Version 23 Released!
+ Added an enemy trait system. Some traits will be randomly assigned to enemies, whereas some enemies will automatically be assigned specific traits. Traits provide a variety of bonuses to their owners.
+ Added 6 enemy traits: fearsome, terrifying, melee resistant, firearms resistant, martial artist, marksman + Boss fights are now available, but dialogue is not yet added + Added a new map: Old Industrial 3 + New craftable item: MK3 Trauma Kit + New Perk: Combat Rigging - allows 3 items to be equipped + Added a new background city + Worked on a number of dialogue encounters + Added new perk: Regeneration - regenerate 6% hp per turn, up to 50% of the character's current max hp + Added new perk: Know Thine Enemy - reveal an enemy trait once per turn, at no AP cost + Added 3 new character portraits
+ Enemies can now target environment objects with melee, and run away to avoid the blast + Made a number of optimisations to the tactical AI to improve the speed at which enemies with this AI will choose an order + Enemies will continue to try to avoid fire, but will now pass through it if it's the best option + AI is now less likely to make very long range shots with firearms
+ Firearms can now be unloaded. + If all gang lieutenants have been fought, intel on the boss can be gained from specialists. + Rackets now have a small chance to provide intel on bosses + There is now a greater chance to gain lieutenant/racket intel from basic troops. The chance is based on presence for live interrogations and surveillance for searches + Armoured enemies now have a chance to drop armour components + Slightly reduced the amount of cash and ammo enemies drop + Survivalists drop less cash now, in light of the better equipment they drop + Enemies who flee now gain 2 levels and become a specialist, if they aren't already one. + Increased the cost of player facilities + Heavy Hitter perk now provides +10% damage with blunt weapons + Reduced the number of enemies who carry explosives, and delayed the point at which they get them
+ Added a panel to display information on the various attack modes an item is capable of. + If a character has unspent stat, skill, or perk points, a notification will flash at the beginning of their turn + Added a button to reset keys to their defaults. This allows a quick solution for rebinding all keys, if the bindings become confused by the additional of new keys + Improved the floating damage font
+ Fixed a crash caused by raising Arcadi's relationship to +/-10. (Relendis, MNM) + Fixed a number of inventory operations not costing AP (ushas) + Fixed an issue preventing the introductory cutscene from being skipped if escape was pressed before cutscene starts. + Fixed an issue with armour upgrades not showing if unavailable receipes were selected. (Nomad) + Disabled menu at a number of times when it should not be allowed to activate. (Ushas) + Ronin Effect no longer carries between missions. (Nomad) + Fixed a number of cases where AOO indicator was showing when it should not be. (Ushas) + Fixed an issue in which a fleeing enemy could cause the game to hang (MNM) + Fixed characters with the tactical AI hanging when all paths blocked by fire. (Doktor_Who) + Fixed an issue where using the last sodium thiopental would result in the item not being removed from inventory (AWG) + Fixed an AI issues whereby enemies with a high AP weapon, and suffering an AP reduction from wounding would cause game to hand (SevenAteNein) + Fixed an incorrectly imported texture for Arcadi. (AWG) + Fixed an issue which could cause an enemy with lowered AP not to select an order and complete their turn + Fixed a typo (AWG)
[ 2018-01-16 20:15:41 CET ] [ Original post ]
Hi everybody, Version 23 of Vigilantes is now available. The focus of this update was an enemy traits system, new perks, ai and balance improvements, and a number of bug fixes. https://www.youtube.com/watch?v=WLrVoek7TQY Here's the development video, and the full update notes are below. If you have any comments, questions or observation, please do let us know!
Features
+ Added an enemy trait system. Some traits will be randomly assigned to enemies, whereas some enemies will automatically be assigned specific traits. Traits provide a variety of bonuses to their owners.
Content
+ Added 6 enemy traits: fearsome, terrifying, melee resistant, firearms resistant, martial artist, marksman + Boss fights are now available, but dialogue is not yet added + Added a new map: Old Industrial 3 + New craftable item: MK3 Trauma Kit + New Perk: Combat Rigging - allows 3 items to be equipped + Added a new background city + Worked on a number of dialogue encounters + Added new perk: Regeneration - regenerate 6% hp per turn, up to 50% of the character's current max hp + Added new perk: Know Thine Enemy - reveal an enemy trait once per turn, at no AP cost + Added 3 new character portraits
AI Enhancements
+ Enemies can now target environment objects with melee, and run away to avoid the blast + Made a number of optimisations to the tactical AI to improve the speed at which enemies with this AI will choose an order + Enemies will continue to try to avoid fire, but will now pass through it if it's the best option + AI is now less likely to make very long range shots with firearms
Balance
+ Firearms can now be unloaded. + If all gang lieutenants have been fought, intel on the boss can be gained from specialists. + Rackets now have a small chance to provide intel on bosses + There is now a greater chance to gain lieutenant/racket intel from basic troops. The chance is based on presence for live interrogations and surveillance for searches + Armoured enemies now have a chance to drop armour components + Slightly reduced the amount of cash and ammo enemies drop + Survivalists drop less cash now, in light of the better equipment they drop + Enemies who flee now gain 2 levels and become a specialist, if they aren't already one. + Increased the cost of player facilities + Heavy Hitter perk now provides +10% damage with blunt weapons + Reduced the number of enemies who carry explosives, and delayed the point at which they get them
Tweaks
+ Added a panel to display information on the various attack modes an item is capable of. + If a character has unspent stat, skill, or perk points, a notification will flash at the beginning of their turn + Added a button to reset keys to their defaults. This allows a quick solution for rebinding all keys, if the bindings become confused by the additional of new keys + Improved the floating damage font
Fixes
+ Fixed a crash caused by raising Arcadi's relationship to +/-10. (Relendis, MNM) + Fixed a number of inventory operations not costing AP (ushas) + Fixed an issue preventing the introductory cutscene from being skipped if escape was pressed before cutscene starts. + Fixed an issue with armour upgrades not showing if unavailable receipes were selected. (Nomad) + Disabled menu at a number of times when it should not be allowed to activate. (Ushas) + Ronin Effect no longer carries between missions. (Nomad) + Fixed a number of cases where AOO indicator was showing when it should not be. (Ushas) + Fixed an issue in which a fleeing enemy could cause the game to hang (MNM) + Fixed characters with the tactical AI hanging when all paths blocked by fire. (Doktor_Who) + Fixed an issue where using the last sodium thiopental would result in the item not being removed from inventory (AWG) + Fixed an AI issues whereby enemies with a high AP weapon, and suffering an AP reduction from wounding would cause game to hand (SevenAteNein) + Fixed an incorrectly imported texture for Arcadi. (AWG) + Fixed an issue which could cause an enemy with lowered AP not to select an order and complete their turn + Fixed a typo (AWG)
Vigilantes
Timeslip Softworks
Timeslip Softworks
2017-10-05
Indie Strategy RPG Singleplayer
Game News Posts 76
🎹🖱️Keyboard + Mouse
Very Positive
(264 reviews)
http://timeslipsoftworks.com/Vigilantes
https://store.steampowered.com/app/545600 
The Game includes VR Support
Vigilantes Linux Depot [3.18 G]
Inspired by the classic turn based strategies of the 90s, Vigilantes is a compelling, crime themed, turn based tactical RPG with an old school heart. Assume the role of Sam Contino, an idealist dragged down the rabbit hole of vigilantism after intervening in a violent mugging. In Sam's crusade against crime in the declining city of Reiker, you will:
- Lead a team of hardboiled Vigilantes in tense, turn based tactical combat against 3 distinct gangs.
- Take down criminals with bone shattering melee attacks, a variety of firearms, and explosives.
- Run surveillance operations to locate the criminal threat.
- Develop your character with the in-depth UPLIFT system.
- Locate and recruit other vigilantes operating in Reiker City.
- Purchase or liberate a wide variety of weapons and equipment.
- Craft special items, such as high damage, hotloaded ammo, armour, and advanced medical items.
- Experience a compelling story, supported by quality artwork and voice acting.
Tense, Tactical, Turn Based Combat
Challenge your tactical abilities by engaging an overwhelming enemy in tense, turn based combat. Take down criminals with choreographed, bone breaking hand to hand combat, and melee weapons ranging from a ball peen hammer to a deadly katana. If you're more of a gunslinger, stick to cover and trade lead with your foes using pistols, close range burst fire SMGs, shotguns, assault and precision rifles. If things get too hectic you can always break out the explosives...Deep Character Development
Vigilantes allows you to customise your team to your play-style. The UPLIFT character system is comprised of 6 core stats, nine crime-fighting skills, and a wide variety of game changing perks. With the UPLIFT system, character level is increased by using skills, rather than by gaining XP. Every time you gain a level, you gain an additional stat point to allocate.Know Thine Enemy
Before launching tactical missions, you must run surveillance operations to locate criminal activity. Low level criminal activity can be located with limited surveillance, but taking down grunts isn't going to get you anywhere. In order to put a gang out of commission, you must locate and dismantle well-hidden facilities and the gang's leadership.Face An Overwhelming Enemy
Always out-numbered, often out-gunned, you must adapt to face over fifteen enemy types across three criminal gangs: the numerous, melee orientated, cult-like Church of the Final Exodus, the Survivalists, an elite paramilitary group of highly trained shooters, which more closely resemble an army than a street gang, and the Mafia, a balanced, insidious enemy, which excels at keeping its activities hidden. Trade punches with heavyweight Mafia Enforcers, outmanoeuvre stalking Survivalist Sharpshooters, and take down crazed, explosive wielding, Church of the Final Exodus Fanatics.Make Friends!
You don't have to take on the criminal underworld alone. A number of allies can be found on the dark streets of Reiker, including hard-boiled private eye, Ray Case, Reiker City Police Lieutenant Emilia De Soto, and Elena Furey, who is hunting down Survivalists for reasons of her own. Once found, allies can be called in to help in tactical missions. You can find a voiced introduction video for each of these allies in the videos section, at the top of the page.Tools Of The Trade
Wield baseball bats, fire axes, close range, burst fire SMGs, precision rifles, shotguns, incendiary grenades, smoke grenades. Kit out your team with crafted armour, advanced medical devices, and create specialised hot-loaded ammunition which causes increased damage. Don't forget to repair your equipment after combat, to prevent firearms jamming, melee weapons breaking, and to maintain the protective qualities of your armour.MINIMAL SETUP
- OS: Ubuntu 12.04 or later (64-bit)
- Processor: 2.4ghz Intel Core 2 Duo or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
- Storage: 5 GB available space
- OS: Ubuntu 12.04 or later (64-bit)
- Processor: Intel i5 series or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
- Storage: 5 GB available space
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