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Vigilantes Version 28 Update Information
+ You can choose the deploy close to enemies or further away + Patrols on city tiles now link to combat on the correct map type + Additional tile types added to city map + Crafting system and crafting UI improved + Several 1000 additional words of dialogue (3 non combat, 5 post combat encounter) + Final two maps added + 7 perks added + 2 new utility items + Balance and quality of life improvements.
https://www.youtube.com/watch?v=FzcAN4Ui9wA
[Features] + You can now choose whether to deploy close, or further away from enemies in patrols. Based on highest party surveillance and bypass skills. Failure results in being ambushed, meaning you will start in a disadvantageous position. [Content] + New Perk: Lead Finger (Special Attack: Fire a 4x burst with an SMG for 7AP) + New Perk: Weak Spot (Activated: All attacks made with a handgun this turn bypass armour) + New Perk: Gunslinger (+20% damage and critical chance with handguns & SMGs) + New Perk: Firing Position (-1AP for attacks with precision rifles if character has not moved this turn) + New Perk: Sniper (+15% damage, +10% critical chance, +10% chance to hit body parts with precision rifles) + New Perk: Destroyer (+20% damage, +20% critical chance with unarmed, bladed and blunt attacks) + New Perk: Buckshot Storm (+20% damage with shotguns) + New Map: Old Industrial Train Station + New Map: Motel. This is the 46th and likely final map to be added. + New non combat encounter: Amateur Hour + New non combat encounter: Lost and Found + New non combat encounter: Spare change + Added post combat dialogue for Dilettant, Insurance Claim, Meltdown, The Hit, Grave Diggers + New Utility Item: Lightweight Footwear (+1 Move AP) + New Utility Item: Lockpick Kit (+5 Bypass) + New crafting recipes: Lockpick Kit, Nobuki Samurai +, Katana + + Improved Grand Theology Auto encounter with multiple choices and ally dialogue + Added extra ally dialogue to a number of encounters [Balance] + Made a number of adjustments to how enemies scale over time, to maintain difficulty level of game over time. + Sam begins with intel on 3 danger level 1 tiles. + Provisionally set max character level at 35, max skill at 125, max stat at 15 + Reduced upgrades per weapon to 7. Previously, there were up to 14. Upgrades now focus on enhancing the weapons' strengths and retaining distinctions between weapon classes. + Melee weapon special attack (bleeding, concussion, winded) chance and armour damage can now be upgraded. + Know Thine Enemy Perk now reveals armour condition of enemies, types of equipment carried, and number of enemy reinforcements. + Increased Church of the Final Exodus Fleetness and Toughness Stats. + Increased critical chance of bladed weapons + Adjusted start, spawn, and flee positions for players and enemies for all patrol maps + Choosing a to deploy close to enemies provides a +1 initiative bonus + Enemies gain an initiative and ap bonus at hardboiled and hero difficulty. + Shop will always refresh stock with at least 1 weapon upgrade parts, gunpowder and medical supplies. + Gang leaders will ambush at level 9+ now, but will react more quickly to your attacks on districts. [Improvements] + The maps missions take place in are now linked to the city tile they are launched from + Dialogue encounters now occur more frequently + Additional enemies can now be spawned as a result of a dialogue choice + Players can sustain an injury as a result of a dialogue choice + Enemies can be removed from play as a result of dialogue choices. + Improved crafting interface for weapon and armour stat upgrades. + Improved crafting interface for general crafting and item/armour type upgrades. + All dialogue options are now shown regardless if they are available or not. [Quality of Life] + The number of upgrades a weapon or armour has are now displayed. + The quantity of items crafted can now be increased. + Added reload button to firearms at home. + A character's, or your entire team's items can be repaired with a single click. [Fixes] + Fixed cancelling body part targetting preventing character from ending turn until another action is carried out + Fixed incorrect text being displayed on the city map wealth tooltip (Murkki017) + Fixed upgrading a single weapon upgrading multiple weapons of that type. (liessahl, Nomad, Ushas, Snobby) + Fixed an issue where items could be duplicated by dragging placing them in the shopping cart, and dragging them back. (FiniteThrills) + Fixed an issue where rapidly changing equipped item could cause issues with hand positioning. + Fixed melee interrupt on a thrown attack sometimes causing game to freeze.
[ 2018-07-13 12:14:23 CET ] [ Original post ]
Hi everyone, Like the past few updates, version 28 focuses on adding content, improving balance, but also on completing work which is required for final release. The expectation is that there will be two more updates, and that release will occur in the first 2 weeks of October 2018. We hope you enjoy the latest update and as always, your comments, questions and observations are welcome. Have a good weekend!
Summary
+ You can choose the deploy close to enemies or further away + Patrols on city tiles now link to combat on the correct map type + Additional tile types added to city map + Crafting system and crafting UI improved + Several 1000 additional words of dialogue (3 non combat, 5 post combat encounter) + Final two maps added + 7 perks added + 2 new utility items + Balance and quality of life improvements.
Development Video
https://www.youtube.com/watch?v=FzcAN4Ui9wA
Update Notes
[Features] + You can now choose whether to deploy close, or further away from enemies in patrols. Based on highest party surveillance and bypass skills. Failure results in being ambushed, meaning you will start in a disadvantageous position. [Content] + New Perk: Lead Finger (Special Attack: Fire a 4x burst with an SMG for 7AP) + New Perk: Weak Spot (Activated: All attacks made with a handgun this turn bypass armour) + New Perk: Gunslinger (+20% damage and critical chance with handguns & SMGs) + New Perk: Firing Position (-1AP for attacks with precision rifles if character has not moved this turn) + New Perk: Sniper (+15% damage, +10% critical chance, +10% chance to hit body parts with precision rifles) + New Perk: Destroyer (+20% damage, +20% critical chance with unarmed, bladed and blunt attacks) + New Perk: Buckshot Storm (+20% damage with shotguns) + New Map: Old Industrial Train Station + New Map: Motel. This is the 46th and likely final map to be added. + New non combat encounter: Amateur Hour + New non combat encounter: Lost and Found + New non combat encounter: Spare change + Added post combat dialogue for Dilettant, Insurance Claim, Meltdown, The Hit, Grave Diggers + New Utility Item: Lightweight Footwear (+1 Move AP) + New Utility Item: Lockpick Kit (+5 Bypass) + New crafting recipes: Lockpick Kit, Nobuki Samurai +, Katana + + Improved Grand Theology Auto encounter with multiple choices and ally dialogue + Added extra ally dialogue to a number of encounters [Balance] + Made a number of adjustments to how enemies scale over time, to maintain difficulty level of game over time. + Sam begins with intel on 3 danger level 1 tiles. + Provisionally set max character level at 35, max skill at 125, max stat at 15 + Reduced upgrades per weapon to 7. Previously, there were up to 14. Upgrades now focus on enhancing the weapons' strengths and retaining distinctions between weapon classes. + Melee weapon special attack (bleeding, concussion, winded) chance and armour damage can now be upgraded. + Know Thine Enemy Perk now reveals armour condition of enemies, types of equipment carried, and number of enemy reinforcements. + Increased Church of the Final Exodus Fleetness and Toughness Stats. + Increased critical chance of bladed weapons + Adjusted start, spawn, and flee positions for players and enemies for all patrol maps + Choosing a to deploy close to enemies provides a +1 initiative bonus + Enemies gain an initiative and ap bonus at hardboiled and hero difficulty. + Shop will always refresh stock with at least 1 weapon upgrade parts, gunpowder and medical supplies. + Gang leaders will ambush at level 9+ now, but will react more quickly to your attacks on districts. [Improvements] + The maps missions take place in are now linked to the city tile they are launched from + Dialogue encounters now occur more frequently + Additional enemies can now be spawned as a result of a dialogue choice + Players can sustain an injury as a result of a dialogue choice + Enemies can be removed from play as a result of dialogue choices. + Improved crafting interface for weapon and armour stat upgrades. + Improved crafting interface for general crafting and item/armour type upgrades. + All dialogue options are now shown regardless if they are available or not. [Quality of Life] + The number of upgrades a weapon or armour has are now displayed. + The quantity of items crafted can now be increased. + Added reload button to firearms at home. + A character's, or your entire team's items can be repaired with a single click. [Fixes] + Fixed cancelling body part targetting preventing character from ending turn until another action is carried out + Fixed incorrect text being displayed on the city map wealth tooltip (Murkki017) + Fixed upgrading a single weapon upgrading multiple weapons of that type. (liessahl, Nomad, Ushas, Snobby) + Fixed an issue where items could be duplicated by dragging placing them in the shopping cart, and dragging them back. (FiniteThrills) + Fixed an issue where rapidly changing equipped item could cause issues with hand positioning. + Fixed melee interrupt on a thrown attack sometimes causing game to freeze.
[ 2018-07-13 12:14:23 CET ] [ Original post ]
Vigilantes
Timeslip Softworks
Developer
Timeslip Softworks
Publisher
2017-10-05
Release
Game News Posts:
76
🎹🖱️Keyboard + Mouse
Very Positive
(265 reviews)
The Game includes VR Support
Public Linux Depots:
- Vigilantes Linux Depot [3.18 G]
Inspired by the classic turn based strategies of the 90s, Vigilantes is a compelling, crime themed, turn based tactical RPG with an old school heart. Assume the role of Sam Contino, an idealist dragged down the rabbit hole of vigilantism after intervening in a violent mugging. In Sam's crusade against crime in the declining city of Reiker, you will:
- Lead a team of hardboiled Vigilantes in tense, turn based tactical combat against 3 distinct gangs.
- Take down criminals with bone shattering melee attacks, a variety of firearms, and explosives.
- Run surveillance operations to locate the criminal threat.
- Develop your character with the in-depth UPLIFT system.
- Locate and recruit other vigilantes operating in Reiker City.
- Purchase or liberate a wide variety of weapons and equipment.
- Craft special items, such as high damage, hotloaded ammo, armour, and advanced medical items.
- Experience a compelling story, supported by quality artwork and voice acting.
Tense, Tactical, Turn Based Combat
Challenge your tactical abilities by engaging an overwhelming enemy in tense, turn based combat. Take down criminals with choreographed, bone breaking hand to hand combat, and melee weapons ranging from a ball peen hammer to a deadly katana. If you're more of a gunslinger, stick to cover and trade lead with your foes using pistols, close range burst fire SMGs, shotguns, assault and precision rifles. If things get too hectic you can always break out the explosives...Deep Character Development
Vigilantes allows you to customise your team to your play-style. The UPLIFT character system is comprised of 6 core stats, nine crime-fighting skills, and a wide variety of game changing perks. With the UPLIFT system, character level is increased by using skills, rather than by gaining XP. Every time you gain a level, you gain an additional stat point to allocate.Know Thine Enemy
Before launching tactical missions, you must run surveillance operations to locate criminal activity. Low level criminal activity can be located with limited surveillance, but taking down grunts isn't going to get you anywhere. In order to put a gang out of commission, you must locate and dismantle well-hidden facilities and the gang's leadership.Face An Overwhelming Enemy
Always out-numbered, often out-gunned, you must adapt to face over fifteen enemy types across three criminal gangs: the numerous, melee orientated, cult-like Church of the Final Exodus, the Survivalists, an elite paramilitary group of highly trained shooters, which more closely resemble an army than a street gang, and the Mafia, a balanced, insidious enemy, which excels at keeping its activities hidden. Trade punches with heavyweight Mafia Enforcers, outmanoeuvre stalking Survivalist Sharpshooters, and take down crazed, explosive wielding, Church of the Final Exodus Fanatics.Make Friends!
You don't have to take on the criminal underworld alone. A number of allies can be found on the dark streets of Reiker, including hard-boiled private eye, Ray Case, Reiker City Police Lieutenant Emilia De Soto, and Elena Furey, who is hunting down Survivalists for reasons of her own. Once found, allies can be called in to help in tactical missions. You can find a voiced introduction video for each of these allies in the videos section, at the top of the page.Tools Of The Trade
Wield baseball bats, fire axes, close range, burst fire SMGs, precision rifles, shotguns, incendiary grenades, smoke grenades. Kit out your team with crafted armour, advanced medical devices, and create specialised hot-loaded ammunition which causes increased damage. Don't forget to repair your equipment after combat, to prevent firearms jamming, melee weapons breaking, and to maintain the protective qualities of your armour.MINIMAL SETUP
- OS: Ubuntu 12.04 or later (64-bit)
- Processor: 2.4ghz Intel Core 2 Duo or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
- Storage: 5 GB available space
- OS: Ubuntu 12.04 or later (64-bit)
- Processor: Intel i5 series or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
- Storage: 5 GB available space
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