Slay the Spire 1.0: Farewell Early Access
With the full release of the game, we'll be taking a break from weekly updates and spend some time to re-prioritize our efforts and coordinate releases onto other platforms. Rest assured, Slay the Spire will be available to as many people as possible!
Yep, more content is coming to Slay the Spire! There are a few more PC-specific features we couldn't squeeze in but that will come as an update later on. Also, more "content" will be coming... No spoilers today.
Slay the Spire was released into Early Access on November 14, 2017. We compiled a list of highlights from all of our weekly patches. It's been a productive year!
An art update that was done on the Red Masked Bandits
Lots of little things were changed to ensure that each run felt fair, each card has its purpose, and there was the right amount of variety to force interesting decisions. We read through more than 17,000 suggestions, bugs, and ideas during development!
This journey in Early Access has been tremendously gratifying for us and we would like to thank everyone who helped us in getting Slay the Spire where it is today. Slay the Spire was developed a little over 3 years. The first 2 years through a tiny and private internal test group and of course publicly on Steam in the last year. The constant support in both private and public testing fueled us to work hard and we hope that anyone who plays the game before and after the release can see all the work that we and various contributors poured into the game.
Early Prototype footage from August 25, 2015 For all of the people who have written reviews, found issues diligently, sent us e-mails of support, retweeted or liked us, modded before and after it was officially supported, made top notch memes, praised and/or criticized us in articles, graced us with beautiful beta art, streamed, created YouTube content, and helped us make connections with various people I say "Thank You" and apologize if anybody was missed.
Is it Fan Art or Fanart? We won't be posting these for a while without weekly patches :(. It has been motivating to see these each week and it made our weekly patches so colorful!
Ironclad Portrait by @MoronisMcDude
Doom and Gloom by u/Ziggymcfly
The Defect by @nicxanbrooks
The Chosen by u/Cweeperz
Something's always broken on release. Classic game development.
[ 2019-01-23 15:59:45 CET ] [ Original post ]
Hey everyone,
Slay the Spire is out of Early Access now. Look! A new trailer!
https://youtu.be/9SZUtyYSOjQ
Weekly Updates
With the full release of the game, we'll be taking a break from weekly updates and spend some time to re-prioritize our efforts and coordinate releases onto other platforms. Rest assured, Slay the Spire will be available to as many people as possible!
Future Content
Yep, more content is coming to Slay the Spire! There are a few more PC-specific features we couldn't squeeze in but that will come as an update later on. Also, more "content" will be coming... No spoilers today.
What's changed since Early Access?
Slay the Spire was released into Early Access on November 14, 2017. We compiled a list of highlights from all of our weekly patches. It's been a productive year!
- A Third Character
- The Final Act
- Ascensions
- Daily Climb
- Custom Mode
- Seeded Runs
- Beta Card Portraits
- Twitch Voting Integration
- Upgradeable Colorless Cards
- Fast Mode
- Save Slots
- Boss Map Icons
- Steam Leaderboards
- Steam Workshop Support
- Steam Trading Cards
- Run History
- Card Library Tabs
- Rich Presence Support
- Controller Support
- 32-bit Builds
- Official Soundtrack
An art update that was done on the Red Masked Bandits
Content added during Early Access
Lots of little things were changed to ensure that each run felt fair, each card has its purpose, and there was the right amount of variety to force interesting decisions. We read through more than 17,000 suggestions, bugs, and ideas during development!
- 0 -> 15 Additional Languages (Community translated!)
- 189 -> 283 Cards
- 109 -> 161 Relics
- 40 -> 52 Events
- 10 -> 28 Potions
- 54 -> 64 Enemies
- 1,300+ issues were fixed
- 500+ gameplay balance and tweaks were made
- 500+ UI or VFX were created, modified, or overhauled
- 50+ SFX were added or modified
A Big Thank You
This journey in Early Access has been tremendously gratifying for us and we would like to thank everyone who helped us in getting Slay the Spire where it is today. Slay the Spire was developed a little over 3 years. The first 2 years through a tiny and private internal test group and of course publicly on Steam in the last year. The constant support in both private and public testing fueled us to work hard and we hope that anyone who plays the game before and after the release can see all the work that we and various contributors poured into the game.
Early Prototype footage from August 25, 2015 For all of the people who have written reviews, found issues diligently, sent us e-mails of support, retweeted or liked us, modded before and after it was officially supported, made top notch memes, praised and/or criticized us in articles, graced us with beautiful beta art, streamed, created YouTube content, and helped us make connections with various people I say "Thank You" and apologize if anybody was missed.
Community Fan Art
Is it Fan Art or Fanart? We won't be posting these for a while without weekly patches :(. It has been motivating to see these each week and it made our weekly patches so colorful!
Ironclad Portrait by @MoronisMcDude
Doom and Gloom by u/Ziggymcfly
The Defect by @nicxanbrooks
The Chosen by u/Cweeperz
Hotfix
Something's always broken on release. Classic game development.
- Fixed issue where Run History Screen's rooms weren't recording properly.
Patch Notes
Balance
- Colossuem Nob fight ordering swapped so that the Nob can apply Vulnerable.
UI and Effects
- Early Access and Beta popups removed from the game.
- EARLY_ACCESS -> V1.0 (Version 1.0) for version number string.
- Increasing scroll bounds by 150px in stats screen for the bottom.
- Main Menu items appear 0.25s faster (reducing wait).
- The post-credits Neow cutscene can now be sped up if you click 5 times during the cutscene.
- Swift Strike's VFX is now a blunt VFX rather than slice VFX.
Bug Fixes
- Fixing a rare crash that happens under unknown circumstances in the relic view screen.
- Adding safety logic to prevent hand size from going over >10 in rare cases.
- Fixed issue where Prismatic Shard can return cards which were not yet unlocked.
- Fixed issue where upon launching the game, the next unlock level's content was available for all characters.
- Fixing rare crash on startup caused by modified save files.
- Fixing rare crash when using controllers on death and victory screens.
- Obtaining keys are now faster so they can't fail to be obtained if the players leaves very quickly.
- Preventing a rare act transition crash most likely linked to old saves.
Localization
- Updates for POL, PTB, SPA.
Slay the Spire
Mega Crit Games
Mega Crit Games
2019-01-23
Strategy Singleplayer
Game News Posts 100
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(144921 reviews)
https://www.megacrit.com/
https://store.steampowered.com/app/646570 
The Game includes VR Support
Slay the Spire Linux [396.3 M]
Slay the Spire - Soundtrack
Ascend an evil, living tower in the roguelike deck-building game Slay the Spire. Select from hundreds of different cards and powerful ancient relics as you craft a unique deck and fight your way to the top!
- Two core characters that each have their own unique set of cards.
- 200+ fully implemented cards.
- 50+ unique combat encounters.
- 100+ different items to be found.
- Procedurally generated levels.
- Tons of unlockables and secrets.
Dynamic Deck Building
Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Select cards that work together to efficiently dispatch foes and reach the top.An Everchanging Spire
Whenever you embark on a journey up the Spire, the layout differs each time. Choose a risky or safe path, face different enemies, choose different cards, discover different relics, and even fight different bosses!Powerful Relics to Discover
Powerful items known as relics can be found throughout the Spire. The effects of these relics can greatly enhance your deck through powerful interactions. But beware, obtaining a relic may cost you more than just gold...MINIMAL SETUP
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 1 GB available space
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