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Prometheus Wept - Dev Log 3: New Feature - System Infiltration

Hi again! I hope you're keeping safe and healthy. Previously, I've hinted at a big, unannounced feature of Prometheus Wept. Finally, enough progress has been made to talk about it. To begin, you may be aware that Prometheus Wept takes place in the aftermath of a cyber attack which corrupted most of our digital technology. The new feature allows the protagonist to digitise their consciousness and enter corrupted computer networks as an avatar. This means that two turn-based battles can occur simultaneously and the actions taken in one battle can affect the other. Typically, this will involve your allies protecting the player character from physical enemies, while your avatar battles the network's security protocols. Each network is comprised of a number of nodes. Each node controls a system in the physical world, for example a door or defences. When an avatar defeats and captures a node, the player gains control of that system. To make more sense of this, here's a concrete example which will be available in the upcoming demo. If you'd like to find out more about Prometheus Wept and add it to your wishlist, you can find it here: https://store.steampowered.com/app/1208110/Prometheus_Wept/
In the company of your first companion, Ferdia Galloway, you discover an underground complex.
You continue along the tunnel until you are accosted by the complex's mysterious guardian.
There's no way you're getting through the door, but there is a terminal nearby. You might be able infiltrate the network and get control of the door that way, however, when in cyberspace, you can't act in the physical world.
Here we are. Cyberspace. The terrain is fragmented, but you can use the portals to island hop. You can use viral projection, a ranged attack, on any hostiles. At the bottom centre of the screen there are six buttons, which correspond to abilities called scripts. Scripts cost power to run and you generate power each turn in cyberspace based on your tech stat.
Using the ScanNode() script, you discover that Node B is responsible for external defences. The other two nodes control the main door and interior defences. Node B is a good place to start, in case you are attacked in the physical world. Spoiler: you will be.
The node's attack range is greater than yours, but you manage to avoid its attacks. You don't have enough AP to close in and make an attack this turn, so you call the SetMemoryLocation() script, which allows you to relocate to a position up to five tiles away.
You've got one last trick up your sleeve. You call the InstantiateCover() script to create cover to help protect from the nodes attacks.
Control returns to the physical world. All quiet... so far. [img]https://i.imgur.com/hE7z1Ug.jpg[Screen 9][/img] You've beaten the node and used CaptureNode() on it. You switch on the external defenses. The node will now attack any enemies in range and provide you with power every turn. Even with the cover, your avatar has taken a lot of damage. You use Avatar.Debug() to repair some of the damage and head towards the next node.
And back to the physical world, where trouble, in the form of a group of marauders, has just found you. Thankfully, it's going to take them a few turns to reach you.
The entrance turret is online and two retractable cover plates have extended to offer protection to Ferdia, who readies his weapons, a pipe pistol and a more powerful, single shot pipe rifle. Each ally has a unique set of abilities, so Ferdia has a couple of tricks up his sleeve too, but we'll get to that another time. On the next turn in cyberspace, the avatar can exit, but the player will lose a turn due to transfer syndrome, an ailment caused by the jarring effects of returning to the physical world. There are multiple ways to handle this encounter: exit cyberspace immediately and fight, try to activate the exterior defences before the marauders reach you, or open the door and try to use the hostile-to-all internal turrets to your advantage. The intention is to allow players to upgrade and create scripts using the computer science skill and to customise their script selection within the limits of the RAM on their data warfare suite. I'll follow up in the not too distant future with a video of this encounter and some more screenshots of in-game locations. If you have any feedback or questions, it would be great to hear from you! Take care, Daithi


[ 2021-06-12 13:38:56 CET ] [ Original post ]

Vigilantes
Timeslip Softworks Developer
Timeslip Softworks Publisher
2017-10-05 Release
Game News Posts: 76
🎹🖱️Keyboard + Mouse
Very Positive (265 reviews)
The Game includes VR Support
Public Linux Depots:
  • Vigilantes Linux Depot [3.18 G]
Inspired by the classic turn based strategies of the 90s, Vigilantes is a compelling, crime themed, turn based tactical RPG with an old school heart. Assume the role of Sam Contino, an idealist dragged down the rabbit hole of vigilantism after intervening in a violent mugging. In Sam's crusade against crime in the declining city of Reiker, you will:

  • Lead a team of hardboiled Vigilantes in tense, turn based tactical combat against 3 distinct gangs.
  • Take down criminals with bone shattering melee attacks, a variety of firearms, and explosives.
  • Run surveillance operations to locate the criminal threat.
  • Develop your character with the in-depth UPLIFT system.
  • Locate and recruit other vigilantes operating in Reiker City.
  • Purchase or liberate a wide variety of weapons and equipment.
  • Craft special items, such as high damage, hotloaded ammo, armour, and advanced medical items.
  • Experience a compelling story, supported by quality artwork and voice acting.

    Tense, Tactical, Turn Based Combat

    Challenge your tactical abilities by engaging an overwhelming enemy in tense, turn based combat. Take down criminals with choreographed, bone breaking hand to hand combat, and melee weapons ranging from a ball peen hammer to a deadly katana. If you're more of a gunslinger, stick to cover and trade lead with your foes using pistols, close range burst fire SMGs, shotguns, assault and precision rifles. If things get too hectic you can always break out the explosives...

    Deep Character Development

    Vigilantes allows you to customise your team to your play-style. The UPLIFT character system is comprised of 6 core stats, nine crime-fighting skills, and a wide variety of game changing perks. With the UPLIFT system, character level is increased by using skills, rather than by gaining XP. Every time you gain a level, you gain an additional stat point to allocate.

    Know Thine Enemy

    Before launching tactical missions, you must run surveillance operations to locate criminal activity. Low level criminal activity can be located with limited surveillance, but taking down grunts isn't going to get you anywhere. In order to put a gang out of commission, you must locate and dismantle well-hidden facilities and the gang's leadership.

    Face An Overwhelming Enemy

    Always out-numbered, often out-gunned, you must adapt to face over fifteen enemy types across three criminal gangs: the numerous, melee orientated, cult-like Church of the Final Exodus, the Survivalists, an elite paramilitary group of highly trained shooters, which more closely resemble an army than a street gang, and the Mafia, a balanced, insidious enemy, which excels at keeping its activities hidden. Trade punches with heavyweight Mafia Enforcers, outmanoeuvre stalking Survivalist Sharpshooters, and take down crazed, explosive wielding, Church of the Final Exodus Fanatics.

    Make Friends!

    You don't have to take on the criminal underworld alone. A number of allies can be found on the dark streets of Reiker, including hard-boiled private eye, Ray Case, Reiker City Police Lieutenant Emilia De Soto, and Elena Furey, who is hunting down Survivalists for reasons of her own. Once found, allies can be called in to help in tactical missions. You can find a voiced introduction video for each of these allies in the videos section, at the top of the page.

    Tools Of The Trade

    Wield baseball bats, fire axes, close range, burst fire SMGs, precision rifles, shotguns, incendiary grenades, smoke grenades. Kit out your team with crafted armour, advanced medical devices, and create specialised hot-loaded ammunition which causes increased damage. Don't forget to repair your equipment after combat, to prevent firearms jamming, melee weapons breaking, and to maintain the protective qualities of your armour.

    MINIMAL SETUP
    • OS: Ubuntu 12.04 or later (64-bit)
    • Processor: 2.4ghz Intel Core 2 Duo or equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • Storage: 5 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 or later (64-bit)
    • Processor: Intel i5 series or equivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • Storage: 5 GB available space
    GAMEBILLET

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    15.74$ (37%)
    19.99$ (20%)
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    4.0$ (90%)
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