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Tangledeep
Impact Gameworks Developer
Impact Gameworks Publisher
2018-02-01 Release
Game News Posts: 95
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (1044 reviews)
The Game includes VR Support
Public Linux Depots:
  • Tangledeep - Linux [338.27 M]
Available DLCs:
  • Tangledeep - Soundtrack
  • Tangledeep ~ Arrange ~ Soundtrack
  • Tangledeep - Legend of Shara
  • Tangledeep - Dawn of Dragons
Patch Notes 1.03a and Development Streams

Hello adventurers! After a minor patch for 1.02, we spent over a week compiling bug fixes, balance changes and general improvements for 1.03. Before I get into that, I invite you to drop by and watch us work on Tangledeep live on Twitch! Development streams have been happening since Early Access, and it's a great way to see what goes into a game like this. We engage with the chat and happily answer any questions you might have! Jim streams several days a week over at his channel: https://twitch.tv/playdungeonmans The official Impact Gameworks channel is where I streamed during Early Access, although I took a hiatus to focus on intense development leading up to launch. I'm getting back into it though! https://twitch.tv/impactgameworks And now... on to the notes!

PET INTELLIGENCE


This patch addresses a number of issues related to pet behavior and pathing. The biggest complaint about pet behavior was having to watch them act confusedly a few tiles away when there were enemies to fight nearby. We have corrected some issues with the AI as well as added a new feature for you to have greater control over your pet’s placement.
  • Pets can now jump over you if they see that as the best way to approach the enemy. They will do this automatically if they are near you and have no other path to the goal.
  • Pets that are grabbed or have grabbed others (specifically Crab pets) will no longer forget that they love you when the grab is complete.
  • Pets now consider the target distance from Mirai, rather than themselves, when deciding if a target is out of range. This keeps them more focused on the threats around you.
  • The “Come to me at once!” pet command now causes the pet to immediately jump to you on its next action. This command is on a short cooldown, and the happier your pet is the shorter the cooldown will be.
Some of these AI adjustments will change the way your pet plays around you, and we encourage you to give us feedback about the new behaviors.

BALANCE


  • Changed how the Casino reward system works. You no longer win gold, although if you TIE, you will get your bet back. Instead, you ONLY get tokens, and the conversion rate is now 1 token received per 100g won. Items in the shop now cost 10x more, since tokens were previously earned per 1000g.
  • Adjusted how Champion damage/stats scale. Mods past the 1st no longer add as much raw damage, defense, and stats to the champion. Previously, each extra mod added 1% defense, 4% damage, and about 10% all stats. These values have been halved.
  • Adjusted player Health curves (both with and without Toughness) to bump up Health a bit more around levels 5-7. Levels 8+ are unaffected.
  • Final boss phase 1 Health buffed
  • Final boss phase 2 Health significantly buffed, base damage increased, shield damage significantly increased (from base 10% of max Health per turn to 20%), summoned drone health/damage increased slightly
  • Increased the base damage of Valkyrie. Now deals 190% (up from 175%) Weapon damage to nearby enemies, and 230% (up from 210%) to further enemies. Root duration also extended by 1 turn.
  • Decreased the per-attack damage of Godspeed Strike to 80% of weapon damage, down from 100%
  • The first and second bosses no longer drop guaranteed legendaries (well, the first one never did, but it was supposed to. Now it isn’t supposed to, and it doesn’t. Makes perfect sense.)
  • Shadow Stalk now looks at tiles up to 2 squares away to spawn illusions if all adjacent spaces to you are full
  • Spears can now proc Sneak Attack
  • The acid bursts from the “Acidified” champion mod are now somewhat less brutally damaging

BUGS


  • Failed rumors are now removed from the quest log immediately, rather than waiting for next round.
  • Fixed various bugs that could occur with dialog boxes, related to ‘conversation’ (portrait) code.
  • Fixed visual bug with when the “Extra Turn” log notification happened, so it actually occurs ON your free turn not after.
  • If you have more than 3 Lucid Orb Shards in your inventory with the same modifier, multiple orbs will be produced as necessary, with unused Shards left over.
  • Fixed discrepancies with the displayed vs. gameplay values of various healing items and food.
  • Fixed various LOS bugs related to targeting tiles revealed by pets and Eagle Eye (this also affects monsters being able to see *you* in these situations).
  • Fixed rare edge case LOS bug where you could see a monster and hit it with a ranged attack by clicking, but NOT hit it with targeted abilities
  • Fixed bug that occurred if you used a Knight’s Shovel and reloaded the level. More tiles than intended were cleared.
  • Fixed the JP cost display for Mace and Claw masteries to display the correct cost of 1000 JP.
  • Weapon mods like “Wasting” which add extra elemental damage now work with Spears when attacking at range=2.
  • The illusions summoned during the second boss fight no longer drop loot, so the fight is no longer a veritable fountain of treasure
  • Fixed some bad bugs that could happen when breeding certain pets.
  • Monsters now move around in the Corral again, hooray!
  • The modified version of Cloak and Dagger now requires two unique targets, as intended, rather than allowing you to hit the same target twice.
  • Fixed bug where the ranged attack icon was showing up when you were *out* of range, not *in* range
  • The “Overdrawing” weapon mod should now work correctly if you are clicking to fire at enemies with the mouse
  • Dusk Reaver’s proc now drains Stamina/Energy as intended
  • Aquamarine no longer has a buy value of 0g
  • Attempted fixes for issues relating to the Monsterpediologist, Distant Dream Dungeon, and Monster Whisperer achievements

CONTENT/GAMEPLAY


  • Upon beating the second boss, you are now rewarded with a one-time use baller healing item.
  • HuSyn’s Photon Cannon now targets two unique areas based on line of effect from Mirai and the Runic Crystal. This means that targets no longer need to be in your line of sight to be hit by the Crystal’s beam.


[ 2018-02-23 17:00:38 CET ] [ Original post ]

Tangledeep combines the 16-bit graphics and polish of classic SNES-era RPGs with elements from roguelikes and dungeon crawlers to create a magical experience for players of all skill levels. Trapped in underground villages with no memory of the world at the surface, you must survive an ever-changing labyrinth to discover what lies above. Experience rich turn-based gameplay as you explore a sprawling dungeon that’s different each time you play. Tangledeep features a customizable job system and hundreds of collectible items that allow you to approach each playthrough in a totally new way!

The Setting


For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…

Key Features

  • Experience finely-tuned, procedurally-generated gameplay as you fight challenging monsters, complete quests, and collect items.
  • Master deep, tactical combat across 9 unique jobs. (More to come!)
  • Choose between two game modes – including Adventure Mode, which removes the permadeath restriction.
  • Share some of your progress between characters by using the banking system, or planting magic trees and raising monsters in town.
  • Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
  • Relax to a beautiful soundtrack composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana) and Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth).

Multiple Platforms and Control Methods

  • Runs on both PC and Mac, with Linux support in continuing development (already works great on several distros)
  • Play with virtually any controller, and remap any control, binding, or shortcut
  • Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
  • Full mouse support - can even be played with ONLY the mouse!

MINIMAL SETUP
  • OS: Ubuntu 12.04+ / Steam OS+
  • Processor: SSE2 instruction set supportMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
  • Storage: 1 GB available space

GAMEBILLET

[ 5928 ]

4.44$ (11%)
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GAMERSGATE

[ 1959 ]

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MacGamestore

[ 1817 ]

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