Build b047 Patch Notes
[ 2017-07-17 01:15:28 CET ] [ Original post ]
ART/VISUALS
- Tidied up display of buffs/debuffs in the upper left
- Health bar alpha has been reduced ~40% so overlaps aren't as ugly
- New popup text when you get stamina or energy powerups, as well as when you get disarmed
- New HUD stat icons
- Two new tileset variations
BUGS
- Fixed bug with mouseover info introduced in b046... oops...
- Fixed summoned actor movement bug, also introduced in b046
- Added another force canvas refresh to try and address dialog box size issue
- Fixed odd save game bug related to item worlds that were marked as "closed" when they were not beaten, or vice versa
- Fixed bug where solid-looking yet 'walkable' terrain tiles would sometimes appear
- Fixed visual bug with the 'ruined' tileset looking like grass
- Equipment mods that make you heavier no longer mess with *your own* movement abilities
- Fixed bad behavior with the Camera Scanlines toggle button
- Fixed text overflows with magic items in the shop
- Attempted fix for Item World situation where monsters got 'stuck' at odd rotations
- Partially fixed parallax scrolling BG in the 2nd dungeon branch point
- Fixed game error when moving to map bounds with auras/shields
- Fixed lighting bugs in town
- Fixed bug where, in a new game, food grown from trees would not spawn on the ground
- Fixed bug where trees in the Magic Grove would not respect transparency when you moved behind them
CONTENT/GAMEPLAY
- Pandora's Boxes have been adjusted. Previously they increased the strength of newly-spawned monsters on your current floor. Now, they ALSO increase the strength of ALL newly spawned monsters on ALL floors slightly... but this stacks with # of boxes opened!
QUALITY OF LIFE
- The application will now ignore input if it doesn't have focus
- If the application loses focus, the first mouse input after focus is restored will be ignored (i.e. clicking in the game world, UI etc)
- Added preset controller mapping for Xbox 360 and Xbox One controllers, which should address issues where the d-pad was not mapped by default
- All object names are now capitalized properly
- Hovering over your healing flask icon now displays how much it will heal per turn
- Examining summoned objects like flames, hammers, etc. will now display in green if summoned by a friendly creature (including you), red if by an enemy
Tangledeep
Impact Gameworks
Impact Gameworks
2018-02-01
RPG Singleplayer
Game News Posts 95
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(1023 reviews)
http://www.tangledeep.com/
https://store.steampowered.com/app/628770 
The Game includes VR Support
Tangledeep - Linux [338.27 M]
Tangledeep - Soundtrack
Tangledeep ~ Arrange ~ Soundtrack
Tangledeep - Legend of Shara
Tangledeep - Dawn of Dragons
Tangledeep combines the 16-bit graphics and polish of classic SNES-era RPGs with elements from roguelikes and dungeon crawlers to create a magical experience for players of all skill levels. Trapped in underground villages with no memory of the world at the surface, you must survive an ever-changing labyrinth to discover what lies above. Experience rich turn-based gameplay as you explore a sprawling dungeon that’s different each time you play. Tangledeep features a customizable job system and hundreds of collectible items that allow you to approach each playthrough in a totally new way!
For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…
The Setting
For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…
Key Features
- Experience finely-tuned, procedurally-generated gameplay as you fight challenging monsters, complete quests, and collect items.
- Master deep, tactical combat across 9 unique jobs. (More to come!)
- Choose between two game modes – including Adventure Mode, which removes the permadeath restriction.
- Share some of your progress between characters by using the banking system, or planting magic trees and raising monsters in town.
- Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
- Relax to a beautiful soundtrack composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana) and Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth).
Multiple Platforms and Control Methods
- Runs on both PC and Mac, with Linux support in continuing development (already works great on several distros)
- Play with virtually any controller, and remap any control, binding, or shortcut
- Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
- Full mouse support - can even be played with ONLY the mouse!
MINIMAL SETUP
- OS: Ubuntu 12.04+ / Steam OS+
- Processor: SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
- Storage: 1 GB available space
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