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Patch 1.24 is now available!

Hello adventurers! Today we're releasing a patch focusing on bug fixes and quality of life improvements based on your feedback, and introducing a new way to further customize the game. Before we get into the notes, a quick note on Legend of Shara - the expansion has been delayed beyond our original planned due date due to localization. We want to release in Japanese, German, and English simultaneously. However, since there is a large amount of complicated new procedural text in the expansion, it's taking longer than expected. We're now targeting April 4th. With that, let's get into the notes!

Patch 1.24 Patch Notes


BALANCE


  • The Training Dummy should no longer drop powerups.

BUGS


  • Fixed rare game error that happened on restarting same character
  • Charcuteries effect no longer disappears on opening/closing menus
  • Attempted fix for rare pet breeding bug that caused the pairing not to work
  • Attempted fix for bug where Job Trials would not mark as cleared correctly
  • Fixed bug where pet attraction would reset upon defeat + restart
  • Leveling up while simultaneously wounding Dirtbeak to 50% or less of his health in the first boss fight should no longer cause issues with the dialog box
  • Corral pets should no longer ever be flagged as combinable (slimes, River Spirits, etc.)
  • Fixed invisible wall in pre-boss2 area (only applies to new saves)
  • Spirit Slaying quiver mod now correctly uses the name Anti-Spirit Arrows
  • Caramel flask infusion (level 15 haste) now works
  • Fixed various bugs with the Equipment screen search bar losing focus
  • Permanent or toggle buffs should no longer display durations on the Character sheet
  • All skills that have a stun effect should now display the STUNNED! text above the target when the effect is first added
  • Fixed cursor mis-alignment when Manage Data is selected.
  • Fixed cursor disappearing in the job select screen after returning to the main menu from gameplay and starting a new character
  • Fixed game error when using status immunity items w/ Spellshift Penetrate (you should not be able to resist this effect!)
  • Exiting a campfire and portaling back to town while talking to Goldfrog will no longer sometimes cause town NPCs to disappear permanently. (Wow)
  • Created script that verifies Magic tree state in save files where the state may be messed up (wrong visuals, no trees where they should be, etc)

QUALITY OF LIFE


  • Bottles and Brews should now allow fast travel FROM the map
  • The options menu and cancel keys should no longer exit pet naming mode *and* confirm the name. Instead it will just clear the name input.
  • Red exclamation on your portrait notifying you that you can learn a skill is now more reliable
  • Favorited items now consistently show * before the item name in all UIs
  • Scrolling UI text with the Scroll UI Boxes Vertical binding (default: right analog stick on gamepad) is now faster, and frame rate-independent
  • A new Jump to Searchbar keybinding has been added; defaults to Tab in menus. In any UI with a searchbar (EQ, Inv, Shop, Dreamcaster), this should immediately focus the cursor on the searchbar.
  • Swapped Exit and Chop Tree in the chopping dialogue, to avoid accidental chopz. Also, added a bit of a wait time in that dialogue.

WRITING


  • Fixed help text about core stat growth that inaccurately stated your job affects stat growth
  • Various minor text fixes to clarify Monster Mallet working on mobs with 15% or less health (as opposed to *less than 15%*)
  • Divine Bolt is now Divine Fury in all cases
  • Fixed up writing for Flask infusions, clarifying effects per turn, while Flask is active, and Kale is now Green Apple!

EXTRA SETTINGS CUSTOMIZATION AND EXPERIMENTAL STUFF!


Because our options UI is not (yet) more expandable, weve added a new settings file called miscsettings.txt which will appear in the same directory as preferences.xml and your save files. This file will be used for game settings that the majority of players will probably not want or need to change. Some are totally experimental and may not work 100% correctly (but your save files wont be harmed, so dont worry.) The file can be found here (it's auto-generated after you play build 1.24 at least once): OSX: ~/Library/Application Support/unity.ImpactGameworks.Tangledeep Linux: ~/.config/unity3d/ImpactGameworks/Tangledeep Windows: YourUserName/AppData/LocalLow/ImpactGameworks/Tangledeep Each setting should have a single tab between the setting name and the value. All settings are read at startup, so you must restart the game for any of these to take effect. fixedmapsize followed by a tab, followed by 0. If set to a value higher than 0, the minimap will always use this pixel size regardless of map size. mapopacity sets the minimap opacity, as value from 0.05 to 1. Default is 0.82 (82% solid) speedrunmode can be set to false or true. If true, various cutscenes and tutorials will be skipped. This is still a work in progress. animspeedscale can be set to a value from 0.05 to 1 (default - 100% of normal). This will speed up animations like movement and attack. NOTE: This may cause problems? Im not sure yet! turnspeedscale scales the minimum delay between turns taken from 0.05 to 1 (default - 100% of normal). Be careful with this, as it can make turns VERY fast and get you defeated fast!


[ 2019-03-24 17:15:28 CET ] [ Original post ]



Tangledeep
Impact Gameworks
  • Developer

  • Impact Gameworks
  • Publisher

  • 2018-02-01
  • Release

  • RPG Singleplayer
  • Tags

  • Game News Posts 95  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (1023 reviews)


  • Review Score

  • http://www.tangledeep.com/
  • Website

  • https://store.steampowered.com/app/628770 
  • Steam Store

  • The Game includes VR Support



    Tangledeep - Linux [338.27 M]

  • Public Linux depots

  • Tangledeep - Soundtrack
    Tangledeep ~ Arrange ~ Soundtrack
    Tangledeep - Legend of Shara
    Tangledeep - Dawn of Dragons
  • Available DLCs

  • Tangledeep combines the 16-bit graphics and polish of classic SNES-era RPGs with elements from roguelikes and dungeon crawlers to create a magical experience for players of all skill levels. Trapped in underground villages with no memory of the world at the surface, you must survive an ever-changing labyrinth to discover what lies above. Experience rich turn-based gameplay as you explore a sprawling dungeon that’s different each time you play. Tangledeep features a customizable job system and hundreds of collectible items that allow you to approach each playthrough in a totally new way!

    The Setting


    For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…

    Key Features

    • Experience finely-tuned, procedurally-generated gameplay as you fight challenging monsters, complete quests, and collect items.
    • Master deep, tactical combat across 9 unique jobs. (More to come!)
    • Choose between two game modes – including Adventure Mode, which removes the permadeath restriction.
    • Share some of your progress between characters by using the banking system, or planting magic trees and raising monsters in town.
    • Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
    • Relax to a beautiful soundtrack composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana) and Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth).

    Multiple Platforms and Control Methods

    • Runs on both PC and Mac, with Linux support in continuing development (already works great on several distros)
    • Play with virtually any controller, and remap any control, binding, or shortcut
    • Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
    • Full mouse support - can even be played with ONLY the mouse!
    MINIMAL SETUP
    • OS: Ubuntu 12.04+ / Steam OS+
    • Processor: SSE2 instruction set supportMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5951 ]

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    16.59$ (17%)
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    6.79$ (15%)
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    17.59$ (12%)
    25.19$ (16%)
    2.00$ (80%)
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    12.59$ (16%)
    16.57$ (17%)
    1.88$ (92%)
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    3.33$ (78%)
    41.47$ (17%)
    GAMERSGATE

    [ 3198 ]

    5.63$ (62%)
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    2.76$ (79%)
    0.8$ (60%)
    1.84$ (74%)
    18.89$ (37%)
    0.9$ (70%)
    9.89$ (34%)
    5.59$ (20%)
    3.4$ (83%)
    2.25$ (62%)
    5.99$ (40%)
    5.7$ (70%)
    0.89$ (87%)
    12.59$ (37%)
    20.24$ (33%)
    14.99$ (25%)
    9.9$ (67%)
    10.2$ (66%)
    1.69$ (89%)
    1.25$ (75%)
    4.5$ (70%)
    2.03$ (89%)
    5.63$ (62%)
    11.62$ (54%)
    5.25$ (74%)
    7.19$ (20%)
    7.5$ (75%)
    1.31$ (81%)
    2.25$ (85%)

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