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Vigilantes V1.01 What Happens Next!
The intention is to continue working on Vigilantes for a period of time.
With a finite amount of time left to work on the game, the addition of new, large scale features is unlikely, primarily because adding features is time consuming, will reduce the stability of the game and simply will not provide the greatest benefit to the game in relation to the amount of time that is available. A significant amount of feedback mentions quality of life/interface improvements and providing better information on game systems as areas that need attention - these areas will be addressed. Game balance will also get attention, and I believe adding content, such as new perks, equipment, diary entries and encounters will add value for new players, and freshen up the game for veterans considering one more game. In order to gather your feedback in a structured way, one thread per topic has been set up. [Quality of Life & Interface] [Game information] [Content perks & equipment] [Balance Thread] While I won't be actively developing Vigilantes during the rest-break, I will continue to drop in to the forums for a chat :) Have a good weekend, Daithi
+ Worked around an issue causing a crash the first time an enemy is knocked out. This is caused by a problem establishing a connection with Steam. The work around allows the predicted <1% of players experiencing the issue to play Vigilantes, but achievements will not be registered. + Fixed issue with players or enemies equipping MK4 trauma kits preventing further action. + Fixed being able to fire shots through walls on urban playground map. + Fixed surveillance kit giving +5 bypass rather than +5 surveillance + Fixed issue on Kurt Renko map in which unobstructed tiles are unwalkable, if you select the wait option. + Fixed encounter with the boxer, survivalists attacking police, recurring. + Fixed stat modifications from ally relationships not being factored in loaded games. + Fixed utility items being removed in error during load / save + Fixed a couple of instances where 3d models were not correctly mapped to tiles + Fixed AP not updating after reloading, firing and using trauma kits + Fixed bonuses from a close deployment carrying over into subsequent missions + Fixed incorrect description on tactical baton upgrade and bug which allowed tactical baton to be upgraded to itself repeatedly + Fixed firing position not being taken into account for overwatch purposes + Fixed multiple strafe from cover attacks causing a crash, if subsequent clicks occur too quickly. + Fixed game input becoming locked if a firearm jams when making a targeted attack + Fixed increasing the stats of one character, switching characters using the character portraits, and reducing the same stat in another character + Fixed issue with using prowess on Emilia in the "From the Past" encounter reducing Sam's relationship with himself! + Added a minimum delay between clicks on end turn button to prevent mis-clicks and potential interference with enemy turns + Fixed using Team reload causing the creation of a "ghost" stack of ammo, if the exact number of bullets needed to reload a weapon are in the inventory + Reduced the number of decimal places in the display strings of a number of derived stats + Added a potential fix to an issue with the game not progressing after a double shotgun blast. This fix is not definite, as the information in the log file didn't reveal the exact cause. + Fixed an issue with a player character having their HP reduced to 0 when moving through fire not having their turn ended. + Fixed certain encounters allowing you to spend more cash than you have.
[ 2018-10-20 15:01:05 CET ] [ Original post ]
Hi everyone,
Vigilantes version 1.01 is now available. This update focuses exclusively on fixing bugs and the bugs which have been addressed are listed at the bottom. The crunch period for the release of Vigilantes began 10 weeks ago, and it's been relentless, 70 hour weeks since then. With the update out, (and assuming the discovery of no new severe bugs) I'm going to take a break from development to recuperate.
So what happens next?
The intention is to continue working on Vigilantes for a period of time.
How is Vigilantes likely to change in the future?
With a finite amount of time left to work on the game, the addition of new, large scale features is unlikely, primarily because adding features is time consuming, will reduce the stability of the game and simply will not provide the greatest benefit to the game in relation to the amount of time that is available. A significant amount of feedback mentions quality of life/interface improvements and providing better information on game systems as areas that need attention - these areas will be addressed. Game balance will also get attention, and I believe adding content, such as new perks, equipment, diary entries and encounters will add value for new players, and freshen up the game for veterans considering one more game. In order to gather your feedback in a structured way, one thread per topic has been set up. [Quality of Life & Interface] [Game information] [Content perks & equipment] [Balance Thread] While I won't be actively developing Vigilantes during the rest-break, I will continue to drop in to the forums for a chat :) Have a good weekend, Daithi
Fixes
+ Worked around an issue causing a crash the first time an enemy is knocked out. This is caused by a problem establishing a connection with Steam. The work around allows the predicted <1% of players experiencing the issue to play Vigilantes, but achievements will not be registered. + Fixed issue with players or enemies equipping MK4 trauma kits preventing further action. + Fixed being able to fire shots through walls on urban playground map. + Fixed surveillance kit giving +5 bypass rather than +5 surveillance + Fixed issue on Kurt Renko map in which unobstructed tiles are unwalkable, if you select the wait option. + Fixed encounter with the boxer, survivalists attacking police, recurring. + Fixed stat modifications from ally relationships not being factored in loaded games. + Fixed utility items being removed in error during load / save + Fixed a couple of instances where 3d models were not correctly mapped to tiles + Fixed AP not updating after reloading, firing and using trauma kits + Fixed bonuses from a close deployment carrying over into subsequent missions + Fixed incorrect description on tactical baton upgrade and bug which allowed tactical baton to be upgraded to itself repeatedly + Fixed firing position not being taken into account for overwatch purposes + Fixed multiple strafe from cover attacks causing a crash, if subsequent clicks occur too quickly. + Fixed game input becoming locked if a firearm jams when making a targeted attack + Fixed increasing the stats of one character, switching characters using the character portraits, and reducing the same stat in another character + Fixed issue with using prowess on Emilia in the "From the Past" encounter reducing Sam's relationship with himself! + Added a minimum delay between clicks on end turn button to prevent mis-clicks and potential interference with enemy turns + Fixed using Team reload causing the creation of a "ghost" stack of ammo, if the exact number of bullets needed to reload a weapon are in the inventory + Reduced the number of decimal places in the display strings of a number of derived stats + Added a potential fix to an issue with the game not progressing after a double shotgun blast. This fix is not definite, as the information in the log file didn't reveal the exact cause. + Fixed an issue with a player character having their HP reduced to 0 when moving through fire not having their turn ended. + Fixed certain encounters allowing you to spend more cash than you have.
[ 2018-10-20 15:01:05 CET ] [ Original post ]
Vigilantes
Timeslip Softworks
Developer
Timeslip Softworks
Publisher
2017-10-05
Release
Game News Posts:
76
🎹🖱️Keyboard + Mouse
Very Positive
(265 reviews)
The Game includes VR Support
Public Linux Depots:
- Vigilantes Linux Depot [3.18 G]
Inspired by the classic turn based strategies of the 90s, Vigilantes is a compelling, crime themed, turn based tactical RPG with an old school heart. Assume the role of Sam Contino, an idealist dragged down the rabbit hole of vigilantism after intervening in a violent mugging. In Sam's crusade against crime in the declining city of Reiker, you will:
- Lead a team of hardboiled Vigilantes in tense, turn based tactical combat against 3 distinct gangs.
- Take down criminals with bone shattering melee attacks, a variety of firearms, and explosives.
- Run surveillance operations to locate the criminal threat.
- Develop your character with the in-depth UPLIFT system.
- Locate and recruit other vigilantes operating in Reiker City.
- Purchase or liberate a wide variety of weapons and equipment.
- Craft special items, such as high damage, hotloaded ammo, armour, and advanced medical items.
- Experience a compelling story, supported by quality artwork and voice acting.
Tense, Tactical, Turn Based Combat
Challenge your tactical abilities by engaging an overwhelming enemy in tense, turn based combat. Take down criminals with choreographed, bone breaking hand to hand combat, and melee weapons ranging from a ball peen hammer to a deadly katana. If you're more of a gunslinger, stick to cover and trade lead with your foes using pistols, close range burst fire SMGs, shotguns, assault and precision rifles. If things get too hectic you can always break out the explosives...Deep Character Development
Vigilantes allows you to customise your team to your play-style. The UPLIFT character system is comprised of 6 core stats, nine crime-fighting skills, and a wide variety of game changing perks. With the UPLIFT system, character level is increased by using skills, rather than by gaining XP. Every time you gain a level, you gain an additional stat point to allocate.Know Thine Enemy
Before launching tactical missions, you must run surveillance operations to locate criminal activity. Low level criminal activity can be located with limited surveillance, but taking down grunts isn't going to get you anywhere. In order to put a gang out of commission, you must locate and dismantle well-hidden facilities and the gang's leadership.Face An Overwhelming Enemy
Always out-numbered, often out-gunned, you must adapt to face over fifteen enemy types across three criminal gangs: the numerous, melee orientated, cult-like Church of the Final Exodus, the Survivalists, an elite paramilitary group of highly trained shooters, which more closely resemble an army than a street gang, and the Mafia, a balanced, insidious enemy, which excels at keeping its activities hidden. Trade punches with heavyweight Mafia Enforcers, outmanoeuvre stalking Survivalist Sharpshooters, and take down crazed, explosive wielding, Church of the Final Exodus Fanatics.Make Friends!
You don't have to take on the criminal underworld alone. A number of allies can be found on the dark streets of Reiker, including hard-boiled private eye, Ray Case, Reiker City Police Lieutenant Emilia De Soto, and Elena Furey, who is hunting down Survivalists for reasons of her own. Once found, allies can be called in to help in tactical missions. You can find a voiced introduction video for each of these allies in the videos section, at the top of the page.Tools Of The Trade
Wield baseball bats, fire axes, close range, burst fire SMGs, precision rifles, shotguns, incendiary grenades, smoke grenades. Kit out your team with crafted armour, advanced medical devices, and create specialised hot-loaded ammunition which causes increased damage. Don't forget to repair your equipment after combat, to prevent firearms jamming, melee weapons breaking, and to maintain the protective qualities of your armour.MINIMAL SETUP
- OS: Ubuntu 12.04 or later (64-bit)
- Processor: 2.4ghz Intel Core 2 Duo or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
- Storage: 5 GB available space
- OS: Ubuntu 12.04 or later (64-bit)
- Processor: Intel i5 series or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
- Storage: 5 GB available space
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