Build b046 Patch Notes (Includes b045 Hotfix)
[ 2017-07-15 17:04:24 CET ] [ Original post ]
BALACE
- (Experimental) All magical weapons and armor (i.e. items with 'Mods') now get a small boost in raw offense or defense per magic mod.
- Acidified champions' secondary acid attack now has a windup time
- Global magic item chance decreased slightly
- Bow drop rate increased
- JP costs have been adjusted upward slightly
BUGS
- Added extra error checking for when certain bad map link data is saved. This will try to re-link map and actor data even in Item Worlds) that was not saved properly, and should salvage some save games that would otherwise be lost.
- You really, absolutely, seriously cannot enter your Fists anymore in Item World.
- Fixed more combat log irregularities with switching weapons (particularly to/from unarmed)
- Fixed bug where targeting an ability while on stairs would sometimes send you up (or down) the stairs
- When dragging items/skills to the hotbar on the Consumables or Skills pages, swapping a Skill to an Item slot will now swap the two (instead of deleting the item) and vice versa
- When dragging items on your weapon hotbar, weapons will swap spaces (i.e. drag weapon from slot 2 -> 3, the slots wlil swap)
- Fixed some visual flickering issues with various menu tooltips
- Item World Orbs will no longer spawn until AFTER you beat the first boss
- Added extra cleanup code to ensure the mouse movement square doesn't 'stick'
- Sturdy boots now actually resist mud root as intended
- Another pass at fixing tooltip bounding on Equipment sheet
- Potentially fixed very rare issue with movement and swapping places/pushing stuff
- Added some extra checks to ensure tiles that are not in line of sight (LOS) will not be hover-able/examinable
- Fixed major bug with player and monster pathfinding where diagonals were sometimes not considered
CONTENT/GAMEPLAY
- Two new Armor magic mods: UNYIELDING and IMPENETRABLE, offering greater levels of flat physical damage reduction
QUALITY OF LIFE
- New character creation option on the feats screen: "Pick For Me". Picks two feats at random.
- Added a new minimap icon in the main HUD that toggles the minimap
- For visual purposes, all weapon power has been multiplied by 10 for better readability and granularity. Also going from a 150 power weapon to 170 feels better. This does not affect gameplay.
- You can now press an ability's binding to confirm its targeting. For example, pressing "1" to trigger the first hotkeyed ability, selecting an enemy with keys/mouse, then pressing "1" again to execute the ability.
- Added XP level display on the HUD
WRITING
- The Bomber's mod is now Chemist's
Tangledeep
Impact Gameworks
Impact Gameworks
2018-02-01
RPG Singleplayer
Game News Posts 95
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(1023 reviews)
http://www.tangledeep.com/
https://store.steampowered.com/app/628770 
The Game includes VR Support
Tangledeep - Linux [338.27 M]
Tangledeep - Soundtrack
Tangledeep ~ Arrange ~ Soundtrack
Tangledeep - Legend of Shara
Tangledeep - Dawn of Dragons
Tangledeep combines the 16-bit graphics and polish of classic SNES-era RPGs with elements from roguelikes and dungeon crawlers to create a magical experience for players of all skill levels. Trapped in underground villages with no memory of the world at the surface, you must survive an ever-changing labyrinth to discover what lies above. Experience rich turn-based gameplay as you explore a sprawling dungeon that’s different each time you play. Tangledeep features a customizable job system and hundreds of collectible items that allow you to approach each playthrough in a totally new way!
For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…
The Setting
For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…
Key Features
- Experience finely-tuned, procedurally-generated gameplay as you fight challenging monsters, complete quests, and collect items.
- Master deep, tactical combat across 9 unique jobs. (More to come!)
- Choose between two game modes – including Adventure Mode, which removes the permadeath restriction.
- Share some of your progress between characters by using the banking system, or planting magic trees and raising monsters in town.
- Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
- Relax to a beautiful soundtrack composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana) and Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth).
Multiple Platforms and Control Methods
- Runs on both PC and Mac, with Linux support in continuing development (already works great on several distros)
- Play with virtually any controller, and remap any control, binding, or shortcut
- Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
- Full mouse support - can even be played with ONLY the mouse!
MINIMAL SETUP
- OS: Ubuntu 12.04+ / Steam OS+
- Processor: SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
- Storage: 1 GB available space
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