TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Vigilantes 

 

Developer

 Timeslip Softworks 

 

Publisher

 Timeslip Softworks 

 

Tags

 Indie 

 Strategy 

 

RPG 

 

Singleplayer 

Release

 2017-10-05 

 

Steam

 € £ $ / % 

 

News

 76 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 1 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/545600 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Vigilantes Linux Depot [3.18 G] 




LINUX STREAMERS (1)
sirsamsai




Vigilantes V1.02 Released!



Hi everyone,

Vigilantes V1.02 is now available. It's a small, but important update, which fixes the vast majority of known issues. Most notably, the bug which could cause the game to become responsive when using the last trauma kit or explosive in an equipped stack is now fixed, as is the issue with displaying crafting options on 4K screens.

Though focusing on improving stability, the update also represents a small, first step toward providing better in-game information, improving usability, and adding content: Save games made from now on will be organised by real world date, there are notifications to better inform players about armour/weapon upgrades and an encounter in which you must escort a journalist being pursued by a mafia hit-squad has also been restored.

Complete update notes are below.

Thanks for reading and have a good weekend!
Daithi

[Content]
+ Restored the escort mission encounter.

[Improvements]
+ Save games made after V1.02 will be sorted by save time
+ Thrown weapons, including smoke grenades, can be used on the active character's current tile.
+ Added text to upgrades to inform players of armour and weapon type upgrades.
+ It is now possible to change attack type when targeting body part.
+ Crouching can be done with move AP.

[Balance]
+ Adrenaline now takes the highest of 50% current AP, or 50% of the AP per turn derived stat

[Bug Fixes]
+ Fixed issue with last trauma kit/explosive being used causing game to occasionally become unresponsive. (Thanks all!)
+ Fixed being able to walk inside building in Kurt Renko map (murrki017)
+ Fixed character skill leveling up quickly, in error, after 139. (Dickie & murrki017)
+ Fixed dragging more of a stackable item to an equipment slot not updating weight. (Dickie)
+ Fixed delaying turn causing cooldowns to be reduced in certain circumstances. (Ushas, Curious Fellow, Lord Lancelot)
+ The quantity of currently equipped, stacked items, is now updated when one of them are used.
+ Fixed errors with Nocturnal perk. (Curious Fellow)
+ Fixed Dim Mak Perk. (LordLancelot)
+ Fixed HP in the initiative queue not always being updated when healing an ally. (willsama974)
+ Fixed crafting recipes not being visible on 4K resolutions (Boughrock & Darcek)
+ Fixed turns not ending if last AP is expended by using a perk. (ushas)
+ Fixed message sent status effect (and achievement) not triggering (LordLancelot & Non)
+ Fixed not being able to delay turn with tactical delay if character has 0 AP and available movement points
+ Fixed boss info being displayed in wrong places (murkki017)
+ Fixed missing info on boss screen for Alex Mazlo. (dee221987)
+ Fixed upgrade description of Nobuki Samurai. (ushas)
+ Fixed a number of UI elements which remain on screen when delay turn is pressed. (ushas)
+ Fixed characters not healing during crafting. (ushas)
+ Fixed scrolling on looting screen (ushas)
+ Movement display no longer takes firing position into account (Ushas)
+ Movement display is now updated after using all out offensive. (Ushas)
+ Fixed crouch not being taken into account on movement display when using melee weapons. (Ushas)
+ Blocked input through UI buttons which could cause errors when targeting body parts.
+ Fixed normal thrown attacks reducing AP by same amount as snap attack. (Curious Fellow)


[ 2018-11-16 17:36:11 CET ] [ Original post ]