
Hello!
This week we updated and added some enemies in Act 3, added various visual effects, made Neow changes, and worked on some performance improvements.
Act 3 Enemies
Several changes were made in Act 3. Some stronger jaw worms and a wriggly monster have been introduced into the enemy pool.

Reptomancer has been buffed and designated as an elite monster.
The elite encounter featuring 2 orb walkers have been removed from the elite pool and are the new guards for an Act 3 event.
Visual Effects?!

Yep. Various cards and an enemy attack have received some special effects to make them feel better to use! Some animations were added and improved for The Silent and Defect as well. More animations and effects will be coming!
Neow Updates!
We created Neow with the intent to foster creative deckbuilding. However, many have felt that the game was considerably harder without a blessing from Neow and the threshold to receive her blessing was too high (especially in higher Ascensions).
To compensate, we've added a fixed set of choices for those who don't reach the Act 1 boss (Neow's Lament or HP bonus).
Additionally, two new Colorless Card-based blessings were added as these cards weren't seeing much play as they only appeared in shops and certain events.
Community Fan Art
Such amazing art. I will try to get better, too! If you want to be featured, just mention
@MegaCrit on Twitter!
Silent with a Treat by Lunamazey
Ironclad by Zan the 35th
YOU CALL THAT A WEAPON? by Cweeperz
Patch Notes
Content
- A Writhing Mass wriggles into Act 3.
- A horde of Jaw Worms can now be encountered in Act 3.
- Two new Neow starting bonuses involving Colorless cards.
Balance
- Ascension 16 shop price increase lowered from +15% -> +10%.
- Colorless cards price decrease. 1.3x -> 1.2x price compared to regular cards.
- Deflect+ card buff: 6 -> 7 Block.
- Double Orb Walker elite encounter removed from the game.
- Experimenting with how Neow reacts to the player not reaching the boss.
- Good Instincts card buff: 4 -> 5 Block. Good Instincts+: 7 -> 8 Block.
- Grand Finale card buff: 40 -> 50 damage. Grand Finale+: 50 -> 60 damage.
- Hand Of Greed card buff: 15 -> 20 damage. Hand of Greed+: 20 -> 25 damage.
- Reptomancer and her daggers receives various buffs and is now an Elite encounter.
- Reptomancer's heal move is replaced by a high damage attack.
- Swift Strike card buff: 5 -. 6 damage. Swift Strike+ buff: 8 -> 9 damage.
- The Bomb+ card buff: 36 -> 40 damage.
- The Mysterious Sphere event in Act 3 now uses the Double Orb Walker combat.
Bug Fixes
- Energy orb now rotates at fast speed when it has energy.
- Feed now correctly works on the Awakened One when it is in its second form.
- Fix for proper behavior when duplicating cards like Rampage and Genetic Algorithm with effects like Echo Form.
- Fix for Saving and Loading on Elites in event rooms with Deadly Events mod.
- Fixed issue where health bar of bosses remain after they're defeated.
- Fixed issue where Transient had HP/damage buffs at incorrect Ascension levels.
- Fixed punctuation in Augmenter event.
- Fixed various save bugs when saving and loading at Neow.
- Hitting ESC with Singing Bowl no longer automatically chooses the Singing Bowl option on card select screens.
- Hitting ESC with Singing Bowl when viewing an upgraded card in a reward screen no longer causes softlock.
- Preserved Insect and Sling should now work in all elite combats including elite battles from events (like dead adventurer event).
- Purchasing Bottle relics after removing the last possible card to bottle out of your deck will no longer softlock.
- The Bomb card's buff icon now correctly displays numbers in blue.
- The game is no longer stuck in a continue/abandon loop after changing slots and winning a run.
- When viewing old run histories of runs with Brewmaster, the game will no longer crash.
Performance
- Improved performance for text rendering. (Greatly reduces idle CPU load)
UI and Effects
- Adding VFX for Adrenaline card.
- Adding VFX for Grand Finale card.
- Adding VFX for Offering card.
- Adding VFX for Rainbow card.
- Adding VFX for Searing Blow card.
- Adding VFX for Spit Web attack by Louse enemy.
- Adding VFX for Whirlwind card.
- Forethought card wording improvements.
- Heart icon in top panel now pulses if HP < 25%.
- Purity card wording improvements.
- Run History can now show what happened in events. (Only for future runs)
- Run History path now displays 1 Act per row.
- Sped up boss death timings in fast mode.
- The Defect gets a hit react animation.
- The Silent gets a hit react animation.
- The Silent gets an updated idle animation.
- When the Colossus daily mod is active, enemies are rendered 30% larger.
- When using Preserved Insect, affected enemies are rendered 30% smaller.
- Whenever the player heals, the heart icon in top panel now flashes green.
Localization
- Updates for DEU, EPO, IND, ITA, KOR, POL, RUS, SPA, UKR, ZHS, ZHT.
- Updating POL credits.
[ 2018-10-19 00:28:53 CET ] [ Original post ]