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Name

 Vigilantes 

 

Developer

 Timeslip Softworks 

 

Publisher

 Timeslip Softworks 

 

Tags

 Indie 

 Strategy 

 

RPG 

 

Singleplayer 

Release

 2017-10-05 

 

Steam

 € £ $ / % 

 

News

 76 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 1 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/545600 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Vigilantes Linux Depot [3.18 G] 




LINUX STREAMERS (1)
sirsamsai




Version 23 Released!

Hi everybody,

Version 23 of Vigilantes is now available. The focus of this update was an enemy traits system, new perks, ai and balance improvements, and a number of bug fixes.

https://www.youtube.com/watch?v=WLrVoek7TQY
Here's the development video, and the full update notes are below. If you have any comments, questions or observation, please do let us know!

Features
+ Added an enemy trait system. Some traits will be randomly assigned to enemies, whereas some enemies will automatically be assigned specific traits. Traits provide a variety of bonuses to their owners.

Content
+ Added 6 enemy traits: fearsome, terrifying, melee resistant, firearms resistant, martial artist, marksman
+ Boss fights are now available, but dialogue is not yet added
+ Added a new map: Old Industrial 3
+ New craftable item: MK3 Trauma Kit
+ New Perk: Combat Rigging - allows 3 items to be equipped
+ Added a new background city
+ Worked on a number of dialogue encounters
+ Added new perk: Regeneration - regenerate 6% hp per turn, up to 50% of the character's current max hp
+ Added new perk: Know Thine Enemy - reveal an enemy trait once per turn, at no AP cost
+ Added 3 new character portraits

AI Enhancements
+ Enemies can now target environment objects with melee, and run away to avoid the blast
+ Made a number of optimisations to the tactical AI to improve the speed at which enemies with this AI will choose an order
+ Enemies will continue to try to avoid fire, but will now pass through it if it's the best option
+ AI is now less likely to make very long range shots with firearms

Balance
+ Firearms can now be unloaded.
+ If all gang lieutenants have been fought, intel on the boss can be gained from specialists.
+ Rackets now have a small chance to provide intel on bosses
+ There is now a greater chance to gain lieutenant/racket intel from basic troops. The chance is based on presence for live interrogations and surveillance for searches
+ Armoured enemies now have a chance to drop armour components
+ Slightly reduced the amount of cash and ammo enemies drop
+ Survivalists drop less cash now, in light of the better equipment they drop
+ Enemies who flee now gain 2 levels and become a specialist, if they aren't already one.
+ Increased the cost of player facilities
+ Heavy Hitter perk now provides +10% damage with blunt weapons
+ Reduced the number of enemies who carry explosives, and delayed the point at which they get them

Tweaks
+ Added a panel to display information on the various attack modes an item is capable of.
+ If a character has unspent stat, skill, or perk points, a notification will flash at the beginning of their turn
+ Added a button to reset keys to their defaults. This allows a quick solution for rebinding all keys, if the bindings become confused by the additional of new keys
+ Improved the floating damage font

Fixes
+ Fixed a crash caused by raising Arcadi's relationship to +/-10. (Relendis, MNM)
+ Fixed a number of inventory operations not costing AP (ushas)
+ Fixed an issue preventing the introductory cutscene from being skipped if escape was pressed before cutscene starts.
+ Fixed an issue with armour upgrades not showing if unavailable receipes were selected. (Nomad)
+ Disabled menu at a number of times when it should not be allowed to activate. (Ushas)
+ Ronin Effect no longer carries between missions. (Nomad)
+ Fixed a number of cases where AOO indicator was showing when it should not be. (Ushas)
+ Fixed an issue in which a fleeing enemy could cause the game to hang (MNM)
+ Fixed characters with the tactical AI hanging when all paths blocked by fire. (Doktor_Who)
+ Fixed an issue where using the last sodium thiopental would result in the item not being removed from inventory (AWG)
+ Fixed an AI issues whereby enemies with a high AP weapon, and suffering an AP reduction from wounding would cause game to hand (SevenAteNein)
+ Fixed an incorrectly imported texture for Arcadi. (AWG)
+ Fixed an issue which could cause an enemy with lowered AP not to select an order and complete their turn
+ Fixed a typo (AWG)


[ 2018-01-16 21:15:41 CET ] [ Original post ]