Name | Slay the Spire | ||
Developer | Mega Crit Games | ||
Publisher | Mega Crit Games | ||
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Release | 2019-01-23 | ||
Steam | € £ $ / % | ||
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Controls | Keyboard Mouse | ||
Players online |  6737  | ||
Steam Rating | Overwhelmingly Positive | ||
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Peak CCU Yesterday |
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Owners |  1,000,000 .. 2,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 2986 | ||
Average playtime (last 2 weeks) | 102 | ||
Median playtime (forever) | 2819 | ||
Median playtime (last 2 weeks) | 117 | ||
Public Linux depots | Slay the Spire Linux [396.3 M] | ||
DLC | Slay the Spire - Soundtrack |
Looking to eat up the time until Slay the Spire 2 comes out? We have just the thing! |
It's time for us to reveal what we've been working on for the last 3+ years!
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Everybody's favorite geometric duo are here and softer than ever! |
You'll never have to Slay the Spire alone again once you have these adorable, limited edition figures of the Ironclad and the Silent by your side! |
tu-thump, tu-thump, tu-thump... |
Get ready to rumble to the rhythm in Dancing Duelists, a deckbuilding autobattler dance off with a cast of fantastical characters and a BUMPIN' soundtrack! |
Buckle up, a Neow plushie PRE-ORDER page is available right now! We teamed up with Makeship to do a limited plushie production. Once the campaign is over, you won't be able to get this plushie ever again . |
Greetings!
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Hello!
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Hey everyone, its been a while! |
Hey there, |
Hello, long time no announcement!
Finnish & Serbian Support Thanks again to all of our translators and testers that keep this game up-to-date and so accessible to many people. The game now supports 21 languages, woo. On top of the new languages, we've also received some updates to improve Dutch, Esperanto, Italian, Japanese, Polish, Russian, Serbian, Spanish, Turkish, and Vietnamese. Soundtrack Update We've updated the Slay the Spire Soundtrack page to use Steam's Music template so this should make it easier for people to find the songs and they're now playable through Steam's Music Player. Downfall Expansion Mod One of Slay the Spire's most extensive and popular mods, Downfall, has gotten its own store page! The mod comes with an original new 5th Hero character, The Hermit while also allowing you to play as the Slime Boss, Guardian, and more bosses. This time you'll be defending the Spire against the Ironclad, Silent, and more. See the events and denizens of the Spire from a new angle, such as:
The mod is totally free and is a great way to experience the game again in a unique way, check out and follow Downfall in all its glory here. Hang out with more Slayers (Climbers?) Having trouble poisoning a ghost? Lasers aren't lasery enough? Interested in making mods? You just have a lot questions that need answering? Then stop by the Official Slay the Spire Discord server and say hi. |
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A patch has been pushed to address some ultrawide issues with controllers and some improved resolution selection options.
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Happy Holidays!
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Hello hello,
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Hey everyone, |
Hey everyone,
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Hey everyone,
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We've added a new branch, fixed some things, updated some translations, and more!
Gameplay Previously, fighting the Act 4 boss was not possible unless you cleared a standard run. As this is not the case with the Watcher, some players unlocked Amethyst+ without Amethyst. How peculiar! This fix remedies this issue.
New Power Icons We've updated the Fasting and Pressure Points power icons with suggestions from the community! Bug Fixes
Moddability While many mods will still need to be updated to be compatible with V2.0, we restored some old functions to make it easier.
Localization We received an updated translation for Brazilian Portuguese and Turkish! A big thanks to Felipe "Xcution" Requejo, Ertrk Ylmaz, and anyone who helped out with feedback and further refinement for those translations.
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Hey everyone,
Balance Rarity changes, number tweaks, and overhauls!
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Localization Again, a big big thanks to all of the translation help that kept the game translated while we patched and updated the beta builds for several months.
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Happy New Year!
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Happy holidays!
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Greetings,
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Hey everyone,
Languages which contain missing text (both little or a lot) will only be accessible in the beta branch. These languages are currently:
As some of these languages are near-complete or high priority translations (Japanese, Turkish, Portuguese Brazilian, Ukrainian), we'd very much like to see these get completed before launch. If you're fluent in both a completed language AND a missing language, come give us a hand at our Discord Server :o! Community Fan Art Slay the Spire playing cards! by /u/MrMulk The Silent Redesign by Alexandre Coadou The Ironclad Resting by /u/AzoryKeron Patch Notes UI and Effects
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Hello!
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Hey everyone,
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Greetings!
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Hello hello,
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Hey everyone!
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Moddability and More Bug Fixes Thanks to BDWSSBB, Reina, and Blank The Evil for the following!
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Happy Friday,
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The Watcher has been available on the beta branch for about 18 days now!
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Localization It's quite incredible that we have community translators that make the game available for so many people by keeping the beta branch translation updated daily in 11 languages.
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Time for another progress report,
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Hey everyone,
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Hey everyone!
Relics Shop Relics now cost 150 gold (down from 200)
New Wording The Abacus: "Whenever you shuffle your draw pile, gain 6 block." Balance Changes
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That's quite a lot of changes! /u/baefeather made the first fan art of the Watcher! Here it is in all its glory. Since release we've made a couple of changes already- and we're pushing out a patch today, too! Patch Notes 09-10-2019 Gameplay and Balance
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Hey everyone, |
Official Merchandise!? Whoa, did we team up with Fangamer and now you can get an awesome Slay the Spire shirt by Nina Matsumoto? Yes. Get one here! We'll be getting more merch soon. Stay tuned! Touchscreen Compatibility A lot of work has been put into ensuring that players who use touchscreen computers (or Steam Link on mobile) can enjoy the game fully! Two-step confirmations have been added to several screens so you can review options before you choose a card/boss relic/shop item. To turn this on, toggle the Touchscreen Mode option found at the bottom of the Input Settings screen. Community Fan Art The amount of fan art we received since release is outrageous and were happy to have inspired so many brilliant works of art! Lets take a look: The Silent by Fausuto Demon Form and Wraith Form by selemina r... rain? by bluehightoptrainers Chibi Silent by LuriaHirai This shiny portrait of The Champ by @fraudulentyoshi The Silent Fire by Densetsu VII A fusion of the Act 1 Bosses: Hexaslimedian! by /u/Dragonclaude This gritty rendition of the Silent by @TheHalret Gremlin Leader except I get lazier the further right the pictures goes by /u/pulfian This cute Silent by @ewilio Modding While weve tried our best to keep backwards compatibility as stable as possible, many performance and UX improvements that were added will inevitably break some mods. For this release we worked a lot closer with our modding community and very grateful for sharing their insights in making the game more modder friendly, bug free, and generally helping the community stay informed of upcoming changes. These kind folks include (but arent limited to) BDWSSBB, Blank The Evil, brianfubar, Evil Pickle, and kiooeht. They have done tons of optimizations, fixes, moddability improvements, and even features like the sort bar in deck view screen! As always, if you have questions about modding or want to get into modding yourself, visit the Slay the Spire Discords #modding channel! Maybe just stop by to thank a modder for all their hard work :). Archived Versions Version 1.0 of Slay the Spire (January 23, 2019) will be archived in the Steam branch: [V1.0] can be found in the BETAS tab for the game (Similarly to how you would access the beta branch). Patch Notes Content
Balance
UI and Effects Many quality of life changes such as a larger potions menu, a long-press End Turn option, sorting options for your deck, improved rendering for tips, and a condensed top panel have been added.
Performance A lot of work was done to improve boot time, rendering performance, and to find and fix memory leaks which led to crashes when playing for extended periods of time.
Code Cleanup Most of this improves moddability, extensibility, and future-proofing various functions and objects within the game.
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Localization Thai and Turkish languages are now available. Big thanks to our community translators :D. New languages and localization improvements, hooray!
Note: Asian languages referred to in these patch notes refer to Japanese, Chinese (Simplified), and Chinese (Traditional) which utilize a separate way of rendering text. |
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An art update that was done on the Red Masked Bandits Content added during Early Access Lots of little things were changed to ensure that each run felt fair, each card has its purpose, and there was the right amount of variety to force interesting decisions. We read through more than 17,000 suggestions, bugs, and ideas during development!
A Big Thank You This journey in Early Access has been tremendously gratifying for us and we would like to thank everyone who helped us in getting Slay the Spire where it is today. Slay the Spire was developed a little over 3 years. The first 2 years through a tiny and private internal test group and of course publicly on Steam in the last year. The constant support in both private and public testing fueled us to work hard and we hope that anyone who plays the game before and after the release can see all the work that we and various contributors poured into the game. Early Prototype footage from August 25, 2015 For all of the people who have written reviews, found issues diligently, sent us e-mails of support, retweeted or liked us, modded before and after it was officially supported, made top notch memes, praised and/or criticized us in articles, graced us with beautiful beta art, streamed, created YouTube content, and helped us make connections with various people I say "Thank You" and apologize if anybody was missed. Community Fan Art Is it Fan Art or Fanart? We won't be posting these for a while without weekly patches :(. It has been motivating to see these each week and it made our weekly patches so colorful! Ironclad Portrait by @MoronisMcDude Doom and Gloom by u/Ziggymcfly The Defect by @nicxanbrooks The Chosen by u/Cweeperz Hotfix Something's always broken on release. Classic game development.
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Slay the Spire is Now Available on Steam! |
Did you know that Slay the Spire has been fully translated into 15 languages? Remarkable! For discussion, contribution, or just saying "Thanks!" to the translation efforts, come visit the localization community at our Discord server. If you aren't playing Slay the Spire in English, it's all thanks to them! Community Fan Art Oh nooo, where are we going to showcase art when the weekly updates stop?! Actually, we recommend the artwork community on Steam: The Defect by @Mezlocillin Wholesome Gremlins! by u/Sofreen Sleepy Silent by u/bakuhakudrawsthings Patch Notes Balance
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doot doot |
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Announcement next week?! |
Updates to the Official Soundtrack Because new music was added into the game, it is now also available in our Official Soundtrack. Newly added tracks include:
One Year Anniversary! Hooray! Did you know Slay the Spire was released into Early Access November 14, 2017? We're aware that in our Early Access blurb it said the game would be released by now. Well, too bad- we decided to add much more than initially planned. Also, thank you for playing the game, spreading the word, and being genuinely awesome. Vacation I'm taking a vacation so the next patch is December 6. Community Fan Art So many drawings! It's really great to see all these characters drawn in different ways, doing different things. We're going to keep sharing it with everyone else :). The Ironclad by /u/VaultHunt3r The Cultist, Slime, and a Slaver by Red Dye No. 5 Neow by Marce Ricardo Patch Notes Content
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Once your submission is ready, either post the image and tag us @Developers at our Discord server, or email us at support@megacrit.com. We cannot accept submissions through Twitter as the image will be severely compressed. Community Fan Art The characters cosplaying each other by /u/Dragonclaude The Silent by @nick_jeez Deca and Donu Redesign by Mr. Krane Patch Notes Balance
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While we understand that the language on these items won't ever be perfect, we hope this improves clarity and readability so the game is easier to play. As always, we welcome feedback and discussion! Community Fan Art Inktober brought us some Poisonous fanart. Don't forget to tweet us @MegaCrit or ping us on Discord if you want to be featured! Poisonous by @Augustanna Poisonous by /u/Dragonclaude Flying Poison Daggers by /u/ScruffyHuski Patch Notes Content
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Weekly Patch 41: Chill
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Next week's focus will mainly be on secret content (still a ways out). However, we'll be sneaking in some reworks and Ascension content while you wait for that. |
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Save 37% on Slay the Spire as part of this week's Weekend Deal*! |
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Community Fan Art Wooow, everyone is so talented. We're really happy to showcase these! If you want your art showcased, just ping us at @megacrit! Amazing print by Jesse Turner (@jouste) of Crypt of the NecroDancer fame! The Silent by HiroMoru The Time Eater by George Eracleous Summer Fun Donu by @lotsofwoomy A Younger Silent and Ironclad enjoying a Snack Together by @Amueezy The Defect by @BaeFeather Patch Notes Hotfix
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I'm starting to run out of patch names. |
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Work will now proceed as normal again. |
Daily
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See you next week! |
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See you next next week! |
The Silent
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See you next week! |
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Rest Site Backgrounds The rest site background images have been updated! Additionally, they are themed for each area. The Silent enjoys some silent time... Patch Notes: Content
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Yes, we're still working on the third character. |
Ascension Mode This mode can be accessed by defeating all of the Act 3 bosses. Afterwards, Ascension Mode will be available in the character select screen after choosing a character. Each Ascension run will get harder as you emerge victorious. But beware, each victory will add another layer of difficulty... Currently, there are 10 Ascension Levels to fight through! Ascension mode does NOT affect winstreaks but wins/losses and leaderboards are still utilized. Each level of Ascension grants a 5% score bonus. More Languages Our awesome community has generously provided us with more translations! Keep in mind that Slay the Spire continuously receives updates so translations may be behind or missing in some areas. They are continuously being updated and you can even lend a hand at our Official Discord channel.
32-bits We're pushing out 32-bit builds today! There have been some rockiness here (beta builds somehow affecting main branch), but we're doing our best to resolve these issues as soon as we can. Patch Notes Gameplay
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Okay, now onto the patch notes: Hotfix
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We now have an official Discord link: https://discord.gg/SlayTheSpire Feel free to stop by and say hello! |
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Discuss the latest patch notes here. |
We're lacking in community translators! If you're willing to give us a hand (see the image above), stop by the official Slay the Spire Discord's localization channel. Thank you all in advance! Our open beta testers have probably noticed that we have begun work on leaderboards as well! We hope to get that shiny and stable soon. Alright, let's patch notes: Content
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Discuss the latest patch notes here. |
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Discuss the latest patch notes here. |
Almost there... 几乎完成... Secondly, thank you to everyone who is actively participating in the beta branch! Your feedback and bug finding is indispensable! For those not in the know- Yes, we have a beta branch. Read more about it here It's been real busy for us and we're working as fast as we can! So fast there's an After Image (good joke!). On to the patch notes: Letterboxing is now hidden behind an experimental flag as it's too buggy for prime time. To enable it, add the word "true" on a new line at the end of your info.displayconfig file. Content
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Discuss the latest patch notes here |
Unlike the weekly patches, there won't be a notice every time we push a build. We'll just be cranking out builds so expect chaos and broken things. However, there will always be patch notes in-game. For those that are interested by the sound of this, I thank you in advance and I'll see you in the Discord channel! |
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Discuss the latest patch notes here |
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Discuss the latest patch notes here |
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SYSTEMS
Alright, I think that rounds it up. There are a lot of small things that aren't listed here or features simply too far in the future or determined by other factors. Beta Branch We'll be setting up a beta branch (Beta in an Early Access? Yup, that's right) really soon so players who have a higher tolerance for unpolished content are welcome! Art will be a bit janky, certain relics or cards may be over or underpowered, and the game WILL implode at times. We take quality and balancing extremely seriously and so if you plan on being a beta tester, we thank you in advance. For the Beta Branch, patches will be pushed out much more frequently. Thoughts on Difficulty and Design Slay the Spire is intended to be a challenging game that takes time to master. That said, we will be taking a hard look at balance and especially looking for ways to improve underpowered cards and strategies that are too weak, while reigning in some of the more swingy enemies. Difficulty in video games is a tricky thing. We don't want to dilute the challenge and we certainly don't want to make the game feel impossible. It's a priority for us as designers that you never feel cheated when you lose. Though we gather data, numbers can't always reveal the nuances of gameplay. Because of this, if a scenario feels extremely broken or unfair, we recommend you let us know in the Steam discussions or our Discord channel. Going forward with your help, we think we can hone in even more on the sweet spot between challenge and power. Thank you for all the kind words and support so far! -Mega Crit Games |
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There are still some major issues (like the Windows "Scale and Layout" affecting fullscreen) so please bear with us as we work through them. Major gameplay balances will be occurring all throughout Early Access so we apologize in advance if we nerf your favorite card. Discuss the latest patch here |
Streamers and Content Creators If you stream or make videos and are interested in covering Slay the Spire, please reach out to us through Keymailer to gain access to a key. We are happy to work with you, but will be focusing on creators with 1000+ followers. Bugs, Forums, Feedback and More We have a Steam discussion forum right here. Please make use of it to give us feedback on anything. Bugs, new content ideas, areas of improvement, your help is appreciated! We will be releasing a planned roadmap shortly based on community feedback. Now go Slay the Spire! |
Hey everyone, plenty of people have asked us just when we plan on releasing Slay the Spire, and today I can finally tell you that we will be releasing on November 15th. (Just 20 days away!) |
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