Hello adventurers! We've just launched patch 1.21 followed by a quick hotfix. This update brings lots of bug fixes and quality of life adjustments, along with a few balance tweaks. But before we get into the notes, we want to invite you all to subscribe to our email list! This is the best way to make sure you don't miss any major Tangledeep news, or info about future projects. We hate spam as much as anyone, so we use this VERY sparingly; so far we've only sent two messages for our Early Access and 1.0 launches. The next mailouts will be for the expansion & Switch port release days. You can sign up here: http://eepurl.com/cAFft1 And now, on to the notes! Many of these fixes and changes are due to player feedback, so if there are things that you want to see improved, be sure to let us know (Discord is best!)
BALANCE
- Monsters should no longer have Butler Bells on their loved / hated food table
- Elemental King rumors should now have a slightly larger pool of items to choose from
- Adjusted how JP spent improves pet breeding stats. Previously, you had to spend about ~93% of the max possible value of JP to get any bonus at all. Now the bonus will scale linearly with JP spent.
- Aura of Growth effect now significantly prioritizes tiles within view
- Slightly toned down the stat scaling of monsters in Job Trials.
BUGS
- Damage is now properly capped at 9999 per hit
- Fixed missing campfires :(
- Fixed occasional error when restarting game
- Fixed display bug related to name/rarity of equipment upgraded in Dreamcaster (occurred if the gear auto-equipped upon picking it up again)
- Fixed minor display bug when quickly cycling hotbar weapons (one frame of another weapon was being shown)
- Removed certain debug key macros that were not intended to be in non-editor mode
- Fixed Wild Child tier 1 emblem adding +50% crit instead of +5% crit chance against Champions
- Attempted fix for rare bug when creating Item Dreams that ate your gold yet produced no dream
- Fixed bug that caused old/bad summon data to sometimes be saved and loaded
- Attempted fix for rare bug where multiple dialogues could be open at the monster rancher. This bug may have caused other issues with other dialogues as well (typically happened when exiting back to title and continuing a save again.)
- For rumors involving Wild Untamed monsters, this prefix is now shown in the initial rumor dialogue
- Fixed bug with monster food/happiness thresholds occasionally causing errors or returning incorrect values
- Fixed bug where, in pet breeding, only the 1st parents rarity was used to determining JP growth scaling costs
- Fixed bug that occasionally caused tier 1 job trials to not be winnable
- Fixed Examine Mode or mouseover hover text sometimes being cut off
- Using items while stunned will no longer consume the item
- Dream items assigned to hotbar will now disappear when you exit the dream
- Another fix to pet happiness threshold calculation (thanks Zhentar)
- NPCs should now be shown on minimap
- Fixed bug with Restart Same Character option causing game hang
ENGINE
- Removed AssetBundle functionality originally designed for Switch (which now has its own codebase) - loading should be much faster now
- Improved loading speeds further (thanks Zhentar)
MOD SUPPORT
- Fixed bugs with More Earlygame Monsters and Shopping Madness not working correctly on the latest game version
QUALITY OF LIFE
- Merchants and fungal columns now have unique minimap icons
- The extended combat log in your journal is now substantially longer
- The banker now displays used / max slots in the header
- The extra turn popup and log text will no longer appear if you havent been in combat for awhile (10+ turns)
- When entering a Job Trial, you should now be healed to full even if youre a Floramancer and had an Energy-reserving effect (i.e. Floraconda)
WRITING
- Fixed Conjuration magic mod description (numbers were switched)
- Fixed bandit love quest text (lady bandits end dialogue)
- Filled in missing name of Shadow Elementals vanishing passive (its Vanishing)
- Clarified a few abilities that used the word Instantly but still took a turn to use.
[ 2019-01-05 19:14:07 CET ] [ Original post ]
🎮 Full Controller Support
- Tangledeep - Linux [338.27 M]
- Tangledeep - Soundtrack
- Tangledeep ~ Arrange ~ Soundtrack
- Tangledeep - Legend of Shara
- Tangledeep - Dawn of Dragons
The Setting
For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…
Key Features
- Experience finely-tuned, procedurally-generated gameplay as you fight challenging monsters, complete quests, and collect items.
- Master deep, tactical combat across 9 unique jobs. (More to come!)
- Choose between two game modes – including Adventure Mode, which removes the permadeath restriction.
- Share some of your progress between characters by using the banking system, or planting magic trees and raising monsters in town.
- Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
- Relax to a beautiful soundtrack composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana) and Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth).
Multiple Platforms and Control Methods
- Runs on both PC and Mac, with Linux support in continuing development (already works great on several distros)
- Play with virtually any controller, and remap any control, binding, or shortcut
- Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
- Full mouse support - can even be played with ONLY the mouse!
- OS: Ubuntu 12.04+ / Steam OS+
- Processor: SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
- Storage: 1 GB available space
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