Build b048 Patch Notes (inc. b049 hotfix)
This new build may have disrupted previous save files. I apologize - this is at times unavoidable in order to continue building the game... But if you have any save issues please report them on Discord anyway!
[ 2017-07-18 05:06:20 CET ] [ Original post ]
IMPORTANT!
This new build may have disrupted previous save files. I apologize - this is at times unavoidable in order to continue building the game... But if you have any save issues please report them on Discord anyway!
ART/VISUALS
- Finally replaced placeholder stamina/energy powerup graphics
- New Creeping Death summon art
- Dropped money now shows different sizes of coin stacks
AUDIO/MUSIC
- New music cue for several of the easier side areas
BALACE
- Reduced duration of Budoka's Tornado Stance, and distance of Palm Thrust
- Items spawning with multiple magic mods are now a bit more rare
- Orichalcum reward items should now have at least 1 magic mod
- Item Worlds of gear set/artifact items are now minimum of 3 floors
BUGS
- Fixed Healing Flask estimated recovery display
- Added extra code to ensure an Item Boss always appears in Item World
- Added extra code to help debug situations where an Item Boss does not appear
- Set items should now receive "+" in their item name when upgraded
- Fixed bug where trying to rotate targeting shape would sometimes only work clockwise, depending on input method
- Instant-heal food such as Nigiri and roasted fruit, chicken etc. should now list their estimated healing amount
- Floating status indicators on the hero, such as directional shields, should not float way out into the distance anymore
- Fixed bug where the level up dialog could end up on top of another menu
- Fixed bug that was messing with a variety of cooking recipes such as Charcuterie
- Fixed a major bug where moving out of the AOE of monster powers would sometimes not prevent you getting hit by them
- Fixed bug with shop Value sort
- Minor fix to sprite alignment of Katie's status icons
- Added extra error checking when saving a game to avoid writing bad data
- Added a number of functions to try and salvage corrupted saves
- First boss's henchmen no longer take damage from terrain (oops)
CONTENT/GAMEPLAY
- The 1st and 3rd boss fights have been switched; the first boss now has new story conversation! Please let me know how the tuning is for both fights.
ENGINE
- Rewrote minimap engine, now uses a stretchable texture
- Pregame launcher removed (display + control options handled ingame)
QUALITY OF LIFE
- You will now face the direction you last attacked in (relevant for shields etc)
- The minimap can now be dragged around with the mouse (just click, hold + drag). Also, pressing "toggle minimap" will cycle between small / large sizes before turning off.
- Sorting in shops will now sort A-Z before sorting by type / value
STEAM STUFF
- Two new achievements!
Tangledeep
Impact Gameworks
Impact Gameworks
2018-02-01
RPG Singleplayer
Game News Posts 95
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(1023 reviews)
http://www.tangledeep.com/
https://store.steampowered.com/app/628770 
The Game includes VR Support
Tangledeep - Linux [338.27 M]
Tangledeep - Soundtrack
Tangledeep ~ Arrange ~ Soundtrack
Tangledeep - Legend of Shara
Tangledeep - Dawn of Dragons
Tangledeep combines the 16-bit graphics and polish of classic SNES-era RPGs with elements from roguelikes and dungeon crawlers to create a magical experience for players of all skill levels. Trapped in underground villages with no memory of the world at the surface, you must survive an ever-changing labyrinth to discover what lies above. Experience rich turn-based gameplay as you explore a sprawling dungeon that’s different each time you play. Tangledeep features a customizable job system and hundreds of collectible items that allow you to approach each playthrough in a totally new way!
For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…
The Setting
For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…
Key Features
- Experience finely-tuned, procedurally-generated gameplay as you fight challenging monsters, complete quests, and collect items.
- Master deep, tactical combat across 9 unique jobs. (More to come!)
- Choose between two game modes – including Adventure Mode, which removes the permadeath restriction.
- Share some of your progress between characters by using the banking system, or planting magic trees and raising monsters in town.
- Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
- Relax to a beautiful soundtrack composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana) and Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth).
Multiple Platforms and Control Methods
- Runs on both PC and Mac, with Linux support in continuing development (already works great on several distros)
- Play with virtually any controller, and remap any control, binding, or shortcut
- Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
- Full mouse support - can even be played with ONLY the mouse!
MINIMAL SETUP
- OS: Ubuntu 12.04+ / Steam OS+
- Processor: SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
- Storage: 1 GB available space
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