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Vigilantes V1.06 Released!
- Perk: Float Like A Bee - Increases armour class by 6, if no firearm or melee weapon is equipped - Perk: Underworld Nemesis - Demoralises up to 3 enemies at the start of combat, reducing their AP and initiative - Perk: Mobility Drills - Increases move AP by 1 for entire team - Perk: Don't Interrupt Me - Reduces chance of triggering an interrupt or attack of opportunity by 8% - Perk: Influential - Doubles the character's area of influence, allowing them to inflict fear and terror on more distant enemies - Utility Item: Specialised Tools + - Utility Item: Field Manual - Utility Item: Advanced EMT Kit - Utility Item: General Arms Peacemaker + - Utility Item: Bar Mace + - Added 7 new newspaper articles
- Raid difficulty now scales with time, rather than being linked to the difficulty of the tile the raid occurs on (Dorok) - Defeating Elias Rooke now provides a single piece of high level intel - Fixed a number of text errors (liessahl & awg)
It's been almost a year since Vigilantes released, and almost 5 years (yikes!) since development began. This sixth, post release update is likely to be the last. So if you've been holding out on playing until the game is *really* finished, this is it! Thanks for all your support over the years - Vigilantes is a huge project in relation to the size of the development team, and it just wouldn't have been possible to bring it this far without your help.
I've been working on a new game between updates for Vigilantes. It's still early stages in a several year project, but I can reveal the following: - The next game will be... are you sitting down? ... a turn based RPG. The setting is post apocalyptic with a dash of cyberpunk. It avoids the more common set-ups for the apocalypse. - There will be increased emphasis on design depth, story, gameplay variety and player choice. Combat will not be the only solution, but will still be important and more refined. Crafting will also be substantially enhanced. - Each act will have a very different setting and feel, and there will be unique game mechanics for each act. Also, the quests you undertake in each act won't just be a series of steps to the finale. The majority of actions you take will affect how the finale plays out, and its difficulty. It's exciting (and frightening) to be embarking on a new game after such a long time, and though it will be a few months before regular progress updates begin, I hope you'll stay tuned and play a part in the next game's development. All the best, Daithi
[ 2019-09-06 15:42:32 CET ] [ Original post ]
Hi everybody, Vigilantes Version 1.06 is now available for your crime-fighting pleasure. The focus of this update is content, with 5 new perks, 2 weapons, 3 utility items, 3 crafting recipes, and 7 newspaper articles. A bug causing issues with the difficulty of gang raids and a number of text errors have also been fixed.
New Content
- Perk: Float Like A Bee - Increases armour class by 6, if no firearm or melee weapon is equipped - Perk: Underworld Nemesis - Demoralises up to 3 enemies at the start of combat, reducing their AP and initiative - Perk: Mobility Drills - Increases move AP by 1 for entire team - Perk: Don't Interrupt Me - Reduces chance of triggering an interrupt or attack of opportunity by 8% - Perk: Influential - Doubles the character's area of influence, allowing them to inflict fear and terror on more distant enemies - Utility Item: Specialised Tools + - Utility Item: Field Manual - Utility Item: Advanced EMT Kit - Utility Item: General Arms Peacemaker + - Utility Item: Bar Mace + - Added 7 new newspaper articles
Bugs & Text
- Raid difficulty now scales with time, rather than being linked to the difficulty of the tile the raid occurs on (Dorok) - Defeating Elias Rooke now provides a single piece of high level intel - Fixed a number of text errors (liessahl & awg)
The Final Update
It's been almost a year since Vigilantes released, and almost 5 years (yikes!) since development began. This sixth, post release update is likely to be the last. So if you've been holding out on playing until the game is *really* finished, this is it! Thanks for all your support over the years - Vigilantes is a huge project in relation to the size of the development team, and it just wouldn't have been possible to bring it this far without your help.
What's Next?
I've been working on a new game between updates for Vigilantes. It's still early stages in a several year project, but I can reveal the following: - The next game will be... are you sitting down? ... a turn based RPG. The setting is post apocalyptic with a dash of cyberpunk. It avoids the more common set-ups for the apocalypse. - There will be increased emphasis on design depth, story, gameplay variety and player choice. Combat will not be the only solution, but will still be important and more refined. Crafting will also be substantially enhanced. - Each act will have a very different setting and feel, and there will be unique game mechanics for each act. Also, the quests you undertake in each act won't just be a series of steps to the finale. The majority of actions you take will affect how the finale plays out, and its difficulty. It's exciting (and frightening) to be embarking on a new game after such a long time, and though it will be a few months before regular progress updates begin, I hope you'll stay tuned and play a part in the next game's development. All the best, Daithi
[ 2019-09-06 15:42:32 CET ] [ Original post ]
Vigilantes
Timeslip Softworks
Developer
Timeslip Softworks
Publisher
2017-10-05
Release
Game News Posts:
76
🎹🖱️Keyboard + Mouse
Very Positive
(265 reviews)
The Game includes VR Support
Public Linux Depots:
- Vigilantes Linux Depot [3.18 G]
Inspired by the classic turn based strategies of the 90s, Vigilantes is a compelling, crime themed, turn based tactical RPG with an old school heart. Assume the role of Sam Contino, an idealist dragged down the rabbit hole of vigilantism after intervening in a violent mugging. In Sam's crusade against crime in the declining city of Reiker, you will:
- Lead a team of hardboiled Vigilantes in tense, turn based tactical combat against 3 distinct gangs.
- Take down criminals with bone shattering melee attacks, a variety of firearms, and explosives.
- Run surveillance operations to locate the criminal threat.
- Develop your character with the in-depth UPLIFT system.
- Locate and recruit other vigilantes operating in Reiker City.
- Purchase or liberate a wide variety of weapons and equipment.
- Craft special items, such as high damage, hotloaded ammo, armour, and advanced medical items.
- Experience a compelling story, supported by quality artwork and voice acting.
Tense, Tactical, Turn Based Combat
Challenge your tactical abilities by engaging an overwhelming enemy in tense, turn based combat. Take down criminals with choreographed, bone breaking hand to hand combat, and melee weapons ranging from a ball peen hammer to a deadly katana. If you're more of a gunslinger, stick to cover and trade lead with your foes using pistols, close range burst fire SMGs, shotguns, assault and precision rifles. If things get too hectic you can always break out the explosives...Deep Character Development
Vigilantes allows you to customise your team to your play-style. The UPLIFT character system is comprised of 6 core stats, nine crime-fighting skills, and a wide variety of game changing perks. With the UPLIFT system, character level is increased by using skills, rather than by gaining XP. Every time you gain a level, you gain an additional stat point to allocate.Know Thine Enemy
Before launching tactical missions, you must run surveillance operations to locate criminal activity. Low level criminal activity can be located with limited surveillance, but taking down grunts isn't going to get you anywhere. In order to put a gang out of commission, you must locate and dismantle well-hidden facilities and the gang's leadership.Face An Overwhelming Enemy
Always out-numbered, often out-gunned, you must adapt to face over fifteen enemy types across three criminal gangs: the numerous, melee orientated, cult-like Church of the Final Exodus, the Survivalists, an elite paramilitary group of highly trained shooters, which more closely resemble an army than a street gang, and the Mafia, a balanced, insidious enemy, which excels at keeping its activities hidden. Trade punches with heavyweight Mafia Enforcers, outmanoeuvre stalking Survivalist Sharpshooters, and take down crazed, explosive wielding, Church of the Final Exodus Fanatics.Make Friends!
You don't have to take on the criminal underworld alone. A number of allies can be found on the dark streets of Reiker, including hard-boiled private eye, Ray Case, Reiker City Police Lieutenant Emilia De Soto, and Elena Furey, who is hunting down Survivalists for reasons of her own. Once found, allies can be called in to help in tactical missions. You can find a voiced introduction video for each of these allies in the videos section, at the top of the page.Tools Of The Trade
Wield baseball bats, fire axes, close range, burst fire SMGs, precision rifles, shotguns, incendiary grenades, smoke grenades. Kit out your team with crafted armour, advanced medical devices, and create specialised hot-loaded ammunition which causes increased damage. Don't forget to repair your equipment after combat, to prevent firearms jamming, melee weapons breaking, and to maintain the protective qualities of your armour.MINIMAL SETUP
- OS: Ubuntu 12.04 or later (64-bit)
- Processor: 2.4ghz Intel Core 2 Duo or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
- Storage: 5 GB available space
- OS: Ubuntu 12.04 or later (64-bit)
- Processor: Intel i5 series or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
- Storage: 5 GB available space
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