Hello adventurers! Halloween might be over, but we still came up with a mountain of treats over the last week. Our focus was primarily on making the game experience better overall, fulfilling many player-requested features and conveniences, addressing balancing issues, and fixing tons of bugs. Here are some of the highlights:
Balance: Monster Density and Respawns
In the 2nd half the game, most maps would often spawn with a very high monster density and respawn rate. This made it a bit too difficult to survive as you'd be constantly overwhelmed by monsters, even after defeating a whole group. We've adjusted these numbers, which should make it more rewarding to stand and fight instead of just running through.
Pet Improvements
Love having pets? Well, we have good news! Tamed corral monsters now regain 25% of their health with each passing ingame day. Also, the "Companions" magic mod now applies to ALL pets, not just ones from the corral. Plus, you can now buy
Pet Insurance to ensure your carefully-raised monster buddy isn't lost forever if it gets in trouble.
Item Stacks
You can now drop, deposit, or withdraw specific amounts of any item instead of whole stacks at once. Also, shopkeepers now display stacks of consuambles instead of the same item 4-5 times in a row.
Snack Bag Shortcut
Eating food is something any good Tangledeep player will be doing all the time. However, it was a bit clumsy to open the menu, go to your inventory, and filter your healing food every time you wanted to heal. Now, there's a new UI shortcut (and bindable action) that jumps immediately to your Inventory with
only healing tiems filtered. Handy!
Combat Log Cleanup
In a heated battle, the combat log can easily generate tons of messages. We've done a pass of consolidating many of these messages; for example, if you restore HP, Energy, and Stamina, this is now displayed on one line instead of three. If a monster takes damage multiple times from the same source, that is also combined. We'll continue making improvements and tweaks here.
More Attack Animations
The rest of the jobs are now fully animated, with movement, idle, and attack animations in all directions!
All this, plus a smattering of new legendary items and lots of bug fixes!
[ 2017-11-03 20:55:56 CET ] [ Original post ]