Vigilantes Version 22: Update Summary
Now, both the player and criminal team can have bonus providing squad leaders, but there's a catch: losing a leader inflicts the "Ronin" negative status effect on the entire team, which creates new risks and opportunities in combat
Arcadi, a fugitive Russian officer joins the vigilante team, offering a strong candidate for the squad leader role. The newly introduced mafia made man, and survivalist NCO do the same for their respective organisations, when no gang lieutenant or boss is present. https://www.youtube.com/watch?v=P3O_Opd_R68
Vigilantes version 22 introduces 6 new perks, with an emphasis on perks to enhance squad leaders. The new perks are: Stand Fast: Twice per battle, when an attack should incapacitate an ally, the ally will survive with 1HP Tactical Delay: Allows the entire team to delay turns at no AP cost All Out Offensive: Increases team damage by 40% for 1 turn, for a substantial AP cost Terrifying Presence: Inflicts terror on enemies who enter this characters area of influence Mind Cracker: Increases this character's interrogation score Medical Emergency: Can only be activated if an ally has < 40% health. +3 AP, reduces AP cost of trauma kits by 1, does not trigger AOO, but attack damage reduced to 20%
Two new maps have been added in this update, one subway map and one china town map. This brings the total maps in Vigilantes to 40, just 5 short of the minimum number we agreed to provide on Kickstarter. While it's likely that we'll over deliver in this area, it's good to be almost there!
Many other additions have been made, including the ability to view detailed descriptions of status effects on any character, an AI which will intelligently use environment objects (such as gas canisters) against the player, and stronger retinues for gang leaders and rackets. If you'd like a more complete run-down of the update, you can check out the development videos and the complete update notes below. As always your feedback is welcome and hope you enjoy the update! https://www.youtube.com/watch?v=hVO9pkZgDDA https://www.youtube.com/watch?v=Pvn8-e37nAI
+ Enhanced the importance of leaders in combat + Added leadership bonuses to the criminal factions in combat + AI characters will now target fuel barrels and gas canisters
+ New ally: Arcadi, an on-the-run Russian soldier skilled in battlefield command and firearms + New map: subway map + New Enemies: Mafia Made Man & Survivalist NCO - support their gangs and provide leadership in the absence of a lieutenant/boss + New perk: Stand Fast - Once per battle, when an attack should incapacitate an ally, the ally will survive with 1HP. + New perk: Tactical Delay - allows the player team to delay their turns at no ap cost + New perk: All out Offensive - Increases team damage by 40% for 1 turn at a substantial AP cost + New perk: Terrifying Presence - a scaled up version of initimidating presence, which is has been renamed to "fearsome presence" + New status effect: Ronin - applied to characters whose leader has been incapacitated + Added voiced cutscene for Arcadi + New perk: Mind Cracker - increases interrogation score + New perk: Medical Emergency. Can only be activated if an ally has < 40% health. Grants +4 AP, reduces cost of trauma kits by 1, does not trigger AOO, but attack damage reduced to 20% + Added Personal Armour Mk 3 + Added new map: Chinatown 3
+ Added code to allow more control over enemy loadouts and made a number of changes to loadouts + Demoralised now inflicts -1 Initiative, -1 AP + Slightly reduced cost of gang member recruitment. + Diagonal Melee attacks can now be made through tiles with adjacent half, but not full cover + Fuel barrels and gas canisters now trigger at the end of the turn they were activated in, allowing them to be used by melee characters + Gang leaders and rackets now start with a couple of specialists + Added code to allow for gang characters to be weakened in certain circumstances, such as the enforcer in the Ray Case encounter mission
+ Main UI buttons now available on Cityscape + Added better information on difficulty levels + Enemy status effects now have information provided on them on mouseover enemy + keypress + Environmental factors affecting combat are now displayed + Improved layout of the combat UI
+ Fixed a non existent ammo object appearing in inventory when auto reloading. (Nomad) + Fixed the last enemy dying from fire/bleeding causing not to be auto looted to player inventory. (Nomad) + Fixed an issue causing the mafia lieutenant Rico Lucchesi not to end his turn. (Nomad, PhotoFinish) + Fixed enemies attacking through cover (Sheepify, Murkki017). + Fixed crash when trying to launch attack against gang bosses. + Fixed a number of typos (Nomad, Sheepify, Alatar, Shawdawg) + Fixed audio volume not being set on startup (Ushas, Nomad) + Fixed Peacemaker second fire mode not added correctly (Murkki017) + Fixed missing tooltip in options. (Ushas) + Fixed subsequent shots from an SMG going in unnatural angles, after hitting an environment object (Murkki017) + Fixed voices in cutscenes still playing after cutscene has ended + Prevented racket locations being accidentally revealed through surveillance + Fixed an issue which could allow the main gang HQ being overwritten by a built racket.
[ 2017-12-08 18:52:08 CET ] [ Original post ]
Hi everybody! Vigilantes Version 22 is now available. Version 22 enhances features, improves balance, and brings a lot of new content into play, including Arcadi, a new ally, 2 new enemies, 6 new perks, 2 new maps, and an improved armour variant.
Enhanced Leadership Mechanics
Now, both the player and criminal team can have bonus providing squad leaders, but there's a catch: losing a leader inflicts the "Ronin" negative status effect on the entire team, which creates new risks and opportunities in combat
New Ally & Enemy Leaders
Arcadi, a fugitive Russian officer joins the vigilante team, offering a strong candidate for the squad leader role. The newly introduced mafia made man, and survivalist NCO do the same for their respective organisations, when no gang lieutenant or boss is present. https://www.youtube.com/watch?v=P3O_Opd_R68
New Perks
Vigilantes version 22 introduces 6 new perks, with an emphasis on perks to enhance squad leaders. The new perks are: Stand Fast: Twice per battle, when an attack should incapacitate an ally, the ally will survive with 1HP Tactical Delay: Allows the entire team to delay turns at no AP cost All Out Offensive: Increases team damage by 40% for 1 turn, for a substantial AP cost Terrifying Presence: Inflicts terror on enemies who enter this characters area of influence Mind Cracker: Increases this character's interrogation score Medical Emergency: Can only be activated if an ally has < 40% health. +3 AP, reduces AP cost of trauma kits by 1, does not trigger AOO, but attack damage reduced to 20%
New Maps
Two new maps have been added in this update, one subway map and one china town map. This brings the total maps in Vigilantes to 40, just 5 short of the minimum number we agreed to provide on Kickstarter. While it's likely that we'll over deliver in this area, it's good to be almost there!
Other Improvements & Dev Videos
Many other additions have been made, including the ability to view detailed descriptions of status effects on any character, an AI which will intelligently use environment objects (such as gas canisters) against the player, and stronger retinues for gang leaders and rackets. If you'd like a more complete run-down of the update, you can check out the development videos and the complete update notes below. As always your feedback is welcome and hope you enjoy the update! https://www.youtube.com/watch?v=hVO9pkZgDDA https://www.youtube.com/watch?v=Pvn8-e37nAI
[Features]
+ Enhanced the importance of leaders in combat + Added leadership bonuses to the criminal factions in combat + AI characters will now target fuel barrels and gas canisters
[Content]
+ New ally: Arcadi, an on-the-run Russian soldier skilled in battlefield command and firearms + New map: subway map + New Enemies: Mafia Made Man & Survivalist NCO - support their gangs and provide leadership in the absence of a lieutenant/boss + New perk: Stand Fast - Once per battle, when an attack should incapacitate an ally, the ally will survive with 1HP. + New perk: Tactical Delay - allows the player team to delay their turns at no ap cost + New perk: All out Offensive - Increases team damage by 40% for 1 turn at a substantial AP cost + New perk: Terrifying Presence - a scaled up version of initimidating presence, which is has been renamed to "fearsome presence" + New status effect: Ronin - applied to characters whose leader has been incapacitated + Added voiced cutscene for Arcadi + New perk: Mind Cracker - increases interrogation score + New perk: Medical Emergency. Can only be activated if an ally has < 40% health. Grants +4 AP, reduces cost of trauma kits by 1, does not trigger AOO, but attack damage reduced to 20% + Added Personal Armour Mk 3 + Added new map: Chinatown 3
[Balance]
+ Added code to allow more control over enemy loadouts and made a number of changes to loadouts + Demoralised now inflicts -1 Initiative, -1 AP + Slightly reduced cost of gang member recruitment. + Diagonal Melee attacks can now be made through tiles with adjacent half, but not full cover + Fuel barrels and gas canisters now trigger at the end of the turn they were activated in, allowing them to be used by melee characters + Gang leaders and rackets now start with a couple of specialists + Added code to allow for gang characters to be weakened in certain circumstances, such as the enforcer in the Ray Case encounter mission
[Tweaks]
+ Main UI buttons now available on Cityscape + Added better information on difficulty levels + Enemy status effects now have information provided on them on mouseover enemy + keypress + Environmental factors affecting combat are now displayed + Improved layout of the combat UI
[Fixes]
+ Fixed a non existent ammo object appearing in inventory when auto reloading. (Nomad) + Fixed the last enemy dying from fire/bleeding causing not to be auto looted to player inventory. (Nomad) + Fixed an issue causing the mafia lieutenant Rico Lucchesi not to end his turn. (Nomad, PhotoFinish) + Fixed enemies attacking through cover (Sheepify, Murkki017). + Fixed crash when trying to launch attack against gang bosses. + Fixed a number of typos (Nomad, Sheepify, Alatar, Shawdawg) + Fixed audio volume not being set on startup (Ushas, Nomad) + Fixed Peacemaker second fire mode not added correctly (Murkki017) + Fixed missing tooltip in options. (Ushas) + Fixed subsequent shots from an SMG going in unnatural angles, after hitting an environment object (Murkki017) + Fixed voices in cutscenes still playing after cutscene has ended + Prevented racket locations being accidentally revealed through surveillance + Fixed an issue which could allow the main gang HQ being overwritten by a built racket.
Vigilantes
Timeslip Softworks
Timeslip Softworks
2017-10-05
Indie Strategy RPG Singleplayer
Game News Posts 76
🎹🖱️Keyboard + Mouse
Very Positive
(264 reviews)
http://timeslipsoftworks.com/Vigilantes
https://store.steampowered.com/app/545600 
The Game includes VR Support
Vigilantes Linux Depot [3.18 G]
Inspired by the classic turn based strategies of the 90s, Vigilantes is a compelling, crime themed, turn based tactical RPG with an old school heart. Assume the role of Sam Contino, an idealist dragged down the rabbit hole of vigilantism after intervening in a violent mugging. In Sam's crusade against crime in the declining city of Reiker, you will:
- Lead a team of hardboiled Vigilantes in tense, turn based tactical combat against 3 distinct gangs.
- Take down criminals with bone shattering melee attacks, a variety of firearms, and explosives.
- Run surveillance operations to locate the criminal threat.
- Develop your character with the in-depth UPLIFT system.
- Locate and recruit other vigilantes operating in Reiker City.
- Purchase or liberate a wide variety of weapons and equipment.
- Craft special items, such as high damage, hotloaded ammo, armour, and advanced medical items.
- Experience a compelling story, supported by quality artwork and voice acting.
Tense, Tactical, Turn Based Combat
Challenge your tactical abilities by engaging an overwhelming enemy in tense, turn based combat. Take down criminals with choreographed, bone breaking hand to hand combat, and melee weapons ranging from a ball peen hammer to a deadly katana. If you're more of a gunslinger, stick to cover and trade lead with your foes using pistols, close range burst fire SMGs, shotguns, assault and precision rifles. If things get too hectic you can always break out the explosives...Deep Character Development
Vigilantes allows you to customise your team to your play-style. The UPLIFT character system is comprised of 6 core stats, nine crime-fighting skills, and a wide variety of game changing perks. With the UPLIFT system, character level is increased by using skills, rather than by gaining XP. Every time you gain a level, you gain an additional stat point to allocate.Know Thine Enemy
Before launching tactical missions, you must run surveillance operations to locate criminal activity. Low level criminal activity can be located with limited surveillance, but taking down grunts isn't going to get you anywhere. In order to put a gang out of commission, you must locate and dismantle well-hidden facilities and the gang's leadership.Face An Overwhelming Enemy
Always out-numbered, often out-gunned, you must adapt to face over fifteen enemy types across three criminal gangs: the numerous, melee orientated, cult-like Church of the Final Exodus, the Survivalists, an elite paramilitary group of highly trained shooters, which more closely resemble an army than a street gang, and the Mafia, a balanced, insidious enemy, which excels at keeping its activities hidden. Trade punches with heavyweight Mafia Enforcers, outmanoeuvre stalking Survivalist Sharpshooters, and take down crazed, explosive wielding, Church of the Final Exodus Fanatics.Make Friends!
You don't have to take on the criminal underworld alone. A number of allies can be found on the dark streets of Reiker, including hard-boiled private eye, Ray Case, Reiker City Police Lieutenant Emilia De Soto, and Elena Furey, who is hunting down Survivalists for reasons of her own. Once found, allies can be called in to help in tactical missions. You can find a voiced introduction video for each of these allies in the videos section, at the top of the page.Tools Of The Trade
Wield baseball bats, fire axes, close range, burst fire SMGs, precision rifles, shotguns, incendiary grenades, smoke grenades. Kit out your team with crafted armour, advanced medical devices, and create specialised hot-loaded ammunition which causes increased damage. Don't forget to repair your equipment after combat, to prevent firearms jamming, melee weapons breaking, and to maintain the protective qualities of your armour.MINIMAL SETUP
- OS: Ubuntu 12.04 or later (64-bit)
- Processor: 2.4ghz Intel Core 2 Duo or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
- Storage: 5 GB available space
- OS: Ubuntu 12.04 or later (64-bit)
- Processor: Intel i5 series or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
- Storage: 5 GB available space
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