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Three weeks to launch! Polish, balance tweaks, new guest composer

Happy new year, adventurers! It's the most exciting month for us yet as we near the completion of Tangledeep 1.0, exiting Early Access and sharing the game with the whole world. Something you'll see sooner than February 1st is a new trailer, which will feature the voice of one of our favorite actresses. She's someone who embodies the character of Tangledeep's heroine perfectly. There's also more badass new digital art in the works which will launch with the game as part of Steam trading cards and profile backgrounds. As always, there's lots more to share, so let's dive right in!

NEW GUEST COMPOSER


In addition to my own ongoing work on the soundtrack, I'm pleased to welcome the work of esteemed composer Norihiko Hibino to the world of Tangledeep! Hibino-san has worked extensively on such series as Metal Gear Solid, Yakuza, and Bayonetta, among many others. He's penned the theme to a very important Tangledeep character that has not yet been revealed... stay tuned for more!

LOADS OF VISUAL AND SFX POLISH


Our big focus has been making the game look, feel, and sound as awesome as possible. Loot and coins now 'pop' up out of enemies instead of just appearing on the ground, the screen shakes with mighty critical hits, many SFX have been added where there was only silence before, a number of abilities have new visual effects... We want the game to be a real joy not just to play, but also to watch.

EASING THE DIFFICULTY


We've decided to make some small adjustments that should make the game a bit easier, especially for those not accustomed to roguelikes. For example, the resource costs of using abilities has been reduced across almost all skills, Campfire floors now show up more consistently, and you will find a Fountain near each campfire as well. Rumors are now more rewarding and offer a chance of legendary items, and certain overwhelming floors have been toned down.

BOOSTING MELEE


Another balance issue we've been looking at is how melee combat is often far riskier and less rewarding than ranged combat, particularly early on in the game. As you accumulate skills and equipment this gap diminishes, but it was still a problem as playing a class like Edge Thane or Paladin was substantially harder than Hunter or Floramancer. The ideal tactics in Tangledeep should involve multiple types of combat, not just ranged, and so we've been making changes to help bridge this gap. For example, there are new "Whirlwind" champions that pose little threat to melee, but will give ranged fighters a harder time. Hitting monsters in melee may now generate a bonus powerup, and *ranged* monsters will deal less damage if you're standing right next to them.

GETTING UNSTUCK IN ADVENTURE MODE


One frustrating thing that can happen in Adventure Mode, particularly if it's your first time playing the game, is running out of all resources and being unable to continue because you have no way of healing yourself. In Normal or Hardcore modes, permadeath is expected, but Adventure mode is intended to be more forgiving. This "lame duck" situation is not a fun way to lose the game and we thought about how to address it. Now, if you're between levels 3-9 in Adventure Mode and you return to town with an empty Flask and minimal healing items, Percy (the healer) will offer to restock you for free - in exchange for one experience level. Think of it as a "get out of jail free" card. You can do this twice (ever) but it should help those who might have made early mistakes to keep playing the game. Naturally, this won't help you BEAT the game, but hopefully the lesson of resource management will be remembered!

NEW CONTENT? WHAT?


Oops, I said we were going to lock down features and content but I guess I couldn't help myself! Since the last news posts, there have been new legendary items, new quests, and various new convenience features like cooking from your recipe book. Had to get a few last ideas in there...

HERE'S A GOLDFROG PLUSH


Here's a limited edition plush of everyone's favorite loot-filled critter created by Deia "DragonAvenger" Vengen! Right now this is only one of two in the world, but hey, if you want one, let us know! https://pbs.twimg.com/media/DTCP4GOVQAAFGiU.jpg:large


[ 2018-01-12 00:47:10 CET ] [ Original post ]


Three weeks to launch! Polish, balance tweaks, new guest composer

Happy new year, adventurers! It's the most exciting month for us yet as we near the completion of Tangledeep 1.0, exiting Early Access and sharing the game with the whole world. Something you'll see sooner than February 1st is a new trailer, which will feature the voice of one of our favorite actresses. She's someone who embodies the character of Tangledeep's heroine perfectly. There's also more badass new digital art in the works which will launch with the game as part of Steam trading cards and profile backgrounds. As always, there's lots more to share, so let's dive right in!

NEW GUEST COMPOSER


In addition to my own ongoing work on the soundtrack, I'm pleased to welcome the work of esteemed composer Norihiko Hibino to the world of Tangledeep! Hibino-san has worked extensively on such series as Metal Gear Solid, Yakuza, and Bayonetta, among many others. He's penned the theme to a very important Tangledeep character that has not yet been revealed... stay tuned for more!

LOADS OF VISUAL AND SFX POLISH


Our big focus has been making the game look, feel, and sound as awesome as possible. Loot and coins now 'pop' up out of enemies instead of just appearing on the ground, the screen shakes with mighty critical hits, many SFX have been added where there was only silence before, a number of abilities have new visual effects... We want the game to be a real joy not just to play, but also to watch.

EASING THE DIFFICULTY


We've decided to make some small adjustments that should make the game a bit easier, especially for those not accustomed to roguelikes. For example, the resource costs of using abilities has been reduced across almost all skills, Campfire floors now show up more consistently, and you will find a Fountain near each campfire as well. Rumors are now more rewarding and offer a chance of legendary items, and certain overwhelming floors have been toned down.

BOOSTING MELEE


Another balance issue we've been looking at is how melee combat is often far riskier and less rewarding than ranged combat, particularly early on in the game. As you accumulate skills and equipment this gap diminishes, but it was still a problem as playing a class like Edge Thane or Paladin was substantially harder than Hunter or Floramancer. The ideal tactics in Tangledeep should involve multiple types of combat, not just ranged, and so we've been making changes to help bridge this gap. For example, there are new "Whirlwind" champions that pose little threat to melee, but will give ranged fighters a harder time. Hitting monsters in melee may now generate a bonus powerup, and *ranged* monsters will deal less damage if you're standing right next to them.

GETTING UNSTUCK IN ADVENTURE MODE


One frustrating thing that can happen in Adventure Mode, particularly if it's your first time playing the game, is running out of all resources and being unable to continue because you have no way of healing yourself. In Normal or Hardcore modes, permadeath is expected, but Adventure mode is intended to be more forgiving. This "lame duck" situation is not a fun way to lose the game and we thought about how to address it. Now, if you're between levels 3-9 in Adventure Mode and you return to town with an empty Flask and minimal healing items, Percy (the healer) will offer to restock you for free - in exchange for one experience level. Think of it as a "get out of jail free" card. You can do this twice (ever) but it should help those who might have made early mistakes to keep playing the game. Naturally, this won't help you BEAT the game, but hopefully the lesson of resource management will be remembered!

NEW CONTENT? WHAT?


Oops, I said we were going to lock down features and content but I guess I couldn't help myself! Since the last news posts, there have been new legendary items, new quests, and various new convenience features like cooking from your recipe book. Had to get a few last ideas in there...

HERE'S A GOLDFROG PLUSH


Here's a limited edition plush of everyone's favorite loot-filled critter created by Deia "DragonAvenger" Vengen! Right now this is only one of two in the world, but hey, if you want one, let us know! https://pbs.twimg.com/media/DTCP4GOVQAAFGiU.jpg:large


[ 2018-01-12 00:47:10 CET ] [ Original post ]



Tangledeep
Impact Gameworks
  • Developer

  • Impact Gameworks
  • Publisher

  • 2018-02-01
  • Release

  • RPG Singleplayer
  • Tags

  • Game News Posts 95  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (1023 reviews)


  • Review Score

  • http://www.tangledeep.com/
  • Website

  • https://store.steampowered.com/app/628770 
  • Steam Store

  • The Game includes VR Support



    Tangledeep - Linux [338.27 M]

  • Public Linux depots

  • Tangledeep - Soundtrack
    Tangledeep ~ Arrange ~ Soundtrack
    Tangledeep - Legend of Shara
    Tangledeep - Dawn of Dragons
  • Available DLCs

  • Tangledeep combines the 16-bit graphics and polish of classic SNES-era RPGs with elements from roguelikes and dungeon crawlers to create a magical experience for players of all skill levels. Trapped in underground villages with no memory of the world at the surface, you must survive an ever-changing labyrinth to discover what lies above. Experience rich turn-based gameplay as you explore a sprawling dungeon that’s different each time you play. Tangledeep features a customizable job system and hundreds of collectible items that allow you to approach each playthrough in a totally new way!

    The Setting


    For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…

    Key Features

    • Experience finely-tuned, procedurally-generated gameplay as you fight challenging monsters, complete quests, and collect items.
    • Master deep, tactical combat across 9 unique jobs. (More to come!)
    • Choose between two game modes – including Adventure Mode, which removes the permadeath restriction.
    • Share some of your progress between characters by using the banking system, or planting magic trees and raising monsters in town.
    • Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
    • Relax to a beautiful soundtrack composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana) and Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth).

    Multiple Platforms and Control Methods

    • Runs on both PC and Mac, with Linux support in continuing development (already works great on several distros)
    • Play with virtually any controller, and remap any control, binding, or shortcut
    • Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
    • Full mouse support - can even be played with ONLY the mouse!
    MINIMAL SETUP
    • OS: Ubuntu 12.04+ / Steam OS+
    • Processor: SSE2 instruction set supportMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5951 ]

    6.08$ (70%)
    4.24$ (15%)
    42.45$ (15%)
    2.85$ (81%)
    3.29$ (45%)
    6.67$ (78%)
    4.34$ (13%)
    12.44$ (17%)
    12.44$ (17%)
    0.60$ (90%)
    1.55$ (78%)
    13.57$ (15%)
    33.19$ (17%)
    18.39$ (8%)
    12.42$ (17%)
    6.79$ (15%)
    10.00$ (75%)
    2.85$ (81%)
    16.79$ (16%)
    16.39$ (18%)
    22.99$ (8%)
    3.25$ (19%)
    10.91$ (16%)
    2.70$ (70%)
    1.36$ (86%)
    9.19$ (8%)
    17.59$ (12%)
    16.99$ (15%)
    9.89$ (34%)
    33.57$ (16%)
    GAMERSGATE

    [ 1903 ]

    0.68$ (83%)
    1.31$ (81%)
    1.13$ (92%)
    6.18$ (59%)
    1.13$ (92%)
    1.05$ (85%)
    15.0$ (62%)
    1.13$ (92%)
    1.88$ (81%)
    1.31$ (81%)
    0.23$ (92%)
    0.6$ (92%)
    3.75$ (62%)
    0.6$ (92%)
    0.53$ (92%)
    0.53$ (92%)
    2.55$ (85%)
    1.5$ (85%)
    4.5$ (77%)
    0.68$ (83%)
    2.81$ (81%)
    0.89$ (87%)
    7.92$ (74%)
    4.49$ (55%)
    1.28$ (87%)
    2.63$ (62%)
    0.94$ (81%)
    0.68$ (92%)
    13.13$ (74%)
    1.13$ (89%)

    FANATICAL BUNDLES

    Time left:

    3 days, 8 hours, 40 minutes


    Time left:

    26 days, 8 hours, 40 minutes


    Time left:

    8 days, 8 hours, 40 minutes


    Time left:

    39 days, 8 hours, 40 minutes


    Time left:

    45 days, 8 hours, 40 minutes


    HUMBLE BUNDLES

    Time left:

    6 days, 2 hours, 40 minutes


    Time left:

    6 days, 2 hours, 40 minutes


    Time left:

    15 days, 2 hours, 40 minutes

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