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Patch Notes 1.08: World Seeds, Challenges, and Leaderboards!

Greetings adventurers! In the latest version of the game, we've added some exciting new online-related features that will please both casual and competitive players alike. Plus, Tangledeep is now available on the Humble store!

WORLD SEEDS


Introduced in patch 1.07, World Seeds are a way to experience and share the same exact Tangledeep experience: dungeon layout, drops, monster positions, loot, etc. As the name suggests, the "seed" is what influences the state of the game when you first start. Your actions afterward may change things! You can view your World Seed from the Options menu. Naturally, since you can view this seed number, you can also *input* a seed number during character creation to play in a specific game world! This is a fun way to challenge friends to see if they can beat YOUR dungeon, and vice versa. You could also use it as a way to practice the game by re-using the same seed for future characters.

DAILY & WEEKLY CHALLENGES


For those interested in testing their skills in fresh new ways, Daily and Weekly Challenges are now available! Challenges are universal to all players (all over the world) each day and week. They give you a pre-determined job, set of feats, game modifiers, and dungeon seed to play with. It is then up to you to see how far you can get with these settings, and compare results with fellow Tangledeep adventurers! Challenges begin at midnight each day (Eastern Standard Time), and each week (Monday). If your current challenge expires, you can continue to play the file, but you will not get any ‘credit’ for it in the form of achievements or leaderboard rankings (see below). **Note that Challenges will OVERWRITE your existing save data (including meta progress) in a given slot, so it’s best to use an unused slot for them. Also, the game mode is automatically set to HARDCORE. ***Also note that you must be connected to the Internet (Steam not required) to download challenge data.

LEADERBOARDS


Participants of Daily & Weekly Challenges can now compete on Steam Leaderboards to see who reached the highest floor in the challenge! (And if you’re thinking about cheating, we added a few security measures. Tsk tsk!) You can view both global and friends-only leaderboards in-game from the "COMMUNITY" button on the main menu. Based on your feedback we may add other types of leaderboards later! --- Moving on, here are all the notes from both 1.07 AND 1.08 combined (sorry for missing a week's post - I was at the Game Developers Conference last week!)

ART/VISUALS


  • When you (the hero) are Rooted, the icon above your head now pulses more obviously to indicate that you cannot move.

BALANCE


  • Deafening Dream Drums can now occasionally be found as drops in the world.
  • Weapons could previously be upgraded infinitely in the Dreamcaster to gain more base power with each Item Dream completion by removing a magic mod and re-adding new mods. This is now capped at a total of 10 upgrades. A 5-mod item naturally uses 5 of these upgrades. You can do the removal and re-addition “trick” another 5 times ;)

BUGS


  • You can no longer mark your own corral pet as hostile.
  • Fixed keyboard/controller behavior where moving the targeting square above an enemy would not show that enemy’s info (while targeting an ability or firing a ranged weapon)
  • Fixed ^number^ tags appearing when viewing some abilities, including on the character creation screen at first load
  • Removed visible “ ” tags from certain areas (please let us know if you see more of these!)
  • Fixed (again?) visual issue where Floracondas / Guardian Spheres could pull you beneath Deadly Void tiles in Item Dreams sometimes
  • Tents should now be removed from the hotbar if you use your last one
  • Fixed bug where Delayed Teleport was triggering its emblem-only effect all the time
  • Jellies spawned by friendly jellies should now be your faction instead of neutral/hostile
  • Heavy Golem’s forcefield no longer lasts forever
  • Fixed display error when removing/extracting certain magic mods via Dreamcaster, such as Sheltering
  • Fixed inconsistency with Job Trial callout
  • Fixed bug with regen Stamina/Energy game modifier
  • Removed jank from game credits when at 4k resolution
  • Fixed log bug when withdrawing items from the bank
  • Fixed bug where Spellshaper’s elemental resist boost from Auras was always in effect regardless of Emblem, and also the bug where Spellshaper’s tier 3 Emblem effect granting elemental resistance based on elemental damage taken was not triggering
  • Fixed bugs related to abilities learned from items causing weird states on your hotbar
  • Fixed bug where Edge Thane’s low-health effects were sometimes not triggering, stacking, or appearing in your Status list
  • Snow Panthox Claw proc rate is now actually 50% as intended, instead of 100%
  • Added yet more checks to ensure achievements and events in the special Item Dream occur properly
  • Fixed game error that could occur with Butler’s Bell
  • Fixed bug when upgrading to Tier 2 Gambler emblem
  • Fixed bug where Soulkeeper’s “reflect” emblem effect was not working properly
  • Fixed bug where Sword Dancer’s ‘pierce fire resistance’ emblem was not affecting enemies with Fire absorption, such as Ember Spirits.
  • Fixed bug where saving and exiting the game in a Campfire area in an Item Dream would cause the game state to get messed up on load (Item Dream would be lost, along with your item)
  • Fixed bug where Gambler’s tier 3 emblem Card Toss ability visually cleared your hand, despite only using one card
  • Fixed bug with disappearing cursor in the key bindings page (which could cause the cursor to disappear until game restart)
  • Your pets can no longer pickup the rewards from K. Dox

CONTENT/GAMEPLAY


  • Pandora’s Boxes now ALSO grant slightly higher treasure find (about 0.75%) and gold find (about +1%) per box. Treasure find = chance of getting extra and/or magical items, Gold Find = multiplier on gold drops. Even more tempting, eh?!
  • New mid-rank legendary Axe
  • New game modifier: Abilities that normally affect one faction (player or monster) affect both. In other words, “Friendly Fire”!

ENGINE


  • Optimizations to map creation time (it should be about 25% faster overall now)

QUALITY OF LIFE


  • You can now fast travel to side areas while *in* a safe / cleared side area (from the Portal menu)
  • The Skill screen now shows ability cooldowns in your ability list, marking these abilities in yellow instead
  • Added a “BACK” button on the ‘Feed Monster’ UI which returns you to the monster list
  • If you have an equipped Job Emblem, you can now ask Jorito to destroy it. Doing this will allow you to start that job’s trials again and select different bonuses, should you choose. Of course, you must also pay JP again.
  • It is now possible to forcibly close an Item Dream by speaking to the Dreamcaster with a Dream open. Doing so will return the item you put in the Dream, but it will not be upgraded. You will lose any gold, JP, and orbs put into the Dream, and everything else in it (such as items on the ground) will be destroyed.
  • The “Mark As Hostile” mouse action is now user-assignable in the keybinds section, and is now default set to *middle mouse click* instead of right click
  • When manually selling items, if you attempt to sell a Favorited item you will now get a confirmation popup first.
  • Active skill sort is now remembered on save/load
  • Random pet names should no longer use names already used by any of your living pets

STEAM STUFF


  • Four new achievements related to Daily & Weekly Challenges.

WRITING


  • Fixed inconsistency with Pandora’s Box/Chest - it is now a BOX


[ 2018-03-28 20:12:30 CET ] [ Original post ]



Tangledeep
Impact Gameworks
  • Developer

  • Impact Gameworks
  • Publisher

  • 2018-02-01
  • Release

  • RPG Singleplayer
  • Tags

  • Game News Posts 95  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (1023 reviews)


  • Review Score

  • http://www.tangledeep.com/
  • Website

  • https://store.steampowered.com/app/628770 
  • Steam Store

  • The Game includes VR Support



    Tangledeep - Linux [338.27 M]

  • Public Linux depots

  • Tangledeep - Soundtrack
    Tangledeep ~ Arrange ~ Soundtrack
    Tangledeep - Legend of Shara
    Tangledeep - Dawn of Dragons
  • Available DLCs

  • Tangledeep combines the 16-bit graphics and polish of classic SNES-era RPGs with elements from roguelikes and dungeon crawlers to create a magical experience for players of all skill levels. Trapped in underground villages with no memory of the world at the surface, you must survive an ever-changing labyrinth to discover what lies above. Experience rich turn-based gameplay as you explore a sprawling dungeon that’s different each time you play. Tangledeep features a customizable job system and hundreds of collectible items that allow you to approach each playthrough in a totally new way!

    The Setting


    For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…

    Key Features

    • Experience finely-tuned, procedurally-generated gameplay as you fight challenging monsters, complete quests, and collect items.
    • Master deep, tactical combat across 9 unique jobs. (More to come!)
    • Choose between two game modes – including Adventure Mode, which removes the permadeath restriction.
    • Share some of your progress between characters by using the banking system, or planting magic trees and raising monsters in town.
    • Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
    • Relax to a beautiful soundtrack composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana) and Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth).

    Multiple Platforms and Control Methods

    • Runs on both PC and Mac, with Linux support in continuing development (already works great on several distros)
    • Play with virtually any controller, and remap any control, binding, or shortcut
    • Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
    • Full mouse support - can even be played with ONLY the mouse!
    MINIMAL SETUP
    • OS: Ubuntu 12.04+ / Steam OS+
    • Processor: SSE2 instruction set supportMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • Storage: 1 GB available space
    GAMEBILLET

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    GAMERSGATE

    [ 1903 ]

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    15.39$ (38%)
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    FANATICAL BUNDLES

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