Friday Patch Review Roundup
Thanks to your bug reports and feature requests, we implemented about ~100 bug fixes, as well as dozens of quality-of-life changes ranging from text improvements to UI additions, controller enhancements and more!
Compared to even our original Early Access build, Item Dreams have been dramatically improved. There are more layouts, more events, more crystal auras, and more ways to improve your equipment than ever before.
Jorito the Weapon Master is a new NPC at Riverstone Camp that will teach you advanced and unique weapon skills, from jumping bow shots to axe cleaves and passive bonuses. Many more masteries to come!
We added about 7 new food recipes, plus a Recipes tab in your journal where you can view previously cooked or discovered recipes for convenience.
Through a combination of intentional rebalancing and bug fixes, the difficulty curve of the game's second half has generally gone up and should provide a good challenge for even roguelike veterans without being overwhelming.
Don't like meta progress? No problem, play hardcore mode. There isn't any. One death, that's it!
Budoka and HuSyn shipped as head-and-shoulders above the other playable jobs. Through our ~7 patches since last week, they have been made a bit more reasonable, while other jobs have generally been buffed, making for a variety of viable builds and combinations.
Monsters are more aggressive and cunning than before; less easily kited or blocked by pets, they will lash out against anything in their way. Watch out! ------------
We're always working on general polish - bug fixes, UI, control improvements - but we have a number of exciting things in the works for the next week. Here's a sneak peek:
[ 2017-07-28 18:54:25 CET ] [ Original post ]
Hello all! I hope you've enjoyed the first one and a half weeks of Tangledeep early access! Friday seems like a good day to share all game development news over the past week, so if you haven't been following each and every patch, here are the highlights:
GAME POLISH
Thanks to your bug reports and feature requests, we implemented about ~100 bug fixes, as well as dozens of quality-of-life changes ranging from text improvements to UI additions, controller enhancements and more!
EXPANDED ITEM DREAMS
Compared to even our original Early Access build, Item Dreams have been dramatically improved. There are more layouts, more events, more crystal auras, and more ways to improve your equipment than ever before.
WEAPON MASTERIES
Jorito the Weapon Master is a new NPC at Riverstone Camp that will teach you advanced and unique weapon skills, from jumping bow shots to axe cleaves and passive bonuses. Many more masteries to come!
NEW RECIPES
We added about 7 new food recipes, plus a Recipes tab in your journal where you can view previously cooked or discovered recipes for convenience.
MID-LATE GAME DIFFICULTY
Through a combination of intentional rebalancing and bug fixes, the difficulty curve of the game's second half has generally gone up and should provide a good challenge for even roguelike veterans without being overwhelming.
HARDCORE MODE
Don't like meta progress? No problem, play hardcore mode. There isn't any. One death, that's it!
CLASS BALANCE
Budoka and HuSyn shipped as head-and-shoulders above the other playable jobs. Through our ~7 patches since last week, they have been made a bit more reasonable, while other jobs have generally been buffed, making for a variety of viable builds and combinations.
AI IMPROVEMENTS
Monsters are more aggressive and cunning than before; less easily kited or blocked by pets, they will lash out against anything in their way. Watch out! ------------
WHAT'S NEXT?
We're always working on general polish - bug fixes, UI, control improvements - but we have a number of exciting things in the works for the next week. Here's a sneak peek:
- A new playable class is coming soon - tentatively called the Aethyrmancer - offering an aggressive summon-focused playstyle
- We're planning a New Game+ mode for those who have beaten the game - start from the bottom on the same character, but be prepared for much tougher monsters!
- More flavor and dialog improvements and additions, including more of a proper lead-in to the first and second boss fights
- More weapon masteries types will be added, starting with Staff and Fist masteries
Tangledeep
Impact Gameworks
Impact Gameworks
2018-02-01
RPG Singleplayer
Game News Posts 95
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(1023 reviews)
http://www.tangledeep.com/
https://store.steampowered.com/app/628770 
The Game includes VR Support
Tangledeep - Linux [338.27 M]
Tangledeep - Soundtrack
Tangledeep ~ Arrange ~ Soundtrack
Tangledeep - Legend of Shara
Tangledeep - Dawn of Dragons
Tangledeep combines the 16-bit graphics and polish of classic SNES-era RPGs with elements from roguelikes and dungeon crawlers to create a magical experience for players of all skill levels. Trapped in underground villages with no memory of the world at the surface, you must survive an ever-changing labyrinth to discover what lies above. Experience rich turn-based gameplay as you explore a sprawling dungeon that’s different each time you play. Tangledeep features a customizable job system and hundreds of collectible items that allow you to approach each playthrough in a totally new way!
For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…
The Setting
For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…
Key Features
- Experience finely-tuned, procedurally-generated gameplay as you fight challenging monsters, complete quests, and collect items.
- Master deep, tactical combat across 9 unique jobs. (More to come!)
- Choose between two game modes – including Adventure Mode, which removes the permadeath restriction.
- Share some of your progress between characters by using the banking system, or planting magic trees and raising monsters in town.
- Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
- Relax to a beautiful soundtrack composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana) and Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth).
Multiple Platforms and Control Methods
- Runs on both PC and Mac, with Linux support in continuing development (already works great on several distros)
- Play with virtually any controller, and remap any control, binding, or shortcut
- Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
- Full mouse support - can even be played with ONLY the mouse!
MINIMAL SETUP
- OS: Ubuntu 12.04+ / Steam OS+
- Processor: SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
- Storage: 1 GB available space
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