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Hello adventurers! Now that our second game Flowstone Saga has shipped, our team is starting to transition back to working on Tangledeep 2 and we can hardly wait to show everyone how it's going. To help shape the game and make it as good as it can be, we're inviting all Tangledeep players to fill out a short survey about the game. This will help us decide on what features to bring to TD2, what mechanics to improve, which to omit, and in general, how to make the game as good as it can be. Thank you so much in advance! p.s. If you want to be SURE to keep up on any Tangledeep 2 news, the best things to do are join our Discord, and our newsletter by clicking here!
Hello adventurers! I'm excited to announce that our second game, Flowstone Saga, is now available on Steam! Featuring the heroine of Tangledeep, Mirai, Flowstone Saga is a new adventure in a new genre (JRPG) with a charming and engrossing story, plus a totally unique hybrid battle system. You might even see some familiar faces like Katie & Nando... ;) The game is available for Windows, Mac, and Linux (native Steam Deck compatibility included) and even features a co-op assist mode in battle. Learn more about the game and grab it for 20% off during launch week right here. After 5 years we are so happy to finally show this game to the world. Thank you so much for your support, and we can't wait to show what else we have in store in the world of Tangledeep.
Hello adventurers! Today we have a minor (but helpful) bug fix patch that restores Challenges functionality, fixes the minimap toggle button, and circumvents corrupted shared bank files. Also, did you know our second game, Flowstone Saga, is coming out later this year?! You can watch the trailer and wishlist it now on Steam. https://store.steampowered.com/app/1372000/Flowstone_Saga/ If you want to check out the latest demo build, pop on over to our official Discord. We'll see you there!
Our next title Flowstone Saga is a 16-bit, JRPG-inspired adventure with a totally unique battle system, lots of customization, beautiful pixel art, epic music, charming characters, a grand story, and of course, frogs. Though the project started in 2018, we've been heavily working on it since 2020 and are very proud to release the first playable demo.
Play it now for free and let us know what you think:
https://store.steampowered.com/app/1372000/Flowstone_Saga/
Featuring a small slice-of-life scenario outside of the game's main story, you'll get a taste of the look, feel, and gameplay that's in store in the full game. And once you complete the demo, you can even keep playing in a "New Game+" style loop that lets you find more treasure and fight a greater variety of monsters.
If you like what you see, please share it with the world and wishlist the game - it makes a huge difference for us. We really appreciate it!
This patch addresses a few edge case issues that can stop a save file from loading, related to corrupted save files (various levels of corruption!) It also addresses an issue where you could somehow have innate skills/bonuses from a job other than your own, making it impossible to do job trials.
The Lunar New Year event has ended. However, you can now change active special events at the wardrobe for a fee!
It's a celebration with new delights, challenges, and powerful equipment to discover! We have added both permanent new content, plus limited-time content available through February 15th, for you to play with and enjoy.
Hello adventurers! In this patch, we've addressed some important bugs. and made a few other minor tweaks.
This patch includes some minor fixes.
Hello adventurers, and welcome to Tangledeep Patch 1.50! This major update combines the Nintendo Switch and PC versions of the codebase & engine, allowing us to more easily maintain and update the game for multiple platforms. It also changes some core features - by popular demand - and should overall present a smoother gameplay experience. Let's jump in and explore the notes!
Hello adventurers! Patch 1.4 introduces Ronin Mode, a new challenge that gives you a wildly-variable set of skills, new monster encounters, and a streamlined dungeon!
Yet more fixes to Ronin mode, plus 7 new active abilities for that mode!
Fixed some major stability issues that occurred if you died and restarted, plus various other bug fixes.
Looots of bug fixes here, plus RONIN MODE (English only) - full notes will come after this is tested!
Hello adventurers! Today's patch makes pet ownership in the world of Tangledeep easier and more fun by allowing pets to self-heal outside of combat, gain XP more easily, and inherit more abilities (among other things.) There's also a smattering of bug fixes to keep the game smooth and stable. Enjoy!
Hello adventurers! Today's patch enables our yearly Halloween event, which brings some cosmetic changes to Riverstone and several common monsters, as well as limited-time drops (tricks n' treats.) We've also been collecting balance feedback and have buffed a wide range of abilities that were perhaps a bit underutilized. We've also implemented a popular user request, the ability to "reroll" relics found in Wanderer's Journeys once you've unlocked Horatio in town. You will need both Legend of Shara and Dawn of Dragons to access this feature, but hopefully it should help give you more chances for great, useful relics!
Hello adventurers!
We're pleased to announce the launch of Patch 1.34, which essentially imports all the control improvements we made for the Switch version back to PC (among others things.) And speaking of the Switch version, that has been updated within the last few days as well, and is now at parity with PC.
In a nutshell, with patch 1.34, it should be easier than ever to enjoy Tangledeep with a controller. The targeting UI has been clarified, analog movement improved, and the ring (radial) menu has been added. We've also made a number of other quality-of-life improvements, which we'll detail in the patch notes below.
Before that though, we invite you to check out our next project, which is now live on Kickstarter.
Puzzle Explorers: A Tangledeep Story
As the name suggests, this is a spinoff of Tangledeep that takes place in the same universe, with some familiar faces, but also many brand new characters, a new story, new items, and completely different gameplay.
Puzzle Explorers combines many elements from classic JRPGs (grand story, beautiful music & pixel art, upgradable town, party building) with falling block puzzle gameplay. You'll be dropping blocks in frantic real-time combat to defeat monsters, unlocking various elemental powers, attacks, and equipment. There's even a job system!
To find out more and play our pre-alpha builds check out the Kickstarter page. We hope you'll like what you see!
Now then, on to the patch notes!
Hello adventurers! Today marks the start of the Steam Summer Sale and some of our biggest discounts ever for Tangledeep, its DLC, and soundtracks. We're also launching Patch 1.33 with some fantastic new content for players of all levels! https://store.steampowered.com/app/628770/Tangledeep/
Version 1.1.0 of Tangledeep for Nintendo Switch includes all PC updates since July 2019, along with the entirety of Legend of Shara completely free! This massive update will give Switch players not only a smoother, better-balanced experience with countless fixes and improvements, but dozens of hours of new content and adventures to enjoy. Today also marks the launch of the Dawn of Dragons DLC on Switch as optional $5 DLC, offering powerful challenges, new items, monsters, and abilities aimed at veteran players. We decided to make Legend of Shara free on Switch because the Switch version of Tangledeep has a list price of $20 - more than PC - and it has been slower to receive updates, due to the nature of patching a console game. So, this is our way of saying "thank you" to Switch players for their patience and for their support of our game. Also, if you are in North America or Japan, you can grab the Switch version for 50% off for the next week! The sale in Europe will begin on 3/30. Thank you for playing Tangledeep!
Hello adventurers! Today's update covers a range of bug fixes and changes that should make the game experience better for everyone.
First, we have some buffs for the Budoka job that should affect its lategame potential. Right now, bare fists are very strong in the early and mid-game, but fall off compared to high-rank legendary and relic weapons later on.
So, we've increased fist/kick scaling for Budoka at levels 12, 16, and 20 (the latter two levels available to Legend of Shara owners) and also increased their chance to strike vital points once their Mastery passive has been unlocked.
Otherwise, we have an impressive slew of bug fixes and game optimizations that should smooth out some rough edges that have cropped up. Optimizations include faster load times and less CPU spikes in heavy combat situations. Naturally, we will be bringing this to Nintendo Switch as well.
Hello adventurers! Today's update has a nice variety of fixes, balance tweaks, and improvements sure to please players of all experience levels. For those of you who own the Legend of Shara DLC, we have a specific set of changes for you as well!
Speaking of, we continue to work on Legend of Shara for Switch. Still no exact timeline, as our testing resources are very limited, but the majority of code is now ported over and there are no major hiccups yet. Hooray!
Hello adventurers! Today we're launching patch 1.27, which is mainly focused on bug fixes and balance tweaks. There's also a new fun feature (currently English-only, but coming soon to other languages) called Pet Duels, which is exactly what it sounds like. Got an awesome corral pet? Well, now you can fight it! Neither of you will be permanently defeated from the fight, but it's a great way to test who's really in charge. Before we get into patch notes, I wanted to briefly give a general development update.
Hello adventurers! Before we get to the patch notes: for those of you who don't yet own Tangledeep or Legend of Shara, you can get them for 40% / 15% off (respectively) during the Steam Summer Sale. Check it out! https://store.steampowered.com/app/628770/Tangledeep/ https://store.steampowered.com/app/953080/Tangledeep__Legend_of_Shara/ With that, here are the notes for the patch that just launched today, plus the last couple minor 1.25 versions!
Hello adventurers! Welcome to Tangledeep v1.25, featuring a wide variety of game improvements, fixes, balance adjustments, player-requested features, and a new difficulty mode! Also, if you missed the previous update, the first expansion - Legend of Shara - is now available. Be sure to check it out, as it brings a whole lot more content, story, and gameplay to the base game! https://store.steampowered.com/app/953080/Tangledeep__Legend_of_Shara/
Hello adventurers! I'm excited to announce that the first full-length expansion to Tangledeep is now available on PC, Mac, and Linux. Welcome to Tangledeep: Legend of Shara! https://store.steampowered.com/app/953080/Tangledeep__Legend_of_Shara/ Inspired by some of my favorite classic PC expansion packs, this new DLC adds to the game in just about every way imaginable. Whether you're a hardcore player with hundreds of hours in the game, or you've only dipped your toes into the world of Tangledeep, there's something for everyone. Here are just SOME of the major features:
Hello adventurers! Today we're releasing a patch focusing on bug fixes and quality of life improvements based on your feedback, and introducing a new way to further customize the game. Before we get into the notes, a quick note on Legend of Shara - the expansion has been delayed beyond our original planned due date due to localization. We want to release in Japanese, German, and English simultaneously. However, since there is a large amount of complicated new procedural text in the expansion, it's taking longer than expected. We're now targeting April 4th. With that, let's get into the notes!
Hello adventurers! Today's patch is a balance, bug fix, and quality of life update based on your feedback! Before we go over the notes, a couple quick updates on the DLC and Switch versions. Legend of Shara Progress Tangledeep's first expansion is 99% feature-complete! We're primarily focusing on polish, bug fixing, and localization now. We should be looking at an early March release on PC. Switch date TBA. Switch Patches There is a patch headed to Switch as well - 1.0.2 - which you can read about here. The patch process on console is much slower as we can't release things ourselves; changes have to be bundled up and sent to Nintendo for approval, tested, and then released. It can take as little as a few days but up to a month. This, combined with the fact that the Switch codebase differs somewhat from the PC codebase, means you will not necessarily see the same exact list of changes on both platforms. Our goal is to maintain as much parity between the two as possible, but since Switch has some content from the expansion, different UIs/input methods etc., some bugs on PC are not on Switch, some QOL changes are not necessary, and so on. With that, on to the PC 1.23c changes!
We are incredibly proud to announce that Tangledeep is now available worldwide in the Nintendo Switch eShop!
North America
https://www.nintendo.com/games/detail/tangledeep-switch
Europe & Australia
https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Tangledeep-1505728.html
Japan
https://ec.nintendo.com/JP/ja/titles/70010000003095
This version of the game supports the Switch's handheld and docked modes (of course!) along with the Pro Controller, complete with UI and control optimizations to make it feel great in your hand. We worked very hard to make this port as polished and complete as possible and it contains virtually everything the PC version has to offer without compromising performance!
Hello adventurers! We're pleased to announce that Tangledeep for Nintendo Switch will launch worldwide in just two days (on January 31st), so be sure to keep an eye out on the eShop if you are a Switch owner! :D Now for today's patch notes. This covers today's patch as well as previous versions of 1.22. Lots of great bug fixes, some new tools for modders, and quality of life improvements to be had.
Hello adventurers! We've just launched patch 1.21 followed by a quick hotfix. This update brings lots of bug fixes and quality of life adjustments, along with a few balance tweaks. But before we get into the notes, we want to invite you all to subscribe to our email list! This is the best way to make sure you don't miss any major Tangledeep news, or info about future projects. We hate spam as much as anyone, so we use this VERY sparingly; so far we've only sent two messages for our Early Access and 1.0 launches. The next mailouts will be for the expansion & Switch port release days. You can sign up here: http://eepurl.com/cAFft1 And now, on to the notes! Many of these fixes and changes are due to player feedback, so if there are things that you want to see improved, be sure to let us know (Discord is best!)
Hello adventurers! We've just released Patch 1.20 which includes a number of fixes, tweaks, and improvements to the game. We'll cover those notes shortly, but first I wanted to formally announce the name and artwork for Tangledeep's first expansion, coming soon!
The Steam Halloween sale is LIVE until November 1st - now's your chance to pick up Tangledeep for 25% off!
https://store.steampowered.com/app/628770/Tangledeep/
We've also just updated the game with the seasonal Halloween event, which adds some special seasonal theming to various sprites, along with Halloween-only Candy item drops like Punkin Bombs, Lemon Delights, and Candied Corndrops.
Have fun, adventurers!
Hello adventurers! We're pleased to announce official support for German and Simplified Chinese as of this most recent patch (1.19a), along with a number of balance updates, bug fixes, and quality-of-life changes. We're very excited to bring Tangledeep to all-new audiences, as we continue to work on major new upcoming content. Plus, the Switch version is just on the horizon... Speaking of Switch, if you happen to be at Tokyo Game Show this week, we will be showing Tangledeep there at the Kakehashi Games booth!
Hello adventurers! This post will cover everything we've been working on lately including the latest patch 1.18 which just launched out of beta yesterday. Let's start with...
Greetings, adventurers! If you haven't already noticed, the Steam Summer Sale is going strong, and Tangledeep is on sale for 20% off! If you've been on the fence about picking up the game or soundtrack, now is the cheapest they've ever been! http://store.steampowered.com/app/628770 Moving on, let's cover the patch notes below from 1.15b and today's release, 1.16 :-)
Greetings, adventurers! We've been hard at work improving the game (as always) in addition to working on the Switch port which is running better than ever. We may yet see a Switch release in August, if all goes according to plan. Before we get into recent changes, we're pleased to announce the release of...
Tangledeep ~ Arrange ~
This remix album includes 21 arrangements of your favorite themes from the Tangledeep original soundtrack, all in a diverse array of styles and genres! From 80s rock and heavy metal to EDM/trance and jazz, there is definitely something for everyone here. The musicians from OverClocked ReMix absolutely knocked it out of the park, and if you enjoyed the original soundtrack, you're sure to love this!
Listen and Purchase on Steam
Listen and Purchase on Bandcamp
Hello adventurers! Today's patch has been in beta testing for nearly two weeks, as it contains some big changes to the pet system, lots of engine optimizations to make the game smoother than ever, and complete localization to Japanese! We're extremely excited to bring Tangledeep to a new audience :D To switch languages, just click the flag on the title screen and restart the game.
Greetings adventurers! Let's catch up on the most recent patch as well as our previous 1.10 release. Now is also a good time to mention our plans for the upcoming expansion to Tangledeep, which will be available later this year. This will be a fully-integrated add-on to the game that expands content and features, with new monsters, areas, game modes, and story. Our model for the expansion is the idea of the classic "expansion pack" for games like Diablo 2 (Lord of Destruction). These expansions offered so much for all types of players: not just veterans who had explored everything the base games had to offer, but also new and returning players, with new ways to play and content throughout all stages of the game. We don't have an ETA yet but if you hang out on Discord and follow the Impact Gameworks Twitch channel, you can follow our progress. Also, this should go without saying, but our work on the expansion will not take away from work on the main game. As you'll see from the notes below we have been continuing to improve Tangledeep every single day!
Hello adventurers! Today's patch marks an exciting milestone in the world of Tangledeep: support for player-created content (mods) and integration with Steam Workshop! We're very proud of Tangledeep's vibrant and friendly community, and we can't wait to see what kind of mods you create. Mod support v1.0 allows you to do all of the following:
Greetings adventurers! In the latest version of the game, we've added some exciting new online-related features that will please both casual and competitive players alike. Plus, Tangledeep is now available on the Humble store!
Hello adventurers! In this build we're introducing something big to the game - a way of customizing your experience to make it easier or harder in various ways. We've been carefully listening to player feedback since launch (and well-before) and while we think the game is more balanced than ever, Game Modifiers will let you customize your gameplay experience further should you choose. This patch also contains a major change under the hood; all text strings are now read from language files, paving the way for full localization. This was an enormous undertaking as the game has over 55,000 words and 6,000 unique strings, but it will be worth it as we roll out the game in new languages later this year! ---
Greetings adventurers! Today we reveal the first major post-launch content patch for Tangledeep! We've added a BIG new feature that expands and deepens the job system. You can read all about it below and check it out right now in-game. We've also been carefully listening to your feedback about game difficulty from the very beginning all the way to New Game+, and we've made a number of changes to address what we've heard. There are also lots of bug fixes and quality-of-life improvements based on your feedback and reports, so let's jump right in and see what's new!
Hello adventurers! This week's patch is chock full of fixes, balance tweaks, highly-requested QOL improvements, and some new features. Maxed-out corral pets are being toned down while summoned pets are getting a little tougher; Item Dreams are getting more monster variety. Several new visual options have been added, along with new keybindings. The Fast Travel dialog is better than ever. All of the above, and more! Full notes are below. But we also want to announce that we're putting the finishing touches on the internal tech needed to support localization of the game to virtually any language. This was a big project but it will be absolutely worth it, as about 99.9% of the game's text is now sourced from a single file. We're in talks now to begin the actual localization work and hopefully release in other languages beginning sometime in Q2. On to the notes!
Hello adventurers! After a minor patch for 1.02, we spent over a week compiling bug fixes, balance changes and general improvements for 1.03. Before I get into that, I invite you to drop by and watch us work on Tangledeep live on Twitch! Development streams have been happening since Early Access, and it's a great way to see what goes into a game like this. We engage with the chat and happily answer any questions you might have! Jim streams several days a week over at his channel: https://twitch.tv/playdungeonmans The official Impact Gameworks channel is where I streamed during Early Access, although I took a hiatus to focus on intense development leading up to launch. I'm getting back into it though! https://twitch.tv/impactgameworks And now... on to the notes!
Hello adventurers! We've released a big new patch addressing quite a few bugs, implementing some quality of life (QOL) features, and, based on player feedback since launch, adjusting the game difficulty in a few ways. There are 9 new achievements to hunt for as well! Before we get into the actual change list, I wanted to go over our general plans for Tangledeep's development. People often ask if we will continue to support the game and the short answer is "yes"! Maintenance and Polishing We will continue to release regular updates to the game addressing bugs, quality of life, balance tweaks, and general polish. Some of these patches may also include 'minor' content such as new items, NPCs, and shops. Free Content Updates Tangledeep is already a game rich with content, but we have so many more ideas. We want to give you more things to do with your pet monsters, more post-game challenges and secrets, and new ways to progress and advance your character. Features like these will come less often than maintenance patches, but you can expect more than a couple throughout 2018. They may coincide with seasonal events as well. Downloadable Content We also have plans for DLC in the form of an 'expansion' to the game. Our vision for an expansion would be a significant amount of new stuff, for example several new jobs, plus lots of new areas, items, and possibly mechanics as well. There's no exact ETA on this, but we'd ideally like to have something by the end of 2018. -- So now you know! And with that, let's dive into our most recent changes for build 1.01a.
Hello Friends! Thanks for making Tangledeep's launch so exciting -- forests are being explored, monsters vanquished, loots looted, and cheese consumed. We really appreciate your energy and passion both here and in the community Discord. Here some fixes for issues that bit us at launch. There's more on the way, but this patch should fix some of the most rare-but-crucial show stoppers that had snuck in. If you have any questions or concerns about any of this, please let us know in the comments.
Greetings adventurers! We're so proud to announce that Tangledeep is officially OUT of Early Access and build b100 is now available! After two years of development we could not be more proud of the game. Thanks to all the wonderful Early Access feedback we've fixed tons of bugs, added features, tuned the difficulty, and greatly polished the game overall. The soundtrack is now complete, including the wonderful compositions by Hiroki Kikuta (Secret of Mana), Grant Kirkhope (Goldeneye, Banjo Kazooie) and Norihiko Hibino (Metal Gear Solid 3) and the original 'realistic' versions. Since last week's post, we've also added a couple fun new features such as the gold-generating Food Cart in Riverstone Grove (once you have at least one mature tree), and a new *hidden boss* from another dimension. The game's story is finished as well (just sliiightly important!) Thank you so much to everyone who has played the game and supported it so far, and we can't wait to show you what's in store for the rest of 2018!
Hello adventurers! We are just 7 days away from Tangledeep's v1.0 launch out of Early Access and we couldn't be more excited. Besides fixing bugs and polishing the game more, we're also implementing the rest of the story all the way up through the final boss battle and a bunch of other cool stuff too. We've got a suite of badges, profile backgrounds, trading cards and emoticons submitted to Valve that should be ready any day now, and the digital soundtrack is available as an add-on (or bundle with the main game) also! Here's a quick recap of what we've done over the last two weeks besides bug fixes: MONSTERPEDIA Your Journal now has a tab for the Monsterpedia, your #1 in-game source of monster information. As you defeat monsters, you'll accumulate more information such as their stats, weapon power, and abilities. This info carries over to other characters too! QUICK COOKING Your recipe book now allows you to cook recipes instantly. Make dozens of sandwiches in mere seconds! TONS OF NEW ART We've overhauled and improved many animations throughout the game, including unique status FX overlays, new icons, and other things to clarify the many effects and conditions in the game. We'll keep doing this right up to (and after) launch! NEW GAME+ IMPROVEMENTS For those who have defeated the main game, you'll find yet more challenge awaiting for you in New Game+. There are now champion mods exclusive to this game mode, and monsters there are even harder than before. NEW LEGENDARY ITEMS Whether you're level 1 or level 15, you'll find all sorts of new legendary items throughout the game world! (And there are more coming, too.) NEW GAME ART You'll notice the capsule and header art for the game has changed, featuring new illustrations by artist Grace Liu. You'll see more of this in the Steam cards/backgrounds as well.
Happy new year, adventurers! It's the most exciting month for us yet as we near the completion of Tangledeep 1.0, exiting Early Access and sharing the game with the whole world. Something you'll see sooner than February 1st is a new trailer, which will feature the voice of one of our favorite actresses. She's someone who embodies the character of Tangledeep's heroine perfectly. There's also more badass new digital art in the works which will launch with the game as part of Steam trading cards and profile backgrounds. As always, there's lots more to share, so let's dive right in!
Happy new year, adventurers! It's the most exciting month for us yet as we near the completion of Tangledeep 1.0, exiting Early Access and sharing the game with the whole world. Something you'll see sooner than February 1st is a new trailer, which will feature the voice of one of our favorite actresses. She's someone who embodies the character of Tangledeep's heroine perfectly. There's also more badass new digital art in the works which will launch with the game as part of Steam trading cards and profile backgrounds. As always, there's lots more to share, so let's dive right in!
Hello adventurers! First, the big news:
Hello Adventurers! These last two weeks have marked a big milestone for the game, with the completion of our 12th playable job. Let's get into all the details, but first, take note: Tangledeep is 15% off as part of Steam's autumn sale! http://store.steampowered.com/app/628770/Tangledeep/
Happy Sunday, adventurers! This week's patch has turned out to be one of the very biggest in Tangledeep's entire history. It started as mostly bug fixes but grew to include an enormous amount of meaningful balance changes and new content. Let's dive in!
Hello adventurers! Halloween might be over, but we still came up with a mountain of treats over the last week. Our focus was primarily on making the game experience better overall, fulfilling many player-requested features and conveniences, addressing balancing issues, and fixing tons of bugs. Here are some of the highlights:
Happy Friday, adventurers! Wait - you don't have Tangledeep yet?! Pick it up now during Steam's Halloween Sale for 15% off! http://store.steampowered.com/app/628770/Tangledeep/ And now on to our SECOND Halloween patch which brings a whole mess of awesome new permanent features!
We're celebrating Tangledeep's first ever seasonal event with both limited-time and permanent new content! There's also some awesome new features that we introduced in last week's patch, so let's go through everything here! HALLOWEEN GOODIES In addition to spooky mists and a few new seasonal costumes for some of our favorite monsters, be on the lookout for new limited-time consumable items that can drop from any enemy in the game! Don't gorge yourself on too much sugar, though... NIGHTMARE PRINCES As a *permanent* new feature, you will now occasionally find the lair of a Nightmare Prince while exploring an Item Dream! These are extra-powerful enemies with unique powers and dungeon lairs, as well as unique loot that can't be found anywhere else. Plus, they are the prelude to something new coming NEXT week to further continue our Halloween celebration... SKILL ORBS You will now find a special type of Lucid Orb called a Skill Orb once you have explored deeper into Tangledeep! Skill Orbs allow you to attach ability modifiers to your equipment, which transform and enhance certain skills. There are 33 Skill Orbs available - that's 33 skill transformations and modifications! Each of these can change how the skill works and how it fits in your build! BOSS GANGS For hearty adventurers looking for powerful loot and more Lucid Orbs, talk to Erin in town and listen for Boss Gang rumors. These are bands of champion monsters that have claimed a random floor of the dungeon. You must defeat them! THIRD BOSS FIGHT REVISE This fight should be more engaging and fleshed out than before! DYNAMIC FONT SUPPORT Though the game is still only in English for now, we can now support other character sets across the entire UI, even non-Western languages like Japanese. This looks great in-game and we're so excited to begin localization! ENGINE HEAVY LIFTING We've been continuously working on optimization and code cleanup. For the most part this is not super visible but dungeon generation should now be a lot faster, and we're also working on improving initial load times. This is necessary for Switch but will benefit ALL platforms and players too. SO MUCH MORE! A new champion mod, more Dream Crystal auras, tons of balance changes and tweaks, over a dozen quality of life improvements, better tooltips and, of course, tons of bug fixes too :D
Happy Friday, adventurers! Let's start with the big news... Tangledeep will be coming to Nintendo Switch in Q2 2018! This is really exciting for me, as I grew up with Nintendo consoles and handhelds, and many Nintendo games have greatly influenced Tangledeep. But I also think it's going to be a great way to introduce an entirely new audience to the game! If you're not a Switch owner, or you somehow DON'T want the awesome experience of playing Tangledeep on a handheld (or on your TV)... don't worry! 100% of my dev time is going toward the PC version. Jim, our second programmer, is handling the Switch port in addition to helping with various code cleanup, features, and engine optimizations. In short - This port will be a really good thing for the game, but it won't get in the way of the PC version!
Hello adventurers! Today brings some huge under-the-hood changes for Tangledeep. As a result of these changes, your map/dungeon progress will be reset as of this patch. However, your character progress will be preserved - XP, JP, equipment, monster corral, bank. Here's what we've done since last week! DATA COMPRESSION AND OPTIMIZATION One of our biggest goals recently has been optimizing the size of save data files, and generally optimizing read/write performance. This is not really an issue on PC, but it definitely impacts other platforms. We're not done with all this yet, but already we've been able to reduce save sizes by about ~50%. MULTI-WEAPON PAIRING Thanks to your feedback, we've now made it possible to pair the same offhand item with multiple weapons. For example, you can now pair Legendary Shield 1 with three of your weapons, but then Legendary Shield 2 with your fourth weapon. This is great for ease of switching your main/offhand setup in the dungeon. TONS AND TONS OF BUG FIXES This includes both recently-created bugs from new systems, as well as older bugs with things like line of sight, specific character abilities, certain magic mods not working 100% properly, etc etc. GIANT BOSS HEALTH BARS Need I say more?! NEW MONSTER ROMANCE MINI-QUEST You'll now get a little quest related to Rose Petals and monster romance once you have at least two critters in the corral, and you've made some progress in the dungeon. WHAT'S NEXT? Most of the last week was focused on engine work, which is not particularly exciting, but absolutely necessary for maintenance and growth. Moving forward we have some awesome new stuff in the pipeline including a NEW playable JOB! Stay tuned!
Hello adventurers! Development is in high-gear and we've got lots of cool stuff to share from our work over the past week. MAGIC GROVE EXPANDED Tired of all your trees doing the same thing? Now there are four distinct species of tree, all with their own unique look and items! Depending on what kind of drops you need, you can plant the appropriate seeds and cultivate your very own custom grove. You can also find uncommon and even rare seeds that result in more magnificent and powerful trees. DEEPER ITEM CUSTOMIZATION - LUCID ORBS If you haven't used the Dreamcaster yet, it's a device in Riverstone Grove that allows you to spend Orbs of Reverie - plus some gold - to delve into "Item Dreams" and power up your items. We've expanded this system further with the addition of "Lucid Orbs", which have specific modifiers already attached to them. For example, using a "Lucid Orb of Elemental Shielding" in the Dreamcaster and entering your favorite legendary shield will add Elemental Shielding to that shield! (As long as you spend enough gold, too.) Lucid Orbs will allow players to more precisely customize the perfect gear set for their character, and encourage new builds! Stay tuned, as this system is going to get expanded even further next week... MORE DIRECTIONAL ANIMATIONS More jobs now have idle/run sprites in all four cardinal directions. We're looking more polished every day. TONS OF QUALITY OF LIFE IMPROVEMENTS From instant switching of ranged weapons to better equipment bonus readouts, page up/down shortcuts, a better pet UI display, better error message feedback, smarter cursor auto-targeting and over a dozen more features, we've been fulfilling lots of player-requested improvements. Our philosophy is that the challenge of Tangledeep should come from the gameplay, not issues with controls, UI, or information displays. That all should be butter smooth and a pleasure to interact with! BALANCE ADJUSTMENTS In our ongoing mission to maximize the number of fun and effective builds and characters you can use, we've made changes such as allowing 2-handed weapons to have up to 8 magic mods, making Daggers use both Guile and Strength to compliment the stats of common dagger-using jobs, adjusting how summons work, and much more. We've also punched up the difficulty of New Game+ mode a bit further, and adjusted the second boss fight to be more in line with the escalating difficulty of the 1st and 3rd. Lastly, the XP curve has been tweaked so the early game doesn't soar by quite so quickly, while at the same time monsters take longer to become "Worthless". ENGINE OPTIMIZATIONS AND IMPROVEMENTS We've continued to do lots of under-the-hood work, reducing the size of save files, reducing level generation time, and adding a spiffier, more-accurate way to see if the game is loading data (rather than sitting at a black screen with static text.) ---- p.s. Have you been enjoying Tangledeep? If so, consider writing a review! It really helps the visibility of game <3
Hello adventurers! Let's go over all the awesome stuff that has been added, changed, and improved over the last 3 weeks. DIRECTIONAL ANIMATION PROGRESS One of the major goals of our Kickstarter was raising funds to do directional animations for all player characters. We've made some great progress on that, with the Brigand being the first job to enjoy a full set of animations in all directions! FLASK INFUSIONS Who doesn't love extra flavor in their drink? At levels 5, 10, and 15, you will now get a choice of Infusions to add to your flask which produce all sorts of positive effects! HUGELY EXPANDED LATE-GAME Previously, reaching floor 20 would take you to the final boss battle. Now, there is a final 'hub area' with four connected, hand-crafted zones with all-new monsters and minibosses to fight. Completing these very difficult areas doesn't just yield great loot, XP, and JP, but they will weaken the final boss as well. BRAND-NEW CORRAL AND PET SYSTEM It's what you've always wanted: the ability to not just capture dungeon monsters, but take them into the dungeon as permanent pets! The new monster corral builds on the previous patches, allowing you up to 12 monster slots (up from 3). Captured monsters, once further tamed, can be brought back into the dungeon and will fight by your side forever... or until they die. But unlike other pets, monster pets get half of your healing, so it's easier to keep 'em alive! Not only that, but it is now possible to create ALL-NEW monsters by cooking Romantic meals and serving them to two monsters with good relationships. Did I mention all monsters now maintain relationships with all other monsters in the corral?! Hybrid monsters inherit stats and powers from their parents, allowing you to potentially create the ultimate pet with lots of awesome stats and abilities. TONS AND TONS OF ENGINE WORK From performance optimizations to save data handling and much more, we've written huge swaths of engine code to make it more performant and easier to edit and maintain. BUG FIXES AND QUALITY OF LIFE Dozens of fixes and QOL improvements have been made, such as showing more detailed and accurate Spellshape information, a new pet "party" UI on the main HUD, better menu behavior and much more. PORT PROGRESS?! Tangledeep is getting a console port! Which console? You'll find out soon enough! With master devmans Jim Shepard now on the team full-time, we've actually created a working build on (insert console name here). Exciting times!
Dungeonmans is a truly top-tier roguelike developed by Adventurepro Games (Jim Shepard), released in late 2014. I had the opportunity to write the soundtrack for the game and even contribute a few kibbles worth of content. If there's a single game that has been a big inspiration for Tangledeep, it would have to be Dungeonmans. Jim has also been a game programming and design mentor to me from the start, before Tangledeep was even a twinkle in my eye. Without his extensive experience and valuable advice, this game simply would not have been possible. So, it's with great excitement that can announce Jim is joining the Tangledeep team as a full-time programmer! This is a huge deal since I've been the only one writing code so far, and there are so many things I want to do. He'll be squashing bugs, collaborating on awesome new features, optimizing the engine, and doing prep work for ports to other platforms yet to-be-announced. Exciting times! If you're a fan of Dungeonmans, you'll want to read his update announcement here about how this will affect future Dungeonmans dev. (Spoiler: It will slow down, especially compared to the 2+ years of support the game has already received, but Dungeonmans is NOT dying and there is more to come!)
Hello again adventurers! I hope you're having a good weekend. We've made some big changes over the last week, along with a sizable amount of under-the-hood engine work to make further development (and possibly, player-made content) easier. Let's check out the highlights: ABILITY BUFFS All damaging abilities can now critically hit. The crit chance is the same as your normal crit chance, whereas before it was a flat 5%. Ability crits also get bonus damage from your critical damage modifier! SHIELD / BLOCK IMPROVEMENTS It is now possible to block any PHYSICAL enemy abilities, reducing their damage. Shields now display their block damage reduction in the tooltip, too! GEAR BUFFS Previously, magical weapons and armor received better baseline power, defense, or dodge, scaling up with the # of magical properties. However, other kinds of equipment did not get any special bonuses, despite their rarity. This has been changed! * Magical shields now get extra block damage reduction * Magical accessories now boost ALL core stats * Spellbooks now increase all elemental damage * Quivers now boost ranged attack damage Many legendary items have also been buffed - though this may not affect your existing drops (sorry!) MAGIC ITEM TINKERING You can now use the Dreamcaster to REMOVE a magical property from an item! This is useful if you want to continue entering the item to find the perfect magic mod. Removing a mod costs one Orb of Reverie plus some gold. MERCHANT IMPROVEMENTS Wandering merchants will now come and go while you are in Item Dreams. Also, merchants in side areas will now restock their goods periodically. FAST TRAVEL You can now instantly travel to most any "safe" side area such as merchant zones or the casino by entering the cave in Riverstone Camp! WEAPON / OFFHAND PAIRING A much-requested feature... You can now 'pair' an offhand item with a specific mainhand weapon. This is a great way to customize your weapon loadout even further! Examples: * Pair a shield with your favorite sword * Pair a different shield with a strong axe * Pair a spellbook with a powerful magic staff * Pair an offhand dagger with your mainhand dagger for dual wielding Switching weapons will automatically equip the paired offhand. Useful! ENGINE WORK It might not be glamorous, but we significantly overhauled how handmade dungeon rooms and floors are stored and loaded. It is now possible to lay out these areas entirely in a text editor or external utility with no code required. We've also continued the monumental task of making every element of the game (UI, combat log, dialogs) localization-ready.
Hello adventurers! This is a double-week whammy of update news, so let's get right to the highlights since our last roundup! NEW JOB - SOULKEEPER Tangledeep's 10th job is now playable! The Soulkeeper is an aggressive summoner that uses "Echoes" collected from monsters to power her abilities. Debuff enemies and wear them down with your crossbow while reviving fallen monsters to fight by your side (not to mention all manner of elemental spirits!) MONSTER CORRAL UPGRADE The Monster Corral system has been revamped! Once captured and placed in the corral, monsters now have a variety of stats like Happiness, Weight, Rarity, and Beauty. Monsters can be Fed or Groomed to improve Happiness, Beauty, or both. Captured monsters also have certain foods they love or hate, so finding the right food will help them become happier even sooner. Happy monsters may produce certain items for you, even when you're away from the corral, so be sure to check back regularly! NEW ITEMS AND MAGIC MODS Three new staves, 8 new magic mods (equipment properties), 6 new legendaries, and a number of new non-legendary consumable items can now be found. SHOPS IMPROVED Many shopkeepers now stock higher-level goods as YOU gain levels. PALADIN MINI-REWORK The Paladin job now benefits from "Wrath", a resource generated by blocking or using Smite Evil. Wrath will power up your Divine Fury skill (which replaces Divine Bolt), OR give you extra defense after using Shield Slam. MANY BALANCE CHANGES Adventure Mode death penalty has been reduced, many types of food are now better or have shorter Full time, ranged weapons have been tweaked, pet scaling improved, many abilities adjusted... the list goes on and on! ART IMPROVEMENTS Several new tilesets have been added, along with dozens of new hit animations for the full cast of monsters. NEW MUSIC BY GRANT KIRKHOPE Enjoy the new theme to the Casino by the composer for such classic games as GoldenEye, Banjo Kazooie, and many others! BOSS FIGHT IMPROVEMENTS The first and second boss fights have been further fleshed out and improved, with lead-in areas for both! SIDE AREA REWARDS Completing a side area now gives you one (or more) special reward chests with a bonus chance for legendary/set item drops!
Hello adventurers! Let's take a look at some of the notable changes, additions, and improvements to Tangledeep over the last week.
Hello all! I hope you've enjoyed the first one and a half weeks of Tangledeep early access! Friday seems like a good day to share all game development news over the past week, so if you haven't been following each and every patch, here are the highlights:
NOTE: This build (and all future builds) now includes a 64bit application for Linux.
NOTE: This includes b050a hotfix!
I'm mega hyped to announce that TANGLEDEEP is now available worldwide on Early Access! Now everyone can play the game! :D Oh, and it's on sale for 10% off too! I can't wait for you all to see what we have in store for the game in the coming months!
We're hard at work getting the game ready for an Early Access launch! If all goes according to plan, you'll be able to play Tangledeep on July 19th :D
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