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Hello! I'm a little late posting this, but version 14 is now available. It's one of the biggest updates so far. Here's a rundown on what's changed: Features + Added multiple attacks for each melee weapon type: unarmed, bladed, blunt + Added code to support temporary allies, which will allow for greater diversity in encounters + Characters can become lightly and heavily wounded as when their current HP drops below a % of the max HP. Wounded characters have less AP, are easier to attack, and suffer a CTH penalty on attacks + Enemies can now flee. Should they make it to the flee point, they will gain a level and you will have to encounter them later. + Added new pre combat encounter advantages: Reposition, Damage enemy + Added code to support encounter rewards: Cash, Items, Reputation Content + Added 3 suburban maps + Added 1 suburban graveyard maps + Added 3 suburban city backgrounds + Added new encounter: The Hit + Added new encounter: Grave Robbers + Added new encounter: Bootleggers + Added new perk: Artery Strike - Unlocks a special attack, which can inflict the heavy bleeding status effect + Added new perk: Concussive Blow - Unlocks a special attack, which can inflict the heavy concussion status effect + Added new perk: Friendly Fire - Reduces chance of hitting ally in the shotgun's zone of fire to 33% of its existing value + Added new perk: Message Sent - Incapacitating an enemy with a shotgun has a 50% chance to apply the traumatised status effect (+15% damage for 2 turns) to enemies within a two tile range Tweaks + Improved lighting on all maps. Fixes + Fixed a number of text errors. (Thanks Nathan) + Fixed errors in firing sniper rifles. (Thanks Nathan) Development Videos https://www.youtube.com/watch?v=hfcZwwkNT8s https://www.youtube.com/watch?v=T7YUaeoqLvU As always, your comments and feedback are more welcome!
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