Hi everyone,
You may have noticed a small update going through earlier today. The current version of Vigilantes should be considered a release candidate, meaning it may or may not be the release version, depending on whether an issue of sufficient severity to merit a rebuild is found in the next few days.
While Vigilantes won't change substantially before release, if you want to ensure you are playing the release version, or benefit from the release discount, which will be available from 04 October, my recommendation would be to hold off until then.
This update is, by design, small, conservative, and important. Most significantly, it adds the voiced endings to the game. Which of the two endings you get depends on Sam's reputation when you defeat the third and final gang boss. They represent two very different outcomes for Sam and Reiker City (and perhaps beyond), and we hope you enjoy them!
There have also been a number of bug fixes and quality of life improvements, which are outlined below. The trailer has been updated over the last week, and in case you haven't seen the updated version, it's linked below!
https://www.youtube.com/watch?v=VFfr4lChcJw
As always, your comments and questions are most welcome.
Thanks for reading,
Daithi
[Content]
+ Added game endings
[Improvements]
+ Utility slots now unlock at 3, 5, 7, 10, 13 (was 3, 5, 9, 12, 15)
+ Added information on which skills allies points are most heavily invested in
+ It is now more clear when a dialogue choice is not available.
+ Clearer instructions are provided on applying activated abilities, and enemy information is displayed when selecting a target
+ Color coded a number of cityscape icons
+ Added a help section describing the character system
[Fixes]
+ Fixed Edgar's achievement not unlocking. (Brigand231 & Murkki017)
+ Fixed a bug which could prevent all rackets being displayed in the intel screen. (murkki017)
+ Fixed a number of typos (Megan, Santino27, Nomad)
+ Fixed crafting multiple armours or utility items only creating a single item. (Captain Defrenestrator, Nomad)
+ Fixed newspaper article headings being clipped
+ Fixed a duel with a cultist breaking under certain circumstances. (Captain Defrenestrator)
+ Fixed issue preventing players leaving the inventory during combat by pressing esc (liessahl)
+ Fixed incorrectly mapped walls in a downtown map (liessahl)
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