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Tangledeep combines the 16-bit graphics and polish of classic SNES-era RPGs with elements from roguelikes and dungeon crawlers to create a magical experience for players of all skill levels. Trapped in underground villages with no memory of the world at the surface, you must survive an ever-changing labyrinth to discover what lies above. Experience rich turn-based gameplay as you explore a sprawling dungeon that’s different each time you play. Tangledeep features a customizable job system and hundreds of collectible items that allow you to approach each playthrough in a totally new way!

The Setting

For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…

Key Features

  • Experience finely-tuned, procedurally-generated gameplay as you fight challenging monsters, complete quests, and collect items.
  • Master deep, tactical combat across 9 unique jobs. (More to come!)
  • Choose between two game modes – including Adventure Mode, which removes the permadeath restriction.
  • Share some of your progress between characters by using the banking system, or planting magic trees and raising monsters in town.
  • Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
  • Relax to a beautiful soundtrack composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana) and Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth).

Multiple Platforms and Control Methods

  • Runs on both PC and Mac, with Linux support in continuing development (already works great on several distros)
  • Play with virtually any controller, and remap any control, binding, or shortcut
  • Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
  • Full mouse support - can even be played with ONLY the mouse!
Tangledeep
Impact GameworksDeveloper
Impact GameworksPublisher
2018-02-01Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (1054 reviews)
VR Support
Public Linux Depots:
  • Tangledeep - Linux [338.27 M]
Available DLCs:
  • Tangledeep - Soundtrack
  • Tangledeep ~ Arrange ~ Soundtrack
  • Tangledeep - Legend of Shara
  • Tangledeep - Dawn of Dragons
Build b046 Patch Notes (Includes b045 Hotfix)

BALACE

  • (Experimental) All magical weapons and armor (i.e. items with 'Mods') now get a small boost in raw offense or defense per magic mod.
  • Acidified champions' secondary acid attack now has a windup time
  • Global magic item chance decreased slightly
  • Bow drop rate increased
  • JP costs have been adjusted upward slightly

BUGS

  • Added extra error checking for when certain bad map link data is saved. This will try to re-link map and actor data even in Item Worlds) that was not saved properly, and should salvage some save games that would otherwise be lost.
  • You really, absolutely, seriously cannot enter your Fists anymore in Item World.
  • Fixed more combat log irregularities with switching weapons (particularly to/from unarmed)
  • Fixed bug where targeting an ability while on stairs would sometimes send you up (or down) the stairs
  • When dragging items/skills to the hotbar on the Consumables or Skills pages, swapping a Skill to an Item slot will now swap the two (instead of deleting the item) and vice versa
  • When dragging items on your weapon hotbar, weapons will swap spaces (i.e. drag weapon from slot 2 -> 3, the slots wlil swap)
  • Fixed some visual flickering issues with various menu tooltips
  • Item World Orbs will no longer spawn until AFTER you beat the first boss
  • Added extra cleanup code to ensure the mouse movement square doesn't 'stick'
  • Sturdy boots now actually resist mud root as intended
  • Another pass at fixing tooltip bounding on Equipment sheet
  • Potentially fixed very rare issue with movement and swapping places/pushing stuff
  • Added some extra checks to ensure tiles that are not in line of sight (LOS) will not be hover-able/examinable
  • Fixed major bug with player and monster pathfinding where diagonals were sometimes not considered

CONTENT/GAMEPLAY

  • Two new Armor magic mods: UNYIELDING and IMPENETRABLE, offering greater levels of flat physical damage reduction

QUALITY OF LIFE

  • New character creation option on the feats screen: "Pick For Me". Picks two feats at random.
  • Added a new minimap icon in the main HUD that toggles the minimap
  • For visual purposes, all weapon power has been multiplied by 10 for better readability and granularity. Also going from a 150 power weapon to 170 feels better. This does not affect gameplay.
  • You can now press an ability's binding to confirm its targeting. For example, pressing "1" to trigger the first hotkeyed ability, selecting an enemy with keys/mouse, then pressing "1" again to execute the ability.
  • Added XP level display on the HUD

WRITING

  • The Bomber's mod is now Chemist's

[ 2017-07-15 17:04:24 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12.04+ / Steam OS+
  • Processor: SSE2 instruction set supportMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
  • Storage: 1 GB available space
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