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Patch Notes 1.18 + Switch Port Progress Report
I'm happy to announce that we've submitted Tangledeep for Switch certification! This means release is not too far off; we're shooting to have it on the eShop by end of September. A ton of work has gone into this port to make it a great experience, and it offers customized Switch UI and controls along with some new content as well. We can't wait for you to play it! Another exciting aspect of wrapping up the Switch version is that we now have more time to put into new content and features for the game (particularly for the upcoming Expansion) so stay tuned for more announcements about that :D (p.s. The game will simultaneously launch in both the U.S. and Japan eShop!) And now..
Previously, we had a Game Modifier that limited your character to using only skills assigned to your hotbars. You also could not switch skills outside of town or a safe area. Now, we are making this mode the default setting. In other words, you can actively use up to 16 skills at a time, but you can no longer use skills directly from the Skills page, and you can no longer switch skills in a combat area. We think this change will make your choice of what skills to learn and use more meaningful, encouraging you to try different ‘skill builds’. Also, it will give very end-game and NG+ characters a bit more of a challenge, as you will no longer be able to access dozens of toggles, buffs, and movement abilities at all times. p.s. If you prefer the old way, you can select the appropriate Game Modifier when creating a new character! P.p.s. We’re also considering expanding the hotbars with an extra 1 slot each, based on the feedback to this change.
With the above balance change, we’ve changed the way Spellshape and Spellshift abilities work. Now, as a Spellshaper, learning any of these abilities gives you just a single active ability called “Spellshapes”. Using this ability will pop up a menu of all available Shapes/Shifts, and you can toggle them on/off at will. You will still learn abilities like Spellshape: Line and Spellshift: Penetrate like before, but these will be treated as ‘free’ Support abilities that don’t take any slots. You need only use the new “Spellshapes” active ability to switch between them!
[ 2018-08-23 15:44:32 CET ] [ Original post ]
Hello adventurers! This post will cover everything we've been working on lately including the latest patch 1.18 which just launched out of beta yesterday. Let's start with...
Switch Port Progress
I'm happy to announce that we've submitted Tangledeep for Switch certification! This means release is not too far off; we're shooting to have it on the eShop by end of September. A ton of work has gone into this port to make it a great experience, and it offers customized Switch UI and controls along with some new content as well. We can't wait for you to play it! Another exciting aspect of wrapping up the Switch version is that we now have more time to put into new content and features for the game (particularly for the upcoming Expansion) so stay tuned for more announcements about that :D (p.s. The game will simultaneously launch in both the U.S. and Japan eShop!) And now..
Patch Notes!
HOTBAR BALANCE CHANGE
Previously, we had a Game Modifier that limited your character to using only skills assigned to your hotbars. You also could not switch skills outside of town or a safe area. Now, we are making this mode the default setting. In other words, you can actively use up to 16 skills at a time, but you can no longer use skills directly from the Skills page, and you can no longer switch skills in a combat area. We think this change will make your choice of what skills to learn and use more meaningful, encouraging you to try different ‘skill builds’. Also, it will give very end-game and NG+ characters a bit more of a challenge, as you will no longer be able to access dozens of toggles, buffs, and movement abilities at all times. p.s. If you prefer the old way, you can select the appropriate Game Modifier when creating a new character! P.p.s. We’re also considering expanding the hotbars with an extra 1 slot each, based on the feedback to this change.
SPELLSHAPER CHANGE
With the above balance change, we’ve changed the way Spellshape and Spellshift abilities work. Now, as a Spellshaper, learning any of these abilities gives you just a single active ability called “Spellshapes”. Using this ability will pop up a menu of all available Shapes/Shifts, and you can toggle them on/off at will. You will still learn abilities like Spellshape: Line and Spellshift: Penetrate like before, but these will be treated as ‘free’ Support abilities that don’t take any slots. You need only use the new “Spellshapes” active ability to switch between them!
BALANCE
- Soulkeeper’s Gold emblem that summons Soulshades on crit now has a 5 turn internal cooldown (up from 3)
BUGS
- Fixed bug where a number of “reaction” type abilities were not evaluating their trigger conditions correctly and thus triggering too often. For example, Detect Weakness was triggering and being consumed even when attacking at unmarked angles.
- Fixed bug where Thundering Lion charges were consumed with some attacks (such as Spears at range 2) without triggering the lightning strike effect. Now, the charges should ONLY be consumed if the effect triggers.
- Fixed bug where monsters with “Stalking” behavior could engage in this behavior regardless of player Stealth and aggro-reduction effects
- It should now be possible to Fast Travel from town if you don’t have any kind of portal open.
- Fixed bug where bosses and their “adds” were not nearly as aggressive as intended
- Fixed bug where boss “adds” such as the bandits in the first boss fight were giving too much JP
- Final boss phase 2 is now immovable, which should prevent some softlocking bugs that were possible.
- Fixed some logic bugs with 2nd job trial floor, e.g. monsters giving XP/JP when they shouldn’t
- Fixed visual oddities with Craggan’s summoned mud drawing on top of certain objects and actors
- Fixed extra staircase spawning after the final boss is defeated.
- Fixed bug where unknown characters in your character / pet names would mess up various displays such as the combat log. These characters are now replaced with question marks. (This is true for all game languages.)
- Fixed bug where Percy’s Blessing of Protection was not lasting long enough.
- You can no longer assign passive abilities to your hotbar by pressing 1-8 on the Purchase Abilities page
- Fixed bug in Equipment and Inventory UIs where sometimes interacting with an item would do nothing
CONTENT/GAMEPLAY
- New champion mods: Heavy and Massive! These champions cannot be pushed or pulled, and cause damage with each step they take. (Massive monsters cause even more.)
- New champion mod (higher level): Resist-Piercing! These champions pierce 50% of your resistances with their attacks, so watch out!
- Three new monsters with new powers and abilities: the Marbled Banebite, Maniox, and Inferno Spirit!
- Magic Books can now get mods that increase single-elemental damage by 18% (lower rank items) or 30% (higher rank), thus making 10 new magic mods total! You can stack multiple elements (such as a boost to Fire and a boost to Water), but the lower and higher-rank versions of the *same* element mods are not compatible.
- Added a new possible map layout type to Item Dreams
LOCALIZATION
- Beta support for Chinese and German!
- (JP) Various adjustments to font rendering and sizing for the pixel font. It should look best at 720p/1080p on almost all UIs.
- (JP) You can now select a “smooth” Vector style look. Just click the smooth, non-pixelized Japanese flag on the title screen and restart the game.
ENGINE
- Minor optimization to monster pathfinding / movement.
- Various other minor optimizations
WRITING
- Circlet of Persuasion is now “Charm Circlet”
- Fixed slightly awkward game log message when a monster heals you (“Monster heals yourself for…”)
[ 2018-08-23 15:44:32 CET ] [ Original post ]
Tangledeep
Impact Gameworks
Developer
Impact Gameworks
Publisher
2018-02-01
Release
Game News Posts:
95
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(1027 reviews)
The Game includes VR Support
Public Linux Depots:
- Tangledeep - Linux [338.27 M]
Available DLCs:
- Tangledeep - Soundtrack
- Tangledeep ~ Arrange ~ Soundtrack
- Tangledeep - Legend of Shara
- Tangledeep - Dawn of Dragons
Tangledeep combines the 16-bit graphics and polish of classic SNES-era RPGs with elements from roguelikes and dungeon crawlers to create a magical experience for players of all skill levels. Trapped in underground villages with no memory of the world at the surface, you must survive an ever-changing labyrinth to discover what lies above. Experience rich turn-based gameplay as you explore a sprawling dungeon that’s different each time you play. Tangledeep features a customizable job system and hundreds of collectible items that allow you to approach each playthrough in a totally new way!
For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…
The Setting
For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…
Key Features
- Experience finely-tuned, procedurally-generated gameplay as you fight challenging monsters, complete quests, and collect items.
- Master deep, tactical combat across 9 unique jobs. (More to come!)
- Choose between two game modes – including Adventure Mode, which removes the permadeath restriction.
- Share some of your progress between characters by using the banking system, or planting magic trees and raising monsters in town.
- Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
- Relax to a beautiful soundtrack composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana) and Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth).
Multiple Platforms and Control Methods
- Runs on both PC and Mac, with Linux support in continuing development (already works great on several distros)
- Play with virtually any controller, and remap any control, binding, or shortcut
- Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
- Full mouse support - can even be played with ONLY the mouse!
MINIMAL SETUP
- OS: Ubuntu 12.04+ / Steam OS+
- Processor: SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
- Storage: 1 GB available space
GAMEBILLET
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GAMERSGATE
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