Greetings adventurers! Let's catch up on the most recent patch as well as our previous 1.10 release. Now is also a good time to mention our plans for the upcoming expansion to Tangledeep, which will be available later this year. This will be a fully-integrated add-on to the game that expands content and features, with new monsters, areas, game modes, and story. Our model for the expansion is the idea of the classic "expansion pack" for games like Diablo 2 (Lord of Destruction). These expansions offered so much for all types of players: not just veterans who had explored everything the base games had to offer, but also new and returning players, with new ways to play and content throughout all stages of the game. We don't have an ETA yet but if you hang out on Discord and follow the Impact Gameworks Twitch channel, you can follow our progress. Also, this should go without saying, but our work on the expansion will not take away from work on the main game. As you'll see from the notes below we have been continuing to improve Tangledeep every single day!
PATCH NOTES 1.10 and 1.11
ART/VISUALS
- Darkened ability cooldown indicators
- Brigand’s Fan of Knives now deals 120% base damage (down from 175%), but deals +30% damage to bleeding enemies (up from +15%)
- Using Sanctuary (Paladin master ability) cancels your Escape Portal. This is now stated in the ability description.
- Max item upgrades via rarity has been limited to 5. In other words, once up to 5 modifiers have been added, the raw power should not continue increasing if you remove and add mods further.
- Increased the value multiplier of food sold on the Food Cart
- The Herbalist quest no longer resets more than once, even if you restart New Game+ again
- This also goes for the Armor mastery quest, and learning Ultimate weapon masteries
- Fixed rare game load error
- Fixed dual wielding attack bug
- Fixed bug with Orb of Reverie drop rate
- More weird edge case LOS fixes
- Fixed bug with certain stacked status effects such as Echoes collected
- Fixed bug with Sword Dancer’s 1st emblem ability (empower attack after movement) - was triggering even when not moving
- Fixed game error that could occur when searching for items in shops
- Fixed bug with the side area ‘treasure chest’ icon showing as closed sometimes when it should have been open
- Fixed bug with Library encounter soft lock
- Yet more credits fixes (this time for 900p resolution)
- You can now fast travel FROM Bottles and Brews once you’ve cleared the monsters
- Fixed incorrect description for Brigand’s innate ability that causes bleed. No longer requires “sharp” weapons. You can cause bleed with any melee attack.
- You should now receive rewards for clearing Desert Oasis
- Fixed bug where pressing a menu button twice very quickly (like equipment -> equipment) would cause some UI issues
- Fixed some visual ugliness when moving north on top of stairs or Deadly Void
- Another fix to boss2 issue where attacks were possible during cutscene
- Fixed bug where Edge Thane’s innate passive triggering at <50% Health would sometimes disappear forever until switching from and back to the job
- Fixed Examine Mode / keyboard / controller targeting issue where cursor hover state would be ‘sticky’ on the last targeted object/actor
- Fixed bug with Dreamcaster’s search bar
- Fixed bug with healing item values not displaying
- The Berserk weapon mastery should no longer stun yourself
- Fixed bug where some rumors in side areas would not display the connecting floor
- Fixed bug where three Lucid Shards would sometimes combine into an Orb and leave you with an extra shard left over
- Another pass at ensuring Buried Loot always has a key - if not on the floor, than in a monster’s inventory
- Fixed bug where Righteous Charge could sometimes send you through walls.
- Fixed text issue that could occur in the Job Trial dialogues with Jorito
- Fixed bug where some statuses, in some circumstances, would be added with a duration of 5 turns which was either too high or too low
- Fixed bug that could sometimes cause issues with stat numbers (such as Health, strength, etc) for the player and monsters on saving/loading game, in certain non-US regions
- Fixed visual bug that could occur when dropping items from the same stack on the ground
- Fixed bug where pressing any menu button rapidly could cause the character portrait info to disappear forever
- Fixed bug where the Pandora’s Box reset option in New Game+ would not actually reset your count... oops
- Fixed cursor ‘flip’ happening on UIs other than the skill screen
- Fixed bug where pressing “Compare Alternate” would not change the display instantly on the Equipment screen
- Fixed some wonky AI behavior that occurred when a summoned or charmed creature under your control disappeared or died
- Added extra protections to ensure the Nightmare Queen cannot be damaged prior to the final fight of an Item Nightmare
- Finally fixed issue with glitchy terrain if summoned terrain was added to existing (water, mud, lava, etc)
- New Optional Game Modifier: No Pandora Boxes
- You can now create new map objects, such as barrels, treasure chests, doors, ground-based fires, spikes, etc!
- Create new or replace existing sprite sheets for any map object
- Create new or replace existing sprite sheets for any in-game battle or status FX (sword slashes, explosions, hovering icons, ability effects, etc)
- If you disable a mod that affects the dungeon itself (such as the official Replicator 88 mod) and try to continue a save that used that mod, the game world will now regenerate from scratch while keeping your character and meta progress. Previously, the save would just not load.
- More engine optimizations for performance
- Data cleanup for faster loading and general optimization
- Game startup and load time optimizations related to data parsing
- Added preventative measures in cases of total data loss due to power outage/save corruption
- When using Paladin’s Sanctuary, you will no longer counter-attack (breaking the barrier)
- Boss 3 arena will now spawn two staircases leading back to both branches which lead to the arena
- Rumors for defeating monsters with a certain element should no longer occur for monsters immune to a given element (i.e. you won’t be asked to defeat an Ember Spirit with Fire)
- The combat log now has subtle line dividers separating messages by game turn
- When visiting the Corral and looking at all your monsters, their Health will now scale instantly to your health - previously, you had to take the pet out for it to scale
- The Dreamcaster UI now shows how many of each Orb you have
- Floramancer’s summoned vines (or those created by Aura of Growth) now show up as friendly @ on the minimap rather than destructible objects/boxes
Tangledeep
Impact Gameworks
Impact Gameworks
2018-02-01
RPG Singleplayer
Game News Posts 95
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(1023 reviews)
http://www.tangledeep.com/
https://store.steampowered.com/app/628770 
The Game includes VR Support
Tangledeep - Linux [338.27 M]
Tangledeep - Soundtrack
Tangledeep ~ Arrange ~ Soundtrack
Tangledeep - Legend of Shara
Tangledeep - Dawn of Dragons
The Setting
For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…
Key Features
- Experience finely-tuned, procedurally-generated gameplay as you fight challenging monsters, complete quests, and collect items.
- Master deep, tactical combat across 9 unique jobs. (More to come!)
- Choose between two game modes – including Adventure Mode, which removes the permadeath restriction.
- Share some of your progress between characters by using the banking system, or planting magic trees and raising monsters in town.
- Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
- Relax to a beautiful soundtrack composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana) and Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth).
Multiple Platforms and Control Methods
- Runs on both PC and Mac, with Linux support in continuing development (already works great on several distros)
- Play with virtually any controller, and remap any control, binding, or shortcut
- Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
- Full mouse support - can even be played with ONLY the mouse!
- OS: Ubuntu 12.04+ / Steam OS+
- Processor: SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
- Storage: 1 GB available space
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