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Vigilantes Version 21 Released!

Important: please note that previous save games will not work with the new version, as both the save game data, and the data which is initialised at the start of a game has been changed. If you want to continue playing on your existing save for now, please delay the update. Hi everyone, The V21 update for Vigilantes is now available, introducing new features, content, balancing improvements and fixes. In the latest update, the hunter becomes the hunted with gang lieutenants setting up ambushes for the player. The environment can be used against the enemy with the addition of gas canisters and fuel barrels, and you can take the fight underground with the introduction of the first subway map!
A survivalist captain ambushes the player team! The release notes for this update can be found below, and a more in-depth explanation of the additions and improvements can be found in these two development videos. https://www.youtube.com/watch?v=MqTA6Sn4F1E https://www.youtube.com/watch?v=-1M-5Aw_aCk

Features


+ Gang lieutenants can set up ambushes for the player + Fuel barrels and gas canisters as objects can be activated to set an area on fire or explode + Characters with 2 or more adjacent enemies gain the surrounded status effect. Being surrounded causes them to pay less attention to active threats, and are easier to score hits against + Night missions now impose a 5% penalty to ranged CTH and cover is more effective at night... could be a good time to hit the survivalists + When fighting indoors, assault and precision rifles suffer a 5% CTH penalty due to being used in an enclosed space
Use the environment against your enemies

Content


+ Added first subway map + Added 15 illustrations for gang leaders + Added MK II incendiary grenades and MKII improvised explosives + Added crafting recipes for MK II Incendiary and IE + Added new non combat encounter: From The Precipice + Added new encounter: Intimidation
Take the fight underground!

Balance


+ Gang lieutenants now require 2, rather than 3 pieces of intel to locate. + Rackets require 2, rather than the planned 3 pieces of intel to locate + Racket and boss encounters are now more difficult + The per tile tactical re-positioning cost is now lower + Failing tactical repositioning imposes a -1 initiative penalty on your team + City tiles with high wealth have a chance to provide gangs members with improved equipment + General Arms Peacemaker SMG can now fire a single, more accurate, 3AP shot in addition to a burst + Gang members gain a level bonus at Hard Boiled or greater difficultly + Gangs get a scaling bonus to income at higher difficulties + Penalty for having an adjacent enemy and trying to use an assault or sniper rifle is now more severe + The Friendly Fire perk now prevents allies being hit by the shotgun's cone of fire + The Battle Frenzy perk now has a 30%, rather than 10% to activate + The shop now generates more component items

Tweaks


+ Added an option to toggle between fullscreen and windowed + Added an option to disable film grain + Added an option to set camera move speed + Increased camera rotation speed + Camera scrolling can now be disabled when the level starts, and re-enabled with a key press. Workaround for the Linux wandering camera bug + Camera movement speed increases as camera gains elevation + Individual tutorials can now be disabled + Changed how current / max health is displayed, to make it more clear when a character is wounded

Fixes


+ Fixed a bug where swapping between regular and hot loaded ammo could cause errors with the ammo unloaded from the gun (Supervoid) + Fixed a bug where input was being disabled in error, forcing players to click a UI element to re-enable it (Ushas & murrki017) + Fixed a bug whereby input was enabled when enemies changed weapons, which caused an issue in AOO and potentially other areas (Ushas) + Fixed a number of typos (Gloomseeker) + Fixed reachable tile display showing for enemies is escaped to menu during enemy turn (Ushas) + Fixed armour replaced during combat not updating protection until first hit (Ushas) + Sodium Thiopental no longer used if you opt not to use it (MotherAce[No]) + Fixed issue with loading some gang leader fights (degzee64) + Rackets can no longer be found by surveillance only + Fixed issue with enemy fleeing in survivalist training facility (Ushas) + Made changes to code for switching between scenes, in the hope this resolves the issues with level loading. + Fixed crouching bonus was not being applied to characters in cover + Fixed issue with character not strafing after one strafe per turn + Fixed characters being able to shoot through one of the buildings in alleys 2 (Sheepify) + Fixed a bug where failing and retrying the first mission could cause crashes and unpredictable behaviour (Ushas, Tortousit, Tchey, Alatar) + Fixed an issue whereby dragging a stack of items onto a stack of the same type could cause unpredictable behaviour with inventory + Fixed rackets not being removed + Fixed rackets not providing a piece of intel on a lieutenant or another racket I hope you enjoy the update. Should you have any feedback, please let us know!


[ 2017-11-08 23:05:43 CET ] [ Original post ]



Vigilantes
Timeslip Softworks
  • Developer

  • Timeslip Softworks
  • Publisher

  • 2017-10-05
  • Release

  • Indie Strategy RPG Singleplayer
  • Tags

  • Game News Posts 76  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (264 reviews)


  • Review Score

  • http://timeslipsoftworks.com/Vigilantes
  • Website

  • https://store.steampowered.com/app/545600 
  • Steam Store

  • The Game includes VR Support



    Vigilantes Linux Depot [3.18 G]

  • Public Linux depots

  • Inspired by the classic turn based strategies of the 90s, Vigilantes is a compelling, crime themed, turn based tactical RPG with an old school heart. Assume the role of Sam Contino, an idealist dragged down the rabbit hole of vigilantism after intervening in a violent mugging. In Sam's crusade against crime in the declining city of Reiker, you will:

    • Lead a team of hardboiled Vigilantes in tense, turn based tactical combat against 3 distinct gangs.
    • Take down criminals with bone shattering melee attacks, a variety of firearms, and explosives.
    • Run surveillance operations to locate the criminal threat.
    • Develop your character with the in-depth UPLIFT system.
    • Locate and recruit other vigilantes operating in Reiker City.
    • Purchase or liberate a wide variety of weapons and equipment.
    • Craft special items, such as high damage, hotloaded ammo, armour, and advanced medical items.
    • Experience a compelling story, supported by quality artwork and voice acting.

      Tense, Tactical, Turn Based Combat

      Challenge your tactical abilities by engaging an overwhelming enemy in tense, turn based combat. Take down criminals with choreographed, bone breaking hand to hand combat, and melee weapons ranging from a ball peen hammer to a deadly katana. If you're more of a gunslinger, stick to cover and trade lead with your foes using pistols, close range burst fire SMGs, shotguns, assault and precision rifles. If things get too hectic you can always break out the explosives...

      Deep Character Development

      Vigilantes allows you to customise your team to your play-style. The UPLIFT character system is comprised of 6 core stats, nine crime-fighting skills, and a wide variety of game changing perks. With the UPLIFT system, character level is increased by using skills, rather than by gaining XP. Every time you gain a level, you gain an additional stat point to allocate.

      Know Thine Enemy

      Before launching tactical missions, you must run surveillance operations to locate criminal activity. Low level criminal activity can be located with limited surveillance, but taking down grunts isn't going to get you anywhere. In order to put a gang out of commission, you must locate and dismantle well-hidden facilities and the gang's leadership.

      Face An Overwhelming Enemy

      Always out-numbered, often out-gunned, you must adapt to face over fifteen enemy types across three criminal gangs: the numerous, melee orientated, cult-like Church of the Final Exodus, the Survivalists, an elite paramilitary group of highly trained shooters, which more closely resemble an army than a street gang, and the Mafia, a balanced, insidious enemy, which excels at keeping its activities hidden. Trade punches with heavyweight Mafia Enforcers, outmanoeuvre stalking Survivalist Sharpshooters, and take down crazed, explosive wielding, Church of the Final Exodus Fanatics.

      Make Friends!

      You don't have to take on the criminal underworld alone. A number of allies can be found on the dark streets of Reiker, including hard-boiled private eye, Ray Case, Reiker City Police Lieutenant Emilia De Soto, and Elena Furey, who is hunting down Survivalists for reasons of her own. Once found, allies can be called in to help in tactical missions. You can find a voiced introduction video for each of these allies in the videos section, at the top of the page.

      Tools Of The Trade

      Wield baseball bats, fire axes, close range, burst fire SMGs, precision rifles, shotguns, incendiary grenades, smoke grenades. Kit out your team with crafted armour, advanced medical devices, and create specialised hot-loaded ammunition which causes increased damage. Don't forget to repair your equipment after combat, to prevent firearms jamming, melee weapons breaking, and to maintain the protective qualities of your armour.
      MINIMAL SETUP
      • OS: Ubuntu 12.04 or later (64-bit)
      • Processor: 2.4ghz Intel Core 2 Duo or equivalentMemory: 4 GB RAM
      • Memory: 4 GB RAM
      • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
      • Storage: 5 GB available space
      RECOMMENDED SETUP
      • OS: Ubuntu 12.04 or later (64-bit)
      • Processor: Intel i5 series or equivalentMemory: 8 GB RAM
      • Memory: 8 GB RAM
      • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
      • Storage: 5 GB available space
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