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Patch Notes 1.05: Job Trials and Job Emblems are Here!
Job Emblems are a way to specialize further into any of the game's 12 jobs. Every job has its own Emblem that can be upgraded twice. For each level of the emblem (1, 2, and 3) you'll be able to choose a unique upgrade that suits the skills and playstyle of your job. With 2 options per tier, 3 tiers, and 12 jobs, that's a total of 72 new bonuses in total! To kick off the Job Emblem quest, you must master a job, beat the first boss, and talk to Jorito. You'll discover that Job Trials are unlike other challenges in the game: they require limiting yourself to a minimal number of consumable uses, flask charges, and abilities from *only* your current job. Each trial is harder than the last, and to even attempt them will cost a hefty amount of JP. But should you be victorious, your Emblem will be upgraded with a new tier of power. There are a few other things to know about this new system:
Though Tangledeep veterans are able to amass large amounts of gold by the time their perfect gear set is fine-tuned in the very late game, for most players we realize that gold is hard to come by and easily spent on things like consumables, Item Dreams, and healing. We’ve done a pass to adjust some gold costs (and gold sources) to make certain features more appealing and accessible, particularly earlier on in the game.
[ 2018-03-09 23:04:35 CET ] [ Original post ]
Greetings adventurers! Today we reveal the first major post-launch content patch for Tangledeep! We've added a BIG new feature that expands and deepens the job system. You can read all about it below and check it out right now in-game. We've also been carefully listening to your feedback about game difficulty from the very beginning all the way to New Game+, and we've made a number of changes to address what we've heard. There are also lots of bug fixes and quality-of-life improvements based on your feedback and reports, so let's jump right in and see what's new!
JOB TRIALS & EMBLEMS
Job Emblems are a way to specialize further into any of the game's 12 jobs. Every job has its own Emblem that can be upgraded twice. For each level of the emblem (1, 2, and 3) you'll be able to choose a unique upgrade that suits the skills and playstyle of your job. With 2 options per tier, 3 tiers, and 12 jobs, that's a total of 72 new bonuses in total! To kick off the Job Emblem quest, you must master a job, beat the first boss, and talk to Jorito. You'll discover that Job Trials are unlike other challenges in the game: they require limiting yourself to a minimal number of consumable uses, flask charges, and abilities from *only* your current job. Each trial is harder than the last, and to even attempt them will cost a hefty amount of JP. But should you be victorious, your Emblem will be upgraded with a new tier of power. There are a few other things to know about this new system:
- By mastering multiple jobs, you can potentially earn an Emblem for every single one.
- You can bring an Emblem from one job to another. However, you can only upgrade a job's specific Emblem by being that job.
- Wearing an Emblem reduces your JP gain - an important consideration.
- Emblems cannot be sold or banked, meaning they cannot be given to future characters.
- Emblems cannot be upgraded in the Dreamcaster. Their bonuses are unique, and must be unlocked through the Trials!
GOLD ADJUSTMENTS
Though Tangledeep veterans are able to amass large amounts of gold by the time their perfect gear set is fine-tuned in the very late game, for most players we realize that gold is hard to come by and easily spent on things like consumables, Item Dreams, and healing. We’ve done a pass to adjust some gold costs (and gold sources) to make certain features more appealing and accessible, particularly earlier on in the game.
- Percy’s healing cost has been reduced overall, and substantially for lower level character (5 and below).
- The cost to deposit items at the bank has been reduced by between 50% to 70% depending on item rank and rarity
- Average gold earned per monster defeated has been increased by 5. This extra value is subject to bonuses like mods on gear, the Entrepreneur feat, or Champion/Boss reward bonuses.
- Treasure sparkles now give 10 more gold (if they contain gold at all)
- Rumors that have a gold reward now give about 60 more gold, guaranteed
- Reduced the cost of certain early game consumable items, namely food (some of the previously-increased cost was the result of a bug!)
- Decreased the base cost to guarantee a magic mod on all equipment (except for gear at teh very highest rank). Increased the scaling cost per existing mod (or if the item is legendary/gear set). It should now be easier to start using the Dreamcaster sooner.
- Increased gold reward from Pandora’s Chests
ART/VISUALS
- Added SFX cues for things like depositing, withdrawing, selling, and dropping stacks of items
BALANCE
- Shops are now guaranteed to restock after a certain amount of time if they do not restock by chance (time threshold is about ~3 days)
- Many skills involving physical weapon attacks (such as Cloak & Dagger, Wild Horse, weapon masteries, etc.) now use your main hand weapon’s element instead of always using Physical. This gives you more tactical possibilities when considering weapon elements/mods and damage bonuses, plus enemy strengths and weaknesses.
- In New Game+, the base powerup drop rate is halved (this does not affect bonuses to drop rate from stats or gear)
- Increased Orb of Reverie drop chance in New Game+ by ~10%
- Changed Floraconda’s Bed of Thorns damage to be based on its Weapon Power (scaling) instead of Spirit Power (not scaling)
- Shara’s energy field now reduces the duration of summons that stand in it. (She’ll announce this if it happens.)
BUGS
- Fixed bug where all player damage was being treated as if you had opened 15 Pandora’s Chests (really) - in other words, all damage was being reduced by about 15%
- Fixed bug where you could not click on your pet in Examine mode (using keyboard / controller) to issue commands
- Friendly monsters in Item Dreams can no longer pick up your upgraded item after beating a Memory King
- Added extra checks to prevent monsters/hero from stacking after certain push/pull effects
- Added extra checks to make sure a Gold Key is always available in the Buried Loot map
- Inventory screen now correctly shows and recalls the previous inventory sort state
- Fixed bug where various game options were not being saved/loaded correctly
- Floraconda now only uses its Bed of Thorns skill when an enemy is adjacent
- The interaction with a certain.. Person… in the Bandit Library can now end happily
- Fixed bug where one dungeon music track never played
- Fixed text bug if you clicked “COMMUNITY” on the title screen and then went back
- Possible fix for bug where player pets were sometimes being lost on save & load
- Fixed a bug that sometimes affected spirit power calculations when wearing multiple pieces of gear that modified spirit power
- Fixed some inaccuracies in rumor location hints
- Fixed bug where final boss phase 2 energy shield would disappear on save/load
- Fixed bug where final boss phase 2 could disrupt its own energy shield by getting near map edges
- Fixed Monsterpediologist achievement
CONTENT/GAMEPLAY
- A new equipment slot has been added. To accommodate, the Gear Bonuses / Current Gear areas on the Equipment screen are now tabbed so you can see more stuff at once.
- After unlocking the Dreamcaster, you can now reset your level-up stat bonuses by speaking to Percy and paying a one-orb fee!
- Added a new mini quest to Flooded Temple. (Will appear on new save files)
- New Champion mod - Banisher. Knocks away (and sometimes roots) nearby enemies, and reduces the duration of your summons!
- New legendary bow
- New legendary claw
ENGINE
- Massively improved the performance of inventory sorting
QUALITY OF LIFE
- You can now target friendly charmed monsters (other than your own pets) to mark them as Hostile. To do this, enter examine mode (“X” on keyboard by default) and select that monster, OR if using mouse, right-click on a monster.
- When using the Town Portal in town, you will now have the option to Fast Travel. No need to walk to the cave entrance every time!
- When targeting an ability, hovering over a monster will now display their information. Moving the target square to an empty tile will go back to showing ability info.
- When opening the Snack Bag, your last inventory sort type (A-Z, rank, rarity, etc) will be saved so that when you return to your Inventory, it maintains the sort it had before.
- You can now filter Equipment by Favorites only
- Newly picked up items now show [NEW!] in your inventory/equipment list
- The corral pet UI now shows exact Beauty values for your monsters
- When selling, withdrawing, or depositing stacks of items, the shop/bank UI will no longer close
- If a Dagger critical (+60 CT) puts you above the ‘free turn’ threshold for your CURRENT turn, you will see a log message and popups above nearby monsters that indicates they *missed their turn*.
[ 2018-03-09 23:04:35 CET ] [ Original post ]
Tangledeep
Impact Gameworks
Developer
Impact Gameworks
Publisher
2018-02-01
Release
Game News Posts:
95
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(1027 reviews)
The Game includes VR Support
Public Linux Depots:
- Tangledeep - Linux [338.27 M]
Available DLCs:
- Tangledeep - Soundtrack
- Tangledeep ~ Arrange ~ Soundtrack
- Tangledeep - Legend of Shara
- Tangledeep - Dawn of Dragons
Tangledeep combines the 16-bit graphics and polish of classic SNES-era RPGs with elements from roguelikes and dungeon crawlers to create a magical experience for players of all skill levels. Trapped in underground villages with no memory of the world at the surface, you must survive an ever-changing labyrinth to discover what lies above. Experience rich turn-based gameplay as you explore a sprawling dungeon that’s different each time you play. Tangledeep features a customizable job system and hundreds of collectible items that allow you to approach each playthrough in a totally new way!
For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…
The Setting
For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…
Key Features
- Experience finely-tuned, procedurally-generated gameplay as you fight challenging monsters, complete quests, and collect items.
- Master deep, tactical combat across 9 unique jobs. (More to come!)
- Choose between two game modes – including Adventure Mode, which removes the permadeath restriction.
- Share some of your progress between characters by using the banking system, or planting magic trees and raising monsters in town.
- Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
- Relax to a beautiful soundtrack composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana) and Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth).
Multiple Platforms and Control Methods
- Runs on both PC and Mac, with Linux support in continuing development (already works great on several distros)
- Play with virtually any controller, and remap any control, binding, or shortcut
- Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
- Full mouse support - can even be played with ONLY the mouse!
MINIMAL SETUP
- OS: Ubuntu 12.04+ / Steam OS+
- Processor: SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
- Storage: 1 GB available space
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