temporary card generation in combat (like Dead Branch) can no longer generate cards that provide healing.
- Augmenter event transform option now allows choosing 2 cards to Transform instead of selecting 3 at random.
- Book of Stabbing enemy on Ascension 18+ now does a single stab sometimes, but still increases its multi-stab count.
- Brimstone relic buffed. Now gives the player 2 Strength and enemies 1 Strength.
- Meal Ticket relic buff: Heals 7 HP -> 10 HP.
- Membership Card relic nerf: Only applies a discount now.
UI and Effects
- 250+ Consistency and wording improvements for cards, powers, relics, and events.
- New tip added to indicate that healing cards cannot be generated randomly during combat.
Bug Fixes
- Adding controller support for Wing Boots relic map navigation.
- Bonfire Spirits event now correctly handles offering them a card with the Special rarity (like Bite, or Apparition).
- Colorless Cards mod now correctly interacts with shops. Prevents Courier causing cards to appear in incorrect places on the shop screen.
- Corruption and other cost reducing cards no longer make X cost cards like Transmutation and Malaise display cost 0.
- Diverse mod and Red/Green/Blue mods in custom mode now exclude each other when choosing them.
- Effects that trigger on damage like Masterful Stab now interacts properly with damage prevention effects like Buffer.
- Fix for crash caused when entering the DAILYMODS seed.
- Fix for issues caused by using the Sealed Deck mod several times in a row.
- Fixed an exploit that allowed playing the same card multiple times using controller or keyboard.
- Gremlin Wheel event no longer causes you to get stuck if you have no cards to remove.
- If you have nothing to offer the Bonfire Spirits, the game will no longer crash. The Spirits will just be sad.
- Keyboard confirm button now works in card selection screens (like choosing what to discard).
- Mushroom event now correctly shows card preview for Parasite curse.
- Saving and Loading with Membership Card relic no longer generates a new map.
Localization
- '.' can now be localized (for Asian languages) and fixes issues where those languages used an english '.'.
- Mutagenic Strength, Meal Ticket, and Abacus now support more flexible descriptions.
- Updates for DEU, EPO, IND, ITA, JPN, SPA, ZHS, ZHT.
Hello!
We're introducing some new mods for the Daily Climb this week (and next week, too). There's also good progress going on other content which we're on track to get into beta sometime in October.
Daily Mods
We're cleaning, changing, and adding more for Daily Climbs! There's still a few missing assets for the new daily mods but they'll be in soon. The many mods added to the Daily Climb are also accessible via Custom Mode.
Community Fan Art
Everybody's Favorite Merchant by @inkywavves
The Ironclad by @Kairekirei
The Ironclad, The Silent and The Defect by @Victor_Sama Patch Notes
HOTFIX
- Red/Green/Blue/Colorless Daily mods will now correctly work on Daily and Custom modes.
- Adding icon for Blue cards mod.
- Adding icon for Colorless cards mod.
- Adding icon for Flight mod.
- Adding icon for Green cards mod.
- Adding icon for Red cards mod.
- Adding icon for Sealed Deck mod.
Content
- New Daily & Custom Mod - Careless.
- New Daily & Custom Mod - Chimera.
- New Daily & Custom Mod - Flight.
- New Daily & Custom Mod - Sealed Deck.
- Colorless/Red/Green/Blue Cards Mod are now Daily Mods.
Balance
- A Daily Climb now always consists of a card-related mod, system changing mod, and a difficulty altering mod.
- Prismatic Shard now gives 1 empty orb slot to non-Defect characters.
- Prismatic Shard relic no longer spawns when the Diverse daily is activated.
- Removed Brewmaster mod.
- Specialized daily mod now allow cards of any rarity.
UI and Effects
- Adding icon for Chimera Daily Mod.
- Bottled relic images in deck view screen now scale with the card scaling.
- Large relic assets are no longer pre-loaded, slightly increasing load times.
- Reducing the volume of the card draw SFX from 70% -> 25%.
- Removing card hover SFX from the game.
Bug Fixes
- Can no longer skip cards when choosing a card via Discovery.
- Fixed issue where bottled relic UI caused a memory leak on the deck view screen.
- Fixed issue where items restocked via Courier weren't applied discounts.
- Fixed issue where loading a save after beating a boss you have never seen before would crash.
- In Custom Mode, fixed issue where Ascension was on if not set to level 0. (Even if toggled off)
- Mind Bloom event now correctly shows curse previews for its event options.
- Viewing a relic popup no longer has memory leaks.
Localization
- Updates for DEU, EPO, FRA, IND, ITA, KOR, RUS, ZHS, and ZHT.
Hey everyone,
Breaks are good. But patches are good, too!
This patch brings in updates for our older low-res Power icons, additional SFX, and bug fixes.
Power Icon Updates
The newer icons are higher resolution and some have been reworked for clarity. Here's a packed texture showing off all of our power icons!
Community Fan Art
Art is nice! There's a lot more in the Artwork section of our Steam Community, too.
The Ironclad by @inkywavves Patch Notes
UI and Effects
- Updating icon for Amplify power.
- Updating icon for Berserk power.
- Updating icon for Brutality power.
- Updating icon for Burst power.
- Updating icon for Curl Up power.
- Updating icon for Double Damage power.
- Updating icon for Double Tap power.
- Updating icon for Envenom power.
- Updating icon for Infinite Blades power.
- Updating icon for Intangible power.
- Updating icon for Juggernaut power.
- Updating icon for Magnetism power.
- Updating icon for Malleable power.
- Updating icon for Nightmare power.
- Updating icon for No Block power.
- Updating icon for Noxious Fumes power.
- Updating icon for Panache power.
- Updating icon for Pen Nib power.
- Updating icon for Phantasmal Killer power.
- Updating icon for Rupture power.
- Updating icon for Sadistic power.
- Updating icon for Shifting power.
- Updating icon for Slow power.
- Updating icon for Thousand Cuts power.
- Updating icon for Tools of the Trade power.
- Adding a used up image for Winged Boots relic.
- Adding a VFX for when your turn ends due to Time Warp power.
- Adding card, potion, relic, and heart icons that can appear in tips now. Used on Run History screen.
- Equilibrium Power's icon is now the same as Retain Power (used icon for Blur previously).
- Sentry elite enemies attack and debuff faster in Fast Mode now.
- Update for Warped Tongs relic description to infer non-permanent upgrade.
- Using more noticeable flashy VFX for cards upgraded via Armaments or Warped Tongs.
Bug Fixes
- Added loc support for two more deprecated encounters in the run history screen.
- Date toggle arrows for DailyScreen are now positioned dynamically based on the length of the date text.
- Fix for Berserk card crash.
- Fixed case where a card's keyword tips appeared without hovering when drawing cards.
- Fixed issue where Lagavulin would come out of its shell with Neow's Lament or Preserved Insect.
- Fixed issue where sound settings were loaded several times.
- Fixed issue where upgraded card from Warped Tongs wasn't showing the correct value if you had Strength/Dexterity.
- Fixed Ritual Dagger card portrait shape.
- Hand of Greed card now gives gold instantly, rather than through VFX (triggered Bloody Idol).
- Orb VFX no longer render in the background of the Colosseum event.
- Updating anti-dupe logic for card rewards for Prismatic Shard relic.
Audio
- Adding ambient SFX for Living Wall event.
- Adding ambient SFX for Mausoleum event.
- Adding ambient SFX for Sensory Stone event.
- Addnig ambient SFX for Sssserpent event.
- Adding ambient SFX for Winding Halls event.
- Adding ambient SFX to Council of Ghosts event.
- Adding ambient sounds for N'Loth event.
- Adding page turn SFX to Cursed Tome event.
- Adding SFX for Book of Stabbing attacks.
- Adding SFX for Byrd peck attack.
- Adding SFX for card draw. This is a commonly used, let us know what you think!
- Adding SFX for hovering cards in draw, discard, grid select, and view deck screens.
- Adding SFX for Poison Power.
- Adding SFX for Snecko's glare.
- Adding SFX for Whirlwind card + Guardian enemy.
- Adding SFX when extinguishing torches in Act 1.
- Adding special BGM when fighting a boss via Mind Bloom event.
- Updating SFX for Awakened One's pounce attack.
- Updating SFX for Bronze Automaton summoning an Orb.
- Updating SFX for card exhaust.
- Updating SFX for Champ charging up.
- Updating SFX for Champ Slap.
- Updating SFX for Collector Debuff and Summon.
- Updating SFX for Confusion Power.
- Updating SFX for Constricted Power.
- Updating SFX for Dexterity Power.
- Updating SFX for Donu Buff.
- Updating SFX for Entangle Power.
- Updating SFX for Flame Barrier Power.
- Updating SFX for Flight and Focus Powers.
- Updating SFX for Guardian Destroy dialog.
- Updating SFX for Metallicize Power.
- Updating SFX for Piercing Wail.
- Updating SFX for Plated Armor Power.
- Updating SFX for Slimed Attack.
- Updating SFX for Time Warp Power.
- Updating SFX for Vampire Bite.
- Updating SFX for Whirlwind (card AND Guardian enemy).
Localization
- Languages that wrap via character (ZHS, ZHT, JPN) now support TAB spacing in certain areas. (Run History)
- Updates for DEU, EPO, FRA, IND, ITA, JPN, KOR, RUS, SPA, ZHS, and ZHT.
- Updating SPA credits.
Weekly Patch 41: Chill
Hello hello,
This week brings in 7 new relics, bug fixes, and some more sounds while we make progress towards full release!
Relics
3 rare relics, 2 shop relics, 1 common relic, and 1 event-only relic!
Vacation
One of our developers (half the team) is going on vacation so there will NOT be a patch next week. Yes, there will still be beta patches.
Community Fanart
Three Characters by /u/Icewreath
When in doubt, Shrug it off! by /u/Dragonclaude
Kind of a Crow by Moglipapy Patch Notes
Content
- New Common Relic: Preserved Insect.
- New Event Relic: Warped Tongs.
- New Rare Relic: Fossilized Helix.
- New Rare Relic: Pocketwatch.
- New Rare Relic: Wing Boots.
- New Shop Relic: Brimstone.
- New Shop Relic: Prismatic Shard.
Balance
- Accursed Blacksmith reworked to give you a unique event relic rather than a random relic.
- Accursed Blacksmith's curse penalty reduced from Normality -> Pain.
- Fission now costs 0.
- Fission+ now Evokes all orbs rather than removing.
UI and Effects
- 2 more SFX for Awakened One's attacks.
- Added additional SFX for Byrd's peck attack.
- Added SFX for Minion spawn and Debuff attack for the Collector.
- Adding SFX for Automaton's Orb spawn.
- Adding SFX for Byrd cawing.
- Adding SFX for Champ's Slap.
- Adding SFX to Donu's buff.
- Champ gets a new SFX when charging up.
- Ascension level choosing in custom mode now allows looping around to choose your ascension level quicker.
- Character select screen now saves your last played Ascension level per character except when you unlock a new level.
- Fixed naming on N'Loth's Hungry Face to be consistent with other usages of N'Loth's name.
- Several consistency improvements to event choice wording.
Bug Fixes
- Colosseum Nobs no longer play double music.
- Deprecated Flame Bruiser enemy now appears for Run History screen.
- Fixed bug causing block to maintain between colosseum combats.
- Fixed Smoke Bomb and Colosseum bug that caused the player to go invisible.
- Killing a Colosseum Nob no longer causes the music to stop.
- Red Skull relic should now correctly deactivate when healing in all scenarios.
- Reptomancer enemy was sometimes not spawning new daggers.
- Run History Screen now correctly uses localized monster names for what killed you.
- The keyword 'exhausts' now shows the Exhaust hover tip (Blue Candle, etc).
Localization
- Update for SPA credits.
- Updates for DEU, EPO, IND, ITA, JPN, KOR, RUS, SPA, ZHS, ZHT.
- Monsters fought and event encountered in run history screen is now localized and using proper naming.
It's time for another patch!
While we're still working on our final bit of content for Early Access, some new SFX have been incorporated and there are various fixes and balance changes!
New Sound Effects
Several events now have additional ambient sounds which play upon entering. There are also several new sounds for various enemies, cards, and some Powers now have unique sound effects.
Translations!
Slay the Spire has an active community of translators! There's a LOT of flavor text, technical descriptions, and creative dialog in Slay the Spire. Currently, 11 languages are fully up-to-date! If you don't play the game in English, be sure to thank them at our Discord server!
Community Fanart
Boss Emblems of the Ironclad, Silent, and Defect by @RedDyeNo5
"Good dog." by /u/Zixzs
The Silent by @samcaron55 Patch Notes
Balance
- Accursed Blacksmith event changes: [Forge] 25% -> 0%. [Rummage] 75% -> 100%.
- Ascension 17 Bear's Dex debuff nerfed 5 -> 4.
- Ascension 17 Repulsors no longer put 3 dazes into your draw pile.
- Ascension 18 Book of Stabbing enemy now has modified AI. Now stabs you relentlessly.
- Ascension 19 Awakened One's Curiousity Power nerfed 3 -> 2.
- Ascension 19 Champ Strength buff nerfed 5 -> 4.
- Ascension 19 Hexaghost gets less of a buff (no longer also increased Inferno damage).
- Darkness+ card reworked. Now triggers the passive ability of your Dark Orbs.
- Membership Card relic's discount buffed.
- Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3.
- Winding Hall Event gets a new option and some text improvements. [Retrace Your Steps] Lose HP.
Bug Fixes
- Augmenter event no longer incorrectly upgrades transformed cards.
- Augmenter event will no longer give out duplicate relics on Endless mode.
- Bonfire event will no longer give out duplicate relics on Endless mode.
- Card copy effects like Dual Wield should now also copy the "free to play once" effect from cards like Setup and Forethought.
- Circlets obtained from bosses in endless mode now have consistent behavior.
- Clicking on embark on DailyScreen no longer crashes the game before connecting to the daily screen.
- Cursed Key was not pulsing and flashing to indicate it was active when treasure was found in ? rooms.
- Darklings defensive move had the incorrect intent on Ascension 17+.
- Dream Catcher relic no longer opens a rewards screen if there will be no cards.
- Face Trader event will no longer give out duplicate relics on Endless mode.
- Fixed bug in Darklings that makes them unable to combine with other monsters. (For modders)
- Fixed bug where renaming save slots wasn't working properly.
- Fixed issue if there was only one card in hand card select screen (Retain), you couldn't pick it using controller.
- Gremlin Match and Keep event now has cards upgraded correctly.
- Lock-On Power no longer incorrectly has the focused targeting effect.
- Removed two outdated tips about potions.
- Reptomancer combat will now start to correctly show up as Reptomancer instead of Flame Bruiser in the run history screen for new runs.
- Shifting Power (Transient) should now interact correctly, even if the owner has Artifact.
- Some minor fixes for Spheric Guardian audio. Removed some code for unused sounds.
- Spawned Daggers from Reptomancer will now correctly work with Philosopher's Stone, and mods like Lethality.
- Typo Fix on Pleading Vagrant event.
Sounds
- Acid Slime (Large) and Slime Boss get additional slime attack SFX.
- Added SFX when the Guardian says Destroy Destroy Destroy.
- Adding event-specific ambiance SFX for 8 events.
- Adding SFX for Piercing Wail card.
- Adding SFX for Sweeping Beam card.
- Adding SFX for Time Warp, Flight, Constricted, and Entangle Powers.
- Bite SFX now plays a different SFX.
- Certain buffs/debuffs now play unique SFX when applied.
- Events: Falling, Secret Portal, Knowing Skull, Golden Idol, and Scrap Ooze receive ambient BGM.
- Flame Barrier card gets a new SFX.
- Jaw Worm now has an SFX when using a buff.
- When accepting to become a vampire, a SFX now plays.
- Whirlwind card gets an additional SFX.
UI and Effects
- You can now play Daily Runs offline. (used to crash)
- Art added for Mutagenic Strength relic.
- Blue Candle and Medical Kit wording changed to better reflect how they work with cards like Slimed.
- Card names in Run History are now Green for upgraded cards
- Defect's Strikes now use the impact VFX and SFX instead of Slicing effects.
- Reboot card wording update.
Localization
- Adding credits for EPO.
- Updating credits for SPA.
- Updates for DEU, EPO, FRA, IND, ITA, JPN, KOR, RUS, SPA, ZHS, ZHT.
Hey again,
This week's focus was on a handful of reworks and the addition of two new events. Additionally, we worked more on the secret content which we are aiming to get into beta in October!
Community Fanart
Be sure to ping @MegaCrit if you want your artwork featured :)!
"Bite-Sized Ironclad" by /u/Zixzs
The Defect Personified by @tqtoai
The Trio's Camping Adventures pt.1 by @Kapibeee Patch Notes
Hotfixes
- Fixed issue where Mutagenic Strength relic was beta only.
- The Designer event now has invalid options greyed out (caused softlock).
Content
- Added City Event: The Colosseum.
- Added City/Beyond Event: Designer In-Spire.
Balance
- Addict event reworked.
- JAX Dealer event reworked.
- Fission card reworked.
- Lock-On card reworked.
- Masterful Stab card reworked.
- Asc 17 Exploder enemy no longer explodes a turn earlier.
- Asc 17 Gremlin Wizard no longer attacks a turn early, but now keeps attacking.
- JAX card buffed. No longer exhausts.
- Toy Ornithopter relic buffed: Healing amount 3 -> 5.
UI and Effects
- Addicted event renamed -> Pleading Vagrant.
- Gremlin Wheel event relic reward now pops up in a reward screen so that it is skippable.
- J.A.X. Dealer event renamed -> Augmenter.
- Lock-On card renamed -> Bullseye.
- Potion throw targeting is no longer cancelled via click (you can still drag away or right click to cancel).
- Updating save slot icons so they're numerical, rather than associated with any color/character.
Bug Fixes
- Improved post-combat saving for Event combats.
- Intangible power will no longer sometimes raise the damage from 0 to 1.
- Minor dialog improvement for Dead Adventurer event.
Localization
- Updates for DEU, EPO, FRA, IND, ITA, JPN, RUS, ZHS, ZHT.
Hello all,
This week we're bringing in new Ascension levels, a good amount of colorless cards, and a few bug fixes here and there!
Ascension
Ascension 16 - 20 is here! Gold becomes more precious, enemies are tougher, and a change is added to the final encounter. These ascension levels are not yet finalized and feedback is welcome :).
New Colorless Cards
Ten new colorless cards have been added to the game!
Community Fan Art
Once again we are blessed with beautiful fan art from the community. PRAISE SNECKO!
This incredible hand drawn piece by @ScorpionTundra
"I am the Deadliest Assassin" by /u/Zixzs
Silent vs Darklings by @Vasilas32 Patch Notes
Content
- Ascension 16 - 20 is now available!
- Adding Achievement for beating Ascension 20.
- Adding colorless card Chrysalis.
- Adding colorless card Discovery.
- Adding colorless card Forethought.
- Adding colorless card Hand of Greed.
- Adding colorless card Impatience.
- Adding colorless card Mayhem.
- Adding colorless card Metamorphosis.
- Adding colorless card Panic Button.
- Adding colorless card The Bomb.
- Adding colorless card Violence.
- Adding curse card Shame.
Balance
- Incense Burner relic nerf: 5 -> 6 turns.
- Paper Krane relic nerf: 50% -> 40% damage reduction.
- The Guardian boss' Phase Shift is now 35 starting Ascension 9.
Bug Fixes
- Display-related configs are no longer applied on save slot switch (caused UI issues).
- Parasite + Fungi Beast combat can actually be encountered now.
- Fixed an instance where you couldn't proceed if all rest site options were unavailable.
- Gold Shrine event's desecrate option now shows the correct gold amount.
- Save Slot completion % should now be more accurate.
- We Meet Again event no longer allows the player to drink or discard the potion.
- Wrist Blade relic now works with cards that are cost 0 via Setup or Forethought.
- You can now drink Fruit Juice in more locations. (FRUIT JUICE REVOLUTION)
UI and Effects
- Compressing campfire option assets
- Bestiary is removed from the Main Menu as it's not implemented yet.
- Deleting a save slot now removes the name of that save slot in the background (top left corner).
- Removing 'Controller Support not supported' message in Run History Screen (as it's supported).
Localization
- Adding initial support for EPO (Esperanto).
- Updates for DEU, IND, ITA, JPN, KOR, UKR, ZHS, ZHT.
Hello,
This week's patch brings in the Save Slot system, some balance changes, custom mods, and a few other tweaks here and there. Special thanks to our beta testers for helping us improve the UI for the Save Slot system!
Save Slots
Now your guests won't ruin your winstreak The Save Slots system allows players to create multiple saves in the game. Each slot tracks its own progress, playtime, and preferences. You can now also delete your save if you wish to start over. Note: Steam achievements are not removed when deleting profiles.
Community Fanart
So much art! We're really happy to have inspired so much art! There's always a ton of exciting art to be found in all of the social media things. As always, just ping us on Twitter, reddit, Discord, facebook, etc if you want us to feature your stuff :).
Ruby, Emerald and Sapphire by @AzulCrescent
This adorable illustration of the trio by @Kapibeee
The Defect by @nuzme Patch Notes
Content
- New City Encounter - Shelled Parasite and Fungi Beast.
- Custom Mod: Blue Cards. Adds the Defect's cards into the card pool.
- Custom Mod: Colorless Cards. Adds Colorless cards into the card pool.
- Custom Mod: Green Cards. Adds the Silent's cards into the card pool.
- Custom Mod: Red Cards. Adds the Ironclad's cards into the card pool.
Balance
- Enlightenment card is now Uncommon (was Rare).
- Glacier card nerf: 8 -> 7 Block. Glacier+ nerf: 11 -> 10 Block.
- Juggernaut+ card buff: Upgrade amount 1 -> 2.
- Leg Sweep card nerf: 12 -> 11 Block. Leg Sweep+ nerf: 15 -> 14 Block.
- Offering card nerf: HP Loss increased from 5 -> 6.
- Reboot card nerf: 5 -> 4. Reboot+ 7 -> 6 card draw.
- Ritual Dagger card buff: 12 -> 15.
- Ritual Dagger+ card buff: Upgrade amount 1 -> 2.
- Transmutation card buffed. Cards acquired by Transmutation now cost 0 for the turn.
- Wraith Form card nerf: 3 -> 2 Intangible. Wraith Form+ nerf: 4 -> 3 Intangible.
- Champ boss' Execute attack nerf: 7x3 -> 10x2.
- Champ boss' Slap attack buff: 10 -> 12 (Asc: 12 -> 14).
- Champ boss' Slash attack buff: 15 -> 16 (Asc: 16 -> 18).
- Elite Sentry enemies buff: Damage +1. Hp increased by about 3.
- Gremlin Leader HP lowered. 155 - 164 -> 140 - 148. Asc: 162 - 172 -> 145 - 155.
- Hexaghost's 6th turn Inferno attack now deals slightly less damage.
- Nemesis elite buff: HP increased. 175 - 186 -> 185 - 200.
- Nemesis elite buff: Scythe attack damage 40 -> 45.
- Reptomancer enemy is now affected by Ascension 2 and Ascension 7.
- Shelled Parasite and Slaver combined combat has been removed from The City.
- Spire Growth enemy is now affected by Ascension 2 and Ascension 7.
- Thread and Needle relic nerf: 5 -> 4 Plated Armor.
- Gold Shrine event's desecrate option now gives 25 more gold.
- Neow's Potion option now opens a reward screen with three potions.
- Neows 50% downside is lowered to 30% and now displays the exact amount of damage dealt.
Bug Fixes
- an -> a typo in the Nest event.
- Controller button icon can no longer overlap text for Abandon Run button.
- Controller button icon can no longer overlap text for Exit Game button.
- Controller button icon can no longer overlap text for Game Settings tab button.
- Controller button icon can no longer overlap text for Input Settings tab button.
- Controller button icon can no longer overlap text for Proceed button.
- Controller button icon can no longer overlap text for Skip Card button.
- Draw 1 Shiv -> Add 1 Shiv into your hand. Infinite Blades Power.
- Preview card in We Meet Again event now shows a copy (not shrunk or rotated anymore).
- Red Skull relic no longer has odd behavior if you heal at the start of combat (Pantograph, etc).
- Scrape and All For One cards now correctly work with cards that set cost to 0 until played.
- Thunderstrike card no longer shoots a single lightning if you have channeled no Lightning.
Localization
- Credits for SPA added into the game.
- Credits updated for UKR.
- Updates for DEU, FRA, ITA, JPN, KOR, SPA, UKR, ZHS, ZHT.
Hey everyone,
It's patch time!
This week brings a few bug fixes and quality of life improvements. We thank you for your patience while we work on various features that are still forthcoming! It's gonna be good :D
Save Slot System
We're finishing up a Save Slot system! This will probably be available in beta next week.
Community Fan Art
Battle of the 3 Ds by @AzulCrescent
Ironclad admiring Singing Bowl by @Kapibeee
Lagavulin by @EyeSakk Patch Notes
Hotfix
- LOC: Updated Spanish!
Bug Fixes
- Fixed an incorrect interaction with Mark of the Bloom and the Moai Head event in Act 3.
- Fixed bug where We Meet Again potion removal didn't apply for the left most slot.
- Fixed issue where Custom Mods would be enabled in a Daily Run.
- Improved blight stacking for Endless. Grotesque Trophy is just 1 blight now.
- Limit Break card now also doubles negative strength.
- Moving Bronze Automaton and its orbs 50px left so the rightmost orb's powers aren't cut off.
- Opening the Daily Climb screen should now properly show today's score.
- Poison is now capped at 9999.
- Preventing save corruption due to power loss.
UI and Effects
- Draw and Discard piles can now be opened from hand select screen (Gambling Chip, Armaments, etc).
- Thorns and Flame Barrier powers are made consistent.
Balance
- Ascension Mode unlock requirement updated. Now unlocked per character when you win.
- Ball Lightning+ card nerf: Upgrade damage 4 -> 3.
- Blade Dance card rarity lowered from Uncommon -> Common.
- Slaver/Looter and Slaver/Monster encounters in Act 1 swap positions to prevent Vulnerable + Attack turns.
Localization
- Updates for DEU, IND, ITA, KOR, RUS, ZHS, ZHT.
- Updating credits organization for RUS.
Hey everyone! We hope everyone's getting some shade, it's actually too sunny.
This week's focus was on designing future content and a save slot system (which will be in beta soon). Some of the new content requires art or balance so they aren't in the main branch just yet.
Localization
We now have support for Indonesian! We're always looking to add new languages. Did you know Slay the Spire is translated into 20 languages? It's pretty great, and all thanks to you! As always, you can speak to localization experts (and us!) at our Discord.
Community Fanart
Honestly, this is the greatest thing we started adding to our weekly announcements.
This jolly Time Eater was gifted to us by @lotsofwoomy
The Ironclad facing off against the Gremlin Nob by Westly LaFleur
战士 by LAZY10086 Patch Notes
Content
- Adding event We Meet Again.
- Adding rare relic Stone Calendar.
- Adding shop relic Chemical X.
Balance
- Attack, Skill, and Power potions now allow you to choose 1 of 3 cards (buff).
- Reptomancer enemy now gives Weak instead of Vulnerable.
UI and Effects
- Updated Smoke Bomb's use text from Drink -> Throw.
- You can now toggle between dates when viewing Daily Climber leaderboards.
Bug Fixes
- Buffer is no longer lost when hit by 0 damage attacks.
- Centennial Puzzle no longer draws cards when taking 0 damage as a result of things like Buffer.
- Corpse Explosion power is now a debuff.
- Dropdown Menu scrolling thumb fixed (used when dropdown overflows).
- Fix for a crash instance when loading a save for an Endless run.
- Fix for abnormal behavior when you load the game into ? rooms.
- Fix for an old save incompatibility crash.
- Fix for crash when playing Havoc against half dead enemies (Darkling/Awakened one).
- Fixed issue where potion targeting failed if the left most enemy was dead (controller only)
- Mind Bloom event's boss battle no longer counts as a boss for scoring or achievements.
- Orange Pellets relic no longer has strange interactions with negative Focus.
- Shelled Parasite now accounts for Buffer and Intangible with its life leech action.
- Sling Of Courage relic was incorrectly flashing in every room.
- Smoke Bomb now disables the end turn button so that enemies cannot attack you as you flee.
- Smoke Bombs no longer trigger Come at Me achievement.
Localization
- Indonesian language added.
- Updates for DEU, FRA, IND, ITA, JPN, KOR, RUS, SRB, SRP, UKR, ZHS, ZHT.
Greetings,
This week's focus continues the trend of adding content to reach our content goals. On top of this, we took some time to examine various cards and relics for balancing. We appreciate your continued patience and feedback!
Content
The main branch gets 4 new relics! The beta branch contains various relics, cards, and events. However,they still require testing, fine tuning, and art assets until they're officially available on the main branch. For our newer players, information on the beta branch can be found here.
What's Still Coming?
Lots! We still want to add (or are currently working on) a Save Slot system, Steam Workshop support, Steam Controller support, improving and adding various VFX, etc etc... and of course [spoiler]NO SPOILERS.[/spoiler]
Localization
Is the translation for your preferred language missing, lacking, or outdated? Well, the tremendous efforts of community translators are working tirelessly just for you. Help them out! Just visit our official Discord server and hop in the localization section! I'll draw you a cultist in return!
Community Fanart
We really enjoy posting these. As always, just ping @MegaCrit if you want your works showcased here!
This gorgeous illustration of the main characters by Clara Cheung
The Silent by @khg9201
This interesting cultist design by @Pixel_State Patch Notes
Hotfixes
- Fixed an issue with older saves causing games to crash when continuing.
Content
- Adding common relic Maw Bank
- Adding rare relic Nunchaku.
- Adding green boss relic Hovering Kite.
- Adding green boss relic Wrist Blade.
Balance
- Custom Mode is now available if your highest daily score is more than 0.
- Anger card buff: 5 -> 6 damage. Upgraded 7 -> 8 damage.
- Berserk card buff: Cost 1 -> 0. Upgrading now reduces Vulnerable from 3 -> 2.
- Eternal Feather relic buff: 2 -> 3 HP per 5 cards.
- Expertise+ card nerf: 8 -> 7 cards in hand.
- Glacier card nerf: Block 9 -> 8. Upgraded: 12 -> 11.
- Hovering Kite relic nerfed. (1 -> 2 discards)
- Hyperbeam card buff: 25 -> 26 damage. Upgraded: 32 -> 34.
- Juggernaut card buff: Damage 3 -> 5. Upgraded 5 -> 6.
- Malaise card is now Rare (was Uncommon).
- Offering card nerf: Self damage increased from 4 -> 5.
- Poisoned Stab card buff: Damage 5 -> 6. Upgraded: 6 -> 8.
- Rampage card's ramp increased from 4 -> 5. No change to upgraded version.
- Rebound card buff: Damage 8 -> 9. Upgraded 11 -> 12.
- Ritual Dagger card buff. Base damage +3.
- Snecko Oil potion buffed. Draw 2 -> 3 cards.
- Tactician card is now Uncommon.
- Tiny House relic buff: 30 -> 50 gold.
- Unload card buff: Damage 12 -> 14. Upgraded 16 -> 18.
UI and Effects
- Adding a few periods for some Choose a card... messages.
- Adding keyword highlighting for Bottled relics.
- CARD_OBTAIN sfx no longer stacks for add card to hand actions like Storm Of Steel.
- Dream Catcher's wording is made more consistent with Regal Pillow.
- Improved formatting for Tactician and Ritual Dagger cards.
- Oxford comma for Orange Pellets relic.
- Removed LT/RT vertical scrolling for dungeon map screen with controllers.
- Updating wording for Daily Unlock requirement.
- When targeting monsters with controllers, the left most monster is always targeted first now.
Bug Fixes
- Binary mod is now correctly marked as a negative modifier in the custom mode screen.
- Cards in Run History weren't being sorted correctly.
- Enemies in the Awakened One encounter were not attacking in the correct order. Now attacks left to right.
- Fixed an issue where continuing an Endless run would crash.
- Fixed bug where you could play locked characters with controller.
- Fixed issue where Multi-Page tutorial didn't work with controllers properly.
- Fixed issue where viewing map legend via controller while transitioning to next room caused issues.
- Fixed issue where you couldn't view relics in dungeon map screen using controller.
- Fixed Save and Quit Smoke Bomb exploit.
- Fixed some instances where closing the relic view popup prevented the screen below from updating correctly.
- Gold gain effect from things like Dead Adventurer is now a localizeable string.
- Players could get the Catalyst achievement from the regnerate power.
- Using a Smoke Bomb no longer gives the Champion score bonus.
Localization
- Credits added for ZHT.
- Updates for DEU, ITA, JPN, KOR, RUS, ZHS, ZHT.
Hello,
This week's focus was on content creation and polish! With the completion of the animations for 3 new enemies, they have been unleashed into the Beyond!
Act 3 Enemies
Three new enemies have been added into Act 3. This doubles the variety of enemies in Act 3!
Three new ways to die
Relics
Five new relics have been added! We're still adding more content (as our beta players are aware) so stay tuned.
The Hand Drill: A new shop-only relic
Custom Mode
We're glad that you're all enjoying Custom Mode. It's fun to experiment and see some crazy interactions. This week we're adding in the Endless and Blight Chest mods, allowing players to keep modifying their decks and fight monsters that keep getting stronger. We're looking into lowering the requirement to unlock Custom Mode, adding more goodies, and eventually expanding into supporting mods better (Steam Workshop?!). When we lower the unlock requirement, we're considering the removal of the special seeds. As always, let us know what you think in the comments or at our official Discord.
Community Fanart
Hey, why is there only one this week?! Because you're making art but not pinging @MegaCrit, and saying you want it in the announcements, that's why. We want to see and post all your creations!
Time Eater by @ShadowmarX Patch Notes
Content
- Adding enemy Reptomancer.
- Adding enemy Spire Growth.
- Adding enemy Transient.
- Adding relic Frozen Core.
- Adding relic Hand Drill.
- Adding relic Orange Pellets.
- Adding relic Ring of the Serpent.
- Adding relic Sling of Courage.
- Endless mod added to Custom Mode. Enemies get stronger and stronger.
- Blight Chests mod added to Custom Mode. Boss chests give unique unavoidable blights for added challenge.
Balance
- Berserk card buffed. Applies 3 Vulnerable to self instead of 5.
- Corpse Explosion power can now trigger on Darklings.
- No Draw power now counts as a debuff.
- Red Skull relic is now Common.
- Singing Bowl relic is now Uncommon.
- Tough Bandages relic is now Rare.
- Twisted Funnel relic is now Silent only.
- Wraith Form power now properly counts as a debuff. (Like Biased Cognition)
UI and Effects
- If cards have too many keywords (eg Rainbow), the tips are shifted up.
- Improved Face Trader wording for top option to better reflect what happens.
- Updating Power icon for Corpse Explosion.
Bug Fixes
- Fixed issue where Run History sometimes displayed a custom seed for normal runs.
- Gambler's Brew will no longer crash if used with no cards in hand.
- Gremlin Leader summon used the incorrect RNG, resulting in different enemies for the same seed.
- Havoc card now utilizes RNG to select its random target (save/load consistency).
- Normality card's reminder text no longer uses incorrect wording.
- Obtaining Pandora's Box without Strikes or Defends no longer opens a blank screen.
Localization
- Updates for DEU, ITA, JPN, KOR, RUS, SRB, SRP, UKR, ZHS, ZHT.
Save 37% on Slay the Spire as part of this week's Weekend Deal*!
*Offer ends Monday at 10AM Pacific Time
Hello,
Hope everyone's having some fun and the sun! Taking a break in the shade to play Slay the Spire is nice, too :).
This week's focus is mainly on content and improving usability for Custom Mode.
Face Trader
It's a new event! This event shows up in any Act and can give you 1 of 5 relics exclusive to this event, we think it's facetastic.
Shop Relics
The third relic sold by the merchant is now always a shop rarity relic. To prevent players from seeing too many familiar relics there, we added 5 new shop relics! (Spoilers in patch notes)
Relic Overflow Paging
We noticed that relics got a bit too small when people were having fun testing the game's limits. To maintain a reasonable hitbox, we removed the shrink logic and replaced it with arrows to allow you to page through relics. We decreased the spacing a bit, so it can pack 25 relics per page.
Community Fan Art
Didn't post any last time, sorry. Send us more! It's amazing to see the game's characters drawn (or created) in so many ways. Thank you!
Lego Ironclad by /u/LBomb_25
The Silent by @Noxykat
The Ironclad slicing through Donu by @shimoyamamikito Patch Notes
Content
- Adding shop relic Clockwork Sourvenir.
- Adding shop relic Dolly's Mirror.
- Adding shop relic Meal Ticket.
- Adding shop relic The Abacus.
- Adding shop relic Twisted Funnel.
- Adding the Face Trader event.
- Adding event relic Cultist Headpiece.
- Adding event relic Face of Cleric.
- Adding event relic Gremlin Visage.
- Adding event relic N'loth's Hungry Face.
- Adding event relic Ssserpent Head.
- Rework: Berserk card: Gain Vulnerable for several turns to gain +1 Energy per turn.
- Rework: Corpse Explosion card: Apply 6 Poison. When this enemy dies, deal damage to ALL enemies equal to its max HP.
Balance
- Toolbox relic is now shop rarity.
- Centennial Puzzle relic is now common rarity.
- Knowing Skull HP cost minimum is set to 6 to prevent infinite gold with Bloody Idol.
- Mind Blast is now always Innate and costs 2. Upgrade reduces cost to 1.
- Shackled Power now capped at 999 for Transient.
- The 3rd relic in shops are now always Shop rarity.
- The Chosen enemy's AI is now less random.
UI and Effects
- Seed Input Panel improvements for Custom Mode.
Bug Fixes
- Uncommon relics were more common than Common rarity in Shops. Swapped (48% <-> 34%)
- Buying an egg relic in the shop will now correctly show cards in the shop upgraded.
- Custom Run's Embark button is no longer disabled when entering the screen.
- Custom Run now resets the set seed when screen is reopened.
- Disallow interacting with objects behind the seed input panel in Custom Mode Screen.
- Donu and Deca now alternate their attacks on turn 2.
- Draft mod should now always draft 15 cards, even if you abandon mid draft.
- Energized power now caps at 999.
- Fixed Fairy Potion and Lizard Tail not triggering with Muzzle blight.
- Greatly increased compatability of various mods in Custom Mode.
- Fixed issue where Daily scores weren't uploading for some players.
- Sundial relic wording improvements.
Localization
- Updates for DEU, FRA, GRE, ITA, JPN, KOR, RUS, ZHS, ZHT.
Hello!
I hope everyone's having a good week, we've been quite busy with a bunch of new players thanks to the Steam sale. Hello new players!
This week brings in a 3rd game mode called Custom Mode.
Custom Mode
This third game mode allows players to turn on/off various modifiers to create and share unique challenges! This can be unlocked by unlocking the "My Lucky Day" achievement, which is done by winning a Daily Climb. Our aim is to expand this mode to allow new challenges such as Endless mode (which is still being worked on in Beta) and eventually allow players to create, incorporate, and access mods through this flexible interface :).
Controller Support
Additional work and support is still coming! Lots of work was done this week to enable functionality and fix bugs related to Custom mode.
One Million?!
Just a few days ago, we reached 1,000,000 players for Slay the Spire! It's been a wild ride as the two of us (and a great number of collaborators!) started work on this game almost 3 years ago. The feedback and reception for the game has been far more than any developer could hope for and we'd like to sincerely thank all of you for playing the game, creating amazing content, and even starting riots over boots. We hope to pay you all back by working our butts off. Alright, Patch Notes
UI and Effects
- Increased spacing between floor/ascension and modifiers in top panel.
- Clarified relic rarity on Mysterious Sphere event.
Bug Fixes
- Closing and opening the Daily Climb screen now refreshes the Daily leaderboard.
- Fixed issue where Defect's fastest time wasn't uploaded to leaderboards properly.
- Match and Keep cards are now viewed as upgraded w/ Egg relics.
- Now save/loading a daily run properly uploads scores when you win/lose.
- Prevent various crashes in Run History due to certain relics.
- Pride curse will no longer appear from Calling Bell and a few other sources.
- Some events that damage and kill the player should no longer crash the game.
- Special seed energy relics were double-applying their effects.
- Transient achievement properly unlocks now (Transient is only in Beta still, sorry)
Localization
- Optional UPGRADE_DESCRIPTION added for Pummel, Heavy Blade, Offering, and Reprogram
- Updates for DEU, ITA, JPN, KOR, SRB, SRP, UKR, RUS, ZHS, ZHT.
Hey all,
This week we experimented a lot with Endless mode while incorporating more Act 3 content.
Endless
We believe the feedback gathered from trying out new mechanics in Endless mode have given us a good direction to work towards.
Custom Seeds
Custom seeds have been popular so UI improvements and surprises are coming!
Controller Support
Lots of bug fixes, quality of life improvements, and minor improved compatibility has been added. Currently, Slay the Spire supports controllers with DirectInput support but we're looking into utilizing the Steam Input API as well.
Community Fanart!
We really enjoy showcasing all this artwork since it makes our patch notes more colorful! If you want your art showcased, just give us a shout on our twitter @MegaCrit.
Dagger Spray of Silent by 마른비_DryRain
THE DEFECT by WestlyLaFleur
The Humiliation of the Lagavulin by Antarasis
Ironclad by Limbo-Chan Patch Notes
Hotfix
- Map generation was updated so save files became incompatible. If this occurs, player is now forced on to another random room on the same floor instead of crashing.
Content
- Added 'M0RECARDS' custom seed to enable Hoarder Mod.
- Added 'CURSED' custom seed to enable Cursed Run Mod.
Balance
- Knowing Skull event now always asks for 10% of your Max HP instead of a set amount.
UI and Effects
- Added a VFX to let you know when Ascension Mode is unlocked.
- Added hover outlines for Rest Site options.
- Adding a Controller Enabled toggle in Input Settings screen as Steam Controller would duplicate input.
- Channeling orbs are now considerably faster in Fast Mode.
- Daily Mods will no longer overlap floor number in top panel.
- Updated asset for Lift option via Girya.
- Void card now resolves 0.25s faster.
- You can navigate to the Reset to Default button in Input Setting with controllers now.
Bug Fixes
- Ascension no longer increments if you use a custom seed.
- Custom seed flag wasn't saving/loading correctly uploading incorrect metrics.
- Falling event will no longer softlock the game if you have no valid cards to remove
- Fix for Vampire and Ghost Council event which could set your HP to 0.
- Fixed crash when navigating right in topPanel via controller.
- Fixed issue where cursor would not reappear when going from controller mode to mouse.
- Fixed issue where players could queue up extra cards during an animation to play latter cards for free.
- Fixed issue where relics like Cursed Key given by custom seeds didn't work.
- Fixed issue where you cannot view relics via controller while boss chest is open.
- Fixed odd scrolling when entering new acts in controller mode.
- Fixed Snecko Oil description issues on Ascension 11+.
- Fixed X button icon overlapping floor number in controller mode with Potion Belt.
- Fixing cards discovered and unlocked count totals in the Character Stats screen.
- Moved mouse reset position for controller mode so Linux doesn't activate Hot Corners.
- Peace Pipe relic cannot get rid of Bottled cards anymore.
- Run History performance fixed when you have a lot of relics.
- Status cards that are added to draw or discard piles are now marked as seen/discovered.
Localization
- Updates for DEU, FRA, ITA, JPN, KOR, GRE, RUS, SRB, SRP, UKR, ZHS, ZHT.
- Updating credits for Korean Localization.
Hey again!
This week we worked on polishing and finishing up controller support, bringing in a new game mode: Endless, publishing the soundtrack, special seeds, and a handful of new relics.
Controller Support
It's out of beta! Currently, support is limited to PS4, Xbox 360, and Xbox One controllers on the PC. To use a controller, just start the game with a controller plugged in.
Endless Mode (Beta)
We're testing a game mode in the Beta branch: Endless! A lot of changes, bug fixes, and content are still planned so stay tuned!
Soundtrack
The official soundtrack is finally here! All of these tracks were created by Clark Aboud and the soundtrack contains all songs (plus a few extras) as 320kbps MP3s. If you want to know more, visit the Soundtrack page!
Special Seeds
Special runs can be played by entering specific seeds! Ever wanted to play a random daily run? Play Slay the Spire in Draft mode? Do you just want to be one with Snecko? Now you can, and more! All of your dreams will come true, yada yada. A special UI and menu will probably be created if this turns out to be high demand. We added special runs that you can play by entering specific seeds:
- RAND0MM0DS or DAILYM0DS will let you do new daily-style runs.
- DRAFT will activate the draft daily mod.
- MEGADRAFT will activate Diverse and Draft daily mods. Letting you draft from every characters' cards.
- FADEAWAY activates Night Terrors and Terminal. Can you beat the game before running out of HP?
- PRAISESNECK0 Will replace your starting relic with Snecko Eye.
- Y0URET00SL0W Will activate the Time Dilation daily mod, giving all enemies Slow.
- STARTERDECK Will give you Busted Crown and Binary (Meaning enemies drop 0 cards. Can you win with the starter deck??)
- INCEPTI0N Start with Unceasing Top _(it's a dream come true!)_
- MYTRUEFORM You're a Demon! You're a Wraith! You Echo... echo echo. Start with one of each 'Form' card.
- 1HITW0NDER Can you beat the game with 1 Max HP?
Community Fan Art
Wooow, everyone is so talented. We're really happy to showcase these! If you want your art showcased, just ping us at @megacrit!
Amazing print by Jesse Turner (@jouste) of Crypt of the NecroDancer fame!
The Silent by HiroMoru
The Time Eater by George Eracleous
Summer Fun Donu by @lotsofwoomy
A Younger Silent and Ironclad enjoying a Snack Together by @Amueezy
The Defect by @BaeFeather Patch Notes
Hotfix
- Fix issue where daily mode can be treated as an endless run.
- Fixed Snecko Oil description issues on Ascension 11+.
- Run History scrolling now works correctly for Endless Mode.
Content
- Adding boss relic Coffee Dripper.
- Adding boss relic Empty Cage.
- Adding boss relic Fusion Hammer.
- Adding rare relic Incense Burner.
Balance
- In the Nest event, you receive the dagger for 6 damage instead of a downgrade now.
- In the Nest event, the non-dagger option steals less gold now (150 -> 99). Ascension 15 -> 50.
Bug Fixes
- Aggregate now gives the correct amount of energy.
- Fixed instance where audio would overlap with Hexaghost on Save/Quit interactions.
- Fixed issue where Fairy Potion wouldn't heal you if max HP was less than 10.
- Fixed issue where game crashed if Gdx.audio was null.
- Fixed issue where Gremlin Wheel event was not seeded.
- Fixed issue where Input Settings' rows were duplicating when reopened.
- Mind Bloom no longer shows status/curse cards upgrading.
- Ritual Dagger card is marked as seen when you obtain it now.
- Smoke Bombs now work when fighting monsters in ? rooms.
- Some dialog for events was leaking into other events. Now cleared out between events.
- Unceasing Top no longer infinitly spins when you are out of cards (hand/discard/draw pile)
- Reducing a lot of unnecessary saving whenever you see cards/relics.
- Reducing memory usage at certain points.
- Removing unused asset menuPanelPortrait.png
UI and Effects
- Updated art on Endless mode's panel.
- Updated bg art for Defect in character select screen.
- Attacks that hit all enemies are now properly faster in Fast Mode.
- MindBloom upgrade now only shows up to 20 cards as it's CPU intensive.
- Seeds are now alphanumeric.
- Tips are now rendered on the left side of the screen in Relic Library as the position was inconsistent.
- ToughBandages relics now uses its effect faster (0.35s -> 0.2s).
- Viewing potions during Discard/Draw Pile view no longer scrolls oddly.
- Fix grammar issue in Sensory Stone event.
- Less vs Fewer for Potion Slots relic.
- Pick up -> pickup wording change for several relics.
Localization
- SRB and SRP no longer render ordinals for floor numbers.
- Updates for DEU, FRA, GRE, ITA, JPN, KOR, RUS, SRB, SRP, ZHS, ZHT.
Hey everyone,
It's patch time! This week we focused on expanding content for Act 3 while continuing work on prepping the Soundtrack and Controller support.
New Events
Two new events! The Nest can be found in Act 2, and Mind Bloom is in Act 3. No spoilers though.
Controller Support
Mainly bug fixing, there were a bit more bugs than expected but it's getting pretty close to reaching the quality level and usability that we want. For those in helping us test out controller support, please opt into the beta branch and provide feedback at our Discord channel.
Localization
Greek has been added! If interested in helping out with translations, please visit the localization channel at our official Discord :).
Community Fan Art!
We're trying to feature more art from the community! Just ping us in the fanart channel at our Discord or our official twitter (@megacrit)!
Amazing sculpture of The Collector by Kyreelle
The Whale's Blessing, by @AnnieFeatherw8
The Silent, by @evergreenqveen Patch Notes
Hot Fixes
- Fixed an issue where Blizzard card was causing crashes in French.
- Made event dialog update code more robust, preventing crashes in some instances.
- Updates for KOR and UKR languages.
Content
- New Achievement: My Lucky Day
- New Achievement: Neon
- New Act 2 event: The Nest
- New Act 3 event: Mind Bloom
- New Relic: Busted Crown
- New Relic: Mark of the Bloom
- New Card: Ritual Dagger
UI and Effects
- Boss relic picks now show up in Run History.
- Conserve Battery card renamed to Charge Battery.
- Input Settings' row height increased by 20px to enlarge hitboxes.
- Input Settings' rows now use a larger font for legibility.
- Lengthened various hitboxes for Settings screen.
- Menu panels are highlighted slightly brighter when hovered now.
- More card coloring consistency in events.
- Removing non-keyword gold text on Question Card relic description.
- Updated assets for Energized power icon (green and blue).
- When hovering over toggle boxes in Settings, they increase in scale by 25% (color blind accessible).
Bug Fixes
- Fixed an issue where the game would immediately save after loading a combat post-combat.
- Fixed bug where Terminal mod would cause player to reach 0 Max HP and the game would become unplayable. Now caps at 1 HP.
- Fixed exploit where reloading into a boss room would give you bonus gold.
- Fixed issue where boss relic chosen wasn't recorded if you loaded a save.
- Fixed issue where cards stayed after combat with Echo Form or Double Tap.
- Fixed issue where Strike (blue), Thunder Strike, and Meteor Strike weren't used by Perfected Strike.
- Fixed softlock caused by cards that Discard if the combat was over.
- Fixed typos on Storm Power's description.
Balance
- Ascension 11 modifier changed. Instead of weakening potions, the player starts with 1 less potion slot.
- Common Sense achievement now unlocks with a win with a deck without uncommon/rare cards.
- Conserve Battery card now gives energy next turn rather than conserve it.
- Masterful Stab card gets a minor damage buff.
- Runic Pyramid relic no longer has a downside.
Localization
- Adding credits for Greek localization.
- Adding shop assets for RUS.
- Darkness now utilizes UPGRADE_DESCRIPTION for plurality (for non-Eng languages).
- Greek language is now available.
- Updates for DEU, FRA, GRE, ITA, JPN, KOR, RUS, SRB, SRP, UKR, ZHS, ZHT.
Another week, another patch!
This week's patch brings in some polished art, improvements to certain combats, and general bug fixes pertaining to the Daily Climb.
Character Select Art
We updated the art for both Ironclad and The Silent in the character select screens.
Card Theming
- Ascender's Bane: Replaces Parasite for Ascension 10.
- Slimed: Replaces Wounds and Draw Reduction debuff from Slime enemies.
- Void: Replaces the Darkness debuff from the Awakened One.
Patch Notes:
Content
- Curse Card - Ascender's Bane: Unplayable. Cannot be removed from your deck.
- Status card - Slimed: Cost 1: Exhaust.
- Status Card - Void: Unplayable. When this card is drawn, lose 1 Energy. Ethereal.
Balance
- All Out Attack card rework + buff. Now discards 1 card at random rather than card draw reduction.
- Ascension 10 now gives you Ascender's Bane rather than Parasite.
- Awakened One now gives you a Void card instead of the Darkness debuff.
- Exploder no longer gains Block so it is easier to kill.
- Exploder's intent now telegraphs the explosion.
- Frozen Eye is now a shop relic.
- Self damage should no longer prevent Perfect and Champion achievement/score bonuses.
- Several Slime enemies now give you Slimed rather than a debuff.
UI and Effects
- Abandon Run button/banner in Settings menu is now longer to accompany wordier languages + gets a shadow.
- Fixed issue where energy orbs were rendering incorrectly on 4k monitors.
- Font used for Map Legend/Options Banner/? on unknown cards is now 5% smaller.
- If text doesn't fit on an event button, a smaller font will be used now. 26pt rather than 30pt.
- If the label on the Skip button is too long (non-English languages), the font is reduced in size by 20%.
- Improved spacing between Level & Act name for the level transition effect.
- On Run History screens, hovering room icons now reveal more info.
- Underhand Strike is now called Sneaky Strike.
Bug Fixes
- Exploder's explosion no longer ignores block.
- Fixed issue where level music didn't stop if you Save & Quit to main menu.
- Fixed issue where Shield Gremlin and Orb Walker had upped values in the wrong Ascension Level.
- Fixed issues where if you died, the last room's info was not saved for Run History.
- Hoarder daily mod now correctly duplicates the upgraded status of the copied card.
- Multiple attempts for the Daily were being submitted as high scores.
- Purity achievement should no longer trigger on tutorial.
- Seeds are now utilized for Enchirdion and Codex.
- Seeds utilized for several events for consistent outcomes: Accursed Blacksmith, Cursed Tome, Scrap Ooze, N'loth.
Localization
- Updates for FRA, ITA, JPN, KOR, POL, PTB, RUS, SPA, ZHS, ZHT.
Hey everyone,
I just got back from vacation. I heard there was a surprise patch last week? I just found out, what a surprise!
Fortunately, our company is 2 people so there's a patch this week, too.
Many have asked us if we will be at GDC this year. We will NOT be attending this year, sorry. Good news, we'll be working on the game instead!
Patch Notes
Content
- Daily Mod: Hoarder: Whenever you obtain a card, two extra copies are also obtained. Cards can't be removed at Shops.
Balance
- Champ has less randomness in his AI after enraging. Will use Metallicize less.
- Exploder enemy rework. They now explode in 3 turns, deals more damage, and has less HP.
- Hexaghost slightly nerfed on Ascension 4+. (Deals less damage).
- Rage card gets a buff, cost 1 -> 0. Block 4 -> 3.
- Shovel relic now uses reward screen so that you can skip the relic if you do not want it.
- Underhanded Strike card rework: Cost 2: Deal 8 damage. If you have discarded a card this turn, gain 2 Energy.
UI and Effects
- Cursed Tome Event now uses reward screen for the earned book relic (optional pickup).
- Dailies no longer bring up the Credits screen on victory.
- Falling Event now shows the chosen cards when hovering the event choices.
- Save and Quit in a run now returns the player to the Main Menu instead of closing the game.
- Time Dilation wording improvements.
- Updated animations for Lagavulin.
- You can now view your deck or the map when the grid card select screen is up (Such as The Library event)
Bug Fixes
- Fixed crash if twitchconfig was empty or invalid.
- Increased timeout on dailies time lookup.
- Moved the twitch button so it isn't covering other buttons.
- Relics and Potions in the shop now correctly set their prices when restocked with the Courier.
- Slow debuff now correctly works with single target cards in multi-enemy combats.
- Split Slimes and other spawned minions should now correctly have the Slow power when Time Dilation mod is on.
Casey is still enjoying his vacation till later next week. Although originally we did not plan on a patch this week, I decided to release a small update focusing on improvements to the daily climbs!
Daily Climb Changes
The Daily Climb has been heavily altered based on your feedback! There are now only 3 mods total for each day instead of 4. Additionally, the seed that chooses the mods will now only very rarely pick the same mod two days in a row (and never more than two in a row). This means you will not get stuck facing down the same modifiers day after day. Additionally, many of the mods were altered or reworked to focus more on creating interesting situations instead of being straight difficulty raisers. Finally, the Daily now has it's own leaderboard that can be seen on the Daily screen itself. The Daily Climb is still a work in progress, so please continue to provide feedback and suggestions, but these changes should make the overall daily experience more enjoyable to play. Patch Notes:
Gameplay
- Dailies should no longer have the previous day's mods.
- Hexaghost AI is much less random. (No more occasional difficulty spikes based on how often he strength buffs)
- Bosses now give +50 more score per Act. (Act 2 Boss is worth 100, Act 3 Boss is worth 150).
- Fastest victory is not updated/uploaded on victory if Daily Climb.
- Winstreaks are no longer updated/uploaded on victory if Daily Climb.
Daily
- New Daily mod: Time Dilation.
- New Daily mod: Terminal.
- Dailies now use 3 mods instead of 4.
- Several daily mods are reworked or altered.
- Daily Climbs now have leaderboards (global only at the moment).
Bug Fixes
- Fixed issue where Gremlin Thief stopped using Ascension 2 damage after first hit.
- Night Terrors now only decrements Max HP when you rest.
- Fix for Bronze Orb AI getting stuck in an incorrect state.
- Daily Runs now appear in Run History (again!)
- Cleric now shows and uses correct gold costs on Ascension 15.
- Woman in Blue event now correctly describes what happens on Ascension 15.
- [Lose 50% of Current HP] option now deals the correct amount of damage in all situation.
- Enchiridion cost should only set for one turn.
- Beggar Event now correctly displays the tip for what you are choosing for the card selection screen.
- Question Card wording now accurately reflects what it does when accounting for other effects like Binary.
Localization
- Updates for POL, ZHT, ITA, JPN, PTB, ZHS, NOR
Performance
- Increase time lookup retry limit.
Patch 14 is here!
Daily Climb
Once a day, a difficult challenge is created by combining several rule bending modifiers. The same seed is utilized by everyone so the Daily Climb allows players to see how well they stack up with the same choices. This a work in progress and modifiers will be added and tweaked, randomization will be reduced, and leaderboards will eventually be added as well.
What do these do?
Localization
Brazilian Portuguese, Norwegian, Polish, and Thai translations are now available. Slay the Spire is now translated into 15 languages, that's Madness/Безумие/疯狂! To the 75% of you who aren't playing it in English, be sure to give them your thanks.
More Music
New background music from Clark Aboud! Each Act now has an alternative track, these are randomized per run.
Vacation
One of our developers (Hint: It's me) is going on vacation to a faraway land. Due to this, there will NOT be a patch next week. Sorry! We all need a break sometimes. Patch Notes:
UI and Effects
- New animations for Awakened One.
- New animations for Donu & Deca.
- New animations for the Gremlin Leader.
- Compressed various UI images to reduce disk space usage.
- Merged a duplicate font, reducing memory requirements.
- Removed several unused assets and animations.
- Added Game Type filter to Run History screen.
- Added new Modifier UX in the top panel (hover to get mod info).
- Cleric Event text improvements.
- Dailies added to Run History. Still has some issues.
- Darkstone Periapt and War Paint now have flavor descriptions.
- Decreased line spacing on cards (allows for card descriptions with 6 lines- helps some languages).
- If a MenuPanel title is too long, the font size is reduced in size and wraps to a new line.
- In Fast Mode, Gremlin Leader's minions spawn a lot faster.
- Leaderboard screen's headers now use same font as the other screens.
- Swapped Donu & Deca's positions so the attack order is left -> right.
Bug Fixes
- Dead Branch now utilizes a proper RNG (results don't differ on save/load).
- Fixed issue where Neow's random rare card reward returned the source card rather than a copy.
- Fixed issue where some speech bubbles were being dismissed instantly for some monsters.
- Fixed text centering issues for main menu panel descriptions.
- Jack of All Trades has correct wording when upgraded.
- monsterHp, ai, shuffle, cardRandom, and misc RNG are now created with different seeds per floor (there was some predictability).
- Utilizing BufferedOutputStream when saving files to improve stability.
It's a weekly patch!
We've been working on a daily mode and the third character but there are still some fixes and goodies.
Menu Updates
There were too many options in the main menu so we created sub-menus! These new sub-menus provide additional information and can also hint at upcoming features and information on how to unlock those features. The art and text are subject to change.
Achievements
There's now 6 more Achievements! For those who achieved them in the beta branch already, they can be unlocked on Steam if you open the Character Stats screen.
Less Grind
We removed one level of unlocks! Three additional cards are now available by default in the card pool for both The Silent and Ironclad. The following cards are now added to the card pool by default: Ironclad
- Ghostly Armor
- Carnage
- Entrench
- Underhanded Strike
- Reflex
- Tactician
Hotfix
- Patch notes in-game were wrong. Updated.
Balance
- Sozu now prevents you from acquiring new potions rather than preventing usage (similar to Ectoplasm).
- Bosses now utilize seed (same boss if you quit/reload).
UI and Effects
- Compressed various UI images and removed unused ones to reduce disk and memory usage.
- Credits for Italian, French, German, and Korean localization are now in-game.
- Updated font for Turkish from OpenSans -> Roboto.
Bug Fixes
- Bottled Flame, Lightning, and Tornado will no longer spawn if there are no valid cards.
- Egg relics (Toxic, Molten, Frozen) can now appear at Neow and some other scenarios.
- Eviscerate now correctly lowers cost by 1 per discard.
- Fixed bug where Nemesis could take more than 1 damage from Thorns, Potions, and relics like Letter Opener.
- Fixed crash if players renamed .run files for Run History.
- Fixed crash when Bronze Orbs' Stasis was used when your draw/discard pile was empty.
- Fixed issue where you are told to restart to save changes in Settings if it's not English.
- Greatly increased logging so we can further investigate save issues.
- If damage type is thorns, then the damage is dealt even if the owner is dead (Spiker/Guardian).
- Rewards after combat appear only when all actions are done now. Fast Mode + Bite bug fix.
- Potential fix for saves and progress data loss.
- Steam Cloud no longer syncs your Run History files. If you want to transfer these between computers, copy/paste your runs folder.
Another patch has arrived,
We diverted most of our efforts to the 3rd character this week so this patch is mainly bug fixes, balancing, and a few UI improvements.
Also, we're currently investigating save-related issues. If you are experiencing any save issues and find a solution, please let us know! In the meantime, disabling Steam Save synchronization may prevent the loss of save files.
Patch Notes:
Balance
- Nemesis Rework
- Intangible now alternates on/off every other turn.
- Moveset is no longer in order but randomized between 3 moves.
- Move 1: Triple attack (6 x 3)
- Move 2: Triple Burn, cannot be used twice in a row.
- Move 3: Scythe (40), has a cooldown of 2 turns
- The Blue Slaver enemy can no longer be fought as one of the first 3 monsters in Act 1.
- The Guardian boss gets +20 HP.
- Tiny House relic gets a buff. Now upgrades 1 random card as well.
UI and Effects
- Enemies no longer show hit animations from thorn effects and similar types of damage.
- Fast Mode is faster. Card movement, resting at campfires, events, etc are faster.
- Moved the Game Saved VFX to be more centered so it doesn't overlap the timer.
- Mute while in Background is now available in Settings (on by default).
- Run Timer now gets an icon and tip for the Top Panel and appears in Run History.
- Run Timer now stops, appears in the top panel, and becomes green on victory.
- You can now view Exhausted Cards during combat (only available if cards are exhausted).
Bug Fixes
- Add Twitch streaming support for Singing Bowl.
- Cards Seen and Relics Seen now correctly shows accurate numbers. No more 188/187.
- Copying cards from effects like Dual Wield now correctly displays cost as green if modified.
- Fixed issue where Abandoning at a Rest Site kept the fire ambient sounds playing forever.
- Fixed issue where Ascension level up VFX was not occurring when you unlocked the next Ascension.
- Fixed issue where Max HP +2 button may appear if you had Singing Bowl a previous run.
- Metrics are no longer uploaded if not connected to Steam.
- Purity achievement only triggers if there are enemies alive now.
- Transmutation+ no longer gives you a free card.
- Upgraded cards in card library screen now correctly display tooltips.
- View Upgrade button flickering bug removed in run history screen.
Localization
- Adding credits for French and Korean localization.
- Special Thanks to robojumper for the Twitch stuff! Added to credits.
This week we're introducing loads of new features!
Run History
You can now view your past runs. Simply select the option from the Main Menu.
Is that a victory on Ascension 15...?
Boss Icon Updates
Boss icons on the map now reveal which boss you are up against in the current Act.
Which boss could this be...?
Fast Mode
We noticed that our community has been getting into speedrunning Slay the Spire recently! We'll slowly be adding in features and allowing the game to run faster for you speedsters. Simply checkbox "Fast Mode" in the Settings screen to enable this option. If you find issues or think something isn't quite fast enough, let us know!
Twitch Voting!
Hey streamers! You can now allow your channel to vote on your [strike]demise[/strike] victory!
Look for the twitchconfig.txt file in your game directory for more info Patch Notes:
Content
- Ascension now goes up to Level 15!
- New Green card: Expertise
Balance
- Runic Cube relic buffed. No longer has a drawback (used to reduce your Max HP on obtain)
- The Collector changes. Now only spawns 2 minions. However, revives both minions at once.
- Torch Head buffed (24 - 31 HP) -> (38 - 40 HP). 6 -> 7 damage.
UI and Effects
- Ascension Mode can alternatively be unlocked if you have won at least 5 times across all characters.
- Best Winstreak no longer shows up in Statistics screen if you have never won before.
- Dropdown menus added to several sections of the game.
- If you attempt to get a deprecated potion, you now get a Fire Potion.
- Removed 'Highest Floor:' from Statistics screen as it's not very useful.
- Removed the 'Defeated boss: Yes' from Statistics screen (there are achievements for each anyway)
- Removed the Common, Power, Relic, and Card Tip toggle options from Settings. (They're just always on now)
- Updated animations for Sentry enemy.
- Updated Enchridion's description to be consistent with other relics.
- Updating wording for Ascension mode description and the UI in Character Select.
- You can now toggle levels for Ascension if you want to play a previous level.
Bug Fixes
- Curses/Statuses that play themselves no longer trigger Powers (Time Warp, After Image, etc)
- Enchiridion now works with Snecko Eye properly.
- Fix for a few potential memory leaks.
- Fixed bug where Singing Bowl's +2 HP option appeared for Codex if you opened the map while viewing the cards.
- Fixed Hexaghost fire VFX scaling issues (was small!)
- Fixed issue where incorrect intent damage was shown for Red Slaver.
- Fixed Well Fed and Stuffed score bonuses not checking health properly.
- New backend for tracking winstreaks for leaderboards.
Localization
- Spanish is now available!
- Added credits for Turkish, Russian, and Japanese translators!
- Turkish gets a new Font.
- Updates for Chinese (Simplified), Chinese (Traditional).
- Updates for German, Italian, Japanese, Korean, Turkish.
- Updates for French, Russian.
Hey everyone,
This week we have updates to the animations, art, and interface!
Animations
We updated the animations for several monsters!
!!!!?????? Affected monsters include:
- Book of Stabbing
- Darklings
- Fungi Beasts
- Nemesis
- Orb Walkers
- Shelled Parasite
- Snake Plant
- Snecko
- The Champ
- Time Eater
Rest Site Backgrounds
The rest site background images have been updated! Additionally, they are themed for each area.
The Silent enjoys some silent time... Patch Notes:
Content
- Adding Cultist + Chosen encounter into City.
- Adding new Ancient Potion.
- All 3 Egg relics (Molten/Toxic/Frozen) are now reworked. New eggs are Uncommon.
- Frozen Egg: Whenever you add a Power card to your deck, it is Upgraded.
- Molten Egg: Whenever you add an Attack card to your deck, it is Upgraded.
- Toxic Egg: Whenever you add a Skill card to your deck, it is Upgraded.
- Removed Elixir Potion from the game.
Balance
- Awakened One buffed to be on par with other Act 3 bosses:
- Soul Strike: 6 x 3 -> 6 x 4
- Slash damage 10 -> 20
- Echo damage 32 -> 40
- Tackle: 10 x 2 -> 10 x 3
- All 3 Darklings can never do 8 x 2 dmg at once now.
- Backstab buffed: Cost lowered to 0. Damage decreased to 11.
- Bite is now a Colorless card.
- In the 3 x Sentry elite combat, all of the sentries will no longer attack at once. (Currently broken, working on hotfix)
- Reducing 3x Cultist spawn rate as there's a cultist + chosen encounter now.
- Shiv and J.A.X can no longer spawn from effects like Jack Of All Trades and Transmutation.
- Warcry tweaked so the unupgraded form is buffed (cost 0, draw 1 place 1).
UI and Effects
- Abandoning from the Main Menu gets a confirmation popup. Rather than the hacked label update button.
- Discard/Draw panels can be viewed during screens such as Survivor, Headbutt, and Gambling Chip now.
- Player and monsters now update while hand card select screen is up and the screen is now 50% (lets you see intent!).
- Removing 'Spend all [R].' from all X-cost cards for consistency.
- Skip button is moved from far left to the center for Card Reward screens.
Bug Fixes
- Bouncing Flask no longer loses bounces to dead enemies.
- Darkling AI now utilizes aiRNG.
- Fixed bug where cost X cards do not work with energy gain cards if played too fast.
- Fixed issue where Ascension Multiplier wasn't multiplied with Ascension Level.
- Fixed issue where Regret/Decay/Doubt/Burn fails to exhaust via Blue Candle and Medical Kit.
- Fixed issue where save/load after Neow would make some cards disappear.
- Fixed issue where thorns would secretly affect ModeShift for TheGuardian.
- Vajra flavor text typo fix.
Localization
- Turkish is now available!
- Updates for Chinese (Simplified).
- Updates for Chinese (Traditional).
- Updates for Italian.
- Updates for Japanese.
- Updates for Korean.
- Updates for Russian.
Performance
- Event images are now all JPGs.
- PNG compression for card textures.
- PNG Compression for Level BGs and Title Screen.
- PNG compression for most VFX textures.
- Torch VFX on Act 1 utilizes smaller textures.
It's patch day!
We fixed the leaderboards, they upload again!
Also, the leaderboards have been reset.
We heard that some of our players wanted an additional challenge so we've devised an experimental game mode for you! For those just starting Slay the Spire, we don't want to spoil the fun so we're putting it in a spoiler block. You have been warned!
Hotfixes
- Ascension Mode should unlock properly now. Sorry about that! (Exit Steam and Relaunch to force an update!)
- Pushed fixes for several odd crashes that prevented the game from loading for a few users.
Ascension Mode
[spoiler]This mode can be accessed by defeating all of the Act 3 bosses. Afterwards, Ascension Mode will be available in the character select screen after choosing a character. Each Ascension run will get harder as you emerge victorious. But beware, each victory will add another layer of difficulty... Currently, there are 10 Ascension Levels to fight through! Ascension mode does NOT affect winstreaks but wins/losses and leaderboards are still utilized. Each level of Ascension grants a 5% score bonus. [/spoiler]
More Languages
Our awesome community has generously provided us with more translations! Keep in mind that Slay the Spire continuously receives updates so translations may be behind or missing in some areas. They are continuously being updated and you can even lend a hand at our Official Discord channel.
- Italian is now available! Meraviglioso!
- Chinese (Simplified) is updated + Localized Achievements.
- Chinese (Traditional) is updated + Localized Achievements.
- French is updated + Localized Achievements.
- German is updated + Localized Achievements.
- Japanese is updated + Localized Achievements.
- Korean is updated + Localized Achievements + New font!
- Russian is updated + Localized Achievements.
32-bits
We're pushing out 32-bit builds today! There have been some rockiness here (beta builds somehow affecting main branch), but we're doing our best to resolve these issues as soon as we can. Patch Notes
Gameplay
- Cheater score penalty reduced as it's there for informational purposes, not fun ruining.
- Nightmare no longer retains "cost for turn" when copying cards (as you get the copies next turn).
- Playtime is now calculated incrementally rather than end time - start time (unaffected by system clock).
- Sentry HP ranges updated to be wider (36 - 40) -> (35 - 41).
- The Collector respawns its minions considerably less often when certain criteria is met: (100% -> 25%)
UI and Effects
- If an anti-virus prevents the creation of a .copy file, the game will no longer crash.
- Improved card trail VFX to be more performant.
- Leaderboards Screen: No longer show the left arrow if filtered to friends with less than 20 friends.
- Mind Blast now shows you how much damage it will deal on the card itself.
- Updating description for Curl Up power to clarify it only triggers once.
- When saving sound settings, it is saved when you release the mouse now.
- You can now view your current run's playtime by opening the map.
Bug Fixes
- Accuracy wasn't working with Shiv+
- Achievement descriptions for non-hidden achievements now properly show how they're obtained.
- All files when saved now create backups. If a corrupt file is detected, they are now restored.
- Character info text in char select is now <- 200px to hide the flavor text for some languages.
- Cheater score penalty reduced. The bonus was meant to be informational, not a fun ruiner.
- Fixed bug where Centennial Puzzle doesn't trigger off of enemy thorns.
- Fixed interaction of Enlightenment + Eviscerate + Discard.
- Fixed issue where leaderboard scores weren't uploading properly.
- Fixed issue where Orichalcum will start flashing even if you have Block from Barricade/Blur/Calipers.
- Now preventing crashes when an audio file is not found. (how did this even happen?)
- Sadistic Nature no longer triggers twice from Shackles and Piercing Wail.
A wild patch has appeared!
This patch brings in a few big features. These features are in an early stage so please bear with us. Also, it's a good time to give feedback! We like feedback!
Leaderboards
Leaderboards are here! Compete with your friends in a few categories such as High Score, Consecutive Wins, and Fastest Victory. We'll be adding more features and filters as we push towards release. Note: Scores for the leaderboards will be RESET each week as balance and content changes will come in every week.
Score System
To go along with the leaderboards, the score system has been reworked to give bonuses for interesting circumstances!
Upgrade Colorless Cards?!
Colorless cards can now be upgraded! This was also a good time to re-examine and balance several of the cards. Here's the full list of changes:
- Apotheosis now costs 2. Upgrades to cost 1.
- Bandage Up now has upgrade functionality (4HP -> 6 HP)
- Blind can now upgrade (Single Target -> All enemies)
- Dark Shackles+. -9 Str -> -15 Str
- Deep Breath+. Draw 1 -> 2 cards after shuffle.
- DramaticEntrance+. Damage 6 -> 8.
- Enlightment+. This turn -> rest of combat.
- Finesse+. 2 -> 4 Block.
- Flash Of Steel+. 3 -> 6 damage.
- Good instincts+. 4 -> 7 Block.
- J.A.X.+. 2 -> 3 Strength gain.
- Jack Of All Trades+. 1 random card -> 2 random cards.
- Madness is nerfed (costs 1 now). Upgrade cost 1 -> 0.
- Master of Strategy+. Draw 3 -> 4.
- MindBlast+. Gains Innate.
- Panacea reworked. Gain 1 Artifact. Exhaust. Upgrades to 2.
- Panache+ added. 10 -> 14 damage.
- Purity card rework. 2 cards -> 'up to' 3 cards -> 5 cards on upgrade.
- Sadistic Nature+. 3 -> 4 damage.
- Secret Technique+ and Secret Weapon+. Removes Exhaust on upgrade.
- Shiv+. +2 damage.
- Swift Strike+. 5 -> 8 damage.
- Thinking Ahead nerfed. Now exhausts. Upgrade removes Exhaust.
- Transmutation reworked. Cost X -> Gain X random colorless cards (+upgrades)
- Trip+. 2 Vulnerable -> 2 Vulnerable to ALL enemies.
Hotfix
- BUG FIX: Even MORE effort to prevent file corruption.
- BUG FIX: Resetting variables for various score bonuses at more locations- some bonuses were carrying over.
- BUG FIX: Win Streaks should now upload as expected in the main branch.
Content
- Bottled Tornado relic added.
Balance
- Awakened One enemy updated HP 320/240 -> 300/300.
- Confusion power can now affect Colorless cards.
- Cursed Key relic no longer gives curses at Boss chests.
- Dual Wield card is now Uncommon (was Common).
- Nightmare+ card is nerfed. No longer adds 4 cards, just lowers energy cost.
- Storm of Steel+ reworked to give upgraded Shivs rather than lowering cost.
UI and Effects
- Added logic to prevent users from accidentally skipping Calling Bell relics.
- Adding a Settings button in the Main Menu and removed the Settings button in topright.
- Cards which are created and immediately discarded now show up on right side of center to prevent overlap.
- Main Menu buttons are now smaller and spaced closer.
- MainMenuButtonFont and ButtonLabelFont are merged. Decreasing load time and texture memory usage.
- Minor wording improvements for the Mysterious Sphere event.
- Polished art for Bottled Flame, Lightning, and Tornado relics.
- Removed two tips: Colorless can't be upgraded and Colorless cards always cost 0.
- Sounds in Background in Settings is now Ambient Sound Effects so its purpose is clarified.
- Updated death screen score display to support 2 columns if greater than 8 items on list.
- Updates for CN (Simplified), CN (Traditional), German, Russian, and Korean.
- Wording: Campfire -> Rest Site for Girya and Peace Pipe.
- Wording: Consistency in description for Ancient Tea Set and Eternal Feather.
- Wording: Levels are now referred to as Acts to prevent Floor/Level confusion moving forward.
Bug Fixes
- Saving files are now atomic, preventing corrupt files forever (hopefully)
- Fixed issue where Blood for Blood cost was permanently lowered if damaged at Neow.
- Fixed rare crash for RemoveSpecificPowerAction.
- Fixed several formatting issues for Japanese. We still need translators!
- Utilizing a saved RNG for several cards, events, monsters so that saving/loading shows the same content.
Hey everyone, it's patch day again!
This patch brings a lot of back end changes for stability and future content.
While not too exciting on the content side, this is necessary to ensure quality and flexibility.
Slay the Spire is getting more and more popular! For all you new players, welcome! For all of you previous players, we would sincerely like to thank you for spreading the word. Thank you! It means a lot that you enjoy our game and spread the [strike]agony of defeat[/strike] accomplished feeling of victory!
Back End Changes!?
Yes, lots of exciting things are happening behind the scenes. Progress continues for the enigmatic 3rd character and leaderboards are coming soon(tm). Those in the beta branch have been a great help and we hope that we can feed your competitive needs in the next week.
Save Migration
When you run this week's build, your save data will be copied from the original directory (.prefs) to the new directory found in the game directory in a new "preferences" folder (betaPreferences for beta). Yes, this will diverge beta and non-beta save data. This solves anti-virus false positives, full disk errors, and allows us to utilize Steam Auto-Cloud.
Steam Auto-Cloud
Your saves are now synced between computers! Please be careful not to overwrite your main save. If this occurs, the data is recoverable- there will be extra steps posted in the Bugs & Crashes FAQ in the Steam Discussions.
Localization
This weekly patch brings BETA-level localization for Korean. Here's a quick refresher on how to change your language!
We're still looking for community translators! Any and all help for translations are greatly appreciated. Just stop by the official Slay the Spire Discord's localization channel.
HOTFIX
- The way writing files were written had a potential to corrupt the file if you quit while files were being written. Files are now written in a safer way (buffer + flush)
- The Awakened One actually [spoiler]heals to full HP now[/spoiler].
Balance
- The Awakened One gets many changes (spoilers blocked):
- > HP is increased from 300 -> 320.
- > Curiosity is nerfed from 3 -> 2
- > [spoiler]Form 2 HP 200 -> 240[/spoiler]
- > [spoiler]Form 2 no longer cleanses buffs (Strength is retained)[/spoiler]
- > [spoiler]Form 2: Dark Echo 40 -> 32[/spoiler]
- > [spoiler]Form 2: 12 x 2 attack is now 10 x 2 attack[/spoiler]
- > [spoiler]Form 2: 16 damage attack is now 12 damage[/spoiler]
- > [spoiler]Form 2: Cleanse move is removed[/spoiler]
- Bronze Automaton's Hyper Beam damage is increased from 40 -> 45.
- Feed no longer works on Minions (New Power: Minion to let you know who are minions).
- Golden Idol Event options are slightly harsher. 20% -> 25% damage and 5% -> 8% Max HP loss.
- Maximum gold score bonus now caps at 300 (was unlimited).
- Exhume card can no longer return an Exhume card to your hand.
- You can no longer get both a curse and card removal in the same Neow Risk/Reward option.
- Sentry enemy now gives you 2x Dazed instead of Wounds.
- Sentry enemy's max HP is raised by 2 (to compensate).
UI and Effects
- Localization: Several updates to CN (Simplified), French, German, Japanese, Korean, and Russian.
- Adding Win Streak and High Score into Statistics screen.
- Hex Power wording improvements.
- Energized Power wording improvements.
- Intangible Power wording improvements.
- Enchiridion relic wording improvements.
Bug Fixes
- Adding a used up image for Neow's Lament.
- Blue Candle and Medical Kit should now work with Choke and Thousand Cuts.
- Cloak and Dagger no longer appears in the card match event before it is unlocked, instead there is always a copy of Neutralize.
- Energy back end is overhauled. If you notice any new issues related to Energy, please let us know!
- Falling event can no longer target bottled cards.
- Fixed issue where bottled cards + Duplication event caused issues.
- Fixed issues where loading a save after receiving a relic from Neow wouldn't retain +Energy or +Card Draw effects.
- Fixed typo in Transmutation card description.
- Fixing typo for Donu & Deca achievement description.
- Fixing typo in Matryoshka's flavor text.
- Slaver and Shelled Parasite combat in the city have their order swapped so the slaver will not apply Vulnerable before attacked by Parasite.
- The You Are Nothing achievement can be achieved on The Awakened One now.
Hey, we hope everyone has had a good restful break. But it's time to get back to work, and that means back to weekly patches!
Localization
This weekly patch brings BETA-level localization for:
- Chinese (Traditional)
- French
- German
- Japanese
- Russian
Content
- Neow now offers a new risk/reward option rather than Skip -> Replace starter relic with a random Boss relic.
- Neow now offers a new option: Neow's Lament.
- New green card, Alchemize. Description withheld for spoiler reasons.
- New green card, Nightmare. Description withheld for spoiler reasons.
- Two new weak encounters are added to the weak monster pool on level 1.
Balance
- Book of Stabbing elite nerf. Has 8 less HP and a new move that deals 21 damage. While doing this move, the multi-stab doesn't increase in stab count.
- Champ AI improvements. Minor heavy slash damage nerf. Should never gain Metallicize two turns in a row now.
- Corpse Explosion is now affected by Powers (Vulnerable, Strength, Pen Nib, etc)
- Elixir potion buff: Now also affects Curses.
- Explosive Power trigger is now resolved before other actions.
- For the 2 Orb Walker encounter they now attack left -> right.
- For the 3 Cultist encounter they now attack left -> right.
- Looter is moved from weak monster pool to regular monster pool (only appears after fighting 3 other 'weak' encounters on level 1)
- Now tracking win streaks and highscore (per character) in the backend.
- Offering card gets a minor change. HP Loss is now 4. Card draw upgrades from 3 -> 5.
- Spheric Guardian's heavy attack is now a multi-hit. 20 -> 10 x 2.
UI and Effects
- Centurion's animation is now a bit less 3D and slowed by 20%.
- Match and Keep event now has art.
- Spheric Guardian gets new animations.
- The Chosen gets new animations.
- The Mystic gets new animations.
- Wheel of Change event now has art.
- Actions such as shuffling your deck should now be faster as it no longer waits for the cards to fly into the deck.
- Calling Bell's relic reward screen must now be closed before proceeding. This prevents accidentally skipping them- also mimics Tiny House and Orrery's UI.
- Cards that create Wounds and others into your deck/discard now take considerably less time.
- Cards within Bottles should now show up if they appear on a grid-based select screen (such as upgrade screen)
- Clarification for Normality. Per turn -> This turn.
- Cleaning up some of the Neow reward language to be more consistent.
- Draw Pile is now Sorted by Rarity and card name when viewing (rather than randomized)
- Hotkey for Discard Pile added. Press S during combat.
- Hotkey for Draw Pile added. Press A during combat.
- Powers now expire 0.9 seconds faster (visually) than before.
- Prayer Wheel now says that chests also contain cards rather than 'contains cards' to avoid confusion.
- The character select screen now displays your unlock progress per character.
- Unceasing Top now clarifies that it's during your turn only.
- Unceasing Top now triggers 0.2 seconds faster.
Bug Fixes
- Black Blood, Burning Blood, and Meat on the Bone no longer heal you if you are dead.
- Capitalization of exhaust -> Exhaust. For card picking screens.
- Cards now teleport instantly (logically, not visually) fixing race conditions with Headbutt and Unceasing Top.
- Enemies that remove debuffs no longer keep the str gain portion of Piercing Wail/Dark Shackles.
- Eviscerate's cost now correctly decreases when it is discarded.
- Fixed bug where Achievements say they are hidden even when they are unlocked.
- Fixed crash when attempting to upgrade at an event when you have no cards that can upgrade.
- Fixed odd crash when loading into a boss room if it's your 3rd boss fight ever.
- Fixed typo for Cleric event. Wandering -> Wondering.
- Little gremlins no longer yell about escaping if they're dead. Corpses don't yell.
- Loading a save during combat should now show consistent HP, AI, and starting deck.
- Looter + Mugger fight no longer allows you to steal back extra gold if you ran out of gold.
- Potential fix for fast drag and drop card play not triggering card effects sometimes.
- Reaper now heals as part of the attack now, not after (you heal before thorns hit you).
- Runic Cube now triggers off of Thorns as intended.
- slime like -> slime-like.
- Thievery Power now has correct name being applied to the Power.
- View Upgrade toggle now line breaks (as some languages the text goes off screen).
- When abandoning a run from the Main Menu, fixed an issue where Neow wouldn't bless even if you reached the boss.
- When abandoning a run from the Main Menu, it now counts as a loss in your statistics.
Hey everyone,
Chinese (Simplified) Community Translation
In today's weekly patch, you will find a community translation for Chinese (Simplified). Keep in mind that there is differing render logic so you may experience some issues. Please let us know if you see anything strange and we will do our best to fix it!
Holiday Time Off
As we are nearing the holidays seasons we want to let you know that Weekly Patch 6 will NOT be coming next week but the week after (January 4, 2018). Okay, patch notes time:
Balance
- <50% hp logic becomes a bit more consistent, potential fix for Red Skull not triggering.
- Book of Stabbing is completely reworked. Lots more stabbing, and a lot less random.
- Bronze Scales damage increased from 2 -> 3 to better match The Guardian.
- Bullet Time now affects all cards currently in hand, works with Madness, and no longer applies a Power to you.
- Card Crippling Poison+ gets buffed from 4 -> 5 Poison & Weak.
- Card Dash+ gets +1 damage and +1 Block.
- Card FlameBarrier+ gets buffed. Deals 2 more damage back.
- Forgotten Altar now gives you the Max HP before damaging you. This way you won't die if the damage hits you first.
- Guardian boss buff. When it rolls into defensive mode, gains more initial block (20).
- Knowing Skull event gets reworked. Die to your greed now.
- Nemesis elite HP lowered from 200 -> 175.
- New Potion, Elixir.
- Panache card gets nerfed (4 card trigger -> 5 card trigger).
- Pen Nib and Double Damage (Phantasmal Killer) now stack as they're separate powers.
- Red Slaver's AI is updated to not apply Vulnerable on turn 1.
- Taskmaster's AI is reworked to be more straightforward.
- You can no longer encounter Shops in ? nodes after a Shop.
UI and Effects
- Lots of work to make character based line breaking available for certain languages (CN, JP, KR).
- Experimental letterboxing is no longer experimental! When fullscreen with an unsupported aspect ratio, the game is letterboxed.
- Bird-Faced, Well-Laid, All-Out, Self-Forming gets hyphenated.
- Block and Deck count are now in a bolder font.
- Cultist no longer has a move name for Dark Strike (just attacks).
- Envenom card gets a wording update for clarity.
- Innate keyword now says 'start each combat with' rather than 'start combat with'.
- Raising the Slaver's position a bit for Slaver + Parasite combat (power hidden by card).
- Removed the 'items in red aren't implemented' msg in Settings as there are no unimplemented settings in there now.
- Removing +X Gold text which appears when gold rains from the sky.
- Slightly changed how patch notes are rendered.
- Text for resolution, fps, and language togglers are now centered (was left aligned).
- Updating description for Envenom power to mention unblocked dmg.
- Wording update for Juzu bracelet to specify regular monster encounters (as events can have enemies).
- Centurion gets new animations.
- Mode Shift Power gets a new icon.
- Painful Stabs gets a power icon.
- Pen Nib power gets a new icon (temporary).
- Sharp Hide Power gets a new icon.
- Thorns power gets a new icon.
- Vajra gets updated art.
Bug Fixes
- Achievements unlocked while Steam wasn't running now unlock when you open the stats screen.
- Blue Candle relic's flavor text typo fix.
- Dazed and Clumsy now exhaust even if retained via Well Laid Plans (all Ethereal cards).
- Fix for markup language formatting appearing for Neow options (due to brackets).
- Fixed a new line character placed incorrectly for dead adventurer's event.
- Fixed issue where energy icons weren't wrapping if overflowed onto a line for char line breaking fonts.
- Fixed issue where the POWER ID was used when powers were wearing off.
- Fixed odd mouse movement scaling when game was letterboxed.
- Fixing ~ symbols in accursed blacksmith event.
- Floating point rounding error fixes for MagicFlower sometimes healing 8.
- Insect-controlling -> typo in The Library event's text.
- Keywords for cards now cleared on upgrade (Limit break was showing exhaust tooltip post upgrade).
- Loading a game post combat was disallowing elites from dropping relics afterwards. Fixed.
- Meat on the Bone, Red Skull, Slime's Split, and Berserk all trigger on less than or equal to 50% HP and desc are updated to reflect this
- Nloth's relic choices were alphabetical. Now it's random.
- Potential Fix for an edge case Bottled Tornado/Lightning issue.
- Potions now save using their ID rather than their NAME (wasn't loading in other languages).
- Previewing cards via Armaments wasn't applying powers. Fixed.
- Purity and Pact achievement should now trigger more consistently.
- Removing smoke VFX when enemies take damage as it was behaving oddly and adding little.
- Singing Bowl flavor text typo fix.
- Text on cards should look a bit more crisp when they are hovered over now.
- Transmorgrifier -> Transmogrifier.
- TriggerOnOtherCardPlayed() for cards is no longer triggered by end turn end-turn auto play cards (curses).
- Vampires event dialog option is slightly shortened so it fits in the option.
- You can no longer open the potions dropdown if you're holding a card.
Hello, it's that time of the week again.
Firstly, we'd like to address that we're working hard on getting localization into the game! We're getting community translations and shortly after- official translations! The languages that will be covered in this first pass are:
- Chinese (Simplified)
- Chinese (Traditional)
- French
- German
- Japanese
- Russian
- Spanish
Almost there... 几乎完成... Secondly, thank you to everyone who is actively participating in the beta branch! Your feedback and bug finding is indispensable! For those not in the know- Yes, we have a beta branch. Read more about it here It's been real busy for us and we're working as fast as we can! So fast there's an After Image (good joke!). On to the patch notes: Letterboxing is now hidden behind an experimental flag as it's too buggy for prime time. To enable it, add the word "true" on a new line at the end of your info.displayconfig file.
Content
- Adding new relic Darkstone Periapt.
- Adding new relic Frozen Eye.
- Adding new relic War Paint.
UI and Effects
- Clumsy curse now has the Ethereal keyword.
- Energy icon is no longer rendered if a card is Unknown.
- Hidden achievements (Steam) are now properly hidden in the in-game Statistics screen.
- Post combat saving returns!
- When changing Settings that require you to restart, the message is now rendered above everything + gets a black box behind it.
Balance
- Added a special RNG that is utilized for a few relics so they give consistent results if you load a save.
- Bloodletting card buffed.
- Calculated Gamble card nerfed.
- Common relics now have a base of cost 150 (previously 200)
- Shop relics now have a base cost of 200 (previously 150)
- Discerning Monocle is deprecated until it gets a new effect.
- Discerning Monocles price reduction is now an additional effect on the Courier relic.
- Level 3 Elite, Nemesis has been reworked.
- Multiple small changes to the Level 2 Boss, Champ.
- Neow now uses an RNG + save occurs when entering Neow's room.
- Nloth now appears in the City instead of the Exordium.
- Orrery is a boss relic again.
Bug Fixes
- Added a period at the end of Regen potion's description.
- Adding number formatting (commas) to large numbers you see when facing the heart.
- Adrenaline finally gets a period at the end of its description.
- After Image card's large portrait now renders.
- Boss victory music now plays when loading a game that is the rewards screen for a boss.
- Bottled Lightning and Bottled Flame icons no longer appear during combat.
- Capitalizing the word 'Skill' for Escape Plan's description.
- Debug hotkeys for screenshake were exposed, oops. Fixed.
- Eternal Feather grammatical fix.
- Evolve should no longer trigger even if No Draw power is active.
- Fix rare crash with Feed card.
- Fixed odd crash in Neow room.
- Fixed rare crash for Dark Shackles card.
- Fixed rare crash for Heavy Blade.
- Fixed rare crash for HeelHook card.
- Fixed rare crash for Opening Action (again).
- Fixed rare crash in Achievements when manipulated.
- Fixed rare crash with game deck glow + fixed offset for its particles.
- Fixed typo where a quote mark was blue for match and keep event.
- Fixing typos for Ancient Tea Set's flavor description.
- Fixing up quote typos in Wheel of Change event.
- Fixing up some issues with loading into Neow room save.
- Forgotten altar displays correct HP loss for the Silent now.
- Incorrectly using wavy text in JAX event fixed.
- Pantograph no longer heals double on Donu and Deca boss.
- Removing two incorrect game tips about ? rooms and Elites.
- The word "Status" was not showing up for status cards in large card view. Fixed.
Performance
- Font glyphs are now created on the fly, improving load times.
Hey everyone,
We're working on some early features and content but they aren't quite ready for prime time just yet.
If you want to help us out by becoming a BETA TEST WARRIOR, you would do us a huge favor in ensuring that our weekly patches go smoothly and testing out new features and content.
To participate, simply open Properties and go to the "betas" tab. There will be an option to opt into the beta branch.
The beta is full of wacky and changing things. New builds will be pushed frequently, there will be new content with unfinished art, cards that seem too strong, enemies that slay you instantly, and spoilers. On that topic, when discussing beta content and issues we kindly ask you to do so in the Beta Discussions section of the forums or the Beta Discussions channel within the official Discord channel.
What's Different?
- New content that needs to be tested for balance and "interestingness".
- Features that need to be tested for stability and quality.
- Community translations as official translations will be behind during Early Access.
- Any and all content that will be pushed to the Weekly Patch.
- Any and all bug fixes that will be pushed to the Weekly Patch.
Hello hello,
It's that time of the week! We first want to address the huge influx of new players, hello and welcome! The priority for localization dramatically changed this week. We are working as fast as we can with some companies to translate the game as soon as possible.
This week's focus was primarily on balance (as you may have noticed from the title) but you'll notice a few goodies as well.
Content
- New boss relic: Black Star.
- New boss relic: Snecko Eye.
UI and Effects
- Adding letterboxing logic for unusual aspect ratios (for you weird monitor fullscreen folks). May have some issues.
- Bash's description gets updated to be consistent with other cards.
- Clarifying "You Are Nothing" achievement condition.
- Consistency for discard-to-play green cards' wording.
- HandCardSelectScreen's cards now animate 2x faster so you don't wait for cards to animate + reduces odd confirm behavior instances.
- Mark of Pain wording improvements.
- New auto-save created after choosing an option at Neow.
- New auto-save created post-combat (when the reward screen appears).
- Updated wording of Well Laid Plans to be simpler.
- When confirming 1 card for handCardSelect, we now say Confirm Card To
. Used to be Confirm Cards. - When hovering the Proceed button, if there are any reward items not looted, they will now flash.
Balance
- All Out Attack card's drawback now stacks in a more sensible manner.
- Chosen enemy buffed.
- Corpse Explosion card's type is now Attack.
- Dagger Spray card buff.
- Dazed card is now Ethereal. Doesn't really impact gameplay.
- Die Die Die card buff.
- Effects that spawn cards in your hand at start of turn like Infinite Blades and Ninja Scroll will now trigger before card draw.
- Enemy AI and Deck shuffling now use a seeded RNG. (Saving and loading will provide the same starting hand and same enemy moveset).
- Enemy HP is now always the same when saving/loading.
- Feed no longer works on enemies that go into a half dead state (Darkling, Awakened One).
- Glass Knife card buff.
- Havoc can now be played even when no cards are in your deck. (Discard will shuffle in)
- Juggernaut card nerf.
- Meat on the Bone relic buff.
- Neow now gives you his blessing if you reach the first boss (rather than having to beat it)
- Old Coin relic buffed.
- Orrery is now an uncommon relic.
- Repulsor enemy reworked.
- Shelled Parasite enemy buff.
- Smiling Mask relic is now Uncommon (was Rare).
- Snecko enemy buff.
- Strange Spoon affects cards exhausted by Medical Kit and Blue Candle now.
- Strange Spoon is now a SHOP only relic.
- Tactician card buff.
- Tori relic buffed and clarity improvement.
- Trip card buffed.
- Winding Halls event reworked.
Bug Fixes
- 2 Shapes + Sphere combat, the enemies now attack left -> right.
- < 50% hp effects no longer disabled due to rounding error when you heal.
- AfterImage now works when playing Curse/Status cards via Medical Kit and Blue Candle.
- Always show confirmation button for Well Laid Plans even if you have "Disable confirm 1 card" on.
- Ancient Tea Set now properly saves its state, continuing won't remove it.
- Art of War should now show the correct energy icon.
- Curses obtained through Cursed Key and a few other places now marks them as seen properly (no longer unknown!).
- Dark Shackles now has a period in its description.
- Don't prompt for Well Laid Plans if you have Runic Pyramid.
- Dual Wield now properly works on ONLY Attacks and Powers as worded.
- Explosive power now triggers on damage effects.
- Fixed a case where Shiv would not be marked as seen in the Card Library.
- Fixed a hyphen not being green for the Golden Wing event.
- Fixed issue where toggling the FPS limit was not saving the resolution correctly.
- Fixed issue where updating FPS disabled VSync even though it's ticked in Settings.
- Fixed Knowing Skull event options being ordered oddly after choosing the top option twice.
- Fixed Maw's dialog text being outside of the bubble.
- Fixed rare crash with font for DynamicBanner.
- Immolate now uses proper exhausting. Triggers stuff better and Purity Achievement works with it.
- Matryoshka's counters are now saved correctly- no longer resets.
- Mugger doesn't give back gold it didn't steal
- Small adjustment to Tiny Chest logic.
- Thorns power now triggers on-damage effects.
- When you view the relics from Calling Bell, the proceed button is now labeled Skip Rewards, not Skip Cards.
Hey everyone,
First, I would just like to thank everyone for the positive feedback, bug reporting, and generally playing a ton of Slay the Spire. Our back end systems have been exploding from all of the love. Thank you!
The beta branch will be available when the improved save system is ready for testing. We hope this happens soon.
We try to devote an even amount of time to content, systems, and bug fixes (for our own sanity) so even if the new save system isn't ready, there are still goodies!
Content
- New battle in the Exordium: So many slimes!
- New strong encounter in the Beyond: 2 shapes and a sphere.
UI and Effects
- Dexterity potion description updated for clarity/consistency.
- Initial tip for Powers now show up when you encounter them as a Card Reward rather than in your hand.
- Mercury Hourglass description updated for clarity.
- Strength potion description updated for clarity/consistency.
- Updating The Library event's option to clarify that you choose 1 of 20 cards rather than the usual 3.
Balance
- Dead Adventurer event can now only appear on floor 7 and above.
- Double Orb Walkers migrate to the elite pool.
- Dual Wield can no longer duplicate skills, stopping the easy infinites.
- Elites no longer appear in ? rooms. Regular combats occur instead.
- Grand Finale now costs 1 (was 2).
- Strength and Dexterity now cap at 999 and -999.
- Taskmaster gets yet another nerf.
- Time Eater now gains less Strength from Time Warp but base damage for attacks increased.
Bug Fixes
- Card Popup: When zooming in on non-upgradeable cards, the View Upgrade option no longer appears.
- Eviscerate now correctly works with the Confusion debuff.
- Fix rare crash caused by Healing VFX and odd framerates.
- Fixed a rare crash where Doubling the Poison of an enemy could crash if the target was gone.
- Fixed a rare crash with Finisher card.
- Fixed a rare crash with the DiscardPilePanel.
- Fixed bug where enemies that don't fully die (Darklings) do their full multi-hits even if they die from thorns.
- Fixing some instances where transformed cards during combat affected your master deck.
- FlameBarrier, Flight, Malleable, and Torii now have more checks to ensure that their effects trigger correctly.
- Joust event now has correct wording for some incorrect options.
- Phantasmal Killer now correctly stacks.
- Plated Armor no longer decrements from non-attack damage (like thorns).
- Potential crash fix for card draw edge case.
- Windows Scale settings no longer affects fullscreen mode.
Hello hello!
I hope you all had a fine Thanksgiving (I ate a Turkey sandwich). Most of next week's focus will be on improving the save system and compatibility-related issues.
The framerate of the game is now based on your monitor and can also be unlocked by turning off VSync in the Settings. Some VFX will be sped up and look odd. If you spot these, please let us know. Onwards to the patch notes!
Content
- Adding Relic: Calipers (was locked via char 3)
- Adding Relic: Philosopher's Stone (was locked via char 3)
- Adding Relic: Runic Dome (was locked via char 3)
UI and Effects
- Added a VSync toggle in Settings (default on). There may be issues with FPS unlocked! Please let us know if you see any.
- Auto-saves are no longer deleted when Continuing. (Temp until new Save System)
- Can now right click cards and relics at the Merchant to view their detailed information screens.
- Clarified Perfected Strike's wording for new functionality.
- FPS is no longer enforced by the game. Should be based on monitor refresh rate.
- Hand is Full message is now more legible.
- Juggernaut's description gets simpler.
- Now properly tracking Fastest Victory times. Shows up on Stats screen, too. (Past games aren't counted, sorry)
- Perfected Strike gets an updated description.
- Philosopher's Stone relic wording clarified.
- Plated Armor wording improvements.
- Several power descriptions updated for consistency and yellow highlighting.
- Slaver Boss now referred to as Taskmaster.
- Snecko uses a Bite VFX when it bites now.
- Spheric Guardian no longer talks
- The Awakened One now has a Power that alludes to a second form.
- The word Attack and Attacks for relic descriptions are now yellow.
- TimeEater and Champ now show which Powers get removed when they remove them.
- Torii gets a description that reflects what it does.
- Updating one of the game tips to be more useful.
- Wording for select screens for Secret Tech and Secret Attack cards improved.
- Wording improvements to Scrap Ooze event.
- You can no longer cancel out of the selection screen for Egg relics.
- You now see how much points you gain from each line in the Stats screen.
Balance
- An HP Bonus is now added to your score if you beat the game.
- Berserk Card buffed.
- Bottle Flame and Bottled Lightning can no longer be given from Neow at the start of a run.
- Bottled Flame is now Uncommon (was Rare)
- Bottled Lightning is now Uncommon (was Rare)
- Brutality Card buffed.
- Concentrate card reworked.
- Dual Wield Card reworked and buffed.
- Falling Event can now hit Strikes and Defends, making the event potentially not as bad.
- Frozen Egg is now Common (was Uncommon)
- Molten Egg is now Common (was Uncommon)
- Orichalcum gets a very minor buff.
- Perfected Strike reworked. Now counts ALL cards with the word Strike in its title. Swift Strike, Wild Strike, etc.
- Reworked Well Laid Plans card.
- Spheric Guardian nerfed.
- Taskmaster now always uses Str up on turn 1 and his Whip attack is now a multi-hit with lower starting damage.
- Tools of the Trade card nerf. No longer innate.
- Toxic Egg is now Common (was Uncommon)
- Unceasing Top is now Rare (was Uncommon)
Bug Fixes
- Animations such as hopping and jumping properly reset positions if interrupted.
- Armaments' upgrade preview now displays values based on Powers applied to you.
- Bites now correctly get marked as seen in the card library when obtained.
- Cards from Shining Light event are now positioned correctly.
- FireFly VFX in City had reported crashes, fixed.
- Fixed issue where multi-selecting cards for some events and Neow were not working.
- Fixed issue where Proceed button will not appear if you view your deck after opening a Boss Chest.
- Fixed rare crash for IronWave VFX.
- Fixed rare crash for MindBlastAction.
- Fixed rare crash with Dagger Throw.
- Fixed rare crash with Dropkick.
- Fixed rare Flechette card VFX crash.
- Fixed typo in Sssserpent event text.
- Necronomicurse no longer shows up on card removal screens (since it cannot be removed).
- Nloth's Gift actually works now.
- Now detecting and flagging cheaters.
- Powerful Achievement is now actually achievable.
- Pressing ESC during the Early Access Popup no longer breaks the main menu.
- Replacing relics now retains the array order, fixing Bloody Idol + Black Blood issue.
- Secret Tech and Secret Attack when bursted with full hand no longer breaks the Hand.
- Spot Weakness rare crash fix.
- Temporarily disabling Discard and Draw Pile Panel hover SFX because of an annoying bug.
- Thunderclap VFX no longer appears on dead enemies during multi-enemy combats.
- Touchscreen stuff reverted for now (was causing issues). This fixes right click cancellation behavior.
- Vampires event text now displays the correct options if you reject them.
- We now disallow you to Skip/Cancel when choosing cards for Neow.
- When Bottled Flame and Lightning are unequipped (not sure how), the game no longer crashes.
- When the Main Menu is fading out (starting a run), your clicks are disabled- can't switch chars during fade out.
- You can no longer open the Settings screen during a card confirmation screen (Calling Bell exploit).
Hey everyone,
We hope you are all having a good time slaying the Spire (or getting slain)! We reached our 1 week anniversary so we figured we would shed some light on upcoming plans, a beta branch, and briefly share our thoughts on difficulty and game balance.
Before we start, we want to mention that patches will be pushed out weekly on Thursday nights (Pacific Time). However, this week's patch will be on Friday due to the holidays.
Roadmap
Once crashes and compatibility issues stabilize, fun stuff like content and gameplay balance will be pushed frequently. We generally work on Content and Systems in parallel. These lists are sorted by priority. Keep in mind these are NOT absolute and your opinions and feedback helps us understand what you all want most (plushies, obviously). CONTENT
- The Third Character.
- Enemies: At least three more combat encounters for level 3.
- Game Modes: Daily Challenge & Infinity Mode (Unofficial Name)
- Cards: At least 90 more cards
- Relics: At least 25 more relics.
- Events: At least 10 more events.
- Potions: There'll be more to chug, quaff, and chuck.
- The True Ending + Secrets
- Loot Boxes: Haha, just kidding.
- Leaderboards: A way to view your best scores against your friends and all the other players.
- Improved Save & Continue: Saving will occur more frequently (at the start of each turn, after choosing an option at an event, etc) as the current system creates some confusion.
- Input Configuration + Controller Support: Rebinding of hotkeys for you power users and we're seriously looking into controller support- though it has been a huge challenge.
- Statistics 2.0: The screen will be getting an update to let you view your run history, your decks, and an ability to export that content for sharing or bragging purposes.
- Localization: Translations! This is too big of a topic so we'll go into further details when that ball gets rolling.
- Steam Trading Cards: The quality of the game is more important for us, so this will come at the end.
Beta Branch
We'll be setting up a beta branch (Beta in an Early Access? Yup, that's right) really soon so players who have a higher tolerance for unpolished content are welcome! Art will be a bit janky, certain relics or cards may be over or underpowered, and the game WILL implode at times. We take quality and balancing extremely seriously and so if you plan on being a beta tester, we thank you in advance. For the Beta Branch, patches will be pushed out much more frequently.
Thoughts on Difficulty and Design
Slay the Spire is intended to be a challenging game that takes time to master. That said, we will be taking a hard look at balance and especially looking for ways to improve underpowered cards and strategies that are too weak, while reigning in some of the more swingy enemies. Difficulty in video games is a tricky thing. We don't want to dilute the challenge and we certainly don't want to make the game feel impossible. It's a priority for us as designers that you never feel cheated when you lose. Though we gather data, numbers can't always reveal the nuances of gameplay. Because of this, if a scenario feels extremely broken or unfair, we recommend you let us know in the Steam discussions or our Discord channel. Going forward with your help, we think we can hone in even more on the sweet spot between challenge and power. Thank you for all the kind words and support so far! -Mega Crit Games
Hey everyone,
We hope you're having fun with Slay the Spire! The feedback has been really positive and it has been great interacting with you all in the forums, the Discord, and Twitch streams! We're very happy. Happy as the merchant in fact.
We have pushed many fixes since launch (so it's actually a day 1, 2, and 3 patch) so we'll summarize it all here. NOTE: Patch notes can also be viewed in-game.
UI and Effects
- Adding Bite VFX to Bite cards.
- Adding Laser Beam VFX to MindBlast card.
- Adding tips in Settings menu because of OS related nuances.
- Combat Reward Screen now informs you when you have been mugged.
- Discard and Deck pile glowing VFX performance improvement.
- Frail is now a highlighted keyword.
- Life Link power on Darklings now communicates better what it does.
- Minor wording updates for Library event.
- Panache card wording clarified and made more consistent with similar effects.
- Removing highest daily score from stats screen (as it's not yet implemented)
- Scrap Ooze event wording improved for added clarity.
- Self Forming Clay wording fixed to make more sense with what it actually does.
- Some text updates for game tips + 1 new tip on attack damage.
- Start of combat -> Start of each combat. For Gambling Chip description.
- Thievery power now displays how much gold is stolen per attack.
- Toking at a campfire is now cancellable like Smithing.
- Updating y position of orb walker for dual Orb Walkers combat.
- Various wording improvements to selection screens to make capitalization and grammar consistent.
- When you use Madness, the card affected flashes gold now.
- You can now abandon your current run from the Main Menu. Useful if save files run into issues.
Balance
- Cultist gets a minor nerf (starting attack damage reduced by 2)
- Goop Puddle event slightly reworked to be more interesting.
- Gremlin Nob gets a minor nerf.
- If you fight the Ancient Shapes on level 3, you can't fight them again the subsequent combat.
- Panacea card buffed to also remove Frail.
- Slime Boss gets a minor nerf.
- The Serpent's offer is now more compelling.
Bug Fixes
- Adding logic to prevent scale cannot be 0 issue for Blocked Number VFX.
- Adding null check for Bouncing Flask VFX to prevent odd crashes.
- Dropkick, Fire Breathing, and Shockwave portraits weren't rendering in card popup view.
- Event crash fix. Fallback logic added if you run out of events.
- Evolve power tooltip was displaying duplicate information incorrectly.
- Fix for Bite cards not loading correctly (it gave you Madness cards) when resuming a run.
- Fix Tap To Click on Macs (Thanks Percomis)
- Fixed bug where defeating Slime Boss wasn't giving achievement.
- Fixed bug where player could open the Settings menu during a card select screen to close it. (Thanks Spatches)
- Fixed typo for Golden Wing locked option.
- If a card fails to be identified you now get a Madness instead of crashing.
- Juggernaut power's value is now colored blue.
- Looter only refunds gold that was stolen now.
- Neow rewards can no longer conflict with their drawbacks.
- Null check for Poison Power updateDesc() crash.
- Null check on DrawPilePanel for rare crash.
- Null pointer checks added for IronWave VFX to prevent a crash.
- Potential crash fix for a card hover edge case.
- Velvet Choker now functions correctly again. (Thanks to riseblader14)
- You can no longer open the Settings during initial tutorial as it causes issues.
Slay the Spire is now available to buy on Steam!
What's in the Game?
- Two core characters that each have their own unique set of cards. (With more planned)
- Almost 200 different cards.
- 50+ unique combat encounters.
- 100+ powerful items to be found.
- Procedurally generated levels.
- Tons of unlockables.
Streamers and Content Creators
If you stream or make videos and are interested in covering Slay the Spire, please reach out to us through Keymailer to gain access to a key. We are happy to work with you, but will be focusing on creators with 1000+ followers.
Bugs, Forums, Feedback and More
We have a Steam discussion forum right here. Please make use of it to give us feedback on anything. Bugs, new content ideas, areas of improvement, your help is appreciated! We will be releasing a planned roadmap shortly based on community feedback. Now go Slay the Spire!
Hey everyone, plenty of people have asked us just when we plan on releasing Slay the Spire, and today I can finally tell you that we will be releasing on November 15th. (Just 20 days away!) To mark the announcement we have a bran new trailer to show off. https://youtu.be/NHRpS2DzIAI We can't wait for you to get your hands on Slay the Spire! Let me know if you have any questions.
Hey everyone!
Thanks for all of your support during the greenlight! It was great seeing all of the interest and positive comments on this game we have been working so hard on.
Since this is the first post, I won’t be posting a ton of new information, so much as getting our first official post on our actual steam page up and visible. Lately we have been hard at work integrating Slay the Spire with Steam, quashing bugs, and setting things up for localization so that we can support as many languages as possible.
If you want to get a sneak peak at Slay the Spire in person, we will be demoing right by PAX West on Sunday, September 3rd at SIX 2017.
See here for more info: https://www.seattleindies.org/six/
Anyway, that’s all for now. You should expect to hear a lot more from us as we get closer to launch, so stay tuned.
Thanks for reading!
Anthony (SneakySly)
Mega Crit Games
Slay the Spire
Mega Crit Games
Mega Crit Games
2019-01-23
Strategy Singleplayer
Game News Posts 100
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(144921 reviews)
https://www.megacrit.com/
https://store.steampowered.com/app/646570 
The Game includes VR Support
Slay the Spire Linux [396.3 M]
Slay the Spire - Soundtrack
- Two core characters that each have their own unique set of cards.
- 200+ fully implemented cards.
- 50+ unique combat encounters.
- 100+ different items to be found.
- Procedurally generated levels.
- Tons of unlockables and secrets.
Dynamic Deck Building
Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Select cards that work together to efficiently dispatch foes and reach the top.An Everchanging Spire
Whenever you embark on a journey up the Spire, the layout differs each time. Choose a risky or safe path, face different enemies, choose different cards, discover different relics, and even fight different bosses!Powerful Relics to Discover
Powerful items known as relics can be found throughout the Spire. The effects of these relics can greatly enhance your deck through powerful interactions. But beware, obtaining a relic may cost you more than just gold...- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 1 GB available space
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