Hi everyone,
Happy new year! Hope 2018 will be a good one for you.
Below you will find development video 45, which covers the work to date on V23, expected to release in around 2 weeks. The biggest change in this update is the addition of an enemy traits system. This is an addition I've wanted to make for quite some time. Traits could be thought of as enemy perks, some are assigned by default to certain character types, whereas others are randomly assigned.
Traits start as unrevealed, but when they are used your highest party surveillance skill is passively used to try to reveal them.
Some traits will make enemies more skilled with certain weapons, whereas others reduce the damage taken from firearms or close combat, while others allow enemies to inflict status effects, like terror or fear on your team. Overall, enemies with traits will present a more varied challenge, thereby increasing the tactical depth of battles.
Development Video
https://www.youtube.com/watch?v=mOArYA4lEl0
Summary of work to date
Features
+ Added an enemy trait system. Some traits will be randomly assigned to enemies, whereas some enemies will automatically be assigned specific traits. Traits provide a variety of bonuses to their owners.
Content
+ Added 6 enemy traits: fearsome, terrifying, melee resistant, firearms resistant, martial artist, marksman
+ Boss fights now occur on correct map, but dialogue is not yet added
+ Added a new map: Old Industrial 3
+ New craftable item: MK3 Trauma Kit
+ New Perk: Combat Rigging - allows 3 items to be equipped
+ Added a new background city
+ Worked on a number of dialogue encounters
AI Enhancements
+ Enemies can now target environment objects with melee, and run away to avoid the blast
Tweaks
+ Added a panel to display information on the various attack modes an item is capable of.
+ Firearms can now be unloaded.
+ If a character has unspent stat, skill, or perk points, a notification will flash at the beginning of their turn
+ Added a button to reset keys to their defaults. This allows a quick solution for rebinding all keys, if the bindings become confused by the additional of new keys
Fixes
+ Fixed a crash caused by raising Arcadi's relationship to +/-10. (Relendis, MNM)
+ Fixed a number of inventory operations not costing AP (ushas)
+ Fixed an issue preventing the introductory cutscene from being skipped if escape was pressed before cutscene starts.
+ Fixed an issue with armour upgrades not showing if unavailable receipes were selected. (Nomad)
+ Disabled menu at a number of times when it should not be allowed to activate. (Ushas)
+ Ronin Effect no longer carries between missions. (Nomad)
+ Fixed a number of cases where AOO indicator was showing when it should not be. (Ushas)
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